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LiSnick
6th Nov 2015, 20:05
Firstly. To continue LiS (in addition to decision Square Enix) devs need to choose the canonical ending, IMHO it - but it just to sacrifice of Arcadia Bay. Otherwise need a new main character, instead of Maxine Caulfield (but would not like it).

Secondly. The only thing that in LiS 2 (code name) is no place for the Arcadia Bay, his story is finished (flashbacks may be are certainly but not more). Need a new town (code name of the town - "New Town").:)

Proposal to DONTNOD Ent. for the plot of Season Two.:rolleyes:

Max and Chloe came to another town, and trying to forget whole nightmare that was with them in Arcadia Bay. And entered to the Academy of the New Town - definitely full of new mysteries, like and the New Town.

The new secondary characters, although the most significant may be returned:

Warren Graham - starts to collect a new movie collection. Will hang out with Brooke Scott, and persistently continues to invite Max to the cinema. Although is possible without him.

Kate Marsh - will teach students of morality.

David Madsen - opens his own detective agency will keep track of all the inhabitants of New Town. He fully to established relations with Chloe and Joyce.

Joyce Price - will prepare her a concoction in a New Town.

Brooke Scott - quadrocopter! The new model, which resets stink bombs. Will hang out with Warren Graham.

Dana Ward - came to the New Town to have an abortion or give birth after she had pregnant by another boyfriend.

Frank Bowers - decided to stop the sale of drugs and opened the shelter for stray dogs.

Ray Wells - will be one of the teachers, but will no longer rector.

Michelle Grant - will collect petitions for any occasion.

Mark Jefferson - he tries to escape while escorting in New Town, but is will caught and is jailed of New Town, where will waiting for execution of electrocution or injection. The finally goes mad.

Pompidou - Max will train it. WOF WOF!

Those characters that may be to in continuing of LiS. And of course should be a lot of new characters.


And (IMHO) of course the devs must eliminated shortcomings, listed in this topic (http://forums.eu.square-enix.com/showthread.php?t=182819). :wave:

Tataboj
6th Nov 2015, 20:27
Why shouldn't be a canon ending the Sacrifice Chloe? And, sorry to dissapoint, but Dontnod said that the potential season two will be with a new cast. By the way, the plot in LiS 2 seems pretty similar to the original. :)

PinkFrog
6th Nov 2015, 20:41
Like I usually say, what makes LiS such a unique and fantastic experience is not the particular individuals that we encounter, but how the characters act like actual humans, the soundtrack, the slow pace of the narrative, the love for little details, the emphasis on the emotional side of human behaviour.

The team can surely transfer that what makes LiS strong and vibrant into a new setting, with new characters and even new overall conflicts.

But then again, by all means, more pricefield would be awesome, too.

Tataboj
6th Nov 2015, 20:42
Like I usually say, what makes LiS such a unique and fantastic experience is not the particular individuals that we encounter, but how the characters act like actual humans, the soundtrack, the slow pace of the narrative, the love for little details, the emphasis on the emotional side of human behaviour.

The team can surely transfer that what makes LiS strong and vibrant into a new setting, with new characters and even new overall conflicts.

But then again, by all means, more pricefield would be awesome, too.

And even without the rewind.

PinkFrog
6th Nov 2015, 21:25
And even without the rewind.

Yes indeed, now that you mention it.

But I do like the rewind. There's gameplay potential there and a lot of the funnier elements in LiS were created with this feature. What I absolutely don't care about is the photo-jumping. It's a can of worms, logic-wise. It makes the "what if" tangible but at a very high prize, i think. And, personally, I'm not a big fan of "what if" questions anyways ;)

Sky_collapsed
8th Nov 2015, 08:14
Alternatively, they could keep the max/chloe/kate etc side of things going with DLC's here and there whilst continuing on with other cast's.

Since this game uses unrealengine, they could look at doing Max's side of things using the community to keep that going while dontnod focus on other cast.

It wouldn't be easy and there'd need to be a way for dontnod to review each DLC the community releases to ensure it doesn't go retarded and silly, but this community seems to be quite mature over other communities..

LiSnick
9th Nov 2015, 14:38
Why shouldn't be a canon ending the Sacrifice Chloe?

And? What's next? IMHO storylines of Arcadia Bay - finished. Need a new place.


And, sorry to dissapoint, but Dontnod said that the potential season two will be with a new cast. By the way, the plot in LiS 2 seems pretty similar to the original. :)

I don't think it's a good idea. If just they are not going "Close the Circle", as Irrational Games, linking stories and characters of their games. Otherwise, IMHO, let the Dontnond, better engaged their Vampyr.

