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View Full Version : DX:MD - Screenshots / Images / Wallpaper /Concept & Fan Art - NEW - More Concept Art



Lady_Of_The_Vine
11th Apr 2015, 14:24
Share official screenshots and fan art in this thread. :cool:

There is also a lot of really cool stuff up on the official Tumblr site.

Check it out here (http://deusex.tumblr.com/)


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2016

APRIL



DX:MD Concept Art - Bob Page
(https://c6.staticflickr.com/2/1648/26663363645_45abfc15ad_k.jpg)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/BOBPAGE.jpg

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JANUARY

New on Tumblr...



DX:MD Concept Art - Golem City, a ghetto for the augmented
(http://deusex.tumblr.com/image/137569421479)


http://i1087.photobucket.com/albums/j472/Twizted_Viewz/conceptartcity.jpg






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DECEMBER 2015

DX:MD Adam's Apartment Concept Art! (https://imgur.com/a/WhNys)


Happy Holidays from the Deus Ex Team!

Wherever you spend them, we hope you feel at home. We wanted to give you a little gift with a look at Adam Jensen's own new apartment in Prague, in Deus Ex: Mankind Divided.

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OCTOBER

Latest EM tweet:


Here's a new image of Jensen to celebrate the very first #MankindDivided hands-on impressions coming out today.


http://i1087.photobucket.com/albums/j472/Twizted_Viewz/new.png


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AUGUST

Mankind Divided over whether new Deus Ex screens are great or super great (http://movieordie.se/mankind-divided-over-whether-new-deus-ex-screens-are-great-or-super-great/)


Deus Ex: Mankind Divided has coughed up a few new assets in honour of gamescom 2015.

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d1.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d4.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d2.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d3.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d6.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d5.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d7_1.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d9.jpg


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Video Game Photography - Deadend Thrills (http://deadendthrills.com/gallery/?gid=111)


Dead End Thrills celebrates the talent of videogame artists and engineers via the hobby of taking screenshots. It is the work of a game industry screenshot artist and former magazine writer trying something different.

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A couple of poster images from the viral marketing campaign for DX:MD on the streets of New York.
To see more, click here (http://www.hardcoregamer.com/2015/08/22/viral-marketing-for-deus-ex-mankind-divided-on-the-streets-of-new-york/163740/)


"STAND WITH US"
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/standwithus.jpg

"MACHINES DON'T BLEED"
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/machinesdontbleed.jpg

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DX:MD: New screenshot, Prague artwork, and NPC character kit (http://deusex.tumblr.com/post/125915104219/new-screenshot-and-artwork-of-the-prague-city-hub)






JUNE 2015


Official Fan Kit is here: https://www.deusex.com/news/fankit-1.
We'll be updating in a few days with new wallpapers!

Also, here's the final concept art for Adam in Mankind Divided. Made by our artist Frédéric Bennett:

http://41.media.tumblr.com/c77fa1e92b80b2e527f9cac73a5eb07e/tumblr_nqq5g3vq4m1qdyq52o1_1280.png

http://41.media.tumblr.com/e0a7d33afa4517fbfa6eeb7530f536b9/tumblr_nqq5g3vq4m1qdyq52o2_1280.png

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Concept art by Frédéric Bennett. (http://kotaku.com/sweet-art-from-the-new-deus-ex-game-1719163172)


Frédéric Bennett works as a concept artist at Eidos Montreal. Get ready for sweet art from the new Deus Ex game, Mankind Divided.
Bennett has also worked on games like Wet, Age of Conan and Transformers: Dark Of The Moon.
You can see more of Bennett’s work at his ArtStation and DeviantArt pages.



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EDGE Magazine Cover

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/edgmag.jpg

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MAY 2015

The first official DX:MD Fan Kit (https://www.deusex.com/)

Banners, Wallpapers & Avatars!

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Gameinformer (April 2015):

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/GAMEINFORMERMAG.jpg







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Trailer & Video Images

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/hands.png


Deus Ex : Mankind Divided Cinematic (https://www.artstation.com/artwork/deus-ex-mankind-divided-cinematic-policie)
by Frederic Daoust/3D Character artist and 3D concept artist


Its the first game that I've worked on and I cant express how exciting it is to finally see my characters come to life and the reactions of everyone who are excited about the game!
Its amazing to be able to work on such an awesome franchise with so many talented people!



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CONCEPT ART


Here's (http://c4.staticflickr.com/8/7712/17113529678_822b309326_h.jpg) concept art of Ivan Berk, unlockable through the DX Universe app!

http://c4.staticflickr.com/8/7712/17113529678_822b309326_h.jpg

Dvaythavvar
11th Apr 2015, 15:06
I am cheating ! I am cheating ! Technically 1st is still done based on HR and 2nd is done after seeing trailer, but uses old visuals as those were easier to do after playing game after so many times. Re-post from HR sub forums, but I take the hint from the Lady's comment and (ab)use it to poke fans to get this new thread and show on road too. I will make up my re-post with something new based on trailer or new images soon ™.

http://fav.me/d8n9ssz
http://fav.me/d8p5qm5

Lady_Of_The_Vine
13th Apr 2015, 10:26
Nice work, thanks for sharing. :cool:

Don't forget you can upload pictures to a hosting site (I use Photobucket) and display on the forum using the image tag , like this:

[IMG]http://i1087.photobucket.com/albums/j472/Twizted_Viewz/deus_ex_hr_dc___adam_jensen_by_operaghost-d8n9ssz.jpg
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/adamsmoke2015_sig_by_operaghost-d8p5qm5.png

That's better. Eye-candy is sweet! :thumbsup:

Lady_Of_The_Vine
13th Apr 2015, 10:32
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2015


DECEMBER

DX:MD Adam's Apartment Concept Art! (https://imgur.com/a/WhNys)


Happy Holidays from the Deus Ex Team!

Wherever you spend them, we hope you feel at home. We wanted to give you a little gift with a look at Adam Jensen's own new apartment in Prague, in Deus Ex: Mankind Divided.
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Deus Ex Universe: Children's Crusade - Comic #2 cover (http://deusex.tumblr.com/image/135333773469)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/comic2.png.jpeg
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Deus Ex: Mankind Divided - NYCC 2015 Panel + Q&A
(https://www.youtube.com/watch?v=xyP3USsrD0Q)


Recorded at New York Comic Con 2015, this panel with the Deus Ex: Mankind Divided team centers on the creation of the game's world, set in 2029.

Skip to 25:00 for the start of the Q&A.

xyP3USsrD0Q


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Deus Ex: Mankind Divided - New gameplay details (https://www.youtube.com/watch?v=zhknaN4yeJw)


After a hands-on session Hollie talks to Olivier Proulx, producer of Deus Ex: Mankind Divided at Eidos Montreal, about how the game is shaping up on PS4



zhknaN4yeJw

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DX: Children's Crusade comic coming February 2016 (https://twitter.com/DeusEx/status/671721632407429124)


We're pleased to announce the first issue of the new Deus Ex Universe comic series, entitled 'Children's Crusade'. Here is a quick synposis on it:

With society still reeling from the Aug Incident - the Illuminati orchestrated event which caused augmented individuals to mindlessly attack their 'natural' counterparts - anti-aug sentiment is at an all-time global high. Task Force 29 - an Interpol-funded coalition, created to quash the rising tide of terrorist activity - stands as the world's main defence against total anarchy.

In the city of Prague, where tension is especially high, the team's latest recruit, Adam Jensen, readies for his first mission with the unit. But being augmented himself, how will the former SWAT officer handle himself when faced with the grim reality of the mechanical apartheid?

This comic will be hitting store shelves in February 2016.
Check your local comic book store for availability details in your area, and be sure to give us your feedback on Facebook and Twitter!


http://i1087.photobucket.com/albums/j472/Twizted_Viewz/COMICCOVER.jpg

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NOVEMBER


Allegorithmic - Procedural Material Contest (https://www.allegorithmic.com/blog/procedural-material-contest-winners-part-2)


Congrats to Nicolas Longchamps, Senior Technical Artist at our LABS department, for winning 2nd place!
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Xbox Official Magazine - Christmas 2015 Issue 132 (https://www.google.co.uk/search?q=xbox+360+official+magazine+christmas+2015&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJp72uj7PJAhVMVxoKHRF-AJ4Q_AUICCgC&biw=1680&bih=893#imgrc=EkkguqC6pjA1eM%3A)


OXM visits Eidos Montreal.
Exclusive hands-on with the cyborg-shooter

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/oxm.jpg

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Deus Ex & The City Poster (https://twitter.com/DeusEx)


We're thrilled to unveil the 1st poster for the highly-anticipated Deus Ex and the City sequel. Now, it's personal.

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Musterbrand - Jensen Coat - v4.0 Limited Edition (https://www.musterbrand.com/collections/deus-ex/jensen-v4.0-limited-edition-616)

High quality men's jacket based on an original design by Acronym.



The latest version of Adam Jensen's coat is a replica of the in-game version.
This is a limited edition and each coat will be equipped with a unique serialised number on a metal plate attached to the collar.



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DXMD ‘Announcement Trailer’ Wins a Clio Award! (http://www.behaviormusic.com/news/)




The “Announcement Trailer” for Deus Ex: Mankind Divided has won a Clio Award!

The trailer, with music composed by Michael McCann, involved many different people and companies including Goldtooth Creative BC (Canada), Visual Works animation studio (Square Enix – Japan), Eidos Montreal (Canada) and sound design by Alchimik Audio (Canada).

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Ask Elias #5: Favorite memory from Human Revolution (https://www.youtube.com/watch?v=MkkOETdnIOc&feature=share)


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Square Enix and Eidos Montreal have announced that Deus Ex: Mankind Divided has been delayed until 23 August 2016 so developers Eidos Montreal can have more time to work on "tuning, iterations and refinement". The release date was originally set for February 2016 on PS4, Xbox One and PC.

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PC PowerPlay - Hands-on Preview: Deus Ex: Mankind Divided (http://www.pcpowerplay.com.au/feature/handson-preview-deus-ex-mankind-divided,411827)


Living up to expectations isn’t easy. It’s even harder when you’re living up to expectations defined by a genuine classic...
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Eidos “not saying no” to a Deus Ex: Mankind Divided dev commentary track (http://stevivor.com/2015/11/eidos-montreal-seems-to-be-preparing-a-commentary-track-for-deus-ex-mankind-divided/)


We might get the inside line on how the game was made, in-game...

While speaking with Deus Ex’ Executive Narrative Director, Mary DeMarle, and Brand Manager, Rodney Lelu, at PAX AUS recently, the pair all but confirmed that a developer commentary will be included with Deus Ex: Mankind Divided.

We asked the pair about the possibility of a commentary for the upcoming title as we enjoyed the feature so much in Deus Ex: Human Revolution Director’s Cut.

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Ask Elias for DX:MD - How Would You Augment Yourself? (http://www.trueachievements.com/n22153/new-ask-elias-for-deus-ex-mankind-divided.htm)


A new 'Ask Elias' video has been released for Deus Ex: Mankind Divided.

We find out which ability augmentation from the game actor Elias Toufexis, who voices game character Adam Jensen, would choose for himself.

I won't spoil his choice for you, but let's just say he'd beat you in a race to the bottom floor from the penthouse suite. Check it out (video in link).
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PRE-ORDERS - DX:MD Aug Aware Posters (https://store.na.square-enix.com/product/291377/deus-ex-mankind-divided-ice-cream-high-quality-poster)

Print Size: 12 inches x 16 inches
Release Date: December 2015

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/areyouposter_1.jpg
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/fence.jpg
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/keep.jpg




In Deus Ex: Mankind Divided the mechanically augmented have been deemed a threat to society. Keep your neighborhood safe with these 3 propaganda posters and collector’s items. Remember, Be Aug Aware!



