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Lady_Of_The_Vine
24th Apr 2015, 00:01
Latest updates:


Tuesday, October 6th at 9.00 PDT / 12.00 EDT / 18.00 CST


Join us tomorrow on http://twitch.tv/deusex for a 1-hour DXTV program!
We'll have new info on DX:MD & more

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j402ctojOfU

This is the August 7th Twitch stream DXTV questions and stuff.

New Game + is in.
Customization for the HUD (to a point at least) is in. Including removing the augmented ammo count.
Voice actor for Jensen's Interpol boss is Vernon Wells (Blow off some steam, Bennett)

And of course, JFD having a really french accent.




Interview: Eidos-Montréal’s Patrick Fortier on Deus Ex: Mankind Divided (http://stevivor.com/2015/08/interview-eidos-montreals-patrick-fortier-on-deus-ex-mankind-divided/)


Stevivor recently had an opportunity at E3 to sit down with Patrick Fortier, Gameplay Director on Deus Ex: Mankind Divided to check in on how the project is shaping up.

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DX:MD E3 Awards (https://twitter.com/GeneralVu)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/award.jpg


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There were quite a few interviews done at E3 with different members of the team, here are some of them:


GameTrailers with JF Dugas - https://www.youtube.com/watch?v=RpztwFARLBY
Polygon with JF Dugas and JJB (potato quality warning) - https://www.youtube.com/watch?v=RSzDBibKXik
GameTrailers with Steve Szczepkowski (sound and music!) - https://www.youtube.com/watch?v=a-_bfr8maBU
DualShockers with Stéphane Roy - https://www.youtube.com/watch?v=h3YXmZzrk78
The Black Hokage with Mary DeMarle - https://www.youtube.com/watch?v=STAtfPUSwnk
Gamermd83 with Olivier Proulx - https://www.youtube.com/watch?v=06bdjDXh9oE


Polygon also has a written interview with Patrick Fortier (Gameplay Director) - http://www.polygon.com/features/2015/6/25/8845011/deus-ex-mankind-divided-e3-2015-interview-demo



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Finally the gameplay demo in GOOD quality:

http://www.gamersyde.com/news_25_min_of_deus_ex_mankind_divided-16783_en.html

Man I love that website



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Game Demo Interview with Mary DeMerle.


You can easily cut off content in Deus Ex: Mankind Divided

After watching twenty or so minutes of Deus Ex: Mankind Divided, I sat down with executive narrative director Mary DeMerle. We spoke about the streamlined gameplay, Human Revolution's flaws, and their plans for tackling sensitive issues in a critical medium.

Read the full interview here (http://www.destructoid.com/you-can-easily-cut-off-content-in-deus-ex-mankind-divided-294632.phtml)

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jh-iX2bxOjI

Full 25 min gameplay up. Spoilerinos around 18 minute mark.




NC09wWr7irw

Stage demo and an interview with Dugas. Stealth gameplay mostly.






Here is the gameplay in HQ

https://www.youtube.com/watch?v=4w0Ly7pds5A

4w0Ly7pds5A








SquareEnix Presents


Welcome to the Official Square Enix Presents Twitch Channel!

We'll be bringing you exclusive news and footage from all things Square Enix along with special guests from within our development studios. Come along and get Squared! Or maybe Enix-ed? Perhaps even Eidos-ionzed?!

Enjoy the ride...
http://www.twitch.tv/squareenixpresents/profile



E3 Schedule Chart
http://i.imgur.com/Rp8KLj3.png

Deus Ex: Mankind Divided Gameplay Reveal Confirmed for E3


Watch the Deus Ex #MankindDivided in-game reveal on June 16th at the @E3 Square Enix conference. #CantKillProgress

https://twitter.com/DeusEx/status/607224930028167169



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E3 Home Page (https://www.e3expo.com/)


Square Enix announce plans for E3 press conference (http://www.telegraph.co.uk/technology/video-games/e3/11559864/Square-Enix-announce-plans-for-E3-press-conference.html)


Final Fantasy, Tomb Raider and Deus Ex publisher follow Bethesda in hosting dedicated June showcase.

You can expect to see more of the recently announced Deus Ex: Mankind Divided.


Blog (http://na.square-enix.com/us/blog/square-enix-e3-2015-conference)


E3 is just around the corner! With our exciting slate of games coming out in 2015 and beyond, Square Enix will be hosting a dedicated E3 conference in Downtown LA on Tuesday, June 16, at 9AM PDT/ 5PM BST/ 1AM JST.
Start E3 right with a dose of some exciting news before the show officially kicks off later in the day.

What news do we have in store? You’ll just have to wait and see.

Can’t attend E3? Not a problem. Viewers unable to attend the show can follow us on our live streaming channels below and see the conference as it happens:

Twitch: www.Twitch.TV/SquareEnixPresents
Youtube: www.Youtube.com/SquareEnixPresents

We’ll also be updating in real time directly from the conference floor so be sure to follow us on Twitter to get up to the minute updates from this event!

www.Twitter.com/SquareEnix


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Latest article from E3


By now you should have already seen the awfully impressive Deus Ex: Mankind Divided E3 demo from this year’s show, right? It’s bloody aces, but admittedly, there’s a lot going on in that 25-minute demo, so much so that it’d be easy to miss things. Enter us from stage left to save the day (again), to bring you ten things you really need to know about Deus Ex: Mankind Divided after our experiences with it at E3 and having the chance to speak to the Eidos Montreal dev team while out at the show. There’s a lot to take in and absorb, so strap yourselves in, it’s going to be a fun ride!


