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CHERNO-B1LL
9th Apr 2015, 09:00
*Reposting this from old DE:HR forum (hoping there is a better audience in here).

TL;DR - I want a believable, more complex, more intelligent conspiracy theory with better developed characters and motivations. A more immersive world and affecting side-quests would also be great.

What do you guys want to see?

For me there is nothing more important than the story. The graphics in the last game were fine. The AI were okay. The augs were kind of disappointing but I ignored half of them. There was a ton I'd change about the gameplay mechanics and 3rd person, but I managed to adapt.

All of this however pales in importance to the story. That first data cube in Human Revolution signposted the whole patient X thing within the first minute of player control. You knew Megan was alive early on. If you didn't peg that Darrow was up to no good from the get go you should be ashamed of your conspiracy theory loving ass. Getting that ominous, shady aug update thing later in the game was also only reserved for the stupid (or 2nd playthroughs). I'm not going to talk about the endings... I'm not!

Overall, it was fine. But I've said it before and I will say it again. Fine is not good enough for Deus Ex.

It missed out on creating great supporting characters like the original. Morgan Everett, Tracer Tong, Smuggler, the team back at Unatco etc. Even smaller roles stood out like Louis Pan, or the Rentons. Killing JoJo Fine was a brilliant feeling, it still blowing up in my face was devastating. We need characters that make the world worth saving. Human Revolution didn't have that.

Realising that this game was not black and white by showing you another side to the Unatco v NSF story was brilliant. I wandered into the demo of this game thinking it was a cool shooter RPG. Then everything about gaming changed for me forever when I watched that interrogation of the NSF soldier in Unatco HQ. I wasn't playing the game I thought I was. It was playing me! It made players think about their actions, it could make you regret your previous decisions and agonize over your choices because they could come back to haunt you in a very real way.

I played that demo for months before the actual game came out. Every nook and cranny was explored every possible approach attempted, every conversation root followed. One 'level' was literally months of play.

That game whisked you along in a way you didn't know what was coming up next. I felt smarter for playing it and I learned about experimental sciences, philosophy, literature and politics. I want that experience back.

If you're reading this Mary DeMarle, this is for you. More like The Missing Link please.

Rest of the hit list:
Better, more functional augs - I really want to see a detachable hand spider that can be upgraded to act as a camera or grenade delivery system (but that's just me).

Better functionality for people who just want to play in 1st person. 3rd person should be entirely optional.

No quicktime events! See Far Cry for 1st person takedowns. We don't need all that acrobatic martial arts flash. Keep it simple.

Leaning!

Bring back skills.

PC first development


If for some reason you're interested in an in depth look at what (I thought) was wrong with the last game's story and characters I made a post on the old forum that got pretty involved;

http://forums.eidosgames.com/showthread.php?t=122221

Avenging_Teabag
9th Apr 2015, 12:32
I'll be brief with my list of wishes:

1. Third person cover/takedowns optional;
2. Better balancing of stealthy/shooty gameplay - in HR the "guns blazing" approach was very hard and offered very little reward;
3. Get rid of the hacking minigame;
4. Have some follow up on the TML/Janus storyline - that was very interesting and I don't want it dropped completely;
5. Better balance to the weapons, i.e. done't make the pistol a better sniping rifle than the actual sniping rifle;
6. For the love of god no Megan - that storyline was a wreck, she was a horrible character, don't bring her back.
7. That being said, at least a cameo appearance for Sarif and/or Pritchard - someone from the previous game - would be nice.
8. MOAR conversation duels!
9. Have random people on the streets talk about subjects other than augmentation. People in HR really had one track minds and it made the world feel kinda gamey.
10. This is going to be controversial, but pipe down the conspiracy stuff. I never liked it in the original, and HR woulda worked a lot better as a simple corporate/political espionage story.

As an aside, I always feel confused when people praised the supporting characters in Deus Ex. Really? I can't even remember half of their names, and I played the game several times. Gunther and Helios (if you can call him/it a supporting character) were the only ones who were memorable enough. And Paul I guess but only for the fact that he was your bro. Sarif alone is worth more as a character than the entire Deus Ex supporting cast combined.

CHERNO-B1LL
9th Apr 2015, 13:00
I am on board with most of this.

I actually liked the hacking minigame. It wasn't amazing but I never got bored solving the puzzles for the whole game which has to count for something, I like the level of involvement required as opposed to a multitool in the original. Something more engaging would be great though and it should definitely happen in real time with a view of the game world around you whatever it is.

If Megan is back I will not play. That story killed any shred of hope I had left for the story turning around and not being what I thought all along.

I'd say we'll get a good few cast members back and I'm cool with that but how very dare you say the support cast weren't memorable! I fought hard to save that world for people like Jaime Reyas and the Rentons. Jock! I had to go for a walk after that! I was out for Walton Simon's blood and that prick Manderly could not get PS20d fast enough. Anna Navarra exploding in my LAM trap on that plane was the best surprise ever! I went out of my way for Smuggler and Stanton Dowd. I fought and fought to save Paul and executed Maggie Chow gleefully after her tricking me. Have you forgotten Louis Pan! ******* LOUIS PAN MAN!

Conspiracy is a cornerstone of the Deus Ex Franchise. It doesn't have to have aliens or anything but for me the 'old men playing at running the world' trope is important. Business and politics in cahoots to instate the Illuminati and control the world through various channels is cool, despite the whole ILLURMENURTAY bull**** the web likes to joke about. Deus Ex was the first time I heard about the Templars and the Illuminati theory. It is rich and exciting lore, it just needs to be handled sensibly. Use history and real world examples, even if they are bull****. Make it believable, make it possible, make it rich and complex and interesting and you have my money. You can't really have espionage of any sort without conspiracy of some form.

WildcatPhoenix
9th Apr 2015, 13:25
As an aside, I always feel confused when people praised the supporting characters in Deus Ex. Really? I can't even remember half of their names, and I played the game several times. Gunther and Helios (if you can call him/it a supporting character) were the only ones who were memorable enough. And Paul I guess but only for the fact that he was your bro. Sarif alone is worth more as a character than the entire Deus Ex supporting cast combined.

I'm gonna go out on a limb here and say you are in a very small minority on this opinion.

CyberP
9th Apr 2015, 14:02
Much blasphemy. The HR fanboys are staging a coup! Stay strong brothers!
******* random bums in Deus Ex are more memorable than the majority of HR characters.
"Get out! I've got a bum!"

vallux
9th Apr 2015, 14:27
Deus Ex had way more memorable side characters or even just random NPC's. More funny at least. Human Revolution had...I dunno, dogmentation?

ZakKa89
9th Apr 2015, 14:30
I concur especially that guy in the bar in DE1. Interesting conversation.

Avenging_Teabag
9th Apr 2015, 18:37
I'd say we'll get a good few cast members back and I'm cool with that but how very dare you say the support cast weren't memorable! I fought hard to save that world for people like Jaime Reyas and the Rentons. Jock! I had to go for a walk after that! I was out for Walton Simon's blood and that prick Manderly could not get PS20d fast enough. Anna Navarra exploding in my LAM trap on that plane was the best surprise ever! I went out of my way for Smuggler and Stanton Dowd. I fought and fought to save Paul and executed Maggie Chow gleefully after her tricking me. Have you forgotten Louis Pan! ******* LOUIS PAN MAN!
Well, that was, with all respect, just your personal reaction. A good character is not just someone who tells you something interesting every now and then. A good character should, first of all, be beliveable as a person - we should know their desires, intentions, quirks. it doesn't need to be very detailed, what character X likes for breakfast or what his favorite toy was when he was in kindergarten is irrelevant, but we should knpw the details that affect the story. We should know why this particular person - and noone else - ended up making those particular kind of actions. In other words, a good character has to have a solid motivation.

Now let's look, for example, at Morgan Everett and his almost direct HR counterpart, Bill Taggart. What do we know about them?

We know quite a bit about Taggart - he's a Mormon from Utah, so it's fair to assume he's quite right-wing in his politics. We don't know if he's actively religious, but his stance on augmentation indicates that Christian influence in his beliefs is strong - i.e. "don't tamper with God's creation". That's motivation. His wife was murdered by an npz addict - again, motivation. He's not particularly charismatic, but being a psychologist by trade, he knows how human mind works, therefore he's quite an effective manipulator. Now, Everett (and maybe I'm forgetting something, since it's been many years since i've played Deus Ex) - what do we know about him? Why is he doing all the stuff he's doing? Why is he opposing Bob Page, instead of just running away, or joining him, or doing something else? Who is he? Just a conspiracy guy doing conspiracy stuff and giving us pointers over the radio. That's not a good character by any definition of the word.


Conspiracy is a cornerstone of the Deus Ex Franchise. It doesn't have to have aliens or anything but for me the 'old men playing at running the world' trope is important. Business and politics in cahoots to instate the Illuminati and control the world through various channels is cool, despite the whole ILLURMENURTAY bull**** the web likes to joke about. Deus Ex was the first time I heard about the Templars and the Illuminati theory. It is rich and exciting lore, it just needs to be handled sensibly. Use history and real world examples, even if they are bull****. Make it believable, make it possible, make it rich and complex and interesting and you have my money. You can't really have espionage of any sort without conspiracy of some form.In this case we're more or less in agreement. More or less something in the Taggart vein of reasoning that conspiracies are just a short name for influential people bending the word to their will. I can roll with that as long as there's no aliens and other really weird stuff.

WildcatPhoenix
9th Apr 2015, 20:25
I'm gonna have to strongly disagree with you here, Teabag.

