View Full Version : DX12 - CrossfireX question(s)

15th Jun 2016, 21:42
Since the hotfix to DX12 to stop it from lowering the Hz of HDTVs, I have not been able to get CrossfireX to enable under DX12, Works exceptionally well under DX11 and Exclusive full screen.

Is there a way to Force it under Dx12?
Playing using Dx11 isn't a major issue for me, but if we have access to DX12 why wouldn't i want to use it. :)

Has anyone heard of the developers giving a solid answer for a fix to this? Question for the community panel. :)