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CountEyokir
16th Oct 2015, 19:50
Alright I realise this is my own preference but between these new Auric skins (who is the Matriarch of the Islands mentioned in their tagline ingame btw, I think you're making that up) - the Marked skins - the particle effects on the weapons, Nosgoth is gaining progressively more and more glowy effects. Its beginning to look like a rave in game rather then a gritty battle. I think the lights ought to be toned down before we end up not in a battle but in a Vampire and Human laser disco.

TheDreamcrusher
16th Oct 2015, 20:28
Yep, I agree. It looks like Dragon Ball Z. I'd like a menu option, a check box, to turn on or off at least weapon effects. I can't think of a fix for the skins.

GrayPhilosophy
18th Oct 2015, 09:38
Even though I use some of these myself I'm gonna have to agree. While it may look cool in its own right to have some badass glow to your weapons or claws, it just gets really overwhelming when multiple people have it. In fact, I think it'd be able to look just as awesome even if the effects where more subtle

SirRudyMan
18th Oct 2015, 11:10
I kinda like the lights. If they removed the lights it would just be a normal skin that already exists. They should instead make a new skin that is different than the current skins.

Nosmer
18th Oct 2015, 23:05
I think you're right. Also I think they should glow brighter for a moment you kill a vamp, that would be super cool.

lucinvampire
19th Oct 2015, 12:35
I could understand the vampire marked skins, they kinda hinted at lore with that but these skins there's nothing (I could be wrong), why the glow? no idea. I can understand glowy weapons being imbued with something but like their eyes glowing white and their tattoos glowing? Really. Why? I'd really like some sort of explanation to go along with this rather than it just looks cool - and now we're going for the Nosgoth Rave experience. There's getting too much glowy stuff now imo.

Vampmaster
19th Oct 2015, 13:29
I think those who are comparing Nosgoth's special effects with Dragonball Z (Not just you, TheDreamcrusher. It's been mentioned in other threads was well.) are over-exaggerating a bit. I don't watch DBZ, but when I looked it up, the whole screen is one big special effect. There were all kinds of spell casters and demons and stuff in BO1, SR2 and Defiance, and a few sparks/flames around the players hands are no worse that those. Glowing skins on the otherhand, are too much.

There was no need for the glowing skins, though. They're exactly like some of the already existing skins except yet another recolour, which we've repeatedly stated we've had enough of. It's definitely not worth the price of the chests and just shows a lack of imagination. They should either be reliably obtainable by doing something other than gambling with a well thought out colour scheme or an entirely new mesh or better yet, both.

Literally, all it would have took to make these ones is tracing over the old ones with a highlight tool.

Lord_Aevum
19th Oct 2015, 17:12
It may be worth choosing to interpret Nosgoth's visuals as another artist's very loose take on the Soul Reaver world and aesthetic, rather than anything going out of its way to authentically fit in with the IP. Taking all of the bright and bombastic skins, ability effects, weapons, glowing hands and any of the other money-making cosmetics too seriously is a sure recipe for frustration.

TheDreamcrusher
20th Oct 2015, 01:51
I simply liked the visual aesthetic of the game before mysterious and exotic items appeared. It was bloody and visceral. Even the basic melee attacks of vampires gained a silvery swaths of color when those items came around. In my opinion, it made it easier to track vampires by all the bright lights flitting around during attacks.

CountEyokir
20th Oct 2015, 08:37
It may be worth choosing to interpret Nosgoth's visuals as another artist's very loose take on the Soul Reaver world and aesthetic, rather than anything going out of its way to authentically fit in with the IP. Taking all of the bright and bombastic skins, ability effects, weapons, glowing hands and any of the other money-making cosmetics too seriously is a sure recipe for frustration.


Possibly and because Defiance also had weapons glow because of enchantments cast by Sorcerers and the like I was sort of willing to let that slide but with simple recoloured skins with glowy effects, which personally I consider incredibly lazy, we are quickly approaching a level of 'now that's too much'. The last thing I want is for this to turn into some typical fantasy setting with over the top particle effects for no reason other then to entice people to try and get them.

lucinvampire
20th Oct 2015, 12:03
Possibly and because Defiance also had weapons glow because of enchantments cast by Sorcerers

Yeah I can understand this, also in BO2 you had Kain with glowly stuff, the glowing weapons makes more logical sense with lore.

