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View Full Version : Update: Original Deus Ex composers interested in DX 4!



AdrianShephard
13th Jun 2014, 03:14
Alexander Brandon and Michiel van den Bos (the main composers for Deux Ex 1) said they would be interested in contributing to DX 4 if Eidos-Montreal gave thm the opportunity:

https://www.facebook.com/pages/Alexander-Brandon/96845182620
https://www.facebook.com/mvdbos/posts/265043673684956?comment_id=265172393672084&offset=0&total_comments=1&notif_t=share_comment

(under "Posts to page")

Almost everyone here on the forum is familiar with Brandon and van den Bos' work; they composed the main theme of Deus Ex (the one we all know and love), UNATCO, Battery Park theme, NYC theme, and almost every other awesome track in the game.

The only way EM will let Brandon and van den Bos compose for DX 4 is if they see that the community is interested. Seeing as how the soundtrack of Deus Ex 1 is universally acclaimed, this shouldn't be a problem. What we, the fans, have to do is show our support for Brandon and van den Bos by emailing Eidos-Montreal (community@eidosmontreal.com) and addressing it to the studio head David Anfossi and the audio director Steve Szczepkowski.

Getting Alexander Brandon and Michiel van den Bos back for DX 4 is a major step for all of us die-hard DX fans in bringing the series back to the roots. Spread the word through other forums, twitter, YouTube...anything! Fan momentum through the UT forums brought both back to the next installment of Unreal Tournament (https://forums.unrealengine.com/showthread.php?4828-Music-%28Original-Unreal-UT-Composer%29&p=32267#post32267)

For you poor souls that never experienced the genius of Alex and Michiel's work, here are some (yes, I'm a sucker for fast paced combat themes):

Liberty Island Combat (http://www.youtube.com/watch?v=4tRR1PnWL84)
UNATCO (http://www.youtube.com/watch?v=nBPK_oXeJgA)
UNATCO Combat (http://www.youtube.com/watch?v=gw0Y6wPg0js)
NYC Streets Combat (http://www.youtube.com/watch?v=eKIlG-a7KK8)
Hong Kong Helipad Combat (http://www.youtube.com/watch?v=L44hLhA8yzg)
Hong Kong Ambiance (http://www.youtube.com/watch?v=BlkgqZPV3V0&index=44&list=PLE24B944CB60A8EE7)
Hong Kong Conversation (http://www.youtube.com/watch?v=_hmFUyc4d6g&index=45&list=PLE24B944CB60A8EE7)
Ocean Lab Combat (http://www.youtube.com/watch?v=yqQP_dAhytw&list=PLE24B944CB60A8EE7&index=89)

AND OF COURSE THE GREATEST THEME OF ALL TIME! (http://www.youtube.com/watch?v=uNPx-wyofig&index=2&list=PLE24B944CB60A8EE7)


Show your support!

CyberP
13th Jun 2014, 03:21
Awesome. But I wouldn't want it to be Brandon alone. Van Den Bos is vital.

Also, I know I'm alone in this, but I really am not a fan of the DX title theme.

WildcatPhoenix
13th Jun 2014, 03:22
Also, I know I'm alone in this, but I really am not a fan of the DX title theme.

Madness! (although I will say that the orchestral version from Invisible War was better).

AdrianShephard
13th Jun 2014, 03:24
Awesome. But I wouldn't want it to be Brandon alone. Van Den Bos is vital.

Also, I know I'm alone in this, but I really am not a fan of the DX title theme.

Brandon and Van den Bos are tight. I'm sure one can get the other in (just like with Unreal).

AlexOfSpades
13th Jun 2014, 03:41
I fully support this, as a hardcore fan of the original game and Invisible War. The first Deus Ex is seen by many as an absolute masterpiece, and an icon of extraordinary game design. The more the next games are like it, the better for the franchise. Specially now that it got a place in the modern industry.

RoboCop
13th Jun 2014, 04:55
Yes! Yes! Yes!

Let's bombard EM with emails!

Darthassin
13th Jun 2014, 05:09
I miss melodic ambient music....

AdrianShephard
13th Jun 2014, 05:19
I miss melodic ambient music....

Absolutely! That's one of the primary reasons why I thought HR's soundtrack fell flat. It was just too conservative. The ethereal voice effect gets old after awhile as well (Michael McCann loves to use this). It had its place in SC: Double Agent.

Shralla
13th Jun 2014, 07:12
When you look at a screenshot of a location in the original Deus Ex, you hear the soundtrack in your head. For HR, the soundtrack was so homogeneous as to be nearly unnoticeable most of the time. Ambience is great, but so is having an iconic soundtrack. I don't want it to sound like the original Deus Ex soundtrack necessarily, but I want each song to be unique and identifiable.

Darthassin
13th Jun 2014, 08:55
Awesome. But I wouldn't want it to be Brandon alone. Van Den Bos is vital.

Also, I know I'm alone in this, but I really am not a fan of the DX title theme.

For me it's the best piece of music from any game I ever experianced.

68_pie
13th Jun 2014, 09:17
The DXHR music is memorably unmemorable.

zwanzig_zwoelf
13th Jun 2014, 11:58
bro brandons work was boring i never liked it while scrillex is a good composer for deus ex type of game i would enjoy it like takedown music wubwubwub guy gets thrown out of the window and then he hits the ground and the music is like waab wuub wuub wuub :)

CyberP
13th Jun 2014, 12:03
bro brandons work was boring i never liked it while scrillex is a good composer for deus ex type of game i would enjoy it like takedown music wubwubwub guy gets thrown out of the window and then he hits the ground and the music is like waab wuub wuub wuub :)

Self-defeating...

Hmm, maybe there is a promising method to your madness. Maybe.

Note to forumites: I'm not saying Skrillex is a good thing. I'm talking about something else.

zwanzig_zwoelf
13th Jun 2014, 12:32
bro seriously scrillex music plus cooler takedowns means day 1 purchase for me ill enjoy something like the hero grabs a chair and hits the enemy or throws him out of the window or something or something :)

WildcatPhoenix
13th Jun 2014, 15:38
bro brandons work was boring i never liked it while scrillex is a good composer for deus ex type of game i would enjoy it like takedown music wubwubwub guy gets thrown out of the window and then he hits the ground and the music is like waab wuub wuub wuub :)

Watch this be the one comment EM reads on this forum... :rolleyes:

CyberP
13th Jun 2014, 15:44
Watch this be the one comment EM reads on this forum... :rolleyes:

It has been stated numerous times they do read the forums. The lead designer (that's my position you hear!) posted here, JMS Swallow has also, they no doubt observed our reaction to the fall, and so on. DX:HR is their baby after all so they are tied to us just as we are tied to them. An emotional connection through relics (<- wording in honour of HERESY).
However, they probably just pop in very occasionally due to all the negativity.

What they need to do is fight the investors, and the demands to make a dumb, compromised product!

Did Warren Spector & Co. make compromises? Hideo Kojima? Hidetaka Miyazaki (Dark Souls)? Obsidian (Fallout: New Vegas)? No, they ******* did not.

ColBashar
13th Jun 2014, 15:54
Well I've warmed up a lot to Michael McCann since I first listened to the leaked music from the Human Revolution press demo. I still sorely miss the Deus Ex title theme -anywhere- in the actual scoring (the conspiracy radio DJ and occasionally whistling don't count) and disappointed that the UNATCO theme has been reduced to the "meet with your boss" theme (I would have -loved- a sinister version to play at the FEMA camp). But McCann's music worked well in the context of the game that Eidos Montreal was building, even if it did take until Heng Sha to really get into gear.

But I for one wouldn't complain if Alexander Brandon returned to reprise his work in the series. But you really need Michiel Van den Bos to make it authentic to Deus Ex. Both composers are in their own right good at what they do, but it was as a team that they developed the iconic scores to Unreal and Deus Ex. Part of that magic was lost in Invisible War, which seemed out of character to Brandon's usual style and lacked Van den Bos' melodic charm. That said, I agree with Wildcat Phoenix that the title theme to IW is my favourite rendition of the theme. I just wish the rest of the scoring had matched up to it in style and consistency.

I think for me what it comes down to for me is where Deus Ex 4 is going to be set and what it's going to entail. If it's being developed as a bridge between DXHR and DX1 then a collabouration between Brandon, Van den Bos, and McCann would be awesome. But if it's just going to be Human Revolution: Part 2, I'd say just leave it in McCann's hands. The two games are distinct in a lot of people's minds already and there's no reason to muddy the waters any further if Eidos Montreal has no intention of going back to the basics. It would be like getting Danny Elfman to write the score to Dark Knight Rises. Sure, anything by Elfman would be awesome, but why would you want to make Chris Nolan's Batman suddenly sound like Tim Burton's Batman?

Lady_Of_The_Vine
13th Jun 2014, 21:50
I love the original music and also McCann's soundtrack.
Sarif Industries is one of my favourite tunes.... so haunting. :cool:

WildcatPhoenix
13th Jun 2014, 22:13
I love the original music and also McCann's soundtrack.
Sarif Industries is one of my favourite tunes.... so haunting. :cool:

I can't remember a single thing about it, honestly.

AdrianShephard
13th Jun 2014, 22:21
I can't remember a single thing about it, honestly.

So true. McCann really nailed Double Agent though. The whole game is supposed to be depressing and McCann totally created that feeling with his music.

http://www.youtube.com/watch?v=kTpMpTwa6oA

ColBashar
14th Jun 2014, 01:06
I don't think McCann's score was really intended to be memorable. At least not the ambient music. It seemed designed to take a back seat where the Brandon-Van den Bos score had no compunction about taking front and center. Consequently, while I can't really remember any of the individual pieces, none of them got annoying after the 500th listen either (Wan Chai, I'm looking at you).

What the Human Revolution did well was evoke an atmosphere. To be honest, I don't think I can hum or whistle any of the melodies. I don't remember the music from when I infiltrated TYM or the WHO facility, but what I do remember is that those pieces evoked a feeling. That's why those moments stand out to me as highlights of my experience playing the game. That's why I say that the music was effective in the context that it was used.

Bear in mind also that there was about six hours of recorded music in Human Revolution. If you listened to the whole thing in one go the experience would likely be very dull. Fortunately the CD album does a pretty good job of picking out many of the best pieces into a single compilation. When I listen to when I listen to the DXHR score as an independent suite, it's usually that I'm listening to. There are also a few favourites not available on the album, like the Wayne Haas conversation or the TYM office battle music. But for the most it's really only a small percentage of the whole store that stands out for me, though in terms of length it still beats out many feature films.

CyberP
14th Jun 2014, 02:04
^well said. I'm not much a fan of HR's soundtrack but it did as intended and most certainly is the only modern AAA game with a half-decent soundtrack I can think of. Well, and Fallout:NV's but that uses licensed tracks in addition to recycling some old FO music so I don't give it a whole lot of credit despite it being great.

More variety would be nice next time around though, if he is to return. More bass, more drum & more melody at times for sure.
I would be overwhelming happy if Brandon-Bos were to return though.

AdrianShephard
14th Jun 2014, 02:19
I would be overwhelming happy if Brandon-Bos were to return though.

I just contacted him (van den Bos) asking if he were do it if Eidos-Montreal let him. A dream come true if both came back.

EDIT: He said YES!



Also, I know I'm alone in this, but I really am not a fan of the DX title theme.

Harvey Smith or Warren Spector (forgot) also didn't like the theme when they first heard it but it was so catchy they allowed it to pass on to the final game.

Darthassin
14th Jun 2014, 15:47
https://www.youtube.com/watch?v=Y9ewIW2AIG8

You guys think CD PRojekt RED has better chance of delivering memorable sountrack for they Cyberpunk 2077 game?

WildcatPhoenix
14th Jun 2014, 18:23
https://www.youtube.com/watch?v=Y9ewIW2AIG8

You guys think CD PRojekt RED has better chance of delivering memorable sountrack for they Cyberpunk 2077 game?

I absolutely love this.

IDAFT
14th Jun 2014, 19:43
It's most likely gonna be McCann that will be returning, he'd be my first choice. Personally, he was half the game in DE:HR, the music was just so visceral and powerful. Having said that, I would be interested in hearing what Brandon and van den Bos could come up with now.

Serendip1ty
16th Jun 2014, 07:03
It would indeed be interesting to see what they come up with but McCann did a great job too imo. I also think it will be him again.

What baffled me some years ago was the fact there are people out there who love the score from Deus Ex but never heard a single note of the Unreal OST. :scratch:

If you are one of those people, here's a suprise for you:

https://www.youtube.com/watch?v=glnpnifV4Fk

I don't think anyone will disagree when i say this could also be called "Deus Ex - Dusk Horizon" ;)




Harvey Smith or Warren Spector (forgot) also didn't like the theme when they first heard it but it was so catchy they allowed it to pass on to the final game.

It was Warren Spector.

CyberP
17th Jun 2014, 21:54
Fun Fact: Alexander Brandon voiced Tracer Tong (among others). I just learnt this and found it interesting so thought I'd share.

Oh, he was TT in Invisible War. Kaplan & Jimmy in DX1. That's quite a talent still as all those characters are convincing and unique from one another.

AdrianShephard
17th Jun 2014, 22:26
Fun Fact: Alexander Brandon voiced Tracer Tong (among others). I just learnt this and found it interesting so thought I'd share.

Oh, he was TT in Invisible War. Kaplan & Jimmy in DX1. That's quite a talent still as all those characters are convincing and unique from one another.

Awesome. I have always wondered who voiced Kaplan. I wonder who voiced the other generic UNATCO guys like the one at the front desk of UNATCO.

Regarding the point of this thread: I realize that McCann is probably going to be the composer for the next Deus Ex (his Double Agent OST (http://www.youtube.com/watch?v=BnzsNVPYiiM) is the best atmosphere-creating soundtrack I have ever heard). Therefore I think a collaboration with Brandon and van den Bos on a few pieces is the best chance we have of getting these two on board.

Personally I would be a happy costumer if McCann made the music more "in your face" than the unmemorable HR OST; also if Brandon & Bos did the combat themes. McCann definitely has the talent to make some emotional pieces, he just needs to have the guts for the Deus Ex franchise.

ColBashar
18th Jun 2014, 14:49
It isn't a matter of McCann not having the "guts" any more than "guts" came into play when Alexander Brandon wrote Invisible War's unmemorable score. They were contracted to write a particular kind of music and they did the job that they were paid to do. More to the point, they did it really, really well. It just didn't hit the same tone as the original. Sometimes for better, sometimes for worse. What it comes down to in this case is the art direction rather than the artists themselves.

I wasn't aware of Warren Spector's feelings about the title theme but it doesn't surprise me. Other than maybe the Area 51 exterior, it stands out as unique in the score. I personally think it was a good idea to leave it in, though, because that theme kept me in the game. It was just so heroic that when I got depressed after being killed five times in a row, I could listen to it and be reminded that I -am- the hero of this story and those gosh darned terrorists had better figure that out!

But what I love about the DX1 score as a whole is how the title theme's melody is reprised through about a third of the tracks, not always obviously. For me that created a sense of contiguity that I didn't get in the sequels. Wherever I went, be it Hong Kong, Paris, or the USA, the music would change but there would always be that reminder that I was playing Deus Ex.

AdrianShephard
18th Jun 2014, 16:22
They were contracted to write a particular kind of music and they did the job that they were paid to do.

Well then, the audio director has to have more "guts" :)



But what I love about the DX1 score as a whole is how the title theme's melody is reprised through about a third of the tracks, not always obviously.

Very true, especially during the death/'flyoff' themes.



What baffled me some years ago was the fact there are people out there who love the score from Deus Ex but never heard a single note of the Unreal OST. :scratch:

Even though they may not have heard Unreal explicitly, many of the Unreal tracks are sprinkled into Deus Ex.

For example:

The Hong Kong Canal Shootout (https://www.youtube.com/watch?v=lehRGMvlvqc) and the Deck 16 theme (https://www.youtube.com/watch?v=ZSAgEhyUrjE) (at 1:12)

Also UNATCO fight theme (https://www.youtube.com/watch?v=z3_76PzKDFw) and The Course (https://www.youtube.com/watch?v=BZVzoOi002s) from Unreal sound very similar to me. They both were written by van den Bos as well...

Miyavi
4th Oct 2014, 07:10
LoL I can already tell, I'll be somewhat of an outcast here, DX1's music was okay, although I'd turn it down b/c id always have something running on connected tv while playing the game b/c there was no real need to pay attention, especially for the brief time that I played the first map. Nostalgia is powerful. Not saying it was bad, just saying, compared to HR... maybe ppl like it b/c they put so many hours into the game, as it can be frustrating, slash offer so many ways to play it... ah see, not totally dissing the game...

HR's ambient sound was worth owning the soundtrack and listening to it while reading, before sleep, talking, hell you can even have sex to the menu theme....

Are there any others that aren't all giddy over dx1 the game? Any threads? Love the story, the character backgrounds, but the game...

I feel like I'm walking into a hallway full of giant booby trap spikes waiting to pierce my gut if I openly dislike anything about DX1.

Shralla
4th Oct 2014, 08:52
There's just nothing interesting about HR's soundtrack at all. It lacks any recognizability, it fails to establish a strong branding with its environment and even the franchise itself. I couldn't tell you what part of the game any of the songs came from by listening to them. It's good background music but ONLY good as background music. As individual compositions there is little value in sitting down just to listen to them, and as I said it does little to make the areas in the game stand out.

There are other people who aren't such huge fans of DX1 but ultimately trying to argue that perceived quality of the game stems only from nostalgia isn't going to get you anywhere. It was much more than that that made DX1 a great game.

Miyavi
4th Oct 2014, 19:10
There's just nothing interesting about HR's soundtrack at all. It lacks any recognizability, it fails to establish a strong branding with its environment and even the franchise itself. I couldn't tell you what part of the game any of the songs came from by listening to them. It's good background music but ONLY good as background music. As individual compositions there is little value in sitting down just to listen to them, and as I said it does little to make the areas in the game stand out.

There are other people who aren't such huge fans of DX1 but ultimately trying to argue that perceived quality of the game stems only from nostalgia isn't going to get you anywhere. It was much more than that that made DX1 a great game.

Def. seems like nostalgia, but I wont push that, as I played and loved FFXI, and we get the nostalgia tag all the time, when talking to anyone that plays FFXIV:ARR so I'll let that go.

DXHR music is definitely recognizable, soft ambient sounds, violin usage with energetic tom toms in the background, the quietness.

The quiet sounds mimic the levels, especially the hubs, not much noise, which shows the state of the period, depressed cities filled with citizens dependent and living in reaction to the actions of those in power.

Also a high class tone was set, w/ the Sarif office building, you wouldn't have loud goofy music in there, more like soft music.

The music also goes with the color palette, simple, relaxing, easy on the eyes, like the music is easy on the ears.

Just think, lots of colors in most situations would give off a more energetic vibe.

The tone was relaxing in this game, quiet and stealthy.

Jito463
4th Oct 2014, 22:09
I think the real problem is, I can't remember a single track from HR, but I could recognize much of the music from the original Deus Ex instantly (the intro, Hong Kong, Versa Life, etc). It has no identity of it's own. Nothing to set it apart, as if to say "this is from Human Revolution", whereas the first game has instantly recognizable music.

AdrianShephard
5th Oct 2014, 03:30
There's just nothing interesting about HR's soundtrack at all. It lacks any recognizability, it fails to establish a strong branding with its environment and even the franchise itself. I couldn't tell you what part of the game any of the songs came from by listening to them. It's good background music but ONLY good as background music. As individual compositions there is little value in sitting down just to listen to them, and as I said it does little to make the areas in the game stand out.

Nicely put.


Def. seems like nostalgia, but I wont push that,

Even my young self recognized that DX was something special. I didn't have the experience with video games I do now, so it couldn't have been my longing for an interactive and complex experience. Something captured my short attention span, and that was the music. Yeah, nostalgia is a big factor of why I want Brandon and van den Bos back, but I also want Deus Ex to be unique. The soundtracks in DX were the exact opposite of the ones in HR...these were in your face and loud, but they still managed to work. And the result? I'm sure if I play a track to any DX fan, they'll tell me the map it's from.



DXHR music is definitely recognizable, soft ambient sounds, violin usage with energetic tom toms in the background, the quietness.

It's not memorable or unique, though. You can stick that music with another game and I guarantee few will even realize that it came from HR.



The quiet sounds mimic the levels, especially the hubs, not much noise, which shows the state of the period, depressed cities filled with citizens dependent and living in reaction to the actions of those in power.

Also a high class tone was set, w/ the Sarif office building, you wouldn't have loud goofy music in there, more like soft music.

The music also goes with the color palette, simple, relaxing, easy on the eyes, like the music is easy on the ears.

DX1

First level: Liberty Island (http://www.youtube.com/watch?v=ZPy9hFYhM90&list=PLE24B944CB60A8EE7&index=4). Calm synth music reflective of the relative dullness during the standoff on the island. Everyone is just waiting for someone else to make a move.

HR
First (real) level: Detroit Factory (http://www.youtube.com/watch?v=zY2nSBTobXc&list=PL44707E1FB292CC44&index=9). Some bonging music in the background. Your footsteps are louder than this track.

DX1

UNATCO (http://www.youtube.com/watch?v=ovb6OzcVKM4&list=PLE24B944CB60A8EE7&index=9). Arguably one of the most recognizable DX tracks. A simple but also complex track that fits perfectly with the more "corporate" mood of UNATCO. It's not wild like some of the other tracks...no, this one is more soothing.

HR

Sarif HQ (http://www.youtube.com/watch?v=m65Vrhto6rQ&list=PL44707E1FB292CC44&index=5). Some pongs and the ethereal voice effect. Your footsteps are louder than this track.

DX1

Castle Clinton (http://www.youtube.com/watch?v=sJmg0fTlNo4&list=PLE24B944CB60A8EE7&index=13). One of the more unique themes in the game, this one isn't just a couple of looping sounds that are commonly found in ambient pieces, it continually evolves.

HR

Detroit Hub Part 1 (http://www.youtube.com/watch?v=69TkoEBt5cA&list=PL44707E1FB292CC44&index=17), Detroit Hub Part 2 (http://www.youtube.com/watch?v=x77dvw4MYCk&list=PL44707E1FB292CC44&index=23). Some pongs here and there with a bass kicking in once in a while. Your footsteps are louder than this track.

DX1


Wan Chai Streets (http://www.youtube.com/watch?v=BlkgqZPV3V0&list=PLE24B944CB60A8EE7&index=44). Another catchy track that actually fits the setting. Would be even more fitting if there were more people in the market area.

HR

Hengsha (http://www.youtube.com/watch?v=OEAaFMdPKlU&list=PL44707E1FB292CC44&index=68). Wasn't this the track from Detroit factory? Or was this the Detroit hub one...? Well, it's the same mellow pongs and synth sounds from the other tracks. The squeaks your shoes make on the floor drown out this tune.

DX1

Paris Streets (http://www.youtube.com/watch?v=izSuLrwI9jo&index=68&list=PLE24B944CB60A8EE7). A more depressing track that reflects the emptiness on the streets and the martial law in effect.

HR

Omega Ranch Exterior (http://www.youtube.com/watch?v=Z6za8kzi9nI&index=129&list=PL44707E1FB292CC44) and Lab (http://www.youtube.com/watch?v=wwEfqO77NkE&list=PL44707E1FB292CC44&index=133). Here, the composer mixes it up by adding different layers of pongs and buzzing/humming synth sounds.

The OST of HR fit perfectly with the game, I agree. Empty, not memorable, and a bunch of separate pieces pulled together without any real cohesion.

CyberP
5th Oct 2014, 05:01
Ah, the hate, will it ever stop flowing? Ha.

I do certainly expect more from McCann if he is to score the next game.
Like the rest of HR, I still appreciate the score to some degree.
The score is unique in that it is very difficult to criticise with a satisfying degree of objectivity.

Miyavi
5th Oct 2014, 23:40
Well, its definitely a discussion thats gonna come down to personal preference. There is logic behind me saying the music unique, but most of the times in situations like this personal preferences will cause the other party to ignore it. So yeah, its really just what you like.

RoboCop
5th Oct 2014, 23:57
There is logic behind me saying the music unique, but most of the times in situations like this personal preferences will cause the other party to ignore it.

Care to share this logic? im actually interested.

i thought human rev's music was dull as well. i didnt find it unique and it didnt feel like it had soul.

Miyavi
6th Oct 2014, 01:10
Care to share this logic? im actually interested.

i thought human rev's music was dull as well. i didnt find it unique and it didnt feel like it had soul.

http://youtu.be/eg2kG-W5xo8?t=22m55s

Watching this right now, listen to the devs talk, one dev makes a remark on the audiences response to the music.

OR def. listen to the music in the opening cutscene in its entirety.

https://www.youtube.com/watch?v=ZlPJtrfb5jI

Excellent music.

Hear the drums? Feel the epicness? He's being rebuilt into something stronger, this music conveys energy. It's like hes being reborn again, which is a delicate event, just as much as the procedures theyre doing, accompanied by synths and soft drums.:D:D

ryamkajr
11th Oct 2014, 10:23
Yeah. I lean to the nostalgia factor for liking the original game's music. All the jangy synths sound are way too harsh. Has not soul, even for mechanical sounding music.

Miyavi
11th Oct 2014, 18:02
Yeah. I lean to the nostalgia factor for liking the original game's music. All the jangy synths sound are way too harsh. Has not soul, even for mechanical sounding music.

Omg, a fellow rebellious mind!!! Run and Hide!!! Theyll be here soon! Its a conspiracy I tellya!

AdrianShephard
11th Oct 2014, 22:44
Theyll be here soon! Its a conspiracy I tellya!

Or you can use commonsense and realize that the only people on a board for a series that's relatively unknown are dedicated fans...probably of the original mostly since HR attracted the more casual crowd that will play the game and move on.

Anyway, you said you haven't even played the original yet. Personally, I don't see merit in your argument because it's pretty baseless. Playing the game and listening to the music tracks on YouTube are two different things. Watching Let's Plays don't do it either, you have to be in the world yourself and listen to how the music changes based on your actions.


http://youtu.be/eg2kG-W5xo8?t=22m55s

Watching this right now, listen to the devs talk, one dev makes a remark on the audiences response to the music.


I do not care what the devs say about their own work...of course they are going to talk positively. I do not care what he says about the "audience's response", I'll form my own opinion based on their soundtrack. I am not going to bend over and artificially have the emotion they say they want to convey. Again, and this goes back to the "Flat Characters" thread, you can't expect someone to feel something because they were told to.



...this [the opening cutscene] music conveys energy.

Clearly you and me have very different perceptions of the same track. It's more elevator music than anything.

-Neon-
11th Oct 2014, 23:23
The credits music is probably my least favorite song on the soundtrack. It's not bad, but it's not great. The placement of the track on the album also kinda kills the momentum for me.

Miyavi
12th Oct 2014, 02:16
Or you can use commonsense and realize that the only people on a board for a series that's relatively unknown are dedicated fans...probably of the original mostly since HR attracted the more casual crowd that will play the game and move on.

So what your saying, is that I should;ve automatically/immediately realized that this board is frequented by people obsessed with Deus Ex, another game, as opposed to Deus Ex: Human Revolution?

I really didn't come here thinking it would be so much negative criticism towards the game in which I enjoy, along with extreme bias towards another game. Funny how the devs even showed this forum in the making of video, but im pretty sure this place had a different atmosphere, although idc to go back and look.

I can't help that I like HR more than DX, and expected people to be talking about lore, as opposed to seeing threads like, "flatstory/character" and "why gfx sucks so bad".



I do not care what the devs say about their own work...of course they are going to talk positively. I do not care what he says about the "audience's response", I'll form my own opinion based on their soundtrack. I am not going to bend over and artificially have the emotion they say they want to convey. Again, and this goes back to the "Flat Characters" thread, you can't expect someone to feel something because they were told to.

An audience, obviously is referring to a large group of people. You are the minority, all over web people recognize this game specifically for its ambient music. Now I understand that its definitely subjective, which is why I mentioned it in an early post. Just know, you are the minority, and hey, I know that can suck. :)


Clearly you and me have very different perceptions of the same track.

This! We can agree on.

No hard feelings buddy.

AdrianShephard
12th Oct 2014, 03:25
So what your saying, is that I should;ve automatically/immediately realized that this board is frequented by people obsessed with Deus Ex, another game, as opposed to Deus Ex: Human Revolution?

No...but if you just observed for 2 minutes you'd realize it that this board is composed overwhelmingly of DX fans. It's not like we unfairly criticize a game because it's not like DX (except for the "conspiracies" part)...most of our criticism is directed toward the blatant errors and not-so-great design decisions...and in my case the less than optimal writing.



An audience, obviously is referring to a large group of people. You are the minority, all over web people recognize this game specifically for its ambient music.

Congratulations, you agree with the people "all over the web" (obviously BS, a quick peruse through the comment sections of some HR articles bring up the exact same points I do).

Should I bring up the fact that the majority of people here think HR fell flat in the music department? No, that would be stupid...we fans of the original can't give an honest opinion because of nostalgia.

The only reason why I responded to you in this thread in the first place is because you claimed that people's nostalgia made them like DX music over HR's, and that's an unfair assertion. The nostalgia bit comes in when people want the original composers to come back.

APostLife
12th Oct 2014, 09:59
Give me any track in Deus Ex and I can tell what map it came from. It's simply because each track is memorable due to the clear distinct sound each one has.

I can't say that for HR since the background tracks are empty. They are just ambient.

The intro though and the ending credits, definitely, I remembered.

ArcR
18th Oct 2014, 03:28
@Adrian Shephard: the music of the Deus Ex does not stand up to current music. I'm not trying to make it a DX vs HR thing. If you could listen to it without memories of the game itself would enjoy it? Is any of the music you listen to synth based?

I prefer the orchestral version of the main theme to the one ingame.

I love the DX sound track because it added character to every experience/area and I can't truely separate the music from the memories. That is, in part, nostalgia. The fact that it had that effect is also because it was unique and good enough too.

Shralla
18th Oct 2014, 04:26
If you could listen to it without memories of the game itself would enjoy it? Is any of the music you listen to synth based?.

Yes to both. Synth-based music is more popular now than it's ever been. Yes the music in Deus Ex is fairly rudimentary but the ability to connect the music to memories of the game is arguably the most important part of a soundtrack. There is no reason they couldn't make something just as memorable and iconic as the original game's soundtrack, but more complex.

Darthassin
18th Oct 2014, 09:38
Put any piece of music form HR against so far one and only official track form CP2077. This one track crashes HR in terms of mood and character not to mention it is dynamic and memorable.

CP2077: https://www.youtube.com/watch?v=Y9ewIW2AIG8

ArcR
18th Oct 2014, 11:42
Yes to both. Synth-based music is more popular now than it's ever been. Yes the music in Deus Ex is fairly rudimentary but the ability to connect the music to memories of the game is arguably the most important part of a soundtrack. There is no reason they couldn't make something just as memorable and iconic as the original game's soundtrack, but more complex.

Are you thinking electronica? That's fair/true. I was thinking of "rudimentary" synth when I wrote. Pretty much agree with your other two points.