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Komag
29th Jun 2002, 07:25
List of Garrett's Comments - Thief 2
(For T1G comments, scroll down halfway)


gar0100: Ok Basso you sit tight 'till I give the signal.
gar0101: Better check my map.
gar0102: This must be the door Basso mentioned.
gar0103: Good thing the butler is out for the night, he left his lights on.
gar0104: Upstairs... Basso isn't going to need to come up here.
gar0105: Ohhhhh... Better stop and check out that light around the corner.
gar0106: This hallway is too well lit, I better put a water arrow into that torch.
gar0107: Carefull...
gar0108: Another gaurd up ahead, time to knock him out while his back is turned.
gar0109: Lets duck aside and wait for this.
gar0110: Lets uh... duck aside and wait for this little "chap" to finish.
gar0111: Steady... Steady!
gar0113: Looks like the coast is clear for Basso now.
gar0201: Shouldn't be too hard to find a spot to climb out of this place.
gar0202: Hmm... doesn't look like I can get up there.
gar0203: A fall from this height could hurt!
gar0204: I bet a gaurd or two around here may have a key for me to pickpocket.
gar0205: This place has lots of shadows to hide in.
gar0206: That floor looks loud... I better find a way to walk across it quietly.
gar0207: I need to find a key for this.
gar0208: Look whats on that guy's belt!
gar0209: I hear this guy is quite a popular musician, his unpublished work should be valuable.
gar0210: This place looks like an inventer's shop, theres probably a valuable gadjet or two around here.
gar0211: Mynell makes the best steaks in the entire city, his reciepies my catch me a pretty penny.
gar0212: Germ is the man that makes those magic lenses, theres probably some valuable lenses in here.
gar0213: That looks like Captain Davidson's cargo ship, he's a shady guy... smuggling in piracey.
gar0214: A large open door... that is bound to attract a gaurd or two, we should probably find a way to get it shut again.
gar0215: Hehe... Yo ho ho and a bottle of rum!
gar0216: Eewww... so that Mynell's secret ingredient!
gar0217: Hmm... the numbers above these doors may be important.
gar0218: Only thing left for me to do is to make my exit.
gar0219: If I aim right, I can hit that button with an arrow and activate it.
gar0401: I should take a look at those instructions.
gar0402: Ohhhhh ya! He's gone.
gar0403: He won't need that anymore.
gar0404: Real classy, I guess it pays to be an officer.
gar0405: Nice view!
gar0406: Now! On to the vault.
gar0407: Looks like this Mosley character has got a thing for plants... I guess she can afford to.
gar0408: Lets see what I can use against our Lt. Hagen.
gar0409: Guess I could use some target pratice.
gar0410: I should be able to find something in here.
gar0411: Mechanists, always the do gooders.
gar0412: I better do this quick.
gar0413: Letting them out would spoil the plan.
gar0414: I don't think I want to go that way.
gar0415: Hagen doesn't seem to.. keen on Lt. Mosly does he?
gar0416: I should be careful in here, there are likely a few traps around.
gar0417: Hey, I know who this guy is.
gar0418: No thanks, I'm not ever that hungry!
gar0419: I should write that down............. now, onto the vault.
gar0420: Well, this is a snug fit.
gar0421: Heh, yeah right, life is tough when you don't have anyone waiting on you hand and foot.
gar0501: Better get moving before they see me.
gar0502: A sewer never looked so appealing.
gar0503: Judging from the gaurd post, I bet thats Smith's place.
gar0504: Hmmm, wipple and hellan away, thats where that prisoner in Shoalsgate said he stashed some loot.
gar0505: Home sweet home.
gar0506: Looks like im going to need a new address, but im going to have to get to my stash first.
gar0507: Good, now time to relocate.
gar0601: These Mechanists are just as bad as the Hammers.
gar0602: It's no big secret that the Mechanists are the ones suppling shariff Truart with those machines.
gar0603: I could really learn to hate these guys.
gar0605: Strange, I wonder what kind of work the Mechanists do here.
gar0606: Better not disturb them, I can hear the meeting just fine from outhere.
gar0607: I'd like to get a copy of that key myself.
gar0608: I wonder how I knew I was gonna need this wax key press.
gar0609: If I can find some soft wax I can get an impression of the key and make a duplicate later.
gar0610: Heh, wrong key.
gar0611: This is the right key.
gar0612: That wasn't the right key.
gar0613: Good thing I can still use this wax.
gar0614: Nope!
gar0615: Hope this is a safe place to drop this key and make a copy of it.
gar0616: I better come back here and replace this key when im done with it.
gar0617: That ought to do it.
gar0618: I think my work here is done.
gar0701: I wonder if any of the outside windows can be opened.
gar0702: Looks like I might be able to climb onto the roof.
gar0703: Some people in this city are too rich for their own good, luckly they have me to give them a hand.
gar0704: Now to find some usefull information.
gar0705: I'll never be able to cross through here with all those secrity machines active.
gar0706: Maybe I can find a way to deactivate them.
gar0707: The vault isn't going to open until that locking bar is out of the way.
gar0708: What a weird contraption, lets see what these controls do.
gar0709: Hehehe, now I know im a master thief, waltsing right into a bank vault, time to find the recording.
gar0801: Lt. Mosely, out for a little strole, lets see where you take me.
gar0802: Somehow I doubt she dropped her note be accident, I better see what it says.
gar0803: Looks like the good Lt. is looking for Pagens.