I was thinking about it, in BO2 you had the Sarafan knights armour that glowed when they could ‘see/sense’ a vampire, maybe this is something similar with the tattoos…suppose it could be taken from that aspect...maybe. heh.

Vampmaster
20th Oct 2015, 16:18
Yeah I can understand this, also in BO2 you had Kain with glowly stuff, the glowing weapons makes more logical sense with lore.

I was thinking about it, in BO2 you had the Sarafan knights armour that glowed when they could ‘see/sense’ a vampire, maybe this is something similar with the tattoos…suppose it could be taken from that aspect...maybe. heh.

The glowing symbols thing had been suggested as a gameplay mechanic, which would have been fine because it's just an occasional thing, but this is *all the time*. If they had the glow only active when vampires were near, then that would be an advantage attached to the armor, which would be heading toward P2W. I guess having the symbols *only* glow at the same times as the weapons or when taking damage (not both though) would be a little better.

Ygdrasel
20th Oct 2015, 19:49
I could understand the vampire marked skins, they kinda hinted at lore with that but these skins there's nothing (I could be wrong), why the glow? no idea. I can understand glowy weapons being imbued with something but like their eyes glowing white and their tattoos glowing? Really. Why? I'd really like some sort of explanation to go along with this rather than it just looks cool - and now we're going for the Nosgoth Rave experience. There's getting too much glowy stuff now imo.

Only thing I can think is the guards in BO2 had armor that glowed in the proximity of vampires. Assuming the Marked Skins are indeed a result of glyph energy (which was only a thing in BO2), it may be that said energy was harnessed by the human blacksmiths here to similar effect.

I'd say the glow should only be in effect while casting an ability. Though ultimately, my biggest issue - which I passed along to Nosgoth's twitter when they posted one of these skins - is still just that it's all entirely worthless crap. Everything in the chests is worthless crap. And it will remain so as long as Nosgoth is a casino.

(As for 'making up' the Matriarch thing...You don't say? A video game is making up stuff? :p)
(No but seriously, who dat? Can't find the lore anywhere.)

Farnbeak
21st Oct 2015, 07:54
I do agree with the OP about the laser disco analogy. First time I thought about that was when the first chests came out adding exotic weapons and marked skins as if inspired by TRON (at least they were not red or blue, but still so much acid vibe, this unnatural colour palette).
Then the Exalted human skins looked ok, though the scout and alche looked a bit too hightech-glamorous (as if from Dirty Bomb future setting), but at least not in an over the top glittery way, such as these Auric skins :hmm:
The Auric skins remind me of 2 sources: 1) Mass Effect engineer class using his tech abilities, lighting up in this manner for a sec. Still not glowing all the time. 2) Deus Ex human revolution game - this whole futuristic orange palette thing.
Now with this futuristic mood set up, the glowing symbols look like they're from a cheerful version of predator technology from Alien universe :) The prophet's glowing chest piece also adds some funky vibe to the party

Now what I really liked were the bloody skins. Since the release of Crucible they were the only notable thing that actually added to the dark fantasy setting of captive humanity.
I do wish that the artistic vision stays intact and does not blur further than it has in some instances mentioned above, you just need to have hard limits set to the colour scheme/triangle you use and limit the colour brightness window.

Heretic_13
21st Oct 2015, 07:59
Everything in the chests is worthless crap. And it will remain so as long as Nosgoth is a casino.

I`m with you on that one.

Even Glyph armour in Blood Omen 2 wasn`t this bright. I played with guy having that glowing thing yesterday. Could spot him mile away. Bloody, or sickliy green colour is one thing- and goes hand in hand with lore, but completly other is this Christmas tree effect when even eyes are yellow

lucinvampire
21st Oct 2015, 12:13
Only thing I can think is the guards in BO2 had armor that glowed in the proximity of vampires. Assuming the Marked Skins are indeed a result of glyph energy (which was only a thing in BO2), it may be that said energy was harnessed by the human blacksmiths here to similar effect.


I was thinking about it, in BO2 you had the Sarafan knights armour that glowed when they could ‘see/sense’ a vampire, maybe this is something similar with the tattoos…suppose it could be taken from that aspect...maybe. heh.

Yep, that’s what I assumed in the end too.


Now what I really liked were the bloody skins. Since the release of Crucible they were the only notable thing that actually added to the dark fantasy setting of captive humanity.