Compare similar characters between DX1 and DXHR. Let's look at Anna Navarre and Gunther Hermann vs. Barrett and Fedorova:

Anna and Gunther have multiple rich character moments (the vending machine conversation, the e-mail exchanges, the journals and datacubes and such from other characters, etc). Barrett? You kill him the first time you encounter him, not counting the brief glimpse in the pre-mission at the beginning. Fedorova? She's mute. She never says or does anything memorable at all. These are not characters. They are simply bosses to be killed.

Gunther, though? I felt genuinely sorry for the guy before I killed him. A much more well-written, well-rounded character.

Everett is a bad example (similar to Bob Page) because they show up so late in the game. But Tracer Tong? Alex Jacobson? Jaime Reyes? Jock? These guys are with you almost throughout the entire game and have lots of rich character moments.

Barrier_Maiden
9th Apr 2015, 20:26
I want Malik back.

Avenging_Teabag
10th Apr 2015, 06:03
Gunther, though? I felt genuinely sorry for the guy before I killed him. A much more well-written, well-rounded character.

Everett is a bad example (similar to Bob Page) because they show up so late in the game. But Tracer Tong? Alex Jacobson? Jaime Reyes? Jock? These guys are with you almost throughout the entire game and have lots of rich character moments.
Such as? That's an honest question, I really don't remember. What were Alex's rich character moments, for example? Those moments that really help explaining his personality, making us understand why he does the things he does in game? If somewhere along the way he says that he's used to be a ballet dancer when he was a kid, for example, that's just a random factoid that has no bearing on anything. Not character development.

Gunther I give you, as for the rest...


I want Malik back.

All I'm saying, this better be Malik:

http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/0LVE7z85CF8l.878x0.Z-Z96KYq.jpg,
or SE has a lot to answer for. Though in the final frames the craft seems to be taking off empty-handed, leaving Jensen behind...

Avenging_Teabag
10th Apr 2015, 10:54
Malik being canonically dead would suck giant augmented balls. I liked her (((

zwanzig_zwoelf
10th Apr 2015, 11:16
bro i dont want malik back she was like a third wheel between david and adam and it was bad no romantic drama or something how about u add a plot where adam dumped david in order to have a great relationship with ben saxophone

DX1musicROCKS
10th Apr 2015, 21:51
Story is #1 for me as well. Make it good, have characters with conflicts with themselves, other people and the world. Give them all different motivations and let us dive into this wonderful world.

My second big WANT is to have this game to not giving me the option to even come close to having all augs/skills. It should be extremely rewarding being able to upgrade yourself in anyway. Make it count, not just have use gain endless points by going into every back room in a store.

WildcatPhoenix
10th Apr 2015, 21:59
Such as? That's an honest question, I really don't remember. What were Alex's rich character moments, for example? Those moments that really help explaining his personality, making us understand why he does the things he does in game? If somewhere along the way he says that he's used to be a ballet dancer when he was a kid, for example, that's just a random factoid that has no bearing on anything. Not character development.


Lots of things. For example, the tiny little details in his office (e-mails from hackers, the sly references to "online jukeboxes" and such, his reluctance to help you until Anna is taken care of/his reaction to you killing Anna on the 747, etc). Ultimately he's there to serve as a "giver of mission info," but he's no less a well-developed character than Pritchard. They are essentially the same character- Pritchard is just a jerk while Alex is more likeable.

Dr_Bob
10th Apr 2015, 22:21
1) If you have to include automated takedowns in the game, please make them first-person. Dishonored handled takedowns pretty well; lethal takedowns were quick but quite noisy, whereas non-lethal was quieter but took a lot longer to complete. Also the world should not freeze while you do a takedown...
2) NO CUTSCENES! Please! The pre-rendered cutscenes in HR are like PS2-quality cutscenes...
3) Ability to talk your way out of boss fights and/or run away from them, like in Deus Ex 1. I realise that this means that the story will have to be written in such a way as to accommodate these things, but the fans will love you for it. This is what emergent gameplay is all about.
4) More meaningful augmentations and upgrades; I want to feel like I'm really building my character and become more powerful throughout the game.
5) More objects that you can pick up. I know that the engine in HR had a lot of technical limitations, but I think it would be really cool if you could interact with more objects in the world. It can also make the world feel less "static".
6) More subtlety in the storytelling. As someone else said, the Patient X thing was literally at the beginning of the game. Why would you do that?! Was I supposed to be surprised by the "big reveal" later on during that optional side-mission?
7) The ability to remove weapon attachments. I'm sure this will be in the game, but I'm putting it down anyway.
7.1) The laser sight on your gun should alert enemies. You should be able to toggle it off to avoid detection. It was weird how I could be aiming my pistol with this giant as heck laser at some enemy and no-one would give a damn.
8) Leaning with the Q/E buttons. Come on, please?
9) Optional third-person cover system. Based on that screenshot that came out, it looks like you're keeping the cover system from the previous game. That's fine, I guess, but when I use it I feel like I'm cheating at stealth. I rely less on my wits and senses when using a third-person camera in a stealth game.
10) I was a big fan of the hacking minigame, so I was thinking of maybe randomising it so that you don't get the same "hack map" each time?
11) A more balanced XP system. HR heavily favours stealth and hacking players. I think I managed to unlock almost every single aug in the game by cheesing at every opportunity.
12) Stealth should be hard. Enemies should not be forgiving.
13) Options to customise your UI and HUD, e.g. size scaling, colour schemes etc.
14) Option to set a soft framerate cap without turning on Vsync.
15) I liked how you could bind two different keys/buttons to one function in HR. Please bring this back if possible.
16) The main menus of HR had you scrolling a lot because of its console-focused design. It's a minor thing, but it would be nice to have menus that feel right on PC. I suppose some good examples of PC menu styles would be GTA IV and Unreal Tournament 2004.
17) A climbing/mantling system would be cool. I'm thinking of Dishonored here as a good example.

--Xas--
10th Apr 2015, 22:33
6. For the love of god no Megan - that storyline was a wreck, she was a horrible character, don't bring her back.

This. Just this. But I saw her briefly in the demo, and when I did my heart sank.

I feel obliged to go into bat for Pritchard. He was such a jerk, but I just loved the b-tchy dynamic he and Jensen had. I also would love to see Malik return, but I guess if you got her killed in DX:HR that would be kind of problematic.

If I'm going to ask for one more thing, it would be please, please, please no 'choose option one' type ending.

Dvaythavvar
11th Apr 2015, 07:37
If some people ponder to what kind of player HR was made. I guess it was for people like me. I liked most of it. The hacking mini game, the 3rd person take downs. I actually never liked 1st one as much as I happened to play Morrowind before and after this DX1 may felt a let down tech-wise and I lost the awe moment in process, maybe, but I never connected to it as I did with later games.

For me perfect DX game would be better story in general. I hated Megan by the end of it and I wish I could have ... don't know get rid of her. She should have died in some accident. She abused my trust and my character. I disliked Megan by the end of the game in manner I didn't dislike even the bad-guys same way.

Better game balance is in due to. Playing DX difficulty only added need to eat energy bars for stealth+double take downs. The bosses died same way within 2 typhoons. The rest of game was doable same way. All it added was ... need to eat more.

Avenging_Teabag
11th Apr 2015, 18:55
Lots of things. For example, the tiny little details in his office (e-mails from hackers, the sly references to "online jukeboxes" and such, his reluctance to help you until Anna is taken care of/his reaction to you killing Anna on the 747, etc). Ultimately he's there to serve as a "giver of mission info," but he's no less a well-developed character than Pritchard. They are essentially the same character- Pritchard is just a jerk while Alex is more likeable.
And how did all these things inform his actions in game? So, he's a hacker who got emails from other hackers, awesome. Why is he reluctant to help untill Anna is no longer in the picture? Why is he willing to throw his life and career to the dogs and follow JC? Do we have a slightest idea what kind of a person he is beside "a hacker"? And actually Pritchard is not just "a jerk" - he's a jerk specifically to Jensen, because he doesn't like Jensen personally, and we know exactly why. With time, they learn to be at least cordial with each other. So no, Pritchard and jacobson are not the same character, not even remotely. They fulfill the same role, but Pritchard is an actual character, while Jacobson is just a function.


This. Just this. But I saw her briefly in the demo, and when I did my heart sank.

I'm holding out hope that he just remembered her like "someone he couldn't save" in connection with the yellow hoodie guy begging for help. But for the love of god, dragging out the romance thing any longer would be unbearable.

JCpies
11th Apr 2015, 19:06
I hope Pritchard returns, perhaps he's gone freelance after the collapse of Sarif Industries. I hope he bails Jensen out of a sticky situation or something.

I get the feeling that it will be a bit alienating for Adam and for the people who played Human Revolution seeing their favorite characters gone, but perhaps it will be part of Jensen's new character development.

I wonder if we'll see any other returning characters.

Avenging_Teabag
11th Apr 2015, 19:12
I would very much like to meet Quinn again, but he was a DLC character. I don't know how would they introduce him to the players who didn't play TML.

Dvaythavvar
11th Apr 2015, 19:22
I would very much like to meet Quinn again, but he was a DLC character. I don't know how would they introduce him to the players who didn't play TML.

Well question is if they go by 'vanilla' or directors cut. I always thought devs see DC as the final product to go by. I can as well be wrong.

Irate_Iguana
11th Apr 2015, 19:23
But for the love of god, dragging out the romance thing any longer would be unbearable.