gar0804: Lets see who comes to claim the note.
gar0805: A cemetary, heh, that's original!
gar0806: Wasn't expecting that.
gar0807: Well I'm not gonna wait around for him to come out, fortunatly, cemetaries don't spook me.
gar0808: Where did he go? Guess there must be another way out of here after all.
gar0809: Damn! I guess I lost the trail.
gar0901: Hmmm, looks like a gear is missing.
gar0902: There is probably something in this room that will tell me who killed Truart.
gar0903: Damn! Someone beat me to the Shariff, I better keep it low profile or I'll be pinned as the killer.
gar0904: I better get out of here now.
gar0905: Truat doesn't do much to hide his vanity.
gar0906: If I knew being Shariff paid that well, I would of changed careers a long time ago.
gar1101: Hmmm, that leter the Pagen is carrying, It's gonna be late.
gar1102: These people didn't have a chance against the Mechanists.
gar1103: I hope this guy doesn't run out of blood.
gar1104: Looks like I'm still on the right track.
gar1105: So... it's been the Mechanists behind my problems this whole time.
gar1106: No need for alarm ladies, just passing through.
gar1107: The front doors are locked, looks like Karras wants a captive audience.
gar1108: So, thats the castle of the future, heh, I'll take my tenement any day of the week.
gar1109: So, Karras doesn't even show up for his own party.
gar1110: If I follow this road north, it should take me right to the Mechanist Tower.
gar1111: One thing is for sure... this.. KARRAS guy has lost his mind!
gar1201: Better find a way in before I catch cold.
gar1202: Ahh, storage, I'm sure Gervaiceus has lots of things down here that he'll never miss, aleast not until It's too late.
gar1203: Hmmm, I may have to stop in here for a drink later.
gar1204: Mybee I'll stop in for a little light reading.
gar1205: Either someone is hiding the evidence or these guys got lost in ten feet of passage.
gar1206: No wonder the spooks are restless around here.
gar1207: Ash, you are a bastard.
gar1301: Ahh, early morning mist, all respectable people should be in bed now, time for us disrebtuable types to get to work.
gar1302: So this is what all the fuse was about, that old bragger has made quite a spectacle for his bobbles.
gar1303: I'll have to grab a bottle, and later drink a toast to Lord Gervaiceus for his generousity.
gar1304: Alright, thats the last one.
gar1305: Hmmm, another Mechanist, guess the Hammers just arn't "sheak" any more.
gar1306: Looks like I'll be able to get one of those "Cultivators" when I come back.
gar1307: Looks like I'll be able to get one of those "Cultivators" while I'm here.
gar1308: A "Cultivator", that must be what Karras is writing to Gervaiceus about, what a nice bonus!
gar1309: A "Cultivator", another nice bonus.
gar1401: Hmmm, that must be that Cetus Amicus, guess I'll sneak aboard and have a look around.
gar1401A: Lotus?
gar1401C: I'm no Mechanist, I'm Garrett.
gar1401E: Knew I would come? but..
gar1401G: Don't worry, I'll find Cavador, Karras will be stopped!
gar1401I: Yes, my friend, what can I do?
gar1402: Tight fit, I hope It's a short ride.
gar1403: If I were Cavador... where would I be?
gar1404: Berrrr, I wonder what they keep on ice.
gar1405: Hmmm, doesn't look very dangerous, good thing I know better.
gar1406: It's a long way up.
gar1407: The wheel seems to be missing a peg.
gar1408: What the!?
gar1409: This should fetch a nice price.
gar1501: I'm back in the Lost City, ahhh, should of known, guess I'll take the back door home.
gar1502: Ahhh, knowing where Cavador is, thats half the battle.
gar1503: What does he eat!? Metal rivets?
gar1504: Looks like my old root is still open.
gar1505: This guy makes the Hammers sound sane.
gar1506: Archeologist seems so much more dignified than "thief".
gar1507: Guess things have changed a bit.
gar1508: Too bright for an ambush here, I prefer one of those dark coridors.
gar1601: Ya, just keep prataling away Karras.
gar1602: We'll see how well your protective chamber works against your own rust gas.
gar1603: This is just what I was looking for, now I've got a real plan.
gar1604: Hmmm, there must be instructions on this thing somewhere.
gar1605: Asuming the blue prints didn't leave anything out, this thing ought to do the trick.
gar1606: Now I just have to switch the signal towers to use the beacon instead of Karras's instructions.
gar1607: What if Karras has anyway to detect what I'm doing, I'll know soon.
gar1608: Karras didn't pipe up about the sabatage, I don't think he knows.
gar9901: I'm not going to find what I'm looking for this way.
gar9902: I need to find a better way than this.
gar9903: I bet this is the right way.
gar9904: eh, I think I'm on the right track.
gar9905: That should do it.
gar9906: Hehehe, I think I deserve a pat on the back or that one.
gar9907: That was helpful.
gar9908: Oops.
gar9909: Damn! I didn't mean for that to happen.
gar9910: Unhn, that hurt.
gar9911: Time to go.
gar9912: Now to be on my way.
gar9913: Time to get out of here.
gar9914: This doesn't look safe.
gar9915: This looks like a dangerous area.
gar9916: Better watch my step around here.
gar9917: This looks like a hard place to sneak hrough.
gar9918: It would be tricky to get through here undetected.
gar9919: I can't stay underwater too long, or I'll drown.
gar9920: Huh, not so secret anymore, is it?
gar9921: I wonder how I can get up there?
gar9922: Ahhh, a back door.
gar9923: Can't go this way.
gar9924: Ahhh, no point in going here.
gar9925: I needen bother here.
gar9926: Nothing back here I care about.
gar9927: This looks like the way in.
gar9928: Ahhh, a hidden entrance.