These skins were indeed much more fitting with the concept of the game, I really do love them…even if the Hunter does kinda remind me of a Vanguard.

Ygdrasel
21st Oct 2015, 22:12
...marked skins as if inspired by TRON...

A) What marked skins were you looking at?
B) What version of TRON were you watching?

@Heretic: About the eyes: From the screenshots, these skins seem to have...Well, gray skin. So maybe the glyph energy used to make the armor is having its own effects on the bodies similar to how its affecting the vampires (marked skins). That's fine. They look fine. Just the brightness level itself needs dimming.

And it makes sense that it wouldn't be as bright in BO2: In BO2, there's no Smokestack. In Nosgoth, there is. The lack of sunlight would make other things seem brighter. But that's beside the point - explainable or not, it's still too bright.

Heretic_13
22nd Oct 2015, 05:27
A)@Heretic: About the eyes: From the screenshots, these skins seem to have...Well, gray skin. So maybe the glyph energy used to make the armor is having its own effects on the bodies similar to how its affecting the vampires (marked skins). That's fine. They look fine. Just the brightness level itself needs dimming.

And it makes sense that it wouldn't be as bright in BO2: In BO2, there's no Smokestack. In Nosgoth, there is. The lack of sunlight would make other things seem brighter. But that's beside the point - explainable or not, it's still too bright.

True- in "Blood Omen 2" we didn`t have smokestack, but on the other hand Kain was running around through the night, so it was darker than in "Nosgoth". But, as you said, that`s beside the point. Too bright, too many colours altogether

CountEyokir
22nd Oct 2015, 08:19
So its clear where I'm coming from and what my priorities are
-
-

What I care about seeing in Nosgoth:
-Expanded, immersive lore to entice new people into the backstory (you want long term fans who will support you instead of fly by night players who will dump you in a month to go back to LoL? Do this)

-The Rahabim ( Do them already!)

-New Soul Reaver and LoK based maps (human undercity, I'm giving you an easy one here!)

-Immersive single player or cooperative based modes that support lore additions (Horde mode come on, we all want it!)


What I couldn't give two flying frigs about and I consider a massive waste of developer time and energy:

-Leagues (really I could not care less)

-Recoloured skins (its lazy)

-glowy effects (Its absurd and those glowy skins are the worst)

-tournaments with cash prizes (its pointless long term)

--------------------
In any event, these glow and particle effects are becoming so intense and so omnipresent that its insane. The designs of the weapons and armour themselves might not be something we typically see in WOW or any other fantasy based online experiences but these effects certainly are. As stated before there are instances where humans and others had such effects in the Legacy of Kain lore - namely the armour worn by the Blood omen 2 Sarafan and the effects caused by sorcerers in Defiance. This is why out of all the human abilities, the prophets shielding power is the most lore consistent IMHP.

But now its passed from something somewhat explainable to something that was made for no other reason then to give people an incentive to play. If these were unique modelled skins with glowy effects that would be one thing. But they're not. They're simple recolours with the bloom cranked up. I could do that on Second Life if I really wanted.

My advice to the developers is to reign this in before they end up with something that visually isn't even remotely LoK.

Oh yes and on a side note - I'm fine with them inventing lore to explain new bits like the Auric skins, but they have to actually INVENT it and WRITE IT DOWN. A throw away line in game to explain recolours with no depth to it isn't an addition, its fanfiction and inviting LoK nerd purists like me to nit pick it to death. Either tell us who this Matriarch of the Islands is and where her deal is or admit it doesn't actually matter.

TheDreamcrusher
23rd Oct 2015, 00:16
I'd been thinking for a while it might be cool to tie benefits to specific skins. Discussed in this thread was the option of having the skins glow when a nearby vampire activates an ability. I do not want to see more crazy, neon skins though. They don't fit the rest of the game's look.

Heretic_13
23rd Oct 2015, 05:51
Glowing armour could be one thing. But what about other already existing skins? How about unique protection propeties? For example basic hunter armour has bandoliers at his hips- so it could give extra space and on or two more "magazines" for crossbow. I don`t remember names- so this grey, looking-a-bit-like-greek-hoplit-armour http://legacyofkain.wikia.com/wiki/File:Nosgoth-Character-Hunter-Pose-Plain.jpg could be the best when comes to protect against claw and fist attacks
One of alchemists armours could protect against for example choking haze or shadow bomb and other "chemical attacks"- it wouldn`t protect completly, but for example effect would last shorter
And vampires could have something similar- someone proposed something like that in "Rahabim Ideas?" thread, so credit goes to him/her
Sorry about offtopic

CountEyokir
23rd Oct 2015, 18:24
Having skins that glow only when vampires are within a certain range and more intensely as the vampires get closer might be useful but I worry about it providing an OP edge.