The romance thing was weird, but the strangest about her was the defection to the enemy team and her sudden camaraderie with Namir. It's not explained in any real way. That is one of my major problems with HR. There are a lot of pieces of information missing from the plot.

vallux
11th Apr 2015, 22:20
Adam shows up to rescue Megan. "Adam what are you doing here...oh right. Rescue. Uhh...yup. Take me away from these err...bad guys"

Mishima2000
12th Apr 2015, 01:54
Not only bring back all the weapons but have the ability to customize the ammunition for certain weapons. I would love to put tranquilizer darts in the 10mm hand gun so I dont have to kill anyone. As for take downs I think they should not require a bar but also if all the bars could recharge that would be a far trade off. When it comes to replay I would say let all the things you have acquired carry over( yes weapons, augmentations and upgraded weapons included). Have more side missions. Give the ability to take off the trench coat or not lol. And of course new augmentations. Make one where you can drain energy from a robot to recharge an energy cell. Make the cut scenes graphics as good as the trailer graphics. Make the graphics really good aka native 1080p+. This is only wishful thinking but make the in game graphics as good as the trailer cg graphics.

NUMBER8ISGREAT
12th Apr 2015, 04:54
Optional first person.
None of that small head stuff.
Less bugs and glitches.
No DLC.
Different clothing.
Body/spatial awareness.
Melee combat.
Balanced XP.
High risk high reward missions.
Ability to turn off the map.
HUD integrated into the body of the character (like Dead Space.)
New game+
Improved AI or the use of Cyntient.
Improved physics.
A USEFUL hub.

KlaxonKlaxon
12th Apr 2015, 13:53
For me human revolutions was very nearly perfect. For the atmosphere alone it was commendable. A couple of things I would like to see in the new one though:

1. Make it longer. I remember the original being a looong game, and that suits the uncovering of a length conspiracy. It was good. This one ended quite abruptly - I only realised it was ending once I was halfway through Panchea. (I had been saving all the typhoon ammo, so quickly got the upgrade and typhooned my way through the rest of the level).

2. The final boss fight was pants. Personally I found Yelena to be the toughest fight, as I had no idea what the hell I was supposed to do! But that was fine though, it provided a sense of achievement when I eventually did work it out. And those 3 mercs were right dicks, I definitely enjoyed besting them in the end. But don't make the boss fights too easy!

3. The big security robots should be scarier. I remember in the original you wouldn't worry about taking on one of the little ones, but you sure as hell avoided the big ones at all costs - even if you did have the rocket launcher there was still a very good chance it would f*** you up! I felt the big bots in HR were too easy - 2x EMPs is all it took if I remember correctly. It would be nice to have the big security bots like the agents in the Matrix - they are guarding all the doors they are holding all the keys (for the love of God not literally), and it is a massive deal if you manage to take one down.

My 2 cents :)

KlaxonKlaxon
12th Apr 2015, 13:57
Ooh and one more thing:

4. In the original, the bit where you have to decide whether or not to turn on Gunther was really cool. A similar "Do I betray my colleague/friend for the greater good or so I think?" event would be awesome. I guess you sort of get it in HR with David Sarif being all "My son why have you forsaken me" but an actual fight is way more dramatic.

Auric180
13th Apr 2015, 15:02
Repost from DXHR forum with some updates. :)

Deus Ex: Mankind Divided
Auric180's Wish list:
More like questions...

Game features:
Hopefully saving is still around and repayable not like some other games suddenly its play once and buy again to play second... deleting save files don't count.

New Game +

After finish the game we can restart with what we have and be all bad ass from the start... Minus any story related augs Ofcourse.

Shades
Its literally he's HUD right?
Sounds like a good story reason to have the HUD optional.

I would ask that we can see if the shades are on or not in each player cinematic to indicate what mode they're doing... But that'll ruin the moment if the scene needs his shades on or off.

Instead, make the cinematic adapt, if the scene needs his shades on but the player have it off, just show him putting it back on.
Don't show it as if it was always on.

What ifs...

Metal Gear 2?

Are we really Adam or someone else like in DX:IW
Different person per game.
In MGS2 lets u play snake before another person...
Oo

New Game +
If u know something or someone u meet at the beginning and can interact with them... Can we have a I know u conversation and or ability to kill them and have a fun game over or even story change Oo

Original DX at least let us shoot them... Unlike DXIW hide them behind walls and DXHR no guns allowed areas.

Augmentations
Customizable?
I mean if ur doing this, make it story related dun just have Adam look different and have illegal implants without people noticing.
Unless its hidden Ofcourse.

XP & Praxis
I think its still a good way to upg.
Can we pick a limited number of augs to have right away or are we being nerfed and have excuse they're dmg from the blast and drowning...

Melee
Are we still doing TPS animation?
If yes must improve... Alot

Different class of enemy needs different animations of takedowns... Can't simply punch in face or crack an arm against a NPC suited with heavy body armor the same way a naked NPC is...

Facial expressions of victims and Adam need to show more than blank stares.
Especially those without helmets.

Maybe can get some helm cracking like in DXHR trailer so gas can slip in.

Animation
More varieties of kills or KOs animations
Depending on ur position and alert status... Don't want the same brisk walk during a combat face to face a split second ago.

If they're higher or lower by a foot, have takedowns matching the situation. Pull them down, carry them up like the trailer did.

Temporal anomaly
Adam can't pause time... Slow down may be, showing him moving so fast people around him move slowly.

"My arms are augmented"
Kills can be done by hands too, not just blades. Silent kills.
Especially with them Aug arms of his.

Corner and behind obstacles takedowns...

Only way I see them fancy moves on the trailer working is batman style TPS game...

Not limited by energy... If yes then at least faster charging and more then one battery passively charged.

Passive animation
Some FPS hand motions to use a pc or consoles would be nice... Many FOS are doing that already, an advance Aug like Adam shouldn't be left behind.

Inventory is nice already, not sure how to improve it. Other than animation of him holstering and drawing the weapon.
Big guns should be pulled off from somewhere else than the pockets.

Especially in TPS mode.

Enemy classes
Civilians - thugs
No extra protection, guns and knives
Don't need blades to kill

Animation Adam holding back his strength from killing them by accident.

Soldiers non-augs
Standard armor, rifles, etc.
Blades come to action mire often for kills.

Soldiers augs
Legs - move faster
Arms - throw items at us???

Commandos augs
Cloak, Counter takedowns during combat (QuickTime event)
Resist concussion effects during combat but if unexpected they get blinded as well.

Heavies
Suit of armor, high protection
Constant gas immunity unless helm cracked.
Constant concussion immunity

Resist frontal takedowns during combat.

Heavy weapons.

Boss fight
"Talk to death or life"
Love the dialog duels, hope it gets better.
Sparing targets for Intel or aid in the future.

Tricky way to takedown bosses like Namir

Alternate routes to bypass

Sneak kill like in the DLC.

Conversation
More motion acting like in some interrogation scenes in DXHR, maybe for NPC chatter too. :o

Better AI...
Environment
AI that are aware of their surroundings like in Splinter cell:Chaos Theory.
Lights, doors, pc monitors, window blinds, etc.

Target lost
Behave differently after a failed search. Say different things when heard or spotted us again.

Or when around a dead body.

Limited ammo
With limited ammo AI will act depending in their bios.
A trained person will conserve and make his shots count.
While a brainless ganger will waste it like usual.

If player in a gun fight must take them out fast to get more ammo...

Revival
Unconscious bodies may be revived?
Some types can't like tranqued while a punched or tazed victim can be woken.

Or maybe if a given amount tine can be woken while freshly KOed can't be waken so soon...

Story
Choosing Sides?
What I like in DXIW is swapping sides every next mission, they even get confused as to my motives.

Multiple story paths?
Making allies/enemies?
Killing and sparing have different results.

Side missions have effect too rather then just stand alone fillers.

Old game choices effect the next game.

Prologue to choose our past game endings?
Or are we getting a mix?

Ending
rather then ending depends on what we do defines the character actions it'll be nice even if u do alot of one path and suddenly change ur mind at the end and get a shocking reaction from the NPCs.

AdrianShephard
13th Apr 2015, 21:09
I want the EM writing department to have a major overhaul.

JCpies
13th Apr 2015, 21:43
I want Adam Jensen to fight nano-augmented octopi.

knox140
14th Apr 2015, 14:20
A PROPER MELEE SYSTEM and then I can die happy

Free7hinker
15th Apr 2015, 13:41
I've been advocating for Stat/Progress Tracking since Deus Ex: Human Revolution and believe this feature would add even more replay value, especially as a way to compare play-throughs and best your, and other's, performances.

There appears to be reasonable fan support for this feature:
https://pbs.twimg.com/media/CComEBOWYAEv0wm.jpg:large

Examples of Statistics that players would appreciate keeping track of:

-Enemies Killed
-Enemies Knocked Out
-NPCs Killed
-NPCs Knocked Out
-Alarms Triggered
-Systems Hacked
-Aug. of Choice
-Weapon of Choice
-Time Played

Etc.

Lastly, I think it's an essential feature for the RPG aspect of the game.

Other relative games in the genre have implemented Stat/Progress Tracking, such as MGS4, Splinter Cell: Chaos Theory, and Dishonored.

Supersport05
15th Apr 2015, 14:10
Honestly DE:HR was a total relief to me, especially after Ion Storm went under after Invisible War. The game was nearly perfect in my mind, there are a couple changed I would make:

1. Have the player faced with the same tough augmentation choices from the Original Deus Ex the Conspiracy. Choices such as you can only have either aggressive missile defense system or spy drone, Breathe under water or limited toxic immunity. Ones where I have to choose to leave something behind. In DEHR I felt the Augs themselves were generally all pretty useful, but by the end of the game, I was able to upgrade damn near everything to max. A powerhouse among mere men. The game served very little challenge by the end.

2. Have a hard mode. Some sort of super sensitive cameras or extended/widened range. Make it punishing difficulty an option.

3. Jensen's energy system needs some revision. Start by getting rid of the candy bars and small trinkety foods to refill Jensen's energy, it was sorta lame. Instead have a slow recharge, but also allow actions that would normally provide XP to add bits of energy to an energy tank instead (hacking a computer, sneaking by someone, causing a distraction. This would also make XP a little more precious and help my first point for not becoming a walking win-button.