Tataboj
9th Nov 2015, 15:47
And? What's next? IMHO storylines of Arcadia Bay - finished. Need a new place.
Well, why not to bring some (at least minor) consequences of your actions. For example, if Max showed her love with Warren, then even though it was in another timeline, she will approach him in a more "friendly" way. Dialogue changes would be enough. Or, if Max made the choices ended up bad for Chloe (= Chloe was pissed at her), Max could say somewhere something like: "I wasn't there for Chloe as much as I thought. Maybe if I was, things would have been different..." And I really want to Go Ape!
And the story can be anything. What about the ongoing investigation with Prescotts? It can also go around Nathan, maybe we can help Frank to not get in jail... But that's not gonna happen, as I think Dontnod won't change their mind.

Arcadiagamer
9th Nov 2015, 19:58
Personally, i don't think that i can have any interest in any cast of new characters and place. To me LiS are Max, Chloe, and all Arcadia Bay. (And Rachel, the mysterious Rachel... xD).

Tataboj
9th Nov 2015, 20:59
Personally, i don't think that i can have any interest in any cast of new characters and place. To me LiS are Max, Chloe, and all Arcadia Bay. (And Rachel, the mysterious Rachel... xD).

Why couldn't we connect to the new cast when we connected to the original characters? Max, Chloe and everybody were all new cast...

Arcadiagamer
9th Nov 2015, 21:16
That could be acceptable and perhaps i could like it, but looking at the comments of creators that like series were the seasons are not connected, looks like that they are aiming to do it like that.

LiSnick
10th Nov 2015, 13:23
Well, why not to bring some (at least minor) consequences of your actions. For example, if Max showed her love with Warren, then even though it was in another timeline, she will approach him in a more "friendly" way. Dialogue changes would be enough. Or, if Max made the choices ended up bad for Chloe (= Chloe was pissed at her), Max could say somewhere something like: "I wasn't there for Chloe as much as I thought. Maybe if I was, things would have been different..." And I really want to Go Ape!
And the story can be anything. What about the ongoing investigation with Prescotts? It can also go around Nathan, maybe we can help Frank to not get in jail

What about, "Chaos Theory" which devs imposed to players, because in their opinion "tornado" or other disaster will generate, any "games" Max with time. If without "rewind time", then IMHO, it will not longer LiS, it will be the usual detective game (and they on a amateur). The investigation of a corruption scandal? Boring.


But that's not gonna happen, as I think Dontnod won't change their mind.

Exactly. Dontnod added in LiS "Chaos Theory", which gives little space for creativity. Now they will need to work hard to make a good Season Two (if they will) ...

Tataboj
10th Nov 2015, 14:01
What about, "Chaos Theory" which devs imposed to players, because in their opinion "tornado" or other disaster will generate, any "games" Max with time. If without "rewind time", then IMHO, it will not longer LiS, it will be the usual detective game (and they on a amateur). The investigation of a corruption scandal? Boring.



Exactly. Dontnod added in LiS "Chaos Theory", which gives little space for creativity. Now they will need to work hard to make a good Season Two (if they will) ...

Well, those were just examples, it can be anything. Just because I can't bring something interesting, it doesn't mean it is impossible. I remember the situation when Portal 2 was announced, people were these things like "It is impossible for it to be with Chell, the story is over, it would be boring" etc etc. And then BAM, awesome game. And your suggestion feels the same to me, plus it would be without the rewind too, and if it wasn't, then Sacrifice Chloe canon can have it too. Arcadia Bay has as much opportunities of stories as some new town, and with familiar characters.

LiSnick
10th Nov 2015, 20:01
I remember the situation when Portal 2 was announced, people were these things like "It is impossible for it to be with Chell, the story is over, it would be boring" etc etc. And then BAM, awesome game.

Wait, wait. I didn't say that the story of Max or Chloe or some of the secondary characters are finished, or will be boring. I said that the storyline of Arcadia Bay finished. Though of course there "comeback" possible, other timeline (for example, when Rachel was still was alive, play as main character (or partially in The Witcher 3). Or Max moved at the same time and trying to figure out from her superpowers, why and for what purpose, what to connects between themselves the chrysalis, doe, Rachel and Max). In such case - it would be interesting. Or another reality (though Chaos Theory by Dontnod - suggests one scenario, this option will not be considered).


And your suggestion feels the same to me, plus it would be without the rewind too, and if it wasn't, then

No. It will not be a cake.


Sacrifice Chloe canon can have it too.

No. This does not make sense. Residents warned...warned to David ..."Two Whales" it wasn't destroyed after a tornado, exactly there were hiding...main secondary characters...


Arcadia Bay has as much opportunities of stories as some new town, and with familiar characters.

Apparently, when Dontnod created endings, they didn't think about the continuation of LiS ...