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PC Gamer UK December issue – Deus Ex: Mankind Divided (http://www.gamesradar.com/deus-ex-mankind-divided-reinventing-art-side-quest/)

This month we...

Spend four hours playing Deus Ex: Mankind Divided, then tell you about it..
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/pcgamer_1.jpg
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Deus Ex: Mankind Divided is reinventing the art of the side-quest (http://www.gamesradar.com/deus-ex-mankind-divided-reinventing-art-side-quest/)


“I hate ‘side-quests’ and ‘side-missions’ as a term,” says gameplay director, Patrick Fortier, “because I love them so much in gameplay, and I feel it belittles what they actually are. I think the philosophy here was not have a tremendous amount of them - we invested in deeper stuff, and twists in terms of the gameplay.”

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Deus Ex: Mankind Divided Will Be Locked at 30 FPS on PS4 and Xbox One (http://www.twinfinite.net/2015/11/02/deus-ex-mankind-divided-30-fps/)


Executive Game Director of the upcoming Deus Ex: Mankind Divided Jean-François Dugas responded on twitter that Adam Jensen’s next adventure will be locked at 30 frames per second on consoles.
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Deus Ex writer: each ending in Human Revolution was the 'correct' ending (http://www.pcgamer.com/deus-ex-writer-each-ending-in-human-revolution-was-the-correct-ending)


At PAX Australia, PC Gamer had the opportunity to talk with Mary DeMarle, lead writer on Deus Ex: Mankind Divided. DeMarle also wrote Human Revolution, and had some interesting insights into how Mankind Divided will expand on the oppressive, dystopian Deus Ex vision. She also discussed how the studio is dealing with the last game's awkward, branching ending.

Warning: there are huge spoilers for Human Revolution in this interview.




OCTOBER



Deus Ex: Mankind Divided Gameplay (https://www.youtube.com/watch?v=zz_jif86xsI)


Footage of the DX:MD Dvali Theater demo - PAX Australia 2015 narrated by lead narrative designer Mary DeMarle

zz_jif86xsI
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PAX Aus 2015: Deus Ex: Mankind Divided Receives Extended Gameplay Trailer (http://powerupgaming.co.uk/2015/10/30/pax-aus-2015-deus-ex-mankind-divided-receives-extended-gameplay-trailer/)


With PAX Australia 2015 now in full swing, Square Enix and Eidos Montreal earlier today presented extended gameplay footage from the upcoming Deus Ex: Mankind Divided.

Eidos Montreal’s executive narrative director Mary DeMarle was on hand to showcase the demo, which featured protagonist Adam Jensen infiltrating a theatre controlled by the infamous Dvali organised crime family. Although the footage had previously been shown off behind closed doors to members of the media, this was the first public showing of the mission, which takes place approximately two thirds of the way through the game.
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Deus Ex: Mankind Divided has an answer to one Human Revolution criticism up its sleeve (http://venturebeat.com/2015/10/27/deus-ex-mankind-divideds-has-an-answer-to-one-human-revolution-criticism-up-its-sleeve/)


The original Deus Ex holds a place of honor among games.

Back in 2000, it was an early example of the narrative shooter genre, something was more concerned with storytelling and character development than with action. There was still plenty of action to be had in Deus Ex, for players who chose to build their character around combat, but the design allowed them to use stealth, hacking, or diplomacy to resolve situations too. The 2011 prequel Deus Ex: Human Revolution used these core principles, but it also introduced players to a new protagonist, Adam Jensen. That star returns in 2016 with Deus Ex: Mankind Divided.

GamesBeat spoke with game designer Antoine Tisdale about what the future holds for Jensen and how Mankind Divided (which arrives February 23 for PlayStation 4, Xbox One, and PC) will honor its ancestry.

Paris Games Week 2015 (https://www.deusex.com/news/PGW-2015)



Eidos Montreal will be at Paris Games Week showing off a new level from #MankindDivided!

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Ion Storm's lost Deus Ex Sequels (http://www.eurogamer.net/articles/2014-11-16-ion-storms-lost-deus-ex-sequels)


Invisible War and Human Revolution - these are the sequels every Deus Ex fan knows. But they're only a fraction of the real story. Prior to Human Revolution, Ion Storm Austin, the studio behind the first two Deus Ex titles, worked on a third game in the series. Twice.

Now, exclusive research and interviews offer a look at Ion Storm's creative process and a glimpse at the trilogy that might have been; at the never-announced games known as Deus Ex: Insurrection and Deus Ex 3.

We'll start at the beginning...
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PREORDER - "The Art of Deus Ex Universe" Book (Hardcover} (http://www.amazon.com/Art-Deus-Ex-Universe/dp/1783290986/ref=sr_1_1?ie=UTF8&qid=1445659334&sr=8-1&keywords=deus+ex+universe)
Available February 23, 2016

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/artif.jpg


The Art of Deus Ex Universe is the ultimate gallery of art from Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved... at the cost of its humanity.
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Deus Ex: Mankind Divided - Adam Jensen 2.0 Trailer (https://www.youtube.com/watch?v=sCkNwllUOQY&feature=youtu.be)


sCkNwllUOQY&feature=youtu.be


Adam Jensen is the next step in human evolution. In Deus Ex: Mankind Divided, he is now an experienced covert operative, forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy. This new in-game trailer highlights the Titan shield, as well as his new gun-arm augmentations: the Tesla, the Nanoblade and the PEPS.
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'Deus Ex: Mankind Divided's' Art of Destruction (http://www.forbes.com/sites/toddkenreck/2015/10/20/deus-ex-mankind-divideds-art-of-destruction/)


Executive art director Jonathan Jacques-Belletête talks about where he finds inspiration for the design of the game’s character, environments and technology.
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Watch: Deus Ex: Mankind Divided looks meaner, uncannier (http://www.eurogamer.net/articles/2015-10-18-watch-deus-ex-mankind-divided-looks-meaner-uncannier)


Deus Ex: Human Revolution's black and gold palette, obsession with triangles and exceptional trenchcoat made it visually distinctive, but its style has evolved into something meaner and more uncanny for follow-up Mankind Divided. Executive art director Jonathan Jacques-Belletête shows us how in the video...
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Deus Ex: Mankind Divided - PAX Prime 2015 Panel (https://www.youtube.com/watch?v=9X2KlPVBrdc&feature=youtu.be)


9X2KlPVBrdc&feature=youtu.be


Recorded at PAX Prime 2015, this panel with the Deus Ex: Mankind Divided team centers around Adam Jensen - his story, his portrayal and his design.

Speakers: Jean-Francois Dugas (Executive Game Director), Jonathan Jacques-Belletête (Executive Art Director) and Elias Toufexis (Actor - Adam Jensen).
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Mary DeMarle - "Life isn’t simple” in Deus Ex: Mankind Divided (http://www.lazygamer.net/xbox/xbox-one/life-isnt-simple-in-deus-ex-mankind-divided/)


“What Jensen discovers in the aftermath of Human Revolution is that life isn’t that simple,” Executive Narrative Director Mary DeMarle said to the Examiner, explaining how Jensen would be shaped by a turbulent new world.
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Interview with JJB / Jonathan Jacques-Belletête


Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided (http://www.rockpapershotgun.com/2015/10/14/predicting-tomorrow-the-art-architecture-and-fashion-of-deux-ex-mankind-divided/)


Deus Ex: Mankind Divided[official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm’s original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of the future.

First up, here’s Jonathan Jacques-Belletête, executive art director at the studio. We spoke to him about collaborative storytelling, fashion, architecture and graphic design. Along the way we learned about content cut from Human Revolution, the places that Deus Ex is going next and why Jacques-Belletête believes that India could be a perfect cyberpunk setting...

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A Deus Ex: Mankind Divided designer dreams up a violent opera adaptation (http://www.avclub.com/article/deus-ex-mankind-divided-designer-dreams-violent-op-226693)


The next game in the series, Mankind Divided, arrives early next year, and we pulled game designer Antoine Tisdale away from the busy New York Comic Con floor to shed some light on Jensen’s next outing...

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STEAM RELEASE - DEUS EX: REVISION MOD


Revision is live on Steam now - big discount on DX along with it, it's there for 99p for the UK.



We Can Rebuild It: Deus Ex Revision Out Now (http://www.rockpapershotgun.com/2015/10/13/deus-ex-revision-release/)

Deus Ex: Revision [official site] is a project that overhauls “the environments and soundtrack” of Ion Storm’s classic, and it’s out now on Steam. The release has the backing of Deus Ex’s current publishers and developers (Square Enix and Eidos Montreal), and is designed to work exclusively with the Steam release of the original.

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Gamezone Preview: Deus Ex: Mankind Divided brings refinement over revolution (http://www.gamezone.com/previews/preview-deus-ex-mankind-divided-brings-refinement-over-revolution-jwqz)


When you interview a game developer, there are always these kneejerk questions that pop out. They’re the basic bullet points -- how many players does it support, will it have DLC, is it coming to Wii U, how is it pushing the new consoles? -- they’re often softball questions leading up to the more interesting stuff. And usually devs have an equally kneejerk answer to these types of questions. So it was a bit of a surprise when I caught Eidos Montreal executive game director Jean-Francois Dugas off-guard when asking how a new console gen would make Deus Ex better...
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Deus Ex: Mankind Divided will handle endings better than its predecessor (http://www.technobuffalo.com/2015/10/12/deus-ex-mankind-divided-will-handle-endings-better-than-its-predecessor/)


While Deus Ex: Human Revolution was well received by critics and fans alike, there were some elements more criticized than others. Aside from the game’s outsourced boss battles, the ending was the area of greatest contention among fans. In short, all the choices the player makes throughout the game are meaningless to the ending, which is determined by which big button the player does or doesn’t press. “Which ending do you want?” the game seemed to ask. That won’t happen with the sequel, Deus Ex: Mankind Divided, says the developer.
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Deus Ex: Mankind Divided Director: “Console Ports on PC Is Disrespectful”; Direct X12 Details Coming Soon (http://www.dualshockers.com/2015/10/10/deus-ex-mankind-divided-director-console-ports-on-pc-is-disrespectful-direct-x12-detals-coming-soon/)


During the Deus Ex: Mankind Divided panel at this year’s New York Comic Con, the Eidos Montreal development team and voice actor for protagonist Adam Jensen spoke on the game and answered some fan questions.

According to the devs, there will be a “big week” soon, with reveals on DirectX 12 and how it will affect the game’s Dawn Engine.

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Deus Ex Mankind Divided New Gameplay: 6 Things We're Excited for in Deus Ex Mankind Divided (https://www.youtube.com/watch?v=Xa2PlPQDlK4)

This new Deus Ex Mankind Divided gameplay shows the new cover system, new energy system, Icarus Dash ability, remote hacking, charged weapons and weapon mods.

Xa2PlPQDlK4

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Deus Ex: Mankind Divided's head writer "wanted to kill" Adam Jensen (http://www.gamesradar.com/deus-ex-mankind-divideds-lead-writer-wanted-kill-adam-jensen/)


Adam Jensen is the Deus Ex series' first returning lead character, which brings new challenges for the writers (not least, having to canonise an ending). So many challenges, it seems, that Jensen could well have been killed off before Mankind Divided started.