4. Arkham-style fight sequences. I play stealth primarily. But having some way for the player to reproduce the action sequences shown in the announcement trailer would kick so much ass.

5. Make me find my augs, and their upgrades, not just see everything that Jensen can get at the beginning and hope to unlock them in time. The original had it right. You could go through the entire game and if you didn't dig deep enough and find the Aug Canisters, you could very well never know it existed. The mystery behind what all JC Denton could do made for epic replayability trying to find some very well hidden aug cans. Jensen deserves the same kind of care.

WIth all that said...This game cannot be released soon enough...:D

CyberP
15th Apr 2015, 14:18
RIP Deus Ex. Can we remove the "Deus Ex" from the name please? I'm not sure if HR qualifies as a DX game, and this is looking to be more of the same.
Of course there's no way that will ever happen, as it is a healthy cow to be milked. Enjoy ****ting on art beyond your comprehension and levels of talent.
And with that I step aside. I #CantStopDevolution

JCpies
15th Apr 2015, 20:54
The forum would not be the same without members like you, CyberP.

Are you going to stick around until release? :poke:

68_pie
15th Apr 2015, 21:18
The forum would not be the same witho members like you, CyberP.

Are you going to stick around until release? :poke:

Don't worry, pie. I think that's the third time he's said that this week.

JCpies
15th Apr 2015, 21:37
I hope he does stick around, I just don't know what he gets out of posting negative stuff if all his faith is lost.

68_pie
15th Apr 2015, 21:50
I hope he does stick around, I just don't know what he gets out of posting negative stuff if all his faith is lost.

You could say the same about me... Well, we do have to balance out the blind positivity of the new people and wear them down into submission.

Raven48
15th Apr 2015, 21:50
Please make sure, you have many exotic global locations. I loved Hengsha with its dark and very Asian atmosphere. Aside from locations like Hong Kong or Japan why not think of locations in the middle east. A very futuristic version of high tech enclaves in the middle of the desert would be awesome and it would be fresh. One could combine today's Bazar atmosphere with a high tech Bazar where people could buy augmentations and have them installed by shady characters for example.

68_pie
15th Apr 2015, 21:53
A very futuristic version of high tech enclaves in the middle of the desert would be awesome and it would be fresh.

Sure...if it hadn't already been don in DXIW...

--Xas--
15th Apr 2015, 22:04
If there's one thing the upcoming release has done, it's spurred me on to finish Invisible War, which I've started half-a-dozen times, and always bailed out during the Cairo part, mainly from boredom. And what I've found is that IW has got some really good/funny dialogue hiding in there. At one stage NG Resonance says something like 'Oh, y'know, tralalala...I think I'll fire the b-tch', I actually laughed out loud. So to my list of 'Please Devs, can we have...' I would like to add 'witty dialogue', because as much as I loved HR, it was pretty dour (Quinn excepted, his 'satisfaction guaranteed...unless you f--- it up yourself, of course' is a line I regularly use IRL :D).

Auric180
16th Apr 2015, 00:21
Honestly DE:HR was a total relief to me, especially after Ion Storm went under after Invisible War. The game was nearly perfect in my mind, there are a couple changed I would make:

1. Have the player faced with the same tough augmentation choices from the Original Deus Ex the Conspiracy. Choices such as you can only have either aggressive missile defense system or spy drone, Breathe under water or limited toxic immunity. Ones where I have to choose to leave something behind. In DEHR I felt the Augs themselves were generally all pretty useful, but by the end of the game, I was able to upgrade damn near everything to max. A powerhouse among mere men. The game served very little challenge by the end.



Tough choice? :)

the augs in the original have two choice each.
One is to do something more against foes, the other is to find new strange stuff.

Arm 1: Kill better or break stuff faster
Arm 2: Lift heavy stuff to find hidden stuff

Leg 1: Run like a mice pass NPCs
Leg 2: Run fast and jump high to find hidden stuff

Eye 1: Target better to shoot
Eye 2: Infra red, night vision, sonar sensors... (need say more?)

Cranial 1: Boom incoming missiles
Cranial 2: Tiny drone spy EMP explosion

Lungs swim longer or gas immune?

Basically if u want secrets choose the unique one that
Allows u to go the distance...

The other choice is just for gun hoe people, well the legs lets them run close to enemies without sound.

Avenging_Teabag
16th Apr 2015, 09:54
I've been advocating for Stat/Progress Tracking since Deus Ex: Human Revolution and believe this feature would add even more replay value, especially as a way to compare play-throughs and best your, and other's, performances.

There appears to be reasonable fan support for this feature:
https://pbs.twimg.com/media/CComEBOWYAEv0wm.jpg:large

Examples of Statistics that players would appreciate keeping track of:

-Enemies Killed
-Enemies Knocked Out
-NPCs Killed
-NPCs Knocked Out
-Alarms Triggered
-Systems Hacked
-Aug. of Choice
-Weapon of Choice
-Time Played

Etc.

Lastly, I think it's an essential feature for the RPG aspect of the game.

Other relative games in the genre have implemented Stat/Progress Tracking, such as MGS4, Splinter Cell: Chaos Theory, and Dishonored.That's actually a fantastic idea. I loved beating the levels over and over in Splinter Cell, trying to improve my score. Totally behind that, pls Eidos. :thumb:


You could say the same about me... Well, we do have to balance out the blind positivity of the new people and wear them down into submission.My positivity is not blind. I loved Deus Ex and I honestly think that overall, as a game, Human Revolution was better, but I recognize that *both of them* are flawed in different ways. I hope SE delivers a game more refined and rich compared to Human Revolution. I think The Missing Link was a very promising precursor to that, so I'm reasonably optimistic.

What I don't understand, is people sticking around *for years* on the board dedicated to the game they didn't like, knowing full well that their desires could not and will not conceivably be met. No skin off my nose, of course, but that's just astonishing to me, and not in a good way.

68_pie
16th Apr 2015, 13:25
What I don't understand, is people sticking around *for years* on the board dedicated to the game they didn't like, knowing full well that their desires could not and will not conceivably be met.

For balance. And because I remain eternally hopeful.

IvanaKC
16th Apr 2015, 17:48
Tough choice? :)

the augs in the original have two choice each.
One is to do something more against foes, the other is to find new strange stuff.


I liked about HR that nothing was banned, but you were restricted by the amount of praxis points you earn. Also, what if, for a while, I want to upgrade just my legs, for example? I'd choose one option for legs, the other would get banned and I'd be forced to upgrade some other part. I'd rather choose myself what will I give up because of limited praxis points than for game to ban augmentations for me again.



What I don't understand, is people sticking around *for years* on the board dedicated to the game they didn't like, knowing full well that their desires could not and will not conceivably be met. No skin off my nose, of course, but that's just astonishing to me, and not in a good way.

Because...



...and they can't shake it off. :p

3dot14hole
16th Apr 2015, 18:09
From HR the combat definitely needs improving. As cool as third person takedowns were, they were too accessible, even when you were spotted. If they were to scrap third person takedowns, they should replace it with a proper gameplay driven combat system. For instance, something along the lines of Dishonoured.

68_pie
16th Apr 2015, 20:23
I liked about HR that nothing was banned, but you were restricted by the amount of praxis points you earn. Also, what if, for a while, I want to upgrade just my legs, for example? I'd choose one option for legs, the other would get banned and I'd be forced to upgrade some other part.

Choice and consequence? Gameplay? Balance? Sense? Physical space? Replayability? Differentiation?

Pick a reason.


I'd rather choose myself what will I give up because of limited praxis points than for game to ban augmentations for me again.

But praxis were not limited. There was enough XP in the game to fully upgrade every augmentation which is dumb.

NUMBER8ISGREAT
16th Apr 2015, 20:45
Choice and consequence? Gameplay? Balance? Sense? Physical space? Replayability? Differentiation?

Pick a reason.



But praxis were not limited. There was enough XP in the game to fully upgrade every augmentation which is dumb.

Being able to upgrade every aug is not dumb. If players are able to do things correctly, and earn enough xp or praxis, then they should be awarded with the ability to upgrade. However, if they want to close things off all they have to do is limit the amount of praxis points a player can use at any given time or just limit the number. An example of a game doing something similar is Borderlands 2. You can spend the points you have on one tree, or you can spread them out on all three, but it's very hard to get to the bottom of the tree. Even with the raised level cap you can only max out two trees. And by maxing out I mean being able to hit the bottom of the tree. The game does not allow you to get 5/5 and 1/1 on every skill. So they can do something like that, offer us a new game+ mode and then we can keep playing get more praxis points to max things out.

IvanaKC
16th Apr 2015, 21:06
Choice and consequence? Gameplay? Balance? Sense? Physical space? Replayability? Differentiation?

Pick a reason.

All of this was achieved in HR, but you seem like you disliked the game before it even came out so you failed to see that. :hmm: Besides, physical space and sense are not good reasons because the game is not supposed to imitate the real life anyway.




But praxis were not limited. There was enough XP in the game to fully upgrade every augmentation which is dumb.

I didn't play the game enough time to max them all out, but I remember the game warning me that I won't be able to upgrade all augmentations, therefore I should be careful what I choose or something like that. :scratch:

Irate_Iguana
17th Apr 2015, 08:52
All of this was achieved in HR, but you seem like you disliked the game before it even came out so you failed to see that. :hmm: Besides, physical space and sense are not good reasons because the game is not supposed to imitate the real life anyway.

That's a ****ty argument and one that I would like to see retired before we get more of that drivel during the development of this game. We had more than enough of that on the old boards. Let's also retire "you just want DX with new graphics" while we are at it.

