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agent047
16th Feb 2014, 01:21
BACK TO SAVE SYSTEM AND OPEN/ENDED LEVELS IN CIVIL SITUATIONS ALL AROUND THE WORLD

1-MISSION BRIEFING like in Blood money when u can acknoledge who is the target and u can choose wich weapon bring whit u in the mission
THE CASE to carry weapons and also to carry an EXTRA DRESS/WIG and no magic pokets:mad2:

2- NOISE ICON like sniper elite v2 ( when a church bell rang an icon inform u that nobady can hear noise so u may take a shoot)

3- DIALOG TO OBTAINAIN BENEFIT like deus ex human revolution (you may talk to some people during the mission and if you choose the right answers/question sequence you will obtain informations or trying to bribe them to let you enter a door ecc) you can also do a perfect mission without talking but is harder,:flowers:

4-PICK LOCK minigame like Assassin's creedIII So you can't be sure how much does it takes to force the lock

5- BALISTIC OF WEAPONS i finished blood money without shooting but it s nice to have different gauges for guns and sniper as much realistic as the grafidesigner can do:thumb:

Itsrob
16th Feb 2014, 03:54
In addition to open, checkpoint free, non-liner sandbox levels...

1. David Bateson (47), Jesper Kyd (Music\Soundtrack), and Vivienne McKee (Diana) return to the series.

2. Old Disguise system, not one where you need to tab instinct every 2 seconds to stay undetected.

3. An actual good, non cheesy story. Or at least one that isn't obtrusive and dictates level design like in Absolution. And villains who are actual threats, not idiots out of a comic book.

4. Point system replaced with the old money system, and the ability to purchase new customizable weapons and other useful items with that money. And don't have the money\point counter on your screen during gameplay, show it at the end of the mission.

5. The ability to close doors, drop items, look through keyholes, etc.

6. Professional environments and AI. Not overly obnoxious like some levels and AI were in Absolution. It's fine for an easter egg here and there, but the levels and dialogue was overdone and made the game feel more like a comedic one instead of a serious one.

7. Return of the live aerial map instead of instinct.

8. Non-trashy environments. It seemed like every single level in Absolution was run down\trashed, with garbage all over the floors and decaying buildings.

9. Actual melee combat instead of button mashing.

10. Remove the annoying sounds\animations from the "detection arrows" and the shhhhh...BING that happened if you were detected. A simple detection meter like in the previous games would work fine without the annoying and distracting system of Absolution.

agent047
16th Feb 2014, 05:01
2-The disguise system need to be something between BM and absolution because it s stupid that for example 2 cops are talking then one goes inside the bathroom and when he goes out is our bowled 47 and the other cop didn t realize nothing like BM .. but is either stupid that if I am dressed like a cop ALL cops in the city start getting suspicious when they see me from 25 meter distance.
3 The storyline is not really needed, the game can be structurated like BM 47 is a silent killer and he gets target detail on his notebook so is easy for DLC too because it will be like 4 new assasination missions that can t afflict the storyline
4 yea and back the newspaper again
7- Istinct has to be rediimensionate .. it can t turn 47 in superman .. 47 can t predict moviments or see throught the wall ... it has to be real.. like hiding the face with the hand
On the other numbers completly agree:thumb:

Quajek
18th Feb 2014, 15:26
* No instinct.
* More multi-Target missions.
* Either no / smaller overarching narrative, or at least 75% missions that do not deal with it directly.
* No missions with no assassination Target. 47 spent most of Absolution with no Target.
* More ways to cause "accidents".
* A mission where you have to kill the target and frame someone else.
* A return to having many different ways / paths to accomplishing your Goals.
* More side objectives / optional objectives. (Kill the Target. The client will pay extra if you use the Target's own ceremonial knife to do it. Steal something from the Target's art collection. Escape in the Target's car.)

Sneakypoison
18th Feb 2014, 18:55
* No instinct.
* More multi-Target missions.
* Either no / smaller overarching narrative, or at least 75% missions that do not deal with it directly.
* No missions with no assassination Target. 47 spent most of Absolution with no Target.
* More ways to cause "accidents".
* A mission where you have to kill the target and frame someone else.
* A return to having many different ways / paths to accomplishing your Goals.
* More side objectives / optional objectives. (Kill the Target. The client will pay extra if you use the Target's own ceremonial knife to do it. Steal something from the Target's art collection. Escape in the Target's car.)

^^THIS^^

BridgetFisher
20th Feb 2014, 07:42
I think the devs are very creative, I like all these ways we can complete a contract, I bet they spent days brainstorming, coding, and making those ideas come to life. Sadly in the last hitman game I didnt get to see them due to the checkpoint system. It made it take way to long to wait to be able to do the different methods since everyone respawned. Id really like to see what the devs put time and effort into because the devs are very creative, so I would like to suggest an ability to save the game so I can see all those things.

Bottox
3rd Mar 2014, 17:48
AND NO MORE ******* BUGS THAN ABSOLUTION !!!!!

DeathPixel
16th Mar 2014, 12:07
* No instinct.
* More multi-Target missions.
* Either no / smaller overarching narrative, or at least 75% missions that do not deal with it directly.
* No missions with no assassination Target. 47 spent most of Absolution with no Target.
* More ways to cause "accidents".
* A mission where you have to kill the target and frame someone else.
* A return to having many different ways / paths to accomplishing your Goals.
* More side objectives / optional objectives. (Kill the Target. The client will pay extra if you use the Target's own ceremonial knife to do it. Steal something from the Target's art collection. Escape in the Target's car.)

Completely agree with this one. And I would love the have the briefcase back, and the X-Ray gates.

tonethunder
18th Apr 2014, 04:13
1. real Disguise system, like old hitman.
2. contract mode, can choose contract easier.
3. No instinct, 47 don't want instinct to cover his face.
4. more interactive environments.
5. can buy and upgrade weapon, no point system.
6. has side objective, that we can do or not.
7. bigger maps, maybe we can swims.
8. keep purist difficulty.
9. no glitches AI.

imported_JP_S
25th Apr 2014, 22:53
While I was on holiday... I was thinking about the multi-player part of the game, which is nowadays mandatory for one reason or other.

I really liked the contract mode, though it could be more sophisticated.

I thought about the following:
We could have a (famous; we know from previous Hitman games) level. In this level we have one or a few targets (NPCs).

The players/gamers will select either a Hitman or a bodyguard, to take out the target or protect the target and to kill a Hitman.
When the player gets killed (XP points are obviously given based on the way they got killed, any assist(s) the player made, who the player killed or how the player killed (silent, accident, etc), etc) the player won't return to the game.

I thought this would be a nice mode too, as it will give an extra challenge as we'll be able to play Hitman in a different way, with more human factors.

shwanedangles
2nd May 2014, 21:02
-Side objectives
-Realistic targets
-Ability to pick your equipment
-Unexpected events within missions
-Sniping missions
-Storyline mostly about targets
-Jesper kyd
-Playable flashbacks of very young agent 47
-Fluent gameplay less choppy than absolution
-Interactive enviorment to help set up kills or for distractions
-Fan favorite levels remade for dlc
-Drivable cars
-Intelligent AI
-References to the past games
-No instinct (with exception of point shooting for very short period of time)
-Customizable weapons for story mode
-More control of targets and enviorment in contract mode
-Realistically hard (no mindless behavior, no health bar, actually have to figure things out)

Cyprez
9th May 2014, 15:04
- No instinct
- No annoying soundeffects and screeneffects when you are spotted
- Ability to choose from a wide variety of weapons for every missions: knives, pistols, rifles, machineguns, bombs...
- Jesper Kyd
- Open missions, with a variety of ways to complete them
- Pick lock
- Ability to open doors
- Look through keyholes
- Ability to drop items

EDIT:

- As bloody and gory as Absolution

Knu
23rd May 2014, 10:06
In addition to open, checkpoint free, non-liner sandbox levels...

2. Old Disguise system, not one where you need to tab instinct every 2 seconds to stay undetected.

7. Return of the live aerial map instead of instinct.

8. Non-trashy environments. It seemed like every single level in Absolution was run down\trashed, with garbage all over the floors and decaying buildings.

9. Actual melee combat instead of button mashing.


Couldn't agree more with point 8, i get the thrill when the environments are the luxurious expensive sort, there was simply too much ghetto levels in absolution.

Some good previous environments/level i like are
Opera house
Diana House
That mansion on the ice mountain(blood money) holy**** this one..
Grand Hotel/Casino
etc...

I would love to see levels like airport and shopping mall.:wave:

mcescher1
24th May 2014, 04:59
serious melee combat would be awesome

"PRESS /\" or "PRESS []" is weak

ive said this before but if they could figure out a "Fight Night" style of hand to hand combat that would be amazing

S3R6i0
24th May 2014, 06:54
serious melee combat would be awesome

"PRESS /\" or "PRESS []" is weak

ive said this before but if they could figure out a "Fight Night" style of hand to hand combat that would be amazing

Neither Silent Assassin nor Contracts had in-depth fighting in it. Now the game will be too sophisticated and fun. What the hell's wrong with you? Hitman 6 need to be a carbon copy of Contracts. Better yet, they should release Codename 47 and call it Hitman 6, same graphics, same *****ty mechanics. Because what's better than Codename 47, right!?

You want unarmed combat, go play Street Fighter!

See what I did there?

Striike
29th May 2014, 21:48
Wow, that last post is a monster!!! All joking aside, please bring back what makes Hitman a Hitman game. I am fine with silent assassin rating, but what made the game was the many different ways to achieve the end goal, even if the rating suffered. I want to be able to snipe someone, pull a shotgun out of a box of roses, or methodically kill everyone with a pair of scissors.
No instinct, loadout screen, and sandbox levels will make me part with my $$$.

Spades
30th May 2014, 13:43
No ridiculous lense flare pls

mcescher1
30th May 2014, 13:55
agent47ica - your "split shooting" idea is very flawed...hah nice try tho'

if you're controlling your left and right guns with your corresponding analog sticks then how are you going to move?? like walk?? or rotate your body?? you will just be stuck waving your arms around :mad2: :lol:

you could use the d pad but what are you controlling it with... you would have to take your thumb off the stick to control the d pad... then you still need to rotate your body... although the sticks could be "weighted" and move the view with it... but you are still missing a component of moving...

the ps4 allows for tilt movement from the controller but im guessing it would be very difficult to simultaneously do all at the same time :/

mcescher1
30th May 2014, 14:47
well you wouldn't need the screen to split... there would just be a governor as to how far apart you can point the weapons..

although a split screen might work if your shooting both ways down a hallway or something

but you can't shoot what you cant see... and you cant be looking in front of you and behind you at the same time

i like the idea of dual aiming but there's only so much you can see at one time (what ever is front of you) so if there is a situation where you have to watch 2 corners or 2 doorways or a top floor and a bottom floor you can be set up at both spots as long as you can see both spots and they are within your peripheral -


what you could do though is if you want to manually dual wield - is have a way of adjusting 47's arms in a certain position.. (like hold L1 and andjust both arms with sticks, release L1 - and controls go back to normal but your arms are still in position) then control your triggers with L2 and R2, so if you need to use one you can and if you need to use both you can. this could also make it possible to make your reaction time quicker on both sides of your body.

The_Nozzle
30th May 2014, 15:18
Agree with Agent47ICA on most points.

I'd say ease off / get rid of instinct mode.

The fun of playing hitman games in the past was the pleasure in being able to disguise and roam. Getting the timing right, you could do almost anything.

Don't listen to children saying a game is too easy... Chances are, they looked up how someone did something creatively on youtube, copied what that person did, then told you that a particular kill was easy to do.

Listen to folks who have been playing since the original (or at least Blood Money).

That game was so close to Hitman perfection, I play it to this day. Most of the kills in Contracts were a lot of fun as well.

Accidents are great (please be sure that this is not only possible, but the best way to eliminate a target), but having someone off themselves or another target is just awesome.

Mix it up; if you are disguised as a chef, and poison ends up eliminating a target, have word spread to look for servers, cooks, etc. And, of course, if you are disguised as a security guard, and the AI is looking for chef, wait-staff, etc., your security guard disguise should be MORE convincing, not less.

I think what I'm getting at is a more logic-based suspicion system. Like, let's say you knock unconscious a professor, in order to infiltrate a school. You should be able to roam free... until a class starts. If you don't fill in for the professor, the students start asking questions, and within 5 minutes, people start looking around. The cover would be that 47 would need to go the classroom, cancel class, students make for the door, no one is suspicious.

And... Knocking people unconscious... Don't have this count against the player's score unless the body is discovered...

Aybroe
1st Jun 2014, 11:41
Most of Agent47ICA's ideas were good. I wouldn't put so much effort on customizing 47 and his weapons, and the additional stealth options (like stealth walk and stealth crouch) are, well, unnecessary. Otherwise, very valid points and great ideas. Although starting point might not always be the exit point!

I'd just like to see Hitman coming back to its roots with updated gameplay and some new features. Hell, I don't even give a **** about the storyline. I would be totally fine even with no story at all (just separate missions), as long as the missions are large, free, include a lot of assassination and disguising options and therefore have high replay value. When I play Hitman, I don't really think about the story. I play the game. Of course a little background check revealing something nasty about the targets that makes you despise them is always something that brings some extra feel to the task.

mcescher1
2nd Jun 2014, 02:28
i disagree,

customization of weapons is very important, and the story should be written with delicate hands - without a good to great story the game becomes dulled - it's not completely necessary but the gameplay had better be epic

Agent47ICA
2nd Jun 2014, 09:33
I am playing blood money , contracts , absolution back to back to see some good points and negative points of the games .. Right now playing " blood money > you better watchout "

Agent_17
2nd Jun 2014, 22:19
-Flashbacks of blood money, silent assassin, contracts, so it will be 2 games in one, Hitman 6 and remake of old hitman games.
-Longer campaing, I finished silent assassin in just 8 hours, contracts in 4 , blood money in 9, Absolution in 10, on professional rating, its too short!

SancLunatic
2nd Jun 2014, 22:28
-Get rid of the melee battle mode. That was the most annoying part of Absolution. I hated that.
-Make it open and free again. Not linear.
-Bring back the Briefcase and other containers we can store and smuggle weapons in.
-Bring back contracts mode(only thing I really liked about Absolution)
-Bring back the map.
-Just make it more like Blood Money.

Aybroe
2nd Jun 2014, 23:53
i disagree,

customization of weapons is very important, and the story should be written with delicate hands - without a good to great story the game becomes dulled - it's not completely necessary but the gameplay had better be epic

I think that every single weapon doesn't need to be customized. In BM you could customize the main weapons; I think it would suffice in H6 as well. It does bring a fun element to the game, but shouldn't be concentrated on too much in my opinion.

And same goes with the story. In most games yes, the story is an important factor that carries the game forward, but in Hitman why do you need a story? Storyline in previous games hasn't really been that great and I understand it as it isn't the main point of the game. In SA you had to run errands all over the world to make the agency find vittorio. Contracts is flashbacks and in BM some dickwad is digging around old unsolvable murders. That is really all the storyline I need.

--

Agree with SancLunatic on everything.

I for one wouldn't care visiting old locations, I want to see something new!

SancLunatic
3rd Jun 2014, 00:06
The story in Absolution was actually really good. Another thing that I liked about Absolution. How the plot unravelled up to the end blew my mind.

mcescher1
3rd Jun 2014, 01:05
the story in absolution was poor

SancLunatic
3rd Jun 2014, 19:16
The thing I hope they not only bring back but add more of is being able to hide/disguise weapons. The W2000 suitcase needs to come back. I forgot which game and level it was on. I think it was in that hotel in Contracts. But one of the most badass moments was hiding that shotgun inside a giftbox full of roses, going up to my target and unloading.

Aybroe
3rd Jun 2014, 19:39
Why not every weapon should be customizable? If you don't want to do something doesn't mean that it shouldn't be in the game .. You could just customize those main weapons (not others ) and play the game .. Limitations in a game makes it worse ... Absolution was full of limitations .. The game should have soo much features... Enough to satisfy every single fan ..

I would really like to use every single weapon (customized) and replay the missions again and again.

Every single fan is never going to be satisfied. People disagree about stuff and well, that's it. I'm sure IOI can satisfy the most of us, after they saw the criticism Absolution got. And I agree, Absolution was very limited, at least when it came to level design. That's being fixed and we know it.

However to make the game somewhat rational sized and not too heavy for ps4 and xOne to handle, some things are going to have to be compromized. You can't model the whole world to GTA because it just gets too big, for both the hardware running the game and the gamemakers to make. That is a really rough example, but I think it makes my point clear. If the game includes, say, 50 weapons and every single one of them is uniqually customizable, it's (in my opinion) a futile way of spending not only memory, but also time and resources. That time and money could be used to something more important, like level design and improving AI.

All the "extra fun" is welcome and even desirable, as long as it doesn't come at the expense of the more important aspects of the game. I'm hoping all the "cool little features" don't become the center of attention. That's all I meant by saying customizing isn't needed.

SancLunatic
3rd Jun 2014, 23:03
Oh one other thing I hope they bring back from absolution is auto throwing melee weapons. I think that was the one satisfying type of kill in Absolution was hurling combat knives or screwdrivers at people. Especially in the cornfield. lol

LuckyBide
31st Jul 2014, 16:57
It may have been said but I want Agent Smith back !

AdrianShephard
31st Jul 2014, 17:10
Ah yes, Agent Smith...almost forgot about him. He has been in every Hitman but Absolution.

kewlak
31st Jul 2014, 20:05
It may have been said but I want Agent Smith back !
Oh yes... 47's hated "friend" :D . I miss him too in Abso.

TheCyberDen
2nd Aug 2014, 20:35
So many Blood Money fan-boys/girls are so desperate for Blood Money 2. Here are my thoughts:

- Keep instinct, it's a life-saver. The stealth system works absolutely fine (contrary to many BM die-hards crying otherwise, since you can always sneak through it suit only...or just stay out of sight completely)
- Jesper Kyd as composer - his absense from Absolution was my biggest criticism
- A gripping story-line. Blood Money was a bit dull. Absolution's was pretty good, and so was Hitman 2. I'm sure we'd like to know what's going on with Birdie, as well as Mr. X from H2's...
- Keep challenges and point system for extra replay value - I love having a crack at them
- Add a map to ponder at every now and again, alongside instinct mode
- Upgrading guns like in Blood Money
- Keep away AT ALL COSTS the evidence bar from Blood Money. Getting 10% notoriety and having your cover blown abrupty from a single guard is just not fun, and neither is being forced to cause ALL accidents just to score a Silent Assassin rating
- Level remakes, one or two of the most iconic levels from the previous games

MrJohnson
2nd Aug 2014, 21:29
So many Blood Money fan-boys/girls are so desperate for Blood Money 2. Here are my thoughts:

- Keep instinct, it's a life-saver. The stealth system works absolutely fine (contrary to many BM die-hards crying otherwise, since you can always sneak through it suit only...or just stay out of sight completely)
- Jesper Kyd as composer - his absense from Absolution was my biggest criticism
- A gripping story-line. Blood Money was a bit dull. Absolution's was pretty good, and so was Hitman 2. I'm sure we'd like to know what's going on with Birdie, as well as Mr. X from H2's...
- Keep challenges and point system for extra replay value - I love having a crack at them
- Add a map to ponder at every now and again, alongside instinct mode
- Upgrading guns like in Blood Money
- Keep away AT ALL COSTS the evidence bar from Blood Money. Getting 10% notoriety and having your cover blown abrupty from a single guard is just not fun, and neither is being forced to cause ALL accidents just to score a Silent Assassin rating
- Level remakes, one or two of the most iconic levels from the previous games



"People who disagree with me are crying fanboys and my point of view is the only one that makes sense"

Aybroe
2nd Aug 2014, 22:15
What's up with people wanting remakes of old levels? The most iconic levels (Traditions of the Trade, Lee Hong Assassination, Beldingford Manor...) all have a safe place in the depths of my heart and memory. They were all done near perfectly - some of them even twice - so why bother again? I know that getting what you already know you would like is a safe bet, but I'd rather get something that is fresh and done with the pattern the great levels were.

Opposed to the "Blood Money 2" thing, I'd actually rather want a mixture of SA/Contracts/Blood Money. They all had their pros and cons, but they still are the strongest and most defining titles in the series in my opinion. Those are the titles why I play Hitman so it's only logical for me to want the next title be more like them. The open letter says that they are "drawing inspiration from past titles like Contracts and Blood Money", which pleases me. After these words I expect to get only quality.

AdrianShephard
2nd Aug 2014, 22:30
Three points that I disagree with:



- Keep instinct, it's a life-saver.

Instinct is a life-saver in Absolution because of the horrible disguise system. You can't play the game without using Instinct unless you are playing in the shadows.



The stealth system works absolutely fine (contrary to many BM die-hards crying otherwise, since you can always sneak through it suit only...or just stay out of sight completely)

The stealth system works? I don't think so unless you are playing the game on easy. When there is cover based stealth in the game, the expectation usually is that the player will use it. As such, the AI is geared toward it and playing without cover becomes a big pain. Being forced to play the game in the shadows/not being seen is exactly what's wrong with the game...it's not a solution, it's the problem. You don't have to be a BM crybaby to see this, you just have to have an appreciation for the older games. Name calling the vast majority of Hitman fans isn't going to earn you any friends, and worse, makes other forum members not even want to read the rest of your post.



- Keep challenges and point system for extra replay value - I love having a crack at them

That point system ruined the experience of Absolution because it reminded you that you should have played the game like Splinter Cell. Not only are you punished for wearing disguises, you are punished for getting them too. The point system belong in Contracts mode, not in the single-player.

As Aybroe mentioned above, I too would be disappointed with a Blood Money 2. That game has great gameplay (minus the disguises) that H6 should have. But SA/Contracts were much better in other aspects and I wish to see IO take ideas from all 3.

gkkiller
3rd Aug 2014, 04:59
What's up with people wanting remakes of old levels? The most iconic levels (Traditions of the Trade, Lee Hong Assassination, Beldingford Manor...) all have a safe place in the depths of my heart and memory. They were all done near perfectly - some of them even twice - so why bother again? I know that getting what you already know you would like is a safe bet, but I'd rather get something that is fresh and done with the pattern the great levels were.

Opposed to the "Blood Money 2" thing, I'd actually rather want a mixture of SA/Contracts/Blood Money. They all had their pros and cons, but they still are the strongest and most defining titles in the series in my opinion. Those are the titles why I play Hitman so it's only logical for me to want the next title be more like them. The open letter says that they are "drawing inspiration from past titles like Contracts and Blood Money", which pleases me. After these words I expect to get only quality.

Seconded. Honestly, why not fix some of the more broken levels? The Columbia missions from C47, while I haven't played them, seem to get a lot of flak from everyone. Remake one of them, or merge them into a single, massive sandbox. Same for Hidden Valley and At the Gates; merge them into a single sandbox, fix the AI, and throw in a target. I don't think any of the Contracts or BM levels really need remakes; Absolution, on the other hand, could do with many improvements. Combine Shaving Lenny's checkpoints, or Blackwater Park's, or Attack of the Saints, and you'll have something impressive on your hands.

AdrianShephard
3rd Aug 2014, 05:21
Honestly, why not fix some of the more broken levels? The Columbia missions from C47

I was right about to edit my post saying this. Everyone gives crap to these missions but me (it's probably because of the nostalgia and the awesome jungle theme (https://www.youtube.com/watch?v=1RoXrTd6NY8#t=1m15s)). The missions, especially Say Hello to My Little Friend, need a remake badly...Every mission from the original got one but these :(

It was so fun going into the Scarface-like rundown mansion and picking the guards off one-by-one. Those missions are better if you just play guns blazing. They are too barren to be of challenge, really.

Spiderix
3rd Aug 2014, 14:16
Blood Money V2 Pleaaaaase! Just make Blood Money version 2, all you need to bring back the joy of good old assassinations.

EDIT: Also an idea I had was to include dialogue. For example if someone was starting to suspect you, they could come up and talk to you (not always, just when logically possible) and you could keep a dialogue to remain in your cover? And to help the player you could say a little about the cover in the briefing?

EDIT 2: Also, implementing these things would make me happy:


Limit on how many weapons you can have on you.
Like mentioned, dialogue to stay in cover, or maybe learn things about the target(s) that the agency missed.
Lockpicking, as mentioned. Same reason as agent047.
Please get rid of instinct. I really hated that. I know Agent 47 is an amazing assassin but it is so much cooler when he has skills that a normal human can learn... so no seeing people through the wall, please!
Footsteps (instead of the instinct)so if a place is dusty, it would be nice to see footsteps in the dust, instead of using instinct.
Turn on/off lights, close doors, close windows, and etc.
Less trash bin! Perhaps change the amount of trash bins in a level with the difficulty. Professional > 2 trash bins in the map.
Big maps instead of linear splitted maps! For the love of god try to make bigger maps like in Blood Money, instead of the Linear splitted maps in Absolution. Maybe make it more sandboxish rather than linear, story driven.
Newspaper! I had so much fun just reading about my guys work in the papers.
Do I have to mention the disguise system and instinict?
Keep the contract making, but give us more liberty! More room to write a briefing for the mission.
Blood Money style weapon selection (but limited weapons one can carry).
More optional objectives!
No storyline/cutscenes at bosses! For the love of god, please keep the storytelling and CGI to a minimum... Nothing is more annoying than having a cutscene kill the target for you... or just don't include a story at all or keep it at down low.
Less emotions! Agent 47 was getting soft... he doesn't kill Diana, why does he have to not kill Diana... less emotions!
Coop? I am not totally sure about this one, but I was thinking in the lines of having two assassins work together to eliminate the target(s). It doesn't have to be 47, just two other assassins from the agency.
Dynamic missions! I know the AI can react in different ways, but it seemed like they didn't. Also the NPC's always had 2-3 locations that they visited and that was about it.
More maps as DLC or w.e. No reason not to add more maps as DLC's maybe something that wasn't seen in the main story.
Redefine the maps from the previous hitman games and release them as DLC's?
No health regeneration! Please get away from this toxic habit of having health regen... it is annoying and we are not playing call of duty, it is an assassination game.
Use keyholes to see into room and not instinct.
Got mixed feelings about the combat. Also the combat was always the same animation.
Again no story line please. I feel like having a story line restricts one to be creative and then you are forced to make boring splitted up levels (Absolution).


This was the list I had. I know I have a lot of hate for Absolution but I was slightly disappointed by it :( Don't get me wrong, the game seems ok for someone who hasen't played the other Hitman games, but sure a let down for someone who just wanted contracts and to be able to do them.

AdrianShephard
3rd Aug 2014, 15:41
Just make Blood Money version 2, all you need to bring back the joy of good old assassinations.

Which are present in C:47, H2, and Contracts.

I cringe when someone says Blood Money 2. Makes me think that IO will literally copy everything from BM into H6 and say "look we listened to fans". BM introduced a lot of people to the series and was easier to get into than the previous titles...because it was just that: easy. Then some people maybe dabble in the older games but find out it doesn't have the same accessibility as BM...so they vote for a BM 2. Not saying that you are like one of those people, but I know some members on other forums who are like that. I hope IO adds in an additional question for playtesters asking what Hitman game they played first and if they completely finished the other games.

Hakim_HITMAN
3rd Aug 2014, 16:02
In addition to open, checkpoint free, non-liner sandbox levels...

1. David Bateson (47), Jesper Kyd (Music\Soundtrack), and Vivienne McKee (Diana) return to the series.

2. Old Disguise system, not one where you need to tab instinct every 2 seconds to stay undetected.

3. An actual good, non cheesy story. Or at least one that isn't obtrusive and dictates level design like in Absolution. And villains who are actual threats, not idiots out of a comic book.

4. Point system replaced with the old money system, and the ability to purchase new customizable weapons and other useful items with that money. And don't have the money\point counter on your screen during gameplay, show it at the end of the mission.

5. The ability to close doors, drop items, look through keyholes, etc.

6. Professional environments and AI. Not overly obnoxious like some levels and AI were in Absolution. It's fine for an easter egg here and there, but the levels and dialogue was overdone and made the game feel more like a comedic one instead of a serious one.

7. Return of the live aerial map instead of instinct.

8. Non-trashy environments. It seemed like every single level in Absolution was run down\trashed, with garbage all over the floors and decaying buildings.

9. Actual melee combat instead of button mashing.

10. Remove the annoying sounds\animations from the "detection arrows" and the shhhhh...BING that happened if you were detected. A simple detection meter like in the previous games would work fine without the annoying and distracting system of Absolution.


I agreed with the above user. The Game should be like Hitman Blood Money.
Much of other features should be added but not as completely equal to Hitman Absolution.


Thanks

Aybroe
3rd Aug 2014, 16:33
Less emotions! Agent 47 was getting soft... he doesn't kill Diana, why does he have to not kill Diana... less emotions!

I agree 47 did seem unprofessional at times in Absolution especially when getting caught by a hillbilly billionaire but what you said in the spoiler... WHAT??! You just can't kill the other main character in the series. She's the only contact 47 has to the humane world and understandably he didn't want to kill HER. He got the job from the game's main villain. He can kill anyone in cold blood but Diana and that's the way it should be.


I was right about to edit my post saying this. Everyone gives crap to these missions but me (it's probably because of the nostalgia and the awesome jungle theme). The missions, especially Say Hello to My Little Friend, need a remake badly...Every mission from the original got one but these

It was so fun going into the Scarface-like rundown mansion and picking the guards off one-by-one. Those missions are better if you just play guns blazing. They are too barren to be of challenge, really.
In my opinion the jungle levels were a major pain in the ass excluding SHTMLF. And so were Hidden Valley and At the Gates in SA. I wouldn't want to play those two levels, Jungle God or U'wa even if they were remade with working AI. They're just too big and empty. I'd prefer the game not to ride on nostalgy value but with it's awesome, new, memorable levels and gameplay. That said, IF there would be remake(s), I wouldn't mind seeing Say Hello To My Little Friend redone. As you pointed out the jungle theme is indeed catchy (and nostalgic) and the level itself is good.

AdrianShephard
3rd Aug 2014, 17:09
They're just too big and empty.

Presumably IO would fix this by adding more guards/tribal villages. The location really got to me since it is a radical change from any other level we had in Hitman. Also dat theme...just put it in the remade level unedited. Sooooo good.

Aren't these the only missions where 47 doesn't start off in his suit?

Aybroe
3rd Aug 2014, 17:45
Aren't these the only missions where 47 doesn't start off in his suit?

Well, in Codename 47 I think they are. In SA he starts with the white jacket in Hidden Valley and in Murder at the Bazaar he has that turban with respective clothes.

AdrianShephard
3rd Aug 2014, 17:58
Well, in Codename 47 I think they are. In SA he starts with the white jacket in Hidden Valley and in Murder at the Bazaar he has that turban with respective clothes.

Ah how could I forget turban one!?

As with the Japanese missions?...yeah those never happened.

kewlak
3rd Aug 2014, 18:15
Less emotions! Agent 47 was getting soft... he doesn't kill Diana, why does he have to not kill Diana... less emotions!

My answer:Absolution would be even more *ucked up (and series would be buried now) if 47 had really killed her. I think Absolution's ending was the only solace after its ridiculous plot. Though i agree with you that 47 was getting soft: he shouldn't let catch himself twice, but yes, he should let Diana live.I agree with all your other points, except this one.

AdrianShephard
3rd Aug 2014, 18:31
kewlak got it right :thumb:

kewlak
3rd Aug 2014, 18:38
:)

agent97
10th Aug 2014, 23:30
I'd like to see a safehouse (by safehouse i mean like a playable one with possibly a shooting range and dummies to test weapons out kind of like mgs4)so you can customise weapons you find throughout the levels like in absolution, or bought weapons, allowing you to create your own personal, ultimate assassin weapon that you can then select from the mission breifing. I'd also love the option for you to choose from a variety of suits to personalize your agent 47 to an extent. You could also have unlockable suits and purchasable suits. I don't think disguises should be available for mission briefing though...

gkkiller
11th Aug 2014, 12:09
I'd like to see a safehouse (by safehouse i mean like a playable one with possibly a shooting range and dummies to test weapons out kind of like mgs4)so you can customise weapons you find throughout the levels like in absolution, or bought weapons, allowing you to create your own personal, ultimate assassin weapon that you can then select from the mission breifing. I'd also love the option for you to choose from a variety of suits to personalize your agent 47 to an extent. You could also have unlockable suits and purchasable suits. I don't think disguises should be available for mission briefing though...

You mean the hideout? Yeah, that'd be a great idea.

agent97
11th Aug 2014, 14:32
You mean the hideout? Yeah, that'd be a great idea.

Yeah like the one in blood money just less ghetto. Maybe the ICA HQ or something?

AdrianShephard
11th Aug 2014, 14:46
Yeah like the one in blood money just less ghetto.

Thanks for giving me my morning chuckle.

Nonoum
11th Sep 2014, 16:54
- bring back weapon buying/upgrading system and add more different weapons;
- bring back briefing and ability to choose your weapon before mission;
- bring back the map;
- more abilities for sniping;
- more specific stuff like in previous hitman games (smoke bomb, etc) that also can be bought before mission;
- ability to drop items;
- places with usefull stuff (storeroom with hammer, screwdriver, nail gun, rat poison, etc);
- atleast one of missions should have very large complex location (something like Murder of Crows, but larger), multiple targets, places with usefull stuff, etc;
- maybe ability to lock some doors (with stucked key, commode etc);
- ability to create some emergency situations or something to divert attention (set fire to curtains, break the pipe, steal a thing that some nervous person is going to use, etc);
- convenient pick-menu when you near several weapons/things, like in older games;
- maybe some hideout level where you can efficiently test your weapon/upgrades.

IamRahx
18th Sep 2014, 12:02
One more thing I would love to see in Hitman 6. I haven't read any posts on it, but I personally liked the 3 interactive keys setup from BM. It felt perfect. A seperate key for a specific task group. The modern day, hover icon over item/body etc is terrible IMO. Why?
Maybe just a personal taste, but for example in Absolution, the switch cover key was binded to another key, which causes problems in certain situations. Granted if ou bind them correctly you can use it much better. Also, since in hitman you have multiple options to perform on a body (Take cloths, drag,take weapon) it does look ugly on screen seeing all those options hovering over a body. Keep it clean and out of the way like in BM and older titles.
I know maybe some are thinking, they have to modernize the game and since this is kind of the norm they should do it also. I think that train of thought is what is killing the industry at times. Break free from the action mesh.......

gkkiller
19th Sep 2014, 10:30
One more thing I would love to see in Hitman 6. I haven't read any posts on it, but I personally liked the 3 interactive keys setup from BM. It felt perfect. A seperate key for a specific task group. The modern day, hover icon over item/body etc is terrible IMO. Why?
Maybe just a personal taste, but for example in Absolution, the switch cover key was binded to another key, which causes problems in certain situations. Granted if ou bind them correctly you can use it much better. Also, since in hitman you have multiple options to perform on a body (Take cloths, drag,take weapon) it does look ugly on screen seeing all those options hovering over a body. Keep it clean and out of the way like in BM and older titles.
I know maybe some are thinking, they have to modernize the game and since this is kind of the norm they should do it also. I think that train of thought is what is killing the industry at times. Break free from the action mesh.......

I actually preferred the pre-BM way, with a single key for actions/the action menu. It frees up more keys/buttons.

IamRahx
19th Sep 2014, 12:59
I actually preferred the pre-BM way, with a single key for actions/the action menu. It frees up more keys/buttons.

Ah ok.

One more thing... I don't want to sound like a BM fanboy, but the dynamics of the game were supurb. I believe when people say make the new hitman like BM they don't mean remesh BM, but keep the gameplay aspects.
I'm playing all games again and in BM, i forgot that if you drop a weapon on the floor when a guard sees it, he will pick it up and put it in a safe place. Its stuff like that that makes it interesting. I dropped a bomb and let the gaurd carry it into a room filled with guards and blew it up.
It's stuff like this that makes people say BM was the pinacle. So my main wish is simply add as many aspects and gameplay elements from the older titles into H6. (especially BM lol)
Again, if the devs say that something like that would require too much computing power, then they're on the wrong track. Instead of super Uber detail design, make stuff more interactive and open. Dynamics like blood trails, guards picking up items that are out of place. To add unto the experience add a level of randomness to patrol routes. Nothing too crazy of course, but instead of going from a-b-c, give the option to also go a-c-a-b-c. Maybe as a dificulty setting, so purist would have this. Normal and lower will have the tried and true formula.

zeeshan145
20th Sep 2014, 06:32
My wish there must be some new actions in this game

Dstyles75
20th Sep 2014, 10:05
I believe when people say make the new hitman like BM they don't mean remesh BM, but keep the gameplay aspects.

Exactly! I've made a bunch of posts saying they should make Blood Money 2 and this was what I meant.

AdrianShephard
20th Sep 2014, 18:21
I actually preferred the pre-BM way, with a single key for actions/the action menu. It frees up more keys/buttons.

Me too, I prefer the menu. It took me a looong time to get used to BM's controls after playing pre-BM games for years.

IamRahx
22nd Sep 2014, 11:41
I'll just keep adding stuff:
Return of the PIP window. Only this time not take up 1/3 of the screen. In a corner somewhere within a little box will be good. That way we can set up an accident and not have to be in the area to see it happen. Of course pip should remain optional.

Master47
24th Sep 2014, 06:42
I actually preferred the pre-BM way, with a single key for actions/the action menu. It frees up more keys/buttons.

Agree. The one button "take action" is much preferred.

IamRahx
1st Oct 2014, 20:35
Hmmm.... ok, tastes differ in many things :) Here's one more thing that might be a personal preference like the three button option.
The size ratio within the game.
What I mean by this is a lingering feeling I get while playing Absolution. It feels like everything is supersized. Maybe due to the camera angle. But a cup, looks or more feels like a giant mug that can bash people's skull in. Unlike in older titles things felt a lot..... more detailed if I can use that word. In older titles a cup or bottle someone used didn't seem large at all. It felt 'normal' sized. Like it was part of the world you interact with. In Absolution it felt like the things you could interact with were larger than normal.
For lack of a better term: In Absolution it felt more robust. In older titles it felt natural.

BridgetFisher
2nd Oct 2014, 09:50
I'd like to see a safehouse (by safehouse i mean like a playable one with possibly a shooting range and dummies to test weapons out kind of like mgs4)so you can customise weapons you find throughout the levels like in absolution, or bought weapons, allowing you to create your own personal, ultimate assassin weapon that you can then select from the mission breifing. I'd also love the option for you to choose from a variety of suits to personalize your agent 47 to an extent. You could also have unlockable suits and purchasable suits. I don't think disguises should be available for mission briefing though...

This would be awesome! Liked this very much in a past hitman game, also an area to try on different outfits. It would be nice to also use earned money for more than just guns, maybe upgrades or different styles of looks to the hideout, like a classic italian one with frescos and stuff, to a to secret looking facility very modern would be interesting.

AdrianShephard
2nd Oct 2014, 16:52
Hmmm.... ok, tastes differ in many things :) Here's one more thing that might be a personal preference like the three button option.
The size ratio within the game.
What I mean by this is a lingering feeling I get while playing Absolution. It feels like everything is supersized. Maybe due to the camera angle.

It's the camera angle. It was very close to 47's back, and (if I'm not mistaken) was slightly off-center when not in a crowd.

I absolutely hated the camera in Absolution. They have to pull it back like in the older games.

gkkiller
4th Oct 2014, 12:30
It's the camera angle. It was very close to 47's back, and (if I'm not mistaken) was slightly off-center when not in a crowd.

The camera being 'side-angled' was a deliberate decision to make the game play more like a TPS. You can switch the shoulder you're looking over by clicking one of the sticks in (which one depends on your settings). It's noticeable in over-the-shoulder aim - hold the aim button and press the 'switch shoulders' button, and you'll see. I'm not doing a great job of explaining it - it needs to be seen in action.

jwei000
6th Oct 2014, 02:09
cn language package ,PLS

IamRahx
6th Oct 2014, 18:50
Also, it would be great if we can have multiple profiles. In most/all of the games nowadays, its a single profile, where you can save throughout the game. It makes it ridiculous to impossible to play the game differently. Like I did in older HM games, one would be perfect silent assassin, other a raging psycho.
And don't make it an always online game

AdrianShephard
7th Oct 2014, 03:55
The camera being 'side-angled' was a deliberate decision to make the game play more like a TPS. You can switch the shoulder you're looking over by clicking one of the sticks in (which one depends on your settings). It's noticeable in over-the-shoulder aim - hold the aim button and press the 'switch shoulders' button, and you'll see. I'm not doing a great job of explaining it - it needs to be seen in action.

I know exactly what you mean. I've played plenty of games that do this. I still don't think this fits in Hitman though

gkkiller
8th Oct 2014, 07:33
Also, it would be great if we can have multiple profiles.

Seconded. I liked multiple profiles. Never used them, but it'd be nice to have the option.


I know exactly what you mean. I've played plenty of games that do this. I still don't think this fits in Hitman though

Also seconded. It feels more action-y than it should.

Travis_IO
16th Oct 2014, 09:45
I've stickied this thread to keep all 'wishlist' posts in one place.

IamRahx
17th Oct 2014, 09:46
Another thing that would be very nice to have, if not very important, is that lock picking (hopefully makes a return) doesn't immediately open doors like in BM. If there was one thing that was annoying it was that. Having to lockpick and immediately walk away from the door in case someone's there. Lockpicking like in Contracts was great.

davidd
26th Oct 2014, 13:27
-Use more hand to hand combat(like in assassins creed 3 ,to fight against 2 guys,or more at the same time,but to press buttons like in absolution). It would be great if used Krav Maga+Judo+Muay Thai+Boxing... :D
-Game would be good if had story and of course a bit of contracts. :)
-You should make 47 to holster and take out weapons realisticly(like in sniper elite 3,to be seen how he holsters and takes out weapons,not to wanish from his hands like in absolution,and not to carry so many big weapons like rifles,sniper under his suit... It would be perfect if sniper would carried in briefcase and big rifles like in blood money)
- You should make fiberwire visible when killing opponent with it(and in every aspect of using fiberwire).
-It would be excelent if hitman 6 had instinct like in absolution.
-Graphics shuld be better than absolution,but not to much 'cus we who have a bit weaker computers can run hitman 6.(make system requirements a bit better than for hitman absolution).
-Make some sexual scenes :D :P
- In one word MAKE IT BETTER THAN HITMAN ABSOLUTION with wishes i gave you. Then hitman 6 will be the best. :D

TheLootsieLord
26th Oct 2014, 23:02
Man, now that thief4 is out it's gotten pretty boring on that forum so mind if I hang around here for a while?

Anyways there isn't a lot of special stuff i want from hitman 6 but most of it can be summarized like this: Make it like Blood Money, the more like Blood Money the better, that game is better than 99.9% of games ever made.

TobiasRieper
27th Oct 2014, 20:28
Here is my wishlist

* Make 47 handle weapons like an expert shooter. I mean, proper posture with guns, proper grip and everything. When holding a single pistol/one handed weapon make him hold it with both hands. I can't imagine a professional super assassin holding his guns as if he is a shy kid giving an adult money for ice cream
Comparison: http://i.imgur.com/bsu3c8E.jpg vs http://i.imgur.com/IWyq81x.jpg

* Keep the 'lean to wall' sneak mode from Absolution

* Please, no meter going higher and higher until you are spotted like the on in Absolution. Either you are seen or not. The guards are not people with super poor vision that has to look at one thing for 5 seconds before knowing what's in front of them

* I like the 'blend in' mode from Absolution. But most of them consisted of looking at a certain thing. I don't really see the difference between that and just standing there looking at a certain thing without having to 'activate it'. What should be added is more 'sophisticated' blending ins. Example, you are disguised as a construction worker. Maybe using a tape measure to measure something, sawing on a piece of wood, or washing the floor as a cleaner or something like that.

* I don't understand why some people don't like close combat in Hitman. He is a trained assassin and an expert on blending in/not be seen. He doesn't always have to rely on guns. Sometimes he is not even able to carry a firearm. He should be able to wrestle any kind of enemy with his bare hands. What do you prefer him doing, run around in circles trying to avoid enemy fire? I was happy to see close combat being added in Blood Money, but Absolution did it so much better. Keep it in the game! I'd love to see what kind of moves he will pull off in H6.

* Not so obvious methods of killing targets. In Blood Money for example. Where those pictures in pictures appear. It is pretty obvious that every situation shown in the PiP's is a way to kill in one way or an other. Do it like the rest of the games where on the easier difficulties , are exclamation marks on the maps, and on harder ones, not. Every mission is our own tabula rasa (empty canvas), and we want to paint it from scratch without having to just add paint in pre drawn shapes :)
"That's a big light house over there. Maybe I should have brought my sniper"
"There's the targets car. I should have bought a car bomb before getting here".
"The target is taking a smoke on his balcony, maybe I should try to sneak up on him and push him over the edge. After all, he is drunk and it will all look like an accident". Etc, etc.
We can, with patience and scouting, figure things like that out for our selves!

*Bring back the newspaper after every mission as in Blood Money. That was a really nice touch. But don't make it so specific. It's kinda silly to read that "The police found .45 shell casings on the scene, making the police believe a Customized silverballer was used". There are tons of guns using 45 caliber bullets. But other than that, bring it back!

* Use the Euphoria technique! http://youtu.be/Rxqi0BJZz9Q
Ragdoll vs Euphoria: http://youtu.be/Qi5adyccoKI

* Sporadic movements/activity from everyone! More importantly from targets and guards. It is kind of silly when the super important mob boss' sons only guard (just an example) walks to the bathroom every second minute, leaving him all alone in his suite. Guards should not walk in exact patterns all the time. Sporadic rest room visits, and sporadic smoke breaks from chefs is much more natural and more fun to figure out timing!

* Please, please, please, bring back Jesper Kyd and Davd Bateson. Those two are the Agent 47 to our ears. Those two are as important to the Hitman franchise as Mr. 47s bald head and Hardballers! (yeah, I know they are called Silverballer but I prefer the proper/original name). You should also use old songs from previous games, and remix them a little and add them in certain parts of Hitman 6. Just imagine performing a silent and perfect kill on a target. You calmly leave the room and area while a remix* of Apocalypse (Blood Money) plays. Or, quickly walking through a snow storm on a russian street after a kill, while Trouble in St. Petersburg Remix plays. Epic!
Or even " Part II"
Oh, and bring back Vivienne McKee as Diana as well
[I](*With Remix, I don't mean like a techno remix thing. But the song, simply as a different version of it, with maybe new instruments or the song implemented in a new genre)

* We all understand that 47 has a soft spot for Diana. Which is understandable. But please, don't make a love story in the game. Sure, they have been working together since forever, but 47 + love is a big no no.
Although, I would be okay with Diana having feelings for him, she is after all a regular human, 47...not so much :)

* Most important, missions with variations! I know it's a 'Sneak inside, let no one see you, kill, get out' game, but at least vary missions with length and different places. I don't mind having short missions like Kowloon Triads in Gang War/Slaying a Dragon, or Kirov Park Meeting. Sure, it's the big and long missions that is the "main course", but mixing with short nice missions is refreshing. Especially when it comes to sniping missions! Discretely planting a car bomb is an other example.
Also, maybe the one ordered the hit knows that the target is not very guarded and have specific requirements, like, wanting 47 to inform him about why he is murdered or maybe he wants the kill to be carried out in a certain way. Sometimes the method is the hardest part, and not just that he gets murdered. (Thinking about the Swing King in Blood Money, where 47 shows him the photo of the kid)

MelChioR
29th Oct 2014, 16:30
for me my favourite hitman is blood money. i just love this game and i really waiting for sequel. absolution is good game but for me there is several solutions that I did not like.
first of all:
-linear.. it really take the fun of the game. with linear levels we dont have very much ways to pass level. and for example we just must uniform somebody who have different uniform than environment to get next segment of level. for me in blood money is perfect - we have open world in space mission and we choose how to get to the target - we can uniform waiter or bodyguard or somebody else and alvays its diffrent way to kill (for waiter its poison the water for example) or other ways - accident ofcourse.
- experience...for what ? i really think hitman dont need anymore experience -he is the best assassin in the world and he kill for MONEY ! and i think we should get money for killin targets and we should have a lot of options to spend money - to upgrade weapons ( and we can take every weapon what we find on mission and upgarde them) different example for spend money - suit (vest, diffrent colours of suit, tie, holsters), lockpicks, shoes (quieter) and even our hideout (range, security, decorations, place for guns. for me it just should be very extended than previous hitmans. other idea - we can upgrade weapons and upgrade equip for weapons like silencer, magazine, cartridges, viewfinder (laser, optical and more). hitman earns a lot of money for contracts and in previous games it was not shown where this money he spend and where this money is..and if we can upgrade equip we should have options to go to our secret agency armor shop :)
- control and sounds - for me control of a hitman was better in blood money than absolution and i think it really dont need any change maybe only add adhere to the wall and its really only need to do. in absolution for me its worse. and sounds - oh i just love the sound of silencer in blood money ! its really lovely for my ears and i think in absolution is worse and its not good. i dream about this you bring back the control and sounds of silencer from blood money.
- like a previous game (without absolution) we just should have hideout and option what equip we can get with us to mission - weapons, suits or even the uniforms what we pass the previous mission. for example if we has previous mission on restaurant and we go away and pass mission with waiter uniform we should have this uniform in hideout and if we have next mission on market it should be useful for start.
- i think in blood money was the best system of when somebody see us in uniform. in absolution we just mast stand in the place of the enemy and he immediately view us. its not good in my opinion if police look for us and he dont know what we look like he really should not see us on uniform even we stand around them.
- instinct is VERY BAD IDEA... hitman is not a god and he cannot see where somebody go in future or see everybody through walls... and if somebody see us using instinct is bad idea too.. i think it should look just like blood money..
- graphics is too much fairytale for me. i think hitman - the best assassin in the world is a seriously man and the game should look as realistic as it possible - with blood for guys with egs.

in my dreams i just imagine sequel of blood money with more options to spend money ( and if we pass mission siliencer we earn more money), much much more upgrades of weapons and more missions. blood money in my opinion 9/10 why not 10/10 ? because its too short, its briliant game and everybody want more missions ! so please do 20 missions minimum.. if you do more i would be in heaven :) if IO havent idea for missions just ask fans - we really come up with good idea.
Interesting place for example:
- mission in school and we can uniform student or teacher (and we can lead lecture) :D
- mission in church where we must kill priest who do mass
- mission in airliner where we must kill vip passenger
- mission in prison where we must kill prisoner or commander of prison :)
- mission in hospital where we must kill doctor (for example as patient in one of the ways)
- mission in shopping center :)
- mission in funeral home
- mission on the beach
- mission in wedding someone important
- mission in bank
- mission in parliament
- mission in train
- mission in concert
- mission in driving school :D
- mission in sex shop xd
- mission in military base
- mission in zoo
- mission in refinery
- mission in police academy
- mission in farm
- mission in car factory
- mission in tv show
- mission in oscar award
- short mission in petrol station for relax ;)
- mission in famous building like empire state building or world trade center in past
- mission in park (for example in central park in NY)
- mission in the old town in some european city ( like krakow in my country, greetings from fans in poland ! do not forget about us :D)
and a loooot of other ideas. just ask and please do long good game :D

Master47
30th Oct 2014, 07:34
I basically want them to keep the integrity of previous Hitman games intact.

IIIGHOSTIII
31st Oct 2014, 18:09
I think a 'moving level' would be a great idea such as on board a train or plane. On a plane in particular would be interesting but I think it would have to be a mini mission as no weapons could really be used so it would require the player to take them out up close and personal at the perfect moment when they are isolated

syncredulousitiness
1st Nov 2014, 04:02
Maybe a cruise ship? A luxury train? Or a large yaucht party?

IIIGHOSTIII
1st Nov 2014, 09:56
I think the safe house should definitely reappear and I've just had an idea about that I was thinking wouldn't it be great if 47's safe house was the asylum? You would have clones who would be target practice and the lab areas where guns and equipment could be upgraded and you could set it so that the entire location is filled with lurking clones and test yourself getting through it undetected.

Agent67
2nd Nov 2014, 18:43
Okay, See I here just got into Hitman about a year ago, and I can tell Hitman Absolution was more of a stand-alone, but here could be a list for Hitman 6:
1: Please change the fighting system.
2: Keep the graphics simple, we dont need Absolution graphics.
3: HAve atleast 20-30 levels in one game.
4: Have a mission where you have to make sure your target doesnt make it onto a plane so he then has to leave the airport to a different building and you have to make sure he doesnt make it to the building by causeing his car to blow up or something.....Good Idea?
5: Add multiplayer where you play in a huge city and you can edit your player, and have other players be targets...Surely you can add on what ever you want.
6: Add if you're are caught in-game, you go to prison and you have to escape.
7: Add flashback game-mode, where you play older levels from older games, but with the graphics of Hitman 6.
8: MAke it more satisfactory when you achieve silent Assassin, like seriously.
9: Make the storyline with choices, like you choose which Contract you want to do, like the agency hands you 3 Contracts and you can choose.
10: make me want to do this when I fail a mission. :mad2:
11: SMarter AI
12: NO BOTTOMLESS POCKETS.
13: Add a flashback when you're attempting to assassinate JFK, then Lee Harvey Oswald kills him first, forcing you to track him down, but the police catch him first.
14: Bring back FPS mode.
15: Make sure the graphics aren't too wild.
16: Less Dialogue.
17: Make a way to talk a way out of a situation.
+MISSION IDEAS+
1: Maybe the first mission could be where you're on a boat illegally and you have to take pics of future targets and kill a clone that is also on the ship.
2: MAybe the second mission is like St. Petersburg, same area, different mission, instead of sniping, you have to infiltrate. (Cant think past that.)
3: Have a mission where you have to be in court because someone apparently witnessed you kill someone, and you have to defend yourself saying the correct things, if you dont, you're sent to prison.

AdrianShephard
2nd Nov 2014, 19:09
13: Add a flashback when you're attempting to assassinate JFK, then Lee Harvey Oswald kills him first, forcing you to track him down, but the police catch him first.


47 was born after the assassination, so that wouldn't work.

FootFetish4Life
2nd Nov 2014, 21:17
Keep the graphics simple, we dont need Absolution graphics.

(chuckles) Are you crazy? Since when are realistic graphics a bad thing?

TobiasRieper
3rd Nov 2014, 18:32
2: Keep the graphics simple, we dont need Absolution graphics.
5: Add multiplayer where you play in a huge city and you can edit your player, and have other players be targets...Surely you can add on what ever you want.

Why wouldnt you want good graphics? It was really great in Absolution. It fitted the game very well. Many levels of Absolution was based on presenting the graphics in various impressive ways, which they did nicely.
Also, pretty much every Hitman game has had very good graphics or at least modern techniques.

About multiplayer, please no. Hitman is, and I hope never will, be more than a singleplayer game. There's nothing in Hitman that can be multiplayer

IamRahx
3rd Nov 2014, 19:40
Hitman Contracts mode is verified for H6. So its basically the same multiplayer mode from Absoluton, but I guess they are adding new things to it.
The mode Agent67 was speaking of sounds alot like the Assassin's creed mp. (which they are apparantly abondoning). It would be fun to hunt another player. I would rther this:
Not only a contracts mode but an invasion active mode ala Watch_dogs. That mode was one of the saving graces for the game. It would be cool to have a set mission and while doing it there will be a chance that another player seamlessly joins your world with the task to kill you. So instead of hunting each other, only one is hunted while having to complete his mission. Of course there should be some kind of warning, it would be best if its a subtle warning (My idea: sound of breathing than a gun being armed). I think that would work well in hitman online mode. I hope you devs are reading this :)

Arvin47
4th Nov 2014, 08:55
Most of Agent47ICA's ideas were good. I wouldn't put so much effort on customizing 47 and his weapons, and the additional stealth options (like stealth walk and stealth crouch) are, well, unnecessary. Otherwise, very valid points and great ideas. Although starting point might not always be the exit point!

I'd just like to see Hitman coming back to its roots with updated gameplay and some new features. Hell, I don't even give a **** about the storyline. I would be totally fine even with no story at all (just separate missions), as long as the missions are large, free, include a lot of assassination and disguising options and therefore have high replay value. When I play Hitman, I don't really think about the story. I play the game. Of course a little background check revealing something nasty about the targets that makes you despise them is always something that brings some extra feel to the task.
You are not a hitman fan if you don't pay attention to story.you must understand what's happening and what agent 47 decide to do.....it should be exicting for you

Master47
4th Nov 2014, 10:17
You are not a hitman fan if you don't pay attention to story.you must understand what's happening and what agent 47 decide to do.....it should be exicting for you

Says the guy who only played Absolution. Tsk. I said it before and I'll happily repeat myself; story should be secondary to gameplay, setting and atmosphere. That's not to say it should be without either, but the reasons for playing a Hitman game should be the contract-killer-simulation aspects. Which I believe was what Aybroe was referring to.

Fear57
4th Nov 2014, 22:24
Not sure if this is possible with the engine but it would be fun to see the body bag/corpse removal system (NPCs dragging bodies to security offices) from Blood Money brought back, that was just too funny when I saw that for the first time.

Contracts/Blood Money inventory system (probably been mentioned before.)

Pre-mission selection and upgrades.

Background on targets, felt a little empty in Absolution, would like to know who I'm killing.

David Bateson, look what the poor guy is doing when he's not 47.
gyz-29QLNmA

Various locations around the world, Silent Assassin did this the best.

A hideout that you can upgrade and display weapons like in Blood Money.

IamRahx
4th Nov 2014, 22:50
Not sure if this is possible with the engine but it would be fun to see the body bag/corpse removal system (NPCs dragging bodies to security offices) from Blood Money brought back, that was just too funny when I saw that for the first time.

Contracts/Blood Money inventory system (probably been mentioned before.)

Pre-mission selection and upgrades.

Background on targets, felt a little empty in Absolution, would like to know who I'm killing.

David Bateson, look what the poor guy is doing when he's not 47.
http://youtu.be/gyz-29QLNmA

Various locations around the world, Silent Assassin did this the best.

A hideout that you can upgrade and display weapons like in Blood Money.
OH MY GOODNESS!!! CAN'T UNSEE!!!!!.......

TobiasRieper
5th Nov 2014, 10:19
OH MY GOODNESS!!! CAN'T UNSEE!!!!!.......

Nothing a little moonshine can't fix. ;)...

Arvin47
5th Nov 2014, 19:07
Says the guy who only played Absolution. Tsk. I said it before and I'll happily repeat myself; story should be secondary to gameplay, setting and atmosphere. That's not to say it should be without either, but the reasons for playing a Hitman game should be the contract-killer-simulation aspects. Which I believe was what Aybroe was referring to.
For your information i played all.hitman series.but a game with out story don't even have atmosphere for being good...but gameplay and atmosphere are first but story not like absolution but at least should be like past titles.not completely without.
Graphics are too important too and help the atmosphere.music is important too and help the atmosphere

Fear57
5th Nov 2014, 23:26
Some more things I happened to think of.

- Removal of score system, this is pointless and too arcade and punishes you for killing people. There are levels where we actually want to kill everyone. A New Life from Blood Money is the best kill everyone level I can think of.

- Complete levels not broken up into sections, while not a huge problem I didn't feel I was actually on a mission.

- Bleed out does not happen until ragdoll is still. It annoyed me in Absolution when shooting people in the body they would fall away from blood already pooling and end up several inches away from it, not sure if this is possible with the engine, if it's not then it's no big deal.

- Keep the environment tools for killing. I loved the variety of things to kill with.

- Agent Smith. He's been there since the start and everyone loves to hate him.

- Keep cover system. Goes without saying.

- Removal of instinct system completely.

- Disguise system where not everyone knows everyone by heart. I thought the disguise system in Silent Assassin was bad. Blood Money one was a little too easy as they never detected you until you did something.

Agent67
6th Nov 2014, 02:59
A level where you have to shutdown a plane to stop your target from leaving the country, then once he gets to the second location, thats when you hit him.
(That was a level Idea.)
-no Instinct
-No detection triangle, go back to the old one.
-No detection through disquises, does EVERY cop in the USA know each other by heart, and even with a mask on you get suspicious.
-No more of the new stealth system of absolution.
-No more losing points for killing a non target.
-No more point system.
-Make levels harder.
-Make levels more challenging.
-Make levels make me think more.
-More creative ways to kill your target.
-Take community into consideration.
-Take out the minimap and make a proper map.
-Make a gun store where you buy guns, upgrade, trade-in guns, there's a shooting range, etc etc.
-MAke more creative easter eggs, I do enjoy Absolution easter eggs, but there ehh, make more creative.
- Better disquise system.
- No more "point to point" levels. MORE ASSASSINATING!
- Make choices within the game that effect the end. That would be a HUGE change, plus everyone likes making choices in a game, Like The Stanley Parable.
- Reform the agency.
-Before mission set-up, choose your weap's.
-No more gliding along 2 cm edges.
- Make getting silent assassin more satisfying.
- More satisfying to complete a level.
- Make a level feel like this: :mad2:
-^All of the above^

Agent67
6th Nov 2014, 03:03
Says the guy who only played Absolution. Tsk. I said it before and I'll happily repeat myself; story should be secondary to gameplay, setting and atmosphere. That's not to say it should be without either, but the reasons for playing a Hitman game should be the contract-killer-simulation aspects. Which I believe was what Aybroe was referring to.

I do agree, story is merely 11% of the game. Maybe even less, but yes I fulkl on agree. Story doesnt matter, even if you're just tracking a priest...stroy doesnt even matter.

Arvin47
6th Nov 2014, 07:13
If story should'nt be exist in the game:
Shouldn't exist mission briefings because diana says mission briefing to understand you why you want to kill your target and that's the story.
If story does'nt exist you didn't knew that 47 is a clone even since now!!!
It is very bad to don't having any story...start the mission...accomplished...and start the next.
I don't want a story driven game like absolution but when you make sure the atmosphere and gameplay is nice you should go for a story...

Arvin47
6th Nov 2014, 07:47
I have more ideas to say:
_No instinct
_I missed garroting on chair from blood money so much...take it back.
_Camera was not in absolution too
_Jumping from balcony to another balcony
_Remove point shooting...this game is not call of duty...it's stealth!!!
_ledges for climb up was good idea from absolution...keep it in hitman 6 but don't use it too much in the levels...you don't want to make parkor like assassin's creed series
_Talking to people like in past titles
_i like to in a level you find someone who wants to get away from you and have a lot of information from your target.you must follow him(he is walking fast to get away from you not running.he don't want to attract attention).you follow him and catch him...now you must make him talk......
_night and rainy levels help to atmoaphere but not in all level like in hitman contracts.
_At least two targets in each level and maximum 8 number of them.killing each of them should be very hard.
_At last i say again and again...bring back briefcase

Master47
6th Nov 2014, 07:58
If story should'nt be exist in the game:
Shouldn't exist mission briefings because diana says mission briefing to understand you why you want to kill your target and that's the story.
If story does'nt exist you didn't knew that 47 is a clone even since now!!!
It is very bad to don't having any story...start the mission...accomplished...and start the next.
I don't want a story driven game like absolution but when you make sure the atmosphere and gameplay is nice you should go for a story...

Never once did we say all story should be excluded. Once again you fail understand what people are saying.

Arvin47
6th Nov 2014, 09:21
If you are not saying all story should be excluded I agree.
sorry guys i'm very skeptic and English is not my mother tongue these two reasons makes problem.

BarcodeOnBaldHead
6th Nov 2014, 22:17
-rotating inventory with 3d models of weapons and items with descriptions
-can drop everything from inventory weapons and items
-sniper suitcase
-sniper assembling animation discrete not lock and load
-syringes poison and sedative
-metal detectors
-old save system save anywhere load and continue where you saved no npcs respawned
-limited saves
-RU-AP mine
-opening inventory stops gameplay not slows down
-weapon quick keys
-no weapon thumbnails over screen bottom
-no strong dramatic music
-no strong language
-no lens flare
-no slow motion when shooting with sniper
-no slow motion explosions
-no slow motion at all or option to toggle in game settings
-no instinct
-no blend in
-map
-no absolution disguise system
-old disguise system
-gameplay shouldn't center on avoiding npcs-absolution main feature
-to move around to do something and reach somewhere than to avoid-central part in absolution
-restricted areas for certain disguises
-no absolution warning sounds
-no absolution detection trespassing hostile and other notifications
-discrete notifications
-discrete hud
-no target photo on screen and such
-no story/characters that go through more/all levels
-no ultimate bad guy that connects more/all levels
-no killer girl no mutated giant no bazooka nuns
-no action movie mannerisms
-no saints row type elements
-david bateson
-no 47 soul searching and narrating monologues
-no personal enemies
-no personal story
-47 isn't hunted
-no dramatic dialogues
-no sighs
-not much story between levels needed
-no dramatic voice acting
-no overly theatrical pronounced 'don't make a sound' type sentences
-no famous actors
-no fat guy with plastic hand representing agency
-don't embody the agency
-every level has target
-every level has silent assassin rating
-money no points
-much purpose for money
-weapon upgrades capacity upgrades new items new weapons and other
-no magic pockets
-47 isn't tired/sick/sleep deprived
-always clean suit start
-choice of tools/upgrades on beginning of level
-on start 2 pistols 1 smg sniper suitcase 4 syringes RU-AP mine fiberwire
capacity and any pistol found on level knife all holstered like in BM
-weapon storing cases on levels
-unlocking weapons when found and taken to level exit
-other objectives on level beside elimination
-retrieving/planting evidence documents photos packages suitcases envelopes saving hostages
-contract to cause/prevent conflict
-no circus or fun fair setting
-more european locations
-hong kong shanghai japan
-european and south american estates
-elimination of drug lord
-elimination of assassins
-asian criminal organizations
-no italian mafia
-knock out npc with gun handle
-additional/optional targets/objectives in level for more cash
-accident cutscene when away 1/4 of screen
-lockpicking start/stop
-47's face with less absolution's 'this looks bad' expression
-no limp walk
-more responsive/tighter/sharper on movement commands
-'a-s-d-w' 47 in circle
-challenges don't affect rating
-no wear disguises on level challenge
-no find items on level challenge
-challenge separate part of game
-levels with ominous atmosphere like contracts butcher and manor levels
-atmosphere more serious
-humor not to slip into saints row range
-no hysterical pig killing scientist
-no underground compound top secret research facilities
-47's laptop
-old briefing on targets
-old mission performance
-newspapers
-remove evidence
-remove/cover bloodstains?
-coin?
-no statue head bongs irons and similar
-pushing npcs stairs/railings/edges
-fall height that kills and that doesn't
-aim-throw knife not syringe
-difference between throwing dropping putting down
-can close doors/windows/lids
-lighter that can set on fire?
-no fireworks for distraction or other
-when npc nearby not to attack when aiming to throw
-not to change cover when opening door
-can carry two suitcases one in each hand one sniper other say money/diamonds/drugs/weaponry/technology that's supposed to be intercepted and retrieved
-can carry suitcase one hand and shoot other
-envelope with money item
-no qte boxing or wrestling for 47
-melee but not qte?
-no qte
-less or none falling crates accidents
-no segmented levels (no return points)

HanzoTheHannya
7th Nov 2014, 05:41
-side story where you play as a customized Elite contract killer with hundreds of facial features you can choose race, gender, clothing to make the assassin standout (japanese, greek, russian, Roman etc) in either contract mode who is a rival to agent 47. I would love to see something different how about a target that's hard for 47 to kill maybe the Agency first Rogue Assassin played by the player.

-if looks could kill: Alternate ways to kill your your target without taking off your suit I completely beat blood money with my suit still on and was able to get silent assassin.

Arvin47
7th Nov 2014, 06:13
no strong language
No story between levels
I disagree english is a amazing language but it should be completely strong in the games.
And story should be between levels and it's very important.
And of course cutscences between levels

IamRahx
7th Nov 2014, 11:08
One more important thing that should be left out the game.
NO MORE REGENERATING HEALTH
This is almost a standard in the industry now. And I can't get why so many think its a must have feature. If 47 gets in a fight and is wounded, he should stay wounded. No ducking or hiding for a few seconds to be all right. Reintroduce the healing syringe or something like that. Something so you have a limited supply.

Arvin47
7th Nov 2014, 12:33
-Use more hand to hand combat(like in assassins creed 3 ,to fight against 2 guys,or more at the same time,but to press buttons like in absolution). It would be great if used Krav Maga+Judo+Muay Thai+Boxing... :D
-Game would be good if had story and of course a bit of contracts. :)
-You should make 47 to holster and take out weapons realisticly(like in sniper elite 3,to be seen how he holsters and takes out weapons,not to wanish from his hands like in absolution,and not to carry so many big weapons like rifles,sniper under his suit... It would be perfect if sniper would carried in briefcase and big rifles like in blood money)
- You should make fiberwire visible when killing opponent with it(and in every aspect of using fiberwire).
-It would be excelent if hitman 6 had instinct like in absolution.
-Graphics shuld be better than absolution,but not to much 'cus we who have a bit weaker computers can run hitman 6.(make system requirements a bit better than for hitman absolution).
-Make some sexual scenes :D :P
- In one word MAKE IT BETTER THAN HITMAN ABSOLUTION with wishes i gave you. Then hitman 6 will be the best. :D
Mr.davidd
No offense.I'm saying this completely friendly and I don't want to upset you but if you want to see sex scenes it's plenty on youtube!!!!your wrong for coming here.everything hitman series needs is:
nice Gameplay(like blood money's game play)
nice Music(like past titles)
Nice Atmosphere(like hitman contracts)
nice story
Again no offense.we are all friends and hitman fans......

BarcodeOnBaldHead
7th Nov 2014, 19:17
I disagree english is a amazing language but it should be completely strong in the games.
And story should be between levels and it's very important.
And of course cutscences between levels

games maybe, hitman game is better without
Yeah, the first one isn't clear enough. I am talking about absolution and under strong language i didn't mean it as just language and swearing but entirety of characters, interaction and aggressiveness in it like it's from reality show where they trash talk and talk ****. It was that kind of atmosphere. Many cutscene interactions were too exuberant, previous hitman games didn't have it and it set different tone. It's better when it's more realistic and more human like. It affects whole game atmosphere. Yes to story cutscenes.

jacobear
8th Nov 2014, 08:54
lets not forget 47 is a gun for hire. how about some targets that maybe are not exactly bad guys?

a sports star who needs to disappear or maybe even only be injured before a big game?

A corporate or union leader who needs to go down prior to contract negotiations.

and the same usual postings
no instinct
good disguise system
no magic pockets
large sandbox levels ect

Arvin47
8th Nov 2014, 18:53
lets not forget 47 is a gun for hire. how about some targets that maybe are not exactly bad guys?

a sports star who needs to disappear or maybe even only be injured before a big game?

A corporate or union leader who needs to go down prior to contract negotiations.

and the same usual postings
no instinct
good disguise system
no magic pockets
large sandbox levels ect
I have to disagree with you...I believe that 47 should always be like past titles only thing that should change is levels and gameplay features...I disagree with killing good people...the game is getting back to it's roots...so 47 should be like past...

FootFetish4Life
8th Nov 2014, 23:07
lets not forget 47 is a gun for hire. how about some targets that maybe are not exactly bad guys?

a sports star who needs to disappear or maybe even only be injured before a big game?

A corporate or union leader who needs to go down prior to contract negotiations.

and the same usual postings
no instinct
good disguise system
no magic pockets
large sandbox levels ect

I think, 47 is a character that requires "cleaning around the edges", meaning, he's a cold, unfeeling killing machine; the player knows that, but it wouldn't be right to have him going around murdering innocent people. Whether his target is a sports star or a union leader the story will always depict these targets as evil, vile people, or just socially reprehensible, to ease away the guilt from killing them. Take, for example Death of a Showman, there was no guilt whatsoever in killing the target, he lwas pathetic and looked like he needed to be put out of his misery. Or the strip club owner in Absolution. He was a vile, unsavory character and society would've been better off without him.

Don't get me wrong, I like mowing down innocent civilians in GTA as much as the next guy, but GTA is a comedy. With Hitman, the story requires 47 to have some redeeming qualities. 47 wouldn't seem very honorable if he was killing innocent taxpayers throughout the entire game.

Arvin47
9th Nov 2014, 12:05
I think, 47 is a character that requires "cleaning around the edges", meaning, he's a cold, unfeeling killing machine; the player knows that, but it wouldn't be right to have him going around murdering innocent people. Whether his target is a sports star or a union leader the story will always depict these targets as evil, vile people, or just socially reprehensible, to ease away the guilt from killing them. Take, for example Death of a Showman, there was no guilt whatsoever in killing the target, he lwas pathetic and looked like he needed to be put out of his misery. Or the strip club owner in Absolution. He was a vile, unsavory character and society would've been better off without him.

Don't get me wrong, I like mowing down innocent civilians in GTA as much as the next guy, but GTA is a comedy. With Hitman, the story requires 47 to have some redeeming qualities. 47 wouldn't seem very honorable if he was killing innocent taxpayers throughout the entire game.
yes...I completely agree agent_69
It seems you understand 47's personality so nice.
agent_69 +1

IamRahx
9th Nov 2014, 20:35
... Take, for example Death of a Showman, there was no guilt whatsoever in killing the target, he lwas pathetic and looked like he needed to be put out of his misery...

Hmmm, actually there are two sides to that mission:
1. Being a simple intro/training level for the game, so no real story is behind.
2. While you may say that he needed to be put out of his misery, the fact is the entire nature of his contract.
47 (the agency) wasn't doing him a favour. A man who lost his son called the hit. Nothing more than that. The showman wasn't a real criminal (sure he didn't do enough maintenance, but ALL businesses do that). There are no indications that he was bad, so in fact 47 was murdering an 'innocent' person who simply made a mistake and did everything he could to get things together again......
But since 47 is actually the agency's top operative, sending him on such a low value hit seems a bit odd....
Thus, nothing more than a simple mission. That doesn't change the fact that if 47 is paid enough he will do almost any hit and the agency will only give high value target to 47. But this hit seems a bit low, so is it relevant? .... see where I'm going. cause I'm not :p

FootFetish4Life
9th Nov 2014, 23:05
That makes two of us.

Master47
10th Nov 2014, 07:27
lets not forget 47 is a gun for hire. how about some targets that maybe are not exactly bad guys?

a sports star who needs to disappear or maybe even only be injured before a big game?

A corporate or union leader who needs to go down prior to contract negotiations.



I would love this.

TobiasRieper
10th Nov 2014, 10:27
About 47 on killing 'innocents' or 'not super high value/risk targets'.

We should remember that pretty much every one can order a hit from the ICA. Well, everyone that has the knowledge of them etc. These guys usually have money which probably goes hand in hand with knowing the ICA.

I would guess people/families who are super rich and want to have someone dead would spend more money to ensure it gets done properly - in other words, you hire the best hitman, which of course is 47. It's not like the ICA says "No, you can not order 47 this hit because it is too easy". If the client has the money, he will be able to give 47 a mission if they wish, whether it's a criminal mastermind or someone 'innocent' (not in the clients eyes of course)

Sure, it would only be logical that the best agent will get the most challenging missions, but you cant just rule out the easy either

Arvin47
11th Nov 2014, 13:23
I disagree
if they want to kill innocents they will give this mission to another agent not 47.because 47 never killed completely innocent people since now and I don't want 47 to kill innocent people.........never.

Arvin47
11th Nov 2014, 13:25
another important feature that was missing in absolution was ability to strangle guys sitting on chair.
WE WANT IT BACK!!!

Master47
11th Nov 2014, 13:39
Something that should definitely make it into H6, that never was in a previous game, is a banana gun and matching disguise. I really wanna go about and assassinating people while dressed like a banana wielding a banana gun, and perhaps a banana knife as well. This should be put into Hitman 6 and it's very important!

Arvin47
11th Nov 2014, 17:22
Something that should definitely make it into H6, that never was in a previous game, is a banana gun and matching disguise. I really wanna go about and assassinating people while dressed like a banana wielding a banana gun, and perhaps a banana knife as well. This should be put into Hitman 6 and it's very important!
you are expecting terrible(No offense):D

Master47
11th Nov 2014, 18:08
Better yet make it a green banana suit. That way it's an immature banana.

Agent.47
15th Nov 2014, 21:10
- Jasper kyed
- mr david
- no any Instinct
- no target repetitive movements
- open world : but dont like gta series or mafia...i want the target be on all of place in
city and for find him we must search all of city
- really sand box
- really motions
- more AI
- none magic pocket
- after this game ...HITMAN 7
- more 47 motions... open doors,pick object,the actions , kill,kill with fiberwire
- The ability to close doors, drop items
- more free ways..dont diminish score with kill body..cause i think some of missons whe
need kill some one
- Ability to pick your equipment
- people AI : if we show our gun th people say to police and police search our clothes
then if they dont find any guns they give thats guy:D
- can take people clothes (like HITMAN 1 ,HITMAN 2 , HITMAN 3, HITMAN 4)

pedigree22
16th Nov 2014, 18:45
Sniper Spot- 47 rarely use his sniper because of lack of spot to snipe. I mean every mission or some mission at least have different building as sniper spot

contract's handgun style- I hope they will use the style of agent 47 From Contracts while using handgun.

Garrote Control- The garrote control should be LMB, like in gun. but you have to aim at target to garrote them.

Interact- They should use only "E" button for Interaction, like in blood money. too much control button is so annoying

Knife- Like a silverballers, 47 should always bring knife as default weapon.

Aiming- I hope they should not put back the aiming system from absolution which is when you aim, it will zoom too much."except for sniper of course""

Height- NPC should have different height, is it sound stupid? then if ignore this hehe. as far as I know 47 is 6 Feet above.

47's camera angle- In absolution, the camera angle is above the butt of 47, They should show the whole body of agent 47, or at least at knee.

47 suit with earpiece and gloves in every mission

animation- Put back the animationwhen putting a silencer, or getting the gun from suit.

Blood- I saw in blood money, some NPC following a blood and then found a dead body in a room.

Dumping- I hope no more Homo dumping like in absolution where when you dump a two guy in a closet, the result is like they're having sex , That's homo.

Money- 47 should able to get money from mission, example, you have an objective to assasinate a drug dealer carrying a case of money, then 47 should able to get those money.

Assassin_fan
28th Nov 2014, 22:48
I think Blood Money was the best Hitman, so:

1. David Bateson and Jesper Kyd if available (or other GOOD classical music composer).

2. Classical music.

3. Blood Money was the best, because you could get out of almost every situation unscathed, and still achieve SA. You was caught on tape - you could steal it, someone saw you - you could sedate him and fake accident. So i'd like surveillance cameras, accidents and witness/notoriety system in H6.

4. Ability to close doors. Example: If i'm planning to kill/sedate target right after he entered to room, i want to hide behind doors and close it right after he/she entered (because people from the room he left may see/hear the action). I don't want to wait until doors would close automatically, because opportunity may wander off.

5. Ability to throw objects like guns or other things to distract guards.

6. Guards' ability to notice those suspicious things on a floor. Example: if M16 is lying on shopping center's floor, guard should notice it and take it away. Such tricks can be used as trap as well, to lure victim to certain location by leaving interesting objects on floor.

7. Game's professional ambience.

8. Disguises should vary from each other with grades of camouflage. Example: standard FBI agent's disguise is black suit and dark glasses. Isn't it much different from 47's suit. Such disguise should be less effective, especially if certain guard saw 47 before, and after that he saw him in FBI agent's suit. Let's estimate such recognition as +-50% of blown cover. Another situation would be in fireman / ninja or ICA heavy guard disguise, where 47 has 90% of his body covered. Luck (or maybe difficulty/instinct?) needed to hold on a cover in such disguise should reduce to 90-100% of successfully preserved cover.

9. Possibilty to choose/buy/upgrade accessory before mission.

Good luck IOI ! :)

IIIL0YDIII
4th Dec 2014, 11:01
1. No saving of little girl/47's girlfriend/47's mother/47's granny/47's dog/47's cat plotline, he is a hired gun and is supposed to be emotionless professional, please keep it that way and put contracts on drug dealers, mafia bosses, etc.

2. Ability to setup a person as if that person killed/or was trying to kill your target, therefore drawing attention from police/security to that person, and making space for 47 to act. That person could be one of the targets - so in result you could kill one target by hands of another one.

3. Good disguise system.

4. Ability to close doors, in Absolution it was ridicilous.

5. Sandbox levels, not Absolution type corridor levels.

6. Multiple targets

7. No instinct

Levonas
13th Dec 2014, 18:04
1. A gradient scale for all NPC AI. Not everyone is as smart, or observant, and in general everyone has different personalities. There should be an engine that will scale and vary different aspects almost in the same concept that Borderlands did for guns. That way if we go against a trained contractor acting as security for a target, they will employ sound tactics such as intelligent cover, or flanking, not sweeping the muzzle of the gun across their teammates (which would benefit 47 for a split second as that one gun is not pointed at him). Or if you have a hired thug, their shooting and tactics will not be as calculated and their reactions not as professional. The other NPCs in the background would also share the same thing and could go off the concept of needs driven actions like Assassin's Creed's NPCs did. So there is no set path, unless they are on patrol and have an area of responsibility in which they would stay there unless needed else where...like 47 going dynamic.
2. Breaching. Agent 47 should, as others stated be able to pick locks. I also believe he should have a choice of a shot gun breach, a small explosive breach, a foot kick to the door (which can fail if the door is too strong so choose wisely!), and other breaches like an axe, ram, or crow bar.
3. A snake camera in his inventory to look under doors.
4. Rewards for all styles of play. Don't punish a dynamic entry, rather create different rewards and titles for the different styles, including mixing two styles in one mission. Unless it is clearly made to have the need for stealth. However, there are times where loud and fast is needed. Punish the player by innocent kills, damage taken, primary objectives not completed, and other such glaring issues that would be frowned upon in real life.
5. Paid/Found/Barter inventory customizing. We know what he starts with, but he should be able to buy things. He should also be able to keep something new he finds and leaves the mission with. If he ditches it before leaving the mission, just like in reality, he won't have it later. The only catch to that wold be that once he has it, he has it forever UNLESS he sells it to get money for something else, or does a trade for an equal valued item. This includes clothing.
6. Enemy body damage. He should not be able to kill someone with a shoulder shot from a 9mm. The shoulder, the knee, the hand, whatever should be rendered useless if damaged. The enemy should bleed out after while but if it is not a kill shot, and it didn't put them down hard temporarily from say a 7.62 to the chest of a bullet proof vest...they should still be able to sound the alarm or attempt to retaliate. Some go down hard with body armor but can recover after a bit so 47 should have to take that into account if they have it. If a right handed shooter's right hand is hurt, they can use their left but it would of course incur less accurate shooting penalty. Do it somewhat like Fallout did.
7. The man needs a monocular with a range finder.
8. The system needs bullet drop and wind variation for sniping.
9. Add in the corner shot gun to be a buyable item.
10. Add in a clean up crew option. 47 can pay the company to come clean up whatever mess to keep the media or the enemies from catching on to him. Or add in the ability for him to pick up his mess like shells if he doesn't want baddies to get suspicious when they see a bullet shell on the ground on patrol and one of their men is missing.
11. Add in the ability to snatch up radio comm units from incapacitated patrols that have them so he can monitor activity or try and fake a response during "check-in" periods.
12. Add in interrogation. 47 can snatch up a baddie, drag them away and ask questions like cypher lock codes, patrol shift turnover, locations of people or items. If they refuse or make too much noise...kill or incapacitate them. If you are so unlucky that someone hears the cry out and investigates, be ready to act quickly to diffuse the situation before it gets out of hand. Remember, not all baddies will be complaint and some will crumble like a cookie.
13. Lie. The man is a pro. He should be able to lie in interactions and the player should be familiar enough or have gotten information from the brief or interrogations to be able to lie 47's way in and out of areas. If the player doesn't know or 47 has not gotten the info, then its a guessing game. The NPC should also be able to tell if 47 is guessing if the NPC is smart or a pro. Even the timing of the answer, as in 47 taking too long to answer can cause suspicion.
14. Destructible environment. Come on, a wall can only take so much before it comes apart!
15. Skill set tree. He is already good. However, how about adding a bit of RPG in the aspect that you focus on whatever skill sets best fit your play style. So the silent sniping types get better at accuracy, long breath holds, steadier aiming, etc. Lock picking skill increases, interrogation skills get better, dual gun wielding gets better, weapon types get better, automatic fire stability gets better, like how Skyrim did their system. Let the player get proficient the way they want 47 to be proficient to their style of play.
16. Have mission loadout presets. Say a player likes a typical layout for certain types of missions. Let the player save loadouts with the option to tweak as needed for quick dispatch to the next mission. Of course retaining the ability to make a loadout for the mission from scratch as well.
17. Add in a recording ability. Let the player be able to free-cam, first person, 3rd person, over the shoulder, camera tracks, clip editing, wav, mp4, avi exports for the entire mission. Add in the ability to take a snap shot of the frame for sharing with everyone our favorite moments. Maybe with 46's cell phone. Direct link to youtube or Direct link to a player's Hitman profile to save the clips for download and editing on their computer video editing software.
16. With tons of ways to finish the target, from the clever accident to the in your face point blank gun shot. With the ability to mix and match the different ways to an accident with the sprinklers causes everyone to leave the area so 47 can sabotage something inside. When everyone returns, the sabotage comes in to play causing a death while 47 gets away. Or the sprinklers making everyone go outside, then 47 runs outside to a hidden spot where he stashed a sniper rifle. Then a silent scoped shot to the target while they wait outside with everyone else, and then an outdoors get away.
17. Crowd blending. We get the disguise can help access areas but what about in the mass confusion, 47 can blend in with the crowd. Acting panicked if everyone is panicked. Sociable when everyone is at a party. Confused when the onlookers at the accident don't know what is going on. That type of adaptability to blend in.
18. He is a smart guy. Hey, look a solid pipe that I can climb up to the second floor. Hey, its a window I can break to gain entry. Hey, alarm system, I know how to defeat that. A camera, time avoid or shoot it. Small items should play bigger roles for the player's choices on stealth and detection avoidance.
19. Bribery. That person could see something I don't want them to. I want that guy to go over there and do something that could detract attention from me as I do something I'd rather not be seen doing. Let me pay them some money to help my situation. Tip the scales in my favor.

Is all this a bit much? YES! However the details, small and large make up a realistic atmosphere and a challenge worthy of 47 and his players. Plus a contract mode with so many options can make for some outlandish and amazing creations!

Shorttail
18th Dec 2014, 18:20
Looking back at my enjoyment playing older Hitman titles, I found that I sunk most time into Silent Assassin and Contracts, and into two levels in particular: Basement Killing, the ground floor of the office building in Kuala Lumpur, and Traditions of the Trade, the Temple Bath Hotel. So with everything else aside, once the game is done and every target in every level has died in every way, what makes the game playable for me is:

Levels with little access constraints
Anywhere 47 is allowed to walk without a disguise is good. I know that Absolution and Blood Money included a lot of these, the carnival was a nice touch, but lack of time constraints make it even better. My favorite part of both Basement Killing and Traditions of the Trade was trying to execute everyone in the level without causing any alarm. This was doable in the latter, the former allowed only killing almost everyone. And observing the (old) AI's reactions to finding corpses and stuff.

I know this might sound a little insane, but it's a game where the goal is to kill people, so I think it's fairly warranted. It doesn't have to be supported in any way by the story of the game, it's just great replay value. In that sense it's similar to the player made hits in Absolution. The first level of Silent Assassin, Anathema, also worked, though it unfortunately wasn't okay to walk most places of the level.

Modifications of the game
In the past titles, these came though cheats. The cheats were rather random and didn't carry though between titles, but my favorite was Contracts' speed modification. It allowed slowing down the game to 10% speed, meaning one was allowed to live out certain movie scenes (Traditions of the Trade had a metal detector and a room full of guards behind it). I know engine limitations might prevent some of these from being any good, though speed slowdowns have been a part of the near death experience in recent games, and I would like to see it available. Another big game title used this in the past with great effect. And again, it doesn't have to be part of what is allowed normally in the game, it just has to be possible somehow.

Saves
Once again, these don't have to be part of the normal game. With large levels, and complicated playthroughs revolving around the Pokemon strategy (gotta kill 'em all), it's pretty nice being able to save. For the main game I'm fine with saves not being present, but it's nice for those perfect clean sweeps. If it's engine limitations, I guess that's okay. The saves in some of the old games were a bit buggy anyway. Maybe replays, to show the amazing feat?

tropicthnder
28th Dec 2014, 22:27
No more stupid pivoting security cameras, this isnt Get Smart tv show. No one uses those nonsense cameras so get with the modern age.

mAgen47
7th Jan 2015, 16:15
hi
i have a question and i want you answer me soon:mad:
ok why the io dont give us newwwwwwwwwwwwwwwwwwws?:mad:
we tireeeeeeeeeeeeeeeeeeeed

UNKLEPhilosophy
11th Jan 2015, 13:50
The final boss should be diana and after hitman should work for the chinese people.

BenSmy96
15th Jan 2015, 13:35
I think that perhaps the newspaper feature could return but as more of a gameplay element as 47 could locate one on a level which could offer interesting information regarding the target which could be of use for the assassination or even if the target has an advertisement in the paper, 47 could call to set up a meet and thus a perfect scenario for a kill in a specific location. These features could also be possible if 47 was to have access to a device such as a tablet or phone.

StaniszynPL
16th Jan 2015, 13:07
1.So far no one mentioned that the game should be available on the PS3 and xbox360.

2. No more "suit only". It kills disguise system. Better idea was in Blood Money to end mission in suit, but good assassin should now how to use disguise

3. More advanced upgrading weapons and equipment system

4. Delete endless pocket please

5. Why could you throw fire extinguisher but you can't throw founded shotgun?

6. Hitman wear recognizable suit of course. But for diversity it may be nice to wear camo/winter/desert camouflage in any forrest mission.

7. Please expand assassin skills upgrade system

8. Bring back equipment like Ru-Ap mines, poison

9. Signature tools of course! Suit, barcode, silverballers, fibre wire, sniper rifle

Razorltu58
24th Jan 2015, 19:16
* The disguise system like in older older Hitman games.
* The old interaction with items system because the one in Absolution wasn't very good. It was complicated to pick the right item when there are more than one item on the ground.
*No instinct mode or at least leave it only on easier difficulties.
*The old map system.
*More open world missions, less linear ones.
*No missions divided into many chapters.
*No Checkpoints, maybe only bonus saves in larger missions just like it was in second installment of Hitman game.
*Levels located all over the world.
*Story connected with the stories of previous Hitman games.
*More real-life weapons, less fictional ones.
*Sedating enemies is more interesting than subduing them and then hiding.
*47's rivals should be more professional and sophisticated, not hillbillies such as in Absolution.
*Ability to close the doors and drop the weapons.
*More ways to perform accident kills.
*Make throwable items such as brick, bottle to be lethal.
*Improved Contracts mode by adding more features such as vips, items required to complete the mission and etc.

morkguy
29th Jan 2015, 06:05
My answer:Absolution would be even more *ucked up (and series would be buried now) if 47 had really killed her. I think Absolution's ending was the only solace after its ridiculous plot. Though i agree with you that 47 was getting soft: he shouldn't let catch himself twice, but yes, he should let Diana live.I agree with all your other points, except this one.

Did you mean that the game should have let Hitman kill Diana? That's just like Sherlock Holmes killing off Watson and it makes NO sense at all. If Hitman had less emotions he would NOT try to save Victoria and "betray" ICA and kill bad guys. That means there is no story and Absolution does NOT happen.

I also noticed some people saying Hitman should kill some good guys too. Well, the game might just add a level where Hitman kills a dozen video game addicts like you because they are useless according to their fathers who paid good money to ICA. If you guys really want to kill without reason play stupid games like Unreal Tournament, GTA Vice City and COD-the Russian terrorist makarov level. You might as well also play a game fighting as a Nazi under Hitler's command and raping Poland, Europe's biggest loser in WW2.

Also, do you guys realize the amount of revenue this game lost due to the supposedly misogynistic trailers? After watching these trailers, how many parents would actually buy this game for their 15-16 year olds, the gaming industry's biggest customer base? That Hitman does NOT really kill Diana is actually one of the greatest feel-good factors of the game. Having said that I would like to add that Hitman absolution is a quite good game, though it may have a few drawbacks.

Guys like you have absolutely no idea how games are developed and sold. Nobody cares about you guys at all. I don't care about your stupid, empty and meaningless comments at all. Hitman is not a game for stupid people like you who like to play shoot-em-up games.

IamRahx
30th Jan 2015, 19:21
@morkguy
Woahhohoho!!! I am logging in speciffically because of your last post here. Since the transfer with the ugly background I don't see myself doing anything here unless news on H6 is released.... BUT:

While you are right, if 47 killed Diana most of us would personally feel like the series is botched (hint: this will always be subjective).
My gripe is when you rant and insult others on killing innocent people.
Reminds me of a post I did a long time ago:
-The final mission in Contracts. Where 47 kills the police chief, because he knew too much. Yeah, try and play that off as 'The chief wasn't innocent'.
-Remember 'Death of a Showman'. As blind as some would want to be, that guy could technically be innocent. A man that made one mistake, tried his best to get things together making more mistakes as a result. And a single father getting revenge for it. In no way was this guy shown as a bad guy, just a very very unlucky one who (some would say) needed to be put out of his misery. And playing the 'its just a tutorial' misses the point that 47 did infact perform the hit.
So its not entirely out of the question for 47 to take out an 'innocent' person. While there is a deffinate line....
Never forget that beautiful Blood Money trailer.... 'Once you dial that number.. Blood is on your hands.."

AlexNiedt
25th Feb 2015, 00:59
*Bring back colder, darker, more serious tone/atmosphere.

*Bring back large, open sandbox levels, often with interplay between multiple targets.

*Bring back an approximation of the old save system. No checkpoints. No NPC respawning when loading a save. A menu option for "no saves, 1 save, 3 saves, 5 saves, 7 saves, infinite saves", regardless of difficulty selection, would be fantastic. Perhaps figure number of saves used into the player's final rating.

*Multiple difficulty options in keeping with Absolution, but perhaps also with custom difficulty settings like in Thief (2014).

*Bring back an overall feeling of professionalism, seriousness, and cold-blooded refinement to 47's missions. This would be greatly helped by implementing less cartoonish, silly villains than those seen in Absolution (and less cut-scenes, in general). No need for tasteless amounts of foul language to make 12-year-olds laugh, either.

*No skill tree/upgrading. This is the sixth game. 47 is already a professional, to say the least, and the idea that his lock-picking or sniping skills need upgrading is dumb.

*No onscreen points display (perhaps go back to monetary reward only). Though I fully agree with rewarding the Silent Assassin play style, and think there should be extra rewards/incentives for "suit-only, no non-target KOs, all evidence" style, I do not agree with constant onscreen punishment for those who choose other styles.

*Less bloom, flare, and over-the-top color grading than in Absolution. Hitman should look cold and harsh before it looks warm and dreamy.

*Bring in a composer who understands the history of the music in Hitman games (bar Absolution) and can bring something similarly great to the table. No ridiculous action/dramatic music.

*Keep the cover system introduced in Absolution, but don't design gameplay around it.

*Implement a disguise system that makes non-cover-based gameplay viable again.

*Don't design gameplay around use of "instinct", but perhaps keep it optional for those who'd like to utilize it on easier difficulties.

*Bring back peeping through keyholes, lock-picking start/stop, and the ability to close any open door. Integrate the ability to lock some doors.

*Bring back surveillance cameras and witnesses, thereby making more direct sense of stealing evidence in each level, as presented in Blood Money.

*Implement planting of evidence (maybe even directly frame others for 47's work) rather than retrieval only.

*Integrate some sort of blood-removal mechanic. Perhaps 47 can move objects like couches around a room to hide a blood stain.

*Destructible environment. Missing a shot and leaving a bullet hole in the wall should equal evidence and negate Silent Assassin.

*Retrievable shell casings. A single shot to the head and a hidden or missing body are great, but not if you've left evidence of that shot behind.

*Lights/darkness-based stealth. 47 should be able to turn off or shoot out the lights in a windowless room and not be seen until light is restored.

*More dynamic blending abilities. For instance, if 47 knocks out a janitor who happens to be mopping at the time, 47 should be able to pick up not just his outfit, but also his mop, and be able to start mopping in order to avoid suspicion.

*Give 47 a lighter for causing distractions such as setting a curtain or blanket on fire.

*No Absolution-style audio or visual FX upon distracting NPCs.

*Bring back necessity to retrieve suit if using disguises.

*Bring back body-bagging and removal of discovered corpses.

*Interactive NPCs, i.e. interrogation, bribery, etc.

*More realistic, professional-looking weapon handling.

*Make levels sniper-friendly once again, and bring sniping mechanics up-to-date.

*Remove point shooting.

*Bring back weapon searches and metal detectors along with ability to drop or throw (for distraction) any and all weapons.

*Bring back locations and objects in which weapons can be stored in each level.

*Bring back the hideout.

*Bring back mission briefing.

*Start all levels with suit and basic load-out, plus weapon of your choice.

*Bring back coins, sedative and poison syringes, mines, briefcase, and old pocket system.

*Bring back proper map, albeit visually upgraded for 2015.

*No health regeneration.

*More accidental kill options.

*Bring back Contracts mode from Absolution.

*Bring in updated versions of classic levels as DLC. That would truly be DLC done right.

Brutal1tYz
4th Mar 2015, 10:16
1. BIG sandbox maps. Levels like "the streets of Hope" should be small in size compared to other maps. (ioi mentioned they are working on it)
2. Bring back the Rifle case (off course!!) (probably back because they removed magic pockets)
2.1 Ability to put assault rifles in rifle case, not only a sniper.
3. More "hitman" levels in story mode, not just going from point A to B. Its not bad, but shouldn't be the focus of the game.
4. Expand Contracts mode: make it more popular to play it.
4.1 For example, more conditions: bring back "leave no witnesses" from blood money but also "do not get spotted", "suit only" from absolution.
4.2 The ability to steal things, like suitcases, diamond case, evidence, in contracts mode. It would be more fun if contracts mode was not only about killing, but also to get objectives. e.g. kill person A and steal his suitcase with diamonds in it.
4.3 The option to "save person A or B" in contracts mode
4.4 The option than kill more than 3 targets. Maybe 5?
5. Bring back guard posts, removing bodies etc from blood money. It are funny ways to play with the interactive ai.
6. In absolution the Assault rifles were very weak and inaccurate. Some pistols even had more range than the most assault rifles. Thats really weird. If they bring back the rifle case, whatever gun you get out of it, it should be really powerfull. You want to feel like Rambo if you have an assault rifle in comparison to a pistol. Also, because the magic pockets are going to get removed it takes a lot of effort to hid unconcealable weapons (e.g. assault rifles) from others. So if somebody spots you with a assault rifle you want to have a really powerfull one.
7. Bring back some old characters from previous hitman games (e.g. agent smith) and plz kill Birdie.
8. Different disguises. Not only different outfits but the outfits should also differ in degree how quick others can see through your disguise.
9. Real time locations. Like Rotterdam, St. Petersburg, Paris with Landmark locations. That will make you feel like you are really “there”.
10. Bring back upgrading guns etc. With lots of different guns and weapons. W2000, Barret 50 cal, M60, M4 etc.
11. Remove the terrible fighting mechanics of Absolution.

AlexanderSlous
9th Mar 2015, 17:49
1.No Instinct
2.Not really story driven as much as absolution
3.More assassination missions instead of evade missions
4.Have a better online
5.Have an online level editor
6.Have the level in one section not in multiple
7.Make the disguise system better
8.Notoriety meter back
9.More ways to kill your enemy's
10.Make a online minigame similar to watchdogs where you have to find out who is who and the first one to kill one of 2 players wins

drock747
28th Mar 2015, 23:46
Ok i am new to this so my ideas are probably the same as others but we all would love the old hitman spirit back so here goes
# may contain spoilers to previous games#

- magic pockets as confirmed are gone as from playing blood money there was such a cool realism to 47 assembling his sniper rifle out of his briefcase, physically taking his ballers out of his jacket. What I would like to add if they bring the syringe of poison back or chloroform maybe you see him get the tissue and add the chloroform to it or add the poison to his syringe physically.

-mission briefing needs to return my idea of this maybe you see 47 on a plane opening his laptop and his screen is for the user to use after the briefing you're given the bounty for each target, you can use money already gained to gain intel from an insider like agent smith or something on the target or location.

-I personally liked the gameplay of absolution but as a whole it didn't have a hitman feel to it like the game should be based on contracts for a sum of money like hitman should be a perfect silent assassin with no evidence left behind like bullets or blood stains or caught on cctv would gain you an added bonus.

-Collecting evidence should be more literal like collecting data, downloading a list of names to usb, taking a hard-drive etc etc

-Newspapers : from blood money this was an absolute treat reading the papers after each target and details that "6 bullets were shot or cctv footage was taken" stuff to read about was brilliant along with the other stories on the paper also....this must return. my idea in a public place to hide from enemies you can read a nearby paper have info on that maybe.

-47 must return to his dark,cold and somber ways of old with not as much talking more taking out the target by any means necessary.

- In blood money after the missions you were given the option to lower your notoriety or leave it increase by bribes

-more sniper missions like the the sniper challenge was great for the short time it was.

- if it's in multiple locations i can't wait and i think you should be able to access all contracts from the start the order however is up to the user and when you arrive at each location you should be given an option to steal someone's car and drive to specified target, hide in the back seat and threaten them to drive where you want before disposing them or simply take a cab.

- get rid of instinct, the story where 47 has somewhat of a heart, 47 is a killer a hitman end of story.

- bring back or modify the old map system

- 47's hideout which could be upgraded like all his weapons in previous hitman games bar absolution needs to return. what i mean by upgrading his hideout you can purchase soundproof surroundings, have an underground training arena , a systems area where he can contact diana or agent smith or they can contact him. here would also be a world map like in splinter cell conviction where the online contacts would become available and the bounty and bounty period.

- disguises need to be more realistic to civilians or guards eg. if you walk by and denied access to a vip area in 47's suit then if you steal someone's gear then you can slip on by as long as you stay low and don't make it obvious who you are.

-patience.....is a key to any original hitman game whether it's figuring out security duty pattern or waiting for an opera singer to leave his room to sneak in and replace a replica gun with a real gun then that is the key to a great hitman....patience.

-the music needs to be with the mood jesper kyd needs to be brought back for this

-finally decision situations if exposed by someone you should have a brief second what to do eg a) eliminate, b) escape or c) injure and interrogate. like in absolution when face to face with travis i wanted a situation like that where player is in control not cinematic like after he says " so did you kill her" i would give the options of a) tell him truth, b) lie, c) you'll never know.

- one more actually before missions like in blood money you can only carry 2 items or even 1 for your targets.

it's a lot but i hope they listen to the fans on going back to their roots and implementing new ideas.

drock747
29th Mar 2015, 01:01
i also forgot to include in my wishlist that stance with 47 with 2 silverballers needs to come back where holds them cross armed over his heart

and ways of opening doors like a lockpick minigame, opening safes and hacking computers and arming/disarming bombs like cutting wires

rp mines were missed in absolution

IshaanSarkar
10th Apr 2015, 11:26
Make the melee combat (without use of any melee weapon) like Assassins Creed 3 (when the protagonist in AC 3 fights with the captains or generals), but not as easy as open ended GTA: Vice City type fist fights.

Make the disguise system little more easy or relaxed so that the disguise of Agent 47 gets blown only when he deliberately tries to seek attention of nearby humans by behaving weirdly or in an inappropriate manner always (like directly coming in front of a person with a similar disguise and trying to seek the attention of that person).

KrugerSchmidt
14th Apr 2015, 02:06
TRACING BACK THE STORY:

* KILLING THE AMERICAN HITMAN
One the most important aspects of the game they changed is that they made Hitman somewhat completely AMERICAN. This I believe is one the most major flaws. Hitman himself is not American he is a mixed breed with Russian and Chinese tinges and somewhat with an unidentifiable facial features, making this person extremely useful in International missions. We have also seen that he has been referred to as "Chun lee" by those who spot him entering restricted areas if you remember. The International Contract Agency and Diana both has somewhat more british and monarch attachments rather than American. Benjimen Travis makes this agency feel a lot American. I don't mind having American employers or workers in ICA. But the Game with its full theme was somewhat changed and looked like everything else in the Hollywood we have seen before.

*THE WORLDWIDE HITMAN(NOT FORGETTING THE ORIGINS)
The International theme would be lovely, making this man operational everywhere like in hitman 2. I had a very good feeling looking at the new Hitman: Sniper gameplay and specially the screenshot for Hitman 6 makes me feel like he is somewhere in france. Moreover 47 himself should have some association and/or nostalgic attachments with Romania not necessarily positive. due to its birthplace origins. Different Hideouts of 47 all over the world.
* RETRACING ICA
More on ICA and expansion on its association with Kruger Schmidt the germen Arms contractor to provide and transport of weapons to agents internationally and also the clean up crew of ICA to clean up after agents.

* HUMANE SIDE AND INNER SELF OF 47
Another portion regarding emotions of 47.. I agree that there should be present AND not completely emotionless. His fight with his inner self should be highlighted but very slightly and stubble not like making him a drinker and a broke hobo like IO were planning. why? as you have seen him that this human portion of him was what made him different from the rest of otomier's specimens like 48 and the rest, the difference was even though he was still like a "tool" or "object" but still had choice of non-compliance and moral judgment. Don't forget his attempt to regain his inner self by meeting father Vittorio and forgetting his killing past.

*GENERAL PERSONA OF 47
He is very stable with very strong control over sexual intimidation making him superior in terms of overcoming emotional traps. a drinker or hobo would make him a weak assassin.

* Bringing Back the Myth.
In his time in Chicago the whole dam police and the public is talking about how this bald guy with a tattoo on his head is causing havoc like he is the guy who did the chain saw massacre. Making him like a known criminal or I don't know what. the theme of classy subtle "myth" is gone. no worries I think IO will cure this part.

THESE ARE JUST MY CONCERNS I DONT WANT TO SAY WHAT ABSOLUTION WAS LIKE CUZ IN THE END ITS THEIR GAME AND I AM HAPPY WITH WHATEVER THEY MAKE. UNLESS THEY COMPLETELY DISTROY THE BASIC THEME OF HITMAN JUST LIKE WHAT HAPPENED WITH SPLINTER CELL. BUT I HAVE FAITH THIS WONT HAPPEN.
This happened with deus ex and the second part was not at all liked by the fans so they remade the new game with context of the original deus ex and launched deus ex human revolution which was very much liked by all. in the directors cut edition they mentioned how they retraced the origins of the first deus ex to make human revolution. and that too is a square enix game.

shadow22784
15th Apr 2015, 19:18
Three things that annoyed me in absolution was:

1) no costume or weapons load out
2) missions were small felt constricted
3) contracts mode is online only

Make all weapons and costumes available
Make the levels like the old games( sandbox like)
Make contracts both online and offline (no online required to play this mode)

If you can change these in the new one I'd be a happy camper

ragnar_lodbrog
17th Apr 2015, 13:32
I've read a lot of posts posted here and I haven't anything to add. Just stay classic. Don't walk away too far from the traditions. The traditions make this game having a soul. Oh yes... and bring back the saving of an old good unlucky agent Smith :friends:

robotx17
1st May 2015, 09:26
Gameplay:
- Freedom, Mission Briefcase Style not a Story Driven style
- Bigger & Huge Level map, Unlimited access, not A-B-C savepoints
- Have many Mission, maybe up-to-20missions

Graphic:
- DX12
- more Advanced Crowd-Tech

Drkovacs
1st May 2015, 22:35
I have already mentioned some of the new stuff we would 've want to see in Hitman 6, in the last forum of "Brand new features you'd like to see in Hitman 6" page 4.

but just to be clear ill jolt down again the main points of what I and some of the others Discussed.

For Hitman 6 I want to see at least 2-3 levels set in the USA. Actually what I really hope to see from the USA levels is a really big mission involving the United States Capital building, yes all of it! basically where the US congress and Senate is on Capital Hill. which includes the whole ground, the underground museum, parking space, adjoined buildings open sandbox etc etc.

47's mission will be to infiltrate the area and kill a Corrupt Politician (aren't they all) :rolleyes: during a hearing , budget discussion or state of the union etc. Alongside there could also be secondary/ bonus objectives or secondary/bonus targets that you could complete i.e. the area would be crawling with Press/Media, Politicians , Civilians, Staff / Workers, Military figures, Foreign dignitaries , Tourists/Visitors other Foreigners etc. And not to mention the very tight knit Security which could consist of Police, Swat, Secret Service, Military or other Agencies.

For the 2nd level set in the USA I hope to see an Airport level along the lines of LA or JFK airport.

The 3rd level there could be the CIA / FBI head quarters or Pentagon/ Military base etc etc.

Apart from the 1st 1 the bottom 2 levels could be set anywhere else, however it would tie in to 47's story if incorporated e.g. after 47 completes his missions he has to escape the USA by an Airport.

Other locations would like to see Iran (Al quds- nuclear weapons), the Vatican ,China , Russia or India.

Characters would want to see mossad spy , agent smith, mystery man, the pope and other Ort-Meyer clones.

Finally a fully Customizable weapons // Replay ability. That means full Open World sandbox levels with no more Absolution flawed disguise system.no instinct too. no magic pockets. An Updated Map and Cell phone. Previous games disguise system more weapons especially bombs like the Ru.p mines in Blood money. very much liked the Swat missions in Contracts so IOI should include at least 1 mission involving .Swat. in Hitman 6.

robotx17
9th May 2015, 06:53
Every Mission have a very different Complexity, Unique, Strategic, Mindtwist, unforgettable, replayability, epic huge scale map & crowds, sandbox, anonymous/freedom from the start, Hidden/Super-restricted Target's Location, A Worthy High Values Targets to assassinate, there's a completely unscripted Twist to-kill targets, Ultimate Unorthodox Approach, Ultimate MindBlending Disguise, Unbelievable, and it's dark assassin atmosphere, The Best Hitman Known.

But thats just me, what it come in my mind Ri now.

last thing for tech side:
- H6 does Fully support 21:9 resolution out of the box.

Vicbmo
16th May 2015, 03:41
Just a few things
1-NO HOLLYWOOD STYLE JUST LIKE ABSOLUTION
2-Jesper Kyd
3-Blood Money Style
Please not do another absolution game or action (movie) prioritary of stealth
Please hold the concept of hitman.

Drkovacs
23rd May 2015, 21:28
Just a few things
1-NO HOLLYWOOD STYLE JUST LIKE ABSOLUTION
2-Jesper Kyd
3-Blood Money Style
Please not do another absolution game or action (movie) prioritary of stealth
Please hold the concept of hitman.

I forgot to mention another key location which we should see in Hitman 6 or future Hitman games.

LONSDALE. yes that's right the City of London the financial HQ of banking cartels. Billionaire sheikhs . Rich oligarchs. safe haven of certain type exiles. ill leave it at that..

AC5 is already set in London but that's during the British empire. Modern London is no less grand in its scheme of things.

its a truly cosmopolitan "thriving" global city. Agent 47 will have a diverse range of targets to choose from.

Don't think London has been mentioned in HITMAN series before?/?

I also think it would be nice to see 47 in his later stage. i.e. age 50s .60s etc instead of constantly going back to a younger refresher 47.

Since the last game 47's age would be 52 or 53. would love to see a 53 or 55 year old 47 in action.

in my opinion 47 still can kick-ass in to his 70s as he is stronger then your average person.

nightbreed58
4th Jun 2015, 19:12
bring back the map
and do something to agent can go to location one day before the mission .so we can put weapon and other in location and use it in the day of mission (it is modern real world ) .
put assistant like 46 48 for 47 to do some mission with them

Kraken86
16th Jun 2015, 19:34
* No instinct.
* More multi-Target missions.
* Either no / smaller overarching narrative, or at least 75% missions that do not deal with it directly.
* No missions with no assassination Target. 47 spent most of Absolution with no Target.
* More ways to cause "accidents".
* A mission where you have to kill the target and frame someone else.
* A return to having many different ways / paths to accomplishing your Goals.
* More side objectives / optional objectives. (Kill the Target. The client will pay extra if you use the Target's own ceremonial knife to do it. Steal something from the Target's art collection. Escape in the Target's car.)

+on hard difficulty you can take new clothes only if enemy was executed without blood (from garrote/syringe/poison)

Jarisko24
16th Jun 2015, 22:20
WE want old AGENT 47 FACE....

stuntryder788
16th Jun 2015, 22:48
This is 4 things I want from this game

1. Hundreds of hours of awesome gameplay
2. A game that I don't need PlayStation plus to play contracts/anything
3. A game that I don't need to buy everything with micro transactions
4. A game that I don't need to buy the future missions they make for it

This game I hope to call Hitman.

Thanks for reading my wishlist.
STUNTRYDER788

LongBeard
17th Jun 2015, 07:43
My wishlist for the new Hitman..
i've been playing Hitman since the very first Hitman game, i have always loved this game.

1. Please, dont make all missions in the US or Russia like the old games, we should se 47 in more different country's in EU and asia, i would love to see one or two missions in Denmark (well the game is Danish, so why not) with Danish police in the area and so on, also sweden or Norway, Germany og France..
2. Before a mission, you should be able to choose what ever you look should be, clothes, equipment and weapons.
3. Backpack for bigger weapons like assault weapons and snipers.
4. A better fighting system, like martial art, Jason bourne style.
5. You should be able to choose the way you wanna complete the mission, hardcore shooter or stealth, up to you, you just need kill all vitness :)
6. A small crossbowpistol with small Darts (more silence use, and cant use the Darts Again and Again when pick-up)
7. Alot more weapons :) And they should all be customizeable :)
8. Knifes, throwable..
9. small smokebombs, gasbombs.

Thats all for now

Dennis

JamesTheFirst
17th Jun 2015, 17:57
Edit: This post is currently wrong and irrelevant since I have learned I was mistaken, so just skip it. :)

I have only one wish since I am sure the devs will do a great job.

Because there has been so many inconsistencies in the story since Hitman 1 I would like a new character, Agent 48, for example.
Since all of the hitmen are clones that would make perfect sense.

I really disliked no link between Hitman 4 and 5. In Blood money he was chased by the agency and Diana helped him, so in the last scene

SPOILERS

we see him in the coffin and his heart is beating. Then, in Absolution he works for the Agency again and then he kills Diana only to go rogue again.

THIS DOESN'T MAKE SENSE.

STORY! This is the most important part of the game. It always has been!

With introduction of a new agent you could explain all these inconsistencies. For example, Agent 47 from Blood Money could have been a different person than in Absolution. He may have been told he was Agent 47, but he actually wasn't. Just an idea.
I would really like some explanations in the story.

Edit: I've just seen the gameplay trailer. How come Diana is ALIVE? Come on! You gotta explain it!

As for you guys, this game is too much developed already for some of your wishes to come true.

Anyway, awesome trailer and the word SANDBOX keeps ringing in my ears. Love it.

IamRahx
17th Jun 2015, 19:22
@JamesTheFirst
Your info is a bit wrong. If you want even more info read the books. 47 went freelancing for a while then was brought back in due to certain circumstances.
Diana is alive because you didn't finish the game lol
I think you don't have the entire story yet, so read up. While there are other timelines that are missing, the time between BM and Abso has been filled. For the most part.
HITMAN will be after absolution and we'll see what they do.

jcd3nt0n
17th Jun 2015, 22:27
Just want these things:

A safehouse / hideout so i can select my gear before EVERY mission:
http://i.imgur.com/NxAMbXi.jpg

Blood Money's score system, not this kind of thing( and show your performance in the end of the mission, not during the mission ):
http://s18.postimg.org/pi3nls22x/2012_11_20_00016_1024x576.jpg

Unlimited supply of throwable coins:
http://vignette2.wikia.nocookie.net/hitman/images/5/5b/Coin_blood_money.png/revision/latest?cb=20091124041113

JamesTheFirst
18th Jun 2015, 09:21
@IamRahx

You are right! I did finish the game, but I don't remember that final scene with Diana. How could I have forgotten about it is a mystery to me.

It turns out, I finished Absolution in the coffin and I thought that was the end of the game. I have just seen the real ending on YT.

Ok, so it does add up. Thanx Rahx!

As we can see in the gameplay trailer, it seems Agent 47 will not work for the Agency, but for a global, hidden network. Am I right?

As for the wishlist, I would like the campaign to be much, much longer.

Krockus
18th Jun 2015, 09:26
1. Take the game mechanics from blood money and improve it
2. No cutscenes, kills anly using developed engine
3. Clothers with blood and bullet holes should make people suspicious if it is not dark and the distance is good (perhaps there can be several status of damaged clothes, clothes in which a man got one hit with a knife should be less suspicious then a clothes in which man got three hits with an axe).
4. Develop the gameplay engine. What should you look at: engine mechanics to cause injury and/or death; AI for human behaviour.
4.1. Engine things to cause death: physics engine, like injury from getting in a way of heavy objects which move with high speed, ability to cause damage to structures, universal abilities to cause objects move with speed. For example, gta series do simulate the ability to kill by driving vechiles well enough - you can drop a man down with low speed, kill with a high speed, car can loose control if driver is shot and possibly drive into someone else.
4.2. People behavior should use more sophisticated logic. For example, make two (or more) different scales: "suspicious" - a man do recognise hitman as a danger at some distanse, "general awareness" - the man does not know how hitman looks, but he knows that something odd is happening, or he knows that hitman is operating in the area, or he just panicing. In different states of general awareness people should change their behavior patterns, for example, they should try to stay in the light, try stay close to walls to avoid sneaking behind them, stand back to back, stay close to guards, go with weapons ready and so on. Maybe in some cases they should open fire if they've seen something suspicious enough for them (not hitman), there should be friendly fire. People should react differently on hitman with a common hostage - bandits should fire with little care for the hostage, police should take some care unless there are already many corpses nearby. Try to make more behaviour patterns made by engine, for example make people to go for money when they are placed unguarded and visible, and the person is not rich.

P.S. Some assasination features in older game builded in engine:
http://www.youtube.com/watch?v=NifpUaMEyVs

timmybou47
18th Jun 2015, 13:59
1.David Bateson (Confirmerd) :)
2.Jesper Kyd
3. Classic Missions Or Levels ( Belingford Manor, Traditions of the Trade [Hitman: Contracts]
4.A Mission that takes place on a commercial airliner, where the ex filtrate is jumping off the plane.
5.Implication mechanic, where you can blame or frame somebody else for the hit.
6.Notoriety return from blood money as well as the newspaper
7.day night cycle approach to missions
8.Hideout/ base of operations where keep weapons and upgrade and save, for more immersive gameplay
9.Bring back brief case for snipers, get rid of magic pockets, like from absolution
10.bring back map
11.no more instinct mode
12. Sniper missions (Slaying the Dragon)
13.customizable weapons like blood money
14.in game currency
15.no check points
16. save limits like in previous hitman games
17.Silent Assassin suit only mission capability( able to complete all missions with just the suit) and able to get by with out killing anyone but the target.

bardachenko
18th Jun 2015, 16:46
1. No more checkpoints and istinct.
2. Missions around the world (it's confirmed and i'm happy)
3. Kill Cosmo Fulkner and Birdie

bardachenko
18th Jun 2015, 16:48
4. A training level during the period in the asylum, before escaping

Writer2353
18th Jun 2015, 21:19
Jesper Kyd. Jesper Kyd. Jesper Kyd.

It should look like Blood Money and Silent Assasin. Not like Absolution.

And: Jesper Kyd.

mixanis98
19th Jun 2015, 06:40
my wishlist:

- missions where you're set in a huge open level. your main objective is to kill your targets and there are many different ways to do it. basically the old hitman style back, not like absolution where the missions were very linear and straightforward. but dont get me wrong, some missions were great :)
- no instinct
- mission briefing where you get an idea on what your mission will be about, who to kill, background info, choosing your weapons, information on the event (if its during a party or something)
- intel like in blood money. you pay to obtain interesting info that may aid you in successfully assassinating your targets.
- bring back the map!!
- score rating at the end of missions. leaderboards. and bring back contracts mode!! it was a great feature in absolution however the missions were the same as the story which was fun at first but boring over time. maybe add new maps/maps from previous hitman games as DLC?

Rainblade82
19th Jun 2015, 14:50
So how long we ll wait for contracts missions?I bought Absolution before 2 weeks and i need to know.

bardachenko
19th Jun 2015, 16:00
Hitman Sniper should be present in the new Hitman for those who can't play with smartphone

sagarzi
19th Jun 2015, 17:07
Perdon que escriba en español, al paracer no hay foros en español, porque esa descriminacion, jejeje bueno no vengo a discutir eso.
pasando al tema de HITMAN, veo o imagino por los comentarios que he visto, que muchos ya han jugado la beta de este nuevo HITMAN, mi pregunta, es verdad?? ya han jugado la BETA DE HITMAN y es por eso que ya han hecho todos estos comentarios??

bueno tambien quiero decirles a los desarrolladores una sugerencia para este nuevo HITMAN,
por favor que en el modo historia nos dejen escoger y configurar nuestras armas a nuestro gusto y no como pasaba en ABSOLUTION,

gracias a todos y muchos saludos, ya en dias pocos espero hare la precompra de este nuevo HITMAN

warnikolai
20th Jun 2015, 05:11
Im not going to read all the post, probably almost all of them are demanding that hitman comes back to his essence.

Im asking the same. Get Contracts and Blood Money, strip out all the ****ty AI and glitches and make a new improved game. That alone guarantees you a very good game, since Contracts and BM were though they ****ty AI.

Also why the hell did you come up with this massive multi key absolution? There is a key for every thing! Coulndt just have the same USE key for everything? Take clothes, open door, poison, get poison, use whatever, etc. just like it was in the games mentioned. Now we have T, B, E and who knows what else...

There is one thing that there has been never implemented and I would like to see. Is the ability to see how far people can hear your footsteps when running, walking and running-sneaking. Would be something like the instinct thing that you can toggle but only for this, to see how much noise you are doing. Something like a circle around you. About the instinct itself, dont bring it again, please.

- bring back centered camera. I hate that side camera.
- bring back old the map with those interesting !.
- include a lot of collectionable weapons that you have to acquire in the missions. dont forget the melee weapons this time.
- long weapons shouldnt be able to be concealed! are we crazy?
- the contracts thing about absolution idea seems ok. Im imagining something like HBM that instead of killing the main targets you have to kill random targets. That would be very nice! Would add a lot of re playability.

Hitman was fun, you just had to improve it. Its not the first time I see a good game series where the last one is completely different and also very bad.

IIIL0YDIII
20th Jun 2015, 12:50
I've noticed in trailer that when 47 was dressed as one of the cleaners, the other ones got suspicios. Its exactly the same deal that was in Absolution, when every cook/security guard knew every cook/security in the world by face and got suspicious if you are wearing their disguise.
No instict and getting rid of this disguise system is most asked things in wishlist thread, and they still put it in trailer.

And for the love of god make him hired gun again, not some dude that rescues little girls, he should be neutral about things he don't get paid for.

GAMECODE4
20th Jun 2015, 18:31
First off, I want to thank Square Enix for continuing the series. Thank you!

As for my suggestion:


NO INSTINCT!

MajorDirt
21st Jun 2015, 10:26
^^
Really IO , INSTINCT is not for a Hitman game , let us explore the play ground.
The reason we enjoyed Hitman was the freedom you get by doing the right thing. say using the right disguise to enter a highly secured place and being able to explore by our own pace being able to move around freely and plan the assassination. that was the best feature of Hitman ,
Wishlist:
1-Unlocking progress for weapons and being able to customize them
2-No instinct and scoring system like absolution ( previous hitman games scoring was brilliant , keep that)
3-More ways as METHODS to kill a target rather than giving us 10000 objects that can kill the target ( spoon , chair , axe , wire , gun , explosion...) NO...GIVE US MULTIPLE METHODS such as sniping him , poisoning , accidental kill etc )
4-FREEDOM OF EXPLORATION , Using disguise on absolution was pointless as everyone could become suspicious with easiest moves, always under cover always trying to escape! NO!!! give us FREEDOM to enjoy the play ground as long as we do the right thing,
5-AGENCY SUPPORT
6-MAKE him look abit older like Blood Money , we are talking about a classy professional.

cptnalgren
21st Jun 2015, 11:43
As this game is all about the Hitman world as a live evolving environment, especially with time limited hits, ie 24-26 December, "Make it his last Christmas", please make an app for the game for iOS and Android, notifications to tell you a new hit available, 48hrs to complete. He uses his phone in the game, give us an app for our phones like it!

spotter05
21st Jun 2015, 18:51
Hello,
maybe i'm asking too much but still my vote goes to:
1. No instinct! it's killing immersion and i never used it in the Absolution. At least give us an option to disable it.
2. How about a proper ballistics? Like bullet drop, wind effect, bullet penetration, ricochet? I understand if you don't wanna bother with this cause it's generally complicated thing. Sniper Challenge was a cool thing but it felt too simplified to me and immersion breaking-the real marksmanship is very very far from being that simple. Just saying...
3. Slightly improved camouflage system, i.e. if there are thousands of cops in a city it's stupid that everyone knows each other so they always discover Hitman camouflaged as a cop.
4. More "Fugu fish" moments...and poisons in general. I always liked clean, bloodless, non-violent eliminations. Such "kills" are where this game shines-not the arcade firefights!
5. When things go bad and i need to go loud and wreck havoc and take down several grouped targets instead tiresome Rambo shooting i'd like a simple M67/68 hand grenade to finish targets quickly. Having that last resort option would be useful. It's small, light and could be concealed easily.

Those were my two cents anyway.

Codename88
22nd Jun 2015, 00:06
Just make the game awesome! Absolution was fail! Hitman is not like Uncharted, an adventure game! It's a stealth game! I think you'll know that by now.

It needs to be like bloody, Blood money, with all the old features, implemented with new development options, in terms of graphics, game engine etc.

Levels:
Death of a legend --> Could be a sports star, rock singer, movie star etc.
A hit in the prison--> You need to get yourself into to high observatory prison and kill your target.
I need the key for the bathroom --> First game, Codename 47

Options:
A fall guy or a patsy! Like in the Toscan mission in BloodMoney, where you switch the guns.
Accidents --> Fugo Fish
Syringes

Just make it awesome as the original developers intended the game to be.

You don't see developers from Konami, screwing up Metal Gear Solid.

See ya later!

Quajek
22nd Jun 2015, 18:12
The #1 thing I want in the new Hitman game is to have a LOT more options for a Silent Assassin approach.

I want to distract the guards by ordering them a pizza. I want to poison the target's drink. I want to snipe him through the skylight. I want to throw him off the roof. I want to drop a chandelier on him. I want to move a "CAUTION: WET FLOOR" sign out of the way so the target slips on freshly mopped tile and has to go to the nurse's station for a bandage and--oh, it looks like he needs a shot from Dr. 47. I want to slip a noose around his neck and make it look like a suicide. I want to exploit a shellfish allergy. I want to unscrew a guard rail and have him fall into a shark tank.

Rubber_Ducky
23rd Jun 2015, 17:07
A disc version to launch on Dec 8th alongside the digital version. lol

Quajek
23rd Jun 2015, 17:23
I would also love to see some optional directives on hits.

Like, in Death of a Showman, the client wanted the photograph of the boy to be the last thing the target saw before he died.

I'd like some more things like that.

Or, like, you get a bonus if the target is killed by a headshot. Or stabbed with this specific knife that he keeps in his vault. Or if a specific witness sees the target die, or a specific person discovers the body. Or it has to look like a suicide.

IamRahx
23rd Jun 2015, 23:09
Not sure if the devs still look at this regularly, especially since the last few pages are almost all the same thing. Which is powerful for one thing (everyone agrees on most stuff) but I hope this post gets seen also:

-I read through the AMA on reddit again: 'Enemies get a yellow indicator above their head when they are see something suspicious'
While I would prefer the old school bar that filled up, I have to admit defeat if the devs think that the new 'standard in gaming' needs to be upheld to sell copies. But please don't let it fill up like in abso. Just let enemies go directly from 'white' to 'yellow'. This will eliminate those moments where a gaurd can obviously see you but you move quick enough that the bar does not fill up. That breaks emersion.

I had that in absolution especially at the orphanage. I would run across a corridor with an enemy looking directly at me, but since I was fast enough, did not alert him. (Picture looking down a hallway and see something run by, even though you don't know what it is, you will become suspicious)

I loved the old bar on the side becuase it didn't point out to you who was actually onto you. All you have was a sort of sixth sense, where you could feel someone is eyeing you and becoming suspicious. The new standard breaks that so you know who is suspicious immediately. So yet another "Bring back the old school bar that fills up."

Acid_Burn
24th Jun 2015, 09:23
IamRahx, devs ARE reading this forums! :)

spotter05
24th Jun 2015, 10:58
I'd just add that you should avoid cheap shots when it comes to stealth. You know, giving AI a 30 degree field of view in order to allow for a stealth approach-that's a cheap shot and nothing else. Such things kill immersion too.
I would really appreciate that AIs have a realistic FoV which is close to 180 degrees (as you know humans can detect movement and objects even perpendicular to both eyes-180 degrees effective fov) on the hard difficulty. Make it less on lower difficulties if you think you should, however, as a veteran Hitman player i'd like more of a realistic challenge.

Jordi__S
24th Jun 2015, 11:54
i liked Hitman absolution a lot, i would like to have a nother story mode with a new story. only the end with trevis wasnt that good. i would like a more evel person to be the bad guy.

here is my wish list
i like to have more weapons and options to kill targets.
i like to have a driveble car.
do not get distrsacted by the movie story
make a wonderfull game

Fran5000player
25th Jun 2015, 00:47
I want to say all we've heard about the new 2015 Hitman is great! It seems they've put Absolution (wich I think it was a good game, but a bad Hitman game) behind. I just want to ask: Please no score system like Avsolution! Let's get back to the money system in Blood Money. So we can customize our weapons or buy new ones paying for them, not unlocking them by a boring point system.
Hitman fan since Codename 47!!

Savvaloy
25th Jun 2015, 09:42
- Bring back loadouts and mission briefings.
- Conceal large weapons in suitcases.
- Remove instinct mode or heavily modify it so it's not too powerful.
- In-game currency system.
- Interesting targets to kill like in Blood Money.
- Dark humour like in Blood Money.
- Fixed disguise system.

Also a great additional feature could be a photo-mode that allows us to take screen-shots from a range of different camera angles. (TLOU Remastered and infamous had it). Not a huge feature but it'll be pretty cool to have it.

acebaldwin
25th Jun 2015, 19:01
I'm sure it's been said but reinforcing the idea is always great:

A return of some sort of a hideout would be awesome. Where we can see all of our picked up weapons during missions and the ones we unlocked, maybe even a black book with all of our victims and how we did them in, sort of like a recap of that particular contract. Files we could check on for the next mission. Targets practice. Outfits we've came back with during missions.

So much potential.

azurbyzion
26th Jun 2015, 17:11
Put a pre planning aspect in the game!! Allow players to view a map of the area (depending on 47's ability to gain access to that info).

Put in the option to place informants and item drops throughout the map.

AsuitandRedtie
29th Jun 2015, 19:43
I am so glad there is a new Hitman coming out!! Things i would like!

- keep the puzzle aspect alive.. let the player be creative think and figure themselves out what they have to do by only knowing who the targets are from pictures and you have to identify them yourselves instead of having a red outline from instinct
- open explorable missions
- Missions where you travel across different countrys
- Suitcase for the sniper
- disguise system from blood money
- Disguises with masks
- Accidental kills,creative funny ways to kill a target
- High profile targets
- Dragging bodys throwing them off high areas
- Multileveled areas
- Fibre Wire
- weapon loadout before you start
- Ability to complete a playthrough with only a sniper, knife, fibre wire etcetera!! much replay value!!
- Ability to kill everyone on the map without anyone suspecting a thing leaving the targets as last( played hundreds of hours just to acchieve that in blood money)
- Music which you had in blood money when you perfectly executed a mission. felt like such a badass walking out to the exit that way
Ave maria menu song


No Health Regen
No Linearity
No INSTINCT

Sheppardsg1
1st Jul 2015, 22:51
Hello
First of all thank you so much for another chapter of 47
My wishes
Blood Money style where you can turn lights off and interacts with objects (any object)
Gave mr.47 some martial arts training when you are out of ammo you can kick his ass with martial arts:)
Upgradable and customizable weapons that you will need to make money if you want to buy upgrades
Maybe you could add that you can actual hack into computers or other electronic device more hard to do it not just press few buttons and thats it
Tons of outfits (clothes)
Make hiding or safe house more customizable so we could buy furniture and we can build own place to live and decorate them the way we like to.
Bring binoculars back with all sort of settings like: thermal heats etc
Make 47 to jump and Crowl roll out while pulling the trigger or just like that.
Bring old voice actor back (he is ultimate 47)
No more Absolution style of gameplay!
No more STUPID AI!!!!!!!!
AND MORE IMPORTANT DO NOT RUSH WITH THE GAME TAKE YOUR TIME AND MAKE IT RIGHT ON THE FIRST PLACE! INCLUDING PC PORT:)
Thats all from me

HolographicLotus
4th Jul 2015, 03:10
There needs to be a FIRST PERSON MODE option.

This game will not be true to the franchise without it.

http://i.ytimg.com/vi/WYvi_W4U-kA/maxresdefault.jpg

Harry101UK
4th Jul 2015, 10:35
I really wish the Absolution points system is removed. Seeing -200 every time you subdue someone just discourages any type of creative play. It makes you feel like you're being punished for playing in your style. Unless you do EXACTLY what the developer wants, you'll be getting a bad score and not unlocking any perks. It also makes the game feel incredibly 'arcadey' and non-immersive. Hearing the points tick away every time you hide a body, etc, just gets annoying.

The old money system was perfect and didn't need changing. You're an assassin, you kill for money. That money can be spent on weapons / customizations to make future assassinations easier and more efficient.

Heretix0r
5th Jul 2015, 20:16
Being able to skip all cutscenes with ESCape key.

I request the ability to easily modify textures and sound effects, so we can make amusing changes. The Binding of Isaac: Rebirth, allows us to make folders inside the main game folder and if the game finds the right filename, it will replace the content in the game with that custom file. If the file(s) are deleted or the folder is renamed to an invalid one, the changes aren't loaded and the original gameplay is restored.

Just for fun, how about letting 47 use the disguise of women he kills. It would be hilarious to see him wearing a dress or bikini. Part of the fun I have in the game, is doing things like in Blood Money where I will dress up like a garbage man, holding a box of donuts, while covered in bleeding bullet wounds and self-commentating while trying to offer people the donuts, pulling out a weapon and then chasing them with the donuts, acting like all I want to do is give them free donuts. Disguising as a woman doesn't have to fool anyone and doesn't need to allow any access to anywhere restricted, it could just be for comedy purposes.

Also, if you decide to make the game very difficult where you can not force yourself quickly though a level, it would be awesome if you could enable "Level Select" of missions, like they do in games like Mega Man, so you can play around in all levels, in case you are stuck and can't beat a level. In Blood Money, I had an issue with saving and crashing, so I was able to download someone's profile/save and now I can access all levels. Another option would be to have a "practice mode" where you could play all levels without having to beat any previous levels, but it wouldn't save any progress.

bardachenko
6th Jul 2015, 11:23
It could be nice a sniper modality, with some different missions playable from menù, including mission in Montenegro from Hitman Sniper. A sort of Hitman sniper challenge with more missions

AngryMoustache
6th Jul 2015, 13:19
I could go on and on but I'll try to stick to what has not got enough spotlight

- Bring back the "cheat menu". I used Hitman Contracts and Blood Money a lot to make music videos, and for that I used a LOT the TP option, the option to slowdown time, to become invisible, to change outfit, and most importantly, to remove the HUD. I don't want to have to play purist mode to remove the HUD; the HUD doesn't just make the game "easy", it ALSO is bad for immersion. Even if you work a lot on it, it will always BE a HUD, and sometimes, I just want none, even if it's just to film, not to play.

- Bring back the first person mode, for the same reason above : for filming purposes, I used it a lot, even tho it wasn't really convenient to play a stealth game.

- I don't wan't linearity, unlike Silent assassin's few mission in the snow, or unlike pretty much all Absolution missions.

- I don't want Absolution disguise system, I want freedom. I wanna walk and snoop around as I want as long as I got the good disguise.

- I don't want points, I want money. Points felt just wrong to me. Hitmen don't get paid with points. Hitmen don't buy and upgrade their gear with points. Hitmen don't lose points for subdueing someone.

- So, I also want weapon customization back. Was really important to me. But I wanna BUY, not "UNLOCK". It "kinda is" the same, but it feels SO MUCH BETTER. (I mean with virtual money obviously, not payable DLCs, I hated this in absolution)

- ... And loadouts, obviously. Why would I buy and customize my weapons if I can't take whichever I want when I want to use it? Absolution was bad about it too, being able to do that only on Contracts mode. I know the scenario forced you to do so, but then, do a scenario that does not.

- A new thing I always thought would be cool in Hitman : choosing your "spawning area". Like, for 20.000$, the Agency gives you a specific suit and parachutes you above a specified location, like on the roof of the building or something; or for 100$ you access through the sewers (100$ to clean your suit :D even if it doesn't probably make sense).

- Place some random sniping spots in the maps. In Blood Money, I had a few hours of fun trying to reach a point to snipe my targets in a way that felt "right". Wasn't easy on the Mississipi boat mission... Even if sniping is not the "most pro assassin technique", it would allow replayability

- Animate the cool assassin stuff : pulling out a gun from your jacket, mounting the sniper rifle, putting on the silencer... It takes some time, but it looks so badass! It builds up the tension if someone caughts you, and it makes you appreciate the kill... I didn't like in Absolution that the gun magically appeared in your hand, and the silencer was gone in a click

- Let players see 47. Pretty much. 47 is a fantastic character. He looks freaking badass. He acts badass. And even without moving, he still is badass. I don't know how you can do it, except working on the animations and the camera and a possible cheat to slow down the time, but let us see 47! In Blood Money, I enjoyed getting in an elevator : it gave me some time to watch 47 standing still, and loving how badass he looked...

- I'd like to be able to take someone as a human shield to bring him in a corner without anyone seeing me, and shoot him in the head JUST LIKE THAT. Without having to push him or anything. Like, I hold him, I move slowly, threatening him with my gun, and when I chose my spot, I shoot his face. This, and/or, like in Blood Money (Yes! Again Blood Money! I guess I loved this game), being able to push my victim and see him/er slowly getting up. I loved to do that, and at the second they faced me, I shot em in the face right before the IA system considered it as an "encounter" to still get Silent Assassin rank

- Stabbing Assassin's Creed style. The melee combat was greatly improved in Absolution, but I really would like this system : the crowd offers stealth. I think it should be possible to shoot with a silenced pistol or stab someone with a knife (with or without letting the knife inside the body) in a crowd without being detected, slowly go away while the victim gaps for air, and be long gone of the room while everyone starts realizing there is a dead body in the middle of the crowd : great diversion

marek33332
8th Jul 2015, 09:29
Well i wont buy hitman because of sandbox and that hitman will be released in pieces, why they just dont do old good linear hitman like silent assasin ???????????????

AngryMoustache
8th Jul 2015, 11:44
Well i wont buy hitman because of sandbox and that hitman will be released in pieces, why they just dont do old good linear hitman like silent assasin ???????????????

What the hell did I just read?! :nut::scratch:

"Good old linear Hitman" ? Really?

Jindetta
12th Jul 2015, 02:37
Hey everyone!
This is my HITMAN 6 wishlist.
I tried to include the most important things that came to my mind, but haven't seen them requested before.

First person view

Having a different perspective or POV is really important.

No instinct or only under limited conditions

Instict was one of those completely ridiculous features in Hitman: Absolution.
If there is instinct feature in-game - It should be very limited and only work under certain conditions.

Like if you're being fired at - then you could use your instict to make everything slow-mo, but that should be it.
No see-through walls, predicting guard patrol routes or BS like that.

Guards should have situational awareness of their surroundings

Don't make the guards act like donkeys.
For example, if three guards patrol together the whole time.
One stays in the middle, staring through a window and two others patrol left and right.
Suddenly, one goes missing - In a monent, the other two should become slightly suspicious, more vigilant and change their patrol routes/pace.
For example, the guard staring through the window would briefly look to other directions as well.

This also applies when you throw an object when a guard can see you.
Let's say you throw something non-lethal - the guards should ignore you for the most part (or say "Stop!") but become slightly suspicious.
If you throw something lethal (like knife) or weapon/explosives - they should react accordingly.

While trespassing and a guard can see you - He/she should warn you and become somewhat suspicious.
If the same guard sees you trespassing again - He/she would alert the others or pull his/her gun (should also affect rating).

Previously picked guns at loadout

This is feature from old Hitman games that I really loved!
If you pick a gun from a guard and complete the mission. You would get that gun permanently.
It should be selectable during a loadout screen and in your safehouse.

Notoriety level

Your previous mission ratings should affect your next rating.
Also, when you get caught on camera and do not collect the evidence tape - that should affect your rating.
Same thing goes with people seeing you committing a crime and becoming witnesses who are left alive.

If you've left your suit to be found - you should be penalized like in BM.

Challenges from Absolution

Challenges were one of the few things that I liked about Hitman: Absolution.
There should be various (but optional) challenges for you to complete, just like there was in Absolution.
Challenges will give missions more replay value and you could also get rewarded by completing them.



Name
Description
Rewards
Notes


Chameleon
Complete the mission by using a disguise
Money/disguise/weapon attachment?
Exclusive first time bonus reward


Suit Only
Complete the mission with suit only (no disguises)
Money/disguise/weapon attachment?
Exclusive first time bonus reward


Silent Assassin
Archieve "Silent Assassin" rating (don't get detected)
Weapon
Rewarded only once


Evidence Collector
Collect the surveillance tape (if available)
Money?
No reward if caught on camera? Shouldn't exist if there's no surveillance


The Russian Hare (Special rating)
Kill 47 NPCs by headshots with a sniper rifle
Money/weapon attachment?
Special request (limited to one or two levels)



These are just simple examples, but please take them into consideration.
Also, you should be able to do (some) challenges multiple times but without "First time bonus".

Purist (or "Silent Assassin") difficulty

Hardest possible difficulty and no HUD elements.
I like challenge. Game should not be easy if you don't want it to be.

Optional targets

There should be optional targets for you to kill in some levels.
If taken care of - they should reward you somehow (money? challenge completion?)

Some diversity in voice-overs and animations

I noticed that in Hitman: Absolution there was one guy, who did most of the voice-overs (for the guards at least)
and it was so annoying to hear the same voice over and over again in different levels. I truly hated that.

Remove repetitive animations.
Make them more complex instead so it's not the same animation every time when killing someone (with knife or garrote).
Some diversity in voice-overs and animations make the game more interesting.

Suspicious or pure accidents

There should be accidents and if there is - all of them shouldn't be the same.
There should be accidents that'll cause suspicion because they are very unlikely to happen (or you are seen sabotaging something).
Then, there should be "pure" accidents that could happen and you cannot be linked to them.

Other suggestions

- No hissing or crackling sounds!
- Ability to throw weapons
- Back to Hitman roots!

I know that I'm not alone with these wishes.
These are just suggestions, they don't have to be implemented exactly word to word :)

thyo187
15th Jul 2015, 07:40
I know the way agent 47 drags his victims out of sight is trademark bt he is a super assassin, shouldnt he be able to pick up bodies as well and move them out of sight quicker?

Savvaloy
16th Jul 2015, 08:33
Let us push/shove people at any time. This gives the player a lot more opportunities during the mission.

Let us throw weapons like in Blood Money.

Remove those outlines that highlight nearby objects and targets.
A memorable soundtrack for every mission. The music in Blood money is so good I still listen to it today. The hitman announcement trailer had a fantastic soundtrack that is really fitting for a hitman game.

Let us not only drag bodies but also pick them up.

Remove the points system that was in absolution.

Bring back cash rewards.

Ability to turn lights on and off.

Ability to clean blood off the floor if things get messy.

Jackthc23
23rd Jul 2015, 19:45
Hey so i am super exticted for the new game.
but i would really like to see some more better melee combat and or more melee weapons kill animations cause there was fare to litte in abseultion comared to blood money.

Shredsss
25th Jul 2015, 06:41
It's almost universally agreed among game critics, that Blood Money was peak of the series, and Absolution has been the worst Hitman. My opinion too. Thus, here's my wishlist:

- Don't dumb it down for kids, because Hitman is not for kids! Adults want challenge

- The disguise system of Absolution ruined the game. Make it similar to BM

- Get rid of white outlines on everything, players are not idiots and it looks bad + hurts immersion

- More special equipment meant for stealthy kills. Like pack of cigarettes that has deadly poison, poisons with various effects, blowgun that shoots poisoned darts, remote bombs, and variety of silenced pistols and small SMGs. Hitman is not a shooter, it's more of a stealth game. In BM you had ton of weapons, but only silenced and concealable ones had any use.. majority wasn't very useful for 47.

- Maybe equipment that isn't used for kills, like miniature camera or distraction device.

- Show the animation when you assemble the suitcase sniper rifle, attach a silencer to a pistol etc.. Like someone said it builds up tension

- Maybe add some other special weapons, that can be assembled and carried in a suitcase. Like a silenced SMG

- Fast and slow version of all poison types. (Lethal poison that kills instantly, other one that kills target later, first maybe making him nauseating and look for a toilet, then die in the toilet etc..)

- Multiple ways to get Silent Assasin (or similar rating). In BM there wasn't many options, if you wanted to do a mission "correctly".

- Open sandbox levels, like in BM. And this time ALL OF THEM, no small or corridor-like missions please

- Ability check rooms through keyholes (when crouching)

- Every place that looks scalable (fence, box) should be scalable. No 0,5m fences, that are impossible to climb for a super assassin

- Every item that looks like it can be used as weapon, should be pickable

- Light switches that can be turned on/off (like in BM). AI goes to turn it back on. Maybe even fuse board somewhere, to remove certain fuse to darken a room for longer time (until someone replaces the fuse)

- Ability to push people anywhere, down the stairs, into holes, from balconies, or without a reason

- Bring back the briefings, loadout selection + customizing weapons

- No cutscenes or any kind of pauses during missions

- ALL cutscenes need to be skippable with ESC key! Don't want to see that stuff after 1st or maybe 2nd attempt. Unskippable cutscenes are infuriating and kill replay value, even if the game itself has it

- No instinct or other supernatural vision modes please. Map is enough

- More ways to kill people discreetly, framed accidents etc..

- More ways to tamper with everything, not always necessary for mission, it should be for the player to figure out what is useful and what is not

- Bring money system back, and make new guns and attachments very expensive, so player needs to work to earn it

- Pre-planning phase where you can buy gear drops and place them. Maybe optional insertion point for 47

- A big container has room for more corpses than just 1. Maybe 2-3

- AI needs to be better in all-out firefights and eventually get the upper hand. In BM you could camp one spot with a sniper rifle and pile up corpses. AI should eventually realize where you shoot from, if you stay at one spot

- SWAT team arrives on scene, if you start to shoot a lot

- Bring back the newspaper "result screen" from BM, was more immersive than just points and rating

About the plot.. A plot is nice, but it's not why we play Hitman. BM didn't have that great plot, but it still was great. You are given a target and location, figuring out the rest should be up to the player. The fun of the game is in the freedom of choice, planning, observing and outsmarting AI, not the "plot". We can go to movies to see a good plot. Movies will always win, focus on replay value, not plot.

Plot also requires corridor-like game design, which leads the player to the direction the plot needs him to go (mistake in Absolution). That's not what we want in Hitman. Hitman should be an open sandbox with total freedom + high replay value. Like murderous game of chess, where every game can be different.

And for the love of God don't dumb it down from Blood Money! Hitman is not a kids game. People who can buy this game are adults with jobs and academic goals, that require effort, patience and learning. We want challenge, like challenge, and like to think for ourselves.

Nonoum
25th Jul 2015, 08:50
There's some guards that periodically inform others with something like "check in, clear".
I'd be nice if guards got suspicious if someone didn't respond in scheduled time.

SaimoN_
25th Jul 2015, 20:51
What I wish for the new Hitman game.

1) Open-sandbox levels (which allready seems confirmed as of the Alpha gameplay)

2) The use of older style disguise system (like in the previous Hitman games, not like the one from Absolution were you had to press and hold a button every 2 seconds just to pass a guard).

3) Removal of the detection system sound-effect. This is one of THE MOST ANNOYING things I have had to experience in Absolution, but which seems to be implemented into the new Hitman game as well. If you walk too closely to a guard or some suspicious person, the sound effect goes "shhHHHHHH!!!!" and gets higher and higher until the disguise is blown. I hate this, to be strictly honest.

Why not just use a detection-meter like in the previous Hitman games?

4) The option to use throwable objects freely. When you aim at a target, to throw an object (knife) towards him/her, it automatically aims for the head. I wish you could have the option to choose freely where you want to throw the object.

5) Realistic meelee combat . While I certainly like what I see with the animations, it would be much more delightful to have the option to fist-fight your enemies, and not just push buttons.

6) Better and more serious AI dialogue Whenever I played Absolution and came across two AI's talking there were allways some sort of bad jokes and silly mockings. I couldn't take the game seriously. I think it is good to have some easter eggs thrown in here and there, but it felt badly exaggerated in Absolution.

7) Better overall story. I have allways thought of the Hitman games as rather dark and brutal. You play as a relentless, globetrotting contract killer who takes out targets. Pure yet simple, with a good background-story. Hitman: Absolution totally changed these feelings for the worse. 47 suddenly had feelings of guilt, and went on to protect a little girl. And as if the story couldn't get worse, there had to be an 8 feet something genetic abomination (Sanchez) who Agent 47 faces off.... in an MMA fight?! Or how about assassin-nuns in latex? Come on! The bad script, alongside the cheesy humour, just made everything that much worse.

Please, keep a good story (all the previous Hitman games had a story) but keep the simplicity of it. Do not make abrupting cutscenes every 2 seconds. Do not drift off into stupidity like Absolution!

But I would say it would be fun to have another "Agent"-clone (Agent 48, Agent 46 etc) hunting you, like a mission in Hitman 2.


8) The ability to screw/unscrew silencer in-game. This is one of the most important things I want to bring up. At least in Hitman: Blood Money you had the option to choose if the weapons should be attached with things such as lasers, silencers, scopes before you actually started playing. In Hitman: Absolution it looked so silly when you pressed a button and all of a sudden a silencer appeared on the pistols! For gods sake, at least make an animation where Agent 47 screw/unscrew the silencers in-game!

9) Pick-locking option Quite self-explanatory, but it would make the game that much more fun if you had to picklock locked doors to gain access to prohibited areas

10) More gore While I do think you guys at IO will bring some type of blood/gore into the game, I kind of wish that you do not underestimate this. If I for example shoot a guy with a 12 guage shotgun at very close range, I expect the damage to be severe! Like a giant hole in the body or head, accompanied with a big bloodstain in the background.

Something I noticed while playing Hitman: Absolution, is that there were no (or at least very little?) bloodstains? Pools of blood did appear beneath a dead body, but that's about it. (or maybe I'm just blind?). Hitman: Blood Money made good use of bloodstains.

If I smash or throw an axe into a guys head/skull, I expect it to be a giant wound. If I shoot a guy with a pistol, I expect it to be a little exit-wound.

Maybe it sounds sick, but it would truly add to the immersion of the game! So, all in all, more gore to the people! :naughty:

I have also said this before (and I do not think it will be possible to add to Hitman 6 since the game is allready in Alpha stage, maybe for Hitman 7?) but it would be a really cool option to be able to dismember bodies, in order to disrupt further evidence.

11) The ability to push people Just like in Hitman: Blood Money.

Shredsss
25th Jul 2015, 22:22
7) Better overall story. I have allways thought of the Hitman games as rather dark and brutal. You play as a relentless, globetrotting contract killer who takes out targets. Pure yet simple, with a good background-story. Hitman: Absolution totally changed these feelings for the worse. 47 suddenly had feelings of guilt, and went on to protect a little girl. And as if the story couldn't get worse, there had to be an 8 feet something genetic abomination (Sanchez) who Agent 47 faces off.... in an MMA fight?! Or how about assassin-nuns in latex? Come on! The bad script, alongside the cheesy humour, just made everything that much worse.


I agree. The dialogue and jokes were just bad, not in a good way. Just tone it down, and focus on missions + gameplay, AI, and such... Connecting the missions with short cutscenes (that CAN BE SKIPPED) like in Blood Money is enough.

Personally I wouldn't mind if there was no plot at all. A world map with opening job offers - a rotten person who needs to die in interesting location, photo of him, vague reasons why, select guns and go. It's all I would need.

If the resources that go into making a plot could be transformed to a few extra missions, I would not miss a plot for one second. Make AI dialogue believable, somewhere can be jokes but it's not the main purpose of the dialogue, too much humor starts to hurt immersion. AI dialogue is important. Cutscenes, not very important.

I have enjoyed the Hitman games very much and completed BM multiple times, but remember practically nothing about the plot. The hits were good, that's why I still play it, not because of plot.

jimbianco
28th Jul 2015, 02:59
I agree. The dialogue and jokes were just bad, not in a good way. Just tone it down, and focus on missions + gameplay, AI, and such... Connecting the missions with short cutscenes (that CAN BE SKIPPED) like in Blood Money is enough.

Personally I wouldn't mind if there was no plot at all. A world map with opening job offers - a rotten person who needs to die in interesting location, photo of him, vague reasons why, select guns and go. It's all I would need.

If the resources that go into making a plot could be transformed to a few extra missions, I would not miss a plot for one second. Make AI dialogue believable, somewhere can be jokes but it's not the main purpose of the dialogue, too much humor starts to hurt immersion. AI dialogue is important. Cutscenes, not very important.

I have enjoyed the Hitman games very much and completed BM multiple times, but remember practically nothing about the plot. The hits were good, that's why I still play it, not because of plot.

I also would be totally happy if it had VERY LITTLE plot. Absolution was awful to me because of the plot & bad voice acting/dialogue. My wishes- Get rid of those white outlines or make them an option & get rid of the stars around the head. Some of us are not 10 years old, and don't need the gimmicky crap as seen in all the other games out there. This is HITMAN, not Tom & Jerry!!!

NuCLEAR_SunFLOWer
28th Jul 2015, 21:19
Only 2 points, pay attention, you dont fixed it in Absolution

1) when you are in the shelter, head almost always rises and it can be seen, but nobody see. you can make shelters... higher?

2) the noise from the shoes when sneaking near someone, and he dont hear it... not so realistic. silent shoes?

jimbianco
29th Jul 2015, 04:02
Only 2 points, pay attention, you dont fixed it in Absolution

1) when you are in the shelter, head almost always rises and it can be seen, but nobody see. you can make shelters... higher?

2) the noise from the shoes when sneaking near someone, and he dont hear it... not so realistic. silent shoes?

wow. talk about nitpicking

IamRahx
4th Aug 2015, 15:14
I have several ideas scattered throughout the forums, and since I can't find my post history (maybe I'm blind) I will just start putting stuff here again.....

Advanced AI that actually allows 47 to leave restricted areas. Up until now, if 47 is found in a restricted area unless you dissapear within 10 seconds guards will follow you leaving the area and still go to alerted and even hostile mode. Even though you are complying and leaving....... (Taken from my post in the 'I've seen early gameplay, and here are the problems I see" thread. Take a look at it :) its near the end of the page)

Benjamin314159
14th Aug 2015, 01:35
I would honestly undo my prepay and not even buy this game if they don't get rid of the babyface, lady walk, cartoon sounds and effects. Why can't they just make a good game that feels like a hitman game. I'd pay $200 for a great hitman game. Seeing these new hitman games kind of breaks my heart because I've played hitman from the very beginning.

PiXel_7
17th Aug 2015, 16:49
I think that every single weapon doesn't need to be customized. In BM you could customize the main weapons; I think it would suffice in H6 as well. It does bring a fun element to the game, but shouldn't be concentrated on too much in my opinion.

And same goes with the story. In most games yes, the story is an important factor that carries the game forward, but in Hitman why do you need a story? Storyline in previous games hasn't really been that great and I understand it as it isn't the main point of the game. In SA you had to run errands all over the world to make the agency find vittorio. Contracts is flashbacks and in BM some dickwad is digging around old unsolvable murders. That is really all the storyline I need.

In BM, there was barely any purpose for spending money except customizing 6 weapons and bribing cops and civs. Thus, at the end we always had more than enough money for no other reason. Absolution did a great job adding customizability for every weapon and that made every gameplay in contracts mode varied and fun and adds usefulness to the other weapons collected. Granted, the signature weapons should have better feats than others. But every weapon should be customizable.

jimbianco
17th Aug 2015, 19:26
The absolution weapons customization was a joke. The silencer on the 3rd "tier" wasn't any different than the 1st "tier". You'd still be heard and spotted from a mile away with either one. Most of the upgrades made no difference. Mag ammo , skeleton hammer, special barrels, it was all a joke. At least Blood Money, the upgrades made a difference in gameplay.

HSchmutz
20th Aug 2015, 19:49
1. No cover-to-cover stealth mechanics. Stealth in BM was just fine. Also disguise-system.

2. No point-system. Absolutely not. Ratings in BM were so much better.

3. Subtle background story, brought to you via radio-news and stuff. Was so much cooler than cutscenes...

4. Jesper Kyd. Do it.

5. Big maps are fine. Too big is intimidating.

6. Same goes for number of npcs. Dont spam them on the cost that most of them are zombies. Some missions with zombies are ok, but in most missions all npcs should be real npcs. Cause its so much more fun to kill them. Also some interesting npcs could just get lost in the sheer mass, if there are too many of them.

7. As mentioned often before: No silly sound effects, no instinct, no framing of usable objects and persons. No control instructions in the middle of the screen. We get it at some point.

8. Make attacks more free, not always attached to a npc. Like pushing, melee-weapons, throwing things (is so much more satisfactory to throw a hammer to Alvaros head from the upper stage if you dont have aiming-assistance).

9. Focus on the main weapons regarding upgrades (Silverballers, MP5, W2000, M4). Let there be less space in 47s suit (pistols can be stored only when silencer is unscrewed. Makes you screw the silencer every time you approach a target from behind. Would be cool). Bring back the W2000 suitcase. And please: Injections.

10. Option to bring any melee-weapon to any mission.

11. More stable camera that doesnt follow animations and doesnt zoom in when I draw my weapon. 1st person option.

12. More realistic weapons with real magazines and stuff.

13. Missions with secondary objectives like: Let it look like...

14. Make bleeding a bad thing to happen. Cause thats a DNA-trace ya know... In general, make 47 more vulnerable to bullets.

15. Missions with moral choices and scruples. Like optional targets who are totally innocent (of course only you have the scruples, 47 would never).

16. In the missions there should be elements that seem useful, but are not, so that it is harder to spot the really useful elements. Also buying additional information instead of just getting it was cool.

wayban
25th Aug 2015, 14:28
Beyond the "main story" or "campaign mode" or whatever, in "contracts mode" or an eventful "skirmish" selectable characters. to be able to play not only with 47, but with kane and lynch, or the saints (any of those). Maybe Victoria, if she went the assassin path...
And some rpg elements with taht, character progression and so on. And if it's not dreaming to much, make "contracts" a true mission editor...

jimbianco
26th Aug 2015, 07:41
Beyond the "main story" or "campaign mode" or whatever, in "contracts mode" or an eventful "skirmish" selectable characters. to be able to play not only with 47, but with kane and lynch, or the saints (any of those). Maybe Victoria, if she went the assassin path...
And some rpg elements with taht, character progression and so on. And if it's not dreaming to much, make "contracts" a true mission editor...

you're joking right?

wayban
26th Aug 2015, 10:53
you're joking right?

Why?

Hitborg
26th Aug 2015, 22:15
And if it's not dreaming to much, make "contracts" a true mission editor...

I remember a game called Soldier of Fortune 2: Double Helix, which had a feature called Random Mission Generator. I wonder if it's possible to implement this in some form in a Hitman game.

In this mode, you gave the computer a string of text/numbers, and it would generate a map based on this string. Every single map was different in size, shape and with where objects and buildings were located. The system would always generate the same map for that string. Ambience could be altered, such as desert, jungle, arctic.. And day or night. The replay value was literally endless. There were 4 modes you could play in the game, one of which was Assassination. Assassinate the target and reach the exit point in the map. Another was Retrieval, where evidence had to be obtained from areas in the map. Escape, where you'd break out of jail and reach exit. Lastly Demolition, where structures on the level had to be destroyed with explosive charges.

There are elements of this, like Assassination, which may work within Hitman, purely as an extra feature. Different randomly generated setups mean different challenges. Text strings used can be shared online when interesting maps are discovered.

wayban
27th Aug 2015, 10:38
In this mode, you gave the computer a string of text/numbers, and it would generate a map based on this string. Every single map was different in size, shape and with where objects and buildings were located. The system would always generate the same map for that string. Ambience could be altered, such as desert, jungle, arctic.. And day or night. The replay value was literally endless. There were 4 modes you could play in the game, one of which was Assassination. Assassinate the target and reach the exit point in the map. Another was Retrieval, where evidence had to be obtained from areas in the map. Escape, where you'd break out of jail and reach exit. Lastly Demolition, where structures on the level had to be destroyed with explosive charges.

Sounds great but I wasn't even thinking in something that grand. "Contracts" should focused on assassination only, but assassination with conditions, like "client wants to look it like an accident" or "client wants to send a message so stuff the target with petrol down is throat".
Also, (to give the possibility of) the target identity, habits, routines and/or location been unknown to the player, imposing a need of ground work, demanding the player to gather intelligence about those facts before he could act.
In all honesty, i don't think this is very demanding work to implement. Just give us the game maps and let us choose the target identity, habits, routines and location in the map. Has for gathering intelligence, there's the standard ways. Search info in computers, watch media, interrogate key figures, ask bartender, etc...

Great idea right :)

sybpie
1st Sep 2015, 21:50
Hello fellow hitman fanatics,

New here and too lazy to read all the posts but I think the general opinion is that "Bloodmoney" ruled and "Absolution" pretty much sucked and we all like the gritty style of the first three installments and where each mission had it's own unique flavor ( or feeling if you prefer ).

Since this is a wishlist I would like to add my opinion in the hopes that my personal idea of the world of Hitman may be heard.
Whether people agree or not is not the point since it are opinions.

First of all I found "Absolution" (aside from being a Tarantino film) a interesting game with some good new developments.
Just not something I would like to see again.

The instinct feature was a nice touch and logic. That it runs out and that for a very narrative hitman you don't have a couple of simple excuses ready not so much.
I say
- Leave the instinct moves ( hiding your face ), Get rid of the meter and add simple excuses

Bringing me by my second wish
- The opportunity to have conversations.

It doesn't need to become a full RPG game but in some degrees maybe the next few options
* Simple response to NPC's ( excuses for disguises like ' being new on the job' )
* Simple questions for NPC's ( is there any mail for room 113 ? )
This might make it a bit more creative to make some diversions or a less lethal approach

* Advanced questions for NPC's
Maybe like missions where you personally have to identify the target since he/she has not been seen in public.
Or great for a possible storyline the chance to interrogate a suspect/target.

- The freedom to choose your own weapons
This is essential to create that feeling that is part of Hitman. Your choice of weapon, your choice of approach, your choice of execution.

- The melee is a must. You are a lethal assassin and yet it took the 5th game to let you actually kill somebody with your hands?
The melee system I don't really care about. But just being able to pacify/kill without leaving traces (bullets and trace residue) makes a lot of sense.

- Special requests.
I liked the walk-through of "Bloodmoney". The cracking of the wheel, the photo, the money. A message needed to be send.
Each time I take my time to make him suffer.
The clients have their reasons to hire you and it is your job as 47 to fulfill the contract according the client's wishes.

For now that is all I can think about.

I Hope that the upcoming Hitman will be as memorable as " Contracts " with a whole spectrum of different missions taking you from one place to another with some sickly disturbed people who need to be separated of life and other people who just made the mistake to piss off the wrong people.

I expect too see some brothers of 47 in the next because let's face it. Any self respecting international crime organization needs to have their own clean up crew. And who can clean better than the children of Ort-Meyer?
* Si

szogyenyi93
3rd Sep 2015, 14:53
Please, just make 47 older! This younger face doesn't fit to him :(

Jackthc23
7th Sep 2015, 15:51
- unique kill animations for melee weapons, They pretty much all used the same strangle animation, so there wasn't much of a point to use them for stealth, It's kind of sad, because the previous games had unique animations for every single weapon.

UnknownGamer87
8th Sep 2015, 19:52
CAN WE PLEASE SEE THE FIBER WIRE WHILE AGENT 47 STRANGLES THE TARGET.....BLOOD MONEY HAD THE ANIMATION, NO EXCUSE FOR NOT HAVING IT ON NEXT GEN😤😤😤

UnknownGamer87
8th Sep 2015, 20:00
Weapon cases like in blood money where 47 had to put his sniper rifle together.....EPIC

jimbianco
9th Sep 2015, 02:05
Weapon cases like in blood money where 47 had to put his sniper rifle together.....EPIC

the sniper case will be in the game.

uacquo
27th Sep 2015, 11:02
-Suitcase and weapon assembly.
-Melee dominance (like MGS or Splinter Cell, you don't lose on 1-on-1 fights. EVER)
-If you're going to have a storyline, hire a professional writer.

jimbianco
27th Sep 2015, 15:39
-Suitcase and weapon assembly.
-Melee dominance (like MGS or Splinter Cell, you don't lose on 1-on-1 fights. EVER)
-If you're going to have a storyline, hire a professional writer.

you want melee dominance go play those other 2 games you mentioned. Pro writer will only lead to another Absolution

blackpage47
29th Sep 2015, 14:49
-please repack some levels from older.
-Criminal and dynamic lighting.
-No hiding side-to-side.
-Suspect GUI like older,No like absolution.
-agent47 is cool and serious ,but we see in demo, he is happy and stirring like young boy :/ These changes are Undesirable for player and fans.
-best style for walking is for Contracts,it's cool and consonant whit background MUSIC.
-upgrade system like blood money for weapons is Exceptional tip.
-Container in anywhere is preposterous.

iREVOLTER
2nd Oct 2015, 21:47
- DEMO ver. before the release for everyone!

anAwkwardHuman
3rd Oct 2015, 14:04
I think there are a lot of people who prefer the old 47 face. While it is weird that he suddenly became younger because of his new face, I for one, prefer the new face. I think he looks way cooler in his new face, but I am in the minority of the crowd.... so maybe my wish will be irrelevant, but I will still try my luck. I want the developers to keep using the new 47 face (the young one) or at least give an option to switch between two, the old and the new faces. I hope my post will be read by the developers!

robotx17
14th Oct 2015, 02:50
Just make the game better than absolution, and make the game great as old hitman game.

Hitman 6 = Combined H1-4 Gameplay + H5 Graphics.

NoiKioN
19th Oct 2015, 21:12
-Side objectives
-Realistic targets
-Ability to pick your equipment
-Unexpected events within missions
-Sniping missions
-Storyline mostly about targets
-Jesper kyd
-Playable flashbacks of very young agent 47
-Fluent gameplay less choppy than absolution
-Interactive enviorment to help set up kills or for distractions
-Fan favorite levels remade for dlc
-Drivable cars
-Intelligent AI
-References to the past games
-No instinct (with exception of point shooting for very short period of time)
-Customizable weapons for story mode
-More control of targets and enviorment in contract mode
-Realistically hard (no mindless behavior, no health bar, actually have to figure things out)

I would love all of these!
+ The one I wish for the most is to bring the weapon I want to a mission!

hunden06
29th Oct 2015, 02:37
Just make the game better than absolution, and make the game great as old hitman game.

Hitman 6 = Combined H1-4 Gameplay + H5 Graphics.


I agree. More specific we need 2 more things from Hitman 1 in the new game:

1) Jungle mission, like in hitman 1 (because I like hitman mechanics in such a mission).

2) Camera Mode, like in hitman 1 (kind of theater mode) - It was so ******* cool ABILITY that you could use your arms when aiming:)... Seriously, try look it up, from hitman 1.. :) No other games use this possibility. STAY WITH IT pleeease, and it can even be enhanced now.

and just an advice: Skip the arcade melee attack system where you have to push 'a', 'q', 'w' or something like that (was so annoying).. Blood Money worked just fine.

mcescher1
29th Nov 2015, 20:50
i would really like to see a better view!!!!!!!!

after watching the first few videos that recently came out... the views again appear to be about the same as they were in absolution

its a limiting perspective and is not the most comfortable

i prefer a top view where i can see 47's entire body,

i really do not like the "batman" style camera view

it seems a little more adaptive than it was in absolution, however not where i wish it was

i get that the view helps with ducking and covering but there has got to be a better way ,

i would really prefer the camera angle used in blood money and the other previous games

probably too late to make it an option at this point,

if not... add that to my wish list!!

DearekMeldon
26th Jan 2016, 18:10
1. Hitman style weapons. It is not a shorter or a hack and slash game. It needs special weapons based on poison, electricity, gas. Like teaser, gas grenade, gas spray, poison darts etc.
2. Hitman style gadgets. Nigh vision, gas mask, micro camera, hidden microphones.
3. Ability to hold enemies or npcs on gun point. Using handcuffs, duct tape, escort enemies and npcs.
4. More like Blood Money.

imRAIYAN
27th Jan 2016, 14:24
BE SURE TO ADD THE GLOVES JUST LIKE THE PAST TITLES

jimbianco
27th Jan 2016, 19:38
do you guys really think the developers are reading all these suggestions, especially at this point? of course the gloves are in the game. c'mon, use common sense fellas. Do you want the game finished or do you want all the guys at IOI to gather around and read these unreal suggestions. Duct tape? Hidden microphones? drivable cars? playing as Victoria or Kane & Lynch characters? gimme a break

Valenka
27th Jan 2016, 20:39
Shoulder holster/strap for rifles. Every piece of gameplay footage I've seen, 47's sniper rifle is just magnetized to his back.

lFerret
30th Jan 2016, 09:07
My personal thing is holsters, while a small detail it always annoyed me in Absolution that after stealing a guard's uniform I'd be walking around with an empty holster...
Then it just appears out of nowhere when I pull a gun out, so I'd like to see a holstered gun and a draw animation added.

I mean trying to fit in as a police officer or something and walking around without a gun in the holster would draw attention for sure from other officers so hopefully with the removal of magic pockets this kind of thing will be implemented

Itiptoetou
4th Feb 2016, 15:45
I watched the trailers and there were not black gloves on the agent's hands. This is not something that should be overlooked. It is absolutely necessary that the agent wear or have access to wearing black gloves on his hands. The well dressed man with the black gloves is what makes the symbol, a long with the clean shaven face. I have read other posts and i understand how petty this sounds but even if there was only one gun and one level and one mission, the gloves would still be extremely necessary. It is the principal, he is a professional. Please do not forget the gloves.

Valenka
4th Feb 2016, 17:06
My personal thing is holsters, while a small detail it always annoyed me in Absolution that after stealing a guard's uniform I'd be walking around with an empty holster...
Then it just appears out of nowhere when I pull a gun out, so I'd like to see a holstered gun and a draw animation added.

I mean trying to fit in as a police officer or something and walking around without a gun in the holster would draw attention for sure from other officers so hopefully with the removal of magic pockets this kind of thing will be implemented

Agreed. :thumb:

RushXX
5th Feb 2016, 18:24
Shadow mechanic

What do you think about a shadow mechanic?
When 47 is in dark he can Not be seen so good, only if the enemy is really close or has a flashlight.
I think about the Same mechanic like the Old splinter cell games.
Maybe an indicator how dark the shadow is, how good or are hiden.
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yuka264
8th Feb 2016, 17:00
bring back first person view please

TotalBrutal51
10th Feb 2016, 11:14
I just found this forum and it's probably too late but here my wish:

No point systeme replace it by cash
Costumizable weapons
Briefing
Sniper case
No extra pocket, this is highly disapointing!
Movement to holster/take out gun, open door etc
No instinc

And PLEASE bring back rating at the end of the mission! It,s always fun to re do a mission in a different way to see what they will call you, msybe even the news paper and notoriety!

And if you do DLC, make HD level from old game!

joswilliams85
12th Feb 2016, 11:53
Am I the only one here who really enjoyed absolution? The story was pretty good, graphics amazing, various of ways to complete a mission.Of course, the best part, without any doubts, is blood money, but still... what's so wrong with this game? Among old hitmans my favorite is contracts(because of style and some missions). The worst part is Silent Assassin. First part.. in 2000 it was amazing, but now only some levels are good, and the story is cool. But missions in jungles were real crap even back then. And I hope that HITMAN 6 will be like H4+H5+H3(design of levels, I'll never forget Slaughter Club)

TotalBrutal51
12th Feb 2016, 15:14
Joswilliams85

I agreed Absolution was a great game ( except the scoring part that punished every way of gaming but stealth)

I must disagree with Hitman 2 wich I loved a lot!

And I enjoyed every secret of Blood Money, watching gards dance in front of a burning girl was pretty much illarious :p

And god I miss the rating systeme!

joswilliams85
12th Feb 2016, 15:34
Joswilliams85

I agreed Absolution was a great game ( except the scoring part that punished every way of gaming but stealth)

I must disagree with Hitman 2 wich I loved a lot!

And I enjoyed every secret of Blood Money, watching gards dance in front of a burning girl was pretty much illarious :p

And god I miss the rating systeme!


I understand that scoring system wasn't the best idea, but I always tried the stealth way. In rating system my level would be professional. In very rare cases- Silent Assassin:)
Hitman 2.. I don't know... I didn't like the story. At all. And missions..all this sewer levels in Russia, levels in Japan... uh. I liked only.. the second mission,I think, where you need to understand which general to kill based only on description which Diana gave you.
Oh yes, Blood Money) I think I know what level you're talking about... the one with angels and demons?:)

TotalBrutal51
12th Feb 2016, 17:29
Oh yes, Blood Money) I think I know what level you're talking about... the one with angels and demons?:)


In fact, it's in "A new life" you have to take the pool Guy suit and follow the girl in her chamber and steal her necklace. After that you go in the shed in the back of the house, take the gas can and sabotage the BBQ. When she get back she will burn and all the guards will come around the pool and dance.

Pike001
13th Feb 2016, 09:10
1) The weapons and items can be dropped.
2) Some disguises can be not your size (its too small or big for hitman)
3) Detailed weapon upgrade list (customizing weapons and items)
4) 47 can drive vehicles
5) Mocap animations of course

techmonkie
13th Feb 2016, 23:27
Ok, so I know a lot of these wish list items are pertaining to game play. I know you guys are polishing that and working that all out for us. I would like to directly address the idea of the episodic nature of the story.

**MONEY MAKER IDEA**

You guys have a great character in Agent 47 and I love the dark humor that you all are doing... BUT - You guys need to talk with the folks over at FX Productions particularly the group of animators in charge of the TV show Archer. I think since it is episodic you can do a bizzaro situation where rather than playing Agent 47 we would play as Duchess Archer, master spy. You have a great cast of voice actors and writers that can come along side you guys and create some amazing content with a great sense of style and humor.

So, my 2 cents... I think it would be great. I would pay $30 for that episode alone! Any who.... thanks for this opportunity voice our opinions.

mcescher1
15th Feb 2016, 01:01
maybe this is down the road, but i want 47 to be able to slide or dive or jump sometimes...

maybe a side step or some unique character moves...

i would also like to see his speed of walking be a little more sensitive... (walk a little slower / faster)

the way he climbs (vaulting) to me seems a bit clunky or just unnatural .

47 not being able to jump up boxes that are up to his waste feels so limiting sometimes...

if it causes glitches so what... sometimes that's part of the fun (another thing maybe too close to release)

in cs (i was a big 1.6'r) you could jump and duck to get on top of things... i like this method... i could see 47 being able to do a simple monkey jump while staying "smooth" hah, i want to see 47 running up a wall to grab a ledge or across a wall to escape ( but naturally not a cut scene type deal) warframe had some really interesting movements in my opinion for this

i am adding some of these while playing, probably more to come :)

mcescher1
15th Feb 2016, 01:03
the good news is i think the views OK, much better than absolution, doesnt feel as cramped or like im walking under an umbrella ;)

i like the shoulder switch, would it make sense to have him switch his body position along with this shoulder switch?? (when zoomed in and shooting / gun drawn)

maybe zoom out when dragging bodies to see both 47 and the body...

mcescher1
15th Feb 2016, 01:08
i like how you can shoot in cover , not being super accurate but mostly completely covered

mcescher1
15th Feb 2016, 01:11
sometimes i sit far away from the t.v. ... the text is a bit small sometimes on the hint boxes or tutorial info, plus it can be a bit hard to read with the white text on the gray background... im guessing this might change after the beta

mcescher1
15th Feb 2016, 01:19
following the instructions on the left side works great... made the tutorial a lot more fun than completely going in blind... the directions worked great dianas sexy funny/voice cutting in every once in a while

mcescher1
15th Feb 2016, 01:49
i like it... biggest thing overall for me is id like to be able to walk just a tad slower... maybe take off running a bit quicker.. and i want to be able to jump (like cs and warframe)

i like the shooting, the views, the animations (like the way people go down when you throw wrenches at them, makes me laugh a bit), and gameplay much more than i did in absolution, maybe a litttttttle bit to go to beat the epicness of blood money... but maybe you have a trick or two up your sleeves this "season" ... heh

excited to see the release

thanks IO, so far so good :)

mcescher1
15th Feb 2016, 01:59
will there be an upgrade for the mines to be unidentifiable?? (like a weapon upgrade) cops dont freak out when they see you holding them and wont pick them up?? maybe