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Catman
9th Jul 2002, 21:00
Originally started by gamergirl:

<TABLE cellSpacing=0 cellPadding=0 width="95%" border=0> <TR> <TD bgColor=#000000> <TABLE cellSpacing=1 cellPadding=4 width="100%" border=0> <TR valign="top" bgcolor=#00104f> <TD vAlign=center width="18%"> <FONT face=Arial color=#ffffff size=1> <B> Author </B> </FONT> </TD> <TD vAlign=center> <FONT face=Arial color=#ffffff size=1> <B> Topic:&nbsp;&nbsp; PS2 differences </B> </FONT> </TD> </TR> <TR valign="top" bgcolor=#c0c8d0> <TD vAlign=top width="18%"> <FONT face=Arial size=2> <B> gamergirl </B> </FONT> <BR> <FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT> </P> </TD> <TD> <FONT face=Arial size=2> <FONT face=Arial color=#001450 size=1> posted 03-27-2002 07:43 PM </FONT> <HR> The first thing I noticed about the PS2 version was the theme song was different. It's not the same as the GOTY version, which I absolutely love. The PS2 version is orchestral. <P> The second thing is, after you come off the dock where you talked to Paul, you have to go through a door, then there's a turnstile and a ticket booth, followed by another door. You exit into the green area close to where the PC version exits the dock. There are some map differences, but not major ones. <P> Took forever to get to a point where I could play, so I haven't gotten into the statue yet. The controls are taking some time to get used to. Maybe it's just me being relatively new to the PS2. I keep wanting to use the X button to fire and that isn't the right button, so JC got killed because he just stood there fumbling with his weapon (trying to get the safety off?). Maybe I'll reconfigure the controller. <P> Anyway, so far it's the great game I've come to know and love! </FONT> </TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> ICEBreaker </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 2689 <BR> From:Sydney, Australia <BR> Registered: Nov 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 03-27-2002 11:24 PM </FONT><HR> I wish I could watch JC fumbling... so hilarious. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> Cozzymouse </B></FONT><BR><FONT face=Arial size=1> Junior Member <P> Posts: 11 <BR> From:Chicago, IL <BR> Registered: Mar 2002 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 03-28-2002 10:18 AM </FONT><HR> The whole begining of the underground level outside the hotel is structured differently also. There's no high platform with a switch to move the bridge or anything. So far its all pretty much the same as the PC verson but I wouldnt say the PS2 pushed the limits on the graphics. Its still super cool Deus Ex though. And yeah..... the control is STILL taking me forever to get used to but its not a bad scheme. <P> As far as i'm concerned though I doubt i'll EVER find as much fun in a game as I find in GTA3 for PS2. <IMG src="http://forums.eidosgames.com/images/smilies/wink.gif"> But Deus is a whole different type of game all-together. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-06-2002 02:02 AM </FONT><HR> Hey gamergirl, isn't the difference in JC's appearance worth noting here, since you're posting PS2 differences? <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"> (OK, couldn't resist...) <P> And now, I have been collecting differences, myself, and just found something new in the Statue of Liberty building -- more maintenance tunnels! This makes up for a lot of the entrances they had to remove in order to section off the map for the sake of PS2 memory. (They did remove at least 3 doorways that I noticed.) So, gamergirl, have you found the ladder that leads to the new tunnels? </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> Aim@Me </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 104 <BR> From:Canada <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-06-2002 09:36 AM </FONT><HR> Finally Deus Ex is out!!! With all of those damn delays, I gotta go buy it soon the rating for it was quite good! 4.5 discs out of 5 discs in the Official playstation magazine! I hope the controller scheme is the same as Unreal Tournament! </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-06-2002 01:19 PM </FONT><HR><BLOCKQUOTE style="margin-top:0px;"><FONT face=Arial size=1> quote: </FONT><HR> Originally posted by TechImmortal: <BR><B> Hey gamergirl, isn't the difference in JC's appearance worth noting here, since you're posting PS2 differences? <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"> (OK, couldn't resist...) </B><HR></BLOCKQUOTE> Why, yes Tech, as a matter of fact it is! For those of you without a PS2, boy are you missing out <IMG src="http://forums.eidosgames.com/images/smilies/wink.gif"> LOL! <P><BLOCKQUOTE style="margin-top:0px;"><FONT face=Arial size=1> quote: </FONT><HR><B> And now, I have been collecting differences, myself, and just found