Choice and consequence in augmentation choice was non-existent except in the first visit to Detroit where praxis points are painfully rare and you need a ton of them to access all the cool bits and the QoL upgrades. That was still more choice than consequence. Certainly before you reach the Pangu this doesn't matter anymore.

Gameplay, balance and replayability are good reasons to restrict more powerful augmentations. If you get all the major augs the game becomes a joke in the difficulty department and it isn't hard without them. There are no obstacles that you can put in that would challenge such a player without crippling a char with fewer praxis points. There are no enemies that could challenge such a player without making it impossible for lesser auged player. There is almost no reason to replay because you've seen all areas with all augs in one playthrough. A new game will hold no surprises or interesting twists on gameplay. DX did it better with the upgrade canisters but that game had quite a few choices that were nowhere near equivalently powerful.




I didn't play the game enough time to max them all out, but I remember the game warning me that I won't be able to upgrade all augmentations, therefore I should be careful what I choose or something like that. :scratch:

Yes, the game did warn you about that. This is an outright lie. There are enough praxis kits and XP points to max out every aug if you go all munchkin on your char. Even if you played a standard no-kill hacker it was possible by the end of the game to max out all the major upgrades and most of the minor ones as well.

IvanaKC
17th Apr 2015, 12:19
That's a ****ty argument and one that I would like to see retired before we get more of that drivel during the development of this game. We had more than enough of that on the old boards. Let's also retire "you just want DX with new graphics" while we are at it.


The topic tends to pop out way too often, but I'll drop it. No point in discussing a sequel with people who disliked the game so much that their every post is full of negativity towards the game.




Choice and consequence in augmentation choice was non-existent except in the first visit to Detroit where praxis points are painfully rare and you need a ton of them to access all the cool bits and the QoL upgrades. That was still more choice than consequence. Certainly before you reach the Pangu this doesn't matter anymore.

Gameplay, balance and replayability are good reasons to restrict more powerful augmentations. If you get all the major augs the game becomes a joke in the difficulty department and it isn't hard without them. There are no obstacles that you can put in that would challenge such a player without crippling a char with fewer praxis points. There are no enemies that could challenge such a player without making it impossible for lesser auged player. There is almost no reason to replay because you've seen all areas with all augs in one playthrough. A new game will hold no surprises or interesting twists on gameplay. DX did it better with the upgrade canisters but that game had quite a few choices that were nowhere near equivalently powerful.

They can restrict certain augs by not making them available until the certain moment, for example. I believe they're creative enough to think of something.
Replayability was there. You can play different ways, you probably didn't max out everything the first time you played, you can choose the order of your augs to see how they work against bosses...




Yes, the game did warn you about that. This is an outright lie. There are enough praxis kits and XP points to max out every aug if you go all munchkin on your char. Even if you played a standard no-kill hacker it was possible by the end of the game to max out all the major upgrades and most of the minor ones as well.

IMO, it's not so bad that you can max all of them out. That requires a certain way of playing, being all ghost and pacifist, right?

68_pie
17th Apr 2015, 12:42
No point in discussing a sequel with people who disliked the game so much that their every post is full of negativity towards the game.

Not every post. As I have said multiple times before, if Human Revolution didn't have Deus Ex in the title it would be a 7/10 game.

I point out flaws because I want it to be better - I'd call that positivity :p


I believe they're creative enough to think of something.

I'm not even going to touch this one. (See, I can restrain myself :))


IMO, it's not so bad that you can max all of them out.

Save it for a New Game + if you must but don't have it be possible in the regular game.


That requires a certain way of playing, being all ghost and pacifist, right?

Double takedowns generate the most XP.

IvanaKC
17th Apr 2015, 18:50
I point out flaws because I want it to be better - I'd call that positivity :p


You might as well take the game box and put a finger on it then. :p Yeah, yeah, I'm dropping it now.




I'm not even going to touch this one. (See, I can restrain myself :))

You still have every right to, but yeah. :thumb:




Save it for a New Game + if you must but don't have it be possible in the regular game.

See, you came with a creative solution too. :D




Double takedowns generate the most XP.

Oh, I rarely upgrade that. :hmm:

3rdmillhouse
17th Apr 2015, 22:42
Gotta have killstreaks. If you kill five guys in a row, Idris Elba flies in and drops a box-guard on yo ass.

lordbyro
17th Apr 2015, 23:01
It's still missing the Brazilian portuguese language.
Decreasing furtive movements.
Improving interactivity between characters.
More choises/ different ways to progress in narrative/ plot.
Adam should looks like cinematics. More personalization (shirtless included :naughty:) Is it possible?

Dvaythavvar
18th Apr 2015, 00:37
Oh, I rarely upgrade that. :hmm:
It is among 1st things I always upgrade with the double jump. Because there's no reason not to do it. Out of curiosity, what you upgrade 1st ?

IvanaKC
18th Apr 2015, 00:46
It is among 1st things I always upgrade with the double jump. Because there's no reason not to do it. Out of curiosity, what you upgrade 1st ?

Energy cells, lifting heavy objects, invisibility and by the time I get to Hengsha, Icarus is a must. The rest, to be honest, I've never upgraded in the same particular order. Maybe the most consistent upgrade I make is invisibility.

Dvaythavvar
18th Apr 2015, 01:18
Makes sense. For myself I think on 1st half game I can just run around vents and behind boxes so safely that invisibility (and thus energy cells) are not giving enough value compared to other options. And then when you go by hacking, so combining hacking+double take down+heavy lifting, you have so much experience that you can put them into flopy disk and return to Eidos.

As I really liked the environments I am quite of an explorer. Limiting my access to different areas and solutions would add bonus and extra entertainment to my replays too. Also encouraging me to replay with different tools would allow me to discover other options devs have spent time on, that I might never see otherwise because I am super-auged and always force myself trough content with ease. I.e. I liked that on 2nd HR replay i had no idea if buying or not buying biochip made a difference at all. My face was filled with a grin, when Jensen asked "and what this was supposed to do ? Switch me off ?"

IvanaKC
18th Apr 2015, 02:18
Makes sense. For myself I think on 1st half game I can just run around vents and behind boxes so safely that invisibility (and thus energy cells) are not giving enough value compared to other options. And then when you go by hacking, so combining hacking+double take down+heavy lifting, you have so much experience that you can put them into floppy disk and return to Eidos.

I'm not a hacker type and I've upgraded hacking only on my first play ever and later decided that it was a terrible mistake and that I wanted to try all other augs. Then there came the third and fourth play and I still didn't manage to max everything out simply because I avoided takedowns for no particular reason and I adore sniper rifle. Oh, and I upgrade invisibility costantly because all bosses are fun to take down while being invisible.




As I really liked the environments I am quite of an explorer. Limiting my access to different areas and solutions would add bonus and extra entertainment to my replays too. Also encouraging me to replay with different tools would allow me to discover other options devs have spent time on, that I might never see otherwise because I am super-auged and always force myself trough content with ease. I.e. I liked that on 2nd HR replay i had no idea if buying or not buying biochip made a difference at all. My face was filled with a grin, when Jensen asked "and what this was supposed to do ? Switch me off ?"

I see what you mean. However, some of us don't play the way to be super-auged. I rather use typhoon then double takedowns, for example and I like to play directly from time to time. Which doesn't give me all the experience needed for maxing all out. There is one particular way of playing to get everything, right? Well, maybe, among other things, they wanted players to discover that.

Ugh, I was frustrated when Namir boss fight came and I had the new biochip. The relief of playthrough without it was priceless. :D

FrankCSIS
18th Apr 2015, 04:06
Gotta have killstreaks. If you kill five guys in a row, Idris Elba flies in and drops a box-guard on yo ass.

I'd play that.

Throw in a Tom Hardy boss fight and I'm getting the Ultimate Augmented Edition

Dvaythavvar
18th Apr 2015, 09:50
I'm not a hacker type and I've upgraded hacking only on my first play ever and later decided that it was a terrible mistake and that I wanted to try all other augs. Then there came the third and fourth play and I still didn't manage to max everything out simply because I avoided takedowns for no particular reason and I adore sniper rifle. Oh, and I upgrade invisibility costantly because all bosses are fun to take down while being invisible.
I kind of like the hacking mini-game. I used to hate it on 1st playtroughs, but for some reason latest games see me hacking even alarm panels. It is probably because I have moved my PC next to my TV-and multimedia corner, so now I at times launch games also while watching tele.


I see what you mean. However, some of us don't play the way to be super-auged. I rather use typhoon then double takedowns, for example and I like to play directly from time to time. Which doesn't give me all the experience needed for maxing all out. There is one particular way of playing to get everything, right? Well, maybe, among other things, they wanted players to discover that.

Ugh, I was frustrated when Namir boss fight came and I had the new biochip. The relief of playthrough without it was priceless. :D
I never meant or aimed to become superauged (admitted, I wanted to know how it feels to be full auged from start on a game+), but I cannot turn off what I've learned. I act instinctively. I cannot just 'ignore factory' because I know there are hostages, I cannot just ignore talking people down because I know it can be done. While I am taking more liberty to be more lethal (and gain less exp), I still do things I know that are good to do. As I've said - you play a game 1st time only once. The 1st genuine experience is most powerful. And I am an explorer - raised by Morrowind, and educated by Dishonored - so I am likely to discover plenty in game world and generally upgrade my characters in for exploration and stealth in mind. This is also reason I think HR should have exp. rewarded quests done and encourage exploring (but not give EXP for discovering) rather than exp reward combat style and hacking.

