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AdrianShephard
1st Feb 2014, 04:01
This first post will be constantly updated with the most popular level ideas suggested by fans thus far.

All level ideas posted here follow, with the levels that have been requested the most in bold:

-Prison
-Airport
-Superbowl/big sporting event
-High End Party/mansion
-Train Station
-Videogame developers (IOI HQ)
-Financial market/NYSE
-Cruise Ship
-Dark/mature area (slaughterhouse, etc.)
-Amusement Park
-Music concert/entertainment show
-Large convention/gathering of people
-Meeting of world/influential leaders
-Suburbs
-Courthouse
-White House/political building
-Mall
-Firestation/Hospital/Police Station
-Office building/skyscraper
-Casino
-Hotel
-Space shuttle launch/Oil Rig
-Zoo/Circus
-Seasonal party (Halloween/Christmas)
-Factory
-Beach resort
-Movie set
-Africa/Jungle level
-North Korea
-Vatican
-Times Square
-Various large cities (especially Europe)
-Famous landmarks (ones in Paris are frequently mentioned)

The most requested level location is a prison. If you want more information from the original posters themselves, use the "Search This Thread" feature.

mikom
1st Feb 2014, 08:37
A prison level could be awesome if pulled of right.

We need to have at least one map which is a good chunk of a city, wherein you have plenty of different buildings of varying heights you could go into.

I also would like a level take place somewhere in Scandinavia. Sweden, Norway or Denmark. Considering IO are from Denmark, that would be a good fit.

A hit taking place on a movie set have the capacity of being great. A lot of opportunities for accidents, costume disguises. Sabotaing a car before a stunt, changing bullets in prop guns. poisoning makeup or whatever. The opportunities almost feel endless. It would also give plenty of opportunities to see some good setpieces. Having actors being douchey, having sex with extras or whatnot.

Other than this I would just like to see new places or scenarios not seen before.

gkkiller
1st Feb 2014, 08:41
For the endgame level, I think a kind of 'boss fight' would work well. Just you and your target with a few hostiles and civilians between you. The last bit of Operation Sledgehammer in Absolution would've been great if the area was a bit more open. A church in the desolate countryside; your target has taken refuge in it and is holding a hostage or two, while also disguised as one of his own bodyguards and is instructing the others via radio. Rescuing the hostages would be strictly optional since we all know 47 isn't a hero, but it could allow you access to a new disguise (priest?). You could also rig a stained glass ceiling to collapse on your target, or blow up the altar. Stealth could be encouraged as all the possible targets wear body armour and have slightly better weapons than you.

I believe someone also mentioned a Superbowl level, which would be cool.


A hit taking place on a movie set have the capacity of being great. A lot of opportunities for accidents, costume disguises. Sabotaing a car before a stunt, changing bullets in prop guns. poisoning makeup or whatever. The opportunities almost feel endless. It would also give plenty of opportunities to see some good setpieces. Having actors being douchey, having sex with extras or whatnot.

This is another great idea, literally begging to be made into a level. It would be even cooler if the movie was about one of 47's hits. He could take out the actor playing him and replace him (47 disguising himself as someone disguised as him, lol), and take part in the shooting of the movie. Although I personally feel that would be too flashy and not at all 47's style.

Prison is an amazing idea too. Skurky's Law was too linear to like (except the courtroom, which was done pretty well), but the new game could make it work well if it did it openly. Here's how I'd do it if given the chance: 47 has to eliminate a prisoner and kill a warden, as well as help another prisoner escape (possibly Agent Smith, for a nice throwback to the old games). You could take on several disguises and kill the warden by inciting a prison riot to distract the guards and then sneak into his office and kill him.

mikom
1st Feb 2014, 08:48
Another endgame level that would be cool would be if you had assassins after you which you had to take out. You could use yourself as bait, luring them into following you to a place where you then set of an accident to kill them.

Buscar88
1st Feb 2014, 12:22
I would appreciate a mission that deals with the financial industry.

Topic: New York/London Stock Exchange. One investment manager destroyed several lives because of his illegal money transactions. Some client, who was betrayed, uses his last money for revenge and to take him out.

Targets: Two. A top manager of a huge investment bank (maybe with some hints to a real American one) and one of his accomplices.