In an interview with GamesRadar last week, executive narrative director, Mary DeMarle explained, "when we started Mankind Divided we knew he was coming back, but when we finished Human Revolution we didn’t know he was coming back!" Executive art director, Jonathan Jacques-Belletête simplifies that a little:

"She wanted to kill him! I thought she was crazy! At first I was like 'All my work! God damn!' It’s so freaking hard to create an iconic hero in this industry, it just kind of happened by magic, so I was like “Mary! What are you doing?”

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"Augs Are / Were Human" Posters

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/ausarehuman.jpg

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DXTV - First Hands-on Episode

dZj4dBKLC0Q

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Latest EM tweet:


Here's a new image of Jensen to celebrate the very first #MankindDivided hands-on impressions coming out today.


http://i1087.photobucket.com/albums/j472/Twizted_Viewz/new.png

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Deus Ex: Universe Hub - Join Our Passionate FB Community! We Have Elias, Warren, & More! (https://www.facebook.com/login.php?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2FDeusExUniHub%2F)



Deus Ex: Universe Hub is a community for passionate Deus Ex fans to express appreciation for this beloved and inspiring franchise, to share experiences, opinions, content, and topics regarding the series, and a source for any Deus Ex-related news/information (this may include topics about Transhumanism, such as Technology, Augmentations, A.I., etc.).

Discussions pertaining to other Sci-Fi/Cyberpunk/Transhumanism books, music, movies, and games are also welcome.

Ultimately, this community will cover the culture of Deus Ex across various mediums.

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Gametrailer's Deus Ex: Mankind Divided "Mega Preview" (http://www.gametrailers.com/videos/h53zrn/deus-ex--mankind-divided-mega-preview)


We head to Eidos Montreal to speak with the developers and go hands-on for the first time in this extensive Preview of Mankind Divided.

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Exploring Deus Ex: Mankind Divided's massive new cyberpunk world (http://www.theverge.com/2015/10/8/9453553/deus-ex-mankind-divided-hands-on-preview-interview)


We go hands-on and find a sequel that’s deeper and darker...

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Far Cry Primal and Deus Ex: Mankind Divided have one guy in common (http://www.gamesradar.com/far-cry-primal-and-deus-ex-mankind-divided-have-one-guy-common/)


Elias Toufexis, who plays Adam Jensen in Deus Ex: Mankind Divided, will also play the lead role in Far Cry Primal...

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Deus Ex – 15th Anniversary Animated Trailer (https://www.youtube.com/watch?v=HOcTxxyJJlw)


Gaming’s perpetual window to the future, the Deus Ex franchise, has long been regarded as one of the most innovative series ever created. From JC Denton to Adam Jensen, we’re looking back at 15 years of Deus Ex with a unique animated trailer, recreating some of the most iconic scenes from the series.


Deus Ex – 15th Anniversary Documentary (https://www.youtube.com/watch?v=DEz2rOlHzK8&feature=youtu.beTuesday, October 6th at 9.00 PDT / 12.00 EDT / 18.00 CST


Join us tomorrow on http://twitch.tv/deusex for a 1-hour DXTV program!
We'll have new info on DX:MD & more

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October 8-11, 2015. The 10th Edition of New York Comic Con.

Latest tweet from Elias:

I'll be at @NY_Comic_Con this weekend.
Panel Friday at 7:30. Be there or be some sort of shape with sides.


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Deus Ex on Twitter: "You asked for this: we are cancelling the "Augment your Pre-Order" program. Read all the details ...

https://www.deusex.com/news/aypo-cancelled

https://steamcommunity.com/games/337000/announcements/detail/66783563363172366


At both Square Enix and Eidos-Montréal, we’ve been listening to everything you’ve had to say about the Augment Your Pre-Order program. When it was first conceived, we wanted the program to give you more choice about what you received in terms of pre-order incentives - because we've seen in the past that when we choose those packages ourselves, and split them across regions, it has caused frustration. We quickly noticed that this approach created even more frustration than before, resulting in a resounding amount of negative feedback.

We’ve spent a lot of time reading through all of your comments, working to understand how we can try to make things right for you. After much thought and reflection, we decided to close down the program and make all of the incentive content available to anyone who pre-orders Deus Ex: Mankind Divided or purchases a Day 1 edition of the game. Additionally, the release date will no longer be changed in accordance with pre-order numbers, and everyone will gain access to the game on February 23rd, 2016.

Your feedback and input is of the utmost importance to us-- as it’s your loyalty and passion for our franchises that gives us the opportunity to continue providing you with great gaming experiences.

To our faithful fans who’ve already pre-ordered: we will be taking care of everything necessary to ensure that all of the changes to the program will be automatically applied to your purchase. Meanwhile, we'd like to thank everybody for their feedback - we know this wouldn't have happened with a game that nobody cared about, and we're just focusing now on delivering a game that lives up to your hopes and expectations.


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How Combat In 'Deus Ex: Mankind Divided' Is Evolving (http://www.forbes.com/sites/toddkenreck/2015/09/30/how-deus-ex-mankind-divideds-combat-is-evolving/)


Executive game director Jean-Francois Dugas speaks with Forbes contributor Todd Kenreck about how video game developer Eidos Montreal is improving combat in Deus: Ex Mankind Divided, while keeping it as adaptive, fun and as stealth as it’s ever been...

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SEPTEMBER


Titan Comics - DX:MD Characters (http://www.bleedingcool.com/2015/09/25/titan-to-introduce-deus-ex-comic-mankind-divided-characters-in-a-new-comic/)


Announced at Baltimore Comic Con, Titan Comics is to publish a comic book based on the Deus Ex video game franchise, intended to introduce characters from the upcoming Deus Ex: Mankind Divided game.

Initially a five part series by Alex Irvine and Marco Turini, the book will see its first issue published at the beginning of March 2016, alongside the release of the new game….

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Exclusive Interview With Deus Ex: Mankind Divided And Dark Future Writer James Swallow (http://www.game-debate.com/news/?news=18039&game=Deus%20Ex:%20Mankind%20Divided&title=Exclusive%20Interview%20With%20Deus%20Ex:%20Mankind%20Divided%20And%20Dark%20Future%20Writer%20James%20Swallow)


We recently had a chance to chat with James Swallow, who’s recent work reads like a who's who of videogames. On top of credits for Fable, Deus Ex: Human Revolution, Killzone and Disney Infinity, he's also one of the writers on Eidos Montreal’s Deus Ex Mankind Divided, and Auroch Digital have snapped him up for scriptwriting duties on its upcoming Dark Future: Blood Red States.

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Gamesided - DX:MD Exclusive Interview with Olivier Proulx (http://gamesided.com/2015/09/05/deus-ex-mankind-divided-exclusive-interview-olivier-proulx/)


After seeing the E3 demo in action, GameSided interviewed seasoned Eidos Montreal producer Olivier Proulx and discussed MD's narrative focus, player choice, and consequences. Blurring the line between game and film narrative, Eidos Montreal plans to give next-gen console and PC owners a title to be hyped up about.

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Latest tweet:


Deus Ex ‏@DeusEx 3 hours ago
Meet @RebekahMarine, bionic model. http://mashable.com/2015/09/01/bionic-arm-modeling …


Ambassador for Touch Bionics & Lucky Fin Project.
Model with bionic arm will walk at New York Fashion Week

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Deus Ex: Mankind Divided - Augment Your Pre-Order - Extra In-Game Mission (https://www.youtube.com/watch?v=CClu_nem7UA).

It features what I think is the granddaddy of the Page Industries Bravo-3 Peacebringer and Delta-2 Peacebringer at 0:26.

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Deus Ex devs want Human Revolution Xbox One backwards compatibility (http://www.ibtimes.co.uk/deus-ex-devs-want-human-evolution-xbox-one-backwards-compatibility-1518185)


Xbox One users may be able to play Deus Ex: Human Revolution on Microsoft's console prior to the release of sequel Deus Ex: Mankind Divided in 2016. The revelation that Eidos Montreal is "working to make it happen" was made on the game's official Twitter account in response to a fan's query.

The developers said they are "hoping to have good news soon". The game is not yet part of Xbox One's backwards compatibility initiative but at E3 when Xbox boss Phil Spencer made the announcement, he said all that was needed to start the process was the consent of a game's developers and publishers.

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Free Mini Adam Jensen Figure via Preorder at the European SE Store.

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/dxminifig.jpg

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Deus Ex: Mankind Divided Director On Reinventing the Series and a New Gameplay Mode (http://gadgets.ndtv.com/games/features/deus-ex-mankind-divided-director-on-reinventing-the-series-and-a-new-gameplay-mode-734669)


At Gamescom 2015, we had the opportunity to speak to Patrick Fortier, Gameplay Director for Deus Ex: Mankind Divided, to find out what goes into making a game this complex and open-ended. Here's what he told us.

Deus Ex's Gameplay Director on Managing Complexity and Player Choice (http://gadgets.ndtv.com/games/features/deus-exs-gameplay-director-on-managing-complexity-and-player-choice-735129)


The first part of our interview with Deus Ex: Mankind Divided's Gameplay Director Patrick Fortier focussed on choices, consequences, and overarching narrative. The second part of the interview, which took place at Gamescom 2015, is all about the game's level design, perks, and the timeline of the Deus Ex Universe. Here's what you need to know...




AUGUST



Deus Ex: Mankind Divided - Collector´s Edition
(https://store.eu.square-enix.com/emea_uk/games/xone/Deus-Ex-Mankind-Divided-Collectors-Edition.php#)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/DXCOLL.jpg


The Deus Ex: Mankind Divided Collector´s Edition is the Deus Ex fan´s dream, including the following unique and highly collectible items:

Day 1 Edition Game: This edition includes the game itself, and all of the In-Game Content & Rewards from "Augment Your Pre-Order", which are as follows:

- Pre-Order Mission - You play as Adam Jensen, returning to the epicenter of the Ruzicka train station explosion that recently rattled the city to its very core.

- The Classic Pack - In-game access to Adam´s iconic Combat Armor, Trench Coat, and Revolver from Deus Ex: Human Revolution.

- The Enforcer Pack – Custom skinned versions of Adam´s Combat Armor and Combat Rifle (including a holosight, reload, and capacity upgrade) from Deus Ex: Mankind Divided.

- The Intruder Pack - Custom skinned versions of Adam´s trench coat and Pistol (including a silencer, laser, recoil, and accuracy upgrade) from Deus Ex: Mankind Divided.

- Digital OST Sampler - Experience six epic tracks from Deus Ex: Mankind Divided by the legendary Michael McCann, the award winning composer who crafted the memorable tracks heard in Deus Ex: Human Revolution.

- Digital Artbook - Gain access to the highly detailed and visually stunning mini digital collection of artwork that helped bring the world of Deus Ex: Mankind Divided to life.

- Digital Novella - Follow the stories of iconic characters from Human Revolution, and find out more about their lives in the Post-Panchaea era.

- Digital Comic Book - Further explore the Universe of Deus Ex through this digital comic book, branching deeper into the global conspiracies that are consuming the entire world.

9" Adam Jensen Figurine: An exquisitely detailed replica statue of Adam Jensen, showcasing him heading into the fight while simultaneously enabling his Titan Shield augmentation.

48 Page Titan Art Book: Comprising 48 breathtaking pages, this art book helps to flesh out the stunning environments, characters, and weaponry of Deus Ex: Mankind Divided.

Limited Edition Steelbook: Intricately designed and crafted, this steelbook depicts the underlying reference between Adam and Greek mythology´s Icarus.