Thief 1G comments

GAR001 This door is bolted, and there is no way to open it
GAR002 Locked! I'll the key to open it
GAR003 Its locked, I can try picking the lock or finding the right key
GAR004 AAhh, got it!
GAR005 A container like this might have something good inside it
GAR006 That's too high
GAR007 Crystals are good for powering up arrows
GAR008 This will be useful
GAR009 Rope arrows will only stick in wooden surfaces
GAR010 Always good to grab loot
GAR011 Now this is worth the price of admission
GAR012 Now the bow will shoot fire arrows
GAR013 Now the bow will shoot water arrows
GAR014 Now the bow will shoot moss arrows
GAR015 Now the bow will shoot gas arrows
GAR016 I'd rather not walk out there into the light
GAR017 If I stick close to the walls I have a chance of not being seen
GAR018 I better wait till his back is turned
GAR019 Too many for me to take all at once
GAR020 I'd be better off looking for another way around
GAR021 I shouldn't leave the body lying around
GAR022 Perfect. Only one, and he's looking the other way
GAR023 Just keep looking the other way...
GAR024 I think I lost him
GAR025 I hate blind corners - you never know what you're going to run into
GAR026 It almost always pays to listen at a door before opening it
GAR027 If I can hit him with the blackjack without being spotted, he'll drop without a sound
GAR028 That was bloody. I should move the body, but if someone walks by here they might figure
out somethings up
GAR029 Ooohh... This is not good!
GAR030 I can pick that guy off with an arrow, but if I miss, I'll give myself away
GAR031 Lots of pyrotechnics but not very stealthy I've got to be careful with those
GAR032 Water arrows are most useful for putting out torches
GAR033 Moss arrows are meant to fired at noisy surfaces so that I can walk on them without
making a racket
GAR034 Not much point in firing those into the floor
GAR035 I should remember that splashing around can make a lot of noise
GAR036 I can't stay underwater too long or I'll drown!
GAR037 I've only got a few seconds of air left!
GAR038 I'll never make any headway against this current!
GAR039 Barrels like these, can provide good cover in a pinch
GAR040 Crates like these are useful for concealment
GAR041 Every key opens something, somewhere
GAR042 Aaah, not so secret anymore, is it?
GAR043 Aagh, I'm making too much noise walking on this tile
GAR044 Walking over metal is noisy, I have to be careful
GAR045 I have a bad feeling about this
GAR046 Hmm... This looks interesting
GAR047 I wonder what happened here
GAR048 Looks like this hasn't worked in years
GAR049 I wonder how I can get up there
GAR050 Hmm... There must be a way down there
GAR100 No luck here
GAR101 I'm not opening this
GAR102 Can't get thru here
GAR103 Can't go this way
GAR104 Not this way
GAR105 Ahh, no point in going here
GAR106 I need'nt bother here
GAR107 Nothing useful this way
GAR108 Nothing back here I care about
GAR110 Doesn't seem to do anything
GAR111 Doesn't do much
GAR120 Hmm.. this can't be opened now
GAR121 Looks like I can't open it
GARC0101 Alright old man, lets get you out here and me my money
GARC0103 Good thing you're dying Cutty, or I'd have to kill you for stiffing me, again.
GARHMMM Hmm...
GARM0101 The keepers were training me to be one of them, but I found other uses for those skills
GARM0201 Hmm... A few too many to try to get by here
GARM0202 Only one guard, still it would be nice to get the drop on him
GARM0203 Inside, at last
GARM0204 Hah! Could you possibly be any more helpful?
GARM0205 Better not leave too many bodies lying around
GARM0206 I wonder if reads them or if it's just for show
GARM0207 Since I'm in here, I might as well pick up something for myself
GARM0208 Hah! Its a throne room, how pretentious can you get?
GARM0209 Here we go...
