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View Full Version : My bugs / suggestion Augmented List



hekoone
28th Aug 2016, 19:09
Part I - General Gameplay Suggestions / Needed Fixes

*Fluid animations for every contest-related action in 1st and 3rd person view
-you can grab an object without holstering the weapon, magically open a door without your hand, etc. .....it's a totally immersion-breaking factor

*Impairment effects on hitting a target
-now there's no impairment effects, it's terrible! You can hit a man and he's not bothered about being hit, LOL

*Possibility to turn off auxiliar generators (see Ruzicka station)
-to create shadows and lure enemies (as in Metro series)!

*More AI vigilance
-people do not respond/react when entering a private room (with no restriction), exiting an air duct in front of them (LOL), aiming to them with a weapon

*Make crouch-running noisy
-it's totally overpowered! Make the footsteps sounds always present if the player is running without using relative augmentation

*Possibility to unload the weapons
-a STALKER-like munitions management would be awesome.

*Possibility to grab a copy of a weapon already in inventory
-make it possible to sell the copies of the weapon!

*Possibility to temporary carry a weapon in the hands (by holding action key, see Skyrim)
-to move it around! Maybe extended holding to object grabbing, to avoid unwanted grab

*Remove DoF in the hacking screen
-who wants the DoF in the hacking screen!?!?



Part II - Technical Suggestions / Needed Fixes

*Overhaul the Mouse Input Management
-consider to move the input handling in another thread, if possible (but the last patch is good enough to fix the mouse input)

*Allow the same key to open/close a screen (menu screen, weapon customization screen, etc.)

*Possibility to lean/peak forward (behind a cover) with right mouse button OR with WA(S)D (up, left, right)

*Possibility to skip intro videos

*Add View Bob

*Add Aim Toggle option

*Add a Contrast slider

*Add a FXAA/SMAA as AA options

*Add a Sharpen Intensity slider and maybe make Sharpen only available when using TemporalAA or other postprocessing AA (nobody needs it otherwise)

*Add a Film Grain switch (I know the noise is coming from SSAO, but not only from SSAO! Give us a switch!)

*Add a rendering Scale slider (50->100 %)



Part III - Level Design

*Connect ALL Praha on foot through sewers
-make the poor apartment section (Prekazka) connected to main area (Cista) on foot, not only via metro.

*In-game cutscenes
-pre-rendered cutscene (for loading, ecc.) are so immersion-breaking (I know they're at least not made in CG but in-engine): maybe it's too late for this :( But it would be awesome to avoid any encoded video (during city exploration): power to the engine!

*More vents/air ducts in *LOW* Utulek Complex
-they're really non-existant, add a bunch of them!

*More apartments to explore during the night in Praha (closed during the day)
-to make Praha by night even more enjoyable

*extend the rave party
-1 little room and a corridor with less than 10 people????? And how in hell that console went there? :D :D :D

*extend GARM mission to the second facility (you can see it at the end)
-GARM mission seems a joke now, compared to the Utulek one.



Part IV - Bugs
*Fix Remapped Walk key: it seems it isn't working when remapped. Can you double-check all the keys too?

*Parallax Occlusion Mapping LoD plane problem using "On" (not present when set to "Very High"): https://s10.postimg.io/onfdn7iev/DXMD_2016_08_25_13_43_58_059.png

*Fix shadows on "Very High" preset: "High" preset has no problems! See the Jensen Zelen apartment:
https://s10.postimg.io/y4ozgeg5z/DXMD_2016_09_01_11_12_30_671.png

https://s10.postimg.org/qnfs16qmt/DXMD_2016_09_01_11_10_36_674.png (https://postimg.org/image/qnfs16qmt/)

MORE ON THIS

Very High:
https://s18.postimg.org/w7rr4xyph/DXMD_2016_09_10_02_22_58_226.png (https://postimg.org/image/w7rr4xyph/)

High (correct one?):
https://s18.postimg.org/scod2dfjp/DXMD_2016_09_10_02_23_09_233.png (https://postimg.org/image/scod2dfjp/)

*No-restricted zone restricted (WTF):
https://s18.postimg.org/sogirpeat/DXMD_2016_08_28_18_25_40_921.png (https://postimg.org/image/sogirpeat/)