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TIER 1 – ONE ITEM PER PRE-ORDER (UNLOCKED FOR EVERYONE ON AUG. 31)

Choose between three Starter Packs that cater to stealth, aggressive or nostalgic players.

Intruder Pack - Provides a custom-skinned version of Adam Jensen's trench coat and pistol with a silencer, laser sight, recoil and accuracy upgrades. Other bonuses include two EMP grenades, five packs of 10MM pistol ammo, 1000 credits and a Praxis point for early augmentations.

Enforcer Pack - Includes a custom-skinned version of Adam Jensen's combat armor and combat rifle with a holosight, reload and capacity upgrades. Players will also receive two HE grenades, five packs of 5.56MM combat rifle ammo, 1000 credits and a Praxis Point for early augmentations

Classic Pack - Grants access to Adam Jensen's iconic combat armor, trench coat and revolver from Deus Ex: Human Revolution. Players will also receive an extra pack of revolver Ammo.


TIER 2 – ONE ITEM PER PRE-ORDER

Pick between one of two bonuses that further immerse players into the game world – a digital art book that shows the aesthetic of the game, or a digital OST sampler with six tracks from award winning composer Michael McCann.


TIER 3 – AVAILABLE FOR EVERYONE

Unlock the “Desperate Measures” pre-order mission in which Adam returns to the epicenter of the Ruzicka Train Station explosion and must rely on his augmentations and covert operative skills to unveil the true culprit responsible for the bombing.


TIER 4 – ONE ITEM PER PRE-ORDER

Get an in-depth look at the Deus Ex universe with a digital comic book that dives deeper into the game’s global conspiracies, or with a novella that follows iconic characters from Deus Ex: Human Revolution with new and unknown details on their lives.

TIER 5 – AVAILABLE FOR EVERYONE

For the first time in the franchise’s history, if players meet this tier, the game will release four days before the official release date.


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Augment Your Preorder (Playstation 4)

Deus Ex: Mankind Divided release date announced, Collector’s Edition detailed (http://blog.eu.playstation.com/2015/08/31/deus-ex-mankind-divided-release-date-announced-collectors-edition-detailed/)


Hello PlayStation nation! Today, we’re very excited to announce that Deus Ex: Mankind Divided will be launching on PlayStation 4 on 23rd February 2016.

If you want everything, we’ve also got your covered. The Collector’s Edition for Deus Ex: Mankind Divided will include all the in-game content and rewards from Augment your Pre-order, as well as physical items, selected based on the thousands of votes you submitted to us during our community vote for this edition.

The aforementioned physical items include a 48-page artbook created in partnership with Titan Books, a 9″ Adam Jensen figurine, a limited edition steelbook and, of course, the Day One edition of the game – which will all come in an exclusive packaging.


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Deus Ex could have been a totally different game (http://www.trustedreviews.com/opinions/deus-ex-could-have-been-a-totally-different-game#rJXwJlKmsGGcC9zJ.16)


Joe Martin explores the evolution of Deus Ex from a game called Troubleshooter, after discovering its original pitch.


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The Design And Politics Of Deus Ex Mankind Divided (http://www.rockpapershotgun.com/2015/08/28/deus-ex-mankind-divided-politics/)
by Graham Smith / RPS



At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a “mechanical apartheid.” Before I asked him about the game’s ceilings..

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Deus Ex: Mankind Divided Interview with Eidos Montreal’s Steve Szczepkowski (http://powerupgaming.co.uk/2015/08/25/deus-ex-mankind-divided-interview-with-eidos-montreal/)


With long-running series Deus Ex’s latest instalment, Mankind Divided, slated for next year and plenty of information already circulating the series of tubes that is the internet, Power Up Gaming was recently given the opportunity to sit down with the creative minds behind the sci-fi franchise, Eidos Montreal. After getting hands on with a demo build of the game, we had the privilege to speak with the studio’s executive audio director, Steve Szczepkowski, about enhanced audio and aesthetics, player choice and even a hypothetical pub encounter with Metal Gear Solid’s Snake.

It was also our pleasure to interview Steve alongside Mateja Simovic, editor of fellow gaming and entertainment website Capsule Computers. So, here’s to hoping some of your eager questions were answered in this Power Up Gaming two-on-one developer interview.

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PAX Prime, Seattle, WA Aug 28-31, 2015 (http://prime.paxsite.com/schedule/panel/deus-ex-mankind-divided-bringing-adam-jensen-to-life)

Sphinx Theatre
Friday 8/28 4:30PM - 5:30PM




Deus Ex: Mankind Divided – "Bringing Adam Jensen To Life"

Greg Miller hosts Jean-Francois Dugas, Jonathan Jacques-Belletete and Elias Toufexis, respectively Executive Game Director, Executive Art Director and the actor for Adam Jensen on Deus Ex: Mankind Divided.

They will provide insight on what it takes to fully realize a character such as Adam Jensen, an augmented covert agent, on the new generation of consoles and PC. While Elias will share his thoughts on doing mocap and recording dialogues, our developers will dive into his story and design, as well as their goals for the experience of playing as Adam Jensen in Deus Ex: Mankind Divided. You will also get the opportunity to ask them questions about the game and their careers in the video game industry.

Panelists:
Greg Miller, Jean-Francois Dugas [Executive Game Director, Square Enix], Jonathan Jacques-Belletete [Executive Art Director, Square Enix], Elias Toufexis [Actor for Adam Jensen, Deus Ex: Mankind Divided]

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Viral Marketing for Deus Ex: Mankind Divided on the Streets of New York (http://www.hardcoregamer.com/2015/08/22/viral-marketing-for-deus-ex-mankind-divided-on-the-streets-of-new-york/163740/)



It’s rare nowadays to see physical marketing for video games such as billboards, commercials, or even posters, really. This changed when the people over at AugAware.org decided to warn the people of New York with posters depicting the safety of humans being compromised by augmented individuals. Of course, none of that is real because it’s all from the upcoming Deus Ex: Mankind Divided, including the website provided (if you click on the link).

Eidos Montreal and Square Enix put up these posters both to promote this game as well as to allow fans to get secret wallpapers by photographing the QR code at the bottom of the posters.


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Let's Play Deus Ex: Human Revolution with Jean-François Dugas and Jonathan Jacques-Belletête (https://www.youtube.com/watch?v=Iae1CgkSpng)



In celebration of the Deus Ex franchise's 15th anniversary, Jean- François Dugas (Executive Game Director) and Jonathan Jacques-Belletête (Executive Art Director), take a trip down memory lane while playing Deus Ex: Human Revolution.


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j402ctojOfU

This is the August 7th Twitch stream DXTV questions and stuff.


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DX:MD Bosses Can't Be Defeated Through Dialogue (http://uk.ign.com/articles/2015/08/12/deus-ex-mankind-divided-bosses-cant-be-defeated-through-dialogue)


Developer, Eidos Montreal, has spoken out to clarify some confusion surrounding the boss encounters in its upcoming stealth-action game.

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Eurogamer interview with Gameplay director Patrick Fortier (http://www.eurogamer.net/articles/2015-08-10-clearing-confusion-about-boss-battles-in-deus-ex-mankind-divided). The article is called: "Clearing confusion about boss battles in Deus Ex: Mankind Divided".




Deus Ex: Mankind Divided - A Day with Elias Toufexis (https://www.youtube.com/watch?v=BeXlEQmGqa4)


Elias Toufexis, the actor who plays Adam Jensen, shares insight into his experience working on Deus Ex, from Human Revolution to Mankind Divided.

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Deus Ex: Mankind Divided Action / Stealth Gameplay Demo - IGN Live: Gamescom 2015 (https://www.youtube.com/watch?v=Wyvl-dp4kjE)

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Deus Ex: Mankind Divided is flying over to Germany for Gamescom!



Here’s a breakdown of our activities this week:

For those of you who will be going to Gamescom, come visit us at Square Enix’s booth. You’ll be able to see a presentation of our game, and receive a mini Adam figurine!

Online, join us on Friday August 7th at 12:00 EST on Twitch for a new episode of DXTV, in which we’ll share some new information on Mankind Divided – directly from our dev team. It will be followed by the the first public streaming of our panel “The Art and Story of Mankind Divided”, presented at San Diego Comic-Con a couple weeks ago.

We will also be doing an AMA on the official Deus Ex subreddit this Friday, with Patrick Fortier (Gameplay Director) and Mary DeMarle (Executive Narrative Director). Come ask your questions to our team!

Now excuse me, I need to go lie down before I faint. Aaahhh, excitement!



JULY


PC Gamer - DX:MD won't force you to kill its bosses (http://www.pcgamer.com/deus-ex-mankind-divided-wont-force-you-to-kill-its-bosses/)


You can count me among the vocal majority who loved Deus Ex: Human Revolution but absolutely hated its boss battles. Thankfully Eidos Montreal heard our cries, because the studio is approaching bosses differently in Deus Ex: Mankind Divided. While it's previously been hinted that boss battles won't rely on violence, new details suggest you'll be able to negotiate with them. Better still, you might choose to keep them alive.

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You can defeat bosses in Deus Ex: Mankind Divided by talking to them (http://www.vg247.com/2015/07/25/deus-ex-mankind-divided-bosses-pc-ps4-xbox-one/) (See August update)


Speaking in the latest issue of OXM, via GamesRadar, gameplay director Patrick Fortier said bosses in Mankind Divided are more balanced this time out, and conversations can provided players with “a different means of dealing” with the situation.

“For Human Revolution, because of the way we designed it, always died in the cutscenes,” added narrative director Mary DeMarle. “You had no choice. But we rectified that in the Missing Link DLC, and we’ve rectified it in this game.”

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Deus Ex: Mankind Divided Will Not Support Multiplayer (http://www.ibtimes.co.in/deus-ex-mankind-divided-will-not-support-multiplayer-640109)


Almost every game released these days comes with more focus on the multiplayer aspect of it than the single player version. So it's kind of an odd-ball situation for some when developers announce they won't be supporting multiplayer for a certain title. Now it seems similar will be the deal with the upcoming Deus Ex: Mankind Divided.


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Deus Ex: Mankind Divided’s Jean-François Dugas on the series, augmentations and the future of gaming (http://factor-tech.com/feature/deus-ex-mankind-divideds-jean-francois-dugas-on-the-series-augmentations-and-the-future-of-gaming/)




The Deus Ex series is a rare thing in gaming. Combining choice-based gameplay with strong transhumanist themes, Eidos Montreal’s epic series lets us explore a near-future Earth where augmentations are common and morality is fluid. Perhaps more importantly, it’s also incredibly fun to play, and with the last installment, Human Revolution, proving to be such a hit, we’re excited to find out what next year’s release, Mankind Divided, has to offer.

We caught up with executive game director Jean-François Dugas to find out more about what we can expect, his thoughts on the issues the series raises and how he envisions gaming to progress in the future. A cautionary note, though: there are some light spoilers for Human Revolution ahead...
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Deus Ex Mankind Divided is ditching the Renaissance for an Apartheid feel (http://www.lazygamer.net/genre/rpg/deus-ex-mankind-divided-is-ditching-the-renaissance-for-an-apartheid-feel/)


What’s it going to be like, living in a world of post-humanism? It’s not so much science fiction these days, as it is science fact as we move closer and closer to creating technologies that can augment our fleshy and frail bodies.

