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member_10628951
18th Oct 2012, 19:57
Who is your current favorite creative that currently works at Square Enix?


Mine would have to be Tetsuya Nomura. He*is very creative with all the games he makes. The concepts and stories he makes is some of the best in the industry. He has contributed to millions of fans favorite games. Lets use videos to go through his career:


Final Fantasy IV - Debugger
<iframe width="640" height="480" src="http://www.youtube.com/embed/IT12DW2Fm9M" frameborder="0" allowfullscreen=""></iframe>


Final Fantasy V -*Monster*Designer/ Battle Graphics Director <iframe width="640" height="480" src="http://www.youtube.com/embed/2kyq7RI3hNo" frameborder="0" allowfullscreen=""></iframe>

Final Fantasy VI - Graphic Director

**
*
<iframe width="640" height="480" src="http://www.youtube.com/embed/RDMWp1oLoA0" frameborder="0" allowfullscreen=""></iframe>

Front Mission - Graphic Designer

*<iframe width="640" height="480" src="http://www.youtube.com/embed/LsDnIe_ypSc" frameborder="0" allowfullscreen=""></iframe>

Chrono Trigger - Field Graphics Designer

*<iframe width="853" height="480" src="http://www.youtube.com/embed/hOmgIZZuI68" frameborder="0" allowfullscreen=""></iframe>

Final Fantasy VII - Character Designer, Battle Visual Director, Original Story

**<iframe width="853" height="480" src="http://www.youtube.com/embed/TD_GqlNtNjo" frameborder="0" allowfullscreen=""></iframe>

Final Fantasy VIII - Character Designer & Battle Visual Director

*<iframe width="640" height="480" src="http://www.youtube.com/embed/OlfH3r780So" frameborder="0" allowfullscreen=""></iframe>

Final Fantasy X - Character Designer

*<iframe width="640" height="480" src="http://www.youtube.com/embed/1GjvRAJaEc0" frameborder="0" allowfullscreen=""></iframe>

Kingdom Hearts (The Entire Series)*- Director, Concept Designer, Character Designer & Base Story*

<iframe width="853" height="480" src="http://www.youtube.com/embed/JATCsxW2fwo" frameborder="0" allowfullscreen=""></iframe>

<iframe width="640" height="480" src="http://www.youtube.com/embed/Hs47tUW-e_o" frameborder="0" allowfullscreen=""></iframe>

<iframe width="853" height="480" src="http://www.youtube.com/embed/VItlS-Z5594" frameborder="0" allowfullscreen=""></iframe>

Final Fantasy Versus XIII - Director, Concept Designer, Character Designer & Base Story

*<iframe width="853" height="480" src="http://www.youtube.com/embed/YiIx9VJWSl8" frameborder="0" allowfullscreen=""></iframe>


*


Honorable Mentions:


Crisis Core: Final Fantasy VII - Creative Producer & Character Designer


Final Fantasy VII: Advent Children - Director


The World Ends With You - Creative Producer & Main Character Designer


Dissidia: Final Fantasy - Creative Producer & Character Designer

vitornavarrete
18th Oct 2012, 20:55
Does it need to be someone that is still working fulltime on SE? Or can we choose freelancers as Uematsu/Shimomura/Amano or long gone as Sakaguchi/Matsuno?

member_10628951
18th Oct 2012, 21:16
Does it need to be someone that is still working fulltime on SE? Or can we choose freelancers as Uematsu/Shimomura/Amano or long gone as Sakaguchi/Matsuno?








You can but I would also like a current Square Enix empolyee too if you dont mind? ;)

vitornavarrete
18th Oct 2012, 21:58
Well, someone currently in Square would be Tetsuya Nomura. While I love Yo****aka Amano drawning, and so does Nomura, I prefer Nomura's character designs. Even with all the belts and zippers. The same could be said for Nomura's storytelling. I really love Hironobu Sakaguchi*stories, but Nomura incorporated so much impressionism and subjetivism in Kingdom Hearts, while focusing the story on the characters and rendering the world around them*insignificant, that it amazes me everytime. This style of writting is really peculiar and, while you can find some books and films constructed like that, they are not mainstream. But when you look for things like this on videogames, it isn't that easy to find. Nowadays, some indie games do have very interesting focus, but Nomura did that 10 years ago and he still managed to appeal to mainstream, with a "little" help from Disney and Final Fantasy characters, but still. Sure, appealing to the mainstream with such elements have drawbacks, like every single review for KH games out there bashes the convoluted story that no one gets etc etc. Also, the fact that he is, before anything else, a designer, so he also uses the character's/world's design to tell the story. When you join all those traits togheter is impossible to argue that Nomura's stories are one of a kind, they really are love it/hate it types, but few to none can write like him. To prove all this: His "first" game is called Kingdom Hearts. You play it, begning to end, you finish it and you don't know what the heck is Kingdom Hearts. Sure, "Kingdom Heart is light!" and you have that fairy tale from Kairi's grandma to link things, but it's too confusing. And I love it. And, while Master Xehanort explained what is Kingdom Hearts, and so did Master Yen Sid after, I'm still not sure if I get what exactly Kingdom Heart is. And the point is, you don't need to know. All that matters is the fact that it is light.

