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View Full Version : DOF problem and SLI performance problem



MaLDoSE
26th Dec 2014, 00:52
To fix SLI performance is a must to use flag #12 (0x084010F5 bits for example) but those produce flickering in some light zones around a few torches.

Using Tomb Raider (2013) bits produces negative performance scale in some places.



Furthermore (no SLI related), the Depth of Field effect reduces the color precision. Forcing HighPrecisionRT = 1 in registry doesn't fix the problem. Example (brightness/contrast increased to stand out the problem):


DOF disabled
https://lh4.googleusercontent.com/-pm19uaTR-ok/VJyvB9UQoXI/AAAAAAAAEuI/6w22Y9kIyTc/s1400/LC2-dof-off.png

DOF enabled
https://lh3.googleusercontent.com/-N33g0Jbl14U/VJyvCDSumII/AAAAAAAAEuM/bOzTR173Rgw/s1400/LC2-dof-on.png