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Verrenus
28th Feb 2014, 11:45
Announcement from Nixxes:

We have decided to make this a sticky thread to keep it within easy reach of everyone. That said, we do like to underline the fact that these tips come from helpful community members. This means that these tips do not come from the official developers and that we have not validated them to work. Please stay aware of that.

As always make sure to backup your files before attempting any of the methods found in this thread, and if you are unsure of any procedures described that require you to change game or system files; do not proceed before asking help from someone experienced in making such changes.

Thank you for your attention!



Hey there PC taffers! :D


I've noticed a lot of you have various problems running the game and/or encountering bugs, stuttering, missing sounds, etc. Until Nixxes release patches to address all of these issues, I've decided to provide you with a list of temporary tweaks and fixes, which I will constantly update as myself and others discover new ones as we play.

These fixes can also be found on THIEF's own PCGamingWiki page: http://pcgamingwiki.com/wiki/Thief_(2014).

As a rule of thumb, it's best to create backups before you modify any file, just in case anything goes horribly wrong! ;)

THIEF's configuration files are to be found here: <path-to-game-folder>\Thief\ThiefGame\Config

And all of your saved games are stored here: Steam/userdata/<your-user-id>/239160/remote

That being said, here we go!


I. Fix black screen/crash on start-up or on loading

Make sure Windows pagefile is enabled (http://windows.microsoft.com/en-gb/windows/change-virtual-memory-size#1TC=windows-7).

A custom pagefile of 200 - 1024 MB enabled on your primary hard drive should prove enough!


II. Fix stuttering/poor performance

Turning SSAA to low or even off is GUARANTEED to free up a significant amount of performance, with minimum loss to image quality!

Turning both contact hardening shadows and screen-space reflections off MIGHT also have a positive effect on framerate, once again with little to no loss in image quality. See the explanation below for more details, courtesy of Targa:

"The PC version is not well-optimized and some higher-level shader functions only serve to kill your framerate. The number one thing you can do to speed up the game is to ~disable~ contact hard shadows. They actually don't have a use in the game (the parameters necessary for the feature aren't set on any given light sources) yet it almost quadruples the GPU power and doubles the vRAM needed to render all real-time shadows.

The other useless feature is screen-space reflections. Close to all reflective surfaces in the game aren't given the SSR shader option. The ones that do are puddles, but usually with non-SSR puddles right next to them. This makes SSR look out of place, along with barely being used and in my opinion never being used in an artistically appealing manner. The hit when enabling this is that those surfaces ALWAYS RENDER even when occluded (double-rendering some things in the process!). Also to facilitate the screen-space cloning, there is a permanent reflective plane below the map that always renders the SSR shader. This means the rarely-used and costly reflections are always eating up graphics resources. Killing this option may in some cases ~double~ your framerate (notably if you are close to your vRAM limit without it enabled)."

Modifying Texture Memory Pool Size:

This a tweak that usually improves framerate smoothness with all Unreal Engine 3 games. You need to change the "PoolSize" value in the game's engine.ini file to [your GPU's VRAM amount in GB] x 600. This translates to the following values:

1 GB => PoolSize = 600
2 GB => PoolSize = 1200
3 GB => PoolSize = 1800

... and so on!

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefEngine.ini file
3. Open the ThiefEngine.ini file with a text editor
4. Change

"PoolSize=0"

to

"PoolSize=[the value appropriate for your GPU, calculated as shown above!]"

5. Save the file and set it to "read-only".

6. Go to your Steam library, right-click on Thief > Properties > Set Launch Options > Type in "-ReadTexturePoolFromIni" > OK (apparently this step is optional; thank you for reporting back, CiroConstantino!).

That's it, you're good to go!

Using the 32bit version of Thief can help eliminate stuttering and other performance-related issues:

In the game Launcher of Thief version 1.2 or higher, select Options, check '32-bit'. This forces the 32-bit version of the game even on 64-bit capable systems. The 32-bit version has some features disabled that reduce memory usage, and as such can improve performance.

The trick of copying files from the Win32 to the Win64 folder of the game is no longer needed in version 1.2. Use the 32-bit option in the launcher instead!

For Nvidia SLI users, courtesy of Targa:

"The Nvidia SLI compatibility bits 0x000540F5 run the exact same FPS as the default Thief SLI profile made by Nvidia that uses 0x000100F5. That is: On benchmark 71 max and 36 average. Compare this to single-GPU mode of 67 max and 44 average (for my system).

My tip to everyone using Nvidia SLI mode: Nvidia Control Panel > Manage 3D settings > Thief > SLI Rendering Mode - Single GPU. Disabling SLI mode on my computer made all the stuttering vanish. I was even able to increase the graphics quality settings and it still runs very smooth."


III. Missing voices, subtitles, music and some other sound effects

Install/move all game files to an internal drive!

If the game is on an external drive, voices, subtitles, music and some other sound effects like lightning may not play during the game. This can easily be observed in the prologue cutscene, where Garret should be speaking. If you installed the game on an external drive, try moving it to an internal drive (it does not have to be the C: drive necessarily, expect if you're using Windows 8.1 - then the game NEEDS to be installed on the C: drive to avoid the audio bugs!). Thanks, Ugh-Tech!


IV. Disable the shroud/white flash/proxy light effects

Follow the instructions below, courtesy of Mavros and Witness from the ttlg forums! These hex edits are for the latest version of the game (i.e. v1.3 build 4118.5) and represent true fixes that stay on and remove the shroud and white flash effects permanently, or at least until edited otherwise!

There are two ways of disabling these effects, based on whether you want to hex edit the compressed or the decompressed thiefgame.u file!

Decompressing thiefgame.u and hex editing (Mavros):

"Components listed to disable here are:

Shroud = the black vignette around the screen's edge while in shadow
White flash = the screen-wide flash upon entering light
Proxy light = brightness increase when in shadow (N.B. disabling proxy light can make it very difficult to discern objects in the dark!)

They made some changes with the patch but I managed to figure it out, sorry about having to decompress thiefgame.u, it saves me having to launch the game 500 times trying to find the right hex values.
There seems to be two "proxy lights" now, (thats what its called in the game files).
An "in shadow" and an "in light" proxy light, it's as if Garrett has an LED lantern with him.
If you disable these, the game will be dark....Make backups and try it out to see if you like it!

1. Go to Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\
2. Make a backup of thiefgame.u just in case
3. Download this utility: http://www.gildor.org/down/37/umodel/decompress.zip and unzip decompress.exe, put it anywhere
4. Drag thiefgame.u onto decompress.exe you should now have a new thiefgame.u in \Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\unpacked\
5. Open \Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\unpacked\thiefgame.u in a hex editor. (I used HxD: http://mh-nexus.de/en/programs.php)

-------------------------------------------------------------
To disable shroud:
Search for Hex-value: 00 00 00 00 00 00 00 00 00 CD CC 4C 3F 36 3D 00
Replace with Hex-value: 00 00 00 00 00 00 00 00 00 00 00 00 00 36 3D 00
-------------------------------------------------------------

-------------------------------------------------------------
To disable white flash:
Search for Hex-value: 3E 9C DE F4 3E 9C DE F4 3E CD CC CC 3E A4 3D 00
Replace with Hex-value: 3E 9C DE F4 3E 9C DE F4 3E 00 00 00 00 A4 3D 00
-------------------------------------------------------------

-------------------------------------------------------------
Tweaking "in shadow" proxy light:
Disabling "in shadow" proxy light is not recommended, so I added tweaks to reduce the range of the light instead!

Search for Hex-value: 00 00 00 00 00 B4 43 14 38 00 00 00 00 00 00 28
for half range (180), Replace with Hex-value: 00 00 00 00 00 34 43 14 38 00 00 00 00 00 00 28
for 1/4 range (90), Replace with Hex-value: 00 00 00 00 00 b4 42 14 38 00 00 00 00 00 00 28
-------------------------------------------------------------

-------------------------------------------------------------
To disable "in light" proxy light:
Search for Hex-value: 00 00 00 00 00 96 43 14 38 00 00 00 00 00 00 28
Replace with Hex-value: 00 00 00 0A D7 23 3C 14 38 00 00 00 00 00 00 28
-------------------------------------------------------------

6. Save and fire up the game.

When you start the game, it will notify you that its using thiefgame.u in the unpacked directory and not your original one, just hit ok and the launcher should start!"

Hex editing the compressed thiefgame.u file (Witness):

"In Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\

Make a backup of thiefgame.u and then search the hex values for:

-------------------------------------------------------------
Disabling the shroud
02 CD CC 4C 3F 36 CC 66 36 BC 00 01 9C DE F4 3E
Replace with: 02 00 00 00 00 36 CC 66 36 BC 00 01 9C DE F4 3E
-------------------------------------------------------------

-------------------------------------------------------------
Disabling the white flash
33 33 33 3F 36 18 4D 01 CD CC CC 3E 38 A9 4C C0
Replace with: 33 33 33 3F 36 18 4D 01 00 00 00 00 38 A9 4C C0
-------------------------------------------------------------

ATTENTION: It works only on the original thiefgame.u without decompression (and thus without notification at start of the game). You have to delete or rename the 'unpacked' folder if it exists!

If one tweaked everything correctly, one would get something like this: http://www.youtube.com/watch?v=6tYQOLSZDkY/. Thanks a lot, Mavros, Witness and Cloakedfigure!


V. Disable framerate smoothing

THIEF natively supports high frame- and refresh rates when "Exlusive Fullscreen" is turned ON. However, the "Borderless Windowed" mode (i.e. "Exclusive Fullscreen" turned OFF) employs framerate smoothing within the values of 22 and 62, effectively capping your overall FPS. Disabling framerate smoothing as following will remove this cap and unlock the extra performance:

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefEngine.ini file
3. Open the ThiefEngine.ini file with a text editor
4. Change

"bSmoothFrameRate=TRUE"
"MinSmoothedFrameRate=22"
"MaxSmoothedFrameRate=62"

to

"bSmoothFrameRate=FALSE"
"MinSmoothedFrameRate=0"
"MaxSmoothedFrameRate=0"

(For "MinSmoothedFrameRate" and "MaxSmoothedFrameRate" you can write any values you want, they won't be taken into consideration if "bSmoothFrameRate" is set to FALSE!)

5. Save the file and set it to "read-only".


VI. Fix the "Timed Fade" option for the in-game HUD

When Health, Focus, Ammo and Inventory are set to "Timed Fade" in the Game & HUD menu, they only fade to around 50% opacity. This fix will make them completely disappear after a short while of inactivity, relieving the HUD of clutter!

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefUI.ini file
3. Open the ThiefUI.ini file with a text editor
4. Change

"mInvSelectionAlphaMin=0.3f"
"mHealthAlphaMin=0.5f"
"mFocusAlphaMin=0.5f"

to

"mInvSelectionAlphaMin=0.0f"
"mHealthAlphaMin=0.0f"
"mFocusAlphaMin=0.0f"

5. Save the file and set it to "read-only".

(No in-game settings override these, but going into the "Options" menu of the THIEF Launcher DOES restore these settings to their original values, so it's best to also set ThiefUI to "read-only" just like every other .ini file you tweak!)


VII. Disable mouse smoothing

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefInput.ini file
3. Open the ThiefInput.ini file with a text editor
4. Change

"bEnableMouseSmoothing=TRUE"

to

"bEnableMouseSmoothing=FALSE"

5. Save the file and set it to "read-only".


VIII. Skip intro videos

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefEngine.ini file
3. Open the ThiefEngine.ini file with a text editor
4. Change

"StartupMovies=PROG_GUI_Video.StartupVideoPlayer"

to

";StartupMovies=PROG_GUI_Video.StartupVideoPlayer"

5. Save the file and set it to "read-only".

Meji
28th Feb 2014, 11:49
Try the 32bit and the problems are gone. Wanna bet? (:
Go to:
\SteamLibrary\SteamApps\common\Thief\Binaries
DELETE the "Win64" folder
COPY the "Win32" folder, so it should be "Win32 - Copy" and RENAME it to "Win64".
Now steam will use the 32bit Version which maybe solve your problems.
I don't know why but I do know that it fixed my bad fps and stuttering etc.

Seems to be working for quite a few people. Wishing I had tried it before I switched out my dual core for a quad core (though it was long overdue anyway :P )

Verrenus
28th Feb 2014, 11:52
Seems to be working for quite a few people. Wishing I had tried it before I switched out my dual core for a quad core (though it was long overdue anyway :P )

Thanks, I will update the OP with it shortly! :D

MyPerfection
28th Feb 2014, 11:57
Thanks, I will update the OP with it shortly! :D
Wrote it down a bit more clear
_______

Using the 32bit Version of Thief ('cause of performance / stuttering / etc. issues):
a) Go to: \SteamLibrary\SteamApps\common\Thief\Binaries
b) RENAME the "Win64" folder to whatever you want e.g. "Win64Backup"
c) COPY the "Win32" folder, so it should be "Win32 - Copy"
d) RENAME the "Win32 - Copy" folder to "Win64"
_______

http://steamcommunity.com/app/239160/discussions/0/558749190724137672/

NIB
28th Feb 2014, 12:00
Nice.

2 questions:

-what is "framerate smoothing" and why disable it?
-what is "Exclusive Fullscreen". And which of both options is better to reduce input lag?

Verrenus
28th Feb 2014, 12:32
Nice.

2 questions:

-what is "framerate smoothing" and why disable it?
-what is "Exclusive Fullscreen". And which of both options is better to reduce input lag?

Framerate smoothing is a feature of the UE3 engine which attempts to smooth out gameplay by restricting your overall FPS to a certain interval. This might sometimes be beneficial to people with really low-end machines, but for everyone else I would recommend disabling framerate smoothing and, consequentially, the limit cap on your overall FPS.

By unticking "exclusive fullscreen" you get a "borderless windowed mode". By ticking "exclusive fullscreen" you get your typical fullscreen experience and also the ability to change your refresh rate.

CalinTM
28th Feb 2014, 12:49
Any chance to select desired refresh rate and disabling exclusive fullscreen ?

Also, i tried to make a fps cap, and those Thief.ini files doesn't work, they are locked down.

For example to put a fps cap to 80fps i need to put

MinSmoothedFrameRate=80
MaxSmoothedFrameRate=80

Save and exit, and it doesn't work !!!

Also there is a usercmds.ini file, i think there the tweaks must go.

sirtaff
28th Feb 2014, 13:03
Did you make the edited files read only?

Syffer
28th Feb 2014, 13:12
I tried the "framerate smoothing" tweak some minutes ago but haven't seen any improvements :(.
I'm desperate.

CalinTM
28th Feb 2014, 13:14
Yes and they DONT work, they are locked down.

Only disabling stuff, not mod values !!

Verrenus
28th Feb 2014, 13:18
Any chance to select desired refresh rate and disabling exclusive fullscreen ?

Also, i tried to make a fps cap, and those Thief.ini files doesn't work, they are locked down.

For example to put a fps cap to 80fps i need to put

MinSmoothedFrameRate=80
MaxSmoothedFrameRate=80

Save and exit, and it doesn't work !!!

Also there is a usercmds.ini file, i think there the tweaks must go.

You might want to try first disabling exclusive fullscreen, then going to ThiefEngine.ini (I think) and edit the refresh rate manually to whatever you want it to be. Just search for a "RefreshRate" line in one of the .ini files, since it might not be ThiefEngine!

I'm not sure you can set up a framerate cap by editing the framerate smoothing values, but you can definitely do that in NVIDIA Inspector (http://www.guru3d.com/files_details/nvidia_inspector_download.html) or RadeonPro (http://www.guru3d.com/files_tags/radeonpro.html). Just install, look up the game profile for THIEF and edit the framerate cap to whatever you want it to be!


Yes and they DONT work, they are locked down.

Only disabling stuff, not mod values !!

Try editing "BaseEngine.ini" then, in the "My Documents" folder for THIEF, and see if that works. Check the FPS difference in-game using FRAPS!

CalinTM
28th Feb 2014, 13:21
^ I cap the fps on RTSS, but i know all ue3 games can be capped with modified fps values in the .ini file, seems on this game they dont work !!

EDIT: Tried everything, base engine, default engine, thief engine, they dont work.

MyPerfection
28th Feb 2014, 13:26
You made some mistakes in VII.

The main reason for using the 32bit version is to greatly increase the performance and get rid of the stuttering, too. This may has something to do with black screens / startup crashes / freezes.


Alternatively, you can just create a shortcut on your desktop for the 32-bit THIEF executable and just use that instead of starting the game through Steam, which defaults to the 64-bit executable. Note that Steam will also start automatically when you use the 32-bit executable, so no problems there!
This is wrong. If you start the game with the 32bit-version ... steam will close it and start the 64bit instead. So you can not just create a shotcut, that's why i wrote this "tutorial" (:
_______

To give you some insight in the difference fps-wise 64bzt vs. 32bit.

OS: Windows 7 64 Bit Ultimate Edition
CPU: AMD XII 220 (2x2.8Ghz)
GPU: SAPPHIRE RADEON HD 7750 1GB DDR5
RAM: 4GB DDR2 800MHz

64bit Version
Preset: Very Low
Menu: 12-21fps
Ingame Benchmark: avg 6,3fps
New Game 1st 60sec: 1-19fps

32bit Version
Preset: Very Low
Menu: 35-41fps
Ingame Benchmark: avg 17,9fps
New Game 1st 60sec: 31-61fps

I've played the tutorial, the 1st chapter and the 1st challenge map with an average of ~43-45fps. No AA, Shadows Low, Textures Very Low, AFx4 and everything else turned ON. (It is so well optimized ... but you have to use the 32bit version atm for whatever reason. During March the mantle support will be included and i will get even more frames *g)

Verrenus
28th Feb 2014, 13:31
You made some mistakes in VII.

The main reason for using the 32bit version is to greatly increase the performance and get rid of the stuttering, too. This has nothing to do with black screens / startup crashes / freezes.


This is wrong. If you start the game with the 32bit-version ... steam will close it and start the 64bit instead. So you can not just create a shotcut, that's why i wrote this "tutorial" (:
_______

To give you some insight in the difference fps-wise 64bzt vs. 32bit.

OS: Windows 7 64 Bit Ultimate Edition
CPU: AMD XII 220 (2x2.8Ghz)
GPU: SAPPHIRE RADEON HD 7750 1GB DDR5
RAM: 4GB DDR2 800MHz

64bit Version
Preset: Very Low
Menu: 12-21fps
Ingame Benchmark: avg 6,3fps
New Game 1st 60sec: 1-19fps

32bit Version
Preset: Very Low
Menu: 35-41fps
Ingame Benchmark: avg 17,9fps
New Game 1st 60sec: 31-61fps

I've played the tutorial, the 1st chapter and the 1st challenge map with an average of ~43-45fps. No AA, Shadows Low, Textures Very Low, AFx4 and everything else turned ON. (It is so well optimized ... but you have to use the 32bit version atm for whatever reason. During March the mantle support will be included and i will get even more frames *g)

Got it, will update the info in the OP! Thanks!

CalinTM
28th Feb 2014, 13:33
U could also put those in the thread

MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0

And change them to 0.0

If put on 0.0 they load textures more fast, for example when stealing something behind a texture, then opened the texture loads more fast. They worked for Borderlands 2, when looting items behind chests.

sirtaff
28th Feb 2014, 13:41
Could there be some correllation?

If (low end quad core OR dual core)
{
Use 32bit exe
}
else
{
Use 64bit exe
}

Verrenus
28th Feb 2014, 13:48
U could also put those in the thread

MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0

And change them to 0.0

If put on 0.0 they load textures more fast, for example when stealing something behind a texture, then opened the texture loads more fast. They worked for Borderlands 2, when looting items behind chests.

Will do! Where can you find these lines, is it ThiefEngine.ini?


Could there be some correllation?

If (low end quad core OR dual core)
{
Use 32bit exe
}
else
{
Use 64bit exe
}

Nah, it shouldn't work like that. Sadly, I think only Nixxes can fix the performance issues related to the 64-bit version.

CalinTM
28th Feb 2014, 13:51
yeah thief engine

sirtaff
28th Feb 2014, 13:51
Nah, it shouldn't work like that. Sadly, I think only Nixxes can fix the performance issues related to the 64-bit version.

It shouldn't, but that appears to be the gist of it for now.

Verrenus
28th Feb 2014, 13:54
yeah thief engine

Thanks, updating now!

CalinTM
28th Feb 2014, 14:07
Also these


"bUseBackgroundLevelStreaming=FALSE"
"UsePriorityStreaming=FALSE"
"OnlyStreamInTextures=TRUE"

Crashes the game for me, i leave it default !

Verrenus
28th Feb 2014, 14:23
Also these


"bUseBackgroundLevelStreaming=FALSE"
"UsePriorityStreaming=FALSE"
"OnlyStreamInTextures=TRUE"

Crashes the game for me, i leave it default !

Yup, changing "bUseBackgroundLevelStreaming" to FALSE does result in a crash if you're trying to load a game which started with the value on TRUE. The same is true for the opposite as well (starting a new game with the value on FALSE will crash the game if the value is changed to TRUE along the way), therefore tweaking this specific line only works when starting a new game from scratch and should not be tampered with afterwards!

However, returning "bUseBackgroundLevelStreaming" to the original value it had when you started your game can let you continue with that particular save, so there's no worry of losing your in-game progress! ;)

CalinTM
28th Feb 2014, 17:33
I tested with background streaming on and off, doesn't look different, only placebo.

Seems theres no tweaking to be made, the game runs slik.

Only if nixxes wants to patch the game further more regarding the stutterings, when loading new areas, and to manage better the VRAM usage, because the game sucks without any AA 2gb vram and most of GPU's runt out of vram and stutter occurs.

Freyja
28th Feb 2014, 19:06
I know I've said it before but THANK YOU VERRENUS for the helpfulness, expertise and all-around brilliance you bring to any PC discussion!

Verrenus
28th Feb 2014, 19:12
I know I've said it before but THANK YOU VERRENUS for the helpfulness, expertise and all-around brilliance you bring to any PC discussion!

Hehe, thank you very much! Though if you remember correctly, I DID promise I would make this thread once the game launched. What I couldn't expect was that I would be working alongside the Nixxes support team in trying to fix any lingering issues and bugs in an otherwise stellar PC version! :D

McHermit
1st Mar 2014, 08:02
Disabling frame rate smoothing seems to have done the trick for me. I also updated to the AMD 14.2 drivers, so that might have also helped. Either way, thanks for this post OP.

sirtaff
1st Mar 2014, 11:15
I have the weirdest thing going on... Anti-aliasing just "doesn't" work in game???

I've got jaggies everywhere.

(Catalyst set to application settings)

CalinTM
1st Mar 2014, 16:07
In this game thus is night all the time i dont see any jaggies.

Verrenus
1st Mar 2014, 16:16
Disabling frame rate smoothing seems to have done the trick for me. I also updated to the AMD 14.2 drivers, so that might have also helped. Either way, thanks for this post OP.

Hehe, no problem, glad I could help! Enjoy the game! :D


I have the weirdest thing going on... Anti-aliasing just "doesn't" work in game???

I've got jaggies everywhere.

(Catalyst set to application settings)

Try disabling SSAA and even FXAA from the in-game menu and just force anti-aliasing through the Catalyst Control Center. See how that works out!

Collision
2nd Mar 2014, 05:49
Tweak to remove the annoying fog, just copy/pasting a post I made on TTLG

I have been playing the game off and on over the last few days and I just couldn't take the fog anymore. I tore through every bit of documentation I could find on UE3, searching for fog, draw distance, or anything that could be relevant.

My apologies, the pictures aren't exact duplicates of each other, the difference is so startling that I didn't think anyone would mind that I just gyazo ripped them.

FOG ACTIVATED:

http://gyazo.com/8f899b174dbe33c8b38f7c7976d4b390.png


FOG DEACTIVATED:

http://gyazo.com/866dc75a287e0a13f09daeee6416a5ac.png

Wow. The game is actually a decent looking game with that crap turned off.

How to deactivate fog-mode:
Open ThiefGame.ini
Go to [Engine.WorldInfo]

Take a look at:


DefaultPostProcessSettings=(mSSAO=(mbEnable=TRUE, mIntensity=1.0), mWind=(mbEnable=TRUE, mbAffectVelocity=TRUE, mVelocity=(X=25, Y=10, Z=10)), mFog=(mbEnable=TRUE,

mbEnableOutdoor=TRUE, mbEnableColor=TRUE, mOutdoorTex1=LA_000_Core_Fog.Layer01, mOutdoorTex2=LA_000_Core_Fog.Layer01, mOutdoorTex3=LA_000_Core_Fog.Layer01,

mLayerOpacityCurve=PROG_3D_PostProcess.FogNearPlaneDensityCurve))


Change
mbEnableOutdoor=TRUE, mbEnableColor=TRUE
To FALSE

Save, mark as read-only.

Load game up.

wokingpanda
2nd Mar 2014, 06:03
Dont know why the game keeps on crashing still. Can someone help me?

DAOWAce
2nd Mar 2014, 07:46
I've got a few issues with these tweaks.


II. Disable framerate smoothing

V. Reduce mouse input lag

VIII. Improve texture streaming!

#1: Framerate smoothing doesn't do anything; tweak is absolutely unneeded.

I personally tried getting smoothing to actually work, but nothing I did enabled it. (I do this to avoid input lag by capping the framerate just below my refresh rate. UE3 games have a built in capper via framerate smoothing; just set both to the same value to make it act like an FPS cap)

#2: OneFrameThreadLag is a UE3 feature and shouldn't be disabled. I will refer you to a post made by a Killing Floor developer if you want an explanation: http://forums.tripwireinteractive.com/showpost.php?p=965825&postcount=2

Whether the case scenario for the non-fullscreen input lag is enough to warrant the tweak, well, I can't say, as I've never tested it.

#3: This will cause textures to be invisible then pop into view once they're finished loading. I don't recommend changing it to 0, but instead to lower the values to make it fade quickly.

That aside, I haven't really noticed any texture streaming in Thief, unlike most other UE3 games..


Just throwing some knowledge into the world of UE3 tweaking.

DAOWAce
2nd Mar 2014, 08:13
Edit: Totally forgot I just posted something else, whoops. Can a mod edit my posts together?


FOG ACTIVATED:

http://gyazo.com/8f899b174dbe33c8b38f7c7976d4b390.png


FOG DEACTIVATED:

http://gyazo.com/866dc75a287e0a13f09daeee6416a5ac.png
Holy ****.

I only disabled the first one (no idea what the color does yet), but wow, the difference is amazing. The game's a lot cleaner and so much more visually impressive, hell, even spookier. Plus, no more ugly SSAO through fog anymore.

So glad I came to the forum today.

Collision
2nd Mar 2014, 10:20
Edit: Totally forgot I just posted something else, whoops. Can a mod edit my posts together?


Holy ****.

I only disabled the first one (no idea what the color does yet), but wow, the difference is amazing. The game's a lot cleaner and so much more visually impressive, hell, even spookier. Plus, no more ugly SSAO through fog anymore.

So glad I came to the forum today.

Yeah, it's probably one of the best tweaks I've ever used.

Quick question for anyone, how in the heck do you take a screenshot in game? I had to gyazo that one.

:edit:

Here's a comparison of one of the negatives of using this command, it does remove all outdoor fog that is built using this command.


http://gyazo.com/f85be7718899bde750fed5a91d2201f8.png
With Fog

http://gyazo.com/f85be7718899bde750fed5a91d2201f8.png
http://gyazo.com/3c08fbb4802540bcd1c0ba825c91e477.png
Without Fog

http://gyazo.com/3c08fbb4802540bcd1c0ba825c91e477.png

Verrenus
2nd Mar 2014, 15:33
I've got a few issues with these tweaks.



#1: Framerate smoothing doesn't do anything; tweak is absolutely unneeded.

I personally tried getting smoothing to actually work, but nothing I did enabled it. (I do this to avoid input lag by capping the framerate just below my refresh rate. UE3 games have a built in capper via framerate smoothing; just set both to the same value to make it act like an FPS cap)

#2: OneFrameThreadLag is a UE3 feature and shouldn't be disabled. I will refer you to a post made by a Killing Floor developer if you want an explanation: http://forums.tripwireinteractive.com/showpost.php?p=965825&postcount=2

Whether the case scenario for the non-fullscreen input lag is enough to warrant the tweak, well, I can't say, as I've never tested it.

#3: This will cause textures to be invisible then pop into view once they're finished loading. I don't recommend changing it to 0, but instead to lower the values to make it fade quickly.

That aside, I haven't really noticed any texture streaming in Thief, unlike most other UE3 games..


Just throwing some knowledge into the world of UE3 tweaking.

Your input is very welcome, DAOWAce! There's always something to learn when tweaking PC games, so I will update the OP accordingly. Many thanks and if you have any other tweaks/advice to share with us, please do! ;)

For instance, can you recommend some new values for #3?

doolezah
2nd Mar 2014, 16:22
Hi folks,

These tweaks made everything great and playable. I will try the anti-fog one as soon as I get this next showstopper bug fixed:

After I made all the tweaks in the first post, I started a new game. But each time I click Continue, the game crashes. Of course, that makes it unplayable since I cannot load a savegame. Does anyone know what might be causing this? Clearly the tweaks I made created this problem because it was able to Continue before.

Note: I do not have My Documents folder moved in any other location (which has been known to cause some strange savegame issues in the past). Actually, I cannot seem to locate where Thief saves the games. I see a folder in My Documents folder named "Thief" with .log file and a .dmp file. Is the .dmp file the savegame? If so, I actually deleted (i.e., archived) all of the files in this folder, started the game, started a new game and left the game to test my "Continue" button. No luck there either.

CalinTM
2nd Mar 2014, 16:31
^ Dont use the tweaks, they are minor tweaks, u get crashes because of the streaming lines you modified.

Verrenus
2nd Mar 2014, 16:38
^ Dont use the tweaks, they are minor tweaks, u get crashes because of the streaming lines you modified.

That's correct! I will remove those tweaks, as they don't provide much in terms of performance and can actually break your game until you change them back to their original values, which are:

"bUseBackgroundLevelStreaming=True"
"UsePriorityStreaming=True"
"OnlyStreamInTextures=False"

These three lines are all found in ThiefEngine.ini.

After I made all the tweaks in the first post, I started a new game. But each time I click Continue, the game crashes. Of course, that makes it unplayable since I cannot load a savegame. Does anyone know what might be causing this? Clearly the tweaks I made created this problem because it was able to Continue before.

If you could just change them and then save the file and start a new game, you should have no other problems. I'm sorry this has cost you valuable time which you could have spent playing! :friends:


Note: I do not have My Documents folder moved in any other location (which has been known to cause some strange savegame issues in the past). Actually, I cannot seem to locate where Thief saves the games. I see a folder in My Documents folder named "Thief" with .log file and a .dmp file. Is the .dmp file the savegame? If so, I actually deleted (i.e., archived) all of the files in this folder, started the game, started a new game and left the game to test my "Continue" button. No luck there either.

THIEF saved games can be found here actually: "Steam/userdata/<user-id>/239160/remote" ;)

Stanton Dowd
2nd Mar 2014, 19:01
Does anyone know if it's possible to edit the speed at which Garrett moves? - I would like to alter the walking, crouched and sneaking speeds. It was possible in Deadly Shadows so hoping we can do it in Thief.

Cheers :)

doolezah
3rd Mar 2014, 00:00
Thanks, CalinTM and especially Verrenus!

It looks like I was having a variety of other issues, but that was the source of it. I removed the Read Only on the config files, and that did not help. I turned off the Steam Cloud backup, which was why my old savegames kept reappearing, although the one to continue was always the newest game I had started.

I simply reverted the file back to its original state and the only tweak I made was to turn off the initial movies. The one trick that worked for me to get this game playable was the copy of the 32-bit version. All choppiness went away after that. I disabled the SSAA as recommended, and I believe that helped as well. While probably not necessary, I did manually edit my Windows 8 pagefile settings (it was on automatic) to a minimum of 8GB (instead of 12MB) and a maximum of 24GB.

The game does crash occasionally, now, but it is few and far between so it is at least playable in any of the manual savegame modes. ;)

Listed below are my comp specs for those who may have similar and the settings I am using in the Thief game. It works fine with these settings for me and is quite smooth.

Thief Settings
---------------------------------------------------------
Fullscreen: Yes
Exclusive Fullscreen: Yes
Resolution: 1920x1080 (tried lower ones at first, but this works fine now)
Refresh Rate: 60 Hz (only option for me)
Vsync: Off

Texture Quality: Very High (tried lower settings at first, but this works perfect now)
Shadow Quality: Low
Depth-of-field Quality: Normal
Texture Filtering Quality: Default
SSAA: Off
Screenspace Reflection: Off
Parallax Occlusion Mapping: Off
FXAA: Off
Contact Hardening Shadows: Off
Tessellation: Off

motherboard: Gigabyte GA-EP45-UD3R 1.1
bios: Award Modular BIOS v6.00PG
processor: Intel Core 2 Duo CPU E8500 3.16 GHz
memory: 8 GB
graphics card: GeForce GTX 560 Ti
display driver: 334.89
sound: Realtek High Definition Audio (onboard)

os: Windows 8 Pro 64-bit (6.2 Build 9200)
directx: DirectX 11
page file: 2577MB used, 6829MB available (managed by Windows)
resolution: 1920 x 1080 (32 bit) (60Hz)

steam overlay: disabled

Verrenus
3rd Mar 2014, 00:17
Does anyone know if it's possible to edit the speed at which Garrett moves? - I would like to alter the walking, crouched and sneaking speeds. It was possible in Deadly Shadows so hoping we can do it in Thief.

Cheers :)

There has to be a way to change those values for sure! Just have a look in the various .ini files (maybe ThiefGame.ini?) for the lines controlling these movement speeds. If Deadly Shadows running on Unreal Engine 2 had them 10 years ago, then I would expect them to be present for THIEF, running on Unreal Engine 3, as well :p


Thanks, CalinTM and especially Verrenus!

No worries, doozelah, I'm just glad you managed to get the game playable again, despite the random crashes! :D

I'm not sure if you were aware of this before, but THIEF is apparently very CPU hungry. That Core 2 Duo is clearly holding your machine back. I would recommend upgrading to a quad-core sometime in the near future, as it would improve your performance by a considerable margin in every other game as well, not just THIEF!

One other thing, I'm not sure what the optimal settings for Windows 8 are, but I think setting the pagefile to 8 GB is quite overkill and just takes up your disk space needlessly, especially since you already have 8 GB of RAM! I have my pagefile set to a custom 200 - 1024 MB on Windows 7 Professional (x64) and never had any issues with these values, so I would definitely recommend you change your to these values! ;)

Myztklkev
3rd Mar 2014, 01:10
I tested with background streaming on and off, doesn't look different, only placebo.

Seems theres no tweaking to be made, the game runs slik.

Only if nixxes wants to patch the game further more regarding the stutterings, when loading new areas, and to manage better the VRAM usage, because the game sucks without any AA 2gb vram and most of GPU's runt out of vram and stutter occurs.

Background streaming is not a placebo, did you notice longer load times with it off? thats because it preloads the entire level...

Myztklkev
3rd Mar 2014, 01:13
If anyone finds a way to increase Anti-aliasing, let me know. FXAA makes everything muddy and it seems like SMAA on high is only 4x if that. I have extra settings enabled for shadows and stuff in the ini and the game still runs 120fps+ aside from the odd stuttering (cant disable streaming as I don't want to start a new game) need more Anti Aliasing!

pwyll
3rd Mar 2014, 03:20
Thanks for IV. Fix the "Timed Fade" option for the in-game HUD! Works great and this is what I needed.

Olivir2013
3rd Mar 2014, 09:05
+1


Thanks for IV. Fix the "Timed Fade" option for the in-game HUD! Works great and this is what I needed.

Verrenus
3rd Mar 2014, 09:45
Thanks for IV. Fix the "Timed Fade" option for the in-game HUD! Works great and this is what I needed.


+1

No worries, I'm glad you're enjoying the game as it's meant to be played! ;)

sirtaff
3rd Mar 2014, 11:04
Try disabling SSAA and even FXAA from the in-game menu and just force anti-aliasing through the Catalyst Control Center. See how that works out!

I've never had SSAA on as it KILLS your fps

FXAA is on and the anti aliasing slider does nothing. I have everything in my driver set to application settings, I have tried hard setting stuff in the catalyst driver, makes no difference??? Haven't played much with FXAA off, but that setting should have been ignored when I tried the "hard set" in the driver settings

I am 99.9999999% convinced there is "something" awry with the 64bit version of this game, it's NOT "just" hardware problems as evidenced by the number of people running insane hardware specs getting frame drops to single digits (???)

Edit: I'm gonna try this tonight: http://forums.eidosgames.com/showthread.php?t=142013 and this http://forums.eidosgames.com/showthread.php?t=141959

Verrenus
3rd Mar 2014, 12:36
I am 99.9999999% convinced there is "something" awry with the 64bit version of this game, it's NOT "just" hardware problems as evidenced by the number of people running insane hardware specs getting frame drops to single digits (???)

There are clearly problems with the 64-bit version, that's why the number 1 fix is to simply use the 32-bit version until Nixxes release a patch to fix the former!

VORTEXWARE
3rd Mar 2014, 15:20
"Using the 32bit version of Thief can help eliminate stuttering and other performance-related issues. Go to: \SteamLibrary\SteamApps\common\Thief\Binaries and RENAME the "Win64" folder to whatever you want e.g. "Win64Backup". Then COPY the "Win32" folder, so it should be "Win32 - Copy" and then RENAME the "Win32 - Copy" folder to "Win64"" - What is the point of doing a Win32 - copy when you are already renaming it to Win64

Can anybody please explain this to me if you can, thank you

Verrenus
3rd Mar 2014, 15:32
What is the point of doing a Win32 - copy when you are already renaming it to Win64

Can anybody please explain this to me if you can, thank you

The idea is to circumvent two things:

- the error message that would pop-up telling you there's already a "Win64" folder in "Binaries" and that you need to choose a different name

- messing up the original "Win32" folder and/or its contents and then requiring a Steam game cache verification of all of the game files just to reset those two folders to their default once again

imported_Ali_S
3rd Mar 2014, 20:10
Fix of stutter didn't work with me
The only solution was work was this:

"bUseBackgroundLevelStreaming=FALSE"
"UsePriorityStreaming=FALSE"
"OnlyStreamInTextures=TRUE"

But when i do this the texture not load 100% like this topic : http://forums.eidosgames.com/showthread.php?t=141889

So do you know any another solution ??

Verrenus
3rd Mar 2014, 21:12
Fix of stutter didn't work with me
The only solution was work was this:

"bUseBackgroundLevelStreaming=FALSE"
"UsePriorityStreaming=FALSE"
"OnlyStreamInTextures=TRUE"

But when i do this the texture not load 100% like this topic : http://forums.eidosgames.com/showthread.php?t=141889

So do you know any another solution ??

Try this:

Keep "bUseBackgroundLevelStreaming=False", but change the other ones to their default values "UsePriorityStreaming=True", "OnlyStreamInTextures=False".

Tell me how it goes! :thumb:

VORTEXWARE
3rd Mar 2014, 21:18
I still dont get it, i rename the win64 to win64backup, ok i got that, but on win32 is it going to be 2 folders like win32 -copy and the paste of win32 that will be renamed to win64, im kinda confused atm is it 3 folders like win64backup, win32 - copy and win64 or is it just 2 folders like win64backup and win64 (that was the original win32 - copy), can you show me a pic of how its supposed to look like in the steam folder, thanks

sirtaff
3rd Mar 2014, 23:02
I still dont get it, i rename the win64 to win64backup, ok i got that, but on win32 is it going to be 2 folders like win32 -copy and the paste of win32 that will be renamed to win64, im kinda confused atm is it 3 folders like win64backup, win32 - copy and win64 or is it just 2 folders like win64backup and win64 (that was the original win32 - copy), can you show me a pic of how its supposed to look like in the steam folder, thanks

You end up with 3 folders.

Rename win64 to win64backup, this is folder 1.
Copy win32 to win32 - copy, this is folder 2
Rename win32 to win64, this is folder 3.

Simples.

BTW this 100% sorted my game out, I'm now running maxed everything including ssaa!!!!

Still haven't figured out why the anti aliasing doesn't seem to be working though... Yet to try hard setting it in the driver again. I suspect my driver install is borked. I'll reinstall sometime and I may even try the beta driver too...

VORTEXWARE
3rd Mar 2014, 23:51
AWESOME, thank you very much Taff, thats the answer i am looking for, i been playing the game with like low settings, after doing this can i go back to normal or does it still have to be low settings with all the stuff unchecked?

pwyll
4th Mar 2014, 01:09
I hope that a new patch will come out to sort out stuttering. I'm on Windows 7 64bit, i3, 4GB RAM and nVidia 460 GTX and I play on Low settings on 1280x720@100. Normal settings make the game unplayable - very low FPS.

Right now I cannot change my video card but do you think if I add 4GB more RAM I could at least load the better textures?

imported_Ali_S
4th Mar 2014, 07:47
Try this:

Keep "bUseBackgroundLevelStreaming=False", but change the other ones to their default values "UsePriorityStreaming=True", "OnlyStreamInTextures=False".

Tell me how it goes! :thumb:
I did this but look:
http://i58.tinypic.com/34eb0w1.jpg

http://i58.tinypic.com/2ylpv13.jpg

The cuz of stutter is this line: bUseBackgroundLevelStreaming=XXXX
This was first problem

The second problem is Shadows Glitch : http://forums.eidosgames.com/showthread.php?t=141765

So do you know any solution for those 2 problems ?
I really didn't play this tell now i can't play from stutter, if i fixed, i can't play at unload textures
huh... if they tell us there will be patch for those problem it would be good for many players

VORTEXWARE
4th Mar 2014, 14:01
After doing the 64 bit to 32 bit conversion and turning on exclusive fullscreen i followed these settings:
Thief Settings
---------------------------------------------------------
Fullscreen: Yes
Exclusive Fullscreen: Yes
Resolution: 1920x1080 (tried lower ones at first, but this works fine now)
Refresh Rate: 60 Hz (only option for me)
Vsync: Off

Texture Quality: Very High (tried lower settings at first, but this works perfect now)
Shadow Quality: Low
Depth-of-field Quality: Normal
Texture Filtering Quality: Default
SSAA: Off
Screenspace Reflection: Off
Parallax Occlusion Mapping: Off
FXAA: Off
Contact Hardening Shadows: Off
Tessellation: Off

Only thing i had to change was the Texture quality, the guide says you can go Very high, if you do the game does look nice but everytime you load a chapter or a cut-scene the game stutters so i switched it to Normal and seems to be working smooth now, i guess it depends on the video card, i have 3 GTX 470's in SLI and in my opinion this game should work flawlessly in max settings, i guess they still need a patch to fix this

Are there still problems with the game stuttering? do they have any plans to fix it with a patch? any work around?

Verrenus
4th Mar 2014, 16:59
Only thing i had to change was the Texture quality, the guide says you can go Very high, if you do the game does look nice but everytime you load a chapter or a cut-scene the game stutters so i switched it to Normal and seems to be working smooth now, i guess it depends on the video card, i have 3 GTX 470's in SLI and in my opinion this game should work flawlessly in max settings, i guess they still need a patch to fix this

Are there still problems with the game stuttering? do they have any plans to fix it with a patch? any work around?

The game runs flawlessly for me on a single 670 GTX at maximum settings (minus SSAA, which I've turned off) after using the 32-bit executable fix. However, given that your system features 3-way SLI and that there isn't yet an optimised SLI profile available for THIEF, the game just doesn't make use of your multiple GPUs effectively. That's why it plays that way for you - it's like playing THIEF with a single 470 GTX, which isn't that powerful a card anymore!

However, I've got this fix for you to try: go to THIEF's profile in Nvidia Inspector (get it from here if you don't have it already: http://www.guru3d.com/files_details/nvidia_inspector_download.html) and add the code "0x000540F5" to the DirectX 11 SLI field. Save the profile, try the game again and report back! :D

Burbles
4th Mar 2014, 18:04
Any tweaks to fix the missing sounds (thunder, etc)?

Verrenus
4th Mar 2014, 18:28
Any tweaks to fix the missing sounds (thunder, etc)?

None that I know of at the moment, sorry! However, you might still want to choose "Headphones" in the audio settings menu, instead of "Speakers", because the volume mixing is apparently better on that setting!

imported_Ali_S
4th Mar 2014, 19:33
Did you see my last reply Verrenus ??

VORTEXWARE
4th Mar 2014, 20:32
Thanks for the reply Verenus, i remember back in the day when using a Crossfire or SLI was the THING, basically no game could touch you and the fps was through the roof, i guess in today's games running SLI aint the best thing ever, if Thief isnt using the full capacity of my 3 video cards i will probably try and disable SLI and see how it goes, but to be honest i have played it last night with Texture quality set to Normal and it ran smooth till i went to bed.
Not gonna lie but i have used Nvidia Inspector in order to correct the COD Ghosts scope flickering when using SLI, this was back in November when Ghosts was basically unplayable if you were an SLI user, i hated going back and fourth between settings because Inspector fixed my scope flicker but when playing other games it messed them up, i will try a single video card and see how i do tonight, and il report back; hope they make a profile for SLI already!!!!

Verrenus
4th Mar 2014, 22:48
Did you see my last reply Verrenus ??

Yup, I did! It seems this problem does not affect just you, there's other people with quite capable hardware suffering from the same problem.

I would suggest trying to update DirectX to the latest version (http://www.microsoft.com/en-gb/download/details.aspx?id=35) and Microsoft Visual Studio (http://support.microsoft.com/kb/2019667). These things are also required for playing other games as well, so it doesn't hurt to have them updated to their latest versions!

Keep posting on the shadow/texture glitch thread so Nixxes know this is still unresolved!


Thanks for the reply Verenus, i remember back in the day when using a Crossfire or SLI was the THING, basically no game could touch you and the fps was through the roof, i guess in today's games running SLI aint the best thing ever, if Thief isnt using the full capacity of my 3 video cards i will probably try and disable SLI and see how it goes, I will try a single video card and see how i do tonight, and il report back; hope they make a profile for SLI already!!!!

Glad to hear that THIEF is running for you at least on Normal Texture Quality, even though your setup really should perform better than that! As I've said, it's probably just a problem with the SLI profile being unoptimized (THIEF is in fact an AMD-sponsored title...), that's why I've recommended you try that value for the SLI DX 11 bit. If you're already familiar with Nvidia Inspector, then this should be a piece of cake for you and you can always revert to the default values of the profile, so there's no worries of messing anything up permanently. I say give the code a try and if it doesn't improve things, just try disabling SLI and play the game on a single card until Nvidia release an optimised profile for it!

imported_Ali_S
5th Mar 2014, 01:01
Yup, I did! It seems this problem does not affect just you, there's other people with quite capable hardware suffering from the same problem.

I would suggest trying to update DirectX to the latest version (http://www.microsoft.com/en-gb/download/details.aspx?id=35) and Microsoft Visual Studio (http://support.microsoft.com/kb/2019667). These things are also required for playing other games as well, so it doesn't hurt to have them updated to their latest versions!

Keep posting on the shadow/texture glitch thread so Nixxes know this is still unresolved!

I have those installed already
The graphic glitch as i said before it happen if i resolve stutter issue
And shadow glitch happen to many players but Nixxes told us: know that the issue has been forwarded to our devs for further investigation.
And we still waiting, i hope they tell us at least release date of next update

Verrenus
5th Mar 2014, 12:34
I have those installed already
The graphic glitch as i said before it happen if i resolve stutter issue
And shadow glitch happen to many players but Nixxes told us: know that the issue has been forwarded to our devs for further investigation.
And we still waiting, i hope they tell us at least release date of next update

Nixxes have just come back with a fix for the shadow glitch/low texture rezzing issues! :D

Apparently besides updating your drivers to the latest version you need to make sure that THIEF uses your dedicated GPU and not the CPU-integrated one (such as the Intel HD 4600 which comes with the latest Intel CPUs)!

First of all, please check that your monitor is plugged into your dedicated GPU's HDMI/DVI/Display Port and not into one of the motherboard's outputs! Secondly, make sure that your dedicated GPU is the primary GPU that your machine uses. This can be done either by marking the GPU as primary in the Nvidia Control Panel or by disabling the integrated GPU via the BIOS (you can also set your dedicated GPU to primary within the BIOS itself if the Control Panel route does not work for you)!

Please try this fix and report back! ;)

Hisani
5th Mar 2014, 12:42
Nixxes have just come back with a fix for the shadow glitch/low texture rezzing issues! :D

Apparently besides updating your drivers to the latest version you need to make sure that THIEF uses your dedicated GPU and not the CPU-integrated one (such as the Intel HD 4600 which comes with the latest Intel CPUs)!

First of all, please check that your monitor is plugged into your dedicated GPU's HDMI/DVI/Display Port and not into one of the motherboard's outputs! Secondly, make sure that your dedicated GPU is the primary GPU that your machine uses. This can be done either by marking the GPU as primary in the Nvidia Control Panel or by disabling the integrated GPU via the BIOS (you can also set your dedicated GPU to primary within the BIOS itself if the Control Panel route does not work for you)!

Please try this fix and report back! ;)

I personally don't have another GPU or an integrated one.What should I do then?I really want to fix this issue and it's bugging me so much that it's insane!

Verrenus
5th Mar 2014, 12:52
I personally don't have another GPU or an integrated one.What should I do then?

If you're absolutely sure you don't, then keep posting in the dedicated thread (http://forums.eidosgames.com/showthread.php?t=141889) and provide Nixxes with the necessary files so their tech experts can examine what might be wrong!

Hisani
5th Mar 2014, 12:53
If you're absolutely sure you don't, then keep posting in the dedicated thread (http://forums.eidosgames.com/showthread.php?t=141889) and provide Nixxes with the necessary files so their tech experts can examine what might be wrong!

I provided all the files I could in the thread regarding the shadow bug(Which is what I have)!

imported_Ali_S
5th Mar 2014, 12:56
Nixxes have just come back with a fix for the shadow glitch/low texture rezzing issues! :D

Apparently besides updating your drivers to the latest version you need to make sure that THIEF uses your dedicated GPU and not the CPU-integrated one (such as the Intel HD 4600 which comes with the latest Intel CPUs)!

First of all, please check that your monitor is plugged into your dedicated GPU's HDMI/DVI/Display Port and not into one of the motherboard's outputs! Secondly, make sure that your dedicated GPU is the primary GPU that your machine uses. This can be done either by marking the GPU as primary in the Nvidia Control Panel or by disabling the integrated GPU via the BIOS (you can also set your dedicated GPU to primary within the BIOS itself if the Control Panel route does not work for you)!

Please try this fix and report back! ;)
Basically this not fix, because most of players not play at Intel HD GPUs, they play with Nvidia or AMD GPUs
And i don't have another GPU
And still have 2 issues

Hisani
5th Mar 2014, 12:57
Basically this not fix, because most of players not play at Intel HD GPU, they play with Nvidia or AMD
And i don't have another GPU
And still have 2 issues

I think it may be an issue related precisely to that case.Our case with this
- http://forums.eidosgames.com/showthread.php?t=141765 still goes unfixed.
http://forums.eidosgames.com/showthread.php?t=141894 - this is where I posted my information.
And I was about to get happy that I could finally play the game with shadows properly working, a sad day indeed.

Verrenus
5th Mar 2014, 13:12
Ali_S and Hisani, can you please post your complete system specifications? If you don't know them, just post the contents of the DxDiag file.

Hisani
5th Mar 2014, 13:16
Mine were posted in the last thread I linked,they didn't change.
I got no clue how to find out the Motherboard though because it's been so long that I checked that but I'm pretty dang sure it does not have an integrated GPU because I just checked the NVIDIA control panel, there's only ONE GPU selecteable, the main one.It's also the one my monitor is plugged into.And the bug that is in the rezzing thread is different to the one I experience.

Verrenus
5th Mar 2014, 13:44
Mine were posted in the last thread I linked,they didn't change.

Right, got them here:

OS: Win7 Ultimate SP1 64Bit
CPU: AMD Phenom II X2 545 3.00GHz
RAM: 4 GB
GPU: NVIDIA 9800 GT, driver - 334.89, latest non-beta driver

Well then, it would seem your issue is of a hardware nature: the 9800 GT is a 6-year-old GPU that falls below the game's minimum specifications, meaning that bugs and glitches such as the ones you are experiencing are pretty much guaranteed to happen. Your CPU is also a 5-year-old dual-core, whereas THIEF really needs a quad-core to run decently! I'm sorry, but your only bet is to overhaul your entire rig at this point. :(

Hisani
5th Mar 2014, 14:43
Right, got them here:

OS: Win7 Ultimate SP1 64Bit
CPU: AMD Phenom II X2 545 3.00GHz
RAM: 4 GB
GPU: NVIDIA 9800 GT, driver - 334.89, latest non-beta driver

Well then, it would seem your issue is of a hardware nature: the 9800 GT is a 6-year-old GPU that falls below the game's minimum specifications, meaning that bugs and glitches such as the ones you are experiencing are pretty much guaranteed to happen. Your CPU is also a 5-year-old dual-core, whereas THIEF really needs a quad-core to run decently! I'm sorry, but your only bet is to overhaul your entire rig at this point. :(

Problem is I can run Battlefield 3 for example on High settings, and I can decently run BF4(Not in multiplayer mind you but still), the only thing I may have forgotten to write is it's GeForce 9800 GT.It's still pretty damn decent.Also I'm pretty sure I'm meeting the minimals.Especially since the shadow glitch is not what you may think it is.It looks like an inverted shadow.For example, if I am to stand up next to a candle and turn around, my shadow would be lit up,while everything around me is dark.
I don't think this is a hardware issue by a long shot.
At least that's what my 30FPS say when playing this, it clearly still goes through loading shadows just for some reason they get inverted.And that is not a damn hardware bug.If it would be I'd probably not be able to play the game at all.
There's literally no issue for me with FPS(I run x32 bit version right now while they fix x64bit), it's just the shadows.

imported_Ali_S
5th Mar 2014, 15:01
Here is mine
My GPU is AMD 7990 6GB


------------------
System Information
------------------
Time of this report: 3/5/2014, 15:32:01
Machine name: Ali Sayed
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_gdr.131030-1505)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: G1-Sniper Z87
BIOS: BIOS Date: 01/17/14 13:14:18 Ver: 04.06.05
Processor: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Memory: 8192MB RAM
Available OS Memory: 8148MB RAM
Page File: 11989MB used, 6397MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: The file aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: The file AvidMbox.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 2: The file vrtaucbl.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 3: The file AvidMbox.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: AMD Radeon HD 7900 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6798)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_6798&SUBSYS_30001002&REV_00
Display Memory: 12894 MB
Dedicated Memory: 6054 MB
Shared Memory: 6840 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: BenQ XL2720T (Digital)
Monitor Model: BenQ XL2720T
Monitor Id: BNQ2720
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1267 (English)
Driver Version: 13.350.1005.0
DDI Version: 11.1
Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.3
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 2/24/2014 06:08:16, 1328328 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
Device Identifier: {D7B71EE2-24D8-11CF-4177-0A10BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6798
SubSys ID: 0x30001002
Revision ID: 0x0000
Driver Strong Name: oem71.inf:cb0ae41405ca190c:ati2mtag_R575:13.350.1005.0:pci\ven_1002&dev_6798
Rank Of Driver: 00DA2001
Video Accel: ModeMPEG2_A ModeMPEG2_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Line 1/2 (2- Avid Mbox)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\VID_0DBA&PID_5000&REV_0108&MI_01
Manufacturer ID: 239
Product ID: 65535
Type: WDM
Driver Name: AvidMbox.sys
Driver Version: 5.10.0000.6023 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 5/29/2013 22:04:12, 464656 bytes
Other Files:
Driver Provider: Avid
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Line 1 (Virtual Audio Cable)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: EuMusDesign_VAC_WDM
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: vrtaucbl.sys
Driver Version: 4.10.0000.2964 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 3/3/2014 19:55:17, 66728 bytes
Other Files:
Driver Provider: EuMus Design
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: S/PDIF (2- Avid Mbox)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: USB\VID_0DBA&PID_5000&REV_0108&MI_01
Manufacturer ID: 239
Product ID: 65535
Type: WDM
Driver Name: AvidMbox.sys
Driver Version: 5.10.0000.6023 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 5/29/2013 22:04:12, 464656 bytes
Other Files:
Driver Provider: Avid
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Line 1/2 (2- Avid Mbox)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: AvidMbox.sys
Driver Version: 5.10.0000.6023 (English)
Driver Attributes: Final Retail
Date and Size: 5/29/2013 22:04:12, 464656 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: S/PDIF (2- Avid Mbox)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: AvidMbox.sys
Driver Version: 5.10.0000.6023 (English)
Driver Attributes: Final Retail
Date and Size: 5/29/2013 22:04:12, 464656 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: Line 1 (Virtual Audio Cable)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: vrtaucbl.sys
Driver Version: 4.10.0000.2964 (English)
Driver Attributes: Final Retail
Date and Size: 3/3/2014 19:55:17, 66728 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: Multichannel (2- Avid Mbox)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: AvidMbox.sys
Driver Version: 5.10.0000.6023 (English)
Driver Attributes: Final Retail
Date and Size: 5/29/2013 22:04:12, 464656 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

---------------------
Video Capture Devices
Number of Devices: 0
---------------------
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: SteelSeries HID Device
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1038, 0x1361
FF Driver: n/a

Device Name: Steelseries Consumer
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1038, 0x1020
FF Driver: n/a

Device Name: Steelseries Consumer
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1038, 0x1020
FF Driver: n/a

Device Name: USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x04D9, 0x0022
FF Driver: n/a

Device Name: USB Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x04D9, 0x0022
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x8C2D
| Matching Device ID: USB\ROOT_HUB20
| Service: usbhub
| Driver: usbhub.sys, 8/22/2013 14:43:34, 422240 bytes
| Driver: usbd.sys, 8/22/2013 14:43:33, 28000 bytes
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x8008
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: USB\Class_09
| | Service: usbhub
| | Driver: usbhub.sys, 8/22/2013 14:43:34, 422240 bytes
| | Driver: usbd.sys, 8/22/2013 14:43:33, 28000 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x04D9, 0x0022
| Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| Service: kbdhid
| Driver: kbdhid.sys, 8/22/2013 13:39:13, 32256 bytes
| Driver: kbdclass.sys, 8/22/2013 14:43:45, 58208 bytes
|
+ HID Keyboard Device
| Vendor/Product ID: 0x1038, 0x1000
| Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| Service: kbdhid
| Driver: kbdhid.sys, 8/22/2013 13:39:13, 32256 bytes
| Driver: kbdclass.sys, 8/22/2013 14:43:45, 58208 bytes
|
+ HID Keyboard Device
| Vendor/Product ID: 0x1038, 0x1000
| Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| Service: kbdhid
| Driver: kbdhid.sys, 8/22/2013 13:39:13, 32256 bytes
| Driver: kbdclass.sys, 8/22/2013 14:43:45, 58208 bytes
|
+ HID Keyboard Device
| Vendor/Product ID: 0x1038, 0x1361
| Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| Service: kbdhid
| Driver: kbdhid.sys, 8/22/2013 13:39:13, 32256 bytes
| Driver: kbdclass.sys, 8/22/2013 14:43:45, 58208 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x1038, 0x1000
| Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
| Service: mouhid
| Driver: mouhid.sys, 8/22/2013 13:39:13, 30208 bytes
| Driver: mouclass.sys, 8/22/2013 14:43:45, 51040 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x1038, 0x1361
| Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
| Service: mouhid
| Driver: mouhid.sys, 8/22/2013 13:39:13, 30208 bytes
| Driver: mouclass.sys, 8/22/2013 14:43:45, 51040 bytes
|
+ HID-compliant mouse
| Vendor/Product ID: 0x1038, 0x1000
| Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
| Service: mouhid
| Driver: mouhid.sys, 8/22/2013 13:39:13, 30208 bytes
| Driver: mouclass.sys, 8/22/2013 14:43:45, 51040 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 13.6 GB
Total Space: 499.6 GB
File System: NTFS
Model: ST31000524AS

Drive: E:
Free Space: 12.1 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD10EACS-00D6B1

Drive: F:
Free Space: 6.7 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD10EARS-22Y5B1

Drive: G:
Free Space: 8.0 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD1001FALS-00J7B1

Drive: H:
Free Space: 5.2 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD10EACS-00D6B1

Drive: I:
Free Space: 26.5 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD1001FALS-00J7B1

Drive: J:
Free Space: 6.2 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD1001FALS-00J7B1

Drive: K:
Free Space: 6.8 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD10EACS-00D6B1

Drive: L:
Free Space: 0.6 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD10EACS-00D6B1

Drive: O:
Free Space: 15.6 GB
Total Space: 953.9 GB
File System: NTFS
Model: ST31000524AS

Drive: M:
Model: ASUS DRW-20B1LT
Driver: c:\windows\system32\drivers\cdrom.sys, 6.03.9600.16384 (English), 8/22/2013 10:46:35, 164352 bytes

--------------
System Devices
--------------
Name: Intel(R) 8 Series/C220 Series PCI Express Root Port #1 - 8C10
Device ID: PCI\VEN_8086&DEV_8C10&SUBSYS_50011458&REV_D4\3&11583659&0&E0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:32, 285536 bytes

Name: Intel(R) 8 Series/C220 Series USB EHCI #1 - 8C26
Device ID: PCI\VEN_8086&DEV_8C26&SUBSYS_50061458&REV_04\3&11583659&0&E8
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:33, 89952 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:34, 439136 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:34, 422240 bytes

Name: Intel(R) 8 Series/C220 Series USB EHCI #2 - 8C2D
Device ID: PCI\VEN_8086&DEV_8C2D&SUBSYS_50061458&REV_04\3&11583659&0&D0
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:33, 89952 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:34, 439136 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:34, 422240 bytes

Name: Intel(R) Xeon(R) processor E3-1200 v3/4th Gen Core processor PCI Express x16 Controller - 0C01
Device ID: PCI\VEN_8086&DEV_0C01&SUBSYS_50001458&REV_06\3&11583659&0&08
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:32, 285536 bytes

Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_50011458&REV_D4\3&11583659&0&E3
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:32, 285536 bytes

Name: Intel(R) 8 Series/C220 Chipset Family SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_8C02&SUBSYS_B0051458&REV_04\3&11583659&0&FA
Driver: C:\WINDOWS\system32\DRIVERS\iaStorA.sys, 12.08.0000.1016 (English), 8/7/2013 14:23:46, 644968 bytes

Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_88921458&REV_41\4&21C5B70C&0&00E3
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:32, 285536 bytes

Name: Intel(R) Ethernet Connection I217-V
Device ID: PCI\VEN_8086&DEV_153B&SUBSYS_E0001458&REV_04\3&11583659&0&C8
Driver: C:\WINDOWS\system32\DRIVERS\e1d64x64.sys, 12.09.0016.0000 (English), 6/26/2013 07:51:34, 469264 bytes
Driver: C:\WINDOWS\system32\e1d64x64.din, 3/25/2013 06:07:58, 3114 bytes
Driver: C:\WINDOWS\system32\NicCo36.dll, 2.01.0002.0000 (English), 5/26/2009 04:05:46, 36472 bytes
Driver: C:\WINDOWS\system32\NicInstD.dll, 9.11.0000.0000 (English), 3/1/2013 22:42:30, 101152 bytes
Driver: C:\WINDOWS\system32\e1dmsg.dll, 10.00.0155.0000 (English), 5/10/2013 21:48:48, 73480 bytes

Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_8C3A&SUBSYS_1C3A1458&REV_04\3&11583659&0&B0
Driver: C:\WINDOWS\system32\DRIVERS\TeeDriverx64.sys, 9.05.0015.1730 (English), 9/16/2013 12:17:42, 99288 bytes
Driver: C:\ProgramData\Microsoft\Windows\DeviceMetadataStore\EN\3f3ca95b-3978-4168-b47b-5444f42d6c89.devicemetadata-ms, 9/16/2013 12:17:42, 938 bytes
Driver: C:\ProgramData\Microsoft\Windows\DeviceMetadataStore\EN\46a6fdbe-c823-4579-bab6-35f67e01f793.devicemetadata-ms, 9/16/2013 12:17:42, 833 bytes
Driver: C:\WINDOWS\system32\WdfCoInstaller01011.dll, 1.11.9200.16384 (English), 9/16/2013 12:17:42, 1795952 bytes

Name: Intel(R) Z87 LPC Controller - 8C44
Device ID: PCI\VEN_8086&DEV_8C44&SUBSYS_50011458&REV_04\3&11583659&0&F8
Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 6.03.9600.16384 (English), 8/22/2013 14:43:49, 17248 bytes

Name: Intel(R) USB 3.0 eXtensible Host Controller - 0100 (Microsoft)
Device ID: PCI\VEN_8086&DEV_8C31&SUBSYS_50071458&REV_04\3&11583659&0&A0
Driver: C:\WINDOWS\system32\DRIVERS\UCX01000.SYS, 6.03.9600.16384 (English), 8/22/2013 14:43:33, 189792 bytes
Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 6.03.9600.16506 (English), 1/8/2014 03:46:27, 325464 bytes

Name: AMD Radeon HD 7990
Device ID: PCI\VEN_1002&DEV_6798&SUBSYS_30001002&REV_00\4&1286464&0&0008
Driver: C:\WINDOWS\system32\DRIVERS\atikmdag.sys, 8.01.0001.1379 (English), 2/24/2014 06:01:48, 13929472 bytes
Driver: C:\WINDOWS\system32\DRIVERS\ati2erec.dll, 1.00.0000.0024 (English), 2/24/2014 04:23:30, 43520 bytes
Driver: C:\WINDOWS\system32\atiumd64.dll, 9.14.0010.1017 (English), 2/24/2014 06:07:38, 7892000 bytes
Driver: C:\WINDOWS\system32\atiumd6a.dll, 8.14.0010.0441 (English), 2/24/2014 06:07:42, 10899624 bytes
Driver: C:\WINDOWS\system32\atitmm64.dll, 6.14.0011.0025 (English), 2/24/2014 05:02:58, 190976 bytes
Driver: C:\WINDOWS\system32\atiicdxx.dat, 1/16/2014 10:34:52, 723841 bytes
Driver: C:\WINDOWS\system32\amdpcom64.dll, 8.14.0010.0023 (English), 2/24/2014 06:08:28, 78432 bytes
Driver: C:\WINDOWS\system32\atimpc64.dll, 8.14.0010.0023 (English), 2/24/2014 06:08:36, 78432 bytes
Driver: C:\WINDOWS\system32\atiadlxx.dll, 6.14.0010.1300 (English), 2/24/2014 04:28:50, 1148416 bytes
Driver: C:\WINDOWS\system32\atiumd6a.cap, 2/24/2014 04:46:32, 3434288 bytes
Driver: C:\WINDOWS\system32\atimuixx.dll, 6.14.0010.1002 (English), 2/24/2014 05:05:38, 31232 bytes
Driver: C:\WINDOWS\system32\atiapfxx.exe, 6.14.0010.1001 (English), 2/24/2014 05:27:02, 368640 bytes
Driver: C:\WINDOWS\system32\ativvsva.dat, 9/26/2013 19:02:38, 157144 bytes
Driver: C:\WINDOWS\system32\ativvsvl.dat, 9/26/2013 19:02:38, 204952 bytes
Driver: C:\WINDOWS\system32\ativvaxy_cik.dat, 1/11/2014 01:50:32, 234676 bytes
Driver: C:\WINDOWS\system32\ativvaxy_cik_nd.dat, 10/16/2013 19:51:38, 232496 bytes
Driver: C:\WINDOWS\system32\ativce02.dat, 11/30/2013 00:23:06, 82112 bytes
Driver: C:\WINDOWS\system32\amdmmcl6.dll, 1.05.0000.0000 (English), 2/24/2014 04:50:56, 44544 bytes
Driver: C:\WINDOWS\system32\atiesrxx.exe, 6.14.0011.1168 (English), 2/24/2014 05:04:34, 240128 bytes
Driver: C:\WINDOWS\system32\atieclxx.exe, 6.14.0011.1168 (English), 2/24/2014 05:05:30, 586240 bytes
Driver: C:\WINDOWS\system32\atidemgy.dll, 4.05.5167.39774 (English), 2/24/2014 05:05:48, 442368 bytes
Driver: C:\WINDOWS\system32\atio6axx.dll, 6.14.0010.12795 (English), 2/24/2014 05:28:08, 27152384 bytes
Driver: C:\WINDOWS\system32\aticalrt64.dll, 6.14.0010.1848 (English), 2/24/2014 05:26:52, 62464 bytes
Driver: C:\WINDOWS\system32\aticalcl64.dll, 6.14.0010.1848 (English), 2/24/2014 05:26:42, 55808 bytes
Driver: C:\WINDOWS\system32\aticaldd64.dll, 6.14.0010.1848 (English), 2/24/2014 05:26:26, 15716352 bytes
Driver: C:\WINDOWS\system32\atibtmon.exe, 2.00.0000.0000 (English), 9/26/2013 19:02:20, 118784 bytes
Driver: C:\WINDOWS\system32\atiapfxx.blb, 2/24/2014 05:27:30, 575744 bytes
Driver: C:\WINDOWS\system32\amdmiracast.dll, 2/24/2014 05:30:22, 415744 bytes
Driver: C:\WINDOWS\system32\amdhdl64.dll, 2/24/2014 04:23:02, 134144 bytes
Driver: C:\WINDOWS\system32\amdmantle64.dll, 9.01.0010.0009 (English), 2/24/2014 05:27:30, 5392896 bytes
Driver: C:\WINDOWS\system32\mantle64.dll, 9.01.0010.0009 (English), 2/24/2014 05:28:10, 126464 bytes
Driver: C:\WINDOWS\system32\mantleaxl64.dll, 9.01.0010.0009 (English), 2/24/2014 05:00:54, 81920 bytes
Driver: C:\WINDOWS\system32\atidxx64.dll, 8.17.0010.0539 (English), 2/24/2014 06:08:08, 10169896 bytes
Driver: C:\WINDOWS\SysWOW64\atiumdag.dll, 9.14.0010.1017 (English), 2/24/2014 06:07:48, 6716264 bytes
Driver: C:\WINDOWS\SysWOW64\atiumdva.dll, 8.14.0010.0441 (English), 2/24/2014 06:07:56, 10145128 bytes
Driver: C:\WINDOWS\SysWOW64\amdpcom32.dll, 8.14.0010.0023 (English), 2/24/2014 06:08:28, 71704 bytes
Driver: C:\WINDOWS\SysWOW64\atimpc32.dll, 8.14.0010.0023 (English), 2/24/2014 06:08:36, 71704 bytes
Driver: C:\WINDOWS\SysWOW64\atiadlxy.dll, 6.14.0010.1300 (English), 2/24/2014 04:28:38, 828416 bytes
Driver: C:\WINDOWS\SysWOW64\atiumdva.cap, 2/24/2014 04:35:08, 3468336 bytes
Driver: C:\WINDOWS\SysWOW64\ativvsva.dat, 9/26/2013 19:02:38, 157144 bytes
Driver: C:\WINDOWS\SysWOW64\ativvsvl.dat, 9/26/2013 19:02:38, 204952 bytes
Driver: C:\WINDOWS\SysWOW64\amdmmcl.dll, 1.05.0000.0000 (English), 2/24/2014 04:50:50, 35840 bytes
Driver: C:\WINDOWS\SysWOW64\atioglxx.dll, 6.14.0010.12795 (English), 2/24/2014 05:07:50, 22834688 bytes
Driver: C:\WINDOWS\SysWOW64\atidxx32.dll, 8.17.0010.0539 (English), 2/24/2014 06:08:04, 8759296 bytes
Driver: C:\WINDOWS\SysWOW64\aticalrt.dll, 6.14.0010.1848 (English), 2/24/2014 05:26:50, 52224 bytes
Driver: C:\WINDOWS\SysWOW64\aticalcl.dll, 6.14.0010.1848 (English), 2/24/2014 05:26:40, 49152 bytes
Driver: C:\WINDOWS\SysWOW64\aticaldd.dll, 6.14.0010.1848 (English), 2/24/2014 05:22:52, 14302208 bytes
Driver: C:\WINDOWS\SysWOW64\atiapfxx.blb, 2/24/2014 05:27:30, 575744 bytes
Driver: C:\WINDOWS\SysWOW64\amdhdl32.dll, 2/24/2014 04:23:00, 123392 bytes
Driver: C:\WINDOWS\SysWOW64\amdmantle32.dll, 9.01.0010.0009 (English), 2/24/2014 05:13:16, 4319232 bytes
Driver: C:\WINDOWS\SysWOW64\mantle32.dll, 9.01.0010.0009 (English), 2/24/2014 05:27:52, 113152 bytes
Driver: C:\WINDOWS\SysWOW64\mantleaxl32.dll, 9.01.0010.0009 (English), 2/24/2014 05:00:44, 79360 bytes
Driver: C:\WINDOWS\system32\ATIODCLI.exe, 1.00.0000.0001 (English), 9/26/2013 19:02:32, 51200 bytes
Driver: C:\WINDOWS\system32\ATIODE.exe, 1.00.0000.0001 (English), 9/26/2013 19:02:32, 332800 bytes
Driver: C:\WINDOWS\system32\atisamu64.dll, 7.01.0000.0001 (English), 2/24/2014 04:26:26, 89088 bytes
Driver: C:\WINDOWS\system32\amdhcp64.dll, 1.00.0000.0001 (English), 2/24/2014 06:08:40, 127872 bytes
Driver: C:\WINDOWS\system32\kapp_ci.sbin, 8/14/2013 17:38:44, 42544 bytes
Driver: C:\WINDOWS\system32\kapp_si.sbin, 9/27/2013 20:59:14, 35408 bytes
Driver: C:\WINDOWS\system32\samu_krnl_ci.sbin, 12/12/2013 15:53:54, 138832 bytes
Driver: C:\WINDOWS\system32\samu_krnl_isv_ci.sbin, 12/12/2013 15:53:54, 138832 bytes
Driver: C:\WINDOWS\system32\amdave64.dll, 5.11.0006.0000 (English), 2/24/2014 04:26:44, 95744 bytes
Driver: C:\WINDOWS\SysWOW64\amdave32.dll, 5.11.0006.0000 (English), 2/24/2014 04:26:38, 90112 bytes
Driver: C:\WINDOWS\SysWOW64\atisamu32.dll, 7.01.0000.0001 (English), 2/24/2014 04:26:20, 80896 bytes
Driver: C:\WINDOWS\SysWOW64\amdhcp32.dll, 1.00.0000.0001 (English), 2/24/2014 06:08:38, 117560 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atikmpag.sys, 8.14.0001.6367 (English), 2/24/2014 04:27:24, 636928 bytes
Driver: C:\WINDOWS\system32\atipblag.dat, 9/26/2013 19:02:36, 3917 bytes
Driver: C:\WINDOWS\system32\atiu9p64.dll, 8.14.0001.6367 (English), 2/24/2014 06:08:22, 116024 bytes
Driver: C:\WINDOWS\system32\atiuxp64.dll, 8.14.0001.6367 (English), 2/24/2014 06:08:24, 143304 bytes
Driver: C:\WINDOWS\system32\atig6txx.dll, 8.14.0001.6367 (English), 2/24/2014 04:28:10, 146432 bytes
Driver: C:\WINDOWS\system32\atiglpxx.dll, 8.14.0001.6367 (English), 2/24/2014 04:28:16, 69632 bytes
Driver: C:\WINDOWS\system32\aticfx64.dll, 8.17.0010.1267 (English), 2/24/2014 06:08:16, 1328328 bytes
Driver: C:\WINDOWS\SysWOW64\aticfx32.dll, 8.17.0010.1267 (English), 2/24/2014 06:08:14, 1106360 bytes
Driver: C:\WINDOWS\system32\OpenCL.dll, 2.00.0000.0000 (English), 2/24/2014 05:42:52, 65024 bytes
Driver: C:\WINDOWS\system32\amdocl64.dll, 10.00.1411.0004 (English), 2/24/2014 05:47:38, 28424704 bytes
Driver: C:\WINDOWS\system32\amdocl_as64.exe, 9/26/2013 19:02:18, 1187342 bytes
Driver: C:\WINDOWS\system32\amdocl_ld64.exe, 9/26/2013 19:02:18, 1061902 bytes
Driver: C:\WINDOWS\system32\OpenVideo64.dll, 10.00.1411.0004 (English), 2/24/2014 05:48:02, 98816 bytes
Driver: C:\WINDOWS\system32\OVDecode64.dll, 10.00.1411.0004 (English), 2/24/2014 05:47:50, 86528 bytes
Driver: C:\WINDOWS\system32\clinfo.exe, 2/24/2014 05:48:18, 230912 bytes
Driver: C:\WINDOWS\SysWOW64\OpenCL.dll, 2.00.0000.0000 (English), 2/24/2014 05:42:48, 58880 bytes
Driver: C:\WINDOWS\SysWOW64\amdocl.dll, 10.00.1411.0004 (English), 2/24/2014 05:45:10, 23903232 bytes
Driver: C:\WINDOWS\SysWOW64\amdocl_as32.exe, 9/26/2013 19:02:18, 995342 bytes
Driver: C:\WINDOWS\SysWOW64\amdocl_ld32.exe, 9/26/2013 19:02:18, 798734 bytes
Driver: C:\WINDOWS\SysWOW64\OpenVideo.dll, 10.00.1411.0004 (English), 2/24/2014 05:47:54, 83456 bytes
Driver: C:\WINDOWS\SysWOW64\OVDecode.dll, 10.00.1411.0004 (English), 2/24/2014 05:47:44, 73216 bytes
Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.sbz, 8.14.0001.6024 (English), 12/12/2013 01:32:24, 36608 bytes
Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.ibz, 11/21/2013 20:42:02, 1988 bytes
Driver: C:\Program Files\AMD\amdkmpfd\amdkmpfd.cbz, 12/18/2013 09:56:40, 8206 bytes
Driver: C:\WINDOWS\system32\atig6pxx.dll, 8.14.0001.6367 (English), 2/24/2014 04:28:20, 75264 bytes
Driver: C:\WINDOWS\SysWOW64\atipblag.dat, 9/26/2013 19:02:36, 3917 bytes
Driver: C:\WINDOWS\SysWOW64\atiu9pag.dll, 8.14.0001.6367 (English), 2/24/2014 06:08:20, 98496 bytes
Driver: C:\WINDOWS\SysWOW64\atiuxpag.dll, 8.14.0001.6367 (English), 2/24/2014 06:08:24, 126336 bytes
Driver: C:\WINDOWS\SysWOW64\atigktxx.dll, 8.14.0001.6367 (English), 2/24/2014 04:27:46, 133120 bytes
Driver: C:\WINDOWS\SysWOW64\atiglpxx.dll, 8.14.0001.6367 (English), 2/24/2014 04:28:16, 69632 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh264Enc32.dll, 1.00.0000.0001 (English), 2/24/2014 05:29:26, 258048 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDh264Enc64.dll, 1.00.0000.0001 (English), 2/24/2014 05:29:44, 289792 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_32.dll, 1.00.0000.0001 (English), 2/24/2014 05:35:36, 196608 bytes
Driver: C:\Program Files\Common Files\ATI Technologies\Multimedia\AMDhwDecoder_64.dll, 1.00.0000.0001 (English), 2/24/2014 05:36:12, 232960 bytes
Driver: C:\WINDOWS\system32\coinst_13.350.dll, 1.00.0005.0009 (English), 2/24/2014 04:40:30, 806912 bytes

Name: Intel(R) 8 Series/C220 Series SMBus Controller - 8C22
Device ID: PCI\VEN_8086&DEV_8C22&SUBSYS_50011458&REV_04\3&11583659&0&FB
Driver: n/a

Name: Intel(R) 4th Gen Core processor DRAM Controller - 0C00
Device ID: PCI\VEN_8086&DEV_0C00&SUBSYS_50001458&REV_06\3&11583659&0&00
Driver: n/a

Name: High Definition Audio Bus
Device ID: PCI\VEN_1002&DEV_AAA0&SUBSYS_AAA01002&REV_00\4&1286464&0&0108
Driver: C:\WINDOWS\system32\DRIVERS\amdkmafd.sys, 8.14.0001.6000 (English), 9/23/2012 04:17:22, 21160 bytes
Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 6.03.9600.16384 (English), 8/22/2013 13:38:38, 78336 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.03.9600.16384
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.03.9600.16384
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.03.9600.16384
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.03.9600.16384
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.03.9600.16384
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.03.9600.16384
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.03.9600.16384
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.03.9600.16384
MS ATC Screen Decoder 1,0x00600800,1,1,scdec.dll,15.00.4561.1000
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.03.9600.16384
DV Muxer,0x00400000,0,0,qdv.dll,6.06.9600.16384
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.9600.16384
LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.4132
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.9600.16384
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.9600.16384
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.9600.16384
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.9600.16384
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9600.16476
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.9600.16384
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.9600.16384
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.9600.16384
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.9600.16384
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.9600.16384
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9600.16384
ATI MPEG File Writer,0x00200000,1,0,atimpenc64.dll,13.30.0000.40223
AMD Video Decoder,0x00200000,1,2,atimpenc64.dll,13.30.0000.40223
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.9600.16384
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.9600.16384
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.9600.16384
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9600.16384
LogMeIn Video Decoder,0x00800000,1,1,racodec.ax,4.01.0000.4132
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.9600.16384
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.9600.16384
TechSmith File Source,0x00400000,0,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith SWF Writer,0x00200000,2,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith WMFSDK Writer,0x00200000,1,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Simple PIP,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
ImageSource,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TitleSource,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Time Adjust,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Splitter Filter,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Frame Skip Filter,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Perf Skip Filter,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith ZoomPIP Filter,0x00200000,2,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith PushVMR Source,0x00200000,0,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith PushBitmap Source,0x00200000,0,2,CamtasiaFilters.dll,8.02.0000.1416
TechSmith PushBitmap Source,0x00200000,0,2,CamtasiaFilters.dll,8.02.0000.1416
TechSmith SimplePushBitmap Source,0x00200000,0,2,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Wave Dest,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Overlay,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Wave Buffer,0x00200000,1,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith ForceColor 8,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith ForceColor 555,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith ForceColor 565,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith ForceColor 24,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith ForceColor 32,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Force Color32A,0x00200000,0,0,CamtasiaFilters.dll,8.02.0000.1416
SSFileWriter,0x00200000,1,0,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Frame Rate Tuner,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Camera Adjust,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Sound Effects Filter,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Flv Key Frame Setter,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
TechSmith Floating Point Wave Filter,0x003fffff,1,1,CamtasiaFilters.dll,8.02.0000.1416
DV Splitter,0x00600000,1,2,qdv.dll,6.06.9600.16384
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.9600.16384
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,12.00.9600.16384
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.40223
AMD MJPEG Decoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.40223
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.9600.16384
Video Renderer,0x00800001,1,0,quartz.dll,6.06.9600.16384
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.9600.16384
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.9600.16384
Video Renderer,0x00400000,1,0,quartz.dll,6.06.9600.16384
AMD Video Encoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.40223
ATI MPEG Multiplexer,0x00200000,2,1,atimpenc64.dll,13.30.0000.40223
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.9600.16384
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.9600.16384
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.03.9600.16384
File writer,0x00200000,1,0,qcap.dll,6.06.9600.16384
AMD Video Scaler Filter,0x00200000,1,1,atimpenc64.dll,13.30.0000.40223
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.9600.16384
Overlay Mixer2,0x00200000,1,1,,
TechSmith Grabber Sample Filter,0x00200000,1,1,CamtasiaFilters.dll,8.02.0000.1416
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9600.16384
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.9600.16384
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.9600.16384
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.9600.16384
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.9600.16384
Null Renderer,0x00200000,1,0,qedit.dll,6.06.9600.16384
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.9600.16384
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.03.9600.16384
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.9600.16384
Smart Tee,0x00200000,1,2,qcap.dll,6.06.9600.16384
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.9600.16384
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.9600.16384
Wave Parser,0x00400000,1,1,quartz.dll,6.06.9600.16384
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.9600.16384
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.9600.16384
File stream renderer,0x00400000,1,1,quartz.dll,6.06.9600.16384
AMD Video Rotation Filter,0x00200000,1,1,atimpenc64.dll,13.30.0000.40223
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,12.00.9477.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.9600.16384
AVI Mux,0x00200000,1,0,qcap.dll,6.06.9600.16384
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.9600.16384
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.9600.16384
File Source (URL),0x00400000,0,1,quartz.dll,6.06.9600.16384
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.9600.16384
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.03.9600.16384
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.9600.16384
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.9600.16384

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.03.9600.16384

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.03.9600.16384
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.03.9600.16384
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.03.9600.16384
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.9600.16384
LogMeIn Video Encoder,0x00200000,1,1,racodec.ax,4.01.0000.4132
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.9600.16384

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.03.9600.16384
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.03.9600.16384
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,13.30.0000.40223
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.9600.16384
PCM,0x00200000,1,1,quartz.dll,6.06.9600.16384
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.9600.16384
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.9600.16384
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.9600.16384
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.9600.16384
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.9600.16384

Audio Capture Sources:
Line 1/2 (2- Avid Mbox),0x00200000,0,0,qcap.dll,6.06.9600.16384
S/PDIF (2- Avid Mbox),0x00200000,0,0,qcap.dll,6.06.9600.16384
Line 1 (Virtual Audio Cable),0x00200000,0,0,qcap.dll,6.06.9600.16384
Multichannel (2- Avid Mbox),0x00200000,0,0,qcap.dll,6.06.9600.16384

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.9600.16384
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.9600.16384
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.9600.16384

Midi Renderers:
2- Mbox Control,0x00200000,1,0,quartz.dll,6.06.9600.16384
2- Mbox External,0x00200000,1,0,quartz.dll,6.06.9600.16384
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.9600.16384
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.9600.16384

WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
Virtual Cable 1,0x00200000,2,2,ksproxy.ax,6.03.9600.16384

WDM Streaming Rendering Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
Virtual Cable 1,0x00200000,2,2,ksproxy.ax,6.03.9600.16384

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.16384
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.16384
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.16384
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9600.16384
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.9600.16384

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9600.16384

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.9600.16384
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.9600.16384

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.9600.16384
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.9600.16384
PTFilter,0x00200000,0,0,EncDec.dll,6.06.9600.16384
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.9600.16384

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.03.9600.16384

Audio Renderers:
Line 1/2 (2- Avid Mbox),0x00200000,1,0,quartz.dll,6.06.9600.16384
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.9600.16384
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.9600.16384
DirectSound: Line 1 (Virtual Audio Cable),0x00200000,1,0,quartz.dll,6.06.9600.16384
DirectSound: Line 1/2 (2- Avid Mbox),0x00200000,1,0,quartz.dll,6.06.9600.16384
DirectSound: S/PDIF (2- Avid Mbox),0x00200000,1,0,quartz.dll,6.06.9600.16384
Line 1 (Virtual Audio Cable),0x00200000,1,0,quartz.dll,6.06.9600.16384
S/PDIF (2- Avid Mbox),0x00200000,1,0,quartz.dll,6.06.9600.16384


----------------------------
Preferred DirectShow Filters
----------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred]

<media subtype GUID>, [<filter friendly name>, ]<filter CLSID>

MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
{64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec
{78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
{64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec
MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
{64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
{44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
{6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec
MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
{20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
{58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec
{5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS


---------------------------
Media Foundation Transforms
---------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms]

<category>:
<transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version>

Video Decoders:
AMD D3D11 Hardware MFT Playback Decoder, {17796AEB-0F66-4663-B8FB-99CBEE0224CE}, 0x4, 8, AMDhwDecoder_64.dll, 1.00.0000.0001
Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 12.00.9600.16476
DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 6.03.9600.16384
Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 6.03.9600.16384
Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 12.00.9600.16476
WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 6.03.9600.16384
WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 6.03.9600.16384
MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 6.03.9600.16384
Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 6.03.9600.16384
MS ATC Screen Decoder 1, {F1931D8E-51D3-496F-BE8A-3D08AEE9C9DB}, 0x1, scdec.dll, 15.00.4561.1000
Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 6.03.9600.16384
Video Encoders:
AMD H.264 Hardware MFT Encoder, {ADC9BC80-0F41-46C6-AB75-D693D793597D}, 0x4, 8, AMDh264Enc64.dll, 1.00.0000.0001
H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 6.03.9600.16384
WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 6.03.9600.16384
WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 6.03.9600.16384
Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 12.00.9600.16384
Video Effects:
Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 6.03.9600.16384
Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 6.03.9600.16384
VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 6.03.9600.16384
Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 6.03.9600.16384
Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 6.03.9600.16384
Video Processor:
Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 12.00.9600.16408
Audio Decoders:
Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, MSAudDecMFT.dll, 6.03.9600.16384
WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 6.03.9600.16384
Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 6.03.9600.16384
A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}, 0x1, mfcore.dll, 12.00.9600.16476
GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 12.00.9600.16476
WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 6.03.9600.16384
Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 6.03.9600.16384
WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 6.03.9600.16384
G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 12.00.9600.16476
IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 12.00.9600.16476
MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 6.03.9600.16384
ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 12.00.9600.16476
Audio Encoders:
MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 12.00.9600.16476
WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 6.03.9600.16384
Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 12.00.9600.16384
WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 6.03.9600.16384
Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 6.03.9600.16384
Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 6.03.9600.16384
Audio Effects:
AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 6.03.9600.16384
Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 6.03.9600.16384
Multiplexers:
Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 12.00.9600.16469
Others:
Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 12.00.9600.16476


--------------------------------------------
Media Foundation Enabled Hardware Categories
--------------------------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]

EnableDecoders = 1
EnableEncoders = 1
EnableVideoProcessors = 1


-------------------------------------
Media Foundation Byte Stream Handlers
-------------------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]

<file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]

.3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
.dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred
.dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler
.ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred
.sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.uvu, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
.wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred
audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred
audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/vnd.dece.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred


--------------------------------
Media Foundation Scheme Handlers
--------------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]

<URL type>, <handler CLSID>, <brief description>[, Preferred]

file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred
http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler
http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler
http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred
httpnd:, {2EEEED04-0908-4CDB-AF8F-AC5B768A34C9}, Drm Scheme Handler, Preferred
https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred
ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred
ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred
ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred
rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred


-------------------------------------
Preferred Media Foundation Transforms
-------------------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\Preferred]

<media subtype GUID>, [<transform friendly name>, ]<transform CLSID>

MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
{3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}
MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}
{00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
{53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}
MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}
MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
{00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}
MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
{00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}
MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
{00000006-0000-0010-8000-00AA00389B71}, A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}
MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject


-------------------------------------
Disabled Media Foundation Transforms
-------------------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\DoNotUse]

<transform CLSID>



------------------------
Disabled Media Sources
------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\DoNotUse]

<media source CLSID>


---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

---------------
Diagnostics
---------------

Windows Error Reporting:
+++ WER0 +++:
Fault bucket 73066716244, type 1Event Name: APPCRASHResponse: Not availableCab Id: 0Problem signature:P1: vlc.exeP2: 2.1.3.0P3: 00000004P4: vlc.exeP5: 2.1.3.0P6: 00000004P7: c0000005P8: 000018c5P9: P10:
+++ WER1 +++:
Fault bucket , type 0Event Name: APPCRASHResponse: Not availableCab Id: 0Problem signature:P1: vlc.exeP2: 2.1.3.0P3: 00000004P4: vlc.exeP5: 2.1.3.0P6: 00000004P7: c0000005P8: 000018c5P9: P10:
+++ WER2 +++:
Fault bucket AV_AvidMbox+f871, type 0Event Name: BlueScreenResponse: http://wer.microsoft.com/responses/resredir.aspx?sid=10&Bucket=AV_AvidMbox+f871&State=1&ID=4fc2941b-3f17-40c4-8387-2e9f969b2e61Cab Id: 4fc2941b-3f17-40c4-8387-2e9f969b2e61Problem signature:P1: d1P2: e0P3: 2P4: 0P5: fffff80003c0f871P6: 6_3_9600P7: 0_0P8: 256_1P9: P10:
+++ WER3 +++:
Fault bucket 98799466616, type 5Event Name: MoAppHangResponse: Not availableCab Id: 0Problem signature:P1: microsoft.windowscommunicationsapps_17.5.9600.20413_x64__8wekyb3d8bbweP2: praid:ppleae38af2e007f4358a809ac99a64a67c1P3: 17.5.9600.20413P4: 5304d0f8P5: c40aP6: 8388608P7: P8: P9: P10:
+++ WER4 +++:
Fault bucket 98794036985, type 5Event Name: MoAppHangResponse: Not availableCab Id: 0Problem signature:P1: Microsoft.SkypeApp_2.5.0.1005_x86__kzf8qxf38zg5cP2: praid:AppP3: 6.3.9600.16431P4: 525e5d9dP5: 317fP6: 8388608P7: P8: P9: P10:
+++ WER5 +++:
Fault bucket 98800760964, type 5Event Name: MoAppHangResponse: Not availableCab Id: 0Problem signature:P1: Facebook.Facebook_1.3.0.9_x64__8xx8rvfyw5nntP2: praid:AppP3: 6.3.9600.16384P4: 5215e1f6P5: 67adP6: 8388864P7: P8: P9: P10:
+++ WER6 +++:
Fault bucket 125837385, type 4Event Name: APPCRASHResponse: Not availableCab Id: 0Problem signature:P1: SearchIndexer.exeP2: 7.0.9600.16384P3: 5215d4c4P4: MSSRCH.DLLP5: 7.0.9600.16384P6: 5215d425P7: c0000005P8: 0000000000006dbeP9: P10:
+++ WER7 +++:
Fault bucket 125837385, type 4Event Name: APPCRASHResponse: Not availableCab Id: 0Problem signature:P1: SearchIndexer.exeP2: 7.0.9600.16384P3: 5215d4c4P4: MSSRCH.DLLP5: 7.0.9600.16384P6: 5215d425P7: c0000005P8: 0000000000006dbeP9: P10:
+++ WER8 +++:
Fault bucket , type 0Event Name: APPCRASHResponse: Not availableCab Id: 0Problem signature:P1: SearchIndexer.exeP2: 7.0.9600.16384P3: 5215d4c4P4: MSSRCH.DLLP5: 7.0.9600.16384P6: 5215d425P7: c0000005P8: 0000000000006dbeP9: P10:
+++ WER9 +++:
Fault bucket , type 0Event Name: APPCRASHResponse: Not availableCab Id: 0Problem signature:P1: SearchIndexer.exeP2: 7.0.9600.16384P3: 5215d4c4P4: MSSRCH.DLLP5: 7.0.9600.16384P6: 5215d425P7: c0000005P8: 0000000000006dbeP9: P10:

Verrenus
5th Mar 2014, 15:44
Problem is I can run Battlefield 3 for example on High settings, and I can decently run BF4(Not in multiplayer mind you but still), the only thing I may have forgotten to write is it's GeForce 9800 GT.It's still pretty damn decent.Also I'm pretty sure I'm meeting the minimals.Especially since the shadow glitch is not what you may think it is.It looks like an inverted shadow.For example, if I am to stand up next to a candle and turn around, my shadow would be lit up,while everything around me is dark.
I don't think this is a hardware issue by a long shot.
At least that's what my 30FPS say when playing this, it clearly still goes through loading shadows just for some reason they get inverted.And that is not a damn hardware bug.If it would be I'd probably not be able to play the game at all.
There's literally no issue for me with FPS(I run x32 bit version right now while they fix x64bit), it's just the shadows.

No, I'm afraid you do not meet the minimum requirements:

CPU: High-end dual-core/quad-core
GPU: AMD Radeon 4800 series / Nvidia GTS 250

Since that is the case, it was bound to be a wild chance the game would run anywhere near decent, never mind glitch-free! Nixxes posted those system requirements for a reason, despite providing an extremely good PC version. I don't think there's anything that can be done, since I've not seen this issue reported by people with modern GPU's and who are still struggling with the issue after the above fix. You would be much better off upgrading your rig or just playing the game on a console.


Here is mine

Ali_S, I see your CPU is an Intel i7 4770k, which definitely has an integrated GPU (Intel HD 4600). Please make sure that your integrated GPU is disabled and/or the AMD 7990 is listed as your primary GPU, since your rig is extremely powerful and should definitely not have any sort of problems running THIEF! :thumb:

Hisani
5th Mar 2014, 15:55
No, I'm afraid you do not meet the minimum requirements:

CPU: High-end dual-core/quad-core
GPU: AMD Radeon 4800 series / Nvidia GTS 250

Since that is the case, it was bound to be a wild chance the game would run anywhere near decent, never mind glitch-free! Nixxes posted those system requirements for a reason, despite providing an extremely good PC version. I don't think there's anything that can be done, since I've not seen this issue reported by people with modern GPU's and who are still struggling with the issue after the above fix. You would be much better off upgrading your rig or just playing the game on a console.
And please stop using the approximate requirements, Resident Evil 5 had gargantuan requirements, but it bloody well worked on my way older PC on high.I never trust System requirements unless it's got approximates like 4Gigabytes, etc, I am pretty sure I meet those really well.


Ali_S, I see your CPU is an Intel i7 4770k, which definitely has an integrated GPU (Intel HD 4600). Please make sure that your integrated GPU is disabled and/or the AMD 7990 is listed as your primary GPU, since your rig is extremely powerful and should definitely not have any sort of problems running THIEF! :thumb:

I will still insist it's not a hardware glitch.Because what you told us referred to a different fix, the "rezzed" textures bug.Our Shadows bug?I will be honest I do not believe it to be a bug related to hardware.Since when did having an older card cause shadows in a game to work yet be inverted?It doesn't make sense.If I had hardware bugs I'd be having black screen or something like that but not an inversion of the dynamic shadows.

Verrenus
5th Mar 2014, 16:02
I will still insist it's not a hardware glitch. Because what you told us referred to a different fix, the "rezzed" textures bug. Our Shadows bug? I will be honest I do not believe it to be a bug related to hardware. Since when did having an older card cause shadows in a game to work yet be inverted? It doesn't make sense. If I had hardware bugs I'd be having black screen or something like that but not an inversion of the dynamic shadows.

I am curious to see if Nixxes manage to provide fix for the shadow issue, since it doesn't appear on modern GPUs, just the ones that don't or only just meet the minimum system requirements. Just keep posting in the relevant thread and we'll keep our fingers crossed for a tweak/patch!

Hisani
5th Mar 2014, 16:05
I am curious to see if Nixxes manage to provide fix for the shadow issue, since it doesn't appear on modern GPUs, just the ones that don't or only just meet the minimum system requirements. Just keep posting in the relevant thread and we'll keep our fingers crossed for a tweak/patch!

I really do hope so because other than this, I run the game pretty well.Got stuck for a bit on chapter 4 with how to reach the architect's room but that'll be solved by my brain.Eventually.

imported_Ali_S
5th Mar 2014, 21:28
Ali_S, I see your CPU is an Intel i7 4770k, which definitely has an integrated GPU (Intel HD 4600). Please make sure that your integrated GPU is disabled and/or the AMD 7990 is listed as your primary GPU, since your rig is extremely powerful and should definitely not have any sort of problems running THIEF! :thumb:
I know my CPU Have Intel HD 4600 but it's not detected, why you can't believe me ?? :(
I play another game with AMD 7990 GPU not Intel one, if my intel is detected so my BF 4 will be at 15 FPS at ultra

Verrenus
5th Mar 2014, 21:44
I know my CPU Have Intel HD 4600 but it's not detected, why you can't believe me ?? :(
I play another game with AMD 7990 GPU not Intel one, if my intel is detected so my BF 4 will be at 15 FPS at ultra

I'm sorry, I won't press you any further! It's just that you have a KILLER rig that should totally destroy THIEF and I really don't know why you're getting stuttering and these other issues. It's a damn shame, that's what this is. :(

imported_Ali_S
5th Mar 2014, 22:10
I'm sorry, I won't press you any further! It's just that you have a KILLER rig that should totally destroy THIEF and I really don't know why you're getting stuttering and these other issues. It's a damn shame, that's what this is. :(
I can fix stutter, when i do this bUseBackgroundLevelStreaming= [False]
But i get textures glitches, but when i make it True there's not textures glitches and work will but there's stutter annoying me, this my problem i get good FPS but there stutter annoying me this my main problem, and shadow glitches is my second problem :mad2:

cohort
6th Mar 2014, 18:50
Is there a way to lower the intensity of "object highlight"? It's a bit bright right now. Thanks.

Verrenus
6th Mar 2014, 19:28
Is there a way to lower the intensity of "object highlight"? It's a bit bright right now. Thanks.

None that I personally know of, but if you were to search in the .ini files for an "objecthighlight" line, I'm sure you'd be able to find something. I don't have access to the game at the moment, but if you manage to sort this out, please report back and I'll include this tweak on the main page! :D

doolezah
8th Mar 2014, 15:20
No worries, doozelah, I'm just glad you managed to get the game playable again, despite the random crashes! :D


Thanks again, Verrenus! Sorry for my late reply...I've been busy on the rooftops. ;) The random crashes appear to be leftover issues before using the Win32 fix. I actually have not had it crash since I made the fix, restarted, and turned off the Steam Cloud sync. Now, everything changed with the update that Steam pushed early this morning around 2-3 a.m. I will respond to that in a separate post below. Again, thanks for helping us old-time thieves shine up our rusty tools and get them working again. :P



I'm not sure if you were aware of this before, but THIEF is apparently very CPU hungry. That Core 2 Duo is clearly holding your machine back. I would recommend upgrading to a quad-core sometime in the near future, as it would improve your performance by a considerable margin in every other game as well, not just THIEF!


I was actually considering upgrading to an Intel Core i7-4930K @ 3.40GHz (http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i7-4930K+%40+3.40GHz&id=2023). It may be a bit costly--roughly twice the cost of any CPU I have ever purchased, but when compared to other high-end CPUs, it looks like it performs up there in benchmarks (http://www.cpubenchmark.net/high_end_cpus.html) with those that are double or triple the cost. My Intel Core 2 Duo E8500 (http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core2+Duo+E8500+%40+3.16GHz&id=5) is a mid-range CPU, according to Passmark, and scores a measly 2302 on the average CPU mark, while the Intel Core i7-4930K scores 13,354. Now, that's the kind of jump in performance that I like. ;)

It may be some time before I get to upgrade, but here's hoping!



One other thing, I'm not sure what the optimal settings for Windows 8 are, but I think setting the pagefile to 8 GB is quite overkill and just takes up your disk space needlessly, especially since you already have 8 GB of RAM! I have my pagefile set to a custom 200 - 1024 MB on Windows 7 Professional (x64) and never had any issues with these values, so I would definitely recommend you change your to these values! ;)


I found an equation in reference to optimizing the pagefile for Windows 7 and other games, and it was making the pagefile at least the same size as your RAM and making the max three times your RAM. I thought it really wouldn't hurt, especially since it looked like Windows 8 did not max the pagefile out as recommended. At some point, I will go back and revert those settings to managed by Windows and see if it makes any difference.

Hasara
8th Mar 2014, 15:25
Hey, I wondered whether I could get some help with the black screen issue?
When I launch the game (after I go through the actual launcher) all I get is a black screen, no sound or anything, but my CPU still runs at about 70% capacity even though seemingly nothing is happening. I tried the pagefile fix but it made no difference.

My GPU is under the minimal requirements, but I have had success in running Thief before (only problem I had was low fps, which is expected) so I know it's not a hardware thing, but just in case:

OS: Windows 7
RAM: 4gb
CPU: Intel i3 M380
GPU: NVidia GeForce GT630M

doolezah
8th Mar 2014, 15:26
After doing the 64 bit to 32 bit conversion and turning on exclusive fullscreen i followed these settings:
Thief Settings
---------------------------------------------------------
Fullscreen: Yes
Exclusive Fullscreen: Yes
Resolution: 1920x1080 (tried lower ones at first, but this works fine now)
Refresh Rate: 60 Hz (only option for me)
Vsync: Off

Texture Quality: Very High (tried lower settings at first, but this works perfect now)
Shadow Quality: Low
Depth-of-field Quality: Normal
Texture Filtering Quality: Default
SSAA: Off
Screenspace Reflection: Off
Parallax Occlusion Mapping: Off
FXAA: Off
Contact Hardening Shadows: Off
Tessellation: Off

Only thing i had to change was the Texture quality, the guide says you can go Very high, if you do the game does look nice but everytime you load a chapter or a cut-scene the game stutters so i switched it to Normal and seems to be working smooth now, i guess it depends on the video card, i have 3 GTX 470's in SLI and in my opinion this game should work flawlessly in max settings, i guess they still need a patch to fix this

Are there still problems with the game stuttering? do they have any plans to fix it with a patch? any work around?

@Vortexware: Those Thief settings and the way they're formatted look very familiar (especially the parenthetical comments). :P My GTX 560 Ti does not stutter at those settings. In addition to Verrenus' comments, did you try slightly lowering the texture quality to see if that helped? How bad is the stuttering? It sounds like it only happens for a brief moment at the beginning of a cut scene or a loading screen. If that's the case, is that not bearable? For me, I cannot stand random stuttering--it reminds me of my agonizing experience with Doom 3 when it first came out.

doolezah
8th Mar 2014, 15:29
Hey, I wondered whether I could get some help with the black screen issue?
When I launch the game (after I go through the actual launcher) all I get is a black screen, no sound or anything, but my CPU still runs at about 70% capacity even though seemingly nothing is happening. I tried the pagefile fix but it made no difference.

My GPU is under the minimal requirements, but I have had success in running Thief before (only problem I had was low fps, which is expected) so I know it's not a hardware thing, but just in case:

OS: Windows 7
RAM: 4gb
CPU: Intel i3 M380
GPU: NVidia GeForce GT630M

@Hasara: By Pagefile fix, are you referring to making sure that it is at least turned on? That appears to be the recommendation I have seen for the black screen problem. I would also use the other recommendations for replacing the Win64 folder with a copy of the Win32 folder. Once I did that, the game did not take as long to start. Before I did that, the black screen lasted for what felt like minutes--making me think the game had crashed. If I just waited around, it would eventually load. I hope this helps!

Hasara
8th Mar 2014, 15:34
@Hasara: By Pagefile fix, are you referring to making sure that it is at least turned on? That appears to be the recommendation I have seen for the black screen problem. I would also use the other recommendations for replacing the Win64 folder with a copy of the Win32 folder. Once I did that, the game did not take as long to start. Before I did that, the black screen lasted for what felt like minutes--making me think the game had crashed. If I just waited around, it would eventually load. I hope this helps!

I tried both made sure the pagefile turned on and then tried the custom settings also. I haven't tried the Win64 fix however, I will do now though, will update if it helps!

Also, I actually waited 7 minutes (I timed it) on the black screen and nothing happened, I gave up on that point, so I guess there is a possibility it's just a ridiculously slow loading time and not an actual bug of some sorts.

EDIT: And it works, I really just needed to tick the 32bit option, I can not believe it was so simple, thank you!

doolezah
8th Mar 2014, 16:27
Well, shoot. I had composed this analysis of the latest Thief update only to finally refer back to Verrenus' original post and found that it had been updated. Doh! :lmao: Thanks for the update Eidos and the updated fix for 32-bit Verrenus! Now, if only there were a checkbox for the intro movie.... ;)

Targa
8th Mar 2014, 21:40
@Verrenus and all interested: The Nvidia SLI compatibility bits 0x000540F5 run the exact same FPS as the default Thief SLI profile made by Nvidia that uses 0x000100F5. That is: On benchmark 71 max and 36 average. Compare this to single-GPU mode of 67 max and 44 average (for my system).

My tip to everyone using Nvidia SLI mode: Nvidia Control Panel > Manage 3D settings > Thief > SLI Rendering Mode - Single GPU. Disabling SLI mode on my computer made all the stuttering vanish. I was even able to increase the graphics quality settings and it still runs very smooth.

Rockn-Roll
8th Mar 2014, 22:55
Tweak II made the biggest difference for me...starting with the Very High Preset I only dropped SSAA to low as well as dropped Texture Filtering Quality from 8X to 4X which gave me 6 more FPS (from a dismal benchmark of 21 to a respectful 27 Avg. FPS). But, I had some horrible stuttering which didn't clear up until after about 5 minutes of gameply; however, checking the '32-bit' option cleared that up completely...thanks to the community.

II. Fix stuttering/poor performance
Turning SSAA to low or even off can free up a significant amount of performance, with minimum loss to image quality!
Using the 32bit version of Thief can help eliminate stuttering and other performance-related issues:
In the game Launcher of Thief version 1.2 or higher, select Options, check '32-bit'. This forces the 32bit version of the game even on 64bit capable systems. The 32bit version has some features disabled that reduce memory usage, and as such can improve performance.

I built this rig about 6 years ago and I was afraid the GeForce 560 wouldn't meet my needs; however, it came through just fine.


------------------
System Information
------------------
Time of this report: 3/8/2014, 17:41:39
Machine name: I7WIN764
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
Language: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: DX58SO__
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
Memory: 6144MB RAM
Available OS Memory: 6134MB RAM
Page File: 1393MB used, 10872MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 560
Manufacturer: NVIDIA
Chip type: GeForce GTX 560
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1201&SUBSYS_14633842&REV_A1
Display Memory: 3789 MB
Dedicated Memory: 978 MB
Shared Memory: 2810 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: HP w2207
Monitor Id: HWP26A9
Native Mode: 1680 x 1050(p) (59.954Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1106 (English)
Driver Version: 9.18.13.1106
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/25/2013 23:32:38, 18055184 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5141-11CF-A05F-6E341CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1201
SubSys ID: 0x14633842
Revision ID: 0x00A1

Verrenus
9th Mar 2014, 16:45
Hey guys! I'm really glad to hear things are working out for you and that you are finally having a good time with THIEF. :D

If someone finds some other tweak that is not listed in the OP, or if you have suggestions on bettering the ones that are currently available, please let me know and I will update the OP as soon as possible! :thumb:

Have a great time playing THIEF, everyone! :p

Targa
10th Mar 2014, 04:16
Here's some information I found while surfing the 'net. I can't vouch for the person who wrote it actually knowing for a fact that what he says is true, but some may find it useful nonetheless.

As posted by carbonFibreOptik:

The PC version is not well-optimized and some higher-level shader functions only serve to kill your framerate. The number one thing you can do to speed up the game is to ~disable~ contact hard shadows. They actually don't have a use in the game (the parameters necessary for the feature aren't set on any given light sources) yet it almost quadruples the GPU power and doubles the vRAM needed to render all real-time shadows.

The other useless feature is screen-space reflections. Close to all reflective surfaces in the game aren't given the SSR shader option. The ones that do are puddles, but usually with non-SSR puddles right next to them. This makes SSR look out of place, along with barely being used and in my opinion never being used in an artistically appealing manner. The hit when enabling this is that those surfaces ALWAYS RENDER even when occluded (double-rendering some things in the process!). Also to facilitate the screen-space cloning, there is a permanent reflective plane below the map that always renders the SSR shader. This means the rarely-used and costly reflections are always eating up graphics resources. Killing this option may in some cases ~double~ your framerate (notably if you are close to your vRAM limit without it enabled).

Verrenus
10th Mar 2014, 12:40
Here's some information I found while surfing the 'net. I can't vouch for the person who wrote it actually knowing for a fact that what he says is true, but some may find it useful nonetheless.

Thanks a lot, Targa! I will update the OP with this information and maybe someone can do some benchmarks with and without those two settings enabled? That would give us some confirmation I think! :D

CiroConsentino
10th Mar 2014, 15:32
Screen space reflection is always enabled.
I just did a comparison with the contact hard shadows option enabled and disabled. Benchmark only, not the actual game.
With it disabled, the game ran a little bit faster (average of 45 fps instead of 43).

All settings at max, with SSAA off, depth of field at normal, vsync disabled and res 1920x1080.
I enabled the adaptive vsync in nVidia drivers though.

Besides stuttering when textures are loading and the occasional fps drop to 45 fps, game runs mostly at 60 fps. If I disable the adaptive vsync, game reach 80 fps in some places :)
I didn't notice a different with the contact hard shadows feature on or off... but then again I didn't do a frame comparison to see if image quality lowers with the feature off.

Disabling the screen space reflection didn't change the performance of the game... not even by 1 frame! Couldn't see any degradation in picture quality either.

My specs:
Core I7 2600 3.4GHz, 8GB RAM, eVGA GeForce GTX 570HD with 2.5GB of VRAM, Creative Audigy 2 ZS sound card with a 5.1 speakers system, Win7 SP1 64-bits and nVidia drivers v331.82.
Running the 32-bits version of the game. The 64-bits run at average of 40 fps.

Verrenus
10th Mar 2014, 19:43
Screen space reflection is always enabled.
I just did a comparison with the contact hard shadows option enabled and disabled. Benchmark only, not the actual game.
With it disabled, the game ran a little bit faster (average of 45 fps instead of 43).

All settings at max, with SSAA off, depth of field at normal, vsync disabled and res 1920x1080.
I enabled the adaptive vsync in nVidia drivers though.

Besides stuttering when textures are loading and the occasional fps drop to 45 fps, game runs mostly at 60 fps. If I disable the adaptive vsync, game reach 80 fps in some places :)
I didn't notice a different with the contact hard shadows feature on or off... but then again I didn't do a frame comparison to see if image quality lowers with the feature off.

Disabling the screen space reflection didn't change the performance of the game... not even by 1 frame! Couldn't see any degradation in picture quality either.

My specs:
Core I7 2600 3.4GHz, 8GB RAM, eVGA GeForce GTX 570HD with 2.5GB of VRAM, Creative Audigy 2 ZS sound card with a 5.1 speakers system, Win7 SP1 64-bits and nVidia drivers v331.82.
Running the 32-bits version of the game. The 64-bits run at average of 40 fps.

Thanks a lot for going through the trouble of testing the settings, Ciro! I'll update the OP accordingly. :p

CiroConsentino
10th Mar 2014, 21:37
I tested while playing as well and results were the same as the benchmark.
disabling the contact hard shadows increased around 2.3 fps. screen space reflection on or off didn't made any difference.

CaraMamba
14th Mar 2014, 15:49
I tested while playing as well and results were the same as the benchmark.
disabling the contact hard shadows increased around 2.3 fps. screen space reflection on or off didn't made any difference.

SSR must be part of the de-activated features in the 32 bits exe

Verrenus
14th Mar 2014, 17:12
SSR must be part of the de-activated features in the 32 bits exe

Yes, that's a very probable explanation as to why SSR isn't affecting performance regardless if it's on or not for us, since we're pretty much all using the 32-bit .exe exclusively at this point. Thanks for sharing that with us! :thumb:

CiroConsentino
14th Mar 2014, 17:14
SSR must be part of the de-activated features in the 32 bits exe
I couldn't see any graphical difference playing with 64-bits exec or 32-bits exec, but the 32-bits exec is a bit faster.
stutters just the same as with 64-bit exec.

Verrenus
17th Mar 2014, 13:38
Updated OP with instructions on how to disable the shroud/white flash/colour correct/proxy light effects completely! See this video for the after results: http://www.youtube.com/watch?v=6tYQOLSZDkY

Worth a few minutes of your time, I should think! :D

CiroConsentino
18th Mar 2014, 10:55
Thanks for the update on the extremely annoying shroud effect. Does it gets reactivated or it stays off all the time ?
Also, is there a tool to re-compress the file back so we don't get that "using the unpacked" message ?

Verrenus
18th Mar 2014, 11:25
Thanks for the update on the extremely annoying shroud effect. Does it gets reactivated or it stays off all the time ?
Also, is there a tool to re-compress the file back so we don't get that "using the unpacked" message ?

My pleasure! :D

Once hex edited, the changes stay on until you re-edit them otherwise (i.e. it's a true fix, unlike an .ini tweak that may get changed accidentally by the game itself). Bear in mind, however, that EM/Nixxes will release patch 1.3 sometime today, meaning that you will need to perform the same hex edits again so as to use the latest version of the thiefgame.u file, since it's likely to get patched! ;)

I have no idea on how to re-compress the file after hex editing it though. It might be worth asking Mavros himself in the dedicated ttlg forum thread: http://www.ttlg.com/forums/showthread.php?t=143411&page=2&. :thumb:

NewHorizon
18th Mar 2014, 12:09
I don't think there are any tools to recompress the files, but I might be wrong about that. A quick google may reveal some info.

Verrenus
18th Mar 2014, 14:21
I don't think there are any tools to recompress the files, but I might be wrong about that. A quick google may reveal some info.

I did just that earlier and couldn't find any tools to recompress .u/.upk files. Maybe someone with a bit more UE3 modding experience can shed some light on this, please?

Cloakedfigure
18th Mar 2014, 16:37
The patch broke the shroud removal hex edit. The old hex codes have been changed as well. Anyone know what the new ones?

Verrenus
18th Mar 2014, 16:49
The patch broke the shroud removal hex edit. The old hex codes have been changed as well. Anyone know what the new ones?

Damn, sorry, I personally have no idea what new edits are required for patch 1.3. I'll keep an eye on the ttlg thread and as soon as Mavros updates it, I will put them in the OP. This would be so much easier if EM would have just let us disable them from the menu... :thud:

On the other hand, the patch notes for version 1.3 explain that SSR (screen-space reflections) were always on for the 64-bit .exe, regardless of whether the setting was switched on or off in the in-game menu. Now the game should respect the setting's actual value, even though SSR might actually be poorly implemented (see explanation in OP). Maybe someone could check if the poor performance with the 64-bit version has thus been fixed?

NixxesSoftware
18th Mar 2014, 17:00
Just to clarify. Screen Space Reflections have always honored the setting correctly, the new setting is for image (texture) based reflections, which previously was always disabled for 32bit, and always enabled for 64bit.

ncdamc
18th Mar 2014, 17:08
I was wondering if you could help me.

I started a thread on your Thief forum entitled 'Controller question from all us southpaw gamers.' And I was just wondering if you had any information regarding the addition of alternate controller layouts for the upcoming release of Thief?

If this issue has not been brought up perhaps you could forward on the following suggestion to the appropriate division of the development team who are working on possible Thief patches/fixes ...

Please patch in the following alternative controller layout option (Southpaw/Lefties):

Left Thumbstick = Look / Toggle Zoom (Observe Click)
Right Thumbstick = Move / Dodge (toggle Crouch Click)
L1 = Melee Attack / Takedown
L2 = Use Bow
R1 = Dodge
R2 = Run / Climb / Jump


Many Thanks

Verrenus
18th Mar 2014, 18:21
Just to clarify. Screen Space Reflections have always honored the setting correctly, the new setting is for image (texture) based reflections, which previously was always disabled for 32bit, and always enabled for 64bit.

Aah, I see now! I was wondering what were the features exclusive to the 64-bit version, but you guys could give me an answer previously. I guess texture based reflections were one of them! :p

Cloakedfigure
18th Mar 2014, 20:47
From Witnezz on http://www.ttlg.com/forums/showthread.php?t=143411&page=3

"New hack for patch 1.3

Here is the change for patch 1.3

To disable shroud - Make a backup of thiefgame.u and then search (in Hex value) for:

02 CD CC 4C 3F 36 CC 66 36 BC 00 01 9C DE F4 3E
Replace with: 02 00 00 00 00 35 CC 66 36 BC 00 01 9C DE F4 3E


No change to disable white flash :

33 33 33 3F 36 18 4D 01 CD CC CC 3E 38 A9 4C C0
Replace with: 33 33 33 3F 36 18 4D 01 00 00 00 00 38 A9 4C C0

Good luck !"


Edit: With this new one, you do not have to use anything to unpack it first. Just use the Thiefgame.u file.

Verrenus
18th Mar 2014, 22:11
From Witnezz on http://www.ttlg.com/forums/showthread.php?t=143411&page=3

"New hack for patch 1.3

Here is the change for patch 1.3

To disable shroud - Make a backup of thiefgame.u and then search (in Hex value) for:

02 CD CC 4C 3F 36 CC 66 36 BC 00 01 9C DE F4 3E
Replace with: 02 00 00 00 00 35 CC 66 36 BC 00 01 9C DE F4 3E


No change to disable white flash :

33 33 33 3F 36 18 4D 01 CD CC CC 3E 38 A9 4C C0
Replace with: 33 33 33 3F 36 18 4D 01 00 00 00 00 38 A9 4C C0

Good luck !"


Edit: With this new one, you do not have to use anything to unpack it first. Just use the Thiefgame.u file.

Wow, that was fast! Thanks a lot for sharing this with us, Cloakedfigure! OP updated! :D :thumb:

Cloakedfigure
19th Mar 2014, 03:41
Via Mavros on http://www.ttlg.com/forums/showthread.php?t=143411&page=3&p=2242959&posted=1#post2242959

Here is his post::
-----------------------------------------------------
How to disable shroud and eye adaptation for thief v1.3

They made some changes with the patch but I managed to figure it out, sorry about having to decompress thiefgame.u, it saves me having to launch the game 500 times trying to find the right hex values.
There seems to be two "proxy lights" now, (thats what its called in the game files).
An "in shadow" and an "in light" proxy light, its as if garrett has an LED lantern with him,
if you disable these, the game will be dark....Make backups and try it out to see if you like it.

-------------------------------------------------------------
How to disable shroud and eye adaptation for thief v1.3

1. Goto Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\

2. Make a backup of thiefgame.u just in case

3. Download this utility: http://www.gildor.org/down.php?file=...decompress.zip and unzip decompress.exe, put it anywhere.

4. Drag thiefgame.u onto decompress.exe you should now have a new thiefgame.u in \Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\unpacked\

5. Open \Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\unpacked\thiefgame.u in a hex editor. (I used HxD: http://mh-nexus.de/en/programs.php)

-------------------------------------------------------------
To disable shroud:
Search for Hex-value: 00 00 00 00 00 00 00 00 00 CD CC 4C 3F 36 3D 00
Replace with Hex-value: 00 00 00 00 00 00 00 00 00 00 00 00 00 36 3D 00
-------------------------------------------------------------

-------------------------------------------------------------
To disable white flash:
Search for Hex-value: 3E 9C DE F4 3E 9C DE F4 3E CD CC CC 3E A4 3D 00
Replace with Hex-value: 3E 9C DE F4 3E 9C DE F4 3E 00 00 00 00 A4 3D 00
-------------------------------------------------------------

-------------------------------------------------------------
To disable "in shadow" proxy light
Search for Hex-value: 00 00 00 00 00 B4 43 14 38 00 00 00 00 00 00 28
Replace with Hex-value: 00 00 00 0A D7 23 3C 14 38 00 00 00 00 00 00 28
-------------------------------------------------------------

-------------------------------------------------------------
To Disable "in light" proxy light
Search for Hex-value: 00 00 00 00 00 96 43 14 38 00 00 00 00 00 00 28
Replace with Hex-value: 00 00 00 0A D7 23 3C 14 38 00 00 00 00 00 00 28
-------------------------------------------------------------

Save and fire up the game.

When you start the game, it will notify you that its using thiefgame.u in the unpacked directory and not your original one, just hit ok and the launcher should start.
------------------------------------------------------

Verrenus
19th Mar 2014, 12:29
OP updated, thanks a lot! :thumb:

Cloakedfigure
19th Mar 2014, 15:59
Just wanted to warn people about the "disable "in shadow" proxy light:" When it's off, the little glow around Garrett isn't there anymore and it makes really hard almost impossible to see in some of the very dark areas of the game. I couldn't see the numbers on one of the safes due to how dark it was.

Verrenus
19th Mar 2014, 16:57
Just wanted to warn people about the "disable "in shadow" proxy light:" When it's off, the little glow around Garrett isn't there anymore and it makes really hard almost impossible to see in some of the very dark areas of the game. I couldn't see the numbers on one of the safes due to how dark it was.

I was afraid this might happen by disabling proxy light. I, personally, would only disable the white flash and possibly the shroud as well, but I would definitely leave proxy light on! The white flash was always my main complaint about these light/shadow feedback mechanisms, so I'm really glad it can now be switched off! :thumb:

Witness
19th Mar 2014, 17:07
Just a little correction to my previous post on TTLG to remove the shroud/white flash after patch 1.3

In Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\

To disable shroud - Make a backup of thiefgame.u and then search (in Hex value) for:

02 CD CC 4C 3F 36 CC 66 36 BC 00 01 9C DE F4 3E
Replace with: 02 00 00 00 00 36 CC 66 36 BC 00 01 9C DE F4 3E

(That remove the very little black glimpse when you enter into the light)


No change to disable white flash :

33 33 33 3F 36 18 4D 01 CD CC CC 3E 38 A9 4C C0
Replace with: 33 33 33 3F 36 18 4D 01 00 00 00 00 38 A9 4C C0

ATTENTION : It works only on the original thiefgame.u whithout decompression (and thus without notification at start of the game). You have to delete or rename the 'unpacked' folder if it exists

Verrenus
19th Mar 2014, 21:08
Just a little correction to my previous post on TTLG to remove the shroud/white flash after patch 1.3

In Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\

To disable shroud - Make a backup of thiefgame.u and then search (in Hex value) for:

02 CD CC 4C 3F 36 CC 66 36 BC 00 01 9C DE F4 3E
Replace with: 02 00 00 00 00 36 CC 66 36 BC 00 01 9C DE F4 3E

(That remove the very little black glimpse when you enter into the light)


No change to disable white flash :

33 33 33 3F 36 18 4D 01 CD CC CC 3E 38 A9 4C C0
Replace with: 33 33 33 3F 36 18 4D 01 00 00 00 00 38 A9 4C C0

ATTENTION : It works only on the original thiefgame.u whithout decompression (and thus without notification at start of the game). You have to delete or rename the 'unpacked' folder if it exists

Great stuff, Witness! Thanks a lot for the update! I will add your hex edits to the OP as well and let people choose themselves whichever ones they want to use! :D

Mavros
20th Mar 2014, 01:04
Just wanted to warn people about the "disable "in shadow" proxy light:" When it's off, the little glow around Garrett isn't there anymore and it makes really hard almost impossible to see in some of the very dark areas of the game. I couldn't see the numbers on one of the safes due to how dark it was.

Yep, just noticed that too....Sorry didn't have time to test fully.
Updated my post over at http://www.ttlg.com/forums/showthread.php?t=143411&page=3
reduces the range instead of disabling the proxy light.

Cloakedfigure
20th Mar 2014, 02:51
Yep, just noticed that too....Sorry didn't have time to test fully.
Updated my post over at http://www.ttlg.com/forums/showthread.php?t=143411&page=3
reduces the range instead of disabling the proxy light.

Thank you! I prefer it to be as dark as possible, much more immersive.

Verrenus
20th Mar 2014, 12:35
Updated OP with both Mavros' and Witness' latest tweaks from ttlg! Thanks again guys, you're doing us all a terrific service, shame on EM for not including these as settings from the get-go!

Ugh-Tech
21st Mar 2014, 12:36
III. Missing voices, subtitles, music and some other sound effects

Install/move all game files to an internal drive!

If the game is on an external drive, voices, subtitles, music and some other sound effects like lightning may not play during the game. This can easily be observed in the prologue cutscene, where Garret should be speaking. If you installed the game on an external drive, try moving it to an internal drive (it does not have to be the C drive, but it needs to be internal)!


Sorry, but this statement is not correct, if you're using Windows 8.1!
It has been confirmed that voices and subtitles may be missing/(dis)played for less than a second, if Thief game files are not located on C: and the OS is Windows 8.1.

In my case they were installed on a storage space (S) defined over internal disks and I could not hear voices, ambient sounds or read subtitles. When I move the Installation to C: it works perfectly.

CiroConsentino
21st Mar 2014, 17:41
The game is installed on drive C:\ (internal 1TB 7200RPM SATA3 HDD) and I get missing audio.
I also tried installing the game on a 64GB SSD SATA3 (read 512 MB/s) and I'm still getting missing audio and cutoff audio, and overlap dialogs repeating themselves.
My specs:
Core I7 2600 3.4GHz, 8GB RAM, eVGA GeForce GTX 570HD with 2.5GB of VRAM, Creative Audigy 2 ZS with a 5.1 sound system, Windows 7 SP1 64-bits at 1920x1080 res.

Game updated to latest patch 1.3 build 4118.5 and all settings at max, except vsync. Doesn't matter what video/audio settings I configure in the game, audio is buggy.
... I miss games with EAX effects. Those were the good old days with TRUE surround sound experience.

Verrenus
21st Mar 2014, 17:50
Sorry, but this statement is not correct, if you're using Windows 8.1!
It has been confirmed that voices and subtitles may be missing/(dis)played for less than a second, if Thief game files are not located on C: and the OS is Windows 8.1.

In my case they were installed on a storage space (S) defined over internal disks and I could not hear voices, ambient sounds or read subtitles. When I move the Installation to C: it works perfectly.

Got it, thanks for the tip! Updating OP now! :thumb:


The game is installed on drive C:\ (internal 1TB 7200RPM SATA3 HDD) and I get missing audio.
I also tried installing the game on a 64GB SSD SATA3 (read 512 MB/s) and I'm still getting missing audio and cutoff audio, and overlap dialogs repeating themselves.
My specs:
Core I7 2600 3.4GHz, 8GB RAM, eVGA GeForce GTX 570HD with 2.5GB of VRAM, Creative Audigy 2 ZS with a 5.1 sound system, Windows 7 SP1 64-bits at 1920x1080 res.

Game updated to latest patch 1.3 build 4118.5 and all settings at max, except vsync. Doesn't matter what video/audio settings I configure in the game, audio is buggy.
... I miss games with EAX effects. Those were the good old days with TRUE surround sound experience.

I guess it's probably down to EM at this point to roll out a cross-platform patch to finally fix the buggy sound. I really don't know how these audio bugs could slip past quality control?! :scratch:

sirtaff
22nd Mar 2014, 10:31
Finally got sick of the shroud flash and want to hex edit it away.... problem is, the decompress.zip link on the first page doesn't work anymore :(

Nevermind:

http://www.gildor.org/downloads
http://www.gildor.org/down/37/umodel/decompress.zip

I suggest the OP updates their links

Verrenus
23rd Mar 2014, 19:00
Nevermind:

http://www.gildor.org/downloads
http://www.gildor.org/down/37/umodel/decompress.zip

I suggest the OP updates their links

Updated, thanks! :thumb:

HawkflyAway
24th Mar 2014, 09:23
Hi , finally i have my hands on the game ,i like ! maybe i Tweak it a bit !
someone have already removed the animations on "grab/frob" ?!

Verrenus
24th Mar 2014, 09:43
Hi , finally i have my hands on the game ,i like ! maybe i Tweak it a bit !
someone have already removed the animations on "grab/frob" ?!

Not that I know of, but the shroud/white flash hex edits at least (both methods - decompressed/compressed thiefgame.u file) have been confirmed to work perfectly! If you or someone else manages to come up with some more tweaks, I'll update the OP as soon as possible! :thumb:

allibear17
24th Mar 2014, 23:06
Thanks so much for this post! That white flash is incredibly annoying!

Verrenus
25th Mar 2014, 07:38
Thanks so much for this post! That white flash is incredibly annoying!

I know, right? Whoever thought it would be a good idea to have your retina seared every 2 seconds while playing THIEF in the dark should have also provided an ON/OFF switch in the settings, but nooo... as always though, PC gamers found a way! ;)

NewHorizon
25th Mar 2014, 10:24
I know, right? Whoever thought it would be a good idea to have your retina seared every 2 seconds while playing THIEF in the dark should have also provided an ON/OFF switch in the settings, but nooo... as always though, PC gamers found a way! ;)


The galling part of it all is how it was defended, along with the shroud. Was the game not tested under the type of lighting conditions a lot of people might actually enjoy playing Thief....like, in the dark? With the shroud and that white flash turned off, at least I can now concentrate on my surroundings in the game without constantly being reminded I'm in a game by the constantly darkening, lightening, swirling shroud and white flashes.

Verrenus
25th Mar 2014, 13:18
The galling part of it all is how it was defended, along with the shroud. Was the game not tested under the type of lighting conditions a lot of people might actually enjoy playing Thief....like, in the dark? With the shroud and that white flash turned off, at least I can now concentrate on my surroundings in the game without constantly being reminded I'm in a game by the constantly darkening, lightening, swirling shroud and white flashes.

Glad to hear you're enjoying the game more now, New Horizon! :thumb:

The shroud and white flashes must have been another "mark" that EM wanted to put on their reboot of the franchise, otherwise I really don't understand why they would so stubbornly ignore our demands for an OFF switch. Heck, even THEY disabled it for their later trailers! :lmao:

tradolan79
28th Mar 2014, 15:53
Dont know if this is the right place to ask but...what about Trinkets or focus abilities, they dont seem to do anything, specially trinkets wich should increse maximum healt and focus, i have all trinkets and still same amount of energy and focus, is this a bug or what?

Verrenus
28th Mar 2014, 17:20
Dont know if this is the right place to ask but...what about Trinkets or focus abilities, they dont seem to do anything, specially trinkets wich should increse maximum healt and focus, i have all trinkets and still same amount of energy and focus, is this a bug or what?

I guess you still get the increase after you buy the trinkets, but it's just that the focus and health semicircles don't increase in size to mirror that! Poor design, I know, but it's not the only issue with the game, sadly. :(

tradolan79
28th Mar 2014, 19:05
I guess you still get the increase after you buy the trinkets, but it's just that the focus and health semicircles don't increase in size to mirror that! Poor design, I know, but it's not the only issue with the game, sadly. :(

THX for answer m8:)...i think health and focus bar is ment to be full circle when you have all trinkets. And yes sadly game has many bugs...i also noticed that chapter challenges does not give you rewards always. :mad2:...i think they are one time deal anyway, but havent got even one time, and ive always checked that they are completed at the end of chapter, but no.

larix
28th Mar 2014, 19:23
Just removed shroud and think I've figured out why em didn't let us do it from menu.The reason is that Garrett is a light source and if you remove shroud in complete darkness you can actually see the light coming form him - if you are close enough to wall and that looks silly, kinda glitchy, so probably they figured that it is better to leave the shroud always on.

Verrenus
28th Mar 2014, 19:54
THX for answer m8:)...i think health and focus bar is ment to be full circle when you have all trinkets. And yes sadly game has many bugs...i also noticed that chapter challenges does not give you rewards always. :mad2:...i think they are one time deal anyway, but havent got even one time, and ive always checked that they are completed at the end of chapter, but no.

No problem, mate! ;)

We're trying our best through this thread to fix/hack/patch the game ourselves, but there's only so much we can do without Nixxes/EM's help. Hopefully they will release further patches sooner rather than later! :thumb:


Just removed shroud and think I've figured out why em didn't let us do it from menu.The reason is that Garrett is a light source and if you remove shroud in complete darkness you can actually see the light coming form him - if you are close enough to wall and that looks silly, kinda glitchy, so probably they figured that it is better to leave the shroud always on.

That would be the "proxy light", meant to help you see things in the dark, kind of like natural eye adaptation. You can disable/tweak it down using Mavros' hex edits in the OP, according to your liking. Be warned, however, that switching it off completely can make things extremely hard to distinguish in the shadows!

Witness
28th Mar 2014, 21:28
Great stuff, Witness! Thanks a lot for the update! I will add your hex edits to the OP as well and let people choose themselves whichever ones they want to use! :D

First, a great THANK YOU to you, Verrenus, for the following of the game via this Thread and to have pinned my tweak. It's always a pleasure to help the community.

Some little frustrating things I notice in the game :

- In some rooms, you can hear the Tic-Tac of an old clock and when you observe the clock, nothing move inside...
- The gears of the elevators don't move (And yet, they moved in Thief III !?)
- There is no option to just show the compass on the HUD (the only way is to display the dynamic map with it)

I hope Nixxes gives some attention to this topic... :hmm:

Verrenus
29th Mar 2014, 13:32
First, a great THANK YOU to you, Verrenus, for the following of the game via this Thread and to have pinned my tweak. It's always a pleasure to help the community.

Some little frustrating things I notice in the game :

- In some rooms, you can hear the Tic-Tac of an old clock and when you observe the clock, nothing move inside...
- The gears of the elevators don't move (And yet, they moved in Thief III !?)
- There is no option to just show the compass on the HUD (the only way is to display the dynamic map with it)

I hope Nixxes gives some attention to this topic... :hmm:

Thank you very much for your kind words and your help in making THIEF a better game, Witness! The pleasure is all mine! :D

We can only hope that Nixxes bring out more patches to fix all of the remaining issues. It's a shame that people have to resort to hex edits to get their desired experience! :thud:

larix
29th Mar 2014, 15:43
- In some rooms, you can hear the Tic-Tac of an old clock and when you observe the clock, nothing move inside...


Funny that.. In one of the side missions there was clock on the wall, rather small, it didn't play ANY role other then decoration, it was so insignificant one wouldn't normally notice it. The only reason why I did was because i was stuck and was looking for lock box combination(it wasn't in the clock). Yet the clock actually did work and show time. So nice of them to take care of such small details yet leave so many game breaking bugs in game:mad2:

Verrenus
30th Mar 2014, 19:02
So nice of them to take care of such small details yet leave so many game breaking bugs in game:mad2:

I know exactly what you mean. EM's attention to tiny details is in direct conflict with the presence of overwhelmingly overt bugs, even after multiple patches! I still don't get how things like the poor lip-syncing, the missing audio effects or poor sound propagation could have escaped quality control? Never mind that, why aren't they still not being fixed now that everyone complained about them? :scratch: :(

Witness
31st Mar 2014, 20:15
Funny that.. In one of the side missions there was clock on the wall, rather small, it didn't play ANY role other then decoration, it was so insignificant one wouldn't normally notice it. The only reason why I did was because i was stuck and was looking for lock box combination(it wasn't in the clock). Yet the clock actually did work and show time. So nice of them to take care of such small details yet leave so many game breaking bugs in game:mad2:

It's funny, I'll try to find that. Me, I was talking about the clocks with a pendulum in a cabinet. When you look inside, the beam don't move !

https://www.dropbox.com/s/vvfccfqlnga8hyn/Shipping-ThiefGame%202014-04-01%2021-52-51-00.jpg

Sorry for my broken english, I'm a "french" belgian :whistle:

jancron13
1st Apr 2014, 03:19
Is there any solution to the looping problem? In Chapter 6 I cannot get into the sewers! I just get dumped right back at the start of the chapter. Thx

Verrenus
1st Apr 2014, 11:29
Is there any solution to the looping problem? In Chapter 6 I cannot get into the sewers! I just get dumped right back at the start of the chapter. Thx

Can you give a bit more details about the problem? Where exactly does it happen?

TornPr1nc3
1st Apr 2014, 12:11
For PC / Windows 7, you can change the date and time to April 2, and uncheck the "sync with internet" box in the third tab from the Calendar menu. Others can try to disconnect from the internet and change the time / date to April 2, but many are reporting this does not work for Windows 8 or 8.1

tradolan79
1st Apr 2014, 15:59
OH my god:(:(:( my thief wont save games anymore, when i load it starts always at last checkpoint, what happened, anyone any ideas??:eek: this is unbelieveble !!
Now if i go to any chaper, it will load and start from the clock tower, lol...what the FU**??

jancron13
4th Apr 2014, 03:45
There maybe spoilers in this!



Details of my Chapter 6 problem:

I am running windows 8.1 and I get to the cut scene with the General (after collecting the stone) and I am supposed to drop into the sewers instead the game loads me back at the beginning of Chapter 6. I have replayed the game again and it does the same thing. I managed to sneak through with no saves to see if it would work.

Also I am not sure how I do those changes that another user posted on here. Can you give me more details as I would really like to progress in the game.

Thanks

jancron13
4th Apr 2014, 04:39
Well that now works. Yeay. Please ignore my previous post.

However I am back in stonemarket doing the odd job for Basso and I cannot climb!!!! Arg!!!
I jump onto a rope, can climb down but not up. The arms move but nothing happens. Same with ladders. Those gratings in the walls are ok as long as I move forward as soon as I get to the top otherwise I will fall straight back down again. Same with crates.

Also do not seem to be able to climb down ladders either. To get off I have to press [Space].

Has anyone else experienced this?

Verrenus
4th Apr 2014, 09:21
Well that now works. Yeay. Please ignore my previous post.

However I am back in stonemarket doing the odd job for Basso and I cannot climb!!!! Arg!!!
I jump onto a rope, can climb down but not up. The arms move but nothing happens. Same with ladders. Those gratings in the walls are ok as long as I move forward as soon as I get to the top otherwise I will fall straight back down again. Same with crates.

Also do not seem to be able to climb down ladders either. To get off I have to press [Space].

Has anyone else experienced this?

Glad to hear the ridiculous save loop bug was fixed! :thumb:

I don't think I've heard of this climbing bug before, but what I have experienced myself is that turning around while climbing a rope is REALLY slow! :(

Witness
4th Apr 2014, 20:34
Hex editing the compressed thiefgame.u file (Witness):

"In Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\

Make a backup of thiefgame.u and then search the hex values for:

-------------------------------------------------------------
Disabling the shroud
02 CD CC 4C 3F 36 CC 66 36 BC 00 01 9C DE F4 3E
Replace with: 02 00 00 00 00 36 CC 66 36 BC 00 01 9C DE F4 3E
-------------------------------------------------------------

-------------------------------------------------------------
Disabling the white flash
33 33 33 3F 36 18 4D 01 CD CC CC 3E 38 A9 4C C0
Replace with: 33 33 33 3F 36 18 4D 01 00 00 00 00 38 A9 4C C0
-------------------------------------------------------------

ATTENTION: It works only on the original thiefgame.u without decompression (and thus without notification at start of the game). You have to delete or rename the 'unpacked' folder if it exists!


Patch 1.4 : My tweak is always ok and fully tested :D

CiroConsentino
4th Apr 2014, 21:13
Patch 1.4 : My tweak is always ok and fully tested :D
so the same trick can be applied for the v1.4 update ?

Witness
5th Apr 2014, 01:42
Yes, you have to do it again on the new thiefgame.u !

zwanzig_zwoelf
5th Apr 2014, 02:15
bro this sounds hard i wanna mod my ps4 version of the game how can i do it :(

Verrenus
5th Apr 2014, 14:23
Hey guys! Just a heads-up that I've updated the OP with a tweak that applies to all Unreal Engine 3 games: changing the texture memory pool size in the engine.ini file and then using the "-ReadTexturePoolFromIni" launch option in Steam! After applying this tweak I found that my framerate was much smoother overall, especially in the City hub which almost always stuttered after loading a different area. Enjoy! :thumb:

EDIT: For those using Nvidia Inspector, does anyone know how to successfully force some real antialiasing into the game? I'm sick of all these jaggies, and FXAA or SSAA are not viable options (one doesn't do much, the other costs too many resources)!

CiroConsentino
6th Apr 2014, 00:23
I have forgotten about this little trick, thanks Verrenus.

Verrenus
6th Apr 2014, 13:10
I have forgotten about this little trick, thanks Verrenus.

No problem, Ciro! I was actually surprised myself that no one tried/mentioned it at all up until now. Try it yourself and see if it improves things for you as well! :D

imported_Another_Taffer
6th Apr 2014, 14:06
In my case there is no performance change at all. What a pity. :) Or does it only improve the stuttering, and not the framerate in general?

CiroConsentino
6th Apr 2014, 15:15
well, the micro-stuttering stopped, but that was before this new cmd paramater. I've changed the PoolSize option to 1500 though.
Framerate doesn't change, only the texture loading performance... which is faster :)

HawkflyAway
6th Apr 2014, 15:34
Probably ,i've found a way to remove "The hands" on frobbing /grabbing from the screen. i have not tested it , if someone offer himself to test. can send me a PM.

in this moment i don't have the game right here , i have all the .ini with me.

@Verrenus , in my opinion is good host that .u file somewhere

Verrenus
6th Apr 2014, 17:13
In my case there is no performance change at all. What a pity. :) Or does it only improve the stuttering, and not the framerate in general?

The change was never supposed to result in an increased framerate, but rather in a more consistent one (i.e. the textures should load faster after the tweak, thus eliminating stutter)! ;)


well, the micro-stuttering stopped, but that was before this new cmd paramater. I've changed the PoolSize option to 1500 though.
Framerate doesn't change, only the texture loading performance... which is faster :)

As far as I know, you need to have that launch option to read the modified pool size from the .ini file, otherwise the game doesn't read it and just gives it's own estimate (which is why the stuttering occurs). Do you mean to say that the fix works even without setting the respective launch option in Steam? :scratch:

CiroConsentino
6th Apr 2014, 17:22
yes, if I change the PoolSize without the cmd parameter, stutter is gone. I'm using latest patch 1.4.

Verrenus
6th Apr 2014, 19:29
yes, if I change the PoolSize without the cmd parameter, stutter is gone. I'm using latest patch 1.4.

That's great news, I'll update the OP! :D

HawkflyAway
6th Apr 2014, 21:23
i will be glad to give my little contribute. ciro sei italiano ?
piacere di conoscerti! sei il secondo qui

someone can try this : i hope this make the "frob" movement quick and fast

DefaultGame.ini


[ThiefGame.ThiefGarrettHandsComponent]
mArmLength = 65.0;
mPickUpSpeedMultiplier = 8.00;
mbUseVRHeadX = False;
mbUseVRHeadY = False;
mbUseVRHeadZ = False;
mVRMovementMultiplierX = 1.75f;
mVRMovementMultiplierY = 2.5f;
mVRMovementMultiplierZ = 1.0f;


[ThiefGame.ThiefReachComponent]
mIsVNavActiveOverride = false
mIsLookAtActiveOverride = false
mIsHandsActiveOverride = false
mIsFeetActiveOverride = false


1* this is my setting , normally in Thief 3 a parameter like this (not equal) will increase the Frob speed! abd something about the head movement
2* this is for the head movement also, i guess

someone try to change values.

take a look these parameters , let me know if something change!
I can't try.

CiroConsentino
7th Apr 2014, 00:47
hi HawkflyAway, I'm brazilian, not italian.

CiroConsentino
9th Apr 2014, 12:06
Anyone got any improvements with the new v337.50 nVidia drivers in this game ? To me the new driver didn't change anything.

Verrenus
9th Apr 2014, 13:38
Anyone got any improvements with the new v337.50 nVidia drivers in this game ? To me the new driver didn't change anything.

The game seems even smoother for me with the 337.50 drivers. I hardly ever notice any framerate drops now, so I think it does have a positive effect! :thumb:

CiroConsentino
9th Apr 2014, 14:19
No on my system, it doesn't. No difference compared to driver v331.82 :(
Core I7 2600 3.4GHz, 8GB RAM, eVGA GeForce GTX 570HD 2.5GB VRAM, Windows 7 SP1 64-bits.

Verrenus
9th Apr 2014, 14:49
The driver update did not give me more than a few frames of boost in the in-game benchmark, but I think it does provide a more consistent framerate. It could be just placebo though!

TheWortex
21st May 2014, 11:56
My thief game crashes when I try to steal the satchel from the guard blocking the gateway in the prologue mission "The Drop". It's at the very start, and I don't think I can continue the game before I am able to do it. Any fixes?

Verrenus
26th May 2014, 16:22
My thief game crashes when I try to steal the satchel from the guard blocking the gateway in the prologue mission "The Drop". It's at the very start, and I don't think I can continue the game before I am able to do it. Any fixes?

This doesn't sound like a normal issue to me. Did you manage to get past that point? If not, what are your system's specifications (CPU, RAM, GPU, etc.)?

ⓣⓐⓕⓕⓔⓡ
17th Jun 2014, 16:05
It's probably a lot easier to simply upgrade your rig then using most of these tweaks, as many have discussed in this thread - manually tweaking the codes can break things, which in turn makes the devs look like it's their fault when actually you are changing how the game was intended. Using hex editors is where I would draw the line!

Thief looks great on my rig and I would strongly suggest the upgrade, it is worth it. Turning all those functions off is a real disservice to the great effort in making them look so great.

stefos
18th Jun 2014, 21:44
Hi everyone,

I can't play "Continue" games or Saved games or from Auto Save points!!! They start to load...The line shows up but at the end.....CTD!!!

Square Enix FINALLY said to post here.......They probably need another patch!

What a waste of my time man.........Anyway:
If your interested, here's my other post......http://forums.eidosgames.com/showthread.php?t=142941&page=7

Forgot to give my Specs:
Intel Core 2 Quad @ 2.4 Ghz
8 GB RAM
Nvidia 260 GTX card........DXDIAG shows: 4028 MB

There should be ZERO reason for CTD after loading Saved Games, "Continue" games and Auto save points.

This patch is busted in my opinion.

Please help!

Update: Square Enix said to "roll the game back" to 1.4 and see if that works OR wait for a patch........Saved games & Continue & Auto saves are corrupted!!!!

Scambler8
9th Nov 2016, 13:21
I have Thief on my PC (downloaded via Steam) and it will not let me jump when running. Whilst attempting to escape the underground ruins I found it almost impossible to jump the chasm at the end - Garret just kept looking down when I ran and jumped (an yes, I was pressing the right keys). I don't know how, but I eventually I managed to clear this obstacle, but I am now stuck at the end of "A friend in need". After stealing the plans and running onto the roof (where the dogs are waiting) I need to run and jump over a table. I have tried this countless times (holding shift to run and pressing space before I reach the table) and nothing happens. I have now died over 20 times and I'm fed up of having to watch the video before I inevitably die by dog again. :mad:

This is not an issue with my keyboard or ability to press the right keys at the right time. I have also tried different timing and changing the key mapping and nothing allows me to run and jump. I am able to walk, run and swoop whenever necessary, but running and jumping simply does not work. :scratch:

Please help as this issue has ruined an otherwise excellent game!

Autriche
21st Nov 2016, 19:35
Announcement from Nixxes:

We have decided to make this a sticky thread to keep it within easy reach of everyone. That said, we do like to underline the fact that these tips come from helpful community members. This means that these tips do not come from the official developers and that we have not validated them to work. Please stay aware of that.

As always make sure to backup your files before attempting any of the methods found in this thread, and if you are unsure of any procedures described that require you to change game or system files; do not proceed before asking help from someone experienced in making such changes.

Thank you for your attention!



Hey there PC taffers! :D


I've noticed a lot of you have various problems running the game and/or encountering bugs, stuttering, missing sounds, etc. Until Nixxes release patches to address all of these issues, I've decided to provide you with a list of temporary tweaks and fixes, which I will constantly update as myself and others discover new ones as we play.

These fixes can also be found on THIEF's own PCGamingWiki page: http://pcgamingwiki.com/wiki/Thief_(2014).

As a rule of thumb, it's best to create backups before you modify any file, just in case anything goes horribly wrong! ;)

THIEF's configuration files are to be found here: <path-to-game-folder>\Thief\ThiefGame\Config

And all of your saved games are stored here: Steam/userdata/<your-user-id>/239160/remote

That being said, here we go!


I. Fix black screen/crash on start-up or on loading

Make sure Windows pagefile is enabled (http://windows.microsoft.com/en-gb/windows/change-virtual-memory-size#1TC=windows-7).

A custom pagefile of 200 - 1024 MB enabled on your primary hard drive should prove enough!


II. Fix stuttering/poor performance

Turning SSAA to low or even off is GUARANTEED to free up a significant amount of performance, with minimum loss to image quality!

Turning both contact hardening shadows and screen-space reflections off MIGHT also have a positive effect on framerate, once again with little to no loss in image quality. See the explanation below for more details, courtesy of Targa:

"The PC version is not well-optimized and some higher-level shader functions only serve to kill your framerate. The number one thing you can do to speed up the game is to ~disable~ contact hard shadows. They actually don't have a use in the game (the parameters necessary for the feature aren't set on any given light sources) yet it almost quadruples the GPU power and doubles the vRAM needed to render all real-time shadows.

The other useless feature is screen-space reflections. Close to all reflective surfaces in the game aren't given the SSR shader option. The ones that do are puddles, but usually with non-SSR puddles right next to them. This makes SSR look out of place, along with barely being used and in my opinion never being used in an artistically appealing manner. The hit when enabling this is that those surfaces ALWAYS RENDER even when occluded (double-rendering some things in the process!). Also to facilitate the screen-space cloning, there is a permanent reflective plane below the map that always renders the SSR shader. This means the rarely-used and costly reflections are always eating up graphics resources. Killing this option may in some cases ~double~ your framerate (notably if you are close to your vRAM limit without it enabled)."

Modifying Texture Memory Pool Size:

This a tweak that usually improves framerate smoothness with all Unreal Engine 3 games. You need to change the "PoolSize" value in the game's engine.ini file to [your GPU's VRAM amount in GB] x 600. This translates to the following values:

1 GB => PoolSize = 600
2 GB => PoolSize = 1200
3 GB => PoolSize = 1800

... and so on!

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefEngine.ini file
3. Open the ThiefEngine.ini file with a text editor
4. Change

"PoolSize=0"

to

"PoolSize=[the value appropriate for your GPU, calculated as shown above!]"

5. Save the file and set it to "read-only".

6. Go to your Steam library, right-click on Thief > Properties > Set Launch Options > Type in "-ReadTexturePoolFromIni" > OK (apparently this step is optional; thank you for reporting back, CiroConstantino!).

That's it, you're good to go!

Using the 32bit version of Thief can help eliminate stuttering and other performance-related issues:

In the game Launcher of Thief version 1.2 or higher, select Options, check '32-bit'. This forces the 32-bit version of the game even on 64-bit capable systems. The 32-bit version has some features disabled that reduce memory usage, and as such can improve performance.

The trick of copying files from the Win32 to the Win64 folder of the game is no longer needed in version 1.2. Use the 32-bit option in the launcher instead!

For Nvidia SLI users, courtesy of Targa:

"The Nvidia SLI compatibility bits 0x000540F5 run the exact same FPS as the default Thief SLI profile made by Nvidia that uses 0x000100F5. That is: On benchmark 71 max and 36 average. Compare this to single-GPU mode of 67 max and 44 average (for my system).

My tip to everyone using Nvidia SLI mode: Nvidia Control Panel > Manage 3D settings > Thief > SLI Rendering Mode - Single GPU. Disabling SLI mode on my computer made all the stuttering vanish. I was even able to increase the graphics quality settings and it still runs very smooth."


III. Missing voices, subtitles, music and some other sound effects

Install/move all game files to an internal drive!

If the game is on an external drive, voices, subtitles, music and some other sound effects like lightning may not play during the game. This can easily be observed in the prologue cutscene, where Garret should be speaking. If you installed the game on an external drive, try moving it to an internal drive (it does not have to be the C: drive necessarily, expect if you're using Windows 8.1 - then the game NEEDS to be installed on the C: drive to avoid the audio bugs!). Thanks, Ugh-Tech!


IV. Disable the shroud/white flash/proxy light effects

Follow the instructions below, courtesy of Mavros and Witness from the ttlg forums! These hex edits are for the latest version of the game (i.e. v1.3 build 4118.5) and represent true fixes that stay on and remove the shroud and white flash effects permanently, or at least until edited otherwise!

There are two ways of disabling these effects, based on whether you want to hex edit the compressed or the decompressed thiefgame.u file!

Decompressing thiefgame.u and hex editing (Mavros):

"Components listed to disable here are:

Shroud = the black vignette around the screen's edge while in shadow
White flash = the screen-wide flash upon entering light
Proxy light = brightness increase when in shadow (N.B. disabling proxy light can make it very difficult to discern objects in the dark!)

They made some changes with the patch but I managed to figure it out, sorry about having to decompress thiefgame.u, it saves me having to launch the game 500 times trying to find the right hex values.
There seems to be two "proxy lights" now, (thats what its called in the game files).
An "in shadow" and an "in light" proxy light, it's as if Garrett has an LED lantern with him.
If you disable these, the game will be dark....Make backups and try it out to see if you like it!

1. Go to Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\
2. Make a backup of thiefgame.u just in case
3. Download this utility: http://www.gildor.org/down/37/umodel/decompress.zip and unzip decompress.exe, put it anywhere
4. Drag thiefgame.u onto decompress.exe you should now have a new thiefgame.u in \Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\unpacked\
5. Open \Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\unpacked\thiefgame.u in a hex editor. (I used HxD: http://mh-nexus.de/en/programs.php)

-------------------------------------------------------------
To disable shroud:
Search for Hex-value: 00 00 00 00 00 00 00 00 00 CD CC 4C 3F 36 3D 00
Replace with Hex-value: 00 00 00 00 00 00 00 00 00 00 00 00 00 36 3D 00
-------------------------------------------------------------

-------------------------------------------------------------
To disable white flash:
Search for Hex-value: 3E 9C DE F4 3E 9C DE F4 3E CD CC CC 3E A4 3D 00
Replace with Hex-value: 3E 9C DE F4 3E 9C DE F4 3E 00 00 00 00 A4 3D 00
-------------------------------------------------------------

-------------------------------------------------------------
Tweaking "in shadow" proxy light:
Disabling "in shadow" proxy light is not recommended, so I added tweaks to reduce the range of the light instead!

Search for Hex-value: 00 00 00 00 00 B4 43 14 38 00 00 00 00 00 00 28
for half range (180), Replace with Hex-value: 00 00 00 00 00 34 43 14 38 00 00 00 00 00 00 28
for 1/4 range (90), Replace with Hex-value: 00 00 00 00 00 b4 42 14 38 00 00 00 00 00 00 28
-------------------------------------------------------------

-------------------------------------------------------------
To disable "in light" proxy light:
Search for Hex-value: 00 00 00 00 00 96 43 14 38 00 00 00 00 00 00 28
Replace with Hex-value: 00 00 00 0A D7 23 3C 14 38 00 00 00 00 00 00 28
-------------------------------------------------------------

6. Save and fire up the game.

When you start the game, it will notify you that its using thiefgame.u in the unpacked directory and not your original one, just hit ok and the launcher should start!"

Hex editing the compressed thiefgame.u file (Witness):

"In Steam\steamapps\common\Thief\ThiefGame\CookedPCNG\

Make a backup of thiefgame.u and then search the hex values for:

-------------------------------------------------------------
Disabling the shroud
02 CD CC 4C 3F 36 CC 66 36 BC 00 01 9C DE F4 3E
Replace with: 02 00 00 00 00 36 CC 66 36 BC 00 01 9C DE F4 3E
-------------------------------------------------------------

-------------------------------------------------------------
Disabling the white flash
33 33 33 3F 36 18 4D 01 CD CC CC 3E 38 A9 4C C0
Replace with: 33 33 33 3F 36 18 4D 01 00 00 00 00 38 A9 4C C0
-------------------------------------------------------------

ATTENTION: It works only on the original thiefgame.u without decompression (and thus without notification at start of the game). You have to delete or rename the 'unpacked' folder if it exists!

If one tweaked everything correctly, one would get something like this: http://www.youtube.com/watch?v=6tYQOLSZDkY/. Thanks a lot, Mavros, Witness and Cloakedfigure!


V. Disable framerate smoothing

THIEF natively supports high frame- and refresh rates when "Exlusive Fullscreen" is turned ON. However, the "Borderless Windowed" mode (i.e. "Exclusive Fullscreen" turned OFF) employs framerate smoothing within the values of 22 and 62, effectively capping your overall FPS. Disabling framerate smoothing as following will remove this cap and unlock the extra performance:

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefEngine.ini file
3. Open the ThiefEngine.ini file with a text editor
4. Change

"bSmoothFrameRate=TRUE"
"MinSmoothedFrameRate=22"
"MaxSmoothedFrameRate=62"

to

"bSmoothFrameRate=FALSE"
"MinSmoothedFrameRate=0"
"MaxSmoothedFrameRate=0"

(For "MinSmoothedFrameRate" and "MaxSmoothedFrameRate" you can write any values you want, they won't be taken into consideration if "bSmoothFrameRate" is set to FALSE!)

5. Save the file and set it to "read-only".


VI. Fix the "Timed Fade" option for the in-game HUD

When Health, Focus, Ammo and Inventory are set to "Timed Fade" in the Game & HUD menu, they only fade to around 50% opacity. This fix will make them completely disappear after a short while of inactivity, relieving the HUD of clutter!

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefUI.ini file
3. Open the ThiefUI.ini file with a text editor
4. Change

"mInvSelectionAlphaMin=0.3f"
"mHealthAlphaMin=0.5f"
"mFocusAlphaMin=0.5f"

to

"mInvSelectionAlphaMin=0.0f"
"mHealthAlphaMin=0.0f"
"mFocusAlphaMin=0.0f"

5. Save the file and set it to "read-only".

(No in-game settings override these, but going into the "Options" menu of the THIEF Launcher DOES restore these settings to their original values, so it's best to also set ThiefUI to "read-only" just like every other .ini file you tweak!)


VII. Disable mouse smoothing

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefInput.ini file
3. Open the ThiefInput.ini file with a text editor
4. Change

"bEnableMouseSmoothing=TRUE"

to

"bEnableMouseSmoothing=FALSE"

5. Save the file and set it to "read-only".


VIII. Skip intro videos

1. Navigate to your ...\ThiefGame\Config folder
2. Backup your ThiefEngine.ini file
3. Open the ThiefEngine.ini file with a text editor
4. Change

"StartupMovies=PROG_GUI_Video.StartupVideoPlayer"

to

";StartupMovies=PROG_GUI_Video.StartupVideoPlayer"

5. Save the file and set it to "read-only".

Greetings! And tweaks to disable "proxy light" in version 1.7. Exist? In version 1.7, the program HxD finds and codes can be changed, but in the game there is no effect. Not 180, not 90

VAMtheAnomaly
14th Feb 2018, 05:46
I have NEVER played this game in the 3 years I have had it. Black screen at start up. Closes to the desktop. Nothing has worked. The only fix Ive seen on this site is to mess with the page pool memory of windows, which Im not doing as its ridiculous when I have 20 gigs of ram and the OS has self managed it WELL over what is suggested in this forum.

GPU : MSI GeForce GTX 760 2gb
CPU : Intel Core i7-4770K @ 3.5GHz
Mainboard : MSI Z87-G45 Gaming
Power Supply : Corsair CX600
Memory : 20.00 GB DDR3 RAM
Monitor : Hp 2331 Series Wide LCD 1920 x 1080, 60hz
Driver version : Current Version
Operating System : Microsoft Windows 7 Ultimate 64 bit