E3 2015: 10 Things You Need To Know About Deus Ex: Mankind Divided (http://www.xboxachievements.com/news/news-21572-E3-2015--10-Things-You-Need-To-Know-About-Deus-Ex--Mankind-Divided.html)

Choice and consequence will play a bigger part this time around
More tools for stealth players in Mankind Divided
You’ll now be able to use your powers more often
Your carnage will be visible for all to see… even guards
Advanced hacking
More gadgets and skills
You can finish the game without killing anyone
No boss fights.

Siddhartha_
24th Apr 2015, 03:21
:thumb:

Falconer084
24th Apr 2015, 06:01
Only 53 days : 21 hours : 57 minutes : 15 seconds to go!

Lady_Of_The_Vine
24th Apr 2015, 09:43
I bet there will be some tasty goodies on offer too. :cool:

Shralla
25th Apr 2015, 07:46
E3 is going to be huge this year. My hype is through the roof, even if I'm fully prepared for Mankind Divided to confirm my preliminary disappointment.

vallux
25th Apr 2015, 08:07
GG. My "summer vacation" is from May 18th to June 12th. I'll get to play Witcher 3 all day everyday should the need arise (and it totally will) but I'll probably miss the live streams from the conferences. They are always on from like 9 pm to 5 am in Finland.

Lady_Of_The_Vine
27th Apr 2015, 13:00
E3 2015: the best games to look out for (http://www.stuff.tv/features/e3-2015-best-games-look-out)



The news of Mankind Divided’s impending arrival is hot off the press, but its development is well underway. Few game franchises possess the pedigree of the Deus Ex series, and the question on everyone’s lips is whether Eidos Montreal can recreate the critical hit of 2011’s Human Revolution.

Lady_Of_The_Vine
16th May 2015, 13:43
Sharing:


Announcement


Square Enix E3 2015 Conference - UPDATE
- In order to make everyone’s upcoming E3 experience more enjoyable, we've moved our Square Enix conference back by one hour to 10AM PDT/6PM BST/2AM JST.

FrankCSIS
16th May 2015, 14:10
Surely they meant in order not to be at the same time as Nintendo.

Shirley.

Good to see some press conferences back, nonetheless. This trend of showing everything outside of E3 and having nothing to say during the big week-end was becoming tedious.

chip5541
17th May 2015, 10:41
I am soo looking forward to this.

Lady_Of_The_Vine
31st May 2015, 12:10
Have a great time, Chip. Not long to wait now. :cool:

handgriffsorgfaeltig
3rd Jun 2015, 10:20
will be on the lookout for a possible E3 triangular scancode...i like my breadcrumbs of info on the way to another great DX extravaganza ^^

Lady_Of_The_Vine
8th Jun 2015, 19:46
Deus Ex: Mankind Divided Gameplay Reveal Confirmed for E3


Latest official tweet:




Watch the Deus Ex #MankindDivided in-game reveal on June 16th at the @E3 Square Enix conference. #CantKillProgress



https://twitter.com/DeusEx/status/607224930028167169

Shralla
8th Jun 2015, 21:19
Wow, I'm so surprised.

Except that a blind deaf monkey could have predicted that. The **** that gets passed for "news" these days.

vallux
9th Jun 2015, 19:52
I'm pretty excited for the gameplay. With Human Revolution it took like 4 years to show gameplay. Granted, the timeline is way different with Mankind Divided.

Avenging_Teabag
10th Jun 2015, 11:58
I'm a bit excited too ))

MasterTaffer
10th Jun 2015, 19:54
Hopefully I'll be awake for it.

MalikNL
11th Jun 2015, 15:58
That's it, square enix has won E3.

Lady_Of_The_Vine
12th Jun 2015, 22:04
Only FOUR DAYS to go!!!! :gamer:
Hope everyone attending has a great time and gets themselves some awesome DX goodies. :cool:

ApollosBow
13th Jun 2015, 16:33
3 MOOOORE DAYS!! :group_hug:

Lady_Of_The_Vine
14th Jun 2015, 17:25
Just TWO days to wait now! :D

Lady_Of_The_Vine
16th Jun 2015, 14:10
Today's the day! :cool:

For the fans who couldn't make it in person, here's how to watch updates on Twitch:



SquareEnix Presents


Welcome to the Official Square Enix Presents Twitch Channel!

We'll be bringing you exclusive news and footage from all things Square Enix along with special guests from within our development studios. Come along and get Squared! Or maybe Enix-ed? Perhaps even Eidos-ionzed?!

Enjoy the ride...


Square Enix Twitch (http://www.twitch.tv/squareenixpresents/profile)

Official E3 Live Coverage (http://www.twitch.tv/event/e3)

handgriffsorgfaeltig
16th Jun 2015, 17:02
just a few more seconds ...

Irate_Iguana
16th Jun 2015, 17:19
DX is coming at the end, isn't it. At least the commentary on the side is funny.

EDIT: Someone please put a the Hitman franchise down. Absolution was bad, this seems to be even worse.

EDIT 2: Well, Malik is out. Gameplay looked about what I expected. Will review trailer once it hits youtube.

handgriffsorgfaeltig
16th Jun 2015, 18:51
the trailer (https://www.youtube.com/watch?v=7GPUSrUJqfU&feature=youtu.be) is already available...


but the cruel triangular scanner is mockin me...let me chose to unlock some eyecandy...but won't do it after that...

SageSavage
16th Jun 2015, 19:46
EDIT 2: Well, Malik is out. Gameplay looked about what I expected. Will review trailer once it hits youtube.

Yeah but is Jock in?!

http://fs1.directupload.net/images/150616/l6as9pnm.jpg (http://www.directupload.net)
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For those who tried clicking on the screenshot, here's a link to the actual trailer:
http://www.gamestar.de/videos/action,9/deus-ex-mankind-divided,83277.html
----
http://deusex.wikia.com/wiki/Jock
----

vallux
16th Jun 2015, 19:55
Still no sign of Stephen Shellen. as Stephen Shellen I dunno maan. You are losing me.

