View Full Version : MISC. Fade out objects close to the camera?

10th Nov 2014, 12:51
What do you guys think about fading out a few things that might obstruct the camera when you're too close? A couple of times I've gotten close to a tree or vegetation or something that I can walk and attack through, but not see through. It just seems annoying to me rather than something that adds depth to the gameplay. Just wondering if anyone else thinks the same.

10th Nov 2014, 18:05
also the player model should get transparent, before it fills out 1/3 or more of the screen. (could happen if you stand against a wall / objekt)