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Oghamsmith
24th Sep 2015, 13:55
https://pbs.twimg.com/media/CPrkhYfWwAE4sCo.jpg:large

Welcome one and all,

Today's update sees the introduction of a couple of brand new abilities! We hope you have a ton of fun with them, and be sure to let us know how you feel they impact the gameplay on the forum.

Feature Changes:


New Vanguard Ability - "Bulwark". Summon a storm that repels vampires and reduces damage taken by you and all nearby allies while active
New Summoner Ability - "Deathly Shield". Rip essence from nearby enemies to form a barrier to protect yourself. The more enemies hit, the stronger the barrier
Updated Summoner Ability - "Abyssal Barrier". Conjure a wall of dark magic that repels projectiles and absorbs explosive damage. You are healed a percentage of the damage blocked.



Bug Fixes:

Corrected some Leaver Penalty text issues
Fixed an issue that could cause the map overlay to get stuck
Fixed an error that could appear when rapidly opening multiple chests
Fixed a bug where you could get stuck on a static camera and be unable to spawn
Fixed an issue with the Tyrant talent "Crowd Control"
Fixed an issue with Alchemist projectiles in the Flashpoint game mode
Fixed an issue where it was possible to walk slightly, before running, while running at above 200 frames-per-second
Fixed an issue with Tyrants using Jump Attack from a high place in a level, and hitting a lower ceiling
Humans can no longer get stuck in the wagon on The Fane when dropped/thrown in by a Vampire
Fixed a collission issue with projectiles on the Provance map
Fixed an issue with the Scout's Turret ability that could fall through a rooftop in the Market area of Valeholm



Known Issues:

The reconnect button may sometimes not work after being disconnected due to a network issue
A crash may occur when quitting a match during the first loadout
Very rare, it may happen that you spawn on the wrong team (ie as a Human on the Vampire team). After dying, it will correct itself.
The Leagues tab may appear as empty when you skip through the end of match tab
The Tutorial congrats screen will appear once more after completing a match or rebooting. This is purely a UI issue.

Vampmaster
24th Sep 2015, 14:04
I was wondering when those new abilities would show up. :) Hopefully the upgrade-to-mysterious-item feature can follow soon and then work can finally start on the Rahabim class!

senjuj
24th Sep 2015, 14:08
Fixed an issue with the Tyrant talent "Crowd Control"

Fixed an issue with Tyrants using Jump Attack from a high place in a level, and hitting a lower ceiling


?????:scratch:

Arydious
24th Sep 2015, 14:27
New abilities ZOMG

Oghamsmith
24th Sep 2015, 15:01
New abilities ZOMG

Time to jump in-game and enjoy them! Nosgoth is back online, it's time to try out the Bulwark and Deathly Shield!

I'm really interesting in finding out what you think of the abilities....how they interact with the other class traits, and how they work on a team level in conjunction with multiple classes.

Firehex
24th Sep 2015, 15:41
Huray, something new in game. I hope next patch will buff old forgotten unpopular abilities like immolation and leap attack. You know, balance is important =)

AntiqueGod
24th Sep 2015, 16:04
Well, nice update.
Bulwark is really nice and now it makes Vanguard a little bit more usefull.
More fun actually.
Deathly shield is fine too.

Da_Wolv
24th Sep 2015, 16:06
My ears.
Please turn down the audio on those new abilties.
Theres seems to be 0 Drop-off on range, it just plays at full volume wherever you are.

Arydious
24th Sep 2015, 16:16
My ears.
Please turn down the audio on those new abilties.
Theres seems to be 0 Drop-off on range, it just plays at full volume wherever you are.

Yeah they are quite loud everywhere. Worth mentioning Grapple is like this too, no one complains though cause it's a quick noise.

AntiqueGod
24th Sep 2015, 16:23
Yeah i think too, too loud in my opinion

Da_Wolv
24th Sep 2015, 16:24
So?! Tyrant cant charge through Bulwark, but Sentinel can fly through and grab just fine.

Oghamsmith
24th Sep 2015, 16:34
Hey guys, thanks for the feedback so far, glad to see plenty of people enjoying the idea of new abilities.

As far as volume goes, we've just double checked and the abilities are working as intended, the volume is where we expected. Are you experiencing this issue across all maps, or is it only in certain areas on certain maps?