GARM0301 I should be near the prison entrance by now
GARM0302 He can't see me while I stick to the shadows, but I'll have to cross into the light to get
to the stairs.
GARM0303 Agh, clanky metal grating, I better tread softly
GARM0304 Blocked from the other side
GARM0305 Hmm, better not let anyone bang that gong, or I'll have more company than I can handle
GARM0306 Heh! Just what the world needs - more hammers
GARM0307 More than one guy, that'll make things trickier
GARM0308 Looks like I'm on the right track
GARM0309 I hate blind corners, you never know what you are going to run into
GARM0310 I have a bad feeling about this
GARM0311 Better stick to the shadows here, if they see me I'm in trouble
GARM0312 Right, cell block 4, Cutty you better appreciate this
GARM0313 This seems too easy
GARM0314 How many guards do they have in here anyway?
GARM0315 But which one is Cutty, and how am I going to get the door open?
GARM0316 Just keep looking the other way
GARM0317 I bet the door controls are in there
GARM0318 Well this was a lost cause, time to get out before I end up in the cell next door
GARM0319 Heh, this must be how they spend all those tithes
GARM0320 I wonder if I have time for to stop for a snack
GARM0321 No point going that way, it'll be crawling with hammers
GARM0322 They take all this stuff way too seriously
GARM0323 If I keep going up, I'm going to run out of building
GARM0324 No good going this way, nowhere to hide
GARM0325 Cutty won't be needing this anymore
GARM0326 Aah, this is what I'm looking for
GARM0327 At least I can swim better than anyone carrying a sledge hammer
GARM0328 So long hammers
GARM0329 Interesting ride, I wonder if any of the hammers take it
GARM0330 Well there's Basso. If he weren't unconsious it would be simpler, but now I have to carry
him out
GARM0401 Not my most elegant entrance, but it worked
GARM0402 Felix, you don't look so good
GARM0403 Damn, there has to be another way in
GARM0404 What's that sound?
GARM0405 Whoa! You know you can't take it with you, but I can
GARM0406 The horn of Quintus, I presume?
GARM0407 So this is the fabled horn of Quintus. Hope no one minds if I just take it with me.
GARM0408 So much for Felix, then
GARM0409 Its a long way down
GARM0410 Heh, how rude
GARM0411 Heh, tombs with piped-in music. How classy
GARM0412 Nice view, I wonder if the dead appriciate it
GARM0413 Good thing I'm not afraid of heights
GARM0414 Sounds like I'm getting close
GARM0415 Heh, these guys don't look too mean
GARM0501 So these are Ramirez's boys, I think it's time I dealt with Mr. Ramirez once and for all
GARM0502 It may be time for me to move along now, don't want to wear out my welcome
GARM0503 Maybe I should head back to my own neighborhood, those fellows don't seem too friendly
GARM0504 What sort of a lunatic keeps these things as pets
GARM0505 Damn, I guess I lost their trail
GARM0506 That shot was meant for me
GARM0507 These creeps are going to lead me right back to whoever sent them to kill me, but only if
I can tail them without them noticing me
GARM0601 A glass gem, this sword was just a waste of time!
GARM0602 Damn, its a fake!
GARM0603 Information on Constantine, almost as good as gold
GARM0604 Time to take my new sword and get out of this crazy place
GARM0605 Magical traps, I guess he's serious about his privacy
GARM0701 Looks like this place was built by my old pals the keepers. I wonder what they're hiding
in here
GARM0901 What have we here
GARM0902 I'm not swimming across there
GARM0903 Creepy
GARM0904 Anybody home?
GARM0905 I wonder if the keepers have seen this
GARM0906 One down, one to go
GARM0907 How can the keepers keep this place a secret?
GARM0908 Looks like this must have been some sort of library
GARM0909 According to the map, this was probably a market place
