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Shaikh
8th Apr 2015, 17:39
GameInformer coverage details thanks to NeoGAF [can't link to because of the swearing in there].



-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:

Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee

-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat

DaedalusIcarusHelios
8th Apr 2015, 17:50
Thanks for that!

somesortofmech
8th Apr 2015, 18:33
GameInformer coverage details thanks to NeoGAF [can't link to because of the swearing in there].

Thanks for the info!

Most of it sounds pretty fantastic, actually. I loved the one that says you can bypass a whole area by doing your own investigation.

Somewhat concerned by the rejiggering of the combat to satiate those whole thought HR rewarded the stealthy players disproportionately... but I get it.

The only question I have is about the augs using a "fixed" amount of energy. Part of the tension of using an aug... i would say the LARGE part of the tension is having that energy meter depleting with relation to time. Wouldn't kill the game, but having augs just use a certain amount of energy at the press of the button... is a little lame... not a deal breaker though.

Kodaemon
8th Apr 2015, 21:01
Have to say I'm delighted about Prague being one of the locations. I always asked for this.

DaedalusIcarusHelios
8th Apr 2015, 21:46
I actually bought a stand alone issue of this magazine on Zinio just for the article. I hope we get to see some actual game play footage soon, assuming it's not too far away from release

IvanaKC
8th Apr 2015, 21:52
"Focused on making A.I. more aggressive, flanking, etc" - I'm hoping to see enemies that will actually spot me if I stand to their right or left.

MrSirShpee
8th Apr 2015, 22:30
Thanks. I'm waiting for my physical magazine to come in the mail, good to see some info ahead of time to tide me over.

AdrianShephard
9th Apr 2015, 00:03
The series is becoming more and more like a semi-political (I'm using this word liberally here) Crysis

Tugi666
9th Apr 2015, 01:25
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions

This sounds interesting, though I hope it's at least a bit randomized, not so that everytime you reach a certain point, your phone rings. It could work both ways, actually. How about calling a gang boss and ask him to help you cause a bit of ruckus with cops in order to sneak past them?

FrankCSIS
9th Apr 2015, 01:32
It looks like what they want to accomplish in terms of interconnectable paths and quests is rather interesting, but it remains to be seen if the end result actually walks the talk. I hate to be cynical about this, but we've been burned by so many different studios when it comes to this.

Dvaythavvar
11th Apr 2015, 11:51
"Focused on making A.I. more aggressive, flanking, etc" - I'm hoping to see enemies that will actually spot me if I stand to their right or left.

Oh I would love AI to be aware and more sophisticated. I do not want Skyrim-logic, where you can steal clothes from NPCs back, but I like being cornered, forced to think and replan. I may choose a path, but AI counters it. There are games, where AI actually reacts on your combat style (Ubisoft has very good algorithms for it) and if there's any chance for DX get similar sense of 'logic' that your actions teach Ai to counter you or your weapons - would be ace.

JCpies
11th Apr 2015, 18:23
It looks like what they want to accomplish in terms of interconnectable paths and quests is rather interesting, but it remains to be seen if the end result actually walks the talk. I hate to be cynical about this, but we've been burned by so many different studios when it comes to this.

I guess that it's a constant learning curve for EM, I'm sure they've learned a lot from their last project and will learn a lot from this project. I'm sure they'll make improvements and avoid any mistakes that they made in the development of Human Revolution, but they are not omnipotent. I personally hope that they'll be able to find an ideal balance between ambition and practicality.

I'm not sure about Invisible War, but both DX and Human Revolution were both pretty ambitious and both didn't come to complete fruition, so let's see how they do with Mankind Divided.

Siddhartha_
17th Apr 2015, 11:12
"No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success"

Not sure how I feel about this. We all know what inevitably happens to franchises, I'm looking at you, Halo, Assassin's Creed, Mass Effect, Metal Gear Solid, and countless other once-great franchises.