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View Full Version : LIVE DEV STREAM - In-Depth with the Crucible Map on March 27



DunhamSmash
20th Mar 2015, 22:59
It's that time again -- the Nosgoth Developer Stream returns next Friday, March 27 on Twitch (http://www.twitch.tv/nosgoth) at 11:30am Pacific/ 2:30am Eastern/ 6:30pm GMT!

In our next episode, we'll go in-depth our next Map, "The Crucible, as Psyonix Game Director Corey Davis, Concept Artist Jay Zhang, Community and Marketing Director Jeremy Dunham, and QA Lead Mark Lozano show off every nook and cranny of Clan Turelim's terrifying hometown.


http://www.nosgoth.com/system/rich/rich_files/rich_files/000/000/294/blog_large/nosgothstream-promo.jpg?1414192688 (http://www.twitch.tv/nosgoth)

In addition to the Crucible, we'll also be showing off the upcoming Deceiver Evolved Skin, the new "Molten" Exotic Items, and plenty more! Plus, as always, we'll be being playing Nosgoth against YOU, our dedicated community, while we answering your most pressing questions throughout the broadcast.

Here's our planned agenda...


Introductions
Nosgoth overview for new players
Recap of Nosgoth recent news
Reveal of our new, upcoming Exotic Items
An in-depth look at our next map, The Crucible
A presentation of the new Deceiver Evolved Skin
Upcoming release plans
Ongoing fan Q&A throughout the show
Call-outs to the Nosgoth community

We'll see you live on March 27, starting 11:30am Pacific on Twitch.tv/Nosgoth (http://www.twitch.tv/nosgoth)!

Vampmaster
20th Mar 2015, 23:10
IIRC, the evolved summoner skin was going to be released at roughly the same time as the evolved deceiver. Will that be at a later date? Also, do Psyonix plan to acknowledge the concerns brought up in the state of play thread from last month?

DunhamSmash
20th Mar 2015, 23:24
IIRC, the evolved summoner skin was going to be released at roughly the same time as the evolved deceiver. Will that be at a later date? Also, do Psyonix plan to acknowledge the concerns brought up in the state of play thread from last month?

Yeah, we'll talk about what you mention here and several player concerns as well. We'll also post our next state of play blog around the time of broadcast as well.

Is there a specific concern in particular you're referring to with your question? If it's the "trees," we will definitely be talking about/ showing something about that. :)

FireWorks_
20th Mar 2015, 23:48
What about the other issues of said thread, those between the "tree" posts...

Glad you do more of these dev streams. The short Q&A with Corey in the end of the last one was extremely valuable.

Vampmaster
21st Mar 2015, 00:24
Yeah, we'll talk about what you mention here and several player concerns as well. We'll also post our next state of play blog around the time of broadcast as well.

Is there a specific concern in particular you're referring to with your question? If it's the "trees," we will definitely be talking about/ showing something about that. :)

Thank you. I know you guys have said you read most of the forum threads, but it's hard to be sure without a response. State of play threads are the most relevant place for responses about the planned updates. I was asking about the trees since the maps are mostly final after their initial release and I didn't want it to be too late by the time a response was given.

_Kine_
21st Mar 2015, 11:10
Is there a specific concern in particular

Toxic Visual FX

2 of my favourite weapons go poo poo poo instead of pew pew pew

-Konf-
21st Mar 2015, 11:20
Wanted to ask the same thing as Vampmaster - whether the Summoner skin is getting released as well. Hoping it was just not mentioned in the announcement by accident.

Looking forward to the new map!

Vampmaster
21st Mar 2015, 12:11
Toxic Visual FX

2 of my favourite weapons go poo poo poo instead of pew pew pew

I agree that it should be changed, but it's a fairly minor task that can be done at any time. It doesn't need a much discussion other than to say yes or no to the change.

gaster
21st Mar 2015, 16:49
The game's #1 issue is how long it takes for matches to be made. #2 issue is cheaters.

ArrX92
21st Mar 2015, 17:59
The game's #1 issue is how long it takes for matches to be made. #2 issue is cheaters.

It would be the most important thing that should be fixed. Are losing many players for these two reasons.

Vampmaster
21st Mar 2015, 18:41
The game's #1 issue is how long it takes for matches to be made. #2 issue is cheaters.

Aren't those issues already confirmed to be under continuous development? Are you asking why it's taking to long or how many people are working on it or something like that?

GenFeelGood
21st Mar 2015, 22:55
I'm really interested in knowing what is planned for Vanguard, he feels like he is all over the place. Reaver pounce defeats the shield now, the nerfs on all but the Impaler were unnecessary and in some instances detrimental (most notable for the Splitter), and the shield nerf also needs to be reversed.

gaster
22nd Mar 2015, 04:02
Aren't those issues already confirmed to be under continuous development? Are you asking why it's taking to long or how many people are working on it or something like that?

The list above does not include this. Therefore the answer is no.

Saikocat
30th Mar 2015, 10:48
Aren't those issues already confirmed to be under continuous development? Are you asking why it's taking to long or how many people are working on it or something like that?

These would indeed both be under continuous development. Changes and improvements to matchmaking/MMR are ongoing. There have been a lot of recent changes in relation to anti-cheat measures, as mentioned in the last State Of Play blog. Fairfight integration is happening right now, we'll be talking about that more (shortly) as well.