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TranceTrouble
16th Jun 2015, 19:43
Welcome everyone,

A few hours ago SE announced Lara Croft Go with the trailer below.
What are your impressions of the game so far?

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Tihocan
16th Jun 2015, 22:21
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Seriously though, I don't think I can take any more E3 excitement...

Laraider_com
17th Jun 2015, 00:55
Nice but Android or Ios ?

Treeble
17th Jun 2015, 20:21
Considering it's made by the same people that have made Hitman Go, I'd say it'll be available on the same platforms... (ie Android, iOS and Windows Phone).

And with that being said, I'll have to look into Hitman Go. I love the looks of this new game but can't really understand how it works from that one video lol. :D

Error96_
17th Jun 2015, 22:19
I LOVE that Lara is back in the classic outfit again and it really is wonderful to see this embrace of the elements which comprise the roots of the series.

As for the rest of the demo I remember around about AOD time there was a TR game on DS and this looks a bit similar. I recall it didn't quite do it for me so hope this plays better. The graphics look a little blocky like Samurai Jack but I like is something good by including a strong puzzle element. I would have like to have seen some more of how complex the puzzles are or of some different locations.

I don't get why SE have this thing for mobile games. I like them marketing classic Lara to new audience but would prefer console downloadable games. Maybe a full new 'classic style' game put together than the components of that (eg puzzles, platforming) done in separate games for mobile. Saying that Relic Run was a good try so hope there is more to see with Go to match up to it.

Relight-TRHQ
18th Jun 2015, 18:42
I thought Hitman GO was absolutely brilliant. I loved everything about it. I really should write a review about it at some point.

To have a Lara Croft game based just on the same basic concept but executed completely in its own style, which looks incredibly amazing, and with its own mechanics, which we've already seen a little bit of in the trailer...

!!!!!

I'm very excited for this :D

The music in that trailer!

NicolasVerge_
18th Jun 2015, 21:14
Hey everyone!

Nick here from Square Enix Montreal. Just letting you know I'm here and reading all your comments (which are pretty positive!!!) and transmitting them to the team!

It's awesome to read that Lara Croft fans are excited as we are about the game!

Don't hesitate to reach out if you have any questions or comments!

Cheers!

a_big_house
18th Jun 2015, 22:18
Hi Nick! :D

I've not played Hitman GO, so I don't have too much knowledge about what the game is like. So, what kind of gameplay and puzzles can I (and others) expect to see in Lara Croft GO?

Relight-TRHQ
19th Jun 2015, 00:31
By the way, because the E3 Rise Fan Ambassadors weren't going to be able to attend the Square Enix event at E3 due to scheduling, we were sworn to secrecy and we got to be the first ones to see the trailer :)

In all the excitement for Rise and with the recent release of Relic Run, we just couldn't believe that there was MORE Tomb Raider gaming coming our way. It makes it an amazing time to be a Tomb Raider fan.

One of my first comments when we saw the trailer was, Hitman GO and Relic Run set a really high standard for quality in mobile games, and it looks like Lara Croft GO will be the same. Hitman GO was a brilliantly unique concept that was extremely well executed, and to put "Relic Run" and "Temple Run" in the same sentence does a huge disservice to Relic Run, which is barely comparable to Temple Run except for that there is some running and there are some coins. I won't go into a long essay, but suffice it to say that they have incredible production values and refined details in every aspect, from sound to music to graphics to gameplay. These are not flaky mobile games that you should ignore or not take them seriously. In my opinion they are real gaming experiences that a lot of love, hard work and real talent went into.

Charlie_T_Raider
20th Jun 2015, 10:51
Looks good especially the classic style of it but I am not quite sure how the gameplay and puzzles work from that alone. Not yet obvious if it is timed puzzles, falling down holes or lethal traps/enemies that are the danger element?

Treeble
20th Jun 2015, 14:06
There's a lenghtier direct-feed video showcasing the first few levels. It plays much faster than I expected it to, keeping in mind it's a turn based game. From what I've seen so far (including the E3 presentation), everything about the game is puzzle-based, so there's no actual combat/enemies per se, it's all about approaching them from the right angle under the right circumstances.

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This is the E3 demo I mentioned:

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Pretty excited for this game tbh. :D

Relight-TRHQ
20th Jun 2015, 15:50
There's a lenghtier direct-feed video showcasing the first few levels. It plays much faster than I expected it to
By "plays much faster," do you mean the shortness of the "levels" we see here?

Just like Hitman GO, Meagan told us (and it's alluded to in the video) that there is a learning curve to acclimate players to the mechanics, and that the complexity of the puzzles increases as you GO. From Meagan's comments that I remember, it sounded like the puzzles get very challenging.

Treeble
20th Jun 2015, 16:00
No - I meant that as it's turn based I expected you'd have to wait a few seconds before being able to make your next move (as in SNES era turn-based RPG games). It looks as though as your actions have immediate consequences so you don't have to wait until it all plays out. :)

Gemma_Darkmoon_
20th Jun 2015, 16:26
I haven't seen the Hitman game but think it might work. I would like to see something quite a bit further on in the game to see it at full potential.

