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BridgetFisher
7th Feb 2014, 15:25
I thought it would be interesting to have a way for Agent 47 to cleanup crime scenes or blood. There are 2 popular games on steam about cleaning up things like Viscera cleanup detail shadow warrior and santas workshop. It could be a fun technique to leave no traces behind if things get messy. This shouldnt be required but would be fun to see in the game I think. People seem to like the idea of cleaning things up in games, in Hitman it seems to really fit so noone knows he was even there.

Maybe instead of a sniper rifle for example Agent 47 could opt to bring a mop for example.

S3R6i0
7th Feb 2014, 15:37
I was thinking about when you shoot or stab people, the blood that gets left behind, how it should alert suspicion but at the same time able to be countered. Cleaning up the mess shouldn't necessarily involve 47 getting down on all foors and wiping everything thing down. It could be something as simple as an item found in the level that when used, magically erases all the blood from the floor and walls after a kill. Although, including a mop w/bucket that you have to push around and aim with the right stick to go over all the blood would add a quirky sense of realism, especially in levels with janitor closets.

mikom
7th Feb 2014, 16:46
What you dont seem to think about is that for every one of these periferal things they add in the game, the less time they have to actually focus on what is important. They found the formula in BM, no need to spend a whole lot of time on things that really doesnt add much. And if you've played Sniper Challenge, you know the agency has cleaners that help to clean things up if needed. Once again, he's Hitman, not a cleaner or James Bond.

Bloodtrails should be in the game, and should impact gameplay and putting in some small way to clean up those bloodtrails could be beneficial, but still, it's not necessary. Having the ability to ADD things is something else. Adding a fingerprint from someone to the murder weapon to let him take the fall for example. That's more of an interesting idea that could be more directly used in hits.

S3R6i0
7th Feb 2014, 20:10
My position has nothing to do with being a "cleaner", rather giving 47 an option to avoid arousing suspicion so he can complete his mission in that unfortunate moment when his covers blown and he has to make a quick decision. Granted, the option won't always be there.

mcescher1
7th Feb 2014, 20:15
I was thinking about when you shoot or stab people, the blood that gets left behind, how it should alert suspicion but at the same time able to be countered. Cleaning up the mess shouldn't necessarily involve 47 getting down on all foors and wiping everything thing down. It could be something as simple as an item found in the level that when used, magically erases all the blood from the floor and walls after a kill. Although, including a mop w/bucket that you have to push around and aim with the right stick to go over all the blood would add a quirky sense of realism, especially in levels with janitor closets.

lolol the idea of turning 47 into a janitor is making me laugh my ass off!!!

"we need more lemon pledge"

cut to a scene of 47 going to walmart buying some lemon pledge from the nice cashier ... oh my discount card... here scan my head lololol :lol:

no offense to the people who like the idea of making 47 a "cleaner" but this will hopefully never happen

if you want to hide blood... DONT SHOOT THEM... snap their neck, use a syringe

or just whip out your lemon pledge and clean it yourself lololol :lol:

BridgetFisher
7th Feb 2014, 20:19
What you dont seem to think about is that for every one of these periferal things they add in the game, the less time they have to actually focus on what is important. They found the formula in BM, no need to spend a whole lot of time on things that really doesnt add much. And if you've played Sniper Challenge, you know the agency has cleaners that help to clean things up if needed. Once again, he's Hitman, not a cleaner or James Bond.

Bloodtrails should be in the game, and should impact gameplay and putting in some small way to clean up those bloodtrails could be beneficial, but still, it's not necessary. Having the ability to ADD things is something else. Adding a fingerprint from someone to the murder weapon to let him take the fall for example. That's more of an interesting idea that could be more directly used in hits.

That is true, I do want the new game to be fun and traditional so dont want them wasting time on to many things.

I think much like the disguise system this adds that same sort of guilty pleasure to the game without requiring to much effort? Maybe making it a simple qte or holding the buton for a given amount of time with a stock animation wouldnt be too much trouble.