Location: Company Headquarter, two skyscrapers with a walkable connection on the middle floor. Several floors, including
- basement car park
- lobby
- middle floor
- the three highest floors of Tower 1
- the too highest floors of Tower 2
- roof terrace of Tower 1 and 2.

You start in front of the entrance of the lobby and need to get access to the upper floors first. There is a security checkpoint aswell, so you have to find a way to smuggle your silverballers.

Twist: He's a bit paranoid and has several bodyguards. Furthermore, the FBI department for financial criminalism makes a search on the upper floors and is looking for some evidence.

How to get access to the upper floors:
- Get an ID of one of the employees in the lobby. No disguise needed, because they all wear suits.
- Get a FBI costume
- Get a cleaner costume. They have their office in the basement. Use the material lift with a special ID-Card.
- Hide in an empty container for document waste. He will be transported upstairs by an employee in the material lift.
- Get the costume of a delivery boy. Because of the FBI investigation he has to wait to get access...and a very weak bladder. Good way to get access to his package, too!


Possible ways to take the manager out:
1) Get access to the serverroom. Send an email from his secretarys account for a litte "rendevous" on the rooftop. While he's waiting for her, he smokes a cigarette at the edge of the roof. You have just to push him. Smuggle a suicide note on his desk and delete the email to get extra points.

2) Find a evidence and take your choice
- Play it into the FBIs hands. They will arrest and isolate him from his bodygaurds and bring him into a small room for more interrogation. While the Agent is getting some coffee, you, disguised as a FBI-Agent, could make it easy and quick.
- Smuggle it on his desk while he's telephoning (and enjoying the view out of his office). He finds it seconds later and panics. He storms out of his office and runs to the lift. Use your piano string there to take him out classicly. Or wait until he arrives at his expensive sportscar in the basement car park. Time for little bombing.

3) Some delivery boy in the lobby has a package with cuban cigars in it. A present of one of our managers friend. Get the package, poison the cigars. Profit.


For the other guy: (He has his office in the other tower):

1) He has his periodical break on the rooftop the second tower, but has more fear of hights than the manager (no easy pushing!). On the other hand, you have a perfect view in his office from the rooftop of the first tower. Both ways offer good conditions for a sniper, don't they?

2) He has a heart disease. Exchange his heart medicaments and manipulate the heating in his office. When he's having his break the chilly wind on the rooftop will do the rest.

3) A high amount of caffein could kill him, too! Replace his decaffeinated cup with a much stronger one, which you will find in the employee kitchen in the other tower. You will have to manipulate his medicine as well.

4) Smuggle a weapon in his briefcase. Then send him an e-mail from the managers office for a meeting. When he wants to walk to the other tower, some FBI-Agents will stop him an do some examination. When they find the weapon, the situation gets out of hands and the agents shoot him.

Leave the location as you entered it. Make sure to save videotapes of surveillance cameras wich are located in the lobby and elevators. The security office is located in the lobby behind the safety checkpoint.

MrAtmea
1st Feb 2014, 15:12
Thought I’d share some of the ideas I had of the prison.

Well the entering of the prison should be difficult. Taking a guards disguise should be harder than taking a visitors, like a lawyer or something. Maybe a bus arriving with new inmates would also be a nice way to get in.

One of the targets could be a Hannibal Lector sort of guy. I’d love to poison his Chianti. Or even better, letting this same guy loose on your target.

I’d like to see some sort of accident where the warden would end up in an electric chair. (Like in Lock up, with Stallone)

Maybe you could lock a target up in a big freezer in the kitchen?

Sabotaging the escape plan of one of your targets would also be nice, like cutting his rope, or blowing up his escape tunnel. Of course, you could use the tunnel to escape yourself.

Starting a prison riot would be fun as well.

Finally, you could sabotage the exercise equipment in the courtyard.

Another idea I had was a museum:
Possible weaponry would be endless, katanas, cannons, swords, duelling pistols, muskets, revolvers, you name it. The same with disguises, like a samurai, medieval knight, WW2 pilot, cowboy, indian etc.

The target ending up in same sort of medieval torture device or a guillotine would be sick!

Some sort of statue falling on him, or a dinosaur skeleton.