Ygdrasel
24th Oct 2015, 19:42
-Leagues (really I could not care less)

-Recoloured skins (its lazy)

-glowy effects (Its absurd and those glowy skins are the worst)

-tournaments with cash prizes (its pointless long term)

Sadly, the vision for Nosgoth seems to be a part of this moronic "esports" thing where things that aren't sports are treated like them, so leagues and tournaments are likely to be the main focus overall.

Definitely agree on the lore stuff. Frankly, I'm rapidly losing faith in this whole damned thing. As much as the Psyonix guys seem to have some legitimate care for the material, Squeenix will push all these dumb little cash things until it's bled dry.

CountEyokir
24th Oct 2015, 20:09
Sadly, the vision for Nosgoth seems to be a part of this moronic "esports" thing where things that aren't sports are treated like them, so leagues and tournaments are likely to be the main focus overall.

Definitely agree on the lore stuff. Frankly, I'm rapidly losing faith in this whole damned thing. As much as the Psyonix guys seem to have some legitimate care for the material, Squeenix will push all these dumb little cash things until it's bled dry.

while these days I would put that a little less antagonistically, I kinda have to agree. Nosgoth was looking good with the Fane, Crucible, evolved skins etc - fitting into LoK well while still being its own thing. But now these pointless lazy additions - weapons with particle effects, recoloured skins which exist for one reason only - to milk players for invested time rather then engaging them.

Off topic but to that end, I tried to tell someone in game about the Hylden's relation to the Marked Skins and he just called me a fan boy living in a fantasy world and that the old LoK games were ugly and crap. We want to engage new fans with the lore and backstory of LoK and these glowy recoloured skins and particle weapons don't do that and come dangerous close to defying the lore and for little to no point. -

Ygdrasel
24th Oct 2015, 20:26
living in a fantasy world

Surely you made him aware of the irony of this statement, given that he was playing a video game at the time?

And yeah, that is all sadly true. Any player outside the forum will only, if lucky, barely know who Kain is at all. That or they'll be someone who hated the series.

CountEyokir
24th Oct 2015, 20:39
I tried to tell him everything around him was based off of that lore (we were in the fane) and he just called me a nerd. Nosgoth NEEDS TO BADLY do more to teach the fundamentals of the LoK universe to the new players. Otherwise it really had no reason to exist.

-Shiro-
25th Oct 2015, 22:30
I tried to tell him everything around him was based off of that lore (we were in the fane) and he just called me a nerd. Nosgoth NEEDS TO BADLY do more to teach the fundamentals of the LoK universe to the new players. Otherwise it really had no reason to exist.

#kellvampyrez #sekbludz #360noscopepuncture #DarKevinroxXxor #redlightdistrictdiscoskins #grabligzcashmoniez

Yeah I don't want to see this happen either. ;)

FearGhoul
26th Oct 2015, 04:52
Yeah, most people don't get my little joke references to the games when I make them every so often. No one insults me though, I think that they just think I'm rambling or something.
I still have faith that the guys making this game have good intentions as far as handling the lore, though I have to agree that I'm getting concerned if they're going to deviate too far. This is the whole problem though. Walking the line between respecting what's come before, and trying to build on it. In truth, a lot of cool things from Blood Omen were dropped as the series went on so that if you talk to fans who have never played Blood Omen, they don't know about things like Malek's wraith armor guys, the pied piper necromancers, the Spirit Forges, and even the details of Hash'ak'gik, so I really like all the references they make back to Blood Omen, and even the Blood Omen 2 references, since I actually like that game. The problem is that as you build on it, you're going to want to include your own things, but it's hard to say if these original things actually fit. It's really not a position I envy.
I mean, just look at all the theories about how the series could continue. There's an infinite variety of ideas, and quite a few make up new things for the story, just as Soul Reaver 2 introduced the Ancient Vampires and Hylden, which there were no sign of in Soul Reaver.
This also all just reminds me of when Blood Omen went to Soul Reaver, and all the problems there. People involved with Blood Omen only and some fans of Blood Omen despised how Soul Reaver handled the continuation of the setting, and really, we who stuck with the series all these years, fans of the series up to Defiance are going through the same sort of thing. I'm really not sure what to think of it. I love that Cabuco is involved, but I really wish that we could get more of the people involved with the series from Soul Reaver on involved, and that we could get some sort of new single player adventure game.
And about the potential for a single player game, I think that Nosgoth proves just how much variety can be had from this setting. I remember that most people didn't seem to like the idea of playing as a human in a Legacy of Kain game, but I think that the human classes show the potential there. And of course the Vampire classes show a lot of potential. Personally, I would love a game where I play as some Vampire using a combination of the Summoner and Deceiver abilities.