*Wrong texture in the bank:
https://s18.postimg.org/dif2eidnp/DXMD_2016_08_29_17_23_26_458.png (https://postimg.org/image/dif2eidnp/)

*AI not searching in restricted zone (after I've closed the door) - Palisade zone smuggler
https://s18.postimg.org/degnkiisl/DXMD_2016_08_28_14_48_55_919.png (https://postimg.org/image/degnkiisl/)

*Check the body fall-off (after a takedown) through the surfaces in Utulek Compless[/B] (ARC-controlled zone)
https://s18.postimg.org/pingwcn39/DXMD_2016_08_30_23_56_58_306.png (https://postimg.org/image/pingwcn39/)

*Tessellation/POM problem in Utulek Compless (ARC-controlled zone)
https://s21.postimg.org/ckasaoctv/DXMD_2016_08_31_21_31_32_330.png (https://postimg.org/image/ckasaoctv/)

*This girl (Praha by Night) sitting on the void :D
https://s21.postimg.org/h7gucg06r/DXMD_2016_09_01_00_35_52_471.png (https://postimg.org/image/h7gucg06r/)

*Vano and his invisible shotgun (during Otar conversation)
https://s11.postimg.org/4egp16gof/DXMD_2016_09_11_13_00_40_031.png (https://postimg.org/image/4egp16gof/)

*Why this locker keeps locking every time? :D
https://s17.postimg.org/4x1svqm6z/DXMD_2016_09_02_00_35_31_559.png (https://postimg.org/image/4x1svqm6z/)

*Vendors keep repeating the same prologues every time I change Praha district (metro) and some have "Buy" dialogue option instead of the more correct "Shop"

*Aria Argento contacts Adam 2 times with the same message (murder of journalist)

*Exiting and re-entering the Palisade Bank during Versalife Mission "resets" knocked down guards

hekoone
10th Sep 2016, 00:29
And I really don't get why the "Very High" Shadows preset shows this strange behaviour in Adam's room:

*Very High:
https://s18.postimg.org/w7rr4xyph/DXMD_2016_09_10_02_22_58_226.png (https://postimg.org/image/w7rr4xyph/)

*High (correct one?):
https://s18.postimg.org/scod2dfjp/DXMD_2016_09_10_02_23_09_233.png (https://postimg.org/image/scod2dfjp/)

hekoone
25th Sep 2016, 18:00
Tesselletion problem in Utelek not yet solved:

http://s14.postimg.org/50erjyqjl/image.jpg (http://postimg.org/image/m0xnsn3kt/)host immagini (http://postimage.org/index.php?lang=italian)

hekoone
25th Sep 2016, 23:47
NPC blocked in Rucker elevator zone

http://s15.postimg.org/j3qexsjiz/image.jpg (http://postimg.org/image/4xao2k8nr/)hosting immagini (http://postimage.org/index.php?lang=italian)

hekoone
26th Sep 2016, 23:33
*More AI vigilance
-people do not respond/react when entering a private room (with no restriction), exiting an air duct in front of them (LOL), aiming to them with a weapon

Example of absurd no-reaction (on a private meeting), entering by surprise from the ventilation system

http://s12.postimg.org/u6kfr4rz1/DXMD_2016_09_26_22_04_45_919.png (http://postimg.org/image/jwi0rw23d/)

Or in the police station (why isn't it a restricted area!)

hekoone
3rd Oct 2016, 20:15
Other IHMO important suggestion:

Please, REORGANIZE the graphic options values. Now it's a non-sense to have sometimes "OFF/ON/High" , sometimes "OFF/ON/Very High" and sometimes "OFF/ON/Ultra". Please let "Ultra" for over-the-top features only:

*Texture Quality: remove ultra, make "very high" equivalent to it
*Shadow Quality: add a "low" value
*Ambient Occlusion: off/on+ultra (and maybe re-implement it, now the higher choice is horrible)
*Contact hardening Shadows: OK
*Parallax Occlusion: off/on+ultra (and check the Level of Detail plane of "on", try to blurry the transition)
*Depth of Field: off/on+ultra, so remove "High" option (and please remove DoF in the hacking screen! It's absurd to have DoF there!)
*Level of Detail: OK
*Volumetric Light: OK
*Screenspace Reflections: OK

hekoone
3rd Oct 2016, 20:22
Updated the OP and removed some posts :D