SageSavage
16th Jun 2015, 20:03
Still no sign of Stephen Shellen. as Stephen Shellen I dunno maan. You are losing me.

Wow, so the fruit flies actually got to him?

xaduha3
17th Jun 2015, 01:13
(Everyone who was at Panchaea except Adam is dead)

(There was some info about the new pilot when the leak happened, "that's no Jock!", his name is Elias Chikane)

The trailer was uninspiring.

besyuziki
17th Jun 2015, 01:25
Hold the freaking phone, JF and JJB are on the PCGaming Show.

Maybe we'll see PC footage or PC-specific info in addition to generic MD-related info.

Nope. So much for that. :(

APostLife
17th Jun 2015, 02:20
The reveal was...unimpressive. An explanation on the slow-motion effect that happens randomly, because I'm not liking it.

ZakKa89
17th Jun 2015, 02:54
Game looks amazing. Couldn't ask for anything more impressive than this.

I am especially surprised to how close the game looks to the CGI reveal trailer.

SageSavage
17th Jun 2015, 04:43
It's certainly great that they removed the omnipresent color filter and graphics look much better then DXHRs. Somehow, I'm not quite in hype-mode for the game yet though. Maybe that's a good thing. Hard to pinpoint why exactly. Other then graphics, there's nothing really new - seems a bit too much like more of the same.

ZakKa89
17th Jun 2015, 07:54
Here is the gameplay in HQ

https://www.youtube.com/watch?v=4w0Ly7pds5A

4w0Ly7pds5A

Bullet time aug confirmed.

SageSavage I see plenty new. Besides from the new augs, we got drones now and augmented soldiers that can jump 2 floors high. Also more gun customization.

Lady_Of_The_Vine
17th Jun 2015, 08:06
SageSavage I see plenty new. Besides from the new augs, we got drones now and augmented soldiers that can jump 2 floors high. Also more gun customization.

Sounds good. :cool:

Isumbarus
17th Jun 2015, 09:03
Hah , I see this radar in the corner.Nice improvement.This is just waste of time.

Avenging_Teabag
17th Jun 2015, 09:07
Nice that they talk about needing to balance stealthy and shooty gameplay better, as well as bosses. They're very open in admitting their own mistakes. Also, Golem City, did I hear that right?

68_pie
17th Jun 2015, 11:50
Nice that they talk about needing to balance stealthy and shooty gameplay better, as well as bosses. They're very open in admitting their own mistakes. Also, Golem City, did I hear that right?

You have to wonder why they didn't recognise them as mistakes beforehand, because literally all of us could have told them.

Isumbarus
17th Jun 2015, 12:07
There is no way that they will balance it.They can put thousand enemies and it won't work.There is no aiming and targeting.You just hiding and taking them with headshoots.This system ruins the feelling.I didn't know about this .I just realized it playing HR and then back to DX 1.

In DX 1 you got this system aiming and targeting and you were improving it through entire game.There is no such a thing in HR.

Irate_Iguana
17th Jun 2015, 21:44
Other then graphics, there's nothing really new - seems a bit too much like more of the same.

Doesn't matter if it is more of the same. HR had enough things wrong with it to warrant polishing without resorting to new gimmicks. No need to reinvent the wheel when it isn't working properly yet. Just a new story and some QoL improvements and then nail the underlying gameplay.



Bullet time aug confirmed.

Between it and Dash I'm wondering if the game will be even slightly hard when you use augs. Blink was way overpowered in Dishonored and I'm not seeing the balance it for MD.



You have to wonder why they didn't recognise them as mistakes beforehand, because literally all of us could have told them.

We did tell them as I recall. Quite frequently and obnoxiously.



There is no way that they will balance it.They can put thousand enemies and it won't work.There is no aiming and targeting.You just hiding and taking them with headshoots.This system ruins the feelling.I didn't know about this .I just realized it playing HR and then back to DX 1.

Shooting gameplay is **** in HR. Sluggish and slow. Shooting from cover doesn't work well because the popamole spect wasn't handled well. Movement and combat is almost non existent. Jensen is incredibly wooden. Combat needed a lot of work. However the biggest problem was that it gave **** XP. There was no reason to ever shoot someone because the takedowns gave tons more XP.

CyberP
17th Jun 2015, 22:50
It looks laughably bad. Unlike HR, this one even if without the Deus Ex name attached looks unsubstantial.

You know where to find me should you crave actual Deus Ex-worthy work.

3dot14hole
18th Jun 2015, 00:18
Looks like they've taken alot of inspiration from Dishonoured. The verticality of the level design, Power wheel(Augmentation Wheel), Blinking and binding augmentations.

Not feeling the bullet time. The character art style make Adam and Co look like they are from the Tell Tale Walking Dead games. Colour scheme seems too murky, I miss my gold.

FrankCSIS
18th Jun 2015, 01:50
There is no way that they will balance it.

I also wonder how they balance it, but for an entirely different reason. You take the shield, the aiming and the slow-mo additions, and you transplant them into HR, something becomes pretty obvious, pretty fast. You're overpowered against the realistically small amount of enemies in any given map. We only saw one level in this demo, but there seems to be a lot more people coming at you once you make the bullets rain than there ever were in HR, except perhaps the police station.

And so what I wonder is, are those hordes of enemies also present in the level when you sneak around, or do they spawn if alarms go off? Because the infiltration video they showed cleary had a LOT of guys in a few rooms, and it makes me wonder if we'll be able to access those rooms at all, or if we'll be forced to the side and vents, if we want to keep a non-lethal approach.