Any more info that you can provide will help us troubleshoot your report further.

Da_Wolv
24th Sep 2015, 16:40
If this Volume is intended, you must be deaf :D
In any case, we will all be deaf soon, on top of which it is really annoying

Psyonix_Ryan
24th Sep 2015, 17:00
Again, Da_Wolv, could you provide specific details about what is occurring?

Da_Wolv
24th Sep 2015, 17:12
Whenever a Summoner activates the ability, the sound plays incredibly loud and earpiercing. Sometimes it even just plays on one Headphone.
It drowns out all other sounds, giving me a headache. :(

Louves
24th Sep 2015, 17:12
The audio of deathly shield and bulwark is too loud, you can even hear it on the other side of the map (sometimes, not always tho). I only experienced it on Freeport (didn't play on other maps).
Also the sound of deathly shield really hurts my ears, it's far too high pitched.


So?! Tyrant cant charge through Bulwark, but Sentinel can fly through and grab just fine.

That's bothering me too. It's even worse that it's not consistent because most of the times I could still charge through Bulwark and hit the Vanguard. Other times the Tyrant stopped and the 'hitting a wall' animation played.

Oghamsmith
24th Sep 2015, 17:27
Thanks for the map specifics Louves, very much appreciated! We're still trying to reproduce it on our end. If anyone is able to capture it on video, please feel free to send a link to it our way.

Blackdeathteal
24th Sep 2015, 17:29
That Summoner skill made minion spam teams even more viable zz , this is exactly why I was suprised to see agilty nurfed to the ground so quick

Razaiim
24th Sep 2015, 17:31
So?! Tyrant cant charge through Bulwark, but Sentinel can fly through and grab just fine.

Hold up! They made something that can stop charge? I don't believe it. I'd try it out myself but school "upgraded" the laptop they gave me and now it doesn't run any game without crashing, except Bloons TD.

Da_Wolv
24th Sep 2015, 17:51
Thanks for the map specifics Louves, very much appreciated! We're still trying to reproduce it on our end. If anyone is able to capture it on video, please feel free to send a link to it our way.

I was streaming it earlier. I can try and make a highlight for you later and upload it to YT.

Zarxiel93
24th Sep 2015, 17:58
These new abilities are related to the 3 last achievments?
VA2, SA2, SA6

Zarxiel93
24th Sep 2015, 17:59
Hold up! They made something that can stop charge? I don't believe it. I'd try it out myself but school "upgraded" the laptop they gave me and now it doesn't run any game without crashing, except Bloons TD.

No, he can't, I tested later and a Turelim killed me with a Charge, so he cannot stop the Charge.

Psyonix_Ryan
24th Sep 2015, 18:12
I was streaming it earlier. I can try and make a highlight for you later and upload it to YT.
That would be great; thank you for your help.

We didn't notice any audio issues last night running on our test build, but we've let the team know the feedback.

wortelriandu
24th Sep 2015, 18:39
fix the initial crashes....

Da_Wolv
24th Sep 2015, 18:49
That would be great; thank you for your help.

We didn't notice any audio issues last night running on our test build, but we've let the team know the feedback.

Just scimmed through my recording.
Since I have TS chatter and music in the background, it is not really noticeable on the VOD.
It might actually also have to do with loss of bitrate from game to recording.

The problem with the Summoner sound in particular is not JUST the volume, but that is it also so incredibly high pitched, that it rings in the ear.

Arydious
24th Sep 2015, 19:29
One thing I thought would occur with Deathly shield, is that it would do damage. I mean it's named Deathly Shield, and the description says it ripps essence from nearby enemies.

I am a very sad panda seeing it not do any damage.

Oghamsmith
24th Sep 2015, 19:33
Just scimmed through my recording.
Since I have TS chatter and music in the background, it is not really noticeable on the VOD.
It might actually also have to do with loss of bitrate from game to recording.

The problem with the Summoner sound in particular is not JUST the volume, but that is it also so incredibly high pitched, that it rings in the ear.

Thanks for taking a look anyway mate. If you're streaming again at any stage and find a clear example of the announce, a video hightlight/timestamp is perfectly fine. No need to upload it to Youtube. Although if it is the compression, then I guess we're out of luck.