something new in the Statue of Liberty building -- more maintenance tunnels! This makes up for a lot of the entrances they had to remove in order to section off the map for the sake of PS2 memory. (They did remove at least 3 doorways that I noticed.) So, gamergirl, have you found the ladder that leads to the new tunnels? </B><HR></BLOCKQUOTE> I sure did! I'm glad you mentioned that too because I wasn't sure it wasn't there in the PC version and I was about to fire up a new game to check it out. Another interesting thing I noticed is that there seem to be fewer enemies and/or they are much wimpier. The two guys who talk about Gunther are in a different spot, and are way easier to disable. <P> I wish I had more time to play. I only just finished the first mission and am doing Castle Clinton now. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-06-2002 09:19 PM </FONT><HR> I made it to Hell's Kitchen and boy has it changed. I got lost when I stepped off the subway. Kinda like going back to the old neighborhood years after moving away. <IMG src="http://forums.eidosgames.com/images/smilies/smile.gif"><P> TechImmortal, maybe you can answer this: it seems to me that the dialog is slightly changed in the PS2 version. The gist of it hasn't of course, but I'm almost certain that the script was rerecorded to some extent. Intonations sound different to me even if the words are exactly the same. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-06-2002 11:39 PM </FONT><HR> Re: GTA3 -- that's on my play-it-next list. There didn't seem to be a single session or conversation I participated in at GDC that didn't mention/praise GTA3. People agreed that the plot was lacking and the characters were unlikeable, but that <I> didn't matter one bit </I> because the game was so immersive. Everyone I talked to had either played it and loved it, or were going to rush home and play it as soon as they could. <P> Re: map changes in PS2 version: most of the changes are strictly for the purpose of breaking the map up into small, meaningful chunks for the sake of the PS2 memory. Hence all those walls, shipping containers, the turnstile, the double sets of doors at the statue building, and the missing doorways and entrances. <P> However, the extra ventilation shafts were clearly there as a creative gameplay addition, which IMO that map needed after having one critical entrance (that I like to use) removed. <P> Re: easier opponents -- the PS2 version fixes one MAJOR bug in the PC/Mac version -- the guards now patrol regardless of whether they are in your line of sight, or not. This makes it easier to either sneak by them or blast them to pieces, because you can time their patrol routes and be ready for them. They aren't easier to *fight* (in fact, on Realistic, I'm dying more often) but they are easier to plan for. Also, the differences in their "personalities" is more apparent -- some seem to panic and shoot wild (green rookies) and some seem more serious and can kill with one shot. This difference exists in the PC/Mac version but for some reason is more *apparent* in the PS2 version. <P> I like the fact that Realistic is harder on the PS2 version than in the original version. You start with fewer points overall, and take much more damage. I found myself rapidly learning to be more careful, and I needed medkits more often than in the original version. <P> They've played with textures, and redone some models (office trash cans, public terminals, and security computers all look much nicer.) I don't like some of the new wall textures at UNATCO. <P> Re: sound -- Some sound effects have been changed, and frankly, I don't like most of the changes. Oh, well, that's just my opinion. Re: voices -- I noticed that, too, but I think it's because the compression method for the voices may be improved. I talked with Alex Brandon about what will be done in Deus Ex 2; perhaps they did some of that already for the PS2 version but I neglected to ask. Fixing some of the voice compression problems will make the voices sound different. I also have noticed what appears to be some pauses cut out of some speeches. <P> As for the script, every time I swear they've changed something, I check the original script, and so far it's always been my memory that's been at fault -- no script changes so far. <P> I, too, am only just now starting Castle Clinton, so we'll see what happens down the line. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 01:51 AM </FONT><HR> WHOOOOOOHOOOOOO!!!!!! <P> They've fixed the corpse-and-inventory problem! Oh, YES!!!!!! <P> If a corpse is carrying something you can't carry, it "drops" the item, and you can then pick up the body and hide it. <P> THANKS, ION STORM GUYS!!!!!! <P> (You can't tell I like this change, can you <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"> ) </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 08:38 AM </FONT><HR> I'd just tranq'ed a bad guy and before I could hide his sleeping body, his buddy happened along so I hid behind some crates. When the 2nd guy saw the body, he said something like "Oh my God, they killed him!" I'd never heard anyone say that in the game before! (Or maybe I just don't remember.) Interestingly, the guy then flew into a panic and ran off, flapping his arms and whimpering. <IMG src="http://forums.eidosgames.com/images/smilies/smile.gif"></FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> Bogeyman </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 89 <BR> From: <BR> Registered: Jul 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 10:08 AM </FONT><HR> I heard a similar line on Liberty Island several times, when I left a unconscious body in the path. It went "The bastards just killed him". And I think the speaker ran off to alert his buddies, but not in a panic. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 01:38 PM </FONT><HR> It has always been possible to have NPCs react to dead/unconscious bodies. It *is* set that way in a few maps. Mostly, though, it is not done, even though it would make sense and seem more realistic, and I think this is because in the PC/Mac version, you have to spend so much time dealing with a body's inventory, that it's not fair to expect players to hide bodies -- it takes too long. <P> With the body/inventory problem solved, it is then reasonable to expect players to have to hide bodies, because it no longer takes an unreasonable time to do so. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 04:52 PM </FONT><HR><BLOCKQUOTE style="margin-top:0px;"><FONT face=Arial size=1> quote: </FONT><HR> Originally posted by TechImmortal: <BR><B> Re: easier opponents -- the PS2 version fixes one MAJOR bug in the PC/Mac version -- the guards now patrol regardless of whether they are in your line of sight, or not. </B><HR></BLOCKQUOTE> Have you noticed that the number of bad guys is lower? Maybe I'm just misremembering, but they seem fewer in PS2. Or maybe they just divvied them up into the separate map sections and that's why it *seems* different. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 07:09 PM </FONT><HR> There are the same number of bad guys. They are even in the same places, it just feels different because of the way the map is divvied up. Even those two guys discussing Gunther are actually in the same spot -- it just feels different, and they are easier to deal with, because of all the new barriers. <P> Also, in the early levels of DX, you aren't snowed with opponents the way you are later, in Hell's Kitchen after Hong Kong, when it feels like the entire world is on your heels. If you haven't played Liberty Island in a while, you might have forgotten this. <P> The female bum in the Castle Clinton area, near where you first talk with Anna, has been moved, though, to guarantee you get the first conversation with her. The passageway we used to have to go through to find her has now been blocked off by an additional way into the back entrance. <P> Oh, and there are now <B> three </B> ways into the back. Find them all? <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"></FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 07:17 PM </FONT><HR> I have to admit, I scared her off by wielding a weapon. She ran away from me and I forgot about her after I got to the entrance to CC. <IMG src="http://forums.eidosgames.com/images/smilies/smile.gif"></FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-07-2002 07:24 PM </FONT><HR><BLOCKQUOTE style="margin-top:0px;"><FONT face=Arial size=1> quote: </FONT><HR> By TechImmortal <B><BR> Oh, and there are now three ways into the back. Find them all? <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"><BR></B><HR></BLOCKQUOTE> Um... no! I don't think so. Too eager I guess <IMG src="http://forums.eidosgames.com/images/smilies/smile.gif"> The next mission, where you go disable the power station is one of my faves in this part of the game. <BR></FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-17-2002 08:28 PM </FONT><HR> I just went through the Mole People tunnels and after I got the key from the accountant guy, all the other NSF troops were green to me. Did this happen in the PC version and I just don't remember? Or is this a change? </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> -Random- </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 137 <BR> From: <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-17-2002 08:45 PM </FONT><HR><BLOCKQUOTE style="margin-top:0px;"><FONT face=Arial size=1> quote: </FONT><HR> Originally posted by gamergirl: <BR><B> I just went through the Mole People tunnels and after I got the key from the accountant guy, all the other NSF troops were green to me. Did this happen in the PC version and I just don't remember? Or is this a change? </B><HR></BLOCKQUOTE> This happened in the PC version as well. After you speak to the NSF leader, the others surrender. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> ICEBreaker </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 2689 <BR> From:Sydney, Australia <BR> Registered: Nov 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-17-2002 09:09 PM </FONT><HR> Actually the NSF terrorists seemed rather nice after they received the stand down order. Did anyone think so too? This is the reason why I really didn't feel like killing anyone (except MIB) in the game. If you read their emails and listen to their conversations, it seems they are all decent human who are just caught up in the wrong situation. The accountant NSF said it all. He is just an accountant, he doesn't want to kill etc. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-18-2002 06:43 AM </FONT><HR> Thanks! Once you get to the helipad at the airport, they're not so friendly anymore. <IMG src="http://forums.eidosgames.com/images/smilies/smile.gif"><P> The subway area where you gotta fix the water for the Mole People has changed a lot. It's almost like a new game where you don't know where to go and have to explore! There were a couple locked rooms with some treasures in them (thermo suit and a weapon mod) that I don't remember in the PC version. Then again, I don't remember a lot of the details of the PC version! </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-18-2002 06:46 AM </FONT><HR> One other question about the Mole People tunnels. I overheard the conversation where the two guys said "you know who" thought JC might make it that far. They talked about having set booby traps. I wonder, if they got a stand-down order, why would they set traps for JC? </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> Danaelus </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 776 <BR> From:Washington, DC <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-18-2002 09:34 AM </FONT><HR> Has anyone with the PS2 version finished it yet? I wonder if the endings are different. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> The_Tomb_RaidR </B></FONT><BR><FONT face=Arial size=1>Member <P> Posts: 653 <BR> From:Pittsburgh, Pa, USA <BR> Registered: Apr 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-18-2002 06:17 PM </FONT><HR> i have rented it...i actually have it now and it is AWESOME. im actually thinking about purchasing it when the price goes down... I liked the one for pc...I LOVE this one. <P> Major improvement is the brightness. The brightness has improved SO MUCH. <P> Thank you Ion Storm. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-18-2002 11:18 PM </FONT><HR><BLOCKQUOTE style="margin-top:0px;"><FONT face=Arial size=1> quote: </FONT><HR> Originally posted by gamergirl: <BR><B> One other question about the Mole People tunnels. I overheard the conversation where the two guys said "you know who" thought JC might make it that far. They talked about having set booby traps. I wonder, if they got a stand-down order, why would they set traps for JC? </B><HR></BLOCKQUOTE> They are referring to traps already set before the stand-down order ocurred. Note that the guys in the tunnels stand down -- not the we-mean-business set of NSF people you run into in the area with the traps. (The steam, lasers, turret, etc. after you go through the restroom.) </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> DeusExJew </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 588 <BR> From:Halifax,NS,Canada <BR> Registered: Dec 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-29-2002 06:16 PM </FONT><HR> I read in an advertisement for PS2 DX that there is a "dynmaic weather" system (no such feature in the pc version). My question to anyone who has the PS2 version is what exactly is this "dynamic weather" system? Does it consist of rain and/or snow? </FONT></TD></TR> <TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-29-2002 06:55 PM </FONT><HR> Personally I have yet to see any weather in the PS2 version, but admittedly I have been doing other things with my spare time and not playing DX as much as I had planned. <P> [hangs head in shame] </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> DeusExJew </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 588 <BR> From:Halifax,NS,Canada <BR> Registered: Dec 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-29-2002 07:04 PM </FONT><HR> Your activites have been noted, do not fail us again <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"></FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-29-2002 07:40 PM </FONT><HR> I haven't noticed yet but due to Real Life Taking Over, I'm not that far into the game. I am looking out for it, because I remember that announcement, too. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-29-2002 08:48 PM </FONT><HR> Real Life has an annoying way of doing that, huh? Who can I speak to about that? With all these great games being released left and right, I don't have TIME for anything but gaming! <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"></FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 04-29-2002 10:46 PM </FONT><HR> Maybe we should be cloned? Hmmm, that won't work unless we can instill our current personalities in the clones -- and then, what if the clones decide they're the originals and try to bump us off...no good, that. <P> Hmmm, merging with an AI that can play many games at once while still running, er, I mean, dealing with the world? Now that's a thought... <IMG src="http://forums.eidosgames.com/images/smilies/biggrin.gif"></FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> sickboy' </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 832 <BR> From:The City <BR> Registered: Dec 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 05-01-2002 03:15 PM </FONT><HR> So would people who have played DX for the Ps2 agree that it is worth the price? Ever since I got my Ps2, I really haven't been playing PC games that much. I just like using the controller vs. fumbling around my keyboard for the right key. I'm wondering how much of a difference playing DX with a controller will make. And, I haven't played DX for awhile and am wondering if getting the Ps2 version will re-kindle my love for the game. Will it? </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> gamergirl </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 238 <BR> From:Phoenix, AZ USA <BR> Registered: Sep 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 05-01-2002 03:51 PM </FONT><HR> If you prefer console games to PC games and if DX is the kind of game you enjoy playing then I'd say yes, the PS2 version of DX is well worth the price. For a newbie like me, getting comfortable with the controller was the hardest part. Now that I'm more or less used to it, I find I like it a lot, much better than the mouse/keyboard. Because of PS2 hardware constraints, the game seems smoother on the PC though (I'm thinking mostly about more frequent loading delays on the PS2). </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> TechImmortal </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 689 <BR> From:Cabal of Technophiles mod group <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 05-01-2002 04:58 PM </FONT><HR> Just remember that on the PS2 version, since there's no keyboard, you can't type anything in. To overcome this, the team fixed it so that once you've seen a code, username, or password, the game automatically "knows" this so when the time comes, you don't need to manually enter codes and username/passwords. <P> The bad side of this is that you can't hack into keypads or computers you haven't seen the code for, such as smuggler's secret upstairs stash. I also, being unused to controllers, have a hard time with the aiming. My right hand just doesn't work properly on that control (leftover from my tendon injury). However, I otherwise love the controller. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> STL[Caltech] </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 839 <BR> From:Pasadena, CA <BR> Registered: Aug 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 05-01-2002 05:10 PM </FONT><HR> One of my favorite parts of the game was hacking a two-digit keypad by brute force in Hong Kong (I also hacked Smuggler's three-digit, heh). </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> DeusExJew </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 588 <BR> From:Halifax,NS,Canada <BR> Registered: Dec 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 05-01-2002 07:32 PM </FONT><HR> lol you're talking about the versalife keypad right? I think I guessed the code sucessfully on my first attempt, if I remember correctly its 12. </FONT></TD></TR><TR valign="top" bgcolor=#c0c8d0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> ICEBreaker </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 2689 <BR> From:Sydney, Australia <BR> Registered: Nov 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 05-01-2002 08:35 PM </FONT><HR> Oh you are referring to the Majestic <B> 12 </B> keyboard. Or was STL referring to the codes to the augmentations which were 01, 02, 03, and 04. You can use the computer to open them. </FONT></TD></TR><TR valign="top" bgcolor=#dfe0e0><TD vAlign=top width="18%"><FONT face=Arial size=2><B> DeusExJew </B></FONT><BR><FONT face=Arial size=1> Member <P> Posts: 588 <BR> From:Halifax,NS,Canada <BR> Registered: Dec 2001 </FONT></P></TD><TD><FONT face=Arial size=2><FONT face=Arial color=#001450 size=1> posted 05-02-2002 03:31 AM </FONT><HR> Yes, below the hand which covers the globe. </FONT></TD></TR></TABLE></TD></TR></TABLE>