Tataboj
10th Nov 2015, 21:02
No. This does not make sense. Residents warned...warned to David ..."Two Whales" it wasn't destroyed after a tornado, exactly there were hiding...main secondary characters...
I think you misunderstood me. In the Sacrifice Chloe ending, Max didn't use her powers. But she can in LiS 2, just like in Sacrifice Arcadia Bay.

No. It will not be a cake.
The cake is a mystification!


Apparently, when Dontnod created endings, they didn't think about the continuation of LiS ...
Well, they said they will make LiS with a new cast, but that doesn't mean it can't be in Arcadia Bay. It has a lot to offer in my opinion.

LiSnick
11th Nov 2015, 17:55
I think you misunderstood me. In the Sacrifice Chloe ending, Max didn't use her powers. But she can in LiS 2, just like in Sacrifice Arcadia Bay.

No. It's all clear. But I have already said, in what case return to Arcadia Bay will be interesting. The return for the sake of the "return", I think, isn't need.


...but that doesn't mean it can't be in Arcadia Bay. It has a lot to offer in my opinion.

Yeah. It has a lot to offer. I already said, what. But the addition of some new mechanic isn't enough (as in Portal 2, but it was good for the puzzle, where generally the place doesn't matter). But still LiS is not just a detective - it is also a drama with a strong plot, plus with elements of mysticism.


Well, they said they will make LiS with a new cast...

Quote:


"We would love to have the opportunity to do another season," producer Luc Baghadoust said.

Whether or not Life is Strange continues with a second season, Baghadoust said that the series as it is now remains narratively complete. The idea was always to tell the story of Max and her best friend Chloe while delving into real social issues with relatable characters.

And further.


"We can really go with other characters, other locations, but still keep the identity of the game, the themes of the game," art director Michel Koch added.

Here, imho, big mistake, guys from Dontnod - LiS is not sci-fi series, not neo-noir detective, and not as "American Horror Story", which they cite as an example (they else would have compared LiS, with Tales from the Crypt). True Detective, which they also cite as an example - imho is a shining example, as is not to do.

LiS 2 must continue the story of Max Caulfield. As an example, they could try to made as Arkane Studios, ie, save the basic concept and the main character, but to add, something new ...

Tataboj
11th Nov 2015, 18:42
No. It's all clear. But I have already said, in what case return to Arcadia Bay will be interesting. The return for the sake of the "return", I think, isn't need.

Why return to Arcadia Bay isn't willed and going to some random new city is?! As you said, the return for the sake of the return isn't needed, and that's why there should be a new cast.


Yeah. It has a lot to offer. I already said, what. But the addition of some new mechanic isn't enough (as in Portal 2, but it was good for the puzzle, where generally the place doesn't matter). But still LiS is not just a detective - it is also a drama with a strong plot, plus with elements of mysticism.
Yes. And that can be made anywhere. Strong plot can be anywhere.


Here, imho, big mistake, guys from Dontnod - LiS is not sci-fi series, not neo-noir detective, and not as "American Horror Story", which they cite as an example (they else would have compared LiS, with Tales from the Crypt). True Detective, which they also cite as an example - imho is a shining example, as is not to do.

LiS 2 must continue the story of Max Caulfield. As an example, they could try to made as Arkane Studios, ie, save the basic concept and the main character, but to add, something new ...
Why on Earth should LiS 2 continue with Max? Those are just your expectations, but they are not based on anything relevant.

YuX1000
11th Nov 2015, 22:25
The canon ending should be "sacrifice arcadia bay", the "sacrifice chloe" ending is literaly impossible, after "friday-max" leaves "monday-max"s body, "monday-max" will rewind time and save the blue haired girl .... So it could start with max telling chloe that she couldn't let her die or something like that xD

KristaD
11th Nov 2015, 22:53
The canon ending should be "sacrifice arcadia bay", the "sacrifice chloe" ending is literaly impossible, after "friday-max" leaves "monday-max"s body, "monday-max" will rewind time and save the blue haired girl .... So it could start with max telling chloe that she couldn't let her die or something like that xD

There are tons of problems with making one ending canon and having that conversation you mentioned there at the end would make me feel like I'm being sold LiS again.

Tataboj
12th Nov 2015, 05:51
The canon ending should be "sacrifice arcadia bay", the "sacrifice chloe" ending is literaly impossible, after "friday-max" leaves "monday-max"s body, "monday-max" will rewind time and save the blue haired girl .... So it could start with max telling chloe that she couldn't let her die or something like that xD

Since the Friday Max occupied her body at the moment of discovery of her powers, the Monday Max doesn't know she has them.