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Deus Ex would be “perfect” for virtual reality: Mankind Divided executive game director (http://factor-tech.com/gaming/18789-deus-ex-would-be-perfect-for-virtual-reality-mankind-divided-executive-game-director/)


The transhumanist video game franchise Deus Ex would be “perfect” for a sequel made for virtual reality, according to Jean-François Dugas, executive game director of Deus Ex: Human Revolution and the upcoming Deus Ex: Mankind Divided.

Dugas, who made the comments in an interview with Factor featured in the newly released gaming issue, said that the level of detail put into each Deus Ex game would make the franchise well-suited for a transition to VR.
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Hey everyone!

To celebrate Deus Ex's 15 anniversary, Warren Spector, Sheldon Pacotti and Chris Norden got together to re-play their game.

Check out the video here: https://www.youtube.com/watch?v=aTVBSxnwiCo

It lasts about an hour, but it's really something to see them reminiscing the development of their game while playing it. :)

And if you've missed the two documentary videos with them:
Deus Ex - https://www.youtube.com/watch?v=PSOuYmO8ncc
Invisible War - https://www.youtube.com/watch?v=awZ2njHrV5o

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Deus Ex: The Next Big Cinematic Universe (http://moviepilot.com/posts/2015/07/18/deus-ex-the-next-big-cinematic-universe-3388748?lt_source=external,manual)

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Deus Ex: Mankind Divided Shows Technology at Its Peak, Humanity at its Worst (http://www.gamespot.com/articles/deus-ex-mankind-divided-shows-technology-at-its-pe/1100-6428930)


Deus Ex: Human Revolution was about the world changing. Whether those changes were for the better or the worse was up to players; in the last moments of the game, protagonist Adam Jensen--a man made half-machine after a fatal encounter that should have killed him--was handed power over humanity's fate. Jensen's final choice, made by the player, could either warn humanity of augmentation's dangers moving forward or offer them a partial version of the truth. Alternatively, Jensen could place blame in such a way that augmentation and technological resource will flourish as humanity turns on its opponents in anger.

But there was one more ending. By doing nothing--choosing none of the above--Jensen would activate the self-destruction of Panchaea, the island home of the world's most ambitious geo-engineering projects. By destroying Panchaea and everyone on it at the time, Jensen makes a statement that it isn't up to one person or group to decide the world's fate; it's humanity's own choice to make.

It is this final choice that developer Eidos Montreal has chosen to use as the base for Deus Ex: Mankind Divided, the sequel to Human Revolution. But in making this one ending canon, some fans of the series say it ruins the poignancy of the choices they made in Human Revolution. But according to Deus Ex executive art director Jonathan Jacques-Belletete, the path chosen for Mankind Divided includes elements of all possible endings. In wrecking Panchaea, you do many things--expose the truth, but not all of it, and allow humanity a chance to decipher the meaning of these things for themselves.

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RPS - Deus Ex: Mankind Divided: An Interview About Jensen 2.0 (http://www.rockpapershotgun.com/2015/07/13/deus-ex-mankind-divided-interview/)


Deus Ex meets District 9″ is how the company described Deus Ex: Mankind Divided [official site] during a demo I attended at E3. Set two years after Human Revolution, Mankind Divided showcases a society still deeply fearful after the Aug Incident where mechanically augmented people turned violent, stripped of self-control after a signal deliberately interfered with their in-built bio-chips. The scale of the incident means augmentations are now viewed with suspicion and augmented people treated as outcasts. Adam Jensen himself is working as a counter-terrorist agent fighting some of the resultant crime. Well. That’s his day job. He secretly believes the task force was set up by the Illuminti for a different purpose and is working to take them down.

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Deus Ex: Mankind Divided interview: Destinations and play styles (http://www.examiner.com/article/deus-ex-mankind-divided-interview-destinations-and-play-styles)


If you have played the first two Deus Ex games in the series, then you know about the global nature each one has taken since the franchise began back in 2000. Taking you places you've never been to before and embracing the fashion in which you wish to play are staples for Deus Ex.

Getting back to where you will go, Eidos has promised visiting some diverse locations via the game's narrative. Deus Ex: Mankind Divided Executive Audio Director Steve Szczepkowski mentioned to Examiner.com a few locations we already know about, but did say people can expect to be taken to some new places around the world.


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Will old and new Deus Ex ever meet up? “I think we could totally connect” (http://n4g.com/news/1758171/will-old-and-new-deus-ex-ever-meet-up-i-think-we-could-totally-connect)


We're getting more than a little excited for the latest entry in the Deus Ex franchise, Deus Ex: Mankind Divided (not least because its narrative choices will shape the story around you and because it's shaping up to be a better shooter than most actual shooters), but we still can't help thinking wistfully of how the series used to be back in the day. In the latest issue of Official Xbox Magazine, executive art director Jonathan Jacques-Belletête discusses the legacy of the original Deus Ex and the possibility of finally weaving the entire Deus Ex mythos together.


"I think we could totally connect our games exactly to how the first Deus ex went," he says. "I think so. it just makes sense. Because you see in the first one, the stage is already set. Gunther and Anna, they’re relics, mechanically augmented, and there are tons of jokes about that in the game – ‘rusty old toasters’, ‘tin cans’ – because the new augmented people are [genetically enhanced] guys like JC Denton and Walton Simons. so the stage is all set."
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Comics and new James Swallow book confirmed (http://deusex.tumblr.com/post/123844540679/news-from-sdcc-we-are-working-with-titan-books-on)


News from SDCC: We are working with Titan Books on a full Human Revolution/Mankind Divided artbook, a new comic series featuring Adam Jensen, and a new novel written by James Swallow which will provide a bridge between the events of Human Revolution and Mankind Divided!

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Deus Ex: Mankind Divided is a better shooter than most actual shooters (http://www.gamesradar.com/deus-ex-mankind-divided-better-shooter-most-actual-shooters)

As everybody's favourite humourless transhumanist Adam Jensen steps into a beautifully sunlit Prague train station, for once his funny little pop-up shades are justified. Imagine that, a Deus Ex game not set during an apparent month-long solar eclipse. Already the visual difference between Mankind Divided and its predecessor is, well, night and day. Fitting that its new engine should be called Dawn.

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San Diego Comic Con 2015 (http://na.square-enix.com/us/blog/san-diego-comic-con-2015)


From July 9-12, head over to booth #3829 at the San Diego Convention Center where we'll have demos of our upcoming games and a huge selection of Square Enix Merchandise, including some highly sought after exclusives available for purchase!

From July 10-11, head on outside to downtown San Diego at 7th Avenue and Market Street where attendees aged 18+ will be treated to The Square Enix Experience for a one of a kind action packed interactive area for our upcoming games.


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Check out the new Musterbrand collection inspired by Mankind Divided (https://www.musterbrand.com/collections/deus-ex)

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Part 2 of the DX15 documentary is up! Warren Spector and Sheldon Pacotti talk Invisible War.

Deus Ex: Remembering Invisble War (http://www.ign.com/videos/2015/07/09/deus-ex-remembering-invisible-war-dx15-part-2-ign-exclusive)

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Deus Ex: Mankind Divided won't make players feel like they have to choose stealth (http://www.pcgamesn.com/deus-ex-mankind-divided/deus-ex-mankind-divided-wont-make-players-feel-like-they-have-to-choose-stealth)



“Having everything behind us is a big, big buff,” executive producer Stéphane Roy told PCGamesN. “Because we know that we need more of this and less of that.”

There’ll be no fewer opportunities for stealth - but there’ll be more and better support for open combat.

__


RPG Site - Talking Combat, Conspiracy & Choice with Deus Ex: Mankind Divided's Producer (http://www.rpgsite.net/interview/4424-talking-combat-conspiracy-choice-with-deus-ex-mankind-divided-s-producer)



We had a chance to sit down with Deus Ex: Mankind Divided Producer Olivier Proulx to learn a little on the philosophy about the game.

__


Tweets and pics - Andre Vu and JJB (https://twitter.com/Jonatchoo)

Thanks to everyone who came to see us at @Mtlcomiccon! We even found Adam.

Thanks to our fans for attending our presentation ‏

__

DX:MD E3 Awards (https://twitter.com/GeneralVu)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/award.jpg

__

Deus Ex: "it's not just a question of pushing more polygons" (http://www.gamereactor.eu/news/328544/Deus+Ex%3A+%22it%27s+not+just+a+question+of+pushing+more+polygons%22/l)


Gamereactor talked to executive producer Stephane Roy about the ongoing development of the eagerly anticipated Deus Ex: Mankind Divided. In particular we discussed how the studio are using the power of the current-gen consoles to improve on the last game in the series, Human Revolution.

__

DX:MD - Won't Touch Religion (http://www.lazygamer.net/general-news/deus-ex-mankind-divided-wont-touch-religion/)


It’s a world divided between the classes of augmented and regular humans, a boiling pot ready to explode. But the one that Deus Ex: Mankind Divided won’t touch? Religion.

Game director Jean-François Dugas explained to Games Master via GR how an agnostic approach to the game helped keep the trans-humanism message on track.



__


JUNE



Upcoming events!

We will be at Montréal Comic Con (http://www.montrealcomiccon.com/) this weekend - JJB will be giving a presentation of the game on Saturday 4th at 7PM, and will also be taking questions.

We'll also be at San Diego Comic Con next week - where we'll be doing a panel on art & story (http://sched.co/3lJh) with a few members of the team and Elias Toufexis! There will be some other stuff going on at the show, more details soon!


Further info regarding The Montreal Comic Con:

Deus Ex Mankind Divided Presentation
Schedule (Saturday) (http://www.montrealcomiccon.com/en/schedule/2/)
7.00pm. 510 - Télétoon la nuit Room



Come and meet the Deus Ex Mankind Divided team. And see the first glimpse of our game world.
Moderated by Jonathan Jacques-Belletête.
Followed by a Q&A and more.


__




Vote for the Collector's Edition items. (https://www.deusex.com/micro/vote)

Choices include mini replica everything, steelbook, bust, statue and more!

__

GameChanger Charity (http://www.gamechangercharity.org/cause/dx15-deus-ex-donation-drive/)


An exciting new partnership & donation campaign with Square Enix!

To celebrate the 15th Anniversary of their game Deus Ex, Square Enix is offering a FREE PC digital copy of Deus Ex: Human Revolution – Director’s Cut to anybody who donates at least $1 to GameChanger Charity! Donate & support the campaign by visiting http://dx15.org!


Deus Ex Creators Talk 15th Anniversary (http://uk.ign.com/videos/2015/06/26/dx15-the-legacy-of-deus-ex)


The original creators of Deus Ex talk about what went into making the classic PC game from the early 2000s.

__


There were quite a few interviews done at E3 with different members of the team, here are some of them:


GameTrailers with JF Dugas - https://www.youtube.com/watch?v=RpztwFARLBY
Polygon with JF Dugas and JJB (potato quality warning) - https://www.youtube.com/watch?v=RSzDBibKXik
GameTrailers with Steve Szczepkowski (sound and music!) - https://www.youtube.com/watch?v=a-_bfr8maBU
DualShockers with Stéphane Roy - https://www.youtube.com/watch?v=h3YXmZzrk78
The Black Hokage with Mary DeMarle - https://www.youtube.com/watch?v=STAtfPUSwnk
Gamermd83 with Olivier Proulx - https://www.youtube.com/watch?v=06bdjDXh9oE


Polygon also has a written interview with Patrick Fortier (Gameplay Director) - http://www.polygon.com/features/2015/6/25/8845011/deus-ex-mankind-divided-e3-2015-interview-demo



__

Game Demo Interview with Mary DeMerle


You can easily cut off content in Deus Ex: Mankind Divided

After watching twenty or so minutes of Deus Ex: Mankind Divided, I sat down with executive narrative director Mary DeMerle. We spoke about the streamlined gameplay, Human Revolution's flaws, and their plans for tackling sensitive issues in a critical medium.