AugmentedLynx
18th Apr 2015, 13:07
I would corret some few gaps in the mechanics:
1. Game should not force to take down enemies just to get exp. It should reward with exp like for reaching some spot without being detected even if i left patrols intact.
2. No rechargable meele takedows. The game should force me to manage my supplies and take hard decisions whethr to spend precious ammo or energy chotolate bar to take down foes. In DE:HR I was able to take down almost everyone by: sneak, hit, pull body, hide, recharge, repeat. Without spending any ammo or supplies. In MD how about force playes to find a way to sneak if (s)he wants to save stuff in inventory.
3. Killing baddies with hacked turrets or robots! Yeah I loved that! But let that count as still being undetected.
4. More ways to eliminate baddies using environment. Like ways to flood place with water + swtich on electricity? Or same with oil or gas + setting fire? Ideas like that!
5. Injured bodies leaving blood trails?
6. Hacking was to easy. I carried tonds of hack programs and lockpics without a need to spend them.
7. harder hard mode.
Plot:
8. Please introduce some intriguing female character that I would want to follow. Just more beautiful than Malik.
9. Possibility to choose sides! Like in first old DE. In HR you worked for Sarif for whole game. Let us choose this time please.
10. You're awesome, thanks for cool game!

Falconer084
18th Apr 2015, 15:49
When the developers asked Mass Effect fans what they wanted more of they replied; “Conversations” so my first one is:
1. More conversation duels!

2. Australia – There is a whole lot of story in DE:HR about an Australian civil war. I want to see it!

3. New Game Plus!

4. While I’m mostly a stealthy gamer I thought that in a game about choice you should be equally rewarded with experience if you’re not a stealthy gamer.

5. More conspiracy! Just no aliens or lizards running the world :P

6. Story is next to gameplay as the most important thing in a DE game. Make it great, make it longer than HR and (this is one of the most important things) don’t make the endings different based on a choice made at the end! Make the choices that I’ve made through the game count for something at the end of the game.

7. Bring back Malik. Malik was cool and if a serious romantic relationship story is possible in a game…

8. More stuff on TV! Let’s see advertisements for futuristic products, and other stuff. I’m not talking about GTA type TV here just give us more than a repeating news broadcast.

9. Loads more side quests.

10. More Augmentations that branch out giving you one of two or three choices so you can go for offence or defence. For example you could have the drone from DE1 and you could choose to upgrade it with a turret, a cloak, or a stun, but not all three.

11. Cameos from the DE series.

12. More movement on the streets. I was so excited when I saw the cars in the trailer. Even if they were beyond a barricade it would make the scenes feel more alive.

IAlexDentonI
19th Apr 2015, 09:22
I've seen the trailer so I know i'm not getting everything I want, but still :

1) Better conversation system. I liked the manipulation tricks you could use in HR, but it got messy fast. You say something to a guy, reload and say it again to the same guy, he'll have changed personality and you'll get something different. That's not OK. But maybe my game kept bugging, I dunno. Anyway, that was a good direction, more of that please.

2) Choice of character. I don't care if it's just skin color or gender or haircut, just something. I REALLY don't like Adam. Gender is a must for me. Seriously, even IW did it right.

3) More stealth, more non lethal ways of dealing with situations. I hope we still have that, there aren't that many game out there that give you that choice.

4) Synergy between augmentations. Like if you take the hacker aug and the robot control aug, you get more options while controlling bots.

5) Better exploration mechanics. Think Urban Chaos. For those who didn't play that game, Urban Chaos placed you in urban environment, and you could go everywhere, climb almost every building, even park your car on top a skyscraper with a little patience and perseverance. It was just fun to stroll around. In HR it felt more like a chore.

6) Secret HQ. Seriously, I want to stock my equipment properly and select what I need for any given mission. Give me a BatCave !!!

Other than that, everything the OP wants. Better, richer story, better augs, better ending, choice between 1st and 3rd person view.

user285
19th Apr 2015, 10:58
1) more daylight levels like TYM in HR

2) interesting locations like australia or a spacestation.

3) like above a HQ in every location ( wich is quite possible, considering that hes become an interpol agent).

4) glimpses of things to come (nanotech and augmentation, transgenics like the greasels)

--Xas--
19th Apr 2015, 22:38
2. Australia – There is a whole lot of story in DE:HR about an Australian civil war. I want to see it!

Well yes...but...only if they get some actual Antipodeans doing the voice acting, or at least people who can do a half-passable accent, because I'm not sure I could put up with entire convos full of obviously-not-Australians. All the 'Australians' from the original DX night club girls to Sid Black (pretty sure he was really Dick van Dyke c.Mary Poppins), have managed to make me laugh out loud and cringe simultaneously. And I may as well include Tiffany Kavanagh in there, as well, even though she was supposed to be a New Zealander. If it wasn't for the emails(?) I would never have known that, because she just sounded like a really ropey Australian to me*.

Just as an aside, I do love that various bits of the Commonwealth make regular appearances. I can't tell you how it warmed my soul to hear a genuine Northern Irish accent, for example. Quinn, you legend. :)



* Yes, I'm a New Zealander. No we, don't sound anything like Australians, despite what the rest of the world thinks. ;)

xaduha3
19th Apr 2015, 23:22
Accurate representation of various accents is a luxury. German in Breaking Bad, Russian in John Wick, the list is endless.

3rdmillhouse
20th Apr 2015, 01:01
This game should have an NPC that spoils important plot points when you talk to him, kinda like in a meta-linguistic fashion, breaking through the 4th wall. But there should be a catch, the guy should speak in the completely indecipherable Scottish accent that no one understands, and there should be no subtitles for him.

Lady_Of_The_Vine
20th Apr 2015, 10:57
If I have done my math correctly DXMD's timeline is set a mere 43 years before that of IW's.
I wonder if we're going to encounter the early beginnings of the Russian nanotechnology research organisation based in Sverdlovsk. :eek:

If so, I like. :cool: :naughty:

AgentExeider
23rd Apr 2015, 05:55
The only thing on my wish list for MD us for Tecman to come out of the wood work and make a burger menu for it

Avenging_Teabag
23rd Apr 2015, 06:34
If I have done my math correctly DXMD's timeline is set a mere 43 years before that of IW's.
I wonder if we're going to encounter the early beginnings of the Russian nanotechnology research organisation based in Sverdlovsk. :eek:

If so, I like. :cool: :naughty:

Sverdlovsk has been renamed back to Ekaterinburg for like 25 years now.

Lady_Of_The_Vine
23rd Apr 2015, 08:32
Sverdlovsk has been renamed back to Ekaterinburg for like 25 years now.

Interesting. But at least it still exists. The Omar are coming. :naughty:

Amazun
23rd Apr 2015, 08:49
For my wishlist, I have just four words:

Subliminal foreshadowing....

Augmented Wings!

besyuziki
23rd Apr 2015, 10:17
If I have done my math correctly DXMD's timeline is set a mere 43 years before that of IW's.
I wonder if we're going to encounter the early beginnings of the Russian nanotechnology research organisation based in Sverdlovsk. :eek:

If so, I like. :cool: :naughty:

If Mankind Divided becomes a commercial success, and I see no reason why it shouldn't, I expect Eidos Montréal to leap forward a few decades in one of its following Deus Ex games and retcon the piss out of Invisible War, but reintroduce Omars for the Omar connoisseurs like us. :D

Falconer084
23rd Apr 2015, 14:06
Well yes...but...only if they get some actual Antipodeans doing the voice acting, or at least people who can do a half-passable accent, because I'm not sure I could put up with entire convos full of obviously-not-Australians. All the 'Australians' from the original DX night club girls to Sid Black (pretty sure he was really Dick van Dyke c.Mary Poppins), have managed to make me laugh out loud and cringe simultaneously. And I may as well include Tiffany Kavanagh in there, as well, even though she was supposed to be a New Zealander. If it wasn't for the emails(?) I would never have known that, because she just sounded like a really ropey Australian to me*.

Just as an aside, I do love that various bits of the Commonwealth make regular appearances. I can't tell you how it warmed my soul to hear a genuine Northern Irish accent, for example. Quinn, you legend. :)



* Yes, I'm a New Zealander. No we, don't sound anything like Australians, despite what the rest of the world thinks. ;)

lol
Agreed.


If I have done my math correctly DXMD's timeline is set a mere 43 years before that of IW's.
I wonder if we're going to encounter the early beginnings of the Russian nanotechnology research organisation based in Sverdlovsk. :eek:

If so, I like. :cool: :naughty:
Add this too my list!

Pinky_Powers
23rd Apr 2015, 14:37
I've always felt there should be a non-lethal upgrade to the claymore aug which fires a chaotic volley of rubber duckies.

Lady_Of_The_Vine
23rd Apr 2015, 14:40
Add this too my list!

Add me to your Friend's List. :cool: :D

Falconer084
24th Apr 2015, 05:49
Add me to your Friend's List. :cool: :D

Done :)

Lady_Of_The_Vine
24th Apr 2015, 10:16
We Become One. :cool:

DEFMATCH
25th Apr 2015, 03:13
I want a multiplayer mode where I can unlock new leg arm augs etc. Paintjobs and have different faces to chose from.

EternalAmbiguity
25th Apr 2015, 03:44
I don't know what would make this a "perfect" Deus Ex for me, but I would love some daylight. And a lot more...social or detective stuff, basically like the mission to implicate Evelyn's boyfriend in her "accident."

