PDA

View Full Version : What do ya guys think?...



IDAFT
7th Oct 2014, 01:51
https://pbs.twimg.com/media/BwNC3eACEAAte46.jpg:large

https://twitter.com/mejerwall/media

AdrianShephard
7th Oct 2014, 02:16
...what am I supposed to be judging here?

OneUp77
7th Oct 2014, 03:36
Oh yes

Show off a sweater with a title of a game that hasn't been released yet printed on it.

Annnd have some blonde chick wear the sweater because a fat, nerdy dude is so not hot.

SageSavage
7th Oct 2014, 05:00
Oh yes

Show off a sweater with a title of a game that hasn't been released yet printed on it.

Annnd have some blonde chick wear the sweater because a fat, nerdy dude is so not hot.

Youdaft or what? According the Twitter page she's a "gameplay programmer on Deus Ex @Eidos Montreal". Let's hope she can program like a fat, nerdy dude though. Hotness is but a stepping stone to having a life. And that would be a very inappropriate thing to have for a DX-dev, wouldn't it. If you wanna make games, try to look fugly (because right now, you don't).

Shralla
7th Oct 2014, 05:06
What do I think about what, exactly?

I think that the fact that this sweatshirt says "Deus Ex Universe Dev Team" is going to give even more people the impression that "Deus Ex Universe" is a game.

CyberP
7th Oct 2014, 05:47
...what am I supposed to be judging here?

This.

The lady pictured is Lauren Bleszinski, Wife of Cliff Blenszinski. So she is working for Square-Enix Montreal? No longer known as Eidos Montreal apparently it seems.
She specialises in animation it seems, so no need to be concerned about someone from EPIC messing up Deus Ex's design further. EPIC games, geniuses behind the Unreal Engine. Shame about their games, nothing noteworthy in years. Their engine programmers must be tired of pushing all that potential only to have it wasted on Gears of War and the like...or not, they are rolling in the money.

I think IDAFT should explain his/her intentions with this thread.

AdrianShephard
7th Oct 2014, 05:53
This.
So she is working for Square-Enix Montreal? No longer known as Eidos Montreal apparently by the way.

Wait...really? So this is the end of the line for "Eidos"? A sad day for me, though everything that name stood for died in 2007.

SageSavage
7th Oct 2014, 06:03
What are you talking about? Maybe the twitter-link at the end of IDAFTs' post skipped your attention but this is Marie Mejerwall, not Lauren Blezinski. Apprently she was envolved with programming the gameplay mechanics of Arkham Origins earlier.

CyberP
7th Oct 2014, 06:03
Youdaft or what? According the Twitter page she's a "gameplay programmer on Deus Ex @Eidos Montreal".

Hmm, I missed this during my 5 minutes of reluctant research. She indeed better have the spirit of a basement dweller or what have you.


Let's hope she can program like a fat, nerdy dude though.).

I'll never be good at coding, I'm not overweight ;)

CyberP
7th Oct 2014, 06:05
What are you talking about? Maybe the twitter-link at the end of the original post skipped your attention but this is Marie Mejerwall, not Lauren Blezinski.

Then I'm talking rubbish. IDAFT sometimes.


Wait...really? So this is the end of the line for "Eidos"? A sad day for me, though everything that name stood for died in 2007.

Could be more rubbish, could be another studio.
It is past my bed time.

Disclaimer: the rubbish doesn't reflect my DX advancement capabilities, others can vouch for me. I exert everything I have there.
...My e-ego just went limp. I'll take it out on Miyavi tomorrow.

AdrianShephard
7th Oct 2014, 12:31
...My e-ego just went limp. I'll take it out on Miyavi tomorrow.

Don't go too hard now. We don't want to scare anyone away...

Do your worst

Lady_Of_The_Vine
7th Oct 2014, 14:02
...working for Square-Enix Montreal? No longer known as Eidos Montreal apparently it seems.


SE Montreal and Eidos Montreal are two separate entities and have been for a while, so no change here.

Anyway, NICE sweatshirt. I want one!!! :p

Ashpolt
7th Oct 2014, 19:37
First thought: "Oh dear, the comments on this are going to be a series of terrible puns and / or awkwardly nerdy 'woahahaoaoah shes hot <3' messages". BUT I WAS WRONG. Congrats on being better than my (low) expectations, DXHR forumers!

Second thought: "I bet JJB has her on Facebook already."

Got that one right at least!

[EDIT] Also, to clarify, it's still Eidos Montreal working on Deus Ex stuff, not Square Enix Montreal.

AdrianShephard
7th Oct 2014, 22:41
awkwardly nerdy 'woahahaoaoah shes hot <3' messages".

I'm from one of the more notorious party schools in the country where there are at least 3-4 hot girls on each sidewalk square downtown -- the only reason why they come to this frozen tundra is for the alcohol. My tolerance level of geeking out over who's hot is abnormally high. Unfortunately, no one pretty is in my department (hell, the are barely any women at all), so that's a bummer :/.

CyberP
8th Oct 2014, 02:51
She is cute, it doesn't really need to be said and is more irrelevant than my nonsensical ramblings last night. What is important is what impact she will have on the next DX by EM, and gameplay programmer is a pretty ******* big deal.
Don't let us down now lady. Basement dweller mode, activate!

AdrianShephard
8th Oct 2014, 03:21
Show us a pic of the writers please. Bonus points if Sheldon Pacotti is in the picture.

mejerwall
8th Oct 2014, 18:08
Thanks for the warm welcome guys, and for being respectful.
Please wait and see which impact I will have on the franchise before you "think" anything, and then judge me by that :-)

Oh and I'm not Lauren; she's the one to the right, I'm the one to the left.
https://twitter.com/mejerwall/status/517139004329050112
Will do my best to get her into game development but as of now, she's not the one working on Deus Ex - I am.

Basement dweller mode, activated! :wave:

IDAFT
9th Oct 2014, 00:12
OMG, all I wanted to show you guys, is someone that I'd found working on the next Deus Ex. And to be honest, there's hardly been any updates since it was last annouced. Jeez, if I'd knew it would have caused this much commotion, I wouldn't have posted it.

PS: Mejerwall, sounds like a nice lady! :)

FrankCSIS
9th Oct 2014, 00:54
Jeez, if I'd knew it would have caused this much commotion, I wouldn't have posted it.

Two reasons you should continue!

1) Had you shown a tweeted picture of a rock with DX Universe engraved on it, you would have caused a similar "commotion". Which reminds me, let's not use this word in vain. Reserve it for what will happen if jumping becomes contextual in the next game!

2) Apparently, posting the picture of team members causes them to register and post. By all means, track down as many pics as you can!

Mejerwall...is that Swedish?

Welcome, by the by!

AdrianShephard
9th Oct 2014, 01:38
she's the one to the right

Threshold surpassed...

Miyavi
11th Oct 2014, 03:23
This is being taken too seriously lol. Hey, cool jacket on that person!

JCpies
12th Oct 2014, 19:49
Great, we have a visual on our first target. Should we hold her for ransom or tickle her until she spills new info?

nexusdx
14th Oct 2014, 21:40
I think IDAFT should explain his/her intentions with this thread.

just this (https://www.youtube.com/watch?v=v1PBptSDIh8) nothing more

CyberP
15th Oct 2014, 06:02
Great, we have a visual on our first target. Should we hold her for ransom or tickle her until she spills new info?

I see your candy bar-charged pheromones are activated, you must have stuffed a 4x8 grid's worth of candy bars and moved in a little hyperactive perhaps. :p

IDAFT
17th Oct 2014, 00:09
just this (https://www.youtube.com/watch?v=v1PBptSDIh8) nothing more

Are you trolling about trolling?

SageSavage
17th Oct 2014, 04:35
Yo dog, that's just the way he trolls. Ya gotta ricktrollolo with the punches, me mama always used to say!

OneUp77
18th Oct 2014, 16:00
Hope she doesn't trip on those high heels I know she's wearing.

FrankCSIS
18th Oct 2014, 20:18
This page gravely lacks SonicSidewinder

Just a suggestion

Lady_Of_The_Vine
19th Oct 2014, 15:44
Hope she doesn't trip on those high heels I know she's wearing.

How do you know she's wearing high heels?
Also, why the concern?

CyberP
21st Oct 2014, 02:23
How do you know she's wearing high heels?
Also, why the concern?

"Whoosh" goes the sound of a sexist joke flying right over your head :P

Lady_Of_The_Vine
21st Oct 2014, 14:49
Worry not. It didn't fly over my head. I am just waiting on the op's comments on the matter.

CyberP
21st Oct 2014, 16:03
Worry not. It didn't fly over my head. I am just waiting on the op's comments on the matter.

Whoosh over my head goes the idea that you were baiting him to take it further then I guess :/

Lady_Of_The_Vine
21st Oct 2014, 18:55
LOL, relax... its only the usual conspiracy.

CyberP
22nd Oct 2014, 11:26
Mrs. Mejerwall (or Ms? ;)), I need help with my programming. Know unrealscript or C++? C++ you most certainly know, and Unrealscript is based upon C++. I need everything in the Tick() function to stop happening once the flesh fragments hit the floor, and I need this to only stop happening to the individual pieces that fall, but not all the other pieces currently stuck to the wall dripping blood. How do I do this, can you help me finish off my expansion to Deus Ex's gore? You don't need to be succinctly specific since I doubt you know Deus Ex's code (though I wrote this specific class).

All that's happening in the tick function is blood is spawned on occassion and on a rarer occasion the flesh fragments fall off the wall.

This may or may not be another one of my stupid tests for the newbies ;)


//=============================================================================
// FleshFragmentWall. //CyberP: guts up the wall
//=============================================================================
class FleshFragmentWall expands DeusExFragment;

auto state Flying

{

function BeginState()
{
local rotator rot;


DrawScale = FRand();
rot.Pitch = FRand()+1*6000;
rot.Yaw = FRand()+1*6000;
rot.Roll = FRand()+1*6000;
if (FRand() < 0.8)
Skin=None;
}

}

function Tick(float deltaSeconds)
{

Super.Tick(deltaSeconds);


if (FRand() < 0.015)
{
Spawn(class'BloodDropWall',,, Location);
}

if (FRand() < 0.0025)
{
SetPhysics(PHYS_Falling);
Mass = 5.000000;
elasticity = 0.400000;
}
}

defaultproperties
{
Fragments(0)=LodMesh'DeusExItems.FleshFragment1'
Fragments(1)=LodMesh'DeusExItems.FleshFragment2'
Fragments(2)=LodMesh'DeusExItems.FleshFragment3'
Fragments(3)=LodMesh'DeusExItems.FleshFragment4'
numFragmentTypes=4
ImpactSound=Sound'DeusExSounds.Generic.FleshHit1'
MiscSound=Sound'DeusExSounds.Generic.FleshHit2'
Physics=PHYS_Flying
LifeSpan=50.000000
Skin=Texture'HDTPItems.Skins.HDTPFleshFragTex1'
Mesh=LodMesh'DeusExItems.FleshFragment1'
CollisionRadius=0.100000
CollisionHeight=0.100000
bBounce=False
Mass=0.000000
Buoyancy=5.500000
bVisionImportant=True
}

IDAFT
22nd Oct 2014, 13:21
Can I have this thread closed, it's getting out of hand.

ArcR
22nd Oct 2014, 13:37
yeah... creepy

AdrianShephard
22nd Oct 2014, 13:49
Mrs. Mejerwall (or Ms? ;)), I need help with my programming. Know unrealscript or C++? C++ you most certainly know, and Unrealscript is based upon C++. I need everything in the Tick() function to stop happening once the flesh fragments hit the floor, and I need this to only stop happening to the individual pieces that fall, but not all the other pieces currently stuck to the wall dripping blood. How do I do this, can you help me finish off my expansion to Deus Ex's gore? You don't need to be succinctly specific since I doubt you know Deus Ex's code (though I wrote this specific class).

All that's happening in the tick function is blood is spawned on occassion and on a rarer occasion the flesh fragments fall off the wall.

This may or may not be another one of my stupid tests for the newbies ;)

...

CyberP
22nd Oct 2014, 14:10
Creepy? Too far? I guess asking her marital status was unnecessary, but as far as I am concerned it was further clowning around as per the rest of the thread. Besides, it's acceptable social etiquette in face to face conversation to ask such a question, it's nothing your typical every day information form doesn't demand you fill out, and I have no need to creep when I have the skills necessary to attract the opposite sex if I actually put the effort in.
Perhaps you just found it creepy that I was asking her to help me improve the gore? If that's the case then you're a bunch of fairies. See those prostitutes, dancers, blood decals and so on in Deus Ex: HR? Programmers would have worked on that, and it doesn't enter "creepy" territory having done so.

Overall I really don't see what has become out of hand or creepy about this thread, from any poster. Even the sexist joke is passable. Stop being daft.

Lady_Of_The_Vine
22nd Oct 2014, 15:50
Can I have this thread closed, it's getting out of hand.

You underestimate humankind's love of freedom. :D

FrankCSIS
22nd Oct 2014, 20:41
Growing quite fond of this thread.

CyberP
23rd Oct 2014, 05:45
My heart is broken, soul fading...desires waning...anger burning.
Life's a *****.

Lady_Of_The_Vine
23rd Oct 2014, 10:03
I refuse to babysit a grown man. :p

CyberP
23rd Oct 2014, 10:07
Yeah. "Man up and deal with it" is often the best advice one can have. Some tough love from Viki there.

Lady_Of_The_Vine
24th Oct 2014, 01:38
Objective complete.

Spyhopping
24th Oct 2014, 13:09
Well this thread was unexpectedly entertaining.

AdrianShephard
24th Oct 2014, 13:55
You underestimate humankind's love of freedom. :D


I refuse to babysit a grown man. :p


Objective complete.

Yay, DX quotes!

FrankCSIS
24th Oct 2014, 21:21
Well this thread was unexpectedly entertaining.

It got you to come out of your hermit cave! Thread successful!;)

MasterTaffer
25th Oct 2014, 05:34
http://www.avsforum.com/photopost/data/2260102/d/d7/d7b30ae2_72da7ede65f158e4c51e2a3b676648007b1db709.png

CyberP
25th Oct 2014, 10:40
http://www.avsforum.com/photopost/data/2260102/d/d7/d7b30ae2_72da7ede65f158e4c51e2a3b676648007b1db709.png

You're all too modest: A lot of idiocy, daftness.
...although that's kind of what you're already implying, with your silly memes and such. I'll kill you

Spyhopping
25th Oct 2014, 11:15
Hooray for some silliness!


It got you to come out of your hermit cave! Thread successful!;)

Haha, how generous of you. It's more of a hermit hole. :p

Lady_Of_The_Vine
26th Oct 2014, 23:43
Yay, DX quotes!

After the initial discussion, I was tempted to quote Nicolette.

"Through with your testosterone fit? There's a pill for that, you know."

Maybe next time.... :naughty:

FrankCSIS
27th Oct 2014, 18:03
Haha, how generous of you. It's more of a hermit hole. :p

A hole? A hole's no fit for them pretty eyes!

SageSavage
27th Oct 2014, 18:13
A hole? A hole's no fit for them pretty eyes!

http://www.jaxobserver.com/wp-content/uploads/2013/05/miami-zombie-victim-after-surgery.jpg

CyberP
27th Oct 2014, 18:15
Excuse me? I am the "creepy" one here, get out!

FrankCSIS
27th Oct 2014, 18:17
So much for the "window to the soul"

Thanks for ruining this otherwise perfectly romantic moment at the Venice airport, my good Fox!

SageSavage
27th Oct 2014, 18:45
http://myweirdmovies.com/wp-content/uploads/2013/02/dont-look-now-large.jpg

Lady_Of_The_Vine
27th Oct 2014, 19:00
Excuse me? I am the "creepy" one here, get out!

:D

mejerwall
30th Oct 2014, 23:10
Mrs. Mejerwall (or Ms? ;)), I need help with my programming. Know unrealscript or C++? C++ you most certainly know, and Unrealscript is based upon C++. I need everything in the Tick() function to stop happening once the flesh fragments hit the floor, and I need this to only stop happening to the individual pieces that fall, but not all the other pieces currently stuck to the wall dripping blood. How do I do this, can you help me finish off my expansion to Deus Ex's gore? You don't need to be succinctly specific since I doubt you know Deus Ex's code (though I wrote this specific class).

All that's happening in the tick function is blood is spawned on occassion and on a rarer occasion the flesh fragments fall off the wall.

This may or may not be another one of my stupid tests for the newbies ;)


//=============================================================================
// FleshFragmentWall. //CyberP: guts up the wall
//=============================================================================
class FleshFragmentWall expands DeusExFragment;

auto state Flying

{

function BeginState()
{
local rotator rot;


DrawScale = FRand();
rot.Pitch = FRand()+1*6000;
rot.Yaw = FRand()+1*6000;
rot.Roll = FRand()+1*6000;
if (FRand() < 0.8)
Skin=None;
}

}

function Tick(float deltaSeconds)
{

Super.Tick(deltaSeconds);


if (FRand() < 0.015)
{
Spawn(class'BloodDropWall',,, Location);
}

if (FRand() < 0.0025)
{
SetPhysics(PHYS_Falling);
Mass = 5.000000;
elasticity = 0.400000;
}
}

defaultproperties
{
Fragments(0)=LodMesh'DeusExItems.FleshFragment1'
Fragments(1)=LodMesh'DeusExItems.FleshFragment2'
Fragments(2)=LodMesh'DeusExItems.FleshFragment3'
Fragments(3)=LodMesh'DeusExItems.FleshFragment4'
numFragmentTypes=4
ImpactSound=Sound'DeusExSounds.Generic.FleshHit1'
MiscSound=Sound'DeusExSounds.Generic.FleshHit2'
Physics=PHYS_Flying
LifeSpan=50.000000
Skin=Texture'HDTPItems.Skins.HDTPFleshFragTex1'
Mesh=LodMesh'DeusExItems.FleshFragment1'
CollisionRadius=0.100000
CollisionHeight=0.100000
bBounce=False
Mass=0.000000
Buoyancy=5.500000
bVisionImportant=True
}

Hello,

while I appreciate the challenge and am no stranger to Unreal, I'm going to have to pass on this one.
During my more than ten years of programming, the companies I've worked for have evaluated and approved my skill just like with every other programmer they've hired, so I see no need for further tests :-) You can rest assured that I know what I'm doing.

Besides - we wouldn't want me to move my focus from work, now would we guys?

FrankCSIS
30th Oct 2014, 23:20
We're unexpectedly back on tracks!

There are more plot twists and excitement to this thread than a Norwegian firewood tv show!

CyberP
31st Oct 2014, 16:14
To be completely honest with you I don't actually know how to do as instructed. I was hiding my incompetence behind the guise of a test, though I did actually want to test you. It was a 2-in-1 proposal for me.
For all I have done for Deus Ex in terms of programming It's amazing I have not ****ed the game up. Well, I'm cautious as I code, research everything, and I certainly know what I am doing in terms of design having learnt from the mistakes and successes of your peers both current and of yore but there's many great ideas I've had to pass up on because I don't have the ability to implement them.


You can rest assured that I know what I'm doing.

You sound confident. Good. I too am confident. Very confident with design, not so much with programming, but I've only been doing programming specifically for just over a year & I'm learning as I go. In my defense since it's just me I do far more than just programming. A Jack of a number of game devs skills, master of design only ;)

As for the gore behavior, you can see in this (https://www.youtube.com/watch?v=lVGi6_zJW-s) video that the gore on the floor @00:57 onward jitters a touch where it's physics are still on occasion being set to Physics Type_falling despite being on the floor. Not only that but they still spurt blood when on the floor, but I think I will leave the latter as is by design. From a player's POV this is hardly a problem, performance is surprisingly not impacted with gore everywhere even on a low-end machine and only a keen eye will spot the rare jitter, however it is the job of a designer, programmer & perfectionist to get it right and I won't be releasing the next version until I get that physics change sorted. I take improving Deus Ex & the game itself a little too seriously, but hey, that's how good art is made, even if you're piggybacking off of someone else's IP. You & me both, baby.
The love for the game or concept is more important than your skills, because those with the love will handle with utmost care & passion, not to mention they'll improve their skills at a fast rate in the process, but hey. I'm biased. ;)

I'm aware that getting this code to stop executing after the desired conditions are met is very simple in the overall complexity potential of programming but there's basics I've missed given my approach to learning that I will revise in due time. My methods may be unconventional, but I'm successfully taking Deus Ex's core design to the next level (where possible) and nobody can convince me otherwise. If I do something unsuitable I go back and fix it, or it immediately gets scrapped of course.
Here's to you guys taking Human Revolution to the next level, if that is your goal. Hell, that's if gameplay programmer for Deus Ex 4/HR 2 is even your assigned role and they haven't got you working on some mobile app being named the "next Deus Ex" :/ Sorry, just had to end on a negative note as is customary around here, especially after the Fall.

CyberP
31st Oct 2014, 17:37
Anyway, I think I'll use a ForEach loop to iterate through the fragments and go from there. Just another problem that needs solving, another piece of the never ending puzzle that is programming.