Read the full interview here (http://www.destructoid.com/you-can-easily-cut-off-content-in-deus-ex-mankind-divided-294632.phtml)

__

Big Announcement For DEUS EX movie coming soon (http://www.videogamefilms.com/big-announcement-for-deus-ex-movie-coming-soon/)




According to Adrian Askarieh, one of the producers spearheading development on the live-action Deus Ex film, the movie is no longer happening at CBS Films. Making the futuristic, human augmentation feature requires a budget that may be to expensive for a film studio that has never spent over $30 million dollars to produce a film.

__



jh-iX2bxOjI

Full 25 min gameplay up. Spoilerinos around 18 minute mark.




iK7SX5kjEEE
Incredible. Speech bosses confirmed.



NC09wWr7irw
Stage demo and an interview with Dugas. Stealth gameplay mostly.





E3 - The Official Square Enix Presents Twitch Channel!

We'll be bringing you exclusive news and footage from all things Square Enix along with special guests from within our development studios. Come along and get Squared! Or maybe Enix-ed? Perhaps even Eidos-ionzed?!

Enjoy the ride...


Square Enix Twitch (http://www.twitch.tv/squareenixpresents/profile)

Official E3 Live Coverage (http://www.twitch.tv/event/e3)

4w0Ly7pds5A

__


Choices you make in Deus Ex: Mankind Divided will “change the course of the story (http://www.gamesradar.com/choices-you-make-deus-ex-mankind-divided-will-change-course-story/)” (GamesRadar)
- In the latest issue of Edge, Mankind Divided's executive narrative director Mary DeMarle reveals the decisions you make in the upcoming dystopian adventure will have persistent and consistent effects on the augmented world around you.

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/edgmag.jpg

__

Deus Ex: Mankind Divided Gameplay Reveal Confirmed for E3
Latest official tweet:




Watch the Deus Ex #MankindDivided in-game reveal on June 16th at the @E3 Square Enix conference. #CantKillProgress



https://twitter.com/DeusEx/status/607224930028167169

__

MAY



A tweet from Adrian Askarieh, dated 7 May 2015, where he assures a fan that the Deus Ex movie is a"top priority in every way". (https://twitter.com/adrianaskarieh/status/596385924792995840)

__


Taking Deus Ex beyond the core (http://www.gamesindustry.biz/articles/2015-05-06-taking-deus-ex-beyond-the-core)

Global brand director explains the strategy behind mysterious Twitch campaign to announce Mankind Divided



__


DXTV Episode 0 - A Window to the Future (https://www.youtube.com/watch?v=MR6yU1U3mAo)

- Technically this is old news since it was aired during the Twitch stream, but I'm sure some people missed it.

There's also another scannable triangle which links to an unlisted blooper video.. I'm sure they want people to unlock it themselves through the app but for anyone that still can't get it to work, here's the url (https://www.youtube.com/watch?v=MuS_fkEI7ik)!

__

Square Enix E3 2015 Conference - UPDATE


In order to make everyone’s upcoming E3 experience more enjoyable, we've moved our Square Enix conference back by one hour to 10AM PDT/6PM BST/2AM JST.

__

The First Official DX:MD Fan Kit (https://www.deusex.com/)

Banners, Wallpapers & Avatars!

__



A cool interview with Elias Toufexis with some info about DE:MD:
https://www.youtube.com/watch?v=CjoyZJPaPEc&feature=youtu.be&a

__


Article talking with Andre Vu from Eidos Montréal about the "Project CKP" stream:

Taking Deus Ex beyond the core (http://www.gamesindustry.biz/articles/2015-05-06-taking-deus-ex-beyond-the-core)

__



The Square Enix London Podcast: Episode 3 (http://eu.square-enix.com/en/blog/square-enix-london-podcast-episode-3)


__



APRIL

DX:MD Announced!

Hey everyone!

As you know, we've just announced Deus Ex: Mankind Divided. There is quite a bit going on, so we'll list the main official content here!


Announcement Trailer (https://www.youtube.com/watch?v=q2kd7F3YFz8)
Game Informer - Cover Reveal (http://www.gameinformer.com/b/news/archive/2015/04/07/may-cover-revealed-deus-ex-mankind-divided-568435.aspx)
New Official Website (http://www.deusex.com)
[B]Deus Ex Universe app - Available on iTunes (https://itunes.apple.com/app/deus-ex-universe/id969105136?ls=1&mt=8) and Google Play (https://play.google.com/store/apps/details?id=com.squareenix.DeusExCompanion)



__


Twitch Stream Launch

Can't Kill Progress (http://eu.square-enix.com/en/blog/cant-kill-progress)

We’re launching today a very special stream on Twitch (http://www.twitch.tv/cantkillprogress), which we are calling Project CKP, from one of our Western studios.


Twitter
Can't Kill Progress (https://twitter.com/DeusEx)

__


GameInformer coverage details thanks to NeoGAF



-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:

Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee

-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat


__


Nixxes PC Port

http://www.nixxes.com/nixxes/newsdetail/20-uk/news/182-dxmd
Nixxes, the guys who did the PC port for HR will be doing the PC port for MD.

__

DX:MD Trailer Reveals Adam Jensen’s New Abilities
http://gamerant.com/deus-ex-makind-divided-trailer/

__

DX:MD fully ghostable according to Jean-François Dugas



Even the boss battles :D

https://twitter.com/Jeffachoo/status/586909773939011584

I cannot express how happy this makes me :thumb:

__

Game Informer

If you guys haven't seen, Game Informer has a full month of Mankind Divided content planned for their website, with updates every other day: http://www.gameinformer.com/p/deusex.aspx

Today's feature is "How The Original Deus Ex Changed The Face Of Gaming" - http://www.gameinformer.com/b/features/archive/2015/04/15/why-the-original-deus-ex-changed-the-face-of-gaming.aspx


__


Deus Ex: Mankind Divided: The Story So Far (http://www.gamespot.com/articles/deus-ex-mankind-divided-the-story-so-far/1100-6426574/)


Can't remember your Jensens from your Juggernauts?
Read this refresher on the ending of Deus Ex: Human Revolution, and where its sequel, Deus Ex: Mankind Divided, could take its story.


Deus Ex: Questions Mankind Divided needs to answer (http://www.redbull.com/en/games/stories/1331717667183/deus-ex-mankind-divided-what-we-want-to-know)


A shadowy cabal of global puppet masters instructed us to ask these five things...

__



Official Box Art
DX:MD Official Box Art Revealed (http://uk.ign.com/articles/2015/04/08/deus-ex-mankind-divided-official-box-art-revealed)

_


DX:MD MOCAP

I think this should go here: http://www.twinfinite.net/2015/04/16/deus-ex-mankind-divideds-main-character-is-fully-mo-capped/

The main character is fully mo-captured for the first time in Deus Ex franchise.

__

Eidos Montreal's Soundcloud

Deus Ex: Mankind Divided - Trailer Music
https://soundcloud.com/eidosmontreal/dxng-trailer-v15-music-24bit-48khz/s-xGG7X

__

Announcement Trailer - HD Quality


Hey there! The file is available over at Gamersyde: http://www.gamersyde.com/download_deus_ex_mankind_divided_announcement_trailer-34460_en.html

__



Interview with Elias Toufexis
DX:MD Lead Actor Talks Complex Plot, the Role of Jensen, and More (http://www.twinfinite.net/2015/04/17/deus-ex-mankind-divided-lead-actor-talks-complex-plot-the-role-of-jensen-and-more-in-exclusive-interview/)

__

Interview with art director Jonathan Jacques-Bellette
How Rembrandt and Da Vinci Helped Design Deus Ex: Mankind Divided (http://www.gamebanshee.com/news/115377-how-rembrandt-and-da-vinci-helped-design-deus-ex-mankind-divided.html)


Gameinformer - Art Director Shows Us The Hidden World Of Deus Ex: Mankind Divided (http://www.gameinformer.com/b/features/archive/2015/04/20/art-director-shows-us-the-hidden-world-of-deus-ex-mankind-divided.aspx)


During our last day at Eidos Montreal, we sat down with Martin Dubeau, the art director for Deus Ex: Mankind Divided. We sorted through the screens and pieces of concept art that we’d be getting for our magazine and online coverage, and he provided context for everything we were seeing. Rather than let his insights go to waste, we’re sharing them with you today. Read on for additional details on the environments, people, and symbolism that you might not otherwise have known from simply looking at the pictures.

__

Deus Ex Universe Merchandise
Elias tweets (https://twitter.com/EliasToufexis/status/590543165599383553)

@deusex team gave me this shirt six months ago and I wasn't allowed to wear it for so long. #DeusEx

__

Interview with Executive game director Jean-François Dugas

Building A Better Deus Ex With Mankind Divided (http://www.gameinformer.com/b/features/archive/2015/04/22/building-a-better-deus-ex-with-mankind-divided.aspx)

__

Square Enix announce plans for E3 press conference (http://www.telegraph.co.uk/technology/video-games/e3/11559864/Square-Enix-announce-plans-for-E3-press-conference.html)


Final Fantasy, Tomb Raider and Deus Ex publisher follow Bethesda in hosting dedicated June showcase.

You can expect to see more of the recently announced Deus Ex: Mankind Divided at Square Enix's E3 press conference.

__

Juggernaut Collective Community (https://www.facebook.com/pages/Juggernaut-Collective/203240233211107?sk=info&tab=page_info/)


The Juggernaut Collective is a global cyber network of hackers, most likely led by the mysterious hacker known as the Gang of Five (GO5).

__

Gameinformer
Haute Future: How Fashion Designers Improved Deus Ex (http://www.gameinformer.com/b/features/archive/2015/04/24/haute-future-how-fashion-designers-improved-adam-jensen-s-deus-ex-coat.aspx?utm_content=buffere7ad4&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer)

__


Eight ways Deus Ex could be augmented in Mankind Divided (http://www.pcgamesn.com/deus-ex-mankind-divided/eight-ways-deus-ex-could-be-augmented-in-mankind-divided)




It’s a little late to be shouting advice across the ocean at Eidos Montreal - the portentous Mankind Divided announcement trailer is out there, embraced by a feverish public like Ambrosia vaccine. The sequel’s city hubs have been chosen, fictitious emails written, and crates long since placed.

Here, then, are eight means by which Eidos Montreal might have already made the series Deus Sexier than it already is. Silvery fingers crossed.

__

Deus Ex: Mankind Divided on PS4 and Xbox One has new stealth options and real challenges (http://www.express.co.uk/entertainment/gaming/570739/Deus-Ex-Mankind-Divided-PS4-Xbox-One-stealth-options)


DEUS EX: Mankind Divided is set to include many returning features from Human Revolution, while also adding some new stealth options.

__

Gameinformer Podcast

Ask Deus Ex: Mankind Divided's Developers Anything (http://www.gameinformer.com/b/news/archive/2015/04/27/ask-us-anything-about-deus-ex-mankind-divided.aspx)



We've offered up a substantial amount of information about Adam Jensen's fight for the future in Eidos-Montreal's upcoming Deus Ex: Mankind Divided. However, no matter how many details we dish out about about the game, there are still several big questions gamers want to know. Send us those questions for our upcoming podcast interview with executive game director Jean-François Dugas.

