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View Full Version : Aiming still makes things invisible, turret crashes the game



Restlichgeist
13th Jun 2016, 09:31
DX12 is finally working since the update preceding the latest Elusive Target—the gamma issue is gone (screen was too dark), v-sync works (used to be locked at 30 FPS, caused a second of delay in control input), and the framerate is acceptable, though not the same as before the update the broke DX12—but aiming still makes everything disappear, and I can't use the turret in Marrakesh; the game crashes right after I turn it on.

http://images.akamai.steamusercontent.com/ugc/257083480431119661/58B3628CCA23B37E4147C5D3DBFD67649E8C1FD4/

Guapito
21st Jun 2016, 14:57
DX12 is finally working since the update preceding the latest Elusive Target—the gamma issue is gone (screen was too dark), v-sync works (used to be locked at 30 FPS, caused a second of delay in control input), and the framerate is acceptable, though not the same as before the update the broke DX12—but aiming still makes everything disappear, and I can't use the turret in Marrakesh; the game crashes right after I turn it on.


I cannot believe this aiming issue has not been fixed yet.
Especially since I use an AMD 290x card and this game is supposed to be AMD sponsored...