LiSnick
12th Nov 2015, 12:22
As you said, the return for the sake of the return isn't needed, and that's why there should be a new cast.

I meant returning to the Arcadia Bay for the sake of Arcadia Bay without any significant reasons.



Why on Earth should LiS 2 continue with Max? Those are just your expectations, but they are not based on anything relevant.

I think you started to walk in a circle...Tell about your expectations regarding the continuation LiS, and on what, they are based?

CrazyGamerGirl
12th Nov 2015, 14:03
Guys one big question (http://mirat.eu/stoliki-na-laptopy,c237.html) - is game worth playing?

Tataboj
12th Nov 2015, 14:44
I meant returning to the Arcadia Bay for the sake of Arcadia Bay without any significant reasons.

Sure... But I trust developers that they would invent something interesting and if they wouldn't... that may be one of the reasons why potential LiS is with a new cast.


I think you started to walk in a circle...Tell about your expectations regarding the continuation LiS, and on what, they are based?
I want it to keep the atmosphere. LiS 2 with Max would be, as you say, returning to Max for the sake of Max.

YuX1000
12th Nov 2015, 19:20
Since the Friday Max occupied her body at the moment of discovery of her powers, the Monday Max doesn't know she has them.
Yes, she does. In fact, she takes the butterfly photo again after discovering her powers ,and we already used them to fix the camera and to give Jefferson the right answers

LiSnick
12th Nov 2015, 22:11
Sure... But I trust developers that they would invent something interesting and if they wouldn't... that may be one of the reasons why potential LiS is with a new cast.

I think this is the case when not need to reinvent the wheel...only need to add a little bit new. New cast? Well, it were already projects on TV, which tried to unite under one name, different stories and different characters ... on output zilch.

"if they wouldn't... that may be one of the reasons why" they switched to a completely different project.



I want it to keep the atmosphere.

What is the atmosphere of LiS in your understanding?



LiS 2 with Max would be, as you say, returning to Max for the sake of Max.

why?

Tataboj
13th Nov 2015, 15:44
"if they wouldn't... that may be one of the reasons why" they switched to a completely different project.
They didn't switch to a completely new project, Vampyr began development before Ep. 4 I think, and completely different people are making it.


I think this is the case when not need to reinvent the wheel...only need to add a little bit new. New cast? Well, it were already projects on TV, which tried to unite under one name, different stories and different characters ... on output zilch.
I can't see anything wrong about the new cast. I don't understand why you're against it.


why?
Because it would be just as your story suggestion - sorry about that - seems that you forced the old characters to appear just for us to say "Yay, old characters." There is no reason for Max to be there again, except "Yay, Max," let alone she has to be in LiS 2.


What is the atmosphere of LiS in your understanding?
That's really difficult to explain, I would say almost inexplainable. That... melancholy and nostalgia. Yeah.

LiSnick
14th Nov 2015, 22:03
They didn't switch to a completely new project, Vampyr began development before Ep. 4 I think, and completely different people are making it.

I'm certainly not an expert in terms gamedevs, but the source data are:

- Dontnod new studio, year of foundation in June 2008;
- Their first game was released in June 2013;
- Dontnod independent (yet) devs, not the publisher their games.
- Since the development of a games requires financial costs (unexpectedly!), here in front of the devs two options: a) take the money out of their pocket, but a pocket can be empty, usually in new small companies so happens. b) take money from a major publisher, which can pay for the entire development process, provided that publisher is interested in the project;
- Focus Home Interactive a small publisher, can't give serious money for the full game development cycle. What determined the choice of Dontnod it's unknown (apparently the guys from the same country);
- The development of modern RPG besides money demands a lot of time (isn't enough 2 years), and many employees, even at the use of a third-party game engine;

Total: To make the true RPG (not only - kill <-> not kill, sacrifice main character / character (s) <-> to immerse town/ city / country / in chaos) for the short period impossible. It would be possible if they had two or three hundred employees, but is unlikely, that they have, at least a hundred.
Development parallel two games can only afford: a) major studio-publisher b) the studio that is part of a major publisher c)independent studio, which cooperates with major publishers, the studio has a big team (at least a couple hundred) d) independent studio, which cooperates with major publishers, the studio isn't has a big team, and gives N-number of game production on outsourced.


Because it would be just as your story suggestion - sorry about that - seems that you forced the old characters to appear just for us to say "Yay, old characters." There is no reason for Max to be there again, except "Yay, Max," let alone she has to be in LiS 2.

You can't cite a single argument.



I can't see anything wrong about the new cast. I don't understand why you're against it.


I don't against the new cast, as a complement to the existing.



That's really difficult to explain, I would say almost inexplainable. That... melancholy and nostalgia. Yeah.