123
9th Feb 2014, 19:18
Guards being able to see blood therefor 47 has an option to get rid of it definitely. I don't see why people wouldn't want that, it seem they want a blood money dlc.

mikom
9th Feb 2014, 19:43
Like mcescher1 said, if you dont want the guards to see the blood, use a syringe.
The bloodtrails is the price you pay for executiong a faster but more messy kill.

S3R6i0
9th Feb 2014, 22:04
Like mcescher1 said, if you dont want the guards to see the blood, use a syringe.
The bloodtrails is the price you pay for executiong a faster but more messy kill.

Sometimes there's no time for a syringe. What if someone walked up on you or managed to run off? You have to neutralize the target before he manages to alert authorities. That's the point. Sometimes the gun is necessary, or should be. And I think enemies should be able to spot blood, and follow the trail to the hiding spot and discover the body. Whether or not Blood Money was like that, I also think the AI should react more aggressively. Like, if they find a janitor, security should run around looking for a unfamiliar janitor and the police should arrive.

And there should be a way to counter this.

mcescher1
9th Feb 2014, 22:16
Sometimes there's no time for a syringe. What if someone walked up on you or managed to run off? You have to neutralize the target before he manages to alert authorities. That's the point. Sometimes the gun is necessary, or should be. And I think enemies should be able to spot blood, and follow the trail to the hiding spot and discover the body. Whether or not Blood Money was like that, I also think the AI should react more aggressively. Like, if they find a janitor, security should run around looking for a unfamiliar janitor and the police should arrive.

And there should be a way to counter this.

your idea is broad and confusing to me...

also be careful what you wish for... you don't know how this will affect the gameplay if they introduce something like this... my guess is it could make things messy and more complicated than it needs to be

keep it simple stupid (KISS)

HITMANfromHELL
10th Feb 2014, 16:03
I do not think 47 should be a "cleaner." If you make a messy kill, that is your fault for not calculating it correctly.

mikom
10th Feb 2014, 16:18
Exactly like HITMANfromHELL said. Also the counter is to use the syringe instead of the gun, that's where planning comes into play. You're making it too complicated.

Furthermore, having everyone drop what they're doing and calling police to come look for you will make it like Absolution, where instead of disguises you just covered behind obstacles and remained completely unseen all together. Covering and crawling through vents is NOT badass.

What's next? Having them lockdown the whole area as soon as they find an unconscious body? That's more realistic, but less fun.

HITMANfromHELL
10th Feb 2014, 20:09
How about instead of cleanup of a crime scene, you can tamper with it? Or more options to cause diversions?

mikom
10th Feb 2014, 21:11
You mean like I said higher up in the thread?
"Having the ability to ADD things is something else. Adding a fingerprint from someone to the murder weapon to let him take the fall for example. That's more of an interesting idea that could be more directly used in hits."

Because, if that's what you mean, I agree. It's a good idea :)

mcescher1
10th Feb 2014, 21:21
i disagree - now your making it way more complicated than it needs to be - now 47 is carrying around a suitcase full of false evidence?? pieces of clothing, hats, 'framed' weapons

theres blood on the ground - 47 figuratively wraps the wound if its bleeding to much before he drags the person - then dumps the body away from the trail of blood... this way someone sees blood ... and thats all they have.. did someone cut themselves and go to get first aid?? what happend?? idk i don't see anything... maybe i should get someone to take a look at it.. or find out what happend dot dot dot

just because someone sees blood on the ground does not mean they will automatically think someone was murdered and they MUST find the body

some people are scared of that stuff and will ignore it.. move away from it... go tell someone... or have a janitor clean it up

in my opinion its a non-issue, if the developers are considering this in any way , my answer is.. give 47 a towel (shamwow.. i hear those things work great :lol: ) , but then you have to consider what if someone sees him wiping it up... does he think fast and say he cut himself ... or does the person pull out a gun and start shooting 47???

too much crap if you ask me... moving on!!

mikom
10th Feb 2014, 21:59
I didnt start this discussion, I think the game with the bloodtrails was good like it was in BM. I'm just saying that it's more interesting to me, the idea of framing someone, over the idea of cleaning stuff up with a shamwow. I didnt say he was going to carry around a basket full of dna or fingerprints. I was merely speculating more in the way of having a level where you had a fingerprint the client wanted you to put on the gun (for example) to frame someone he didnt like. A way of hitting two birds with one stone. Getting rid of one enemy by killing him, and the other by framing him for the murder.

But still, just speculation. I would be happy enough just having the bloodtrails as they worked in BM.

BridgetFisher
20th Feb 2014, 07:40
in my opinion its a non-issue, if the developers are considering this in any way , my answer is.. give 47 a towel (shamwow.. i hear those things work great :lol: ) , but then you have to consider what if someone sees him wiping it up... does he think fast and say he cut himself ... or does the person pull out a gun and start shooting 47???

too much crap if you ask me... moving on!!

I was thinking about this but even if he was in a custodian outfit it might seem strange that a man is cleaning up blood on the ground. Maybe if he is working on one puddle its ok but in an area covered in blood it instantly alerts guards. The custodian outfit could simply be a preorder bonus or maybe an unlockable for beating the game having 0 detection from bodies or evidence.

I was thinking about this because another nickname for a hitman is a cleaner. It seems to fit with the universe since he is a professional where if he made a mistake which can and does happen he is able to handle the mistake in a professional manner, I mean if he can drop like 30 bodies in a fountain and noone knows, cleaning up a blood stain shouldnt be a big deal.

Maybe just a hand towel wipe idea as one poster said, this way its just one animation. This would take longer than if the player equipped a mop say instead of a rifle to use during the contract or mission.

Quajek
20th Feb 2014, 17:03
I'd be on board for cleaning up blood with a mop or a rag or something.

If blood alerts guards, let me mop it up. If you don't want to do it, you don't have to. But it's something you could really do, so why not?

BridgetFisher
7th Mar 2014, 13:58
I'd be on board for cleaning up blood with a mop or a rag or something.

If blood alerts guards, let me mop it up. If you don't want to do it, you don't have to. But it's something you could really do, so why not?

Agreed, being a professional, if a mistake is made they would know how to cleanup from a vast array of cleaning supplies. Such as if agent 47 is shot he could spray bleach on the blood to disable forensics from identifying him. Carrying different items, such as upgradeable rags that have different effects on cleanup would add a different element to the game. Leaving traces behind should penalize a player point wise since this game uses a score system like old 1970s atari games instead of a modern goal oriented approach.

agent047
7th Mar 2014, 18:02
Before talking about cleaning we have to understeand the importance of blood because once spilled out it has to remain all the time

It will be easy to make a system about cleaning floor (trail and shoe prints) we could ask for a "mop option" if there is a mop in the level (not bring it in the case!) and if 47 is outdoor you can use the "cover with sand option" (with a spade or a bucket if is in the level)

What about the blood on the walls how to clean it?
And on the CLOTHES?:scratch:

Before talking about this it must be decided how to set the blood in the game,
For example if you ko someone with a bat on the head or if you cut a throat there will be a different spill of blood different amount of time to clean it, and different number of shoeprints if you step in the puddle

However I please ask for a blood set but I think clean system is not needed because if devs want to do it realistic the game will twist,

I dont want a multiplayer/coop mode and this kind of idea will fit better in a coopmode where one player is 47 and the other is contact curropt from the agency, 47 kill the taget the other clean and frame someone else. The other can bring the mop and other thing in the case

AdrianShephard
8th Mar 2014, 02:02
IMHO, I think this blood thing is way to complicated. I would rather IO improve the AI instead of using the time for insane blood effects.

S3R6i0
8th Mar 2014, 03:25
Maybe your right. Although, I still think the NPC's should react accordingly if they walk into a slaughterhouse. Like, the police should arrive, along with ambulance and detectives. It'll definitely give you more incentive to take precaution. I didn't like how security would find a dead body and they just bagged him up like last night's garbage.

gkkiller
8th Mar 2014, 06:03
IMHO, I think this blood thing is way to complicated. I would rather IO improve the AI instead of using the time for insane blood effects.

I agree, definitely. AI has been one thing that Hitman has never got perfectly right.

agent047
8th Mar 2014, 13:20
I don t get it. How can we talk about cleaning blood if we don t know the blood "behaviour" in the game.
In wich way will this blood thing too complicated ?
1- the blood has to remain all the time
2- blood trail and blood shoeprints have to remain all the time
3- If you spill too much blood from an enemy like if you stab him you obviously waste his disguise
4- Use sedative syringe or sedative blowgun if you want a clean disguise

mcescher1
8th Mar 2014, 18:28
no offense to everyone in this thread.. but i think the 'blood cleanup' idea is terrible... just terrible

AdrianShephard
8th Mar 2014, 22:22
no offense to everyone in this thread.. but i think the 'blood cleanup' idea is terrible... just terrible

That's what I think. The only ideas that might be good are the "blood on your disguise" and the pools of blood on the ground (which they have been doing). Everything else is pushing it. With the amount of bodies 47 drops, you'll be spending more time cleaning than having fun (unless you think constantly cleaning is fun...in that case, come to my house).

I totally understand why some people might like the concept of cleaning up a crime scene but personally, it'll get annoying quick.

AdrianShephard
8th Mar 2014, 22:23
I don t get it. How can we talk about cleaning blood if we don t know the blood "behaviour" in the game.
In wich way will this blood thing too complicated ?
1- the blood has to remain all the time
2- blood trail and blood shoeprints have to remain all the time
3- If you spill too much blood from an enemy like if you stab him you obviously waste his disguise
4- Use sedative syringe or sedative blowgun if you want a clean disguise

This seems reasonable. I said the fact that you have to manual clean the blood stains, etc. can get complicated and risks breaking the game.

S3R6i0
9th Mar 2014, 08:09
This seems reasonable. I said the fact that you have to manual clean the blood stains, etc. can get complicated and risks breaking the game.

It's easy. If you happen to be near a janitor's closet, there's a mop for the floor and a spray bottle for the walls. If you're not near a janitor's closet then you're out of luck. Otherwise, there's the fiber wire, syringes and neck snaps for clean kills. I think there should be situations when 47 is caught off guard and he has to shoot someone from across the room before they can run outside and alert everyone in a window of 3 seconds, and you end up with blood everywhere. I think the blood and a body found should summon the authorities, police, detectives, etc., impacting his rating and making 47's life a little harder completing his mission and escaping undetected.

At the very least, bullet holes and blood should ruin a disguise.

S3R6i0
9th Mar 2014, 10:19
Not only that, what if 47 had an alternative option. To booby trap a hiding spot with an explosive. It would actually be kinda cool hearing a room explode as 47 walks out the front gate to escape.

CarolG
22nd Mar 2014, 08:58
I love the idea :)

Derangedxzombie
4th Apr 2014, 12:03
Great idea. Already in blood money guards would body bag and remove them, they can improve on that

S3R6i0
5th Apr 2014, 00:52
Just to give idea of how it might work, from GTA V...
https://www.youtube.com/watch?v=AH4QqXf6pU8

mcescher1
7th Apr 2014, 23:36
yeaaaaaaaaaa, that doesn't look like fun to me

BridgetFisher
3rd Jul 2014, 10:59
Just to give idea of how it might work, from GTA V...
https://www.youtube.com/watch?v=AH4QqXf6pU8

Watching that video, makes me think how awesome it would be like others said having this mechanic in the game. The whole play on words of how a hitman is known as a "cleaner", plays into this perfectly. The whole point is a hitman is a professional even if they make a mess, they leave no traces behind. I dont think this would be to complicated to implement as a gameplay element, its just cleaning up blood or a body that would be detected otherwise. Although if the body is cleaned up and blood left behind it would be amusing hearing the dialog of the NPC's about why there is randomly blood about. Random dialog is what always made the Hitmans great for alot of us so any excuse to add more random Dialog I support.

Booby trapping the body is a fun idea to, placing a grenade or proximity mine on them. That would lead to all kinds of strategery to us players. The heart and soul of hitman used to be planning and strategy.

mcescher1
3rd Jul 2014, 23:08
i can't believe you people are fantasizing about being janitor's....

never thought i would see the day

"that would be awweeesome to use a mop!!!!!!" hey maybe the dev's should throw in a trip to the local grocery store... like where we just go and buy some cleaning supplies.. maybe with a cash back mastercard!!!! omg i hope he has a good interest rate though, phew that would be scary if he didn't

buttttt what kindddd of cleaning supplies does he buy i mean... the swiffer works good... but the coupon we had expired last week!!!! decisions decisions... bleach? no i think we have some at 47's base already... but weee dooo need toilet paper.. that mexican food last night really messed 47's stomach up... maybe we should get some pepto too, just in case

OK looks like we a ready to go kill!

Luggas
4th Jul 2014, 07:13
Maybe at the end of a level you can pay a guy to clean your mess up, kinda like mike off of breaking bad.

S3R6i0
4th Jul 2014, 09:07
i can't believe you people are fantasizing about being janitor's....

never thought i would see the day

"that would be awweeesome to use a mop!!!!!!" hey maybe the dev's should throw in a trip to the local grocery store... like where we just go and buy some cleaning supplies.. maybe with a cash back mastercard!!!! omg i hope he has a good interest rate though, phew that would be scary if he didn't

buttttt what kindddd of cleaning supplies does he buy i mean... the swiffer works good... but the coupon we had expired last week!!!! decisions decisions... bleach? no i think we have some at 47's base already... but weee dooo need toilet paper.. that mexican food last night really messed 47's stomach up... maybe we should get some pepto too, just in case

OK looks like we a ready to go kill!

Don't be a douche bag! No one ever said anything about being a janitor. We're talking about realistic blood effects. Somebody in 47's line of work, in real life, sometimes, mistakes happen. We're just suggesting a way to counter an accident.

You obviously have no imagination and should stick to playing video games. Leave creativity to the grown ups, maggot.

kewlak
4th Jul 2014, 10:58
Don't be a douche bag! No one ever said anything about being a janitor. We're talking about realistic blood effects. Somebody in 47's line of work, in real life, sometimes, mistakes happen. We're just suggesting a way to counter an accident.

You obviously have no imagination and should stick to playing video games. Leave creativity to the grown ups, maggot.
The truth is that most of players won't treat sloshing blood as accident. I already can see H6's gameplays on YouTube, where players do complete carnage and then magically clean up a place with one wiper. It could make 47's work janitor indeed.

S3R6i0
4th Jul 2014, 11:24
The truth is that most of players won't treat sloshing blood as accident. I already can see H6's gameplays on YouTube, where players do complete carnage and then magically clean up a place with one wiper. It could make 47's work janitor indeed.

That made absolutely no sense.

kewlak
4th Jul 2014, 14:10
That made absolutely no sense.
Yes, it does make sense.

AdrianShephard
4th Jul 2014, 19:28
"that would be awweeesome to use a mop!!!!!!" hey maybe the dev's should throw in a trip to the local grocery store... like where we just go and buy some cleaning supplies.. maybe with a cash back mastercard!!!! omg i hope he has a good interest rate though, phew that would be scary if he didn't

buttttt what kindddd of cleaning supplies does he buy i mean... the swiffer works good... but the coupon we had expired last week!!!! decisions decisions... bleach? no i think we have some at 47's base already... but weee dooo need toilet paper.. that mexican food last night really messed 47's stomach up... maybe we should get some pepto too, just in case

OK looks like we a ready to go kill!

Ha.

Driber
7th Jul 2014, 08:52
Don't be a douche bag! No one ever said anything about being a janitor. We're talking about realistic blood effects. Somebody in 47's line of work, in real life, sometimes, mistakes happen. We're just suggesting a way to counter an accident.

You obviously have no imagination and should stick to playing video games. Leave creativity to the grown ups, maggot.

That kind of language is unacceptable here, S3R6i0. And you know this, because you already received a number of infractions and a 2 week ban for this kind of thing before. This time you're banned for 3 months. Next time might be permanent.

kewlak
7th Jul 2014, 23:38
lol

BridgetFisher
8th Jul 2014, 10:11
The truth is that most of players won't treat sloshing blood as accident. I already can see H6's gameplays on YouTube, where players do complete carnage and then magically clean up a place with one wiper. It could make 47's work janitor indeed.

Oddly in the gaming world, "cleanup" games have seen a sudden rise in recent popularity thanks to the Viscera Cleanup games. While Hitman isnt about cleaning things up like those games where you literally do clean up whole levels of carnage. Hitman should be more about cleaning up an isolated incident, though if the mechanic was in the game players would go through and clean the ENTIRE level if they wanted to taking the time to do so since some people do have fun doing that. Many players who enjoy that kind of gameplay might also enjoy doing cleanup while others would just leave the mess behind. I like the option of being a "cleaner" since its what a hitman does, they are ready to deal with any and all situations in a professional manner.

kewlak
8th Jul 2014, 13:01
Oddly in the gaming world, "cleanup" games have seen a sudden rise in recent popularity thanks to the Viscera Cleanup games. While Hitman isnt about cleaning things up like those games where you literally do clean up whole levels of carnage. Hitman should be more about cleaning up an isolated incident, though if the mechanic was in the game players would go through and clean the ENTIRE level if they wanted to taking the time to do so since some people do have fun doing that. Many players who enjoy that kind of gameplay might also enjoy doing cleanup while others would just leave the mess behind. I like the option of being a "cleaner" since its what a hitman does, they are ready to deal with any and all situations in a professional manner.

That's exactly what i've been talking about. But if IOI would give ability to clean up mess, players will definitely overuse it, making it look like being some housekeeper, what would suck. I think maybe reducing this ability somehow would do the trick?...
But generally i'm against this idea. If players don't want blood, they can strangle opponents, or poison them. Giving players ability to clean up blood would simplify gameplay even more than in Blood Money.

BridgetFisher
25th Sep 2014, 13:32
Great idea. Already in blood money guards would body bag and remove them, they can improve on that

Its not really a new idea that I posted but wanted to add a suggestion to improve on a mechanic alot of players enjoyed. Kept things intense because cleaning something up can be tense worrying if someone will come, or for the professional player lets them clean up a mistake which is what a professional would do irl.

Fear57
5th Nov 2014, 01:10
Its not really a new idea that I posted but wanted to add a suggestion to improve on a mechanic alot of players enjoyed. Kept things intense because cleaning something up can be tense worrying if someone will come, or for the professional player lets them clean up a mistake which is what a professional would do irl.

Just takin' out the trash officers!

http://i.imgur.com/iFDndWc.jpg
http://i.imgur.com/uyPlpP0.jpg

Arvin47
5th Nov 2014, 08:57
no offense to everyone in this thread.. but i think the 'blood cleanup' idea is terrible... just terrible
yes I agree.it's terrible

IamRahx
5th Nov 2014, 13:44
I gotta say some people take the word 'cleaner' way too seriously. Cleaner as in people remover is what it should mean. Also, leaving no traces behind is the overenthousiasm we the gamers have made of 47.
I think the main point of 47's job isn't to leave no traces whatsoever. But to avoid leaving any traces connecting himself or the agency to the contract. I've seen it several times in trailers (if I remember correctly), that whoever gets in his way is dead. He leaves behind blood and carnage. But know one knows who did it or why. That entire, kill noone using a gun is what we the fans have made. 47 isn't known for fiberwiring only. But for being able to complete a task anyway he wants and leave no connections behind. No cleanup of mistakes, 47 adapts. The agency can send real cleaners to finish up.

So what I'm saying is, while I myself don't really like the idea anymore, I still can't deny that its an interesting concept that can maybe grow into something more.

Bridgetkfisher
16th Mar 2015, 16:25
Many of the posters said what alot of us feel in different ways. Agent 47 has a variety of means to complete a contract, just shoot them, or elaborate plans that are what made the game so interesting to explore. The cleanup aspect of being able to use a mop as a tool or a disguise would allow agent 47 this freedom to partake in completing a contract or task, but also to risk exposure.

The exposure and tension generated from leaving evidence behind or the possibility of being scene could take the game to a whole new level. Imagine turning around bumping into a henchmen who you need to neutralize only to realize you made a mess and the maid is coming around the corner. Quickly the player stashes the body, mops up the blood, the gets out chemical spray and feverishly scrubs the walls. Hiding in the same closet the player watches the maid casually stroll by none the wiser of what just occured. To me this is that magic that hitman was always about, the suspense combined with the fun of completing a contract however we wanted which is what made the game so fascinating.

Im sure alot of people hated doing contracts preferring the run n gun style, but this is more for the players who enjoy being clean and methodical in their professional approach to handling a contract in game.

ptw_mark
17th Apr 2015, 09:25
I'm 100% for this.

A lot of people here are using the Strawman Fallacy to try and make the idea sound silly and put people down. If you don't want to use the functionality, don't use it. "But people will overuse this"... so ? Let each play Hitman their own way, that's the way it's always been.

As Bridgetkfisher said above me... The suspense of having to, for example, clean up a hotel room after taking out a guy and his guards before the other target comes to meet that guy, or like on the steamer with the rednecks taking out people in rooms or in the dining area or kitchen (who didn't throw kitchen knives at as many people as possible?). You're trading the set up time of a garrotte or syringe before the kill for the clean-up time after the kill, the main difference being if you are caught cleaning up blood in a restricted area, you definitely done something wrong... giving it a higher risk. I could see this be useful and suspenseful in a lot of situations.

The main reason I loved BM was the million options available and all the cool little interactions (like syringe poisoning food or drinks, to throwing knives at people). I think the next game should just try to expand on the whole options available to you thing.

KrugerSchmidt
2nd May 2015, 07:50
Related to the topic. Do you guys know that "The Agency" sends cleaners after their agent's works. It is quite explicitly mentioned in the First mission's briefings.
http://i.imgur.com/L0CRYBo.jpg?1

jimbianco
21st May 2015, 22:06
yeah, there could be a cleaning station on each mission, where 47 could go turn in his picked up items (such as vases,golf clubs, and hula girls) and trade for some towels,lysol, and mops. Or the more points you earn, you could buy cleaning supplies. Yeah great idea. Then he would be the real Mr . Clean!

stupid idea

Bridgetkfisher
6th Aug 2015, 14:09
yeah, there could be a cleaning station on each mission, where 47 could go turn in his picked up items (such as vases,golf clubs, and hula girls) and trade for some towels,lysol, and mops. Or the more points you earn, you could buy cleaning supplies. Yeah great idea. Then he would be the real Mr . Clean!

stupid idea

Thats actually pretty funny, never put that together that Agent 47 looks like Mr Clean but that would make for some awesome images to make and post with him cleaning now that you mention it.

HSchmutz
20th Aug 2015, 20:24
Related to the topic. Do you guys know that "The Agency" sends cleaners after their agent's works. It is quite explicitly mentioned in the First mission's briefings.


Yes, and they also send someone to retrieve your suit if you lost it :) Cost 5000 bucks in Blood Money.

Actually it would be quite cool if you had to clean up a bit. Like using a cloth if you left fingerprints or if you lost blood. Or collecting shells to conceal your shooting position. Or if you could on the other hand place DNA-traces or fingerprints of other persons on the crime-scene.

Niobium_47
23rd Aug 2015, 16:03
Like mcescher1 said, if you dont want the guards to see the blood, use a syringe.
The bloodtrails is the price you pay for executiong a faster but more messy kill.

I agree. If they made 47 a "cleaner" then the game would be unbalanced.