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View Full Version : How to make FFVII more profitable to Square Enix, and mega fun!



IAMAPATHY
7th Dec 2015, 08:08
Hello All,

As a big fan of the Final Fantasy series, which we have grown loving since childhood. It was very disappointing to read about the Multi-parts news for FF7-Remake, and I couldn't bring myself to just go along without raising a voice.

First of all, lets face it, the AAA industry is struggling and we all know that. For square enix to decide to make FF7 Remake, is actually something they have been avoiding for long, but at the same time it is their way to make guaranteed income, and they want to get the best of that, hence is the idea of episodic nature. At least this is how it is from a fan stand point, unless justified otherwise.

And since we know the economical struggle and the minor profit margin these AAA games make compared to investment in different type of games, we need a way to keep the momentum of these games and more specifically, Final Fantasy 7 Remake at least.

So I thought it is good to throw out an idea that could bring Square Enix the money they deserve from the exact FF7 game without ruining it with the episodic idea. I hope it capture your attention as fans, and hopefully later on be considered by Square Enix at any point of time.. so here we go:


Sync FF7-Remake game with separate mobile app mini games release:

Since we all know the amount of money mobile app games make for publishers, why don't we use that the right way? The idea is to move big part of the major mini games in FF7 into separate mobile apps, which can be sold for as low as 1$, which can expand on some mini games that return with value to the actual FF7 game using linked accounts. For Example: Releasing a mobile app game, where you take care of a little chocobo by racing it, breeding it and doing alot of side quests around chocobo (hot and cold for example), and through out the process you may obtain items that can be sold or used in your FF7 game when linking both mobile app user and FF7 user. The catch in such games that it allows you to use your wasted time day time during transportation etc.. and actually reflect that effort to the game you love.

Many other mobile app mini games can be added of the same nature, another example would be a shooting game for vincent which results in upgrades for his weapons once unlocked. A motor bike game, which upgrades the actual motor bike of Cloud in game (if it is going to be added as a mean of transportation somehow). A minecraftish game which adds to your house at costa del ... etc..


Now this is the idea that I felt the need to get out, it would be great if you guys comment with more creative ideas that could also help.

Fun ideas aside, there are also other solutions that could help in resolving the fund issue, like:

[B]1- In game purchases.

Some players would understand the struggle and would actually support by buying in game items, as long as it doesnt break the game.

2- Open the game for crowd funding

It starts simply by admitting the lack of funds, and opening part of the game for crowd funding. It has been proven as a valid method of funding for seemingly less important titles, so what if it was used to support such long awaited game.

3- Allow the option to prepurchase FF7 Remake from an early time.

Self Explanatory.

4- Raise the selling price for FF7 Remake!

Bring this into discussion and fans will much prefer this option than paying for a multi-parts games.




Bottom line is ... Anything but a multi-part FF7 Remake.

MouseCheeksNavidad
7th Dec 2015, 09:36
They've already made up their mind about it being a multi-part series and nothing you can say or suggest is going to change their minds.

And as far as helping them, that's like punishing your child for stealing a candy bar by buying him/her another one. The reason these game makers are suffering is because they're not listening to their customers. The ones who DO listen to their customers are doing quite well now. Contrary to what Square says, it's actually very easy to figure out what people want and Square's own words in their E3 trailer indicate they already knew they were going to give people something they didn't want but expect you to buy anyway.

https://youtu.be/Kznek1uNVsg?t=72

If you dig up ways to help them you are only encouraging bad business decisions, which will hurt them even more in the long run. The best thing you can do for yourself as a gamer and the developers is to punish them for the mistakes they make and force them to start making good decisions. The quicker and sharper they get hit, the more likely they'll be to respond (think of MSN and their Xbox One restrictions). They refuse to listen to their customers because they see no reason to. Force them to and they will. Only then will Square get it. If Square makes games people like then they will do well.

What you NEED to do is quit spending money with them until they start earning it from you.

IAMAPATHY
8th Dec 2015, 08:21
They've already made up their mind about it being a multi-part series and nothing you can say or suggest is going to change their minds.

And as far as helping them, that's like punishing your child for stealing a candy bar by buying him/her another one. The reason these game makers are suffering is because they're not listening to their customers. The ones who DO listen to their customers are doing quite well now. Contrary to what Square says, it's actually very easy to figure out what people want and Square's own words in their E3 trailer indicate they already knew they were going to give people something they didn't want but expect you to buy anyway.

https://youtu.be/Kznek1uNVsg?t=72

If you dig up ways to help them you are only encouraging bad business decisions, which will hurt them even more in the long run. The best thing you can do for yourself as a gamer and the developers is to punish them for the mistakes they make and force them to start making good decisions. The quicker and sharper they get hit, the more likely they'll be to respond (think of MSN and their Xbox One restrictions). They refuse to listen to their customers because they see no reason to. Force them to and they will. Only then will Square get it. If Square makes games people like then they will do well.

What you NEED to do is quit spending money with them until they start earning it from you.

Denial of the problem doesn't help. The AAA industry model is no longer functional and many of the current video game publishers are considering diversification into different game models for that cause (4 % profit margin is indeed terrible for a business). Now when the fan deny their struggle by not buying the games or such, it would just encourage less investment in AAA to start with, at the end of the day you have to recognize that the publishers are profit organization, if profit doesn't exist, nothing will be appealing to make for any of them. So I believe the they need just to use a better model to profit from than a game killer multi-part game model.

The entire Final Fantasy series have been impacted not only now, but since the release of the final fantasy movie, which was an attempt to raise profit in the wrong way. Then the further FF games have been developed, the more attempts SE is doing to gain global appeal, in which is fine profit making, but less satisfying for their fans.

We need to understand their struggle and help shaping their business decisions in a way that adds to the fun and excitement of their games. Otherwise, you will be watching them fall to the ground while keeping up the blame.

MouseCheeksNavidad
8th Dec 2015, 10:08
While you addressed some of the problems, your suggested solution doesn't work and it HAS been tried many times. Square isn't going to declare bankruptcy if you quit buying from them. They'll change their ways before then. That's something you have to keep in mind. Square knows they're messing up and how. They're doing it because they think they can get away with it. And they'll continue to do so until you prove otherwise.

Kalkano
8th Dec 2015, 19:27
Denial of the problem doesn't help. The AAA industry model is no longer functional and many of the current video game publishers are considering diversification into different game models for that cause (4 % profit margin is indeed terrible for a business). Now when the fan deny their struggle by not buying the games or such, it would just encourage less investment in AAA to start with, at the end of the day you have to recognize that the publishers are profit organization, if profit doesn't exist, nothing will be appealing to make for any of them. So I believe the they need just to use a better model to profit from than a game killer multi-part game model.

You're ignoring the elephant in the room, just like the AAA industry is doing. Looking for different business models does not fix anything. In fact, it'll likely just make things worse. The problem is that "AAA" is basically becoming a genre. It might as well be another term for "action game".

The industry is focusing on one demographic, and everyone else is leaving. In order to avoid a crash, you have to fix that. The only way to fix that, is to diversify AAA.