This is just one of the pieces that create an atmosphere of LiS, "melancholy" it is present in many games. In actual fact there are many more things that make the atmosphere, from the selected characters and the soundtrack and finishing with style of storytelling and the relationship and the internal evolution of Max and Chloe.

Devs returned himself and many of the players back in those years...when the sun was shining brightly ...

Det_Forrester
15th Nov 2015, 01:29
If I may, I'd like to add something to this.

I remember some people talking about one of the possibilities Max could do with her power was taking someone back in time with her by holding onto them while rewinding. Because everything that she holds on to, (camera bag, cell phone, journal, photos, ect.) they get taken back with her. Who knows? Maybe it will be possible in the sequel.

And, this is just me, but I would like to be able to interact with Max's parents, Vanessa and Ryan, in the sequel. Maybe when they set out to visit Max after Arcadia Bay being destroyed, (or after the funeral), or maybe Max (and Chloe) heading out to Seattle for a fresh start.

Tataboj
15th Nov 2015, 07:35
I'm certainly not an expert in terms gamedevs, but the source data are:

- Dontnod new studio, year of foundation in June 2008;
- Their first game was released in June 2013;
- Dontnod independent (yet) devs, not the publisher their games.
- Since the development of a games requires financial costs (unexpectedly!), here in front of the devs two options: a) take the money out of their pocket, but a pocket can be empty, usually in new small companies so happens. b) take money from a major publisher, which can pay for the entire development process, provided that publisher is interested in the project;
- Focus Home Interactive a small publisher, can't give serious money for the full game development cycle. What determined the choice of Dontnod it's unknown (apparently the guys from the same country);
- The development of modern RPG besides money demands a lot of time (isn't enough 2 years), and many employees, even at the use of a third-party game engine;

Total: To make the true RPG (not only - kill <-> not kill, sacrifice main character / character (s) <-> to immerse town/ city / country / in chaos) for the short period impossible. It would be possible if they had two or three hundred employees, but is unlikely, that they have, at least a hundred.
Development parallel two games can only afford: a) major studio-publisher b) the studio that is part of a major publisher c)independent studio, which cooperates with major publishers, the studio has a big team (at least a couple hundred) d) independent studio, which cooperates with major publishers, the studio isn't has a big team, and gives N-number of game production on outsourced.
That's great, but first info about the development of Vampyr appeared long before the end of LiS.


This is just one of the pieces that create an atmosphere of LiS, "melancholy" it is present in many games. In actual fact there are many more things that make the atmosphere, from the selected characters and the soundtrack and finishing with style of storytelling and the relationship and the internal evolution of Max and Chloe.
Could you please stop taking me literally? In my first sentence, I said that it is very difficult to explain. And when I try to explain it, you're saying that I didn't mention everything and that I'm not right. Why were you asking me then if you knew it already?


I don't against the new cast, as a complement to the existing.
You didn't cite a single argument. You know, I really liked Max, but we need to move on, there is simply no reason other than we like them.


You can't cite a single argument.
You too. And that was an argument, you know.

LiSnick
15th Nov 2015, 22:14
That's great, but first info about the development of Vampyr appeared long before the end of LiS.

This (http://emploi.afjv.com/emploi-jeux-video/ECEP113-7756) suggests that Dontnod at that time was necessary to move from the stage of "ideas" to the stage of a common concept of the game, and to determine what details, must be necessarily, and which - no. The announcement took place almost simultaneously with the release of 1st episode LiS. It says only that Dontnod decided - In which direction (in their opinion) must go development a "V", and the fact that the scenario LiS was at that time completely written, and that already then they decided about the endings of LiS. Concept-trailer of "V" was shown only through a few months after the official announcement. By the time probably Dontnond had completed the main part of the scenario "V", and started to work at full blast, artists and 3d-designers.

If you think this is the beginning of the "the development of Vampyr appeared long before the end of LiS", then re-read my post above.



Could you please stop taking me literally? In my first sentence, I said that it is very difficult to explain. And when I try to explain it, you're saying that I didn't mention everything and that I'm not right.

I just said that "This is just one of the pieces that create an atmosphere of LiS", and as you mentioned - melancholy, "it is present in many games."



Why were you asking me then if you knew it already?

I was just wondering, when you say
I want it to keep the atmosphere what for you is the atmosphere of the LiS, considering that, for you no difference, what can be at LiS 2, the main thing that
developers would invent something interesting


You didn't cite a single argument. You know, I really liked Max, but we need to move on, there is simply no reason other than we like them...And that was an argument, you know.