Seems hard to reconcile both approaches, with a style that makes killing a lot easier than any previous entry in the series. I'm very curious to see how truly balanced they can make this.

FrankCSIS
18th Jun 2015, 02:21
Any words on a new round of Q&A? We went in the first one completely blind. Seems like there are some real topics to address now. As usual Chris Watters is too busy discussing how fantastic everyone is to ask some actual questions.

The single-bar energy level makes me very curious about how it replenishes.
No sign of the inventory in any of the gameplay videos.

SageSavage
18th Jun 2015, 04:37
Doesn't matter if it is more of the same. HR had enough things wrong with it to warrant polishing without resorting to new gimmicks. No need to reinvent the wheel when it isn't working properly yet. Just a new story and some QoL improvements and then nail the underlying gameplay.

I agree with you on some level but when I wrote it, I was trying to find a reason, why that new MD input left me relatively cold. Neither story nor gameplay bits offered anything I wouldn't have expected, some of the dialog even sounded a bit tired to me. I'm still looking forward to the game though - just not hyped.

Avenging_Teabag
18th Jun 2015, 07:52
You have to wonder why they didn't recognise them as mistakes beforehand, because literally all of us could have told them.

Meh, mistakes happen. It was obvious as of TML that they're committed to not repeating them, that makes me optimistic.

We'll see about the gunplay, which was indeed **** in HR. I'd like to be able to not rely on hard cover at all if I choose to go in guns blazing.

vallux
18th Jun 2015, 22:16
jh-iX2bxOjI

Full 25 min gameplay up. Spoilerinos around 18 minute mark.

SageSavage
21st Jun 2015, 02:21
That demo did a much better job convincing me then that short gameplay trailer I saw before it. The question wether or not it's still DX withstanding, I gotta say that I liked what I saw here. They certainly changed a number of things, that HR didn't quite get right. Some for the better, some we'll still have to wait and see about.

Lady_Of_The_Vine
23rd Jun 2015, 16:22
Game Demo Interview with Mary DeMerle.


You can easily cut off content in Deus Ex: Mankind Divided

After watching twenty or so minutes of Deus Ex: Mankind Divided, I sat down with executive narrative director Mary DeMerle. We spoke about the streamlined gameplay, Human Revolution's flaws, and their plans for tackling sensitive issues in a critical medium.

Read the full interview here (http://www.destructoid.com/you-can-easily-cut-off-content-in-deus-ex-mankind-divided-294632.phtml)

Irate_Iguana
23rd Jun 2015, 17:07
Game Demo Interview with Mary DeMerle.



Read the full interview here (http://www.destructoid.com/you-can-easily-cut-off-content-in-deus-ex-mankind-divided-294632.phtml)

That was a sad excuse for an interview. I have lengthier interviews with my dog after I come home in the afternoon.

Not holding my breath when it comes to closing off sections of gameplay or them limiting the number of augs. This kind of stuff is almost always mentioned and then in the end it never materializes.

Lady_Of_The_Vine
24th Jun 2015, 07:17
Not much information revealed but none of the team can say much in any case.
Having said that, its always a pleasure to hear from the team and my fave interviews are usually with Ms DeMarle or JJB. :thumbsup:

68_pie
24th Jun 2015, 12:35
I wish Mary DeMerle was not working on this game. Or any game for that matter.

Lady_Of_The_Vine
24th Jun 2015, 16:59
What a strange wish. :D
I mean... I understand people have different tastes and all that, but I can't say I find her writing to be so below standard that I would wish her career to be instantly over.

handgriffsorgfaeltig
29th Jun 2015, 14:58
I wish Mary DeMerle was not working on this game. Or any game for that matter.

i still wish Cunningham would make the neuromancer movie; but after my altercation with the tooth fairy, it's crystal clear - we both won't get what we want...

CyberP
29th Jun 2015, 15:34
I'm no fan of HR's writing/overall plot but it wasn't a terrible effort. Much like the gameplay, the art, the music, every aspect had its merits, but they had better upped their game this time around...sadly, it is not looking likely on the gameplay front, but we'll see. The toned down piss theme is a win though.

Irate_Iguana
29th Jun 2015, 18:40
The toned down piss theme is a win though.

I don't know. HR came out in 2011 so the piss filter counts as a nostalgic element. It just won't be the same without it. You'll have to pee on your monitor to get that old HR feeling back.

Lady_Of_The_Vine
30th Jun 2015, 08:04
I'm no fan of HR's writing/overall plot but it wasn't a terrible effort...
Exactly.

Poticha
30th Jun 2015, 18:51
There were quite a few interviews done at E3 with different members of the team, here are some of them:


GameTrailers with JF Dugas - https://www.youtube.com/watch?v=RpztwFARLBY
Polygon with JF Dugas and JJB (potato quality warning) - https://www.youtube.com/watch?v=RSzDBibKXik
GameTrailers with Steve Szczepkowski (sound and music!) - https://www.youtube.com/watch?v=a-_bfr8maBU
DualShockers with Stéphane Roy - https://www.youtube.com/watch?v=h3YXmZzrk78
The Black Hokage with Mary DeMarle - https://www.youtube.com/watch?v=STAtfPUSwnk
Gamermd83 with Olivier Proulx - https://www.youtube.com/watch?v=06bdjDXh9oE


Polygon also has a written interview with Patrick Fortier (Gameplay Director) - http://www.polygon.com/features/2015/6/25/8845011/deus-ex-mankind-divided-e3-2015-interview-demo

68_pie
1st Jul 2015, 11:59
Can anyone tell me if anything interesting is said in any of them? Thanks :D

Lady_Of_The_Vine
4th Jul 2015, 00:29
Only YOU can determine what is interesting... to you.
So get reading, lazybones. :poke: :D

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Latest article from E3


By now you should have already seen the awfully impressive Deus Ex: Mankind Divided E3 demo from this year’s show, right? It’s bloody aces, but admittedly, there’s a lot going on in that 25-minute demo, so much so that it’d be easy to miss things. Enter us from stage left to save the day (again), to bring you ten things you really need to know about Deus Ex: Mankind Divided after our experiences with it at E3 and having the chance to speak to the Eidos Montreal dev team while out at the show. There’s a lot to take in and absorb, so strap yourselves in, it’s going to be a fun ride!