I do have a question for everyone feels the audio is a bit OTT, do you have your FX audio volume slider at, or close to, max?

Da_Wolv
24th Sep 2015, 19:52
Yes. Max, so you hear important audio cues and deceiver footsteps.
The volume is just higher in relation to anything else.

Now, on another note: The ability is actually more useful in causing chaos from lack of hearing atm, as the Abyssal barrier is clearly the superior ability. The Shield amount is too low, it can actually brak (unlike Ignore pain for instance) and there is almost no team benefit. Tyrants can actually use their huge hitbox to tank bolas and block scouts LOS while in Ignore Pain.

Wolf_the_Legend
24th Sep 2015, 21:39
https://youtu.be/h5l4Rt4Ol7M?t=26s

your welcome

GenFeelGood
25th Sep 2015, 02:27
I am loving Bulwark, please don't nerf it any time soon.

ZittoN_
25th Sep 2015, 06:13
So why does it stop Tyrant Charge/marathon but not jump pounces from reaver or abduct/kidnap? ain't that a form of close contact/melee stuffs as well, if that storm thinigy is supposed to block out why don't pounce abduct etc get stopped ? why can that go through the shield but not charge? I understand that the other abilities like shockwave/haze/puncture can do it and hellstrike, because its long range stuffs.

Da_Wolv
25th Sep 2015, 07:28
So why does it stop Tyrant Charge/marathon but not jump pounces from reaver or abduct/kidnap? ain't that a form of close contact/melee stuffs as well, if that storm thinigy is supposed to block out why don't pounce abduct etc get stopped ? why can that go through the shield but not charge? I understand that the other abilities like shockwave/haze/puncture can do it and hellstrike, because its long range stuffs.

This has been bugging me about the Vanguard in general.
When a Vanguard is blocking, only Charge/Marathon and Abduct/Kidnap should be able to move him!
(Grabbing a shield works just as well as grabbing the person, and he aint gonna stop a bullet train, like the Tyrant)
Pounces should be repelled (like a leap attack), and stagger (like Leap) , and break the shield for a second, to allow for attacks.

When using Shield Charge, the same shield effect should apply from the front! Additionally, Sentinels should be knocked out of the air if you hit the side or back, like it is now.
Shield Bash should cancel Pounces and Jump Attacks when timed correctly.
Bulwark should allow penetration by Sentinels only when they have enough speed and come from an angle above the target, not straight through at ground level. Jump attacks can land within it and cancel the ability.

This way the Vanguard becomes instantly viable even in ESL.
Having the ability to override most vampire CC will make Vampire engagements more methodical.

AntiqueGod
25th Sep 2015, 08:47
I really think with bulwark Vanguard got some chance in ESL scene. Anyway its going to be hardest class to play on tournaments.

SirRudyMan
25th Sep 2015, 09:30
Welcome one and all,

Today's update sees the introduction of a couple of brand new abilities! We hope you have a ton of fun with them, and be sure to let us know how you feel they impact the gameplay on the forum.

...


Congrats on your 1st 'Patch Notes' thread Chris! You're doing great :):thumb:



These new abilities are related to the 3 last achievments?
VA2, SA2, SA6

I was hoping that too, but the new abilities have a very different description than those of VA2, SA2, SA6, so I don't think they're related :(

I don't understand why they release new abilities over those (VA2, SA2, SA6) who already have achievements and haven't been released yet :scratch:

Oghamsmith
25th Sep 2015, 09:41
https://youtu.be/h5l4Rt4Ol7M?t=26s

your welcome

:mad2: I went rummaging for my earbuds before clicking the link. Thanks for that :P.


So why does it stop Tyrant Charge/marathon but not jump pounces from reaver or abduct/kidnap? ain't that a form of close contact/melee stuffs as well, if that storm thinigy is supposed to block out why don't pounce abduct etc get stopped ? why can that go through the shield but not charge? I understand that the other abilities like shockwave/haze/puncture can do it and hellstrike, because its long range stuffs.