vitornavarrete
18th Oct 2012, 22:19
Now, for someone that isn't currently in Square. That would be Nobuo Uematsu. For me, and that is my opnion, he is more important for the Final Fantasy franchise that Sakaguchi and Amano. Hell, he is a living asset of videogame industry and music in general for the whole world. He is a self-taught musician and was able to do this on the NES limited hardware:


<iframe width="425" height="350" src="http://www.youtube.com/embed/dPkoNICjQFI" frameborder="0"></iframe>


He also did this


<iframe width="425" height="350" src="http://www.youtube.com/embed/0ZrlxgufNWQ" frameborder="0"></iframe>


this


<iframe width="425" height="350" src="http://www.youtube.com/embed/kQ7jRcrDR4s" frameborder="0"></iframe>


this


<iframe width="425" height="350" src="http://www.youtube.com/embed/kXDxYIWAT7Y" frameborder="0"></iframe>


and this


<iframe width="425" height="350" src="http://www.youtube.com/embed/xrN5WgWnp-s" frameborder="0"></iframe>


Talk about versatility. And I just listed FF titles, one for generation. Don't get me wrong, I'm a huge fan of game composers. Shimomura, Mitsuda, Ishimoto, Kondo etc etc. But I'm yet to see someone able to top Uematsu. I don't like to say that I'm a fan of anything or anybody, but I would say that I'm Uematsu fan without even blinking.

member_10628951
29th Nov 2012, 20:51
Anyone else have a current favorite creative at Square Enix? No bashing in this thread so don't worry your safe to post whoever! Even Toriyama ;).

Leaferian-379423
29th Nov 2012, 20:58
Nomura is my favorite, actually, for the reason stated above and his stellar character designs in the XIII games. Nobuo Uematsu was also pretty damn amazing, although Masashi Hamauzu is certainly appealing to my musical tastes just fine.

WhitePrism
29th Nov 2012, 22:11
Eh, Tetsuya Nomura is the only one I kinda know of based on my research. Since he created the Kingdom Hearts series he automatically became my favorite Square Enix person. :D I'd love to work alongside him someday, but I heard he's not very good at speaking English, and that's the only language I really know. XD*

picamaispi29
1st Dec 2012, 19:37
Tetsuya Nomura is my favorite as well. The graphics in the games he works on are totally amazing and no one can create a story like he can. Who else would have even thought of combining Disney and Final Fantasy, let alone been able to make it become the huge sucess that it is? It was such a risk to try it and Nomura could have lost his career if it was a failure. It's also really, really hard to make games that are filled with so much emotion that they could be called sappy, yet have people, who tend to shy away from sappiness, be drawn to the emotional connections that the game creates.*Also, KH contains such darkness (think about all of the horrible things the characters went through, and the sacrifices that they made, only to find out that in the end it was all for nothing, Xehanort was no worse off then he was in the very beginning, and they still have to defeat him)*yet*for some reason*it isn't a dark game at all.*Nomura isn't afraid to take risks and*continues to take risks with every game, like with all of the crazy places he takes the Kingdom Hearts storyline. Yet somehow, all of them pay off. The biggest thing that sets Nomura apart from other people in the game industry is the fact that he tries his hardest to do what the fans want and pays attention to them to see what that is. Fans*wanted an HD collection, and we are getting an HD collection. All of the non-Japanese fans wanted the FM versions, and*it looks like we will be*getting them in the HD collection.*Nomura even*went to the Japanese announcement*of KH3D to see how the fans reacted (I'm pretty sure, for various reasons,*that he didn't have to be there). I love reading his interviews because he has a great sense of humor as well and*he seems to treat the teams he works with very well, always getting their opinion on*things, ect.*I think that it would be really hard for anyone to even come close to being as good a director as he is.

WhitePrism
1st Dec 2012, 20:45
Tetsuya Nomura is my favorite as well. The graphics in the games he works on are totally amazing and no one can create a story like he can. Who else would have even thought of combining Disney and Final Fantasy, let alone been able to make it become the huge sucess that it is? It was such a risk to try it and Nomura could have lost his career if it was a failure. It's also really, really hard to make games that are filled with so much emotion that they could be called sappy, yet have people, who tend to shy away from sappiness, be drawn to the emotional connections that the game creates.*Also, KH contains such darkness (think about all of the horrible things the characters went through, and the sacrifices that they made, only to find out that in the end it was all for nothing, Xehanort was no worse off then he was in the very beginning, and they still have to defeat him)*yet*for some reason*it isn't a dark game at all.*Nomura isn't afraid to take risks and*continues to take risks with every game, like with all of the crazy places he takes the Kingdom Hearts storyline. Yet somehow, all of them pay off. The biggest thing that sets Nomura apart from other people in the game industry is the fact that he tries his hardest to do what the fans want and pays attention to them to see what that is. Fans*wanted an HD collection, and we are getting an HD collection. All of the non-Japanese fans wanted the FM versions, and*it looks like we will be*getting them in the HD collection.*Nomura even*went to the Japanese announcement*of KH3D to see how the fans reacted (I'm pretty sure, for various reasons,*that he didn't have to be there). I love reading his interviews because he has a great sense of humor as well and*he seems to treat the teams he works with very well, always getting their opinion on*things, ect.*I think that it would be really hard for anyone to even come close to being as good a director as he is.