Oh no, there are a lot of reasons, some of them I have already brought, mostly, of course, it is mostly linked to her mystical abilities, and it would be interesting (at least for me) see further internal evolution of Max. Yeah, possibly, the place of action LiS 2 is not so important, because the place, it is a game's tool only, unlike Max, with her emotions, with her childlike, with her soul-searching in herself; acceptance or rejection of any her actions or deeds others, etc. This all creates the illusion of a real person - not just a set of textures and sprites. When a character is a "alive", begin to empathize with him, that is very important for all the games, and that is what most of them haven't.

So why need "cardboard doll", though new, on which will spit? The game must has, like and the main character - "heartfulness" and "emotionality".

And now you. Why "we need to move on" with new cast?



If I may, I'd like to add something to this.

I remember some people talking about one of the possibilities Max could do with her power was taking someone back in time with her by holding onto them while rewinding. Because everything that she holds on to, (camera bag, cell phone, journal, photos, ect.) they get taken back with her. Who knows? Maybe it will be possible in the sequel.

Max can move, only her own consciousness, ie the Max (Super Max), for which we play, to the past or to the future. Other variations of Max Caulfield, parallel to the existing - in the past and in the future, and "Super Max" moves from one to the other of her variation. This is different from the concept, e.g. Back to the Future (where the characters with the help of a time machine, could physically move and could meet up with copies of themselves) or Bioshock Infinite (where the movement in space and time was carried out with the help of "tears", and the character could move in time also physically and could also meet their variation).
Сamera bag, cell phone, journal, photos, ect. don't move with her, these items have "variations" Max.


be able to interact with Max's parents, Vanessa and Ryan, in the sequel...maybe Max (and Chloe) heading out to Seattle for a fresh start.

Yeah, it would interesting.

Tataboj
16th Nov 2015, 07:58
So why need "cardboard doll", though new, on which will spit? The game must has, like and the main character - "heartfulness" and "emotionality".
And I see no reason why the new characters wouldn't be heartful and emotional. Just like the old cast was heartful, the new cast will be too.


This suggests that Dontnod at that time was necessary to move from the stage of "ideas" to the stage of a common concept of the game, and to determine what details, must be necessarily, and which - no. The announcement took place almost simultaneously with the release of 1st episode LiS. It says only that Dontnod decided - In which direction (in their opinion) must go development a "V", and the fact that the scenario LiS was at that time completely written, and that already then they decided about the endings of LiS. Concept-trailer of "V" was shown only through a few months after the official announcement. By the time probably Dontnond had completed the main part of the scenario "V", and started to work at full blast, artists and 3d-designers.
Okay, it looks you're right. It doesn't mean the writers can't write the story for LiS 2 while Vampyr is in development. :)


of course, it is mostly linked to her mystical abilities, and it would be interesting (at least for me) see further internal evolution of Max. Yeah, possibly, the place of action LiS 2 is not so important, because the place, it is a game's tool only, unlike Max, with her emotions, with her childlike, with her soul-searching in herself; acceptance or rejection of any her actions or deeds others, etc. This all creates the illusion of a real person - not just a set of textures and sprites. When a character is a "alive", begin to empathize with him, that is very important for all the games, and that is what most of them haven't.
And Dontnod is able to make new characters we will empathize with.


And now you. Why "we need to move on" with new cast?
1. Developers said it and I completely trust them.
2. I fear the continuation of the story will be flat and if the canon ending would be Sacrifice AB, I wouldn't immerse in it.

LiSnick
16th Nov 2015, 22:28
And I see no reason why the new characters wouldn't be heartful and emotional. Just like the old cast was heartful, the new cast will be too.

Yeah, maybe, why not, it will be just another game, not LiS, only with the same name. About the "heartful" not sure.



And Dontnod is able to make new characters we will empathize with.

But this is a very specific nuance. Not every character is able to do it.



Okay, it looks you're right. It doesn't mean the writers can't write the story for LiS 2 while Vampyr is in development. :)

Write of course Dontnod can, but parallel develop two games, no. If LiS 2 will be, likely only after release of the Vampyr and plus 1-2 years.


1. Developers said it and I completely trust them.

It wasn't a statement. They talked about it - as about one of the options.


2. I fear the continuation of the story will be flat

Conversely, I think it would be interesting. And why with new cast, story can't be flat?



and if the canon ending would be Sacrifice AB, I wouldn't immerse in it.

Do you like to be a hero?

Tataboj
17th Nov 2015, 10:09
Yeah, maybe, why not, it will be just another game, not LiS, only with the same name. About the "heartful" not sure.

Do you know The Outer Limits? It's a TV show with paranormal aspects. Every episode is a completely different story, but it's still similar enough to be the same TV show. LiS 2 can have those interface elements as well.


Conversely, I think it would be interesting. And why with new cast, story can't be flat?

It is less likely, because they are completely new, not trite and with the room for their development. If I look at some old characters, I'm not so sure.