I guess to sum it up, I'm concerned about where Nosgoth is headed, but I still think that the people making the game have good intentions at the very least. I'm really hoping this won't become something we look back at years from now and think of as "It could have been good but...."

Vampmaster
26th Oct 2015, 07:46
I'd love to see more Soul Reaver alum involved! What are Arnold Ayala, Boyd Lake and Seth Carus up to these days?

Heretic_13
26th Oct 2015, 09:02
We are all veterans :) most of the players nowdays are younger than "Soul Reaver", or were really young, when game was relased. How they suppose to tremember it?
And thats the thing- put yourself in the shoes of developer. You have on one hand an "old, grumpy" fans like me, ranting on how we`d like new LOK game, or reboot of old ones with new technology, on the other are guys completly new to the lore, with eyes wide open, when they hear about it. "Backstory, what backstory?".
And try to balance it- too much colours and too much of a "spices", all kind of "new and improved" things like skins, weapons, shiny effects and stuff, and we "old ones" will back away, too less- new ones will run off to new "Call of Duty", and we won`t get any kind of new game in LOK settings, because nobody "new" will care, and no money for developers
I`m not defending everything, that was done to the game- weapons, or claws covered in shiny effects or useless skins "for milking players". I don`t like it, but i think we all do understand why it is implemented, don`t we? And if "Nosgoth" will do poorly, we may not get another game. Think, we waited 10 years for it

Vampmaster
26th Oct 2015, 09:58
We are all veterans :) most of the players nowdays are younger than "Soul Reaver", or were really young, when game was relased. How they suppose to tremember it?
And thats the thing- put yourself in the shoes of developer. You have on one hand an "old, grumpy" fans like me, ranting on how we`d like new LOK game, or reboot of old ones with new technology, on the other are guys completly new to the lore, with eyes wide open, when they hear about it. "Backstory, what backstory?".
And try to balance it- too much colours and too much of a "spices", all kind of "new and improved" things like skins, weapons, shiny effects and stuff, and we "old ones" will back away, too less- new ones will run off to new "Call of Duty", and we won`t get any kind of new game in LOK settings, because nobody "new" will care, and no money for developers
I`m not defending everything, that was done to the game- weapons, or claws covered in shiny effects or useless skins "for milking players". I don`t like it, but i think we all do understand why it is implemented, don`t we? And if "Nosgoth" will do poorly, we may not get another game. Think, we waited 10 years for it

When I said "alum", I was referring to the original team who came up with the ideas for SR1 in the first place. Or course there are plenty of old players. I was 16 in 1999 when I first played Soul Reaver and am 32 now.

I'm not defending everything either. I think the glowing skins are way over the top and unimaginative because they're just painted on top of existing skins. I also think they went the wrong way with the Turelim by making removing the ears from the fledglings altogether and making them all much fatter and dumber looking than their devolved bretheren in SR1 and they all look too identical, which they shouldn't need to in a game where you have lots of skins. The Dumahim have lost most of their samurai influences from SR1 and the blood starved Razielim look too insectoid when that was Zephon's thing. I would like to see some of that stuff incorporated in new skins if possible; Samouri inspired Dumahim, partially recovered Razielim where they have more human faces and majestic looking armor, and maybe some semi-evolved Turelim with the slimmer frame of the evolved version, but with ears like pre-evolved Turel from the GlyphX SR1 intro.

The glowing hands though (just the hands), only take up a small fraction of the screen. They're not the big explosions people are making them out to be and IMO, they are no worse than the demons and stuff in SR2/Defiance.