E3 2015: 10 Things You Need To Know About Deus Ex: Mankind Divided (http://www.xboxachievements.com/news/news-21572-E3-2015--10-Things-You-Need-To-Know-About-Deus-Ex--Mankind-Divided.html)

Choice and consequence will play a bigger part this time around
More tools for stealth players in Mankind Divided
You’ll now be able to use your powers more often
Your carnage will be visible for all to see… even guards
Advanced hacking
More gadgets and skills
You can finish the game without killing anyone
No boss fights.

Shralla
4th Jul 2015, 02:41
That was well over an hour worth of video that you posted. It's ridiculous to expect somebody, especially somebody who has already been burned by the company, to watch over an hour's worth of interviews that likely all parrot the exact same information. It's not difficult to figure out what people would consider interesting.

"More tools for stealth players" actually means "more augmentations to make stealth easy."

Lady_Of_The_Vine
4th Jul 2015, 08:49
It's more ridiculous for you to think that I expect anyone to do anything they do not wish to do... apart from respect the ToU, of course. :p

Irate_Iguana
4th Jul 2015, 09:55
That was well over an hour worth of video that you posted. It's ridiculous to expect somebody, especially somebody who has already been burned by the company, to watch over an hour's worth of interviews that likely all parrot the exact same information. It's not difficult to figure out what people would consider interesting.

I'll watch all but the first. I'm not suffering through an interview given solely by Dugas.

I do lament the fact that it is almost all video interviews these days. It's very easy for those doing the interviewing, but extremely irritating for the audience. Reading is faster, cuts down on those annoying repeats, verbal ticks, noises made while thinking and sometimes hard to decipher accents.



"More tools for stealth players" actually means "more augmentations to make stealth easy."

Yep. Stealth was insanely easy in HR and they haven't been bragging about making a more difficult AI for stealth players. It isn't hard to imagine that stealth will be even easier in MD.

Lady_Of_The_Vine
4th Jul 2015, 10:26
Dugas confirmed a hard mode and total stealth gameplay option on Twitter back in April, stating MD will have a "Give Me Deus Ex" difficulty option that will be no walk in the park.
I guess we will have to wait and see if this means the AI turn out to be more challenging.

Irate_Iguana
4th Jul 2015, 11:32
Polygon with JF Dugas and JJB (potato quality warning) - https://www.youtube.com/watch?v=RSzDBibKXik

- Bossfights were ****e. They are optional.
- Better visuals.
- Energy pips were a bad idea, limiting energy was a good idea. They want to be more forgiving while still limiting the power.
- Plot is standalone. They fear pissing off noobs so the plot will be as accessible as possible. Recap of HR plot is optional.
- Sunglasses.
- Some mental wanking about the Apartheid theme and transhumanism. I kinda zoned out here.


GameTrailers with Steve Szczepkowski (sound and music!) - https://www.youtube.com/watch?v=a-_bfr8maBU

- New engines and stronger consoles allow better music.
- Darker theme so music is a bit darker (whatever that means)


DualShockers with Stéphane Roy - https://www.youtube.com/watch?v=h3YXmZzrk78

- They start off with the aug incident and will gloss over the specific ending of HR.
- Adam falls between the people with ****ty augs and those without augs.
- Gameplay is being built upon from HR. They want to bring the action part up to par with other shooters.
- Better hardware allows them to tell a story without words.
- Interviewer asks if choosing augs for a specific path will give Adam different visuals, Producer says that certain augs have a visual component. Adam will not change physically depending on aug choice.


The Black Hokage with Mary DeMarle - https://www.youtube.com/watch?v=STAtfPUSwnk

I deserve a ******* prize for listening to the crappy audio on the interviewer.

- Brand new engine.
- Social boss fights are back with better body language and character dialog. Dialog is reactive to how you play the game. Talking to people can open up new storylines that affect end game and paths along the way. Can be closed off by killing people.
- Bossfights were ****e. They are optional.
- No importation of saves because of new engine. They didn't choose an ending to prevent players from feeling like they made the wrong choice. The aug incident is used as the starting point of the game.


Gamermd83 with Olivier Proulx - https://www.youtube.com/watch?v=06bdjDXh9oE

- World is like DX meets District 9.
- Adam is his own man this time around.
- Dawn engines allows more bigger levels, more verticality and more options in gameplay.
- They love the Titan Shield. It and the gun arm allow for more options in combat.
- Choice is a core aspect of the game. Not just gameplay but story as well.
- Aug incident is the start of the game. The ending of HR is left ambiguous.
- No need to play HR in order to pick up MD.


This made me hate video interviews more. The audio is universally ****ty. I had to rewatch sections of video multiple times just to hear what was said. Nobody takes a moment to organize their thoughts so everything is filled with stuttering, verbal ticks, and people going uuuuuhhhhh. More of a general thing, but almost all the interviewers just want to get through their list of questions as fast as possible and don't try to go for clarification on points or try to get more out of them when they reveal an interesting tidbit. That might be because a marketing guy is there with a stopwatch.