Treeblue
3rd May 2015, 00:11
1. Hardcore difficulty. Die once and you lose everything. Make it available at the beginning. I really want this for my first playthrough.
2. Upgradable drone which we can control in the game. Something similar to the OWL from Killzone.
3. Helmet for Jensen. Full body armor.
4. Heads pop when you score headshots
5. Transfer our credits and weapons into NG+
6. Pickpocket enemies.
7. Tell us how Sarif, Malik, Pritchard and others are doing. I just want to know that they're alive and well.
8. Bring back Megan and give her more screen-time. Is she a victim who actually cares about Jensen or is she just a manipulative b%tch.
9. Allow us to have more interaction in Jensen's appartment. Allow Adam to sit and lie down when watching TV, answer e-mails, have storage to place weapons in good order, open the fridge and take food and drinks from it, etc.
10. Allow us to turn off and shoot the radios. I don't care if that conspiracy Alex Jones guy is right about the Illuminati. He's really annoying.
11. No spoilers in the achievements! This is why I knew Megan was alive http://www.xboxachievements.com/game/deus-ex-human-revolution/achievement/61074-Never-Stop-Looking.html
12. Flesh out the characters, especially bosses. I want to know more about their past, their struggles, motives, etc.
13. Would love to have a boss fight under heavy rain. Both Jensen and the boss can cloak but can see each other's movements because of the rain.
14. Possibilty to perform takedowns on bosses. I miss that glitch against Namir :'(
15. Very dark areas that will require flashlight or vision augmentation
16. Small gameplay rewards for each achievement the players get

3dot14hole
6th May 2015, 03:18
Some have been mentioned already, I'll reiterate for emphasis:

1. I wanna see Malik and Meg return, if Sarif can't return, a mention of him would be good (This might sound too much for the sake of it)
2. Swimming and shadows adds scope for different types of stealth.
3. Quick Time Event's as a replacement for single button presses for third person takedowns.
4. Beefed up combat, gameplay driven in first person view, dedicated buttons for strikes, throws, chokes, blocks.
5. Varied enemy types, unarmed enemies would also be cool this time round, instead of always getting sprayed to death. When cloaked some enemies might be able to heat seek you
6. Stealthing bosses shouldn't be easy, for example staying actively hidden whilst a dynamic manhunt pursues, like when Jensen had to stay hidden for amount of time whilst waiting for that elevator.
7. Boss statuses should be left open in the story, for instance if they are not killed they could be apprehended.
8. Wanna see melee weapons, HR was too ranged.
9. Wanna see optional romances.
10. Wanna see something as stylish as the, "After the Crash" gameplay segment.
11. Loads of playable cities, and loads of buildings to seamlessly enter, even ones that aren't story related.
12. Unique looking NPC's or limit count to how many clones there are.

Shralla
10th May 2015, 04:41
1. More interactive objects (less static clutter)
2. No invisible walls (or ceilings!)
3. Bigger, wider-open city hubs with a more believable layout (I want to feel like I'm roaming around a city block, not walking through a construction zone with every other entrance blocked off)
4. No rewards for taking out hostile NPCs. The fact that they are no longer in your way is reward enough, and encouraging it via XP damages the stealth and pacifist aspects of the game.
5. A way to maintain the first-person perspective while not being punished for doing so

3dot14hole
10th May 2015, 23:55
@Shralla:

Dugas did confirm that cities will be larger and more explorable. As for the first person perspective, I'm sure he mentioned in a interview that you should have to play in third person cover if you don't want to, so this might possibly mean they are bringing back lean and peak from the first game.

68_pie
11th May 2015, 07:43
@Shralla:

Dugas did confirm that cities will be larger and more explorable. As for the first person perspective, I'm sure he mentioned in a interview that you should have to play in third person cover if you don't want to, so this might possibly mean they are bringing back lean and peak from the first game.

No, it means exactly what it did when he said it about DXHR: if you want to stay in FPP you won't be able to use cover or takedowns.

3dot14hole
15th May 2015, 11:18
No, it means exactly what it did when he said it about DXHR: if you want to stay in FPP you won't be able to use cover or takedowns.

My bad, you're right, I re-read his twitter! If they don't put in lean and peak, I would be disappointed, it should be a staple of first person stealth games.

ApollosBow
2nd Jun 2015, 16:29
Like to see them taking advantage of TressFX with more than hair and also a good Ultra setting on PC

SquareWastesMyTime
2nd Jun 2015, 16:44
So obviously there are some small things I'd like to see, like at least the option to lean, some form of non-cutaway melee, re-balancing of the points system so it doesn't favor certain playstyles so heavily, greater interactivity in the world (aka fewer static objects) and more opportunities for creative gameplay -- even if it means "breaking" the level design.

I'm sure I'll get some of that in the new game, and I'm equally sure I won't get some of it. I can live with that.

With that out of the way, the biggest, most important thing would be mod tools. I can't fathom how Square/Eidos can continue to watch the increasingly mod-driven PC space and just sit there and ignore it. It's a huge opportunity for them to give the game longer legs and build a more dedicated community. It will also allow opinionated fans to tweak the game more to our liking. Make it happen, please!

handgriffsorgfaeltig
3rd Jun 2015, 10:14
... the biggest, most important thing would be mod tools... and build a more dedicated community...!

dedication was never the problem ! ...but you're not alone with your suggestion for a mod tool box ...

hekoone
31st Aug 2015, 17:09
My humble advises for developers:

1) Listen to the fan base about technical problems, do not behave as we saw with HR Director's Cut! (An please, read the HR forums about DC problems and release a last patch to fix it, it's your *best* spot for MD)

2) Re-read 1) :D

3) Do extended quality assurance tests/controls! Adam Jensen actually doesn't ask, he BEGS for this!

4) Think about HR design flaws.....here's my list:

*HR tactical augmentations (mark&track, search timer, etc.) are not worthy: never used one, EVER! See Crysis 2/3 Visor, that is a good tactical enhancement system!
*crouch-running is silent without any augmentation: it's simply overpowered! Make it noisy without a proper augmentation
*takedown types are not selectable: make them selectable (an action-oriented punch vs a stealth-oriented grab from behind)
*the player doesn't need a proper augmentation to takedown an heavy trooper: make heavies more challenging (see Far Cry 3/4)
*enemies and cameras heading is visible on the standard radar, make them visible after a proper augmentation
*tranquillizer darts can penetrate every armor and helmets: only light armors, please!
*the weapons are not unloadable: a stalker-like magazine management (load AND unload) would be awesome.
*the player can't choose to grab a copy of a weapon already got: make it possible.....to sell the copies! And obviously tune the economy of vendors for that.
*the guards/bouncers (->The Hive) are not bribable: make them bribable (see Skyrim). And please, avoid non-sense situations like exiting The Hive from the frontal door if entered from other zones (sewers/ventilation system)
*the battery management is TERRIBLE: make the used battery rechargeable, not only the last remaining one!
*Icarus Landing System doesn't consume energy: it's absurd!

5) and technically speaking:

* brightness AND contrast sliders
* proper AA tecnique (MSAA, not only FXAA/SMAA/MLAA)
* resolution-indipendent HUD (for who loves downscaling as AA method)
* in-engine cutscene videos (NOT pre-rendered)
* fluid animations for every contest-related action in 3rd person view (in HR you can magically open a door without your hand :D)

6) Last but not least: More (MOAR) alternative routes! The essence of DX!

zwanzig_zwoelf
16th Sep 2015, 23:53
1. Make the game a bit more like Project: Snowblind, it was better than Deus Ex 1 and 2 put together, in fact, Human Revolution was on the right track and hopefully Thief team will be responsible for it in some way. <:^)

2. Replace Michael McCann with a more talented composer. He might be good, but he's not good enough for Deus Ex.

3. What is this pseudo-oriental music? Is this supposed to be cool? I want to hear dubstep to make every moment memorable.

Like this:

- Adam runs through the room killing everyone in sight = music WUBWUBWUB
- Adam crawls through the vent and evades enemies = music WUUB WUUB WUUB
- Adam catches the enemy off guard = music WAAB WUUB WUUB WUUB
- Adam ends up in a cinematic scene = play some orchestral stuff with WUBWUBWUBWUBWUB on top of it

Also, make levels easier to navigate and add a proper automap. Like this:
http://www.gamebanshee.com/fable/walkthrough/images/mapdarkwoodnorth.jpg

In fact, Fable is considered to be the best RPG in the genre, so by following the best, Deus Ex can become the best RPG ever. :)

LuzariusLive
10th Oct 2015, 13:34
Please come up with a clever ending for Mankind Divided.

* If the player RP's a ruthless Adam Jensen who kills first and ask questions later, make sure the ending doesn't have Adam showing regret. Show him as a ruthless bad ass who has no problem taking life.

* DO NOT SHOW ROYALTY FREE STOCK FOOTAGE that you can just buy off websites for $4.95. Please show in game footage showing the results of my choices.

* Adam Jensen gets the girl in the end. This is the most basic plot device of major movies. If you can't come up with a clever ending, at least let Adam Jensen get his girl in the end.

I am not buying Mankind Divided until I have confirmation from the community that the ending is better than human revolution.

Thanks for reading!

Shralla
10th Oct 2015, 22:50
There doesn't need to be a girl at all. One of the great things about the story in the first one was that there was no girl. Ain't no augmented agent got time for that.