-Shiro-
26th Oct 2015, 11:35
(...) the blood starved Razielim look too insectoid when that was Zephon's thing.

Surprised you changed your mind. But I agree, of course ;)


I would like to see some of that stuff incorporated in new skins if possible; Samouri inspired Dumahim, partially recovered Razielim where they have more human faces and majestic looking armor, and maybe some semi-evolved Turelim with the slimmer frame of the evolved version, but with ears like pre-evolved Turel from the GlyphX SR1 intro.

We could see something like this happen one day... in... gambling chests ?! :(


And if "Nosgoth" will do poorly, we may not get another game. Think, we waited 10 years for it

Nosgoth can be a way to check what players want, but I think it wouldn't get the same type of population, so Nosgoth doing bad wouldn't be a reliable observation for a new single player game potential.

I think it's maybe not a good idea to create another game though. I mean, think about it... 'Quality control' in gaming industry nowadays is killing precisely what's the most important thing in a game such as Soul Reaver : creativity. And to be really creative, you must take risks (don't forget that DS have been cancelled because "Square Enix feared it would miss sales targets").

We could get a bland universe/protagonist with some greasy and anecdotical references, or some hero with Nathan Drake's-like stereotypical american face (what happened with Dead Sun, imo). It's the Watch Dog effect.

And about creativity here... We can't base the game only on existing things (in SR). We need innovation, but as long as the dev's keep the same spirit. Unfortunately, these skins aren't really faithful to the lore...

I don't understand, because they did an incredible job with the deceiver skins, for example.

Vampmaster
26th Oct 2015, 11:54
Surprised you changed your mind. But I agree, of course ;)



We could see something like this happen one day... in... gambling chests ?! :(

Changed my mind? What I meant before was that while the chitin-like skin can be explained as being related to how Kain has that sort of thing for his own skin and hence technically makes sense from that perspective, I personally would have made them look less insect-like. The lore is sound, but at the same time, the visuals aren't quite what I think they should be. They're tolerable, but I'd still want any new skins to try to get away from that look. If they're going to do chitin, maybe do it like an exaggerated version of what Kain has.

I've had enough of the chests. The only way I'd put up with more is if you were guaranteed a skin and the only randomness was with regard to which skin you get. There needs to be new ways to earn skins. I proposed trading in your expired boosters or something.

-Shiro-
26th Oct 2015, 12:11
Changed my mind?

My bad, I thought you were defending the way they evolved in some other threads.


I've had enough of the chests. The only way I'd put up with more is if you were guaranteed a skin and the only randomness was with regard to which skin you get. There needs to be new ways to earn skins. I proposed trading in your expired boosters or something.

Ah, these chests... :rolleyes: I've been discussing a lot about it recently.
What do you mean, trading your expired boosters ? Can you develop ?

Vampmaster
26th Oct 2015, 12:16
My bad, I thought you were defending the way they evolved in some other threads.



Ah, these chests... :rolleyes: I've been discussing a lot about it recently.
What do you mean, trading your expired boosters ? Can you develop ?

Well, I'm constantly getting boosters from daily rewards and more often than not, they're the 25% type that I rarely use. Or at least receive them faster than I can use. And they show up in those damn chests all the time. I'd like to, every time I accumulate 10 or so, take them to the forge and exchange them for a unique skin or something.

Ygdrasel
26th Oct 2015, 21:27
I still think that the people making the game have good intentions at the very least.

I'm sure they have fine intentions. The problem is that the people above them don't, and so all of those good intentions and those who have them will be spoiled.

Still waiting to hear who this 'Matriarch of the Islands' is...
If the auric skins are indeed akin to glyph armor, might it be the Seer? We never do see her conclusively dead and where she aided Kain to prevent a Hylden-led genocide, she may be aiding humans in preventing a vampire-led one now.

Lord_Aevum
26th Oct 2015, 22:56
Still waiting to hear who this 'Matriarch of the Islands' is...
If the auric skins are indeed akin to glyph armor, might it be the Seer? We never do see her conclusively dead and where she aided Kain to prevent a Hylden-led genocide, she may be aiding humans in preventing a vampire-led one now.

It's a piece of flavour text, is who it is.

CountEyokir
27th Oct 2015, 00:14
It's a piece of flavour text, is who it is.

Well that ain't sufficient for an explanation. If they wanna make up new lore they should actually do it justice. God you know, if we're complaining about the SE higher ups putting pressure on the development team to make these lazy glowy additions - just imagine if this game was being run by AE!

Lord_Aevum
27th Oct 2015, 00:30
Well that ain't sufficient for an explanation. If they wanna make up new lore they should actually do it justice. God you know, if we're complaining about the SE higher ups putting pressure on the development team to make these lazy glowy additions - just imagine if this game was being run by AE!

All I mean to say is, I wouldn't go digging for a deep backstory and explanation behind things like this. I think some of these proper nouns are just thrown in there in an effort to add texture without any kind of grand game plan in mind. It's not the way Legacy of Kain was made or handled, but this isn't a Legacy of Kain game. You have to kind of take it or leave it, to an extent.

Ygdrasel
27th Oct 2015, 07:15
It's a piece of flavour text, is who it is.

I am irritably aware of that. But I find it more satiating to try and fit it into something more even if the people who wrote it don't plan to do so. But this thread is about the aesthetic so I'll let it stay on that path.

Heretic_13
27th Oct 2015, 07:21
When I said "alum", I was referring to the original team who came up with the ideas for SR1 in the first place. Or course there are plenty of old players. I was 16 in 1999 when I first played Soul Reaver and am 32 now.

I'm not defending everything either. I think the glowing skins are way over the top and unimaginative because they're just painted on top of existing skins. I also think they went the wrong way with the Turelim by making removing the ears from the fledglings altogether and making them all much fatter and dumber looking than their devolved bretheren in SR1 and they all look too identical, which they shouldn't need to in a game where you have lots of skins. The Dumahim have lost most of their samurai influences from SR1 and the blood starved Razielim look too insectoid when that was Zephon's thing. I would like to see some of that stuff incorporated in new skins if possible; Samouri inspired Dumahim, partially recovered Razielim where they have more human faces and majestic looking armor, and maybe some semi-evolved Turelim with the slimmer frame of the evolved version, but with ears like pre-evolved Turel from the GlyphX SR1 intro.

The glowing hands though (just the hands), only take up a small fraction of the screen. They're not the big explosions people are making them out to be and IMO, they are no worse than the demons and stuff in SR2/Defiance.

Well, when i first heard of "Nosgoth" i pictured Dumahim, Turelim and co. in thier state from "Soul Reaver". Personally I`d love to fight with this ugly, armoured beasts with long tongue, or fire telekinetic projectile. But then i saw Reaver climbing a wall and i gave up. From the very begining i didn`t allow myself to have lots of hope for this game
Turelim look like a bunch of dumb brutes, while we know they are engineers and powerfull vampires tasked with defending key positions
As for Dumahim- i`d love to see them in this black armour- this mix between east and west medieval plates
You got Razielim covered- nothing to add
Zephonim is pretty good as it is, but more of insect look, mor chitin
Melchiahim... There is no other clan that i hate more than this- look wise. They look like spawn of mummy and zombie. I liked thier ugly, ghulish, nosferatu form from "Soul Reaver" far better. I understand, that developers wanted them to look, like they are held together by glue and duck tape, and give vampires female character, but for the love of...
Maybe different approach- vampires don`t look like they suppose to :P

CountEyokir
27th Oct 2015, 08:27
The degrading of the visual style of Nosgoth into common online particle and glow mess is a persistent problem. Its just looking less and less unique and less and less effort is being put into new artistic additions, reskins and turning up the bloom. Like I said before, I could do that on Second Life in five minutes if I wanted. I got a good look at one of the Auric skins in battle yesterday. I'm sorry to say they're actually pretty poor in quality and makes following the human so much easier when you need to pick him off. Don't bother getting them, they're not worth it.

Ysanoire
27th Oct 2015, 12:57
I don't mind the lights.

I didn't think the marked skins were even particularly glowy. The auric skins are the only ones I think look bad, and the lights are unnecessary on those, but otherwise I like most of the effects.

CountEyokir
27th Oct 2015, 14:52
I don't mind the lights.

I didn't think the marked skins were even particularly glowy. The auric skins are the only ones I think look bad, and the lights are unnecessary on those, but otherwise I like most of the effects.

I'm not 100% opposed to lights, even in skins. But it would be one thing if these Auric skins were new model skins and there was a detailed plot reason as to why they do what they do. But they're not. They're cheap, easily produced recolours. Typical Free-to-play recolour fodder and are terribly ugly. I have the same problem with that golden Founders Reaver skin. A recolour that looks tacky as all hell. Serious Nosgoth, stop it with tacky recolours, especially if you just add a bloom effect onto it.

Heretic_13
28th Oct 2015, 06:27
What we all want to avoid- i think- is descendant of Legacy of Kain to become something akin to common mmorpg mixed with fps. I know, that developers need money, otherwise this game will die, but i think they have wrong approach
What we need is not new skins, gear, or abilities- vampires are overpowered as it is, and some human abilities are just plain not fair, instead of tactical approach, all we do is wait for the other side to use up thier ability before us, so we could pounce, or blow them up- what we need are new fun game modes, new game mechanics. Not some leagues, that are basically the same thing as simple death match, but with prizes. Something that require other things than just killing each other. Now all we have is very chaotic skirmish, that looks pretty funny(and sometimes frustrating) from the side. I once proposed friendly fire, that would slow thing down and force players to think, but that is not only option. List of simple commands "stay", "attack", "cover me", "help!" or wathever. Simple leaning from the behind a wall, and kneeling. There is a lot of things, developers could do

lucinvampire
28th Oct 2015, 14:09
I'm not 100% opposed to lights, even in skins. But it would be one thing if these Auric skins were new model skins and there was a detailed plot reason as to why they do what they do. But they're not. They're cheap, easily produced recolours. Typical Free-to-play recolour fodder and are terribly ugly. I have the same problem with that golden Founders Reaver skin. A recolour that looks tacky as all hell. Serious Nosgoth, stop it with tacky recolours, especially if you just add a bloom effect onto it.

See I’m ok with re-colours, some of them are nicer than the originals or as nice (like Summoner), but I’m just not ok with them glowing for no reason, maybe a little bit of glow in the game (skins/weapons) would be semi-acceptable with a reason/lore explanation and being ultra-rare but as they are it’s too much it's like what the!...in your face!

-Shiro-
28th Oct 2015, 14:23
See I’m ok with re-colours, some of them are nicer than the originals or as nice (like Summoner), but I’m just not ok with them glowing for no reason, maybe a little bit of glow in the game (skins/weapons) would be semi-acceptable with a reason/lore explanation and being ultra-rare but as they are it’s too much it's like what the!...in your face!

Precisely. But on the other hand, I played against a disco-scout today, and was able to spot him directly from the other side of the map, which is nice.

Heretic_13
29th Oct 2015, 06:26
Precisely. But on the other hand, I played against a disco-scout today, and was able to spot him directly from the other side of the map, which is nice.

Which is stupid of developers to not predict this

lucinvampire
29th Oct 2015, 13:39
Precisely. But on the other hand, I played against a disco-scout today, and was able to spot him directly from the other side of the map, which is nice.

:vlol: I can't stop laughing at this...priceless!

RainaAudron
29th Oct 2015, 13:55
"Disco-scout" got me too! xDD

CountEyokir
29th Oct 2015, 14:21
And thus my point is proven. Too much light all around. I think we're all in agreement on this point. I await the dev response

ButtCrusher
29th Oct 2015, 16:22
Some of effects are fine, and some fine for one side. Deceiver with toxic effect are fine, but flies become real annoying with scout bow.
All 'rave' effects is a handicap. It should be reduced. Hiding is very important part of gameplay.

GenFeelGood
29th Oct 2015, 17:12
It wouldn't be so bad if they were more than cosmetic, if they offered some kind of effect.


*Fire slightly increases attack damage.
*Frost momentarily slows the opposition's movement speed.
*Shadow momentarily shrouds the opposition's vision.
- and so on

Vampmaster
29th Oct 2015, 17:15
How about filling all the levels with fog and save a ton of memory/processing for the stuff you can't see.
http://legacyofkain.wikia.com/wiki/File:SR2-DemonHunters-Surround.png

It feels kind of OTT to only be able to see a few metres in front of you like that, but I guess it wouldn't be that bad if people really wanted it. I suppose it could always be turned off in custom games or a mode just in there just for freely viewing the level outside of gameplay. It would need a viewing feature like that to keep the environment art from going unappreciated.

ButtCrusher
30th Oct 2015, 02:29
Electric effect on tyrant's hands looks like two disco balls. It fits fine with marked skin, i have enrage tyrant build with this which i never use.