As far as the information in the videos goes it is about what one would expect. The only thing I was a bit surprised by was the fact that they will essentially ignore HR except for a token line of dialog here and there. I get that companies these days are afraid of making people who made the conscious choice to play the second game in a series feel like they are playing the second game in a series. I just thought that Squeenix liked the first game enough to make it feel a bit more like an actual precursor to this game.



Dugas confirmed a hard mode and total stealth gameplay option on Twitter back in April, stating MD will have a "Give Me Deus Ex" difficulty option that will be no walk in the park.
I guess we will have to wait and see if this means the AI turn out to be more challenging.

I'm going to go out on a limb here and say that it will not involve better AI. It will mean less damage dealt, more damage received and longer alarmed states for guards. If we are very lucky it will mean increased BE costs for augs and increased prices for weaponry bought. If we are lottory-winning-twice-in-a-row-lucky it will means that the vision cone for guards is longer and wider.

If I'm honest I'm going to guess that GMDX will still be pretty piss easy. I can't think of a mainstream game that was actually challenging on the highest difficulty setting. Obnoxious because of HP bloat certainly, but not challenging.

Lady_Of_The_Vine
4th Jul 2015, 12:51
I'm going to go out on a limb here and say that it will not involve better AI. It will mean less damage dealt, more damage received and longer alarmed states for guards...
Hopefully you are wrong.... we shall see. :naughty:

Isumbarus
4th Jul 2015, 12:57
Combat and stealth in Human Revolution and Mankind Divided is not intense like in Deus Ex 1.This is cheating you cheaters.

Shralla
4th Jul 2015, 15:53
- Energy pips were a bad idea, limiting energy was a good idea. They want to be more forgiving while still limiting the power.

They want to be MORE forgiving? The energy system was already the most forgiving part of HR.


- New engines and stronger consoles allow better music.

...what? :|

Irate_Iguana
4th Jul 2015, 20:38
They want to be MORE forgiving? The energy system was already the most forgiving part of HR.

Yep. More chocolate bars and protein powder than you can shake a stick at and a relatively quickly recharging pip (after all upgrades). It wasn't that hard to use augs all the time, except for keeping the cloaking aug on all the time.

In the interview they said that there was a disconnect between feeling like a powerful human 2.0 and the game system that limited that power. They felt that they went a bit too far in HR and limited your power too much. They think they have a bit more room in MD to make it a bit more forgiving without compromising the core of the experience.



...what? :|

The guy said that the new engine and the new consoles took a lot of the shackles off. The biggest thing you'd notice was their use of 5.1 sound.

68_pie
4th Jul 2015, 21:14
Thanks Iguana.

CyberP
5th Jul 2015, 12:43
My favorite quote is from the "World Premiere Gameplay Video": "In a Deus Ex world we're constantly reminding you that we have multi-paths and multi-solutions to every challenge".

We've also got a weapon modding system ripped from Crysis, Cover advancement from Gears of War, Hacking mini-game from Bioshock 2, Batman-style "focus" & slow time mode (mandatory in every Square-Enix 'AAA' game circa 2012), and a Dishonored Blink maneuver. Pilfering of concepts isn't exactly a bad thing, it is how it has always been, but at least steal the genuinely good ideas that suit what Deus Ex is (or is meant to be, rather).

The gameplay looks so uninspired, disengaging, piss-easy, modern 'AAA' generic-ism, anti-Deus Ex. Considerably more so than Human Revolution.

Is the old weapon modding system still in, with the incremental damage, reload speed, rate of fire etc? If so, that'd be rather cool in combination with the Crysis-ripped system, but I'd wager it has been replaced by this system instead.

By the looks of things this isn't Deus Ex. Human Revolution maybe earned the title of Deus Ex. This, however...


I don't know. HR came out in 2011 so the piss filter counts as a nostalgic element. It just won't be the same without it. You'll have to pee on your monitor to get that old HR feeling back.

Feel free to do that then.

The piss theme sucks. It is boring. Its artistic qualities are simplistic. Variety is the spice of life.
There is a reason B&W TV is mostly redundant today. The whole array of the color spectrum used appropriately is better than just shades of two.
Simplistic, non-simulational, boring, misguided. Shame, because it could have been interesting if used in moderation: If the theme was unique to, say, Detroit, a geographic location different to the rest of the world in culture, political aspirations, architectural design trends, whatever. But no, for the most part the whole game is piss, and that is considered art more so than Deus Ex's many unique locations and designs by most. I call it lazy and misguided, and I certainly don't call it nostalgic. Good ******* riddance.

These people aren't right for Deus Ex. It is a shame, because if it were a game not tied to Deus Ex in any way I'd be more accepting despite the lackluster design.

Lady_Of_The_Vine
6th Jul 2015, 17:42
The colour palette is the least of my concerns. As long as the same level of detail and atmosphere is maintained then any colour will do. :cool:

Irate_Iguana
6th Jul 2015, 20:07
Shame, because it could have been interesting if used in moderation: If the theme was unique to, say, Detroit, a geographic location different to the rest of the world in culture, political aspirations, architectural design trends, whatever.

Truth. The comparison between Detroit and Hengsha says it all. They managed to get a rebuilt urban wasteland in the US to look remarkably similar to a two-tiered city in China. These two couldn't be further apart and should have looked nothing like each other.

I'd love to see more variety in MD, but since we've only seen the Ghetto so far I can't tell if that will happen.

Lady_Of_The_Vine
6th Jul 2015, 23:43
DX:MD E3 Awards (https://twitter.com/GeneralVu)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/award.jpg

Congratulations! :cool:

68_pie
7th Jul 2015, 12:26
detail and atmosphere

Lol

Lady_Of_The_Vine
7th Jul 2015, 13:55
You don't like detail and atmosphere, 68_pie?

68_pie
7th Jul 2015, 21:39
I find it amusing that you were impressed by the "detail and atmosphere" in HR.

Lady_Of_The_Vine
7th Jul 2015, 23:35
I'm amused by your amusement. I never said anything like that.

68_pie
8th Jul 2015, 08:01
As long as the same level of detail and atmosphere is maintained then any colour will do. :cool:

Which suggests that you thought the detail and atmosphere was good.

Lady_Of_The_Vine
8th Jul 2015, 08:14
'Good' and 'impressive' are different words with different definitions.
I'm explaining that the colour palette (of any game, in fact) is the least of my concerns compared to detail and atmosphere. A game can be in black and white and still be incredibly powerful if done well. Where I say "the same level", I mean that I expect MD's detail and atmosphere to be at least as good as HR's was, obviously.

68_pie
8th Jul 2015, 11:59
'Good' and 'impressive' are different words with different definitions.

*shrug*


I'm explaining that the colour palette (of any game, in fact) is the least of my concerns compared to detail and atmosphere.

Fair enough. I found it ugly, distracting and affected the atmosphere negatively.

How **** would it have to be for it to be a problem for you?


if done well.

Well yeah, that's kinda the issue at hand.


I mean that I expect MD's detail and atmosphere to be at least as good as HR's was, obviously.

So...not very? YMMV, I guess.

CyberP
8th Jul 2015, 13:18
"Atmospheric"

The game didn't even have dynamic lighting, hell I barely remember a single static shadow cast.
There's nothing more effective at providing atmosphere than simulation design (even when mixed with fantasy or futuristic themes), because immersion and atmosphere go hand-in-hand. The fact that I find System Shock 2 & Arx Fatalis far more atmospheric and immersive than DX:HR despite being ancient in engine terms in comparison says a lot. Whilst I won't deny HR could still be atmospheric and part of that was due to the piss theme, it is a far cry from the levels of atmosphere & immersion they could have attained should they have took a different, more Looking Glass approach to design.

Lady_Of_The_Vine
8th Jul 2015, 19:08
Fair enough. I found it ugly, distracting and affected the atmosphere negatively.
How **** would it have to be for it to be a problem for you?

Well we all like/dislike different things. I can't say I found the black and gold to be ugly or distracting in any way.
Umm, I can imagine a neon pink and green palette might prove distracting for a game like DX, hehe. But as for the black and gold colour - no, not a distraction at all.



Well yeah, that's kinda the issue at hand.
For you, sure. I find that HR was a game done well and I enjoyed playing it. Could it have been better? Of course. I've never ever said HR is a masterpiece. There are things to like as well as dislike for each and every one of us.



So...not very? YMMV, I guess.
I said I expect MD to be at least as good as HR; meaning I don't expect it to be inferior to HD, obviously. I'm not saying I don't expect it to be better - who wouldn't wish for that?





"Atmospheric"
The game didn't even have dynamic lighting, hell I barely remember a single static shadow cast.
There's nothing more effective at providing atmosphere than simulation design (even when mixed with fantasy or futuristic themes), because immersion and atmosphere go hand-in-hand. The fact that I find System Shock 2 & Arx Fatalis far more atmospheric and immersive than DX:HR despite being ancient in engine terms in comparison says a lot. Whilst I won't deny HR could still be atmospheric and part of that was due to the piss theme, it is a far cry from the levels of atmosphere & immersion they could have attained should they have took a different, more Looking Glass approach to design.

You're preaching to the choir. Some of the original games (DX and Thief, for example) still hold the No.1 spot on my list of fave games of all time. For me, they are miles ahead in terms of overall immersion and atmosphere but, as agreed, HR could still be atmospheric and that was my point. That said, my contribution to this discussion isn't comparing HR with the previous games (we already have other threads for that) - I'm just stating that the detail and atmosphere for the current game is more relevant to me than the colour palette. That's it.

Lady_Of_The_Vine
14th Jul 2015, 16:21
RPS - Deus Ex: Mankind Divided: An Interview About Jensen 2.0 (http://www.rockpapershotgun.com/2015/07/13/deus-ex-mankind-divided-interview/)


Deus Ex meets District 9″ is how the company described Deus Ex: Mankind Divided [official site] during a demo I attended at E3.

Set two years after Human Revolution, Mankind Divided showcases a society still deeply fearful after the Aug Incident where mechanically augmented people turned violent, stripped of self-control after a signal deliberately interfered with their in-built bio-chips. The scale of the incident means augmentations are now viewed with suspicion and augmented people treated as outcasts. Adam Jensen himself is working as a counter-terrorist agent fighting some of the resultant crime. Well. That’s his day job. He secretly believes the task force was set up by the Illuminti for a different purpose and is working to take them down.

Shralla
15th Jul 2015, 04:59
Pff Eidos Montreal wishes it was capable of the level of subtlety and art of District 9.

SageSavage
16th Jul 2015, 09:08
District 9 left me quite disappointed. But I really don't know what that comparison was meant to tell me anyway. Clues, anyone?

besyuziki
16th Jul 2015, 16:25
You know, augs in MD are segregated and oppressed like the prawns in D9. Prepare you hankies for the biggest tearjerker of 2016.

Lady_Of_The_Vine
16th Jul 2015, 18:04
Prepare you hankies for the biggest tearjerker of 2016.

Discrimination is a human disease, we won't find a cure if we just cry about it. :D

Irate_Iguana
16th Jul 2015, 18:36
District 9 left me quite disappointed. But I really don't know what that comparison was meant to tell me anyway. Clues, anyone?

That they'll really hammer home the Apartheid theme in MD. Think sledgehammer to the knee. I mean, District 9 wasn't exactly a beacon of subtlety and HR didn't leave you guessing as to the theme.