Simply put your question(s) in the comments section below, and we'll consider it for inclusion in the upcoming podcast. You'll even get a shout-out on the air. Think of all the internet fame! We'll be posting the podcast on April 29, so be sure to keep your eye on the site or the Game Informer podcast feed.



__

Gameinformer - interview with Mary DeMarle:

Jensen's Quest For Redemption In Deus Ex: Mankind Divided (http://www.gameinformer.com/b/features/archive/2015/04/27/jensens-quest-for-redemption-in-deus-ex-mankind-divided.aspx)


Adam Jensen is a man surrounded by conflict. After he failed to protect the world from chaos in Deus Ex: Human Revolution, governments and freedom fighters collide over the human rights of mechanically augmented citizens.

Executive narrative director Mary DeMarle (Myst III: Exile, Deus Ex: Human Revolution) explains how Jensen has changed since the last time we saw him, embracing what he has become.

Warning: Contains spoilers for Deus Ex: Human Revolution


_

Latest official tweets:

Working on a little something to thank you all. (https://twitter.com/DeusEx/status/593112705940197376)

JJB, the art director, shared this image (http://jayjaybe.tumblr.com/post/117525064500)on Tumblr.


__

Dev Team Video Special - 29 April 2015

Thank You (https://www.youtube.com/watch?v=Aj9YUxKPZXI&feature=youtu.be) from the Deus Ex: Mankind Divided Team

- We're so excited to finally talk about Deus Ex: Mankind Divided with you. Thanks from the Deus Ex team, for all your support and enthusiasm. We love you![

__



Deus Ex : Mankind Divided Cinematic (https://www.artstation.com/artwork/deus-ex-mankind-divided-cinematic-policie)
by Frederic Daoust/3D Character artist and 3D concept artist


Its the first game that I've worked on and I cant express how exciting it is to finally see my characters come to life and the reactions of everyone who are excited about the game!
Its amazing to be able to work on such an awesome franchise with so many talented people!

__


Interview with Elias, posted by him on Facebook:


Talking a bit about Mankind Divided and other stuff.

https://www.youtube.com/watch?v=CjoyZJPaPEc&feature=youtu.be

__

Gameinformer - Special Edition Podcast - 29 April (http://www.gameinformer.com/b/podcasts/archive/2015/04/29/special-edition-podcast-deus-ex-mankind-divided.aspx)


Listen to the podcast to learn more about Deus Ex: Mankind Divided's gameplay, why Eidos-Montreal has moved the action to Prague, and whether or not you can expect to download some mods for the game when it releases.

__

Fantastic Mankind Divided Reaction Video! (https://www.youtube.com/watch?v=2LU9eJw06YE)

__

Warren Spector - Ask Me Anything

Apparently, Warren Spector (producer/director on the original Deus Ex) is taking part in a special AMA (http://www.reddit.com/r/Deusex/comments/34b8aj/reminder_warren_spector_is_doing_an_ama_tomorrow/) today (30 April) at 2:00 EST.

The AMA session with Warren Spector is underway:
http://www.reddit.com/r/IAmA/comments/34fdjb/hi_i_am_warren_spector_a_game_developer_from/

__

Deus Ex: Mankind Divided coming to PC via Nixxes (http://www.pcgamer.com/deus-ex-mankind-divided-coming-to-pc-via-nixxes/x1)


The PC version of Deus Ex: Mankind Divided is not being handled in-house at Eidos Montreal - it has instead been handed to Nixxes, the studio behind many Square Enix/Eidos PC ports over the past 15 years.

__

The Real Tonnochi Road (http://www.tonnochiroad.com/2015/04/the-real-tonnochi-road_16.html)

__

Deus Ex Mankind Divided: 6 New Powers for Adam Jensen as Promised by the Trailer (https://www.youtube.com/watch?v=upC7xxyPLrY)


1. Energy cannon arm
2. Remotely control electronics
3. Taser hand
4. Knife launcher
5. A focused energy attack
6. Triangle nanoshield

Dvaythavvar
13th Apr 2015, 10:43
I did not want to pose with repost that much. Hence no tags.

I did just complete MD based work which doesn't look very alike with official art. And I feel silly .. where are all artists :( I feel spamming.

Oh and yes, it started as work based on Denton, somehow it ended up being Jensen. I blame trailer.


http://operaghost.deviantart.com/art/Deus-Ex-MD-Adam-Jensen-526640688

Lady_Of_The_Vine
13th Apr 2015, 10:44
An artist should never feel silly and you ARE talented. :cool:
Neither are you spamming. You are sharing your talent.
But I can remove the image tags if you like?

Dvaythavvar
13th Apr 2015, 10:47
Nah, they can be, I just feel lonely. But maybe if I bug people enough, some others would join! Oh and I am too new to post images, I guess. But you can do it for me !

Lady_Of_The_Vine
13th Apr 2015, 10:55
Aah, I see what you're saying. Don't worry, others will share their artwork in here as time goes by. It is early days.
No problems, I am happy to change links into images whenever you wish.

Dvaythavvar
13th Apr 2015, 11:02
If it is not much trouble for you to do so. :)

I suppose more art will pop up, when more material gets published. Probably people just lurked back to previous games. On DeviantArt DE club few MD works have surfaced.

There's few more people I can steal from trailer still.

Quick 1h Ivan Berk speedpaint. Thought to share :)

http://sta.sh/0sd6fdvnuxn

WhiteCopy
14th Apr 2015, 18:05
Dvaythavvar, I saw your work on deviantART, really interesting :) Nice to see it here !

Dvaythavvar
14th Apr 2015, 18:35
Dvaythavvar, I saw your work on deviantART, really interesting :) Nice to see it here !

If you are on Club DX on DA, then what is your excuse not to have yours here? And glad to hear you find it 'interesting'. Will probably turn this speed-paint into something proper eventually. I like the visuals of the character - he deserves more than 45 minutes of my time. :D

WhiteCopy
15th Apr 2015, 09:07
If you are on Club DX on DA, then what is your excuse not to have yours here? :D
:) Member but not playing with the same toys and nothing to do with games.

By thesig86 on deviantart "Adam Jensen - Deus Ex Mankind Divided"
http://img04.deviantart.net/31af/i/2015/103/0/1/adam_jensen___deus_ex_mankind_divided_by_thesig86-d8pkwpz.jpg

Irate_Iguana
15th Apr 2015, 12:59
That's a repaint of this;

http://res.cloudinary.com/sqex/image/upload/v1428587816/wotwnnvnfv02grhuvdcs.png

TantalusDenton
17th Apr 2015, 21:36
Hey mechs, I was watching the trailer for Mankind Divided and overlapped it with I Am Machine by Three Days Grace in my head. Then I decided to put both together and it's so fitting I would say it's a conspiracy by Eidos Montreal. Even when the augmented guy gets his ass kicked by riot police and the moment of his eye's close-up is when the song goes "I keep my eyes wide open!" :)
Watch it:
https://www.youtube.com/watch?v=5nRBrtZ8RZI

Dvaythavvar
17th Apr 2015, 23:37
This is what my previously uploaded speedy sketch morphed into this evening :

http://orig09.deviantart.net/5422/f/2015/107/b/9/deus_ex_md___ivan_berk__v_2_by_operaghost-d8q2b7j.png

ZakKa89
26th Apr 2015, 19:42
have these been posted yet? Please add to openingpost







from": http://www.gameinformer.com/b/features/archive/2015/04/20/art-director-shows-us-the-hidden-world-of-deus-ex-mankind-divided.aspx?PostPageIndex=2

Looks like they even made a more detailed world than before. Absolutely amazed at these screens.

Shralla
26th Apr 2015, 19:44
Damn. Look at how little gold there is in that second picture. The other two kind of ruin it for me, but I like that stark bluish white.

ApollosBow
26th Apr 2015, 20:31
This is what my previously uploaded speedy sketch morphed into this evening :

http://orig09.deviantart.net/5422/f/2015/107/b/9/deus_ex_md___ivan_berk__v_2_by_operaghost-d8q2b7j.png

my quick sketch wishes he was yours XD

http://i1296.photobucket.com/albums/ag14/halfminutehero99/assed_zpslrb6yxzm.png

JCpies
26th Apr 2015, 20:34
That's legendary.

FrankCSIS
27th Apr 2015, 01:49
They brought Serge Gainsbourg back from the dead?

Je vais et je viens!

Dvaythavvar
27th Apr 2015, 19:36
my quick sketch wishes he was yours XD

http://i1296.photobucket.com/albums/ag14/halfminutehero99/assed_zpslrb6yxzm.png


Hey, but it looks like good modern art ! The kind you see in posh museums !

Lady_Of_The_Vine
27th Apr 2015, 23:04
have these been posted yet? Please add to openingpost


Done. :thumbsup:

Irate_Iguana
28th Apr 2015, 18:40
Found these while browsing.

Lady_Of_The_Vine
28th Apr 2015, 22:50
^
Looking good. :thumbsup:

There is also a lot of really cool stuff up on the official Tumblr site.

Check it out here (http://deusex.tumblr.com/)

__


UPDATE:

Working on a little something to thank you all... (https://twitter.com/DeusEx/status/593112705940197376)

and

JJB, the art director, shared this image (http://jayjaybe.tumblr.com/post/117525064500) on Tumblr.

IvanaKC
29th Apr 2015, 10:23
^ Awwww :D

Lady_Of_The_Vine
29th Apr 2015, 10:29
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/hands.png

Dvaythavvar
29th Apr 2015, 12:40
I've screen-capped and colour altered (less gold hue) whole HQ (that 1GB one)trailer for drawing references. I could upload those too somewhere. There are few good scenes in it.

I-want-a-callisto
29th Apr 2015, 16:43
Here's (http://c4.staticflickr.com/8/7712/17113529678_822b309326_h.jpg) concept art of Ivan Berk, unlockable through the DX Universe app!

nexusdx
29th Apr 2015, 16:51
http://c4.staticflickr.com/8/7712/17113529678_822b309326_h.jpg

Lady_Of_The_Vine
29th Apr 2015, 17:11
Thanks. First page updated! :thumbsup:

Pinky_Powers
29th Apr 2015, 17:24
That dude is going to run soooo fast.

Lady_Of_The_Vine
29th Apr 2015, 18:39
Deus Ex : Mankind Divided Cinematic (https://www.artstation.com/artwork/deus-ex-mankind-divided-cinematic-policie)
by Frederic Daoust/3D Character artist and 3D concept artist


Its the first game that I've worked on and I cant express how exciting it is to finally see my characters come to life and the reactions of everyone who are excited about the game!
Its amazing to be able to work on such an awesome franchise with so many talented people!

Lady_Of_The_Vine
13th May 2015, 21:28
The first official DX:MD Fan Kit (https://www.deusex.com/)

Banners, Wallpapers & Avatars!

ZakKa89
17th Jun 2015, 20:42
Link doesn't work for me. I juist get sent to the main page.

vallux
17th Jun 2015, 20:50
It's how the site is built. Everything happens on the front page, it's clean and snazzy but a pain to link. Just click the right arrow.

ZakKa89
19th Jun 2015, 10:52
It's how the site is built. Everything happens on the front page, it's clean and snazzy but a pain to link. Just click the right arrow.

Nah dude the link is just wrong.

Here is the right one:

https://www.deusex.com/news/fankit-1

This piece of artwork I found on gamersyde is perfect for a lock screen by the way:

http://images.gamersyde.com/image_deus_ex_mankind_divided-28689-3207_0001.jpg

Lady_Of_The_Vine
19th Jun 2015, 12:51
Love it! :cool:

residentx
26th Jun 2015, 18:37
Where's the official fan kit? This tumbler site is garbage. It's loads too slow...