Helix935
11th Oct 2015, 06:05
I know a lot of these have already been mentioned but i need to add some more detail to a few
1. We all want to see Malik back and Pritchard but if you're going to, keep in mind how hard that the aug incident would hit them as they also have augs themselves, you would see them fall on hard times, maybe Pritchard became a criminal hacker for ARC(doesn't have to be this, i just see this as the most likely outcome for Pritchard), have Malik maybe stuck in one of the places like Golem City.
2. It would be nice to see Taggart(a boss who is forcibly augmented and controlled), Tong(controls ARC from within assuming he is part of the Illuminati as your animated trailer seems to show), Sarif (maybe as part of the illuminati) or other characters return but within reason like don't the bosses back as they should remain, maybe mention a few details to give us some more details as to their motivations prior and definitely no Megan.
3. Please limit backtracking where ever necessary, i know exploration is important but i don't want to retrace steps through a minefield
4. Melee would be nice, at the very least a handheld taser, baton or even punching
5. Could someone please address what is wrong with how stiff Adam's facial animations (he has only one facial expression, he's not Neo and this is only made worse by glasses) are in human revolution and in the trailers for Mankind divided because i know we won't really his face most of the time but if your not going to give him more facial expressions then at least say why this is like brain or nerve damage from his accident or when he was experimented on as a child
6. Nerf the pistol please, it may be fun to snipe enemies on the street from the hip from the top of 5 story building with a pistol is fun all but its gets boring when i can use the same pistol to empty a room without using up a mag
7. more events like the crash in hengsha, something to keep us on our toes but don't go crazy and over use
8. Please remember that enemy troops are augmented as well and thus should be able to see through walls as well(occasionally and should some indicator like glowing eyes or an arrow) or be less affected by flash bangs and EMP grenades if they are a certain class or just at random(maybe not a random, again have an indicator like a large coat or something if possible)
9. more useful augmentations not like the mark and timer augmentations as they seem very unnecessary and really should have been made into features of other augmentations
10. don't make the augmentations make the game easier later on like in Human Revolution where we were virtually untouchable by the end, this can be done by limiting what each augmentation does but without making them unnecessary like having smart vision able to outline people (show dots but not the physical outline of the person) you can't tell if they are enemies or allies on the fly(you can probably figure it out by the posture or movements of the person) until you get another augmentation that allows for identification. This does not apply to the CASIE, keep that the way it is or whatever your already doing.
11. Fewer static objects such as being able to pick up and throw a phone, a lamp, be able to shoot out lights so as aid in stealth and combat except certain enemies wit night vision, and have every box be able to move. if we accidentally cause ourselves to be unable to take a certain path because a grenade landed in the place is our own fault
12. allow us to pick up bodies instead of drag them, maybe even use as human shields when already dead (not effective ones of course)
13. let the environment show what our choices brought like news reports talking about police being massacred or civilians talking against or for augmented people based on how you win conversations
14. Obviously more back story to characters as many in HR were pretty flat like background about the kindness of Talos Rucker by his followers or about Jensen being a psychopath or something
15. Vary to character models for civilians and soldiers, maybe even show some civilians with scars caused by the Aug incident. Throw in random unique characters among the background that have their own stories to liven up the world

i know my grammar sucks

LuzariusLive
11th Oct 2015, 14:43
There doesn't need to be a girl at all. One of the great things about the story in the first one was that there was no girl. Ain't no augmented agent got time for that.

There needs to be a girl to make sure the hero has the proper sexual orientation for an alpha male. If the hero can't even get the girl in the end, it means he's a beta. Adam Jensen the beta male? Doesn't fit.

It's funny how many of these game writers can't even comprehend the basics of story writing.

DrStephenMeyer
12th Oct 2015, 06:34
It would be nice to have all the ideas in one place for the dev team! :)

Lady_Of_The_Vine
12th Oct 2015, 10:53
This is the right thread to share our wishes and ideas. :thumb:

zwanzig_zwoelf
12th Oct 2015, 22:08
There needs to be a girl to make sure the hero has the proper sexual orientation for an alpha male. If the hero can't even get the girl in the end, it means he's a beta. Adam Jensen the beta male? Doesn't fit.

It's funny how many of these game writers can't even comprehend the basics of story writing.

you dont necessarily need a girl to be an alpha male. get it, my little lovely oppressor? *wink wink nudge nudge fart fart*

HovigB
20th Oct 2015, 20:48
Hi. I'll make this short.

Absolutely loved Human Revolution, but really couldn't accept the fact that there's no real melee in the game. The takedown animations broke immersion, had bad audio engineering and were just... cheap.

If Mankind Divided does not have actual melee combat and resorts to similar "cinematic" takedowns where control is taken away from me while I watch a poorly animated takedown... count me out.

You know how they say "no dedi no money"

well, no melee no money

xaduha3
20th Oct 2015, 23:06
They already confirmed as much, 3rd person takedowns are in. Also, didn't you watch the demo video?

HovigB
20th Oct 2015, 23:43
They already confirmed as much, 3rd person takedowns are in. Also, didn't you watch the demo video? Only partially. I try to minimize my exposure to gaming press these days. Helps avoid spoilers and unrealistic expectations.

Shralla
22nd Oct 2015, 01:27
Yeah, you're out of luck regarding the hope of an actual melee system. We begged for its inclusion in Human Revolution also to no avail.

xaduha3
23rd Oct 2015, 14:02
Even Doom 4 MP has first-person takedowns. Which is (was?) stupid in a MP mode, but still.

https://www.youtube.com/watch?v=HifJgOossDk

Shralla
23rd Oct 2015, 16:20
It's worked well for many other games. It's satisfying and intuitive, and doesn't break immersion in the way a third-person transition does. Really no excuse to not st least make them first-person other than the "cool" factor.

hekoone
18th Nov 2015, 20:57
My humble advises for developers:

1) Listen to the fan base about technical problems, do not behave as we saw with HR Director's Cut! (An please, read the HR forums about DC problems and release a last patch to fix it, it's your *best* spot for MD)

2) Re-read 1) :D

3) Do extended quality assurance tests/controls! Adam Jensen actually doesn't ask, he BEGS for this!

4) Think about HR design flaws.....here's my list:

*HR tactical augmentations (mark&track, search timer, etc.) are not worthy: never used one, EVER! See Crysis 2/3 Visor, that is a good tactical enhancement system!
*crouch-running is silent without any augmentation: it's simply overpowered! Make it noisy without a proper augmentation
*takedown types are not selectable: make them selectable (an action-oriented punch vs a stealth-oriented grab from behind)
*the player doesn't need a proper augmentation to takedown an heavy trooper: make heavies more challenging (see Far Cry 3/4)
*enemies and cameras heading is visible on the standard radar, make them visible after a proper augmentation
*tranquillizer darts can penetrate every armor and helmets: only light armors, please!
*the weapons are not unloadable: a STALKER-like magazine management (load AND unload) would be awesome.
*the player can't choose to grab a copy of a weapon already got: make it possible.....to sell the copies! And obviously tune the economy of vendors for that.
*the guards/bouncers (->The Hive) are not bribable: make them bribable (see Skyrim). And please, avoid non-sense situations like exiting The Hive from the frontal door if entered from other zones (sewers/ventilation system)
*the battery management is TERRIBLE: make the last used battery rechargeable, not only the last remaining one!
*Icarus Landing System doesn't consume energy: it's absurd!

5) and technically speaking:

* brightness AND contrast sliders
* proper AA tecnique (MSAA, not only FXAA/SMAA/MLAA)
* resolution-indipendent HUD (for who loves downscaling as AA method)
* in-engine cutscene videos (NOT pre-rendered)
* fluid animations for every contest-related action in 3rd person view (in HR you can magically open a door without your hand :D)

6) Last but not least: More (MOAR) alternative routes! The essence of DX!
Up for August 2016 :D

hekoone
18th Nov 2015, 21:03
It's worked well for many other games. It's satisfying and intuitive, and doesn't break immersion in the way a third-person transition does. Really no excuse to not st least make them first-person other than the "cool" factor.
In Syndicate the first person takedowns are top-notch!

Isumbarus
18th Nov 2015, 21:23
Just show the PC version of the MD .

DanTheGamer11
1st Dec 2015, 19:07
Intro movie to equal or surpass this, minus the cringy "where's that cyber arm prosthesis", idk why.
XIqJaT3cvf8

I wonder if the second one will be similar to Mass Effects 2s intro sequence, would be fitting

Korruptor23
1st Mar 2016, 05:45
Hacking UI of DXHR is slow and sloppy. Here's how:
1. Use directional control
2. Confirm node selection
3. Second directional control selection and hold
4. Confirmation action button stroke.
⌯ 4 separate steps.
⌯ The sticky directional, while handy, frequently meant that any two nodes in proximity often conflicted with one another, resulting in holding to the one or over shooting the other, increasing response time and frustration. Whilst networks conceivably have no shape, if you intend to mimic circuitry layout, there should be zero overlay in circuitry pathing.
⌯ Secondary control selection, when under duress, would often not hold or not pickup the desired selection. This is likely a less than 1/10th sec problem that is tied with mistiming the confirmation stroke, again increasing response time and frustration.

Desired Hack UI for DXMD:
1. Sticky directional control node selection
2. One of four assigned action buttons
⌯ 2-step selection / action process.
⌯ Maintaining the B / O button as [Disconnect/Exit], A / X button as go [Hack/Capture], leaving X / (Square) and Y / (Delta) for the stop worm and nuke attacks, respectively.
⌯ This UI is far more intuitive, mimicking the supposed usage of the user's mind to initiate and control the hack, has fewer steps and selections, and is thus inherently faster, for those of us who enjoy hacking every node and don't wish to be limited in our response time by poor UI design when hundredths of a second matter.
⌯The sticky directional is already a selection, it does not need a confirming button press as there is no three-dimensional aspect to the hack interface or circuitry path and thus never a node underneath another node.

There is no reason why any action taken should require 3 selection strokes when 1 is sufficient. One might claim there are more than 4 possible actions, however Fortify command is contextual, as it may only be performed on an already held node, and thus should only come up after a node has been captured, in the same location as the [Hack/Capture] command. It is asinine for it to show at any other point. The single most used command [Hack/Capture] should be mapped to the single most used key: A / X button (MB1), not the direction furthest away.

StealthCarol
28th Jun 2016, 12:10
Could this please be sticky please so all our ideas can be collected in once place? :)

Bane678
10th Jul 2016, 17:36
Get back the DX 1 XP system.