Relight-TRHQ
21st Jun 2015, 19:51
I haven't seen the Hitman game but think it might work. I would like to see something quite a bit further on in the game to see it at full potential.
The Hitman game is very cool, very stylized but completely different to what we've seen of Lara Croft GO so far - really the only similarity is the basic concept behind the style of gameplay, so seeing it may or may not help.

I had a message from Nicolas where he mentioned to me, "we'll announce soon the date" - I can't wait :D

The art style is GORGEOUS :)

NicolasVerge
23rd Jun 2015, 18:14
Hi Nick! :D

I've not played Hitman GO, so I don't have too much knowledge about what the game is like. So, what kind of gameplay and puzzles can I (and others) expect to see in Lara Croft GO?

I won't talk to much about the different mechanics but you can see from the demos we did at E3 that we have a bunch of different stuff. It's the base gameplay you'd find in Hitman GO but with the Lara Croft twist. So there are cracks on the floors and walls, you'll find spears that you can use and serpents that attack you if you walk in front of them.

Of course there are PLENTY of new mechanics introduced all throughout the game. We'll reveal more info soon but the rest you'll have to discover for yourself when the game comes out! ;)

Cheers!

Chaugmar
25th Jun 2015, 17:43
Is the spear supposed to be a weapon or like TR3 crowbar to open doors? I like all the nostalgia in this but want to see a bit at full pace as that looked very simple but is at start of game.

Relight-TRHQ
25th Jun 2015, 21:33
Is the spear supposed to be a weapon or like TR3 crowbar to open doors? I like all the nostalgia in this but want to see a bit at full pace as that looked very simple but is at start of game.
I can speak to how Hitman GO progressed, and I'm going to accelerate it a bit for the purpose of illustration:

Very, very simple to start with. You literally learn just one mechanic. Then in the next level, you learn a second mechanic. Then in the third level, a third mechanic. In the fourth level, a fourth mechanic. And then suddenly in the next level, you get all those mechanics combined and you feel a real sense of satisfaction when you finish it... and then in the next level, you get the combined mechanics and you get totally stuck as to how to solve the puzzle. And then you are addicted and you keep playing and playing that level until you solve the puzzle, and move on and get stuck again. And THEN... then they introduce more mechanics :)

If Lara Croft GO is ANYTHING like Hitman GO... :D

NicolasVerge
26th Jun 2015, 13:29
Wow, Relight just hit it right on the nail, 1000%! The learning curve is just as smooth as Hitman GO in that respect.

As to the spear, it actually allows you to take out an enemy at a distance. It's very practical, you'll see! ;)

TranceTrouble
27th Jun 2015, 08:11
that sounds real fun :)

Relight-TRHQ
27th Jun 2015, 16:01
And the release date is.......!

Still waiting ;)

a_big_house
27th Jun 2015, 18:01
I won't talk to much about the different mechanics but you can see from the demos we did at E3 that we have a bunch of different stuff. It's the base gameplay you'd find in Hitman GO but with the Lara Croft twist. So there are cracks on the floors and walls, you'll find spears that you can use and serpents that attack you if you walk in front of them.

Of course there are PLENTY of new mechanics introduced all throughout the game. We'll reveal more info soon but the rest you'll have to discover for yourself when the game comes out! ;)

Cheers!

Well thanks anyway! At least you told us about the spear :D - A token from Totec, perhaps?

Relic_Runner
3rd Jul 2015, 11:26
I like the concept and think it could be lot of fun. The classic Lara style is very cool and I really like challenging puzzle games.

Treeble
11th Aug 2015, 16:42
Here is a new gameplay demo, a bit more spoilery as they go into further levels to showcase different game mechanics (like pushblock puzzles and rolling boulders). Can't wait to get my hands on this! :D


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a_big_house
11th Aug 2015, 17:44
^ EURGH It looks so damn awesome!

Relight-TRHQ
11th Aug 2015, 20:28
Wow, looking really awesome... the varied environments and the animations are SO incredibly gorgeous!

Love, LOVE the style they've created for this game.

The atmospheric music is beautiful...

And that menu!!!

I'm very excited about the mechanics they've shown so far.

OMG that death!

Only one "criticism" - I wish the "books" (notebooks I guess, with the level screens in a sketchbook style) weren't just plain covers - that's where the feeling of the game is lost and it just feels plain. I wish they had some sort of design on them, something that Lara would doodle while on her adventure, a cool stylistic drawing on the cover of each one that represents those levels - snakes, stones, spirits, etc.

NicolasVerge
12th Aug 2015, 18:52
Wow, looking really awesome... the varied environments and the animations are SO incredibly gorgeous!

Love, LOVE the style they've created for this game.

The atmospheric music is beautiful...

And that menu!!!

I'm very excited about the mechanics they've shown so far.

OMG that death!