GARM0910 Time to raid some tombs
GARM0911 I'm not too crazy about the neighborhood
GARM0912 For me to make use of my map, I'm going to have to find some sort of landmark to go by
GARM0913 So this is the lost city... heh heh, its not lost no more
GARM1001 Damn, I took too much time
GARM1002 I am a wall builder... This is no place to be reading poetry
GARM1003 I am a wall builder, let my walls endure from season to season, year to year, and age to age.
Let my walls stand while families toil, armies march and empires fall. I am a wall builder
and my walls will stand always as a shield against evil. This I pray that will the master
builder grant.
GARM1101 I don't like the looks of this
GARM1102 Uh oh
GARM1103 Hmm...
GARM1104 What do we have here
GARM1105 These stairs have seen better days
GARM1106 Looks like this doesn't work anymore
GARM1107 If I don't get this thing to work, I'm not going to get very far
GARM1108 What was that?!
GARM1109 Now how am I going to get out of here
GARM1110 Oh master builder, we ask thee to bless our brother who hath died in thy service. Forgive
him the transgessions of his living days and look with favor on his works in thy name. Pum
and plain, fire and forge, purify his spirit and draw from him all which does not meet thy
plan. Take him to serve with thee in thy home where he may rest in peace eternal.
GARM1202 Well! This is interesting, but it doesn't say anything about the eye
GARM1203 Wow! Not even the hammers can make heads or tails of this, but it doesn't look good
GARM1301 What happened here, and where are all the hammerites?
GARM1302 Damn, looks like Constantine got here before me
GARM1303 This looks like it'd make a good escape route for me and the high priest
GARM1401 Well this is my way out, better not mess with it
GARM1402 That can't go anywhere pleasant
GARM1403 All you other demon things, you can just stay home now
GARM1404 Let's not try that again
GARM1405 You gotta be kidding me
GARM1406 Heh... Now that's big!
GARM1407 Ahh... Interesting
GARM1408 I've had enough of this
GARM1409 Let's just disable that portal and give the hammers a fighting chance
gar99100 I'll just sneak out through the windows
gar99103 Taffer?
gar99104 Better get to the shadows before they see me
gar99105 I can't hide here forever
gar99106 Agh, this guy needs to loose some weight, ahgh!
gar99107 Hmph, that shut'em up
gar99108 These guys just have no since of humor
gar99109 Ahhh...my favorite year
gar99110 Must be the maids night off
gar06100 Nighty night
gar06101 That pays the rent
gar06102 Aaah, a back door
gar06103 ewwah, sewage is definitely not the glamours part of the job
gar06104 Lord Randalls would have smelled better
gar06105 The're so busy gambling their money away.....
gar06106 Now I can get my vase
gar06107 That's what I needed to hear
gar06108 I love it when money falls into my lap
gar10100 Hmmm, this looks like the way out
gar10101 Ahhh, so this is where the mages hide their dirty little secrets
gar10102 Looks like captian Rigalli has been holding out on the mages
gar10103 This'll make any fence crack a smile
gar10104 Now for the talisman
gar12100 Guess I'm not getting any information from Geery after all
gar12101 Empty..now what?
gar12102 The curtians went down on this guy a long time ago
gar12103 This looks like the way in
gar12104 Hmph, people really pay money to see this stuff?
gar12105 Ahhh, a hidden entrance
gar12106 Well I'd like to stay for the finale.....
gar12107 Well that was a surprise
gar12108 This will make a nice little bonus
garOT01 I'm not even gonna comment
garOT02 I'd call that a bug
garOT03 Hey, get back here
garOT04 Oh yeah...he's gone
garOT05 Somebody light a match
garOT06 What the hell is a 'taffer' anyway?
garOT07 I hate modern trends
garOT08 I think Bafford's got too many bats in his bellfry

