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View Full Version : “Capture The Body” Alpha Tests THIS WEEKEND



Saikocat
12th Mar 2015, 13:13
Good news, everyone! As we recently mentioned in our “State Of Play (http://www.nosgoth.com/blog/nosgoth-state-of-play-february-2015)” blog, we have a new game mode coming up for Nosgoth, currently code-named “Capture The Body”. This mode is currently still in development, but we wanted to give you all the opportunity to try it out early in some Alpha tests, and help shape it. Over the course of this weekend (Friday, Saturday and Sunday), the mode will be enabled for some limited-time play tests. We encourage everyone to submit feedback to us through our survey form, the link for which will be shared on Friday when the first session goes live.

The first Alpha tests for the “Capture The Body” mode will take place on Friday (March 13th), Saturday (March 14th) and Sunday (March 15th). We will have two sessions per day (both lasting 2 hours), at the following times. Check the handy link to check exactly what time that’ll be in your own time zone:


From 7 to 9pm GMT (http://www.worldtimebuddy.com/?qm=1&lid=2643743,12,5,8&h=2643743&date=2015-3-13&sln=19-21)
From 7 to 9pm PST (http://www.worldtimebuddy.com/?qm=1&lid=2643743,12,5,8&h=2643743&date=2015-3-13&sln=2-4)



As the current working title (“Capture The Body”) suggests, it works similarly to flag capture modes you may have played in other games.

The Human Prophets have poisoned a series of corpses, essentially making them ‘dirty bombs’ capable of affecting Vampires with the toxic effects of the Black Blood (http://www.nosgoth.com/blog/new-human-class-the-prophet-aka-the-lost-seers-of-avernus/). Even close proximity to them will slow and weaken a Vampire. Only by purifying these bodies in mystical circles can this threat be removed.

You’ll continue to fight in teams of 4 versus 4, where the Vampire team have to drag the body to a designated spot on the map. Doing so results in a “capture” for that team. The Human team, of course, must do everything they can to prevent the Vampires from getting that body to the capture zone. After finishing the round, you’ll switch sides.

The mode is a work-in-progress, so sharing your feedback through our survey will be essential. While this mode will go through a few changes, here are a few important things to note:


The mode is available (at the specified times) for players level 5 and over
Vampires must drag the infected body to the capture point to purify it, and complete their objective
Once that has been done, a new body will appear on the map
The body will expire and then explode, killing anyone around it, if the vampires are not dragging it. Note the effects are not all finalised at this time
The game will go into Last Stand after the time expires, where vampires will have a chance to capture the body with an accelerated body expiration speed, and no replenishment of this time
Last Stand will not activate on the 2nd round if vampires cannot win the game


And finally, as a bonus for helping us with these Alpha tests, we’re giving out a special free reward! Anyone that plays and completes 3 matches on this new mode (over the course of the weekend) will receive this exclusive Player Banner on Monday (March 16th). This will be the only way you can earn this free reward banner, so don't miss out!

UPDATE: This banner will be given out during Monday, March 16th

http://www.nosgoth.com/system/rich/rich_files/rich_files/000/000/415/blog/drag-the-body-360x84.png

We look forward to seeing you all in-game over the course of the weekend.

TheTfboy
12th Mar 2015, 19:45
Ok. As my first time hearing this, it is interesting to see a game mode that puts has the vampires with the objective. Looking forward to trying it out.

NinetailNala
12th Mar 2015, 20:09
Just letting you know, the links for the event time is giving an error:

Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, support@pagodabox.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.

But anywho, worldtimebuddy is pretty handy for time zone check ;)

Woketbeast
12th Mar 2015, 23:18
The first Alpha tests for the “Capture The Body” mode will take place on Friday (March 13th), Saturday (March 14th) and Sunday (March 15th). We will have two sessions per day (both lasting 2 hours), at the following times. Check the handy link to check exactly what time that’ll be in your own time zone:

From 7 to 9pm GMT
From 7 to 9pm PST

Is the PST one correct or the GMT one?
I am going to assume the PST one from 10 pm to 12 am EST.

