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View Full Version : Conversation Motions, controlling an AI's actions



schwaa
30th Jun 2002, 17:32
This isn't a tut but a list that could come in handy
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posted November 17, 2001 10:22 PM
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The only ones I have are:

(T2)Conv 1 - Reach to touch
Conv 2 - lean back
Conv 3 - Shuffle from side to side
Conv 4 - Two arms shake
Conv 5 - Lean forward
Conv 6 - Nod head
Conv 7 - Move two arms up and down
Conv 8 - Twist head right
Conv 9 - arms behind back
Conv 10 - hands together at front
Conv 11 - arms crossed
Conv 12 - arms wide then right hand up
Conv 13 - walk froward, wave right handed, then sniff
Conv 14 - run right
Conv 15 - lie down on back
Conv 16 - lookup then down then shake arms (the fish was this big type motion)
Conv 17 - shake arms right
Conv 18 - shake arms
Conv 19 - shake arms (as in yes I agree)
Conv 20 - shake arms right
Conv 21 - lieing down, shaking left arm then falls dead (in mid air)
Conv 22 - shake arms (long session)
Conv 23 - move head
Conv 24 - move right hand up and down
Conv 25 - move two arms up (another fish was this big)
Conv 26 - move right hand up and down and shakes head at the same time
Conv 27 - move left hand up and down and shakes head at same time
Conv 28 - move both hands up and down together
Conv 29 - moves both hands up and down, also turns in a circle and rants a bit to all around
Conv 30 - put hands on hips and leans forward
Conv 31 - gives something right handed and left hand on hip and leans forward
Conv 32 - waves both arms then puts both hands on hips and leans forward
Conv 33 - hands on hips and shakes head while leaning forward
Conv 34 - right hand gives, left hand on hips, head moves, right hand moves to hip
Conv 35 - hands on hips and shakes slightly
Conv 36 - lies down, lifts bum up and down (trying to get comfatable, not sex)
Conv 37 - nods head (bow)
Conv 38 - raises left hand up then down
Conv 39 - left hand across chest
Conv 40 - raises left hand (bye)
Conv 41 - raises both hands slightly
Conv 42 - crouches down, then stands (squarts)
Search 0, Scan 0 - must be used together to make them work


Totality's list:
------------------------------------
WorldFrob 0, WithTray 0, AtWaist 0, BellPull 0 =Frobs in front with left arm back
WorldFrob 0, AtWaist 0 =Frobs in front with right hand forwayrd

WorldFrob 0, Lever =Pulls a lever

WorldFrob, =Door Opens Door

Stand2Sit =Sits down from standing

Sit2Stand =Gets up from sitting

Sit2Lie =Goes from sitting to lying

Lie2Stand =From lying to sitting

Crumple, Die =Lies on face dead

Crumple, =Knockout Lies on back dead

+OnStairs =As if KOd on stairs

+IsConfined =Falls to knees then back

+NearHazard =It is allowable, don't know what it does.

Search, Peek =Peers Forward

Search, Scan =Leans forwards hunches body and turns head.

Discover, Pointout =Points forwards

Discover, Recoil =Recoils backwards

Discover, Challenge =Points forwards real quickly.

Discover, Thwarted =Shrugs shoulders in warming up kind of way.

Discover, Salute =Salutes (Note discovers move only arms so variants
if you play another motion immediately before hand)
IdleGesture 0 Wobbles side to side if guard (or yawns if servant)

Stalled, Poisoned =Looks like he's throwing up

Stalled, Stunned =Stunned routine

Stalled, Blinded =Holds arms up to shield face, lots of walking

Stalled, Flail =Moving arms about like a headless chicken

Stalled, Flail, InAir =Can't see any obvious difference, more headless
chicken

Stalled, Flail, InWater =Drowning Routine (very nice endpoint)

+Rebalance =Allowable though I don't know what it does.