THEthief
29th Jun 2002, 17:57
Thanks, Komag!! :) I have a question...how do I acsess my T1 comments, so I can transport them to T2? :confused:

frobber
29th Jun 2002, 19:45
Originally posted by THEthief
Thanks, Komag!! :) I have a question...how do I acsess my T1 comments, so I can transport them to T2? :confused:

Assuming you have Thief 1 ;) The easiest way is to...

1. Extract and copy the Thief 1 wav you want.

All of the Thief 1 sounds are in a file called snd.crf, and if you have done a "full install" then this will be in your crf folder. CRF files are really just winzip files, so you can use winzip to open and extract them. If you have a media player installed on you PC, you can even double-click the file inside the winzip list and preview it before you extract anything. The snd.cfr file should be on the Thief 1 CD as well.

2. Decide on a wav used in Thief 2 that you know for sure you'll never use in your own design.

3. Rename the copied wav from Thief 1 to "one you'll never need in your own design."

4. Move the renamed Thief 1 wav into following folder...

...\Thief2\SND\Garrett\English

("English" only if you plan muti-language support)

That's the easy way and is recommended unless you plan on dozens of sound clips (and even then it still would work). In fact, you can use this trick to add any sound to your mission -- not just things that Garrett says.

BTW: The "hard" way is to design your own sound schemas, which are worth learning about eventually, since they are very useful for designing your own ambient sound effects along with any other custom sound design. Sledge has a good tutorial, and I believe Komag reposted it on this forum.

THEthief
29th Jun 2002, 21:57
Thanks, Frobber - great to hear from you again!! :)