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daventry
10th Jul 2014, 12:18
Should we have the 4 Elements in ROTTR.

I dont remember if they were in the Trilogy and they werent in TR2013 yet they were in All the Classic TR Games if i remember correctly.

You had a Lava Room which is Fire

You had a Wind Room which is Air

You had a Rock Room which is Earth

You had a Water Room which is Water

TR1 - Palace Midas and ST Francis Folly
http://www.youtube.com/watch?v=mAr_KWue4UI
http://www.youtube.com/watch?v=UhoPeJrXBpQ

TR3 - Lost City of Tinos
http://www.youtube.com/watch?v=sKpEFgzVIDQ

TR4 - Underneath The Sphinx + the Elemental Wraiths from Tomb of Semerkhet
http://www.youtube.com/watch?v=G_ndS5S7mM0
http://www.youtube.com/watch?v=UOfcbhqRC-M

AOD - Hall of Elements
http://www.youtube.com/watch?v=BC4sEdkgvng
http://www.youtube.com/watch?v=lXK8Yqt--xI

_Ninja_
10th Jul 2014, 12:22
We should have things that make sense in the context of the setting and story.

Driber
10th Jul 2014, 12:22
Lara was in a cave with lava in TR9. Fire - check!

Lara had to solve a wind puzzle in TR9. Wind - check!

Lara climbed rocks in TR9. Earth - check!

Lara was wading through water in TR9. Water - check!



Looks like the devs managed to incorporate all 4 elements just fine in TR9 :D

daventry
10th Jul 2014, 12:34
Really where, because they werent single rooms like the Classics, so the Island where Lara wades through water and runs through a burning building while climbing ledges with the wind blowing and Rocks falling, arent exactly 4 Elements material, they were random on the Island.

Driber
10th Jul 2014, 12:42
You start your thread with the question "Should we have the 4 Elements in ROTTR." so I showed that all elements were covered in TR9.

As for a 4-room-connected-kind-of-thing: why? Just because it featured in some of the past games? That's not a good enough reason.

Even IF it was in ALL the classics (and I'd like to see proof of this, because I'm sure that as usual, you're just grasping 'facts' out of thin air :whistle:) why should it be in the new game?

Sounds like you're just interested in Core levels 2.0

daventry
10th Jul 2014, 13:02
Check the Links Driber and i remember now that their were 4 Element Rooms in TRU, but they were Lame and Small.

Driber
10th Jul 2014, 13:29
TR3 and AoD. That's 2 out of 6. You fail. Try again.


but they were Lame and Small.

Probably because CD made them. If Core did, I'm sure you would call them "awesome" :p

daventry
10th Jul 2014, 13:30
Thats why im showing Crystal what Puzzle Rooms look and feel like in the Classics, so they can see that THIS IS HOW ITS DONE YO. :vlol:

BridgetFisher
10th Jul 2014, 13:31
Hmmm, well I never liked lava levels, maybe one where lara battles her way through a volcano could be fun.

daventry
10th Jul 2014, 14:28
You dont like Lava Levels but you want to battle through a Volcano, wait what. :scratch:

Error96_
11th Jul 2014, 22:15
You start your thread with the question "Should we have the 4 Elements in ROTTR." so I showed that all elements were covered in TR9.

As for a 4-room-connected-kind-of-thing: why? Just because it featured in some of the past games? That's not a good enough reason.

Even IF it was in ALL the classics (and I'd like to see proof of this, because I'm sure that as usual, you're just grasping 'facts' out of thin air :whistle:) why should it be in the new game?

Sounds like you're just interested in Core levels 2.0

It is something that would be good to see in the next game ... okay partly for a nostalgia reason yes ... but also because it's a great gameplay element. Multiple puzzles room tailored where each has a really distinctive theme and identity is fantastic. You get to choose your order on the rooms and discover them one by one so it feels fresh. In AOD alongside Paris, the Hall of Seasons must be one of the memorable bits of the game.

Core were fantastic with their use of clever level design and I don't see taking elements from the classic TRs as a negative. The 4 element rooms are bold level design and the choice of order could make a section feel less linear.

Driber
11th Jul 2014, 22:28
It is something that would be good to see in the next game ... okay partly for a nostalgia reason yes ... but also because it's a great gameplay element. Multiple puzzles room tailored where each has a really distinctive theme and identity is fantastic. You get to choose your order on the rooms and discover them one by one so it feels fresh. In AOD alongside Paris, the Hall of Seasons must be one of the memorable bits of the game.

Core were fantastic with their use of clever level design and I don't see taking elements from the classic TRs as a negative. The 4 element rooms are bold level design and the choice of order could make a section feel less linear.

Oh I didn't mean that taking elements from the classics is a negative at all. I'd love to see something like this in a new TR game. I myself enjoyed the Hall of Seasons very much.

I merely object to the notion that it SHOULD be in the new game JUST because it's something Core did (the OP is a self-proclaimed Core fanboy and has an ongoing mantra of Core games being vastly superior to anything CD releases) and I don't like that kind of shoe-horning.

namitokiwa
14th Jul 2014, 18:52
If the 4 elements room somehow connect tightly to the story, I will feel fine. Like in the Egypt level in Tomb Raider Anniversary. You have to find 4 keys to go on - I hate that Level but still like their puzzles (weird!).
I like the way CD have done to the triology and new Tomb Raider reboot series more than Core series. Sorry about that. Just my opinions.

daventry
14th Jul 2014, 19:03
I like the way CD have done to the triology and new Tomb Raider reboot series more than Core series. Sorry about that. Just my opinions.Shockingly i agree with you, Because in the Classics, you are Never told where to go and why you are picking this up, yet in TRA the Whole Cog Wheel System was straight infront of you, thus knowingly you had to run around and find the rest. In TR1 the Cog Wheel System was in the back hidden from view, yet i found these Cog Wheel while going to the Lost Valley, until i eventually found the Cog System and went like, oh here you are.

Dont get me wrong, i Love the Classic TR Games and the Puzzles plus finding the Objects, its just that they put the Main Thing somewhere in the corner instead of putting it right in the middle to make me realize what im suppose to do.

Driber
14th Jul 2014, 19:59
^ Some will say that the way it was set up in TR1 encouraged exploring, whereas the way it was set up in TRA was 'dumbing things down' :whistle:

/devil's advocate

Tihocan
15th Jul 2014, 03:56
Depends on location or, potentially, on context.
The four elements are classic to Japan and Greece, among others, but China includes metal and wood. Others consider "space" or "void" to be an element also.

I'd prefer something a bit more unique, like... I dunno... something I wrote (http://forums.eidosgames.com/showpost.php?p=1186957&postcount=26) a while ago...

AdobeArtist
15th Jul 2014, 04:47
Lara was in a cave with lava in TR9. Fire - check!

Lara had to solve a wind puzzle in TR9. Wind - check!

Lara climbed rocks in TR9. Earth - check!

Lara was wading through water in TR9. Water - check!



Looks like the devs managed to incorporate all 4 elements just fine in TR9 :D

I think it's also important to point out that the elements weren't just decorative to the thematic design of the levels and environments. In TR2013 they were an integral component in the puzzle design.

* there were puzzles that involved burning obstacles or triggering explosions

* some fire puzzles interacted with water, having to circumvent the water from interfering with the fire

* there were two tombs where water was used to float Lara to her goal, one of them additionally having to avoid electrocution from charged current hitting the water

* the tomb where wind was used as a mechanic to elevate Lara to a higher ledge, and another to propel parts of the architecture for a collision

* it seems only earth had no puzzle elemental design, but in all other cases they incorporate advanced physics mechanics to use the innate properties of each one to resolve the dilemma

Tecstar70
15th Jul 2014, 10:47
http://store.steampowered.com/search/?snr=1_5_9__12&term=tomb+raider

annaclara
23rd Jul 2014, 09:59
the game makers have really great ideas and thoughts