Lady_Of_The_Vine
16th Jul 2015, 21:35
More on theme here (http://www.vg247.com/2015/06/19/deus-ex-mankind-divided-writer-responds-to-mechanical-apartheid-debacle/)



“It’s one of the things I’m constantly telling the writers on the team is that you can’t write dialogues that are judging, you can’t come up with choices where you’re slapping people in the face for their moral decisions.

“You have to present them in as neutral of a way as possible to enable players to feel that and interpret it in their own way. Obviously, there will be people who are super sensitive to those sorts of things, and we recognize that, and we feel bad when we offend someone but we are trying to be as truthful and as honest as we possibly can.

“We’re not trying to be preachy here, just holding up the mirror. And that’s one of the things about science fiction: it embraces concepts that are hard for society to see.”

SageSavage
17th Jul 2015, 08:27
That they'll really hammer home the Apartheid theme in MD. Think sledgehammer to the knee. I mean, District 9 wasn't exactly a beacon of subtlety and HR didn't leave you guessing as to the theme.
To me, that really was one of the main issues with DXHR. The credibility of its game world suffered greatly from making the aug-question so omni-present.

Irate_Iguana
17th Jul 2015, 16:35
To me, that really was one of the main issues with DXHR. The credibility of its game world suffered greatly from making the aug-question so omni-present.

My biggest problem with that was that it didn't even go anywhere. It was only halfheartedly presented. There were some throwaway comments here and there and I can think of only two quests that deal with the topic. Both could have been expanded and handled better.

Wayne Haas and Jensen and the Mexicantown Massacre is really the first quest that deals with the aug question. Shooting or not shooting a kid with probably the ability to chuck a refrigerator the length of a football pitch? The problem is that the game almost outright says that Adam was in the right. It isn't left ambiguous. Our protagonist has to have done the right thing and Haas was in the wrong.

The second one is Michael Zelazny. His black ops team found out they were turned into living drones when it suited their employers. He just casually mentions that the hub is now turned off and they are fine. How can he ever trust his own actions, or those of other people, again? How is he certain that he isn't still being manipulated? It just kinda gets glossed over.

Now that I'm typing these examples I can actually think of a third one. Brent Radford when he is found bleeding to death. He is in a similar situation that Adam was in at the start of the game. Dying and his only hope being massive augmentations. Except Adam, famously, never asked for his augmentations. You have to convince Radford that he has to ask for augmentations. The arguments Radford and Jensen give are pretty ****. It boils down to "it isn't natural". They miss talking about what makes a person. How far can you take The ship of Theseus on a person?

I know in these examples the player himself can think about them. I would just have liked the game to give the player a bit more to think about than the absolute bare minimum.

Lady_Of_The_Vine
17th Jul 2015, 17:59
Deus Ex Mankind Divided is ditching the Renaissance for an Apartheid feel (http://www.lazygamer.net/genre/rpg/deus-ex-mankind-divided-is-ditching-the-renaissance-for-an-apartheid-feel/)


What’s it going to be like, living in a world of post-humanism? It’s not so much science fiction these days, as it is science fact as we move closer and closer to creating technologies that can augment our fleshy and frail bodies.

Lady_Of_The_Vine
14th Aug 2015, 15:08
Interview: Eidos-Montréal’s Patrick Fortier on Deus Ex: Mankind Divided (http://stevivor.com/2015/08/interview-eidos-montreals-patrick-fortier-on-deus-ex-mankind-divided/)


Stevivor recently had an opportunity at E3 to sit down with Patrick Fortier, Gameplay Director on Deus Ex: Mankind Divided to check in on how the project is shaping up.

vallux
15th Aug 2015, 04:02
j402ctojOfU

This is the August 7th Twitch stream DXTV questions and stuff.

New Game + is in.
Customization for the HUD (to a point at least) is in. Including removing the augmented ammo count.
Voice actor for Jensen's Interpol boss is Vernon Wells (Blow off some steam, Bennett)

And of course, JFD having a really french accent.

FrankCSIS
15th Aug 2015, 05:05
http://surbrook.devermore.net/adaptationsmovie/madmax/wez2.jpg

It's Wez!

Wow, I just realised, after all those years, that Wez and Bennett are the same actor!

Irate_Iguana
15th Aug 2015, 10:18
This is the August 7th Twitch stream DXTV questions and stuff.

Thanks for that.

That don't say anything about what the NG+ actually entails. What does Adam get to keep from a previous game? Weapons? Upgrades? Praxis?

I'm kinda sad to see that they're still keeping the retarded XP system that rewards points for taking out people. Sneaking past someone will still be dumb from a munchkin point of view. Why would I let those chunks of XP stay conscious when there is no XP or gameplay bonus for letting them be?

I like that the inventory tetris is coming back. At least one part of the game that forces you to choose instead of keeping it all.

We'll see how the talk about choices will manifest itself in the final game.

Lady_Of_The_Vine
6th Sep 2015, 10:45
Gamesided - DX:MD Exclusive Interview with Olivier Proulx (http://gamesided.com/2015/09/05/deus-ex-mankind-divided-exclusive-interview-olivier-proulx/)


After seeing the E3 demo in action, GameSided interviewed seasoned Eidos Montreal producer Olivier Proulx and discussed MD's narrative focus, player choice, and consequences. Blurring the line between game and film narrative, Eidos Montreal plans to give next-gen console and PC owners a title to be hyped up about.

Lady_Of_The_Vine
5th Oct 2015, 22:06
Tuesday, October 6th at 9.00 PDT / 12.00 EDT / 18.00 CST


Join us tomorrow on http://twitch.tv/deusex for a 1-hour DXTV program!
We'll have new info on DX:MD & more