Only one "criticism" - I wish the "books" (notebooks I guess, with the level screens in a sketchbook style) weren't just plain covers - that's where the feeling of the game is lost and it just feels plain. I wish they had some sort of design on them, something that Lara would doodle while on her adventure, a cool stylistic drawing on the cover of each one that represents those levels - snakes, stones, spirits, etc.

The doodle in her books are actually used as the loading screens from level to level! But you're right its not on the cover.

Relight-TRHQ
12th Aug 2015, 20:01
The doodle in her books are actually used as the loading screens from level to level! But you're right its not on the cover.

Thanks for the reply Nicolas! Loading screens - gotcha.

Yes, I think it would be nice to have something on each cover, even just an icon :)

a_big_house
12th Aug 2015, 21:24
Yes, I think it would be nice to have something on each cover, even just an icon :)

Oh yeah, I totally agree with that.

Maybe it just me, but I sorta imagine Lara making notes about stuff hurriedly, I'd kinda expect to see some tattered-ness to the books, but I'm not bothered either way, I'm still excited for the game :D

I do wonder what outfits you have tucked away though :naughty:

Treeble
12th Aug 2015, 21:58
I do wonder what outfits you have tucked away though :naughty:Yes please, give us a teaser! :p

Relight-TRHQ
12th Aug 2015, 22:37
Maybe it just me, but I sorta imagine Lara making notes about stuff hurriedly, I'd kinda expect to see some tattered-ness to the books, but I'm not bothered either way, I'm still excited for the game :D

I think the notebooks match the style of the menu items quite nicely, but it's just that the menu items are all very interesting (not to mention animated!) by themselves, whereas the notebooks by themselves - especially all in a row - feel a bit plain to me.

What can I say, fans care about and love the details :)

a_big_house
13th Aug 2015, 15:20
I think the notebooks match the style of the menu items quite nicely, but it's just that the menu items are all very interesting (not to mention animated!) by themselves, whereas the notebooks by themselves - especially all in a row - feel a bit plain to me.

Yeah, I get what you mean, I meant for the note books; lets say the jungle chapter (or whatever), there could be some specs of mud, or some sample leaves taped to the pages, like as you progress through the levels, Lara adds more "info" about the area to the note books.

I'm actually really impressed that they thought to do the menu like that, it's just so classic Tomb Raider :D

You guys get a :thumb: up for a sequel from me :lol:

Tallantis
14th Aug 2015, 01:03
Hitman GO was great but I really loved the style of a build model on a pedestal. I will miss this style a bit but I hope the gameplay will make up for it.

WinterSoldierLTE
29th Aug 2015, 22:43
I'm really digging it so far. I'm currently in the "Maze Of Stone" and have enjoyed it a lot more than I thought I would. I literally started playing and did not stop until my mobile battery went flat. I'm enjoying the fact that it's much more of a thinker TR game as opposed to a reflex test TR game. It's much more my style than 'Relic Run' is. As a fan of the old Core games I'm loving the unlockable outfits so far, and when I heard the ambient music used in the darker areas for the first time I got excited. I hadn't heard that in a long time and it was very pleasing to the nostalgist in me. And I dunno who did the music (I haven't kept up with this forum section so I dunno if it's been mentioned or not) but it's very relaxing. Good soundtrack for some puzzles.

Being someone who does not play games on mobile I'm going to say the devs have done a great job at making one that has engaged me. It's a game for a platform I tend to think is meant for calls, texts, and GPS only and it's entertained me. May not sound like much, but that's saying something.

Relight-TRHQ
29th Aug 2015, 23:42
Really glad you're enjoying it, WinterSoldierLTE, I think your assessment really hits the nail on the head on some key points! I think it's really fantastic that the game is reaching folks who normally don't play mobile games - I play just a few, so I generally include myself in that category too. Hopefully this means the game is having a lot of success and will mean more Lara Croft games from Square Enix Montreal!

The soundtrack was done by Pixel Audio! http://www.pixelaudio.ca

a_big_house
11th Sep 2015, 00:32
Okay, so tonight (or last night depending on your view) I finally bought LC GO! I had to wait til pay day, only to find out that I already had £5 in my MS account, so I could have gotten it on release, my bad...

Anyway, I started around 10:15 and finished the game by 01:10 :lol: I know I should have taken a break or something but I was having fun and the more tedious the puzzle, the more I wanted to finish it right away. My only complaints about the game would be the "boss fight" levels, there were just way too many stages. And during those levels, whilst trying to dodge queenie's attack, I mis-clicked and found a ruby! Imagine my surprise when I suddenly realized that I'd playing through the entire game and not known that I could have been looking for pickups along the way (a hint would have been nice) :D Finally, the controls (PC) I spammed my keyboard in the hopes that Lara would lunge forward, but no, you have to drag from point to point (which I can understand, being a mobile game) but my god, there's so much clicking involved in that; I'd have liked to have seen an optional keyboard input.

Other than that, I think it's a great game and I hope you guys revisit it soon to add more levels :D (Perhaps some TR classics inspired levels? Maria Doria perhaps)