Ysanoire
13th Mar 2015, 00:55
These are two different sessions.

Korevas
13th Mar 2015, 13:45
I appreciate events as much as the next guy, but is there a reason the time windows have to be so short? I already know I probably won't be able to get in on saturday and friday may or may not work for me as well, because well, it's weekend and evening, time where people like to do RL stuff.

Ygdrasel
13th Mar 2015, 18:57
The motives for the vamp side (as per the blog) make little sense. Why bother purifying corpses? Just kill a fresh one. But I do love capture-the-flag...

AdmiralPPR
13th Mar 2015, 19:05
This playlist is currently disabled. Did I miscalculate the time?

Nevermind - queued in pool :]

--Ram--
13th Mar 2015, 19:33
Shaping up to be a fun 2 hours of queuing.

Vampmaster
13th Mar 2015, 21:04
The motives for the vamp side (as per the blog) make little sense. Why bother purifying corpses? Just kill a fresh one. But I do love capture-the-flag...

Apparantly, they're too hazardous for the vampires to leave just lying around.

FatherFlint
13th Mar 2015, 21:15
First, my steam account: http://steamcommunity.com/profiles/76561198043563134/
So I have played my 3 games of CTB, and can definitely say that this game mode i a lot tougher than flashpoint

One issue I find with it is the respawn areas, I was draging the body along and the humans all respawned in front of me.
Another issue I have, and one thats a cheap move by the humans, is that they can spam their AoE abilities and lock down an entire area, so no vampire can get the body. The biggest nightmare is when every one goes alchemist and scout armed with poison cloud, light bomb, and volley and stops everyone from getting the body.

My only idea to balance this out is to put in class limitations, so no more alchemist armies.

Necro71
13th Mar 2015, 21:22
Fix spawns, make dragging a body not as much visable to human, right now you can see position of body to much. Humans have great advantage in this mode couse there are almost all the time 1 vampire at the body so it leaves 3v4 + the vampire who drags the body is so slow and exposed making him shooting target.

SenorPrez
13th Mar 2015, 21:41
I absolutely loved this mode.

I played 3 rounds and it was great. Everyone was also commenting on how good the game mode was. I really liked it.

Now, I do agree with the spawn problem. Sometimes, as a human and a vampire, I would spawn right back into battle, which is a problem.

I would also suggest way more body and control points. The bodies spawn at the same time, in the same order, every time. And there is only 3 points per map. Which means you can easily memorize that. I would like to see more random points.

Shikei001
13th Mar 2015, 21:52
Soooo... I played a lot of Capture The Body now and I got one big question:
Does the death's in Capture The Body count in our normal profile xD ?

Because if so I just went from a 1.4 KDR to a negativ one xDDD


I mean noone cares about staying alive and with the ridiculous fast spawns u dont have to xD
50k dmg seems normal now xDDDD

But it's rly fun and quite refreshing because of it's chaotic touch^^

Maxximusblue
13th Mar 2015, 22:21
why the 2 hour windows and not the entire weekend?

lastnewbie
13th Mar 2015, 22:48
The mode its fun:

Things to fix:
- Humans spawn, they spawn too close from the body.
- Humans can know where is the body all the time, maybe can be better with a limit range to know where is, like Counter-Strike: source® the Counter-terrorist don't know where is the bomb until it's on their point of view.
- The body looks like an humans dead body, should be a vampire, the vampire is "sick" and moaning of pain, the vampire will be OK if arrive to the point of purifing.

Sorry, English isn't my mother language, I tried my best and google traslator S****cks

gunsftw
13th Mar 2015, 22:56
I absolutely love this game mode. the freedom of actually being offensive as human is wonderful and vamps as defensive. Sure the locking down the corpse with aoes can be annoying but killing the humans swiftly does at least give the opportunity to drag the bodies and stall the timer on it from dropping anymore.
I`ve already played like 3-4 games and i just wanted to ask : do you get the banner if you WIN 3 games or just simply play 3 games of the game mode cause if its only if you win 3 games then tomorrow the big pants are on (i have a thing for items that can only be obtained in a certain time period and no more for eternity)

Psyonix_Corey
13th Mar 2015, 23:10
Soooo... I played a lot of Capture The Body now and I got one big question:
Does the death's in Capture The Body count in our normal profile xD ?

Because if so I just went from a 1.4 KDR to a negativ one xDDD


I mean noone cares about staying alive and with the ridiculous fast spawns u dont have to xD
50k dmg seems normal now xDDDD

But it's rly fun and quite refreshing because of it's chaotic touch^^

Stats are not tracked for the mode at this time for this reason.

lucinvampire
13th Mar 2015, 23:18
Loving this mode so far! It seems really fun, I was kinda unsure how it'd be but yeah great job! I can see though team communication is really required in this one.

I'm digging playing "the wall" between the human shooting and a mate dragging the body :lol:

k0-lRaXl
13th Mar 2015, 23:44
The mode its fun:

Things to fix:
- Humans can know where is the body all the time, maybe can be better with a limit range to know where is, like Counter-Strike: source® the Counter-terrorist don't know where is the bomb until it's on their point of view.
- The body looks like an humans dead body, should be a vampire, the vampire is "sick" and moaning of pain, the vampire will be OK if arrive to the point of purifing.


In this I agree with you.

Hi! Decided to leave a small feedback on the new regime, and the game in general.

At this stage of the development of the game I have mostly positive emotions. Nevertheless, i think the game need more maps and game modes, so to speak coop game modes where killing an opponent is not the main goal. Ideally I would like game mode for example like in Left 4 Dead, where are team of the people needs to reach from point A to point B, along the way by performing certain tasks and fend off an opponent. I am sure that you can implement something similar on large maps, maybe with a little story... But, as I said - it is ideal.(I mean this game mode, not l4d) )

With regard to the new game mode, I'm certainly glad. Adds some variety to the game and all 2 hours passed by so quickly, and it was fun.)
I also want to offer add a bonus XP for all vampires when someone from the team drags the body. For example half the XP, that gets vampire, who drags the body, since the others at this time trying every way to protect him and deserve award;)

I wish you good luck in creating a new interesting content as well as, that your quite an interesting game never became a "pay-to-win" game. Aim for quality - and anyway you will get support.

And sorry for my bad english)

Regards

Ygdrasel
14th Mar 2015, 04:12
Apparantly, they're too hazardous for the vampires to leave just lying around.

Hazardous to what? Vampires? Keep away. The land overall? Stupid of humans to do that.

lucinvampire
14th Mar 2015, 09:49
Hazardous to what? Vampires? Keep away. The land overall? Stupid of humans to do that.

Some stupid vampire might come along and eat them and then that's all shades of bad with the whole weakening and having to eat and well generally feeling like they've got the germs...not forgetting the whole corpse bombs which you know just walking along the street minding your own business and some random corpse blows up in your face that's like ewww :p :)

Korevas
14th Mar 2015, 09:52
Hazardous to what? Vampires? Keep away. The land overall? Stupid of humans to do that.

The blog doesn't state this explicitly, but the intended use of those "dirty bombs" most likely is not just having them lie around somewhere. They will probably try to spread the effects of the black blood somehow, at which point it will be much harder for the vamps to fight it.

In any case, the mode was designed in this way to provide an interesting gameplay element, which it does, so IMO it's ok for an intricate justification in the lore to follow at a later date.

Rago600
14th Mar 2015, 16:27
Okay, this was Fun yersterday, but were is the "SURVEY" you did mention ?

NomzNomz
14th Mar 2015, 21:08
Originally I disliked this mode. But today, only my 2nd match I loved it! The chaos, the quick and close spawning points! There's never a dull moment in this mode :D! One thing I would change is some kind of cue to let ppl know the corpse is about to explode. I've died twice to that..

NinetailNala
15th Mar 2015, 11:56
2nd day of playing and I have to say.... MOREEEEE!!! :D

This mode is so fun and with correctly picked teams can be hard as hell. Summoner with the shield or just a tyrant standing in front of the carrier makes it easy for vampires to get to the capture point, and if properly picked Sentinel, Deceiver and Reaver can be a major help with taking down the humans while the carrier just glides through the map. But on the other hand, as previously mentioned, Alchemist with fire, Scout with volley, or even Prophet with his curse can be a game changer.
So I would say the mode is balanced, you just need to pick the right classes with the right skills in order to win. ;)

I would definitely change/add the spawn points for both humans and the body. It is very hard to drag the body that is like 20cm from the capture point and all of the humans just spawn on you or in front of you xD

But all in all, brilliant mode and would play it much more often than Team Deathmatch.

warpster69
15th Mar 2015, 20:45
So why was my comment removed!?!?!? I played on friday, no problem, log in saturday (same time) and no capture the body (i wasnt the only one who couldnt see it)
I try again tonight and still no capture the body!!! I have only gotten in 2 games and now i wont get my banner.
But I am really pist that you removed my comment. There was nothing nasty said, just that the game mode wasnt working for me. And it still isnt. I am not waiting till 2am to play the 7pm PST. Im really bleak that you went and just shrugged off someone giving feedback.

hlopipop
15th Mar 2015, 22:28
Humans should get points for protection of the body, because otherwise they can't affect the outcome of the round.
For example:
in the first round playing as vampires players captured 3 body, then in the second round playing as humans players failed to protect 4 body, this means that the result of the match - they lost. This makes the continuation of the match does not make sense.
I mean, give each team the opportunity to influence the score in each round.
But in General, this game mode is interesting and dynamic. I hope to see a similar game mode where humans will have something to capture or will have to run from point A to point B.
Thx and sorry for my english)

barthez36663
15th Mar 2015, 22:58
Mode is nice however people mostly play alchemists and tyrant so it would be nic eto balance it out. I think that its unbalanced and humans have advantage over vampires. Maybe good idea would be to give the vampires special perks in this mode? Like for example reaver could drag body a little faster, tyrant would have more hp or ignore little damage when he drags etc.

Lomonop
16th Mar 2015, 08:30
So why was my comment removed!?!?!? I played on friday, no problem, log in saturday (same time) and no capture the body (i wasnt the only one who couldnt see it)
I try again tonight and still no capture the body!!! I have only gotten in 2 games and now i wont get my banner.
But I am really pist that you removed my comment. There was nothing nasty said, just that the game mode wasnt working for me. And it still isnt. I am not waiting till 2am to play the 7pm PST. Im really bleak that you went and just shrugged off someone giving feedback.

Your comment wasn't removed. You posted it in the patch notes thread: http://forums.eu.square-enix.com/showthread.php?t=153290&p=2112506#post2112506.
In that thread is also a solution to your problem by PencileyePirate, which I think would have solved the problem.

Orchal
16th Mar 2015, 11:11
I don't have the banner yet (played about 10 full drag the body matches), will it be gifted later today?

LOFO1993
16th Mar 2015, 11:33
Well, if the purpose was to create a huge chaos of bullets and AoEs, I guess it works; I'm not being sarcastic, at least it actually feels quite different from normal Deathmatch.


In regards with the Tyrants and Alchs spam, I think the problem lies in the fact that both teams are asked to do zero recognition and strategic placing, and just throw everything they have on the body (Humans) and on the 4 humans standing in front of the body (Vampires). You pretty much have a "the fight is here" icon all the time, which can easily lead to big and unending concentrations of players in very small places, which in turns favors the classes with most AoE abilities.

How about Humans were not aware of the body position just always? I don't know, maybe they could get a pulse every 5-10 seconds, so they don't get totally lost, but the poor Vamps have a chance of not exploding in the 0.2 seconds after they pick up the corpse.

That would hopefully add some room for hide-and-seek dynamics and actual placing tactics without completely dismantling the huge, messy fights. It would also probably require some other form of counter-balancing, like faster-expiring bodies, but IMHO it could make for a decent middleground between what the mode is right now and the heavier on tactics Deathmatch - if that's what the devs are aiming for.

Saikocat
16th Mar 2015, 12:32
UPDATE: The banner will be given out during Monday, March 16th

We'll have the survey link for you all a little later on too.

Sanguise23
16th Mar 2015, 12:55
I think things are fine except i would like more random body spawn points, the spawns for humans and vampires needs to be as is (they both spawn close to body) I had no issues scoring or stopping scoring so class stacking is fine both ways (we played against 4 alchys and still beat them)

Saikocat
16th Mar 2015, 14:19
Hey everyone!

The survey is now online here. It has some specific questions, so filling this out will be a great help to us, and help influence further development of the mode:

https://www.surveymonkey.com/s/Nosgothnewmode



Note, if you didn't get your banner yet, they're being granted later today, so sit tight :)

--Ram--
16th Mar 2015, 14:27
Any chance flashpoint may receive similar treatment? This new mode has received more love in 3 days than Flashpoint did in the entire time it has been in "beta".

Vampmaster
16th Mar 2015, 14:42
Any chance flashpoint may receive similar treatment? This new mode has received more love in 3 days than Flashpoint did in the entire time it has been in "beta".

^^This. Spawns really need looking into (both teams start in the same place) and the captures should not start until players are allowed to move.

Lomonop
16th Mar 2015, 15:22
^^This. Spawns really need looking into (both teams start in the same place) and the captures should not start until players are allowed to move.
When I played yesterday, the spawns seem to have been fixed:
The human team spawned together, no vampires spawned near us. Also during the match, the spawns seemed okay.

The only "bug" (design flaw) that was present was that we spawned near a capture point in the second round and already captured it for 3 quarters before the match began.

I wonder why this was not in the patch notes.

Ysanoire
16th Mar 2015, 15:48
I noticed flashpoint spawns seemed to be back to its earlier state too. I didn't play too much of it lately, but what I did play seemed to be as it was before (old problems were still there, like humans spawning on a capture point, but it wasn't as silly as it was recently)

Saikocat
16th Mar 2015, 17:36
Hey everyone,

I'll check into upcoming Flashpoint changes and update on that when I have something for you.

In the meantime, for this test, the CTB Alpha banner has now been added. If you played 3 matches on the new mode over the weekend, just restart your game client and the banner will be in your inventory.

lucinvampire
16th Mar 2015, 20:39
Just want to say the new banner looks absolutely awesome! Love the colours/effects! :D

Ygdrasel
18th Mar 2015, 17:26
The blog doesn't state this explicitly, but the intended use of those "dirty bombs" most likely is not just having them lie around somewhere. They will probably try to spread the effects of the black blood somehow, at which point it will be much harder for the vamps to fight it.

In any case, the mode was designed in this way to provide an interesting gameplay element, which it does, so IMO it's ok for an intricate justification in the lore to follow at a later date.

Vampires are logically only affected by black blood by ingesting it.

The human goal is to keep vamps away until the corpse explodes. Unless the debris from it lands in a vampire's mouth, this explosion accomplishes nothing beyond maybe poisoning the soil, which only really hurts the humans.

The vampire goal is to purify the corpse, a process which is entirely redundant when they can just grab a fresher meal.

If the humans had to capture it themselves rather than just ward off vamps until it goes BOOM, the lore could argue that they're gathering these altered corpses basically as ammo factories for the Prophets or otherwise harnessing the tainted blood (as you suggested)...But that's not the case.