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View Full Version : VAMPIRES Vampire Melee Chain ( More Skill ), Slayer class, Classic Vampire, Day / Night



Fscreams
10th Aug 2014, 19:39
So - The vampires melees are pretty much no skill at the moment, and it autolocks and propels you pretty far with just holding the left mouse button.

A better change for this to make it more skill based is to click right when the animation for the first attack ends - to allow faster attacking or further propelling.

To allow that the default attack speed might have to be slown down slightly, but vampires should be able to preform faster attacks by being able to chain their attacks together correctly.

Holding the left mouse button down should still do the same thing, it should just be slower.

Another alternate way to look at it - Holding attack has autolock and slightly slower attacks, as well as doesn't propel you as far.

Chaining together attacks removes part of the autolock, attacks at normal speed and will move you closer to the target. ( More skill, better gain )


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Class Idea for a human

Slayer
HP: Low - Medium
Speed : Fast ( Also has faster rolls )
Weapon : Hand Crossbow in one hand, Stake in the other ( or two hand crossbows or just one without the stake, w/e it makes it balanced )

Unique Functions - If the player has a stake ( instead of two hand crossbows ) the player will be able to melee faster and do more then the standard 100 damage against the vampires. ( Dual functions, makes him more of a threat close quarters, but he is also weaker health wise. )

Abilities:
Pierce the Heart ( Skill 1 ): Stab the vampire with your steak for moderate damage with a bleed. ( 350 for stab, another 100-200 for bleed over 10-20 seconds ).

Garlic Cloves ( Skill 2 ): AOE around the slayer that slows nearby vampires and makes them deal reduced damage. (10%-25% depending how close )

Holy Water ( or holy handgrenade ) ( Skill 1 ): Throw holywater near or at the vampire to cause 100-250 damage and disable vampire abilities for 1-3 seconds. ( Can still melee attack, just can't use skills, damage and ability disable length should be based on how close they were to the center. )

Holy Cross ( Skill 2 ): A small 50-150 aoe heal ( 25 extra heal for each player around you ) - dispels any negative vampire effects ( any future ones, but mainly dispels aoe effects like the smoke, breaks mind control from team mates and things like that, wouldn't break the poison bottles, just anything evil related )

Appearance - Would be covered in leather armor, would have one of those cool vampire slaying hats that they have ( don't know what it's called, I sure someone knows ) - with various belts / grenades and stakes attatched to him.

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Classic Vampire ( Don't know a better name for it )
HP: Medium
Speed: Average
Weapon: Claws, of course

Ability Special :

Vampire Bats - Surround yourself with vampire bats that deal small aoe damage and return health back to you.

Dark Mist - Turn into an invunerable mist ( can be dispelled by holy cross, can still be damaged by light based attacks ) and gain increased movement speed and ability to pass through players.

Alternate Mist - Vampire Bat - Turn into a small bat, you can bite players and regain a small amount of HP, you are also able to fly a short distance away ( faster then normal speed ) and will untransform after a certain amount of set damage or travel distance.

Ability 1:

Bloodsucker - Bite a human and stun them for .75 - 1.5 seconds and regain a portion of hp. The lower health the human has, the shorter the stun, and hp gain you get, the higher it is, the more hp and stun time the human takes.

( Health is gained through each tick of damage, not at the end )

Swipe - A large, frontal swipe that deals 50 damage and makes humans bleed for an additional 100 damage ( 10 damage a second, up to 10 ). What ever got swiped, is also visible through walls throughout the bleeding duration.

Any health restored in the duration cuts the bleeding time in half ( only once ) healing at a shrine removes it completely.

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Ability 2:

Hypnotic Presence - Gives nearby vampires and self 10% - 20% damage reduction, increase is higher the more vampires there are. Humans close to the Classic Vampire cannot use their skills ( have to be nearly touching ) - and are slowed when looking near the classic vampire.

Bloodlust - When activated, shows nearby humans through walls and such, the weaker they are, the stronger the glow around them is and the farther they can be seen. Movement speed is increased when moving towards a human, shows the healthbars when they aren't being attacked, also increases attack speed by 10%.

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Day / Night Cycle

Day - Humans should have the advantage during the day, being able to see farther and just general - humany things like that. Day time is longer then night. Vampires should be glowing ( don't think they are already ) when spotted within a certain distance.


Night - Humans cannot see past a certain distance ( fog of war, not saying completely black, but things further out should be more blurred and darker ). Vampires should not be glowing. Vampires should see better at night and be harder to spot.

( The day and night thing is just a suggestion, to make it more hunt for the vampire / defend at night and just add another mechanic, there could be classes that revolve around this as well. )

RainaAudron
10th Aug 2014, 19:47
There are only two possible vampire classes left - Rahabim (http://legacyofkain.wikia.com/wiki/Rahabim) and Melchahim. (http://legacyofkain.wikia.com/wiki/Melchahim)

Fscreams
10th Aug 2014, 19:53
Oh well - I didn't know it was actually based off of something.

RainaAudron
10th Aug 2014, 20:39
The game is based on the Legacy of Kain series, so you might wanna check the LOK wiki (http://legacyofkain.wikia.com/wiki/Legacy_of_Kain_Wiki) if it interests you :)

MasterZtark
10th Aug 2014, 20:48
So - The vampires melees are pretty much no skill at the moment, and it autolocks and propels you pretty far with just holding the left mouse button.

A better change for this to make it more skill based is to click right when the animation for the first attack ends - to allow faster attacking or further propelling.

To allow that the default attack speed might have to be slown down slightly, but vampires should be able to preform faster attacks by being able to chain their attacks together correctly.

Holding the left mouse button down should still do the same thing, it should just be slower.

Another alternate way to look at it - Holding attack has autolock and slightly slower attacks, as well as doesn't propel you as far.

Chaining together attacks removes part of the autolock, attacks at normal speed and will move you closer to the target. ( More skill, better gain )

The Vampires melee attack has no "autolock"/"autoaim"/"aim assist" at all. You click LMB, and when the animation ends you click LMB again to attack again. You can hold down the LMB to start a charged melee attack, that propels you farther and does more damage (the longer you hold it down). There actually is skill in it, because once you start fighting humans that can aim (or put damage into you before you get to them) you are usually required to dodge roll a lot in order to win.