ReceiveWound =Get's knocked back if hit

(+Block& SevereWound & Attack No discenible difference on sergeant
model Special Attack)

ReceiveWound, MeleeCombat =As if hit in chest, returns to on guard
position

RangedCombat =Whirls Hands then throws

RangedCombat, Directed =A bit more discenable throw

RangedCombat, Direction =Throws to one side

Conversation, Quux =Cross arms behind back

Conversation, Baz =Jump and shake arms a little as if agitated

Conversation, Baz, =Quux Raise arms as if to say I don't know

Conversation, Bar =Lean backward as if surprised

Conversation, Bar, =Quux Cross arms in front

Conversation, Bar, Baz =Move arms as if counting or conducting music

Conversation, Foo =Raise left hand and nod as if greeting

Conversation, Foo, Baz =Nod head as in agreement or acknowledgement

Conversation, Foo, Bar =Take a step forward with one foot, then back

Conversation, Foo, Bar, Baz =Look right

Conversation, Quux, Foo =Cross arms

Conversation, Quux, Bar =Keep arms crossed
===============================================
In a conversation I made, I was wondering how to properly change (and the respective values) the speed a character travels in a goto command? I put defferent values in Argument 2, where it corresponds to the speed flag, but nothing changed.

--
GayleSaver

The values are words:
very slow
slow
normal
fast
very fast
==================================================
Conv 1 -- raise left hand
Conv 2 -- lean back
Conv 3 -- shuffle from side to side
Conv 4 -- shake arms in frustration
Conv 5 -- lean forward
Conv 6 -- nod head
Conv 7 -- move arms up and down low
Conv 8 -- turn head right
Conv 9 -- arms behind back
Conv 10 -- hands together at front
Conv 11 -- arms crossed
Conv 12 -- arms wide then right hand up low
Conv 13 -- walk forward, wave right hand, hesitate, step back, then run right
Conv 14 -- lie on back, turn head from side to side
Conv 15 -- waving arms mid
Conv 16 -- look up then down then shake arms out mid
Conv 17 -- shake arms left to right
Conv 18 -- shake arms low then shrug
Conv 19 -- shake arms in agreement
Conv 20 -- shake right hand and shake head
Conv 21 -- lying down, shake left arm then fall dead
Conv 22 -- gesture with hands for a long time
Conv 23 -- move head
Conv 24 -- right hand up and down
Conv 25 -- two arms up and out
Conv 26 -- right hand up and down and shake head
Conv 27 -- left hand up and down, nod head
Conv 28 -- both hands up and down mid
Conv 29 -- both hands up and down, turn in a circle, raise arms, then right arm forward (the ranting Hammerite)
Conv 30 -- put hands on hips and lean forward
Conv 31 -- right hand forward, left hand on hip, then lean forward
Conv 32 -- wave arms out, then hands on hips and lean forward
Conv 33 -- hands on hips, lean forward, then shake head
Conv 34 -- right hand out, left hand on hips, move head, then right hand to hip
Conv 35 -- hands on hips leaning forward
Conv 36 -- lies down, sifts position (as if uncomfortable)
Conv 37 -- nods head (bow)
Conv 38 -- raise left hand and nod (traditional salute)
Conv 39 -- left hand across chest, head up (imperial salute)
Conv 40 -- raise left hand, head nods to left
Conv 41 -- raise both hands slightly
Conv 42 -- crouch, then stand
Conversation foo -- salute
Conversation foo, bar -- lean forward
Conversation foo, baz -- nod head
Conversation foo, bar, baz -- turn head right
Conversation foo, quux -- hands together in front
Conversation bar -- lean back
Conversation bar, baz -- arms up and down low
Conversation bar, quux -- cross arms
Conversation baz -- shake arms in frustration
Conversation baz, quux -- hold arms out low
Conversation quux --