Leorgrium
29th Jun 2015, 16:35
Nice artworks :D

Poticha
30th Jun 2015, 18:36
Where's the official fan kit? This tumbler site is garbage. It's loads too slow...

It's here: https://www.deusex.com/news/fankit-1.
We'll be updating in a few days with new wallpapers!

Also, here's the final concept art for Adam in Mankind Divided. Made by our artist Frédéric Bennett:

http://41.media.tumblr.com/c77fa1e92b80b2e527f9cac73a5eb07e/tumblr_nqq5g3vq4m1qdyq52o1_1280.png

http://41.media.tumblr.com/e0a7d33afa4517fbfa6eeb7530f536b9/tumblr_nqq5g3vq4m1qdyq52o2_1280.png

Lady_Of_The_Vine
9th Jul 2015, 23:06
Looking good. :cool:

Proj2501
11th Jul 2015, 21:38
The art team is really outdoing itself. :thumb:

Lady_Of_The_Vine
17th Jul 2015, 10:56
Concept Art - Arrival in Golem City (http://deusex.tumblr.com/post/124173545444/arrival-in-golem-city)

Avenging_Teabag
18th Jul 2015, 11:14
It's here: https://www.deusex.com/news/fankit-1.
We'll be updating in a few days with new wallpapers!

Also, here's the final concept art for Adam in Mankind Divided. Made by our artist Frédéric Bennett:

http://41.media.tumblr.com/c77fa1e92b80b2e527f9cac73a5eb07e/tumblr_nqq5g3vq4m1qdyq52o1_1280.png

http://41.media.tumblr.com/e0a7d33afa4517fbfa6eeb7530f536b9/tumblr_nqq5g3vq4m1qdyq52o2_1280.png
His, uh... butt parts... seem to be a tad lower than the nature intended them to be. Tho it hardly matters, would bang anyway.

FrankCSIS
20th Jul 2015, 02:31
Hahahah hadn't noticed. Jensen's wearing tactical saggy skater pants. Can probably see the CK or Andrew Christian waistband under that pouch :p

Avenging_Teabag
20th Jul 2015, 12:26
His buttcheeks are augmented.

handgriffsorgfaeltig
20th Jul 2015, 12:41
Hahahah ... Jensen's wearing tactical saggy skater pants... :p

there is nothing close to ' tactical ( wireless) fremen diaper pants ™'...

Shralla
20th Jul 2015, 16:36
Wow, now I can't unsee it. Definitely some droopy drawers going on there.

Lady_Of_The_Vine
20th Jul 2015, 23:21
His buttcheeks are augmented.

I chuckled. :D

FrankCSIS
21st Jul 2015, 02:55
Sorry but this had to be done.

http://img.photobucket.com/albums/v197/FrankDePasquale/skater_zpsuhcr3eey.png

(Not the least bit sorry)

Lady_Of_The_Vine
21st Jul 2015, 08:55
Concept art by Frédéric Bennett. (http://kotaku.com/sweet-art-from-the-new-deus-ex-game-1719163172)


Frédéric Bennett works as a concept artist at Eidos Montreal. Get ready for sweet art from the new Deus Ex game, Mankind Divided.
Bennett has also worked on games like Wet, Age of Conan and Transformers: Dark Of The Moon.
You can see more of Bennett’s work at his ArtStation and DeviantArt pages.

Shralla
21st Jul 2015, 17:14
Is it his fault Adam looks like a rapper?

Lady_Of_The_Vine
21st Jul 2015, 20:16
:scratch:

Avenging_Teabag
22nd Jul 2015, 06:23
:scratch:

https://thenypost.files.wordpress.com/2013/08/11-1n008saggy1-c-300x300.jpg

I'm interested in the woman in the Belltower uniform. Caption on the picture says "Alejandra Vega", but she looks nothing like Vega from the demo gameplay, probably because the concept art was done a lot earlier.

http://pre13.deviantart.net/3291/th/pre/i/2015/042/5/0/alejandra_vega_by_benef-d8hme3r.jpg

Lady_Of_The_Vine
22nd Jul 2015, 08:23
So if a dude is wearing his jeans low, then he's a rapper?
Yeah, early concept art can look quite different to the finalised version.

Irate_Iguana
22nd Jul 2015, 14:09
So if a dude is wearing his jeans low, then he's a rapper?

Or a plumber.

Lady_Of_The_Vine
22nd Jul 2015, 14:52
The possibilities are endless...

Shralla
23rd Jul 2015, 22:32
So if a dude is wearing his jeans low, then he's a rapper?

It's like you really don't understand anything that isn't 100% literal. But I suspect you're just being difficult on purpose to try to prove some kind of point.

Lady_Of_The_Vine
23rd Jul 2015, 22:59
Relax and try not to read things in a negative light. I (and others) are just having some fun at the use of stereotypes.

Lady_Of_The_Vine
5th Aug 2015, 20:16
DX:MD: New screenshot, Prague artwork, and NPC character kit (http://deusex.tumblr.com/post/125915104219/new-screenshot-and-artwork-of-the-prague-city-hub)

Irate_Iguana
12th Aug 2015, 21:12
The images from the Eurogamer article. Seems like remote hacking will work like hacking did in DX. Just a progress bar. I like the Power Armor.

Shralla
14th Aug 2015, 00:11
That seems super broken, as compared to going through a minigame every time.

Irate_Iguana
14th Aug 2015, 17:11
That seems super broken, as compared to going through a minigame every time.

That was my main concern when we first saw it in the gameplay trailer. The question is if it works on everything or only on objects of low importance such as cameras and gates?

What I am puzzled by is the presences of the Stop Worm & Nuke Virus and the red square with the cross. Those suggest that this is the second attempt after a failure of some sort and that the player can interact with the hacking process via the pieces of software. It might be a QTE.

FrankCSIS
14th Aug 2015, 17:47
I was wondering the same thing about the Stop and Nuke icons, and the triangle button to breach. I don't think it's just a progress bar. Those waves, that look like sound waves, surely also mean something.

Irate_Iguana
15th Aug 2015, 10:14
I was wondering the same thing about the Stop and Nuke icons, and the triangle button to breach. I don't think it's just a progress bar. Those waves, that look like sound waves, surely also mean something.

Mystery solved! (https://www.youtube.com/watch?v=j402ctojOfU&t=4m29s) The soundwaves need to be removed in order to unlock the device. A vertical line moves horizontally and when it is on top of the soundwave you press a button and the wave disappears. If the line is not on a wave and you press a button you get one of those little red squares. Three of those and you're out. Let the timer run out and you're out. I'm guessing more difficult locks have more soundwaves and/or less time. The Stop will probably stop the timer. Nuke will probably remove one or all of the soundwaves.

It doesn't look as overpowered as I initially feared. Still more powerful that the standard hacking, but not and immediate success. I'm guessing you need to maintain LoS to the object. There's a timer and the number of waves that they can tweak to make things more or less difficult.

Only question that remains is what the remote hacking works on? This looks much easier than the proper hacking minigame. Why would you go through that instead of this?

FrankCSIS
16th Aug 2015, 02:39
Thanks for the heads up!

I don't see how they could work on computer terminals, for rather obvious technological reasons. So perhaps cameras and doors? I rarely found doors to be much of a challenge, except timing your move with patrols for perhaps 3 doors in the whole game, so it's no big overpowering deal, especially so with line of sight.

Lady_Of_The_Vine
23rd Aug 2015, 12:47
A couple of poster images from the viral marketing campaign for DX:MD on the streets of New York.
To see more, click here (http://www.hardcoregamer.com/2015/08/22/viral-marketing-for-deus-ex-mankind-divided-on-the-streets-of-new-york/163740/)


"STAND WITH US"
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/standwithus.jpg

"MACHINES DON'T BLEED"
http://i1087.photobucket.com/albums/j472/Twizted_Viewz/machinesdontbleed.jpg

Lady_Of_The_Vine
28th Aug 2015, 10:10
Worth sharing:

Video Game Photography - Deadend Thrills (http://deadendthrills.com/gallery/?gid=111)



Dead End Thrills celebrates the talent of videogame artists and engineers via the hobby of taking screenshots. It is the work of a game industry screenshot artist and former magazine writer trying something different.

Lady_Of_The_Vine
4th Sep 2015, 02:07
Mankind Divided over whether new Deus Ex screens are great or super great (http://movieordie.se/mankind-divided-over-whether-new-deus-ex-screens-are-great-or-super-great/)


Deus Ex: Mankind Divided has coughed up a few new assets in honour of gamescom 2015.



http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d3.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d6.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d5.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d7_1.jpg

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/d9.jpg

Shralla
5th Sep 2015, 22:44
Deus Ex just went full Half-Life 2.

Lady_Of_The_Vine
8th Oct 2015, 19:11
Latest EM tweet:


Here's a new image of Jensen to celebrate the very first #MankindDivided hands-on impressions coming out today.


http://i1087.photobucket.com/albums/j472/Twizted_Viewz/new.png

Lady_Of_The_Vine
16th Oct 2015, 16:21
Latest images #CantKillProgress


This research team announced an artificial skin for prosthetics. The one they use is black & gold. (https://twitter.com/hashtag/CantKillProgress?src=hash)

Lady_Of_The_Vine
17th Nov 2015, 16:33
Dubai concept art (http://deusex.wikia.com/wiki/File:Dubai_concept_art.jpg)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/Dubaiiconceptart.jpg

__

DanTheGamer11
6th Dec 2015, 19:27
https://www.deusex.com/news/fankit-2
There's some new wallpapers and banners... would be nice to have versions without the captions, those I would actually use as a wallpaper or two.
At least it doesn't have wallpapers with like 3 full width line text thanking everybody and their mother though like some companies do though :)

Lady_Of_The_Vine
22nd Dec 2015, 21:51
DX:MD Adam's Apartment Concept Art! (https://imgur.com/a/WhNys)


Happy Holidays from the Deus Ex Team!

Wherever you spend them, we hope you feel at home. We wanted to give you a little gift with a look at Adam Jensen's own new apartment in Prague, in Deus Ex: Mankind Divided.

Lady_Of_The_Vine
18th Jan 2016, 22:27
New on Tumblr...



DX:MD Concept Art - Golem City, a ghetto for the augmented
(http://deusex.tumblr.com/image/137569421479)


http://i1087.photobucket.com/albums/j472/Twizted_Viewz/conceptartcity.jpg

Lady_Of_The_Vine
28th Apr 2016, 19:09
DX:MD Concept Art - Bob Page
(https://c6.staticflickr.com/2/1648/26663363645_45abfc15ad_k.jpg)

http://i1087.photobucket.com/albums/j472/Twizted_Viewz/BOBPAGE.jpg

Lady_Of_The_Vine
8th Aug 2016, 22:46
Artists behind Deus Ex: Mankind Divided imagine the world in 2029
(http://www.alphr.com/games/1002907/artists-behind-deus-ex-mankind-divided-imagine-the-world-in-2029)



Ahead of the release of Deus Ex: Mankind Divided, the artists at Eidos-Montreal have turned their attention to cities across the globe.

assorium
28th Aug 2016, 21:30
Game look fantastic. Please add Ansel support! Want to make really cool screenshots!

ShatteredMemories187
15th Sep 2016, 15:10
Please help me where can I find this image from Adam Jensen deus ex mankind divided settings I've never asked for this difficulty in a high resolution thx https://postimg.org/image/sz6ccuyk9/