Do you like to be a hero?

That's not it. I chose the other ending. It wouldn't be my game anymore. The only way how to get out of this (because making two different games is unrealizable) is getting us to the situation where they both connect. But it is clear Dontnod didn't think of that and just made a game. If you look at Telltale's Walking Dead Season 2 ending, it is obvious how Season 3 will go, since in all the endings Clementine is with the baby.

Nareull
17th Nov 2015, 20:40
I believe that LiS2 can absolutely be done with Max and Chloe (and most definitely can be done with one character being the main and the other being centric to the story, but not constantly present). It needn't be dull, repetitive or flat.
Also, regardless of characters and story, a twist to the time-control mechanics is required to make it fresh. Just like 80% or more of us didn't really care too much about Chloe taking a bullet in the head because they knew Warren took the photo for some reason - if the mechanics don't get altered in some way for season 2, they will not be interesting for people coming from LiS1.

There's plenty of ways to do both.

LiSnick
18th Nov 2015, 12:12
Do you know The Outer Limits? It's a TV show with paranormal aspects.

If you mean The Outer Limits 1995 TV series - it's just a plagiarism and attempt of this TV series combine under one name different TV series and movies (their themes and stories), released long before.


Every episode is a completely different story, but it's still similar enough to be the same TV show. LiS 2 can have those interface elements as well.

I have already said what makes a unique LiS and what is its "atmosphere", and you propose to Dontnod started to make something like Mafia. By the way Mafia began, as original and interesting project, until the devs decided to make "a completely different story" it turned out something unintelligible, but that didn't stop their and they decided to do something even more unintelligible.

And yeah, as an example X-Files - different stories, the main characters are the same, and there not is a far-fetched of name - Every episode is a completely different story, but united by one theme.


It is less likely, because they are completely new, not trite and with the room for their development.

New - it doesn't mean that their story and they will not be trite or that their story will not similar to something, that already it was.


If I look at some old characters, I'm not so sure.

For example?


That's not it. I chose the other ending. It wouldn't be my game anymore.

It looks like a heroic argument.:)


The only way how to get out of this (because making two different games is unrealizable) is getting us to the situation where they both connect.

Either that or take any third alternative ending.


But it is clear Dontnod didn't think of that and just made a game.

They have long made the game, last episodes (at least 3-4 months ago), them just it took time for test and debug.


If you look at Telltale's Walking Dead Season 2 ending, it is obvious how Season 3 will go, since in all the endings Clementine is with the baby.

LiS and what makes Telltale is significantly different. Primarily in that all of TG projects originally is planned as a long-term games series, on this built all their business model - minimum of creativity, more popular franchises as a basis for their games.

Messiah_X
28th Nov 2015, 21:18
I think it should be a brand new story with all new characters and location, but keep the same themes and overall vibe. What really made LiS special was the characterization, not specifically these characters. I have total faith in DontNod coming up with a brilliant new cast, just like they did with this one. In fact, I would prefer that they didn't milk Max and Chloe for a new storyline if they feel they can do better with a fresh one.

All a good sequel would need is an interesting and relatable main character (there are SO many personality types that could be explored and developed in depth like Max and Chloe were) and compelling stories and choices. They could make time travel their main thing, or they could explore other super powers that work better in an adventure game than an action game. Thinks like psychic powers, reality warping, or precognition (just examples, and not the best ones, just thinking time travel isn't their only option, even though it is a good one). I like the small town vibe, but it could really work anywhere. The point is, all the game really needs to run on is its themes and strong characterization. Trust DontNod. They did it once already, and nobody was sitting there thinking "Hell yeah! Max and Chloe!" before release date.

Now, if they did decide to continue Max and Chloe's story, I would prefer that they didn't choose a "canon" ending, and instead decided that both choices were "wrong," that the real disaster wasn't averted by either choice, and that Max has to go fix something in another point in time. The game can briefly start from either ending (Max and Chloe living in a new town, or Max trying to adjust to life without Chloe) and then future Max returns from some unknown point in time to start setting things straight. This would be an easy way to get the ball rolling with a new time travel plot, and continuity. Everything else though, we really don't need a fanfiction-y story where we can bring back all the characters from the first game to see what they're up to now.

UNKLEPhilosophy
30th Nov 2015, 13:44
LIFE IS STRANGE without rewind would be like STAR-WARS without lightsaber.
LIS1 have 2 ending because you can finish the game what you want If would be lis1 sequel cannon ending to kill chloe most of chloe fans and lis fans would RAGE and angry..im happy IF will be LIS2 season2 its gonna be new setting/protagonist and everything.