arms behind back
Stand2Sit -- sits down from standing
Sit2Stand -- stands up from sitting (quickly)
Sit2Lie -- goes from sitting to lying
Lie2Stand -- from lying to sitting
Stand 0 -- hold still
Stand 0, Halt 0 -- sudden stop
Stand 0, Halt 0, NearHazard 0 -- jump back
Stand 0, Halt 0, OnStairs 0 -- leans forward
Stand 0, Wheel 0 -- ???
Stand 0, LeaningLeft 0 -- ???
Stand 0, LeaningRight 0 -- ???
Stand 0, Crouching 0 -- ???
Stand 0, Search 0 -- ???
Jumping 0 -- garret
Jumping 0, LocoUrgent 0, Direction <> -- garret
IdleGesture 0 -- fidget
Locomote 0, Direction <1-4> -- walk
Locomote 0, LocoUrgent 0, Direction <1-4> -- run
Locomote 0, Search 0 -- walk holding out weapon
Locomote 0, Climbing 0 -- garret
Locomote 0, Crouching 0 -- garret
Crumple 0, Knockout 0 -- on back
Crumple 0, Die 0, Direction <1-4> -- on front
Crumple 0, Die 0, IsConfined 0 -- to knees then front
Crumple 0, Die 0, OnStairs 0 -- curl up into a ball
ReadyItem 0 -- hand to left side
ReadyItem 0, ItemSword 0 -- fighting stance
ReadyItem 0, ItemBow 0 -- hand to right side
WorldFrob 0, AtWaist 0 -- push button
WorldFrob 0, AtWaist 0, Lever 0 -- pull big floor lever
WorldFrob 0, AtWaist 0, Door 0 -- turn knob
WorldFrob 0, AtWaist 0, BellPull 0 -- pull cord (T1/G only?)
WorldFrob 0, OnFloor 0 -- not in T2
WorldFrob 0, AtChest 0 -- not in T2
Search 0, Scan 0 -- look from side-to-side
Search 0, Peek 0, Direction <1-3> -- lean forword
Discover 0, PointOut 0, Direction <0,5-6> -- point at something, Direction 0 points at something far away.
Discover 0, Recoil 0, Direction 4 -- jump back (or forward)
Discover 0, Recoil 0, IsConfined 0 -- step back
Discover 0, Thwarted 0 -- be frustrated
Discover 0, Salute 0 -- raise left hand
Discover 0, Challenge 0 -- shake fist
Stalled 0, Poisoned 0 -- choking
Stalled 0, Stunned 0, Long 0 -- sway from side-to-side
Stalled 0, Blinded 0 -- arms raised
Stalled 0, Flail 0, Long 0 -- seizure
Stalled 0, Flail 0, InWater 0 -- raised arms, then collapse to knees
Stalled 0, Flail 0, InAir 0 -- ???
Stalled 0, Rebalance 0 -- over-exagerated acting like there's an earthquake
ReceiveWound 0, Direction <1,2,7,8> -- ouch
ReceiveWound 0, SevereWound 0, Direction <1,2,7,8> -- ouch!?
RangedCombat 0 -- cast spell (or fire arrow)
MeleeCombat 0, Stand 0 -- be still
MeleeCombat 0, Locomote 0, Direction <1-4> -- move
MeleeCombat 0, Locomote 0, LocoUrgent 0, Direction <1-4> -- dodge
MeleeCombat 0, Block 0, Direction <1,2,5,6> -- block
MeleeCombat 0, Attack 0, Direction <0,5,6> -- swing sword
MeleeCombat 0, Attack 0, SpecialAttack 0 -- two-handed overhead bash
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Even more motions for completeness sake, but possibly the coolest of all. These ones are in T2 only, not TTDP or TG. They're probably left over from SS2.

// Stationary
Player 0, idlegesture
Player 0, stand
Player 0, stand, leaningleft
Player 0, stand, leaningright
Player 0, crouching
Player 0, locomote, climbing // Plays the ladder climbing motion, no vertical movement.
Player 0, mantle // Uses arms to pull up. No vertical movement.

// Movement
Player 0, locomote, direction 1 // Strafe Left
Player 0, locomote, direction 2 // Strafe Right
Player 0, locomote, direction 3 // Forward
Player 0, locomote, direction 4 // Backward
Player 0, locomote, locourgent // Run forward. No other directions work.
Player 0, locomote, crouching // Move forward while crouched. No other directions work.

//Jumps
Player 0, jumping // Vertical hop
Player 0, jumping, direction 3 // Forward, about 2 units.
Player 0, jumping, direction 4 // Backward
Player 0, jumping, locourgent, direction 3 // Slightly further forward, covers about 4 units.