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View Full Version : DE:Mankind Divided - larger outside levels - Impact for outstanding reviews



Lokji2k
8th Apr 2015, 13:10
The first Deus Ex was one of the most intense singleplayer RPG Shooter experience I ever played in my 11 years of gaming history.

It sucked you in into a realistic futuristic world and you feeled impersonated with JC Denton.

One of the biggest impacts for the really good reviews (of Deus Ex 1) of honorable gaming magazines were the large and complex outside levels (like Paris, Hongkong and the dark New York) with many Bars, Night clubs (Hong Kong triad night club), raidable Hotels (Ton, Paris Hotel) and all the walkable Buildings where you even could find some secrets or side-missions.

One of the flaws of DE: Invisible War and DE: Human Revolution were the many inside levels or small outside levels which were preparing even more inside levels (small yard before the warehouse, small dock area, narrow linear streets in the cities.

It would be awesome to have large areas without transition loading screens and a lot of NPCs (civilists, gangster gangs, Homeless people, etc.)

Modding teams like the one from "Nihilum" or "The Nameless Mod" are giving you a hint, that large areas with many NPCs are way more motivating than endless small areas and switching between HQ - warehouse 1 - to the narrow streets - back into a small Police station area.


Please consider this while creating the next Deus Ex Sequel :) You can verify this on old reviews about Deus Ex 1 compared to Invisible War / Human Revolution.

It would be awesome to have a member of the developer team answering here!

Greetings from a real Deus Ex fanatic (Just started to play Deus Ex again with the GMDX Mod (Give Me Deus Ex) and Deus Ex Nihilum) - my 7th playthrough overall.


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EDIT to add something about "modable" content:

With thinking about "The Nameless Mod" - a community driven project with producing time of 7 years and the biggest story standalone maybe ever coded by the community I remembered what else the new Deus Ex needs:

Modable content! So we the community can create Storymods with the given engine and create wonderful additional content to this outstanding game.

Since its a singleplayer game you dont need to be scared of any abuse of an open Code (Cheating). The times of Deus Ex 1 and its powerful community mods can be brought back by YOU!

The biggest flaw in the current game industry is 100% closed code - for Human Revolution there was NO mods possible at all (only ENB graphic improvement). You make a playthrough and throw the game into the sink of old games.

Square Enix with Deus Ex 1 and Bohemia Interactive with ARMA and its community project DayZ showed what people really want in the market!

Give us this chance please! :)

CHERNO-B1LL
8th Apr 2015, 13:25
Here here. I loved the Paris streets, they weren't particularly detailed but something about them was intimidating, such a big open space, I always felt exposed and alone after crawling out of this cramped steamy sewer.

You didn't really know which way to go in New York which was nice. You had an objective but you could wander anywhere, you could do so much before you even got into any action or main story stuff.

That sense of openness and exploration was sorely lacking. I always felt like I was being funnelled in Human Revolution, like a on a guided tour or something. I think new games are afraid you will miss something they put in, whereas the original made you search. You could easily miss stuff, like the weapon mods in the wreck on liberty island or the Karkian lair in the flooded tunnels in Hong Kong.

zwanzig_zwoelf
8th Apr 2015, 13:40
bro never make big levels they are ugly and they ram the performance on my ps4 into the ground dxhr worked bad on ps3 cuz levels get too big so bigger is not better actually deus ex the fall and invisible war are the best games in the series

Lokji2k
8th Apr 2015, 15:28
bro never make big levels they are ugly and they ram the performance on my ps4 into the ground dxhr worked bad on ps3 cuz levels get too big so bigger is not better actually deus ex the fall and invisible war are the best games in the series

You cant mod on a ps4 anyways. At the PC you have way more possibilities if the producers are supporting Mods.

And regarding the performance - I would be surprised if the ps4 would have any problems. If yes than its another proof how ****ty consoles are, Im sorry.

zwanzig_zwoelf
8th Apr 2015, 16:29
You cant mod on a ps4 anyways. At the PC you have way more possibilities if the producers are supporting Mods.
And regarding the performance - I would be surprised if the ps4 would have any problems. If yes than its another proof how ****ty consoles are, Im sorry.

bro dxhr ran badly on pc so what kind of mods are you talking about cuz i know that mods are usually to show naked characters if you want them to incorporate that then i dunno what to say about people calling me a pervert for collecting forks and slapping myself with them

Shralla
8th Apr 2015, 18:46
I agree with everything the OP said. For all they tried to emulate the "multiple paths" design of Deus Ex in HR, they missed the part where "paths" was not used literally, and built a bunch of levels that consisted of interconnecting corridors, including the city hubs. It was not like that in the original, because that is not what things are like in real life. It is not so much "paths" as it is a wide open area in which you navigate over/under/around/through obstacles and enemies. Look at Hell's Kitchen, which was laid out similarly to an actual city block. You could go around the whole block, AND through the alleyways. In Detroit in HR, there is no block. The street is a linear path from one end to the other, with mostly linear alleyways branching off of it. It's not believable and feels far too "video-gamey."

That said, it looks like development is pretty far along. I doubt they have any level designing left to do. So all we can do is hope that they don't think the level design in HR was amazing, and try to improve on it instead.

68_pie
8th Apr 2015, 19:45
The level-design was one of my biggest complaints in HR. The levels felt "designed" rather than organic.

NUMBER8ISGREAT
8th Apr 2015, 20:08
So wait, we're going to talk about what is "believable" when it comes to gameplay?

CyberP
8th Apr 2015, 20:56
So wait, we're going to talk about what is "believable" when it comes to gameplay?

Yes. Or maybe you wouldn't mind a Deus Ex: Nyan Cat edition. Make no mistake though, realism/simulation should never take precedence over solid gameplay, but should compliment it rather.

NUMBER8ISGREAT
8th Apr 2015, 21:41
Yes. Or maybe you wouldn't mind a Deus Ex: Nyan Cat edition. Make no mistake though, realism/simulation should never take precedence over solid gameplay, but should compliment it rather.

You can't be serious.