It all comes down to the angle of attack. You'll need to think about your positioning and approach a little bit more tactically when looking to take on the Vanguard, and he'll need to do the same from a defensive perspective.

kLauE187
25th Sep 2015, 11:22
This has been bugging me about the Vanguard in general.
When a Vanguard is blocking, only Charge/Marathon and Abduct/Kidnap should be able to move him!
(Grabbing a shield works just as well as grabbing the person, and he aint gonna stop a bullet train, like the Tyrant)
Pounces should be repelled (like a leap attack), and stagger (like Leap) , and break the shield for a second, to allow for attacks.
Don't know why it should block a savage pounce at all. What else do you have besides your pounce? If you miss, you're pretty much a sitting duck against every good player. Pounce is useless anyway after they overnerfed agility.

This way the Vanguard becomes instantly viable even in ESL.
Alchemist is still better in almost every aspect than the Vanguard.

lucinvampire
25th Sep 2015, 14:29
Feature Changes:


New Vanguard Ability - "Bulwark". Summon a storm that repels vampires and reduces damage taken by you and all nearby allies while active
New Summoner Ability - "Deathly Shield". Rip essence from nearby enemies to form a barrier to protect yourself. The more enemies hit, the stronger the barrier



Deathly Shield – bloodly BRILLIANT :D this is a much more worth while ability for Summoner <3 (only ever find the Barrier helpful in CtB and protecting mates).

Bulwark – used it a bit, seems pretty good (need to play it more though)…once again great to have something else to change up the class a bit!



Bug Fixes:

Fixed a collission issue with projectiles on the Provance map



Did they fiddle with something on this map? or am I the only one having naff graphics on it like something has been removed? I’ll post in the bug section.



Known Issues:

Very rare, it may happen that you spawn on the wrong team (ie as a Human on the Vampire team). After dying, it will correct itself.


This would only be awesome if you spawned as a human and could hurt the other humans :p …now I want it.

Good patch, nice to see all the bug fixes! :thumb:

Rago600
26th Sep 2015, 16:18
-Pling XD is a little loud XD

Anyway i still havent found the use of Deadly Shielt it just shields, Barrier seems better , since it heals myself and shields my Team.

Bulwark is also fun ! Should not hurt me on the roof.

Ygdrasel
28th Sep 2015, 07:01
Popped onto Nosgoth on a whim today after weeks away to see the new ability update and 'perks' apparently renamed 'talents' and given much more awesome titles and effects. Haven't tried anything out yet (it's late and matchmaking was apparently so empty that it didn't even pull up a wait time) but I'm hyped.

Oghamsmith
28th Sep 2015, 10:48
It's always great to have a community veteran jump back into the game. Hope you have a blast when playing at a slightly less vampiric hour :p.

Ygdrasel
28th Sep 2015, 21:00
It's always great to have a community veteran jump back into the game. Hope you have a blast when playing at a slightly less vampiric hour :p.

Well, when I finally got into a game (queue times are still awful, especially when after 5, 10, 20 minutes (Average Wait: 1:11) it drops me into a lobby perpetually occupied by only two people...), it was indeed a blast.

Not loving Deathly Shield. It's just a more visually interesting Ignore Pain. The description made it sound like it drains enemy health to power the shield - awesome - but it doesn't as far as I can tell. If it did, and the drain amount (per human) increased with each player caught, it'd be worth something. Right now, looks cool, sounds cool, not worth much. That or replace it entirely. Melchiah's phase gift is still unexplored territory. Summoner phases out, heals a bit from the partial crossing to the Spectral.

At the least, Summon powers should still be accessible with Deathly Shield up. I get being unable to fire Abyssal Bolt/Hellstrike through the shield but why couldn't ghouls be called up just outside the shield? Or hey, it's called Deathly Shield so why not pay back absorbed damage as wounds to the enemy? Something to make it more than a reskinned Tyrant bit. The scaling defensive power based on players around just isn't worth much. If you're close enough to hit all four, they're close enough to tear you apart even through your shield.

Talents are good. Between Zephon's Ruse and my forged abilities, my Deceiver has its cooldowns cut by some twenty, thirty percent. Assuming all of those effects stack, that is.

Abyssal Shield finally became what it should have been all along but its one-side-defense stationary ways still render it somewhat underwhelming. I'd take a hit to its duration or damage absorption to have it on all four sides. Ultimately still better than Ignore Pain Two-Point-Oh though.

Loving Bulwark. Super satisfying to use and a big help to my Vanguard. Got a lot more damage output putting that distance between me and the Tyrants.