Messiah_X
30th Nov 2015, 17:20
That's why I don't think there should be a canon ending. If they continued with Max and Chloe, they could start with two different prologues depending on your choice in the first game, but with time travel it would be very easy for the writers to move either prologue into a new story with both Max and Chloe.

I think it would be best to start fresh with new characters, no canon ending for the first game, nothing carrying over. We became very attached to Max and Chloe, and I have total faith in the developers to create a new compelling story with characters that become just as important to us (but of course, not everyone will be happy no matter what they do).

LifeIsChoice
11th Dec 2015, 01:13
If they continued with Max and Chloe, they could start with two different prologues depending on your choice in the first game, but with time travel it would be very easy for the writers to move either prologue into a new story with both Max and Chloe.

Agreed. A new cast would suck because it would force similar plotpoints (discovering/testing powers, etc)

Here's my take on Season 2 I think everyone can like... And I really hope LIS writers get this.

Maxine's 'sidekick' could be Chloe, Warren, or Kate depending on your choice and actions from season 1. Reversing time is limited in order to stop her nosebleeds. If overused on one scene, the story would continue as the worst choice (you get caught, car crashes, etc)

Think of season 1 as the opening theme that explains a TV series, or Batmans parents being killed.
First episode is a road trip back to Max's home, because Blackwell doesn't look so good anymore. We never did get to ride in Nathans wheels. It's an adventure from the get-go. A car crash that stalls the story by one night, or a safe drive home. Maybe they go on a beautiful hike to discuss what's next for them. Essentially we begin as an amateur superhero.

Episode 2 - Police/Government catch wind of Max's powers after several investigations ending season 1. We then realize strange agents are following her. We meet Max's parents. She suspects they might have an idea how she got her powers.

They realize the only way to be safe from the Government is by leaving the country. Super Max vs Gov't sounds pretty awesome.
The rest of the season would consist of escaping the agents while racing to the border.

The big finish would be sneaking across the border with secret agents on your tail. How easy it is depends on how well you dodged them throughout the season.

What do you think?

UNKLEPhilosophy
15th Dec 2015, 16:13
Agreed. A new cast would suck because it would force similar plotpoints (discovering/testing powers, etc)

Here's my take on Season 2 I think everyone can like... And I really hope LIS writers get this.

Maxine's 'sidekick' could be Chloe, Warren, or Kate depending on your choice and actions from season 1. Reversing time is limited in order to stop her nosebleeds. If overused on one scene, the story would continue as the worst choice (you get caught, car crashes, etc)

Think of season 1 as the opening theme that explains a TV series, or Batmans parents being killed.
First episode is a road trip back to Max's home, because Blackwell doesn't look so good anymore. We never did get to ride in Nathans wheels. It's an adventure from the get-go. A car crash that stalls the story by one night, or a safe drive home. Maybe they go on a beautiful hike to discuss what's next for them. Essentially we begin as an amateur superhero.

Episode 2 - Police/Government catch wind of Max's powers after several investigations ending season 1. We then realize strange agents are following her. We meet Max's parents. She suspects they might have an idea how she got her powers.

They realize the only way to be safe from the Government is by leaving the country. Super Max vs Gov't sounds pretty awesome.
The rest of the season would consist of escaping the agents while racing to the border.

The big finish would be sneaking across the border with secret agents on your tail. How easy it is depends on how well you dodged them throughout the season.

What do you think?

Why the hell people talk about season2? with max and chloƩ? their story ended PERIOD you can finish the game, kill her, and live with her, and make many many way continue story for yourself in your mind, this is why the game is great its all up to your imagination. dontnod already stated IF will be season2 that will cast new characters and place with similar theme and that's a right choice.

Netspirit79
23rd Dec 2015, 19:55
Why the hell people talk about season2? with max and chloƩ? their story ended PERIOD you can finish the game, kill her, and live with her, and make many many way continue story for yourself in your mind, this is why the game is great its all up to your imagination. dontnod already stated IF will be season2 that will cast new characters and place with similar theme and that's a right choice.

+1 to this. I am not even convinced that we need another game around the same time rewind mechanic (unless, maybe, an attempt is made to explain why different people get this ability, and why those natural disasters are the Price for it).

The thing is, time-rewinding ultimately makes the game about time - or, to be more precise, about the inevitability of time, and therefore the value of each moment in life (which happens while you are busy making other plans), especially when those moments are shared with best friends. It would be strange to make another game that sends the same message.

I believe the studio must get more creative. The could take something else that is equally Dear to most people, create another sci-fi vehicle to manipulate that fundamental property of the Universe, and explore the side effects / conflicts it would create.

For example, we could have a story about someone who could alter the probability of events. They would first have fun with casinos, until they begin to realize that something is seriously, royally screwed up.