Good choice of words in describing him. :D One question though, anyone know why Disney randomly proposed to Square Enix to use their characters? Normally they're very protective of their characters I've heard. So it's kinda odd, especially when they basically gave Nomura full reign to do what he pleased with them basically. Just really trusting, but they made the right choice. Nomura always seems to know where to cut back and where the limits are for Disney characters. Heck, if my characters were popular, I'd entrust him with them.


- I still remember a particular interview when Nomura showed his first drawing of Sora had him weilding a chainsaw and he showed this to Disney. XD

picamaispi29
1st Dec 2012, 22:55
Thankyou. Yeah, I thought that interview was hilarious. :)* Disney wanted Square Enix to make a Disney game, but they weren't thinking along the lines of KH at all. Disney apparently had*a good*idea*about what they wanted (although the only detail Nomura*revealed*was that they wanted a Donald Duck game). It*seems like the sort of game*Disney had in mind would be safe enough for the characters, and*they could just drop the idea if it seemed like SE would mistreat the characters.*The contract could also contain all sorts of limitations,*once they*got around to making one.*It looks like even SE had fairly ordinary ideas, as they wanted to make a Mickey Mouse game. Nomura came up with the basic idea on his own and interrupted Disney's presentation of what kind of game they wanted to say that he had no intention of making that sort of game. He then told them the basic idea for Kingdom Hearts and showed them some sketches (which is where the picture of Sora with the chainsaw came in, lol). Even though Disney was shocked into silence apparently they thought some of it was a good idea because they worked with Nomura and SE.* Nomura said that the director was very tolerant and said yes to a lot of the things that everyone else said no to, which made talks about the game keep moving forward. Back on the subject of Disney protecting characters, Disney had a lot of limitations for the first game, like not allowing characters to hold anything that they hadn't held in their original game (which is why*Donald and Goofy ended up with a staff/stick and a shield)*and only allowing Mickey Mouse to appear in one scene, doing something like waving to a crowd. I imagine that there were a lot more regulations that Nomura didn't bother to list, so it seems that they protected the characters pretty well at first. They let Nomura have more freedom with the characters for every game that he made. But yeah, Nomura does a brilliant job with the Disney characters, you said it perfectly.


*


Here is the link for the interview where Nomura mentions about the chainsaw, I thought you might want*it*because, as I know from experience, it's really hard to find if you don't favorite it after you stumble across it the first time and its funny enough to read multiple times. *www.khinsider.com/news/Tetsuya-Nomura-in... (http://www.khinsider.com/news/Tetsuya-Nomura-in-Iwata-Asks-2403)

Grimoire
14th Mar 2014, 22:42
Tetsuya Nomura

Tetsuya Nomura talks about his childhood and how he joined Square (http://www.siliconera.com/2014/03/13/tetsuya-nomura-talks-childhood-joined-square/)
(Siliconera)
― in an interview with Famitsu magazine, Square Enix’s Tetsuya Nomura details his childhood and how he joined the company he’s worked at all these years.

How Final Fantasy V was a turning point (http://httw//www.siliconera.com/2014/03/13/final-fantasy-v-turning-point-tetsuya-nomuras-career/) in Tetsuya Nomura’s career
(Siliconera)
― While many may consider Final Fantasy VII to be Kingdom Hearts creator Tetsuya Nomura’s early career-defining title, Nomura says it all began with Final Fantasy V.

Grimoire
6th Feb 2015, 01:30
Hironobu Sakaguchi

Final Fantasy Creator Hironobu Sakaguchi Receives GDC Lifetime Achievement Award (http://www.animenewsnetwork.com/news/2015-02-05/final-fantasy-creator-hironobu-sakaguchi-receives-gdc-lifetime-achievement-award/.84111) (Anime News Network)
- The 15th annual Game Developer's Choice Awards will award a Lifetime Achievement Award to Hironobu Sakaguchi this year.

Grimoire
20th Feb 2015, 14:24
Tetsuya Nomura

The Iconic Final Fantasy Art (http://kotaku.com/the-iconic-final-fantasy-art-of-tetsuya-nomura-1686180995) Of Tetsuya Nomura (Kotaku)
- From Final Fantasy VII through to XIII (and Kingdom Hearts in between), one man has stood as a beacon of everything people love — and loathe — about Square Enix. And that man is Tetsuya Nomura.

bibachah1
16th Jun 2015, 22:50
Whatever happened to Tatsuya Azeyagi? I mean, he headed the Ogre Battle Series way back when, and then- POOF! Gone. Anything about him involved with the company as of late?

speedmunk
16th Jul 2015, 11:23
IIRC, he's still being credited as the designer, but that doesn't tell us much whether he was ever employed by the company, or if he was just an external talent they invited to work on the Ogre series. His last public record is Tactics Ogre, published in 2001. :scratch: