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View Full Version : Patch Notes – 15th October 2015 - League Improvements- New Weapons, Skins & Abilities



Oghamsmith
15th Oct 2015, 13:46
http://i.imgur.com/72oAsky.jpg?1
Welcome one and all,

Today’s update centres around League improvements, bug fixes, some performance improvements; and a new Chest with a whole world of wonder inside. We hope these changes, make your Vampire & Human hunting expeditions even more fun.

League Update
League matches now launch directly into the game once a match has been found. You are no longer brought to the lobby while searching for the remaining players for a League match. We have done this to ensure a fairer matchmaking process for all players involved, which should lead to better games overall.

The Forfeit system has also received some loving care and attention. It should now trigger correctly when a single individual is not present. It will also penalize those who looked to abuse the system by using odd leaving/reconnecting timings.


Treasure of the Lost Chests: New Skins & New Weapons Inbound!
Rumour has it that a brace of never before seen chests are turning up around Nosgoth at random. Contained within is a veritable treasure trove of war waging gear. Whether you’re looking for new Human armour crafted from the finest materials or weapons and Vampire abilities, these Chests are said to have you covered.

Treasure of the Lost
Found on the field of combat, the Treasure of the Lost Chests can contain loot for both Human or Vampire-kind. These Chests contain a 7 Day Booster or drop one of the following:

Treasures of the Lost weapons and special attacks including:

Radiance, Thunder's Call, Righteous Fury, Lustrous Gaze and Gleaming Edge

Arcane & Mysterious Human weapons & Vampire special attacks
Uncanny Human weapons & Vampire special attacks

Exalted Treasure of the Lost
Only a small number of these have been found across the land, and they’ve quickly made their way via merchants to the store. The merchants brag that these chests only contain the best gear:

The New & Exclusive Auric Human Skins
Treasures of the Lost weapons and special attacks including:

Radiance, Thunder's Call, Righteous Fury, Lustrous Gaze, Gleaming Edge

Arcane & Mysterious Human weapons & Vampire special attacks


Bug Fixes and Improvements

Provance and Valeholm have received some more runic imprints, making the run more smoothly across a wider array of hardware
Bulwark now has a height limit, meaning it’ll no longer stop Sentinel’s way up in the sky, dead in their tracks
The Summoner’s Abyssal Bolt ability now applies its damage over time effect correctly upon landing a direct hit
Vampires have become more prudent in their observances. Humans should no longer be able to infiltrate their way onto the Vampire team
Minor improvements to some Human poses in the game menu
The Tutorial Reward screen will no longer display at the end of random matches
Hunter Acheivement “Get over here” has been fixed, and can now be completed
Periodic bouts of unintended player invisibility should not occur anymore
Melee icons for both Human and Vampire attacks should now display on the kill screen
Quitting from the Loadout screen had a small chance of crashing the game. This is no longer the case.
VFX now display correctly on the Scout’s weapons
The “Found potential server'' death spiral has been eviscerated and should no longer occur.
Ability videos for Bulwark and Deathly Shield have been added to the game


Known Issues
These are issues that have been found and are on our bug crushing list, but were deemed not worth delaying a game update for. We know you guys are always hungry for as many updates as you can get.

League - The amount of points lost or gained in the first qualification match may display as being incredibly big or small. This is just a display issue. Your actual placement calculation remains unaffected.
League – On the rare occasion, you might see negative League Points being allocated to you despite winning the game. This is purely a display issue. You are not receiving negative points for the match.
League – The end of match League tab may sometimes appear empty

xeno2k
15th Oct 2015, 14:05
One critical question, does this also prevent players from disconnecting in the beginning of the game and coming back with the message Unbalanced match, this match won't count and everyone goes back to the lobby? Because people can still dodge that way and it's really annoying, all that wasted time.

ZittoN_
15th Oct 2015, 14:12
mmm i like when we add braaaaand new skins.. aka change and add a few colors on the skins we already have.

MasterShuriko
15th Oct 2015, 14:23
are these things fixed now? "the system that should detect uneven teams at startup doesnt function 100%

The system that should detect if the ENTIRE enemy team left isnt working at all, so were forced to wait until the round / match is over depending on when it happened." ???

Louves
15th Oct 2015, 14:25
Treasure of the Lost
Found on the field of combat, the Treasure of the Lost Chests can contain loot for both Human or Vampire-kind. These Chests contain a 7 Day Booster and drop one of the following:

Treasures of the Lost weapons and special attacks including:

Radiance, Thunder's Call, Righteous Fury, Lustrous Gaze and Gleaming Edge

Arcane & Mysterious Human weapons & Vampire special attacks
Uncanny Human weapons & Vampire special attacks


I would prefer a chest without uncanny items instead of receiving more boosters that clutter up my inventory.



Exalted Treasure of the Lost
Only a small number of these have been found across the land, and they’ve quickly made their way via merchants to the store. The merchants brag that these chests only contain the best gear:

The Brand New & Exclusive Auric Human Skins
Treasures of the Lost weapons and special attacks including:

Radiance, Thunder's Call, Righteous Fury, Lustrous Gaze, Gleaming Edge

Arcane & Mysterious Human weapons & Vampire special attacks


I won't buy a exalted chest 'cause I don't want to waste 1k runestones on arcane & mysterious items. Get those out of the chests.

ApollosBow
15th Oct 2015, 14:47
Vampires have become more prudent in their observances. Humans should no longer be able to infiltrate their way onto the Vampire team



Love the humor in this one lol


Also the only thing stopping anyone from enjoying the new chests is the arcane and mystery items in the chests, honestly why not just remove them at this point, its getting old and appears to not be accepted by the community after all this time.

AntiqueGod
15th Oct 2015, 14:48
More images please, i want to see exotics items for vampires
Will you add chest with new vampire skins?

-Shiro-
15th Oct 2015, 15:38
Please, just get rid of this gambling thing. Such a nice work corrupted by a wrong and unacceptable commercial tactic...

Vampmaster
15th Oct 2015, 15:42
More images please, i want to see exotics items for vampires
Will you add chest with new vampire skins?

+1

Also it would be really great to get some entirely new vampire meshes like you did last time with the Exalted humans. If that's not possible this time, then at least theme them around the clan's flag colours and symbols. How about basing one of the recolours around the Turelim Platemail? I think it's the Tyrant's most unique (non-evolved) skin so far.

Oghamsmith
15th Oct 2015, 15:58
One critical question, does this also prevent players from disconnecting in the beginning of the game and coming back with the message Unbalanced match, this match won't count and everyone goes back to the lobby? Because people can still dodge that way and it's really annoying, all that wasted time.
It does indeed, thanks for asking the Q :)!


mmm i like when we add braaaaand new skins.. aka change and add a few colors on the skins we already have.
The effects on the new skins are pretty cool, it's hard to capture that in a static image. Nonetheless, the verbage has been toned down a tad.


are these things fixed now? "the system that should detect uneven teams at startup doesnt function 100%

The system that should detect if the ENTIRE enemy team left isnt working at all, so were forced to wait until the round / match is over depending on when it happened." ???
Improvements have been made to the Forfeit system yes. There still might be edge cases which cause issues, we're looking to track them down during the beta.

The Forfeit system was designed to allow players to get out of immediately unbalanced matches right out of the gate. It wasn't designed to give a win to the team who didn't have a leaver. As a result, in your second scenario, the remaining team isn't actually supposed to receive a win. Those would be easy/unfair wins.



I would prefer a chest without uncanny items instead of receiving more boosters that clutter up my inventory.


I won't buy a exalted chest 'cause I don't want to waste 1k runestones on arcane & mysterious items. Get those out of the chests.
Noted, and thanks for the feedback. With that said we will be sticking with the setup as it is for the foreseeable future.


Love the humor in this one lol
Glad you liked it :)


More images please, i want to see exotics items for vampires
Will you add chest with new vampire skins?
I'm working on getting an article online with more screenies :).

As far as skins go, it's Human skins only at the moment.

riccetto80
15th Oct 2015, 15:59
Another patch internally tested 5 minuts:

http://i.imgur.com/GkYpddX.jpg
http://i.imgur.com/GkYpddX.jpg

we load map, no one can click "play" no one can spawn in game.

gg.

not only, 4 game "play" so far, in 2 i had error "authentication failed", on the screen during the search for a ranked match and when i click ok i back to mode selection, only 1 match actually worded (at least we won lol)...

fifth match worked but a russian i guess was insult everybody with voice in game and play like **** intentionally and destroy the fun to all team.

done testing the new patch for now, lol

Louves
15th Oct 2015, 16:06
Noted, and thanks for the feedback. With that said we will be sticking with the setup as it is for the foreseeable future.


Thank you, much appreciated.

Dron1508
15th Oct 2015, 16:06
It does indeed, thanks for asking the Q :)!
I'm working on getting an article online with more screenies :).

Please, share hi-res OP pic. It's too great not to be here (and also, can we see some of that murderous exotics?).

Vampmaster
15th Oct 2015, 16:18
@Oghamsmith, you recently stated the series 1 chests would get a reduce in price when the new ones come out. Is this still the case?

AntiqueGod
15th Oct 2015, 16:20
No recolours pls no just no

Arydious
15th Oct 2015, 16:34
Well the patch notes are good, great job preventing lobby dodgers.

I agree 100% with Louves, I know many who wont waste a cent on those chest cause, there is nothing worse then getting Arcane spliiter hatches for 1000 runestones, sorry just no. They should be something nice, no matter what it should be something cool, maybe with a skin being like 25% chance or something.

Next, the patch has made all matches extremely RNG based, the lag and rubber banding right now is really ridiculous.

Otherwise, the patch notes are good

Oghamsmith
15th Oct 2015, 16:41
Thanks for the feedback everyone. We're looking into the odd matchmaking behavior atm.

Please give us the server name for any servers you experience issues on.


@Oghamsmith, you recently stated the series 1 chests would get a reduce in price when the new ones come out. Is this still the case?
This was before my time here and I haven't heard anything about it. Can you point me toward that statement?


Just jumped into a private match to inspect the changes to the maps, but no. I cannot spawn. The PLAY button was greyed out and after the auto-spawn timer I was stuck in the empty spawn screen.
Hope that gets fixed before ESL on Sunday.



Thanks for the report. Purely for testing purposes, can you wait in the server for a couple of minutes to see if the play button becomes functional within that time?

Shikei001
15th Oct 2015, 16:46
Thanks for the report. Purely for testing purposes, can you wait in the server for a couple of minutes to see if the play button becomes functional within that time?

Just had this bug too, it was in a League match and only one player could spawn..
I waited like 3 min and left then (-4 penalty).
No rejoin option, but I was also not banned... I could immediately search for another game...

Vampmaster
15th Oct 2015, 16:48
was before my time here and I haven't heard anything about it. Can you point me toward that statement?

It was here, but I guess it must have meant drop rate rather than price.
http://www.nosgoth.com/blog/nosgoth-state-of-play-september-2015

kLauE187
15th Oct 2015, 16:50
this patch proves once again that there's no QA at all. never saw such a crazy dsync before. EU30xxxx. the warping/teleporting which wasnt nearly as bad as this the patch before was on EU30xxxx too. Maybe should check into them.

Sasha_Vykos
15th Oct 2015, 16:55
wow.. 3 games out of 5 were COMPLETELY unplayable. Not lag or so.. unplayable. Teleporting everywhere and pathetic amount of lag. Plus we got a random desync, "authentication failed" 3 times and I couldn't spawn 1 time. That's just unbealivable.

Oghamsmith
15th Oct 2015, 17:03
Thanks for the reports folks. If you run into issues, please grab the name of the server and let us know. We're looking to grab the logs and delve deep into them.


It was here, but I guess it must have meant drop rate rather than price.
http://www.nosgoth.com/blog/nosgoth-state-of-play-september-2015

That is indeed the case, drop rates for other chests need to reduce in order to make space for the new chests


this patch proves once again that there's no QA at all. never saw such a crazy dsync before.

You can choose to believe that if you wish. That's not the case though, global networking is not an easy thing to replicate inside of an office. Plenty of testing does take place, but it's almost impossible to test for every scenario.

riccetto80
15th Oct 2015, 17:07
i notice too a generalized lag increase after this patch

TheDreamcrusher
15th Oct 2015, 17:16
Slot-machine chests are poor game design. Stop emulating Blizzard Entertainment.

riccetto80
15th Oct 2015, 17:24
are not poor design, they work, some people will spend much more because of the slot machine mecanism.

too bad this is a game and we have also kids playing, is bad to apply this mechanism when is about a game and younger audience too.

riccetto80
15th Oct 2015, 17:36
Nosgoth is rated 18+. All guidance indicates that children should not be playing.

Ok, is technically legal (even if we know they are for sure minor play nosgoth right now, technically is someone else fault, ok get it), but is not moral exploit this mechanism, some people develop a dependence and can trow away money without think rationally.

AntiqueGod
15th Oct 2015, 17:45
Chests are love, chests are life

CountEyokir
15th Oct 2015, 17:56
*reading a brief mention of 'Matriarch of the Islands' in the background lore of these glowy skins. Puzzled, he rummages in the old lore trying to find a mention. Unable to find one he tries to search for one in anything new lore updates. Nothing to be seen. Finally in bafflement he turns to Square Enix and asks;* .....who?!

Kulbinator
15th Oct 2015, 18:02
Great, let's just bring more gambling into the game. Reminds me of Gamersfirst and their business strategy in APB. Nice copy n paste guys, clap clap...(Atleast delete the boosters out of those pricey chests if u want to get people buying them. They feel like an insult winning, if u dropped that amount of cash on a chest)

SirRudyMan
15th Oct 2015, 18:36
League Update
League matches now launch directly into the game once a match has been found. You are no longer brought to the lobby while searching for the remaining players for a League match. We have done this to ensure a fairer matchmaking process for all players involved, which should lead to better games overall.


I'm OK with removing the lobby, but not at this stage, the current matchmaking system isn't ready for it yet. It'll just throw you in a potato team against 4 Eternal players.

Fix the matchmaking system first before removing the lobby! :mad2:

ceppy_
15th Oct 2015, 21:20
The reason why I dodge lobbies is because I do not want to have a 132 ping on damn EU servers. Can you please for the love of god clump all EAST players into ONLY NA matches? Let EU players play EU, and let NA players play NA. I hate rubberbanding the whole damn game and lose because of a garbage ping. It really is frustrating. Now we don't even know where we are queueing because we cannot see the server location. THANKS ALOT.

xeno2k
15th Oct 2015, 21:50
The reason why I dodge lobbies is because I do not want to have a 132 ping on damn EU servers. Can you please for the love of god clump all EAST players into ONLY NA matches? Let EU players play EU, and let NA players play NA. I hate rubberbanding the whole damn game and lose because of a garbage ping. It really is frustrating. Now we don't even know where we are queueing because we cannot see the server location. THANKS ALOT.

Out of all people, you're the one to always complain about ping issues, eventhough you have the best internet of all nosgoth players. Not to mention Talespin plays ESL with a 120 ping and never seems to wimp about it, also you want NA only server, good luck finding matches during daytime (European). 80% of the playerbase is probably EU.

-Shiro-
15th Oct 2015, 23:09
I must say the previous state of Bulwark was fairly sufficient. Now knocking-out sentinels and tyrants... Really ? Each time a vanguard is around and slightly reactive : abducting sent is dead. And unlike the warbow, this is totally a no-skill ability.

TheDreamcrusher
15th Oct 2015, 23:44
are not poor design, they work, some people will spend much more because of the slot machine mecanism.

too bad this is a game and we have also kids playing, is bad to apply this mechanism when is about a game and younger audience too.

No, it's poor game design. It's good business design for money grabbers. Why not just do away with sales and the rest of the store entirely and put everything in chests? All skins, all weapons, all boosters. Just do away with gold too. Go hog-wild.

PencileyePirate
15th Oct 2015, 23:44
Major gameplay bugs still not fixed and the only method of selecting region has been removed. Who wants to play with 140+ ping when the netcode in this game starts rubber-banding and not registering hits at ~90ms?

Balance changes to Bulwark are both bad and omitted from patch notes.

Please address the bugs that have existed for months and give ranked a region select, because this patch didn't improve anything important; it actually made the game worse.

Ysanoire
16th Oct 2015, 00:30
1. Forfeit system still bugged - I just played a game that didn't end despite being 3v4 the entire time. I'm GUESSING it's caused by the same thing as before - people leaving at 0 sec during countdown, because even when the lobby is invisible, everything else works the same.

2. On the other hand, when it does work I think it gives people too little time to reconnect. If someone experiences a crash they won't be able to relaunch the game and come back in 30 secs if only because synching everything on startup takes so much time.

[edit] I know there's no button to leave during countdown, but you can still close the game.

kLauE187
16th Oct 2015, 01:09
I must say the previous state of Bulwark was fairly sufficient. Now knocking-out sentinels and tyrants... Really ? Each time a vanguard is around and slightly reactive : abducting sent is dead. And unlike the warbow, this is totally a no-skill ability.
Also if you cancel the ability early, you can do this all the time because the cooldown is almost non-existent. It counters almost every vampire ability in the game with one simple button. It's the most broken ability which ever existed in this game with almost no counter-play...

Truckposeidon
16th Oct 2015, 02:32
Patch notes are sweet! I love the new lobby system and im glad the unbalanced match system is in place now but these chests are killing me. I love this game alot. I almost have 1000 hours and I LOVE to support you guys. I buy chests knowing that I gamble but this is ridiculous.

I have now spent $120 on chests with no skin! I bought 20 of the Human chests from first season and I just bought 5 of the new chests. I have gotten many mysterious and arcane weapons from the chest. An occasional molten item appears and a devils night viscous cannon but NO SKIN! I guess I must just be extremely unlucky.

I do like the murderous vampire fx but still most people are looking for skins out of the chest.

$20 steam card + left over runes = 5 new chests

1. Arcane Quick Pistols
2. Thunders Call (New Scout Bow) looks the same as others
3. Mysterious Quick Pistols
4. Murderous Kidnap (cool blood fx)
5. Mysterious Storm Bow

senjuj
16th Oct 2015, 07:32
may be bulwark make as buff (like enrage, ignore pain, death shield, rousing cry, ie cannot be cancelled and full cd)

AntiqueGod
16th Oct 2015, 10:01
I must say the previous state of Bulwark was fairly sufficient. Now knocking-out sentinels and tyrants... Really ? Each time a vanguard is around and slightly reactive : abducting sent is dead. And unlike the warbow, this is totally a no-skill ability.
Hey look then devs added Vanguard in game, no one plays it in ESL or in serious game. New useless class. Okay lets give some advantage for Vanguard and buff bulwark. Now whole forums with sentinelsfanboys are starting to crying. (sentinels are still most OP class)
Now Vanguard is good enought to play him in ESL scene.
Everyone who is crying, just should learn to play its easy to counter. Just pickup deceiver with DM. Deceiver will focus Vanguard, while you can abduct anyone you want. Its all about teamplay.

Patch notes are sweet! I love the new lobby system and im glad the unbalanced match system is in place now but these chests are killing me. I love this game alot. I almost have 1000 hours and I LOVE to support you guys. I buy chests knowing that I gamble but this is ridiculous.

I have now spent $120 on chests with no skin! I bought 20 of the Human chests from first season and I just bought 5 of the new chests. I have gotten many mysterious and arcane weapons from the chest. An occasional molten item appears and a devils night viscous cannon but NO SKIN! I guess I must just be extremely unlucky.

I do like the murderous vampire fx but still most people are looking for skins out of the chest.

$20 steam card + left over runes = 5 new chests

1. Arcane Quick Pistols
2. Thunders Call (New Scout Bow) looks the same as others
3. Mysterious Quick Pistols
4. Murderous Kidnap (cool blood fx)
5. Mysterious Storm Bow

Can you please show blood fx? I wonder how it looks... devs didn't add any images in blog :(

Da_Wolv
16th Oct 2015, 10:06
this patch proves once again that there's no QA at all. never saw such a crazy dsync before. EU30xxxx. the warping/teleporting which wasnt nearly as bad as this the patch before was on EU30xxxx too. Maybe should check into them.

The changes look good enough for me to at least re-download the game and fire it up, but good you guys are testing the waters for me first, so I dont have to deal with this quality QA work before I jump in and play -.-
See you on Wednesday..maybe.

-Shiro-
16th Oct 2015, 10:35
Hey look then devs added Vanguard in game, no one plays it in ESL or in serious game. New useless class. Okay lets give some advantage for Vanguard and buff bulwark. Now whole forums with sentinelsfanboys are starting to crying. (sentinels are still most OP class)
Now Vanguard is good enought to play him in ESL scene.
Everyone who is crying, just should learn to play its easy to counter. Just pickup deceiver with DM. Deceiver will focus Vanguard, while you can abduct anyone you want. Its all about teamplay.

Hasty judgements and poor assumptions here, calm down please. Gifting the vanguard with a pure no-skill OP ability isn't the way to introduce the class into the ESL scene, and discussing that is in no way = crying...

So yes, you suggest to use DM... Indeed. Now try to explain that to people in league, for example. Teach them teamplay and reason to use DM (as you absolutely have to, to counter this ability). Good luck, let me know how it goes ; )

Anyway, an ability with only one counterpart is what I would call an OP ability : you HAVE TO get a DM deceiver in order to do something.

Louves
16th Oct 2015, 11:26
Can you please show blood fx? I wonder how it looks... devs didn't add any images in blog :(

http://i.imgur.com/kBz52hQ.jpg?1

http://i.imgur.com/KkdICtK.jpg?1

AntiqueGod
16th Oct 2015, 13:16
Hasty judgements and poor assumptions here, calm down please. Gifting the vanguard with a pure no-skill OP ability isn't the way to introduce the class into the ESL scene, and discussing that is in no way = crying...

So yes, you suggest to use DM... Indeed. Now try to explain that to people in league, for example. Teach them teamplay and reason to use DM (as you absolutely have to, to counter this ability). Good luck, let me know how it goes ; )

Anyway, an ability with only one counterpart is what I would call an OP ability : you HAVE TO get a DM deceiver in order to do something.
So lets go boya, now we are going to talk "no-skill abilities". Do you realise Nosgoth have a lot of no-skill abilities? You can even play with your gamepad like a console peasant.
Pounce? Hold right mouse buttom and release, no need even to aim.
Dominate Mind? Hold right mouse buttom, BOOM you got him.
Summon stalkers? Press one buttom, boom you have two minions. Really high skill ability.
I will stop here, because only high skill abilities are charge/marathon, abduct/kidnap, leap attack.
Others abilities are easy, casual and was designed like for consoles.
And about leagues, i dont really care. Solo leagues will always be cancer. Its not worth to even try tell your teammates what to do, because they will instantly start rage.
I care only about team leagues, solo leagues are just for fun and farming occult items at this moment. Just like casual TDM.



http://i.imgur.com/kBz52hQ.jpg?1

http://i.imgur.com/KkdICtK.jpg?1
Thanks man! I guess its okay, what kind of sound does it make? :D

-Shiro-
16th Oct 2015, 14:26
So lets go boya, now we are going to talk "no-skill abilities". Do you realise Nosgoth have a lot of no-skill abilities? You can even play with your gamepad like a console peasant.
Pounce? Hold right mouse buttom and release, no need even to aim.
Dominate Mind? Hold right mouse buttom, BOOM you got him.
Summon stalkers? Press one buttom, boom you have two minions. Really high skill ability.
I will stop here, because only high skill abilities are charge/marathon, abduct/kidnap, leap attack.
Others abilities are easy, casual and was designed like for consoles.

If you don't see the problem to compare these abilities with bulwark that instant knock-down and cancel some 'skilled' abilities (charge/marathon, abduct/kidnap, etc...) you just talked about, it's difficult to discuss the problem with you, 'boya'.

Do minions or take-off knock down the humans ?
Is dominate mind a damage dealing ability ?
Isn't pounce/savage pounce a risky one ?

And about these, they're very circumstancial. You can play them brainlessly, or with some skills and tactic. Bulwark on the other hand is just 'press X and enjoy your team killing the vampire'. If it's legit for you, let's buff the immolation of the alchemist, so it fires immediatly and knock-down the surrounding vampires.

MasterShuriko
16th Oct 2015, 14:50
And about these, they're very circumstancial. You can play them brainlessly, or with some skills and tactic. Bulwark on the other hand is just 'press X and enjoy your team killing the vampire'. If it's legit for you, let's buff the immolation of the alchemist, so it fires immediatly and knock-down the surrounding vampires.

It should also blind the vampires and work through Buildings / walls / pits. probably be mapvide as a nuke too

kLauE187
16th Oct 2015, 16:43
Bulwark in the current state is an ability which requires almost no skill besides timing and is a free warbow aoe knockdown on every vampire in the air near you aka RIP sentinel or pounce reaver and completely overpowered if it was intended. And everyone knows what happens near 2-3 humans. You can take a sip from your coke or scratch your balls because you're dead anyway.

A good vanguard can ruin almost every ability you try to use against him with a reaction-time under 0,5s, because most vampire abilities have around this cast-time . If you cancel bulwark immediately, it goes back to a ridiculous low cooldown of about 3s. 400 area radius is almost as huge as a smoke bomb. With Indomitable talent you can cast it instant back whenever you block an attack with your shield if you cancelled it early. A shield bash after it so you can cc a vampires until they die without even dealing damage on your own if humans are close to eachother.

Atleast a warbow scout requires some aim to get the same effect on ONE target, but can be countered by deceiver or sent airstrike or if a vampire avoids to show himself and plays like a ninja. A vanguard can just press one panic-button and solve all his problems with a little bit of timing.

Counters almost every ability or vampire-loadout, and don't forget it's also an insane 50% damage-reduction which lowers the effectiveness of ranged-poke like hellstrike/haze. Also there's like no counterplay to it except choking haze(which is weak), dominate mind (which could be quite hard on a lot of positions) and things with a higher range like shockwave or wingflap (which is underpowered too).


- kLauE, Real Pubstars #1 ESL-Team Europe

TheDreamcrusher
16th Oct 2015, 19:39
And everyone knows what happens near 2-3 humans. You can take a sip from your coke or scratch your balls because you're dead anyway.

Also there's like no counterplay to it except choking haze(which is weak), dominate mind (which could be quite hard on a lot of positions) and things with a higher range like shockwave or wingflap (which is underpowered too).


lmao at the bolded. I was going to suggest that Shockwave at least works as a counter but hadn't considered Wing Flap.

Truckposeidon
16th Oct 2015, 22:04
http://i58.tinypic.com/xkob2c.png

Here is the Murderous Kidnap Blood FX on my Sent. I know the deciever was already posted but I figured I would post a pic of what it looks like on the sent. I just wish it was an abduct instead of kidnap. But nonetheless the FX are cool.

lucinvampire
16th Oct 2015, 23:29
*reading a brief mention of 'Matriarch of the Islands' in the background lore of these glowy skins. Puzzled, he rummages in the old lore trying to find a mention. Unable to find one he tries to search for one in anything new lore updates. Nothing to be seen. Finally in bafflement he turns to Square Enix and asks;* .....who?!

MuShYRoOM
17th Oct 2015, 03:32
After losing a leagues match I lost 10 points (Lost: -11; Bonus: +1)

When you quit a running match u lose -4 points (max lost?!)

Can someone explain it? I dont see the logic

vampirelucky
17th Oct 2015, 14:59
So lets go boya, now we are going to talk "no-skill abilities". Do you realise Nosgoth have a lot of no-skill abilities? You can even play with your gamepad like a console peasant.
Pounce? Hold right mouse buttom and release, no need even to aim.
Dominate Mind? Hold right mouse buttom, BOOM you got him.
Summon stalkers? Press one buttom, boom you have two minions. Really high skill ability.
I will stop here, because only high skill abilities are charge/marathon, abduct/kidnap, leap attack.
Others abilities are easy, casual and was designed like for consoles.
And about leagues, i dont really care. Solo leagues will always be cancer. Its not worth to even try tell your teammates what to do, because they will instantly start rage.
I care only about team leagues, solo leagues are just for fun and farming occult items at this moment. Just like casual TDM.


http://i.imgur.com/kBz52hQ.jpg?1

http://i.imgur.com/KkdICtK.jpg?1
Thanks man! I guess its okay, what kind of sound does it make? :D

*wooosh* *woosh*

Firehex
17th Oct 2015, 20:46
Still no balance/meta change patches ? Okay...Instead we get more useless chests :poke:

AntiqueGod
18th Oct 2015, 00:38
After losing a leagues match I lost 10 points (Lost: -11; Bonus: +1)

When you quit a running match u lose -4 points (max lost?!)

Can someone explain it? I dont see the logic
Its only visual bug, you are not losing any points

Blackdeathteal
18th Oct 2015, 01:05
Im positive shadowstep got a silent nurf if so why .. you seem to travel a few metres at most and dead fish in the middle of the air its annoying enough to continue to play offspecs

PencileyePirate
18th Oct 2015, 01:33
Im positive shadowstep got a silent nurf if so why .. you seem to travel a few metres at most and dead fish in the middle of the air its annoying enough to continue to play offspecs

They eliminated inertia on shadow step - yet another change nobody really wanted.

MuShYRoOM
18th Oct 2015, 04:10
Its only visual bug, you are not losing any points

Unfortunately not..

I felt the same way when i saw the points allocation, but when i returned from the game I actually had 10 points less...
I already lost 5 or 6 points too which wasn't a visual bug as well.

I remember that in the previous leagues you lost 14 points for leaving a game, which was the maximum loss,
and i could imagine that the point allocation still works with maximum 14 points loss and only the leaver-penality was set to -4 points...

SirRudyMan
18th Oct 2015, 11:17
Just wanna say that the matchmaking is horrible at the moment, and removing the lobbies doesn't help one bit. Relative new players (don't wanna say Noobs) vs Eternal players... not a good balance :rolleyes:

SonixSquad
18th Oct 2015, 11:24
Im positive shadowstep got a silent nurf if so why .. you seem to travel a few metres at most and dead fish in the middle of the air its annoying enough to continue to play offspecs

They eliminated inertia on shadow step - yet another change nobody really wanted.


Yes I noticed this last night too as a regular shadowstep user. It was already easy for most good players to shoot Reavers out of the air once they finished the invincible stage of the shadowstep, now post nerf, Reavers hang in the air even longer making you a sitting duck if you aim too high. (I usually aim high so I don't leave the fight, but now that just gets me killed).

I wouldn't mind so much if they :

1> decreased startup time for shadowstep
2> allow earlier cancellation mid step
3> cooldown length varies depending on how early you cancelled
4> allow DMG buffs to affect all abilities (Spounce, Skick, Leap), not just melee.

This would result in a much more agile reaver who could use shadowstep for combat and not just a getaway trick.

riccetto80
18th Oct 2015, 13:00
Just wanna say that the matchmaking is horrible at the moment, and removing the lobbies doesn't help one bit. Relative new players (don't wanna say Noobs) vs Eternal players... not a good balance :rolleyes:

Help about lobby dodgers, no more wait 10 minuts with match almost start 20 time with people leaving last some second

Blackdeathteal
18th Oct 2015, 15:58
They eliminated inertia on shadow step - yet another change nobody really wanted.

I dont see why they are so focused on nurfing Reaver to the ground. Shadowstep wasnt something that needed a nurf Puncture on the other hand

RainaAudron
19th Oct 2015, 01:23
I noticed some fps improvements in the latest patch (finally!), but also it crashes now after every single league match again :/

EDIT: Today it stopped crashing, or crashes just sometimes.

Oghamsmith
19th Oct 2015, 17:05
Howdy everyone,

Hope you've all had a wonderful weekend. There has been much ado about the changes to Bulwark, understandably so as it does perform quite a bit differently to how it was initially intended. This is indeed a bug and we're working to address that.

As for Shadowstep, we're currently testing different scenarios, but it does indeed appear to be a bug. We're working on that too.

Wolf_the_Legend
19th Oct 2015, 17:33
before u patch that in, how is Bulwark intended to work?
(imo give it a wind up time (a delay) and guide sentinels around the area instead of knocking them down, shold be ok to slow them down ... if now a vamp enters the area, even if he see the wind up animation bevor the effect kicks in, its his own fault)


... and fyi I didn't see anyone using that skill on ESL last sunday, so Vanguard is probably still UP instead of being OP.

Oghamsmith
20th Oct 2015, 16:21
As things stand, it should divert Sentinels away from the Vanguard, slowing them down in the process but not knocking them down. Neither should it knock down Vamps off of walls.

Swrods
20th Oct 2015, 17:50
But it should still stop charging tyrants? Rethink this pls ... Imo, a direct (frontal) charge should go through bulwark. (If you don't hit him frontal, you bounce off - so similar to walls).

TheDreamcrusher
20th Oct 2015, 19:21
But it should still stop charging tyrants? Rethink this pls ... Imo, a direct (frontal) charge should go through bulwark. (If you don't hit him frontal, you bounce off - so similar to walls).

I second this.

PencileyePirate
20th Oct 2015, 20:00
But it should still stop charging tyrants? Rethink this pls ... Imo, a direct (frontal) charge should go through bulwark. (If you don't hit him frontal, you bounce off - so similar to walls).

I also agree with this.


Howdy everyone,

Hope you've all had a wonderful weekend. There has been much ado about the changes to Bulwark, understandably so as it does perform quite a bit differently to how it was initially intended. This is indeed a bug and we're working to address that.

As for Shadowstep, we're currently testing different scenarios, but it does indeed appear to be a bug. We're working on that too.

While you guys are at it ... there are some deceiver bugs (http://forums.eu.square-enix.com/showthread.php?t=170791) that have been in the game for a long while now.

Ygdrasel
20th Oct 2015, 21:58
Bulwark stopping a Charge remains ridiculous. Its "intended" use sounds fine though so hopefully that'll happen. And Shadow Step has obviously suffered...I don't use it myself but it does sound pretty lousy in whatever bugged state it's in now. Hope to see those fixed.



So lets go boya, now we are going to talk "no-skill abilities". Do you realise Nosgoth have a lot of no-skill abilities? You can even play with your gamepad like a console peasant.
Pounce? Hold right mouse buttom and release, no need even to aim.
Dominate Mind? Hold right mouse buttom, BOOM you got him.
Summon stalkers? Press one buttom, boom you have two minions. Really high skill ability.
I will stop here, because only high skill abilities are charge/marathon, abduct/kidnap, leap attack.
Others abilities are easy, casual and was designed like for consoles.

"CONSOLES ARE STUPID AND FOR PEASANTS, I PLAY ON A PC, I'M COOL!"

Yes, yes, we get it. Console players are peasants and PC players are disgusting Nazis - oops, I mean "master race". :rolleyes: Honestly, when will you people grow up...

enkaku-silence-
21st Oct 2015, 12:25
Srsly I like that the Bulwark can knock down Sentinels now and I am totally fine with it being the only thing that can stop a charging Tyrant. Yes I am playing Vanguard a lot, but I am also playing Sentinel a lot.

The problem that we are experiencing here, is the old lack of teamwork. You can easily distort a Vanguard from using Bulwark against Tyrants. You can use any AOE or Mindcontrol before charging in with a Tyrant or flying in with a Sent. Or as Sent just focus a Scout or someone else not near the Vanguard.

The amount of people not being able to use tactical thinking and rather fight on their own is too damn high!

Halpachino
21st Oct 2015, 14:04
Srsly I like that the Bulwark can knock down Sentinels now and I am totally fine with it being the only thing that can stop a charging Tyrant. Yes I am playing Vanguard a lot, but I am also playing Sentinel a lot.

The problem that we are experiencing here, is the old lack of teamwork. You can easily distort a Vanguard from using Bulwark against Tyrants. You can use any AOE or Mindcontrol before charging in with a Tyrant or flying in with a Sent. Or as Sent just focus a Scout or someone else not near the Vanguard.

The amount of people not being able to use tactical thinking and rather fight on their own is too damn high!

No the problem is its absolutely skill-less, everything else like bola,warbow and hex takes a degree of skill to land.
Not just press f to drop and stagger a senti or tyrant.
Also the devs said themselves that NOTHING should stop a charging tyrant,I would be fine with bulwark redirecting it but not stopping a tyrant dead in his tracks.

Ygdrasel
21st Oct 2015, 21:59
The amount of people not being able to use tactical thinking...

Funny you should say that. The problem many here have is that Bulwark doesn't require any tactical thinking.

I think Bulwark derailing a Kidnap or a Charge would be great. Makes it more tactical and makes Sentinel and Tyrant have to be more tactical too.

Truckposeidon
22nd Oct 2015, 16:19
I think bulwark is broken now and so is the vanguard. There has to be something that bulwark can't stop. You can't just have a class that can deflect anything and everything.

My friend used it last night when two vamps were next to a wall and they got pinned between the wall and the bulwark and couldn't move. Needless to say the vamps died.

As it stands now vanguard seems to be the go to CC class for everything and that shouldn't be a thing.

snejjjj
22nd Oct 2015, 17:22
I am queuing up/play against eternals, when i am silver. 3 weeks over and still no fix. Sad sad sad, dont release a broken code pls

/edit: vanguard op