View Full Version : BADDY2 animation question

19th Jul 2002, 11:24

Is it possible that BADDY2 doesn't use his sword to protect hisself (if you shoot at him)? Have I to delete animations and how to do this (must work in the BADDY2 slot)?

19th Jul 2002, 17:42
Thank you I'll try that!

But that's only for the TR4 files. Is it possible to delete this animation in the WAD (if I released a WAD with the TOM file you would have to convert the level. Then you would have to delete this animation and that's . . . not good)?

19th Jul 2002, 18:19
This may work:
Use TRwest to output a wad from that .tr4 therefore outputting Baddy 2's animations.

19th Jul 2002, 20:11
Yes, that could work.

I once did that. Using Tomo's catsuit you have to add a SKY_GRAPHICS with TRViewer. I extracted the WAD of the TR4 file but it didn't work. I'll test it for the BADDY2 animation change.

Thank you!

19th Jul 2002, 20:50
I'm gonna add this feature to the wadmerger animation editor. I hope to finish it soon, but saving animations doesn't really work yet.

20th Jul 2002, 06:13
Thank you, then I'll wait for the new version.