I really like the ideas you guys have, I hope some are actually going to be used.

gkkiller
1st Feb 2014, 16:39
Stock exchange mission sounds great and really well thought out. The museum sounds fun in theory, but think about it, there's no practical use for all those disguises. We had samurai in Blackwater Park and it was no fun at all. No one's going to look at a bald guy dressed up like a cowboy and think, "Well, that certainly doesn't look out of place."

Prison, though, is starting to sound more and more fun.

mikom
1st Feb 2014, 17:02
The disguises in a museum could work if you could dress up and pretend to be a mannequin or statue. For some reason I get the vision of a christmas scene with the baby Jesus and Maria and Josef, the whole deal. Then 47 putting on Josefs garbs and putting the mannequin away and that way hide in plain sight. Something like that could work.

Having a hit in a zoo could also be cool.

Cursed
1st Feb 2014, 18:37
Reposting here.

I just had an awesome idea for a hitman level, and dunno how to let you guys know so.. posting here.

Superbowl.

Right? 120k people, guards, halftime show, 2 football teams, coaching staff, vendors, electricians, plumbers, announcers, penthouse suites, ultra rich rooms, pre game, reporters... it would be epic

Plenty of back areas to sneak around in, light rigging, halftime stuff set up, locker rooms, vender only areas, guard rooms, VIP sections

and cameras EVERYWHERE.

Remember the game where the lights shut down for almost an hour, and they had to stop everything while they furiously looked for the problem? That could have been a Hitman!!!!

and you gotta kill 1 person. And you start in the parking lot, without a ticket.

How to get in?
How to get in with the weapon you want?
actual scripted game, 4 full quaters.. halftime show.. cheerleaders... post game celebration...

It would be the most epic level of any hitman ever. You guys would be LEGENDARY game makers, other games would be compared to Hitmans Superbowl for ALL TIME.

Contracts mode for this level would be nigh infinite... kill a particular player, AFTER he scores a touchdown...
kill a mob boss/team owner/company CEO/playboy in a box seat up top.
kill national anthem singer
kill a particular coach
kill the guitar player for the band at halftime
silently kill the NFL commisioner
kill the head of security, a sick pervert that is into ... who knows what...
kill investigative reporter trying to uncover team doping...

what do you think? Players, are you salivating thinking about this level? As soon as I thought of it I was....

PLEASE PLEASE PLEASE can we have a superbowl level???

AdrianShephard
2nd Feb 2014, 01:35
I would appreciate a mission that deals with the financial industry.

Topic: New York/London Stock Exchange.

YES

Arrakim1
2nd Feb 2014, 14:24
I would like to see more dark and rainy levels like we did in HM Contracts.

Especially these three. Beldingford Manor, Rendezvous in Rotterdam, and Traditions of the Trade had a nice gothic feel about them.

Traditions of the Trade even had a real ghost in it. I really liked that.

mikom
2nd Feb 2014, 14:44
I've always liked the contrast in places 47 spends his time in. Where one day he's at a highend party with the elite and the other with the dregs of society. So I agree, I most definitely think there should be some real dark levels in the game. Lets go more depraved than the Meat King even.

BridgetFisher
3rd Feb 2014, 18:36
Id like a suburb style map, with regular houses something I can relate too. Also like a supermarket, I think its more fun when the areas are things that are common with this fun twist of performing a hit, like in a diner or restaurant.

Nate021388
4th Feb 2014, 03:53
it would be cool if he went back to Romania

mcescher1
4th Feb 2014, 15:39
i want to see a circus hit

think of all the cool and interesting things you could have lying around

and possible hits

lions, tigers, elephants, whips, chains, clown cars, dirt bikes, "magic potions", electricity, rings of fire, high flying acts, the list goes on

id also like to see an amusement park hit... i know we had one in bloodmoney but like a live theme park.. not an abandoned one - maybe something like the scenario in "beverly hills cop" aheeehhehehe (eddie murphy laugh)

how about a rock concert hit - with backstage vip, you could disguise as a VIP (with a backstage pass), as a rodey, as a opening act, as a bodyguard, or take the hit from the stands, you could also have numerous hits - a manager, a band member, a ticket holder/s (seat 605-609), a vip guest - the setting would be awesome and could be quite entertaining to just walk around and have some fun same as the circus

mcescher1
4th Feb 2014, 15:50
how about a movie set

the hit could be a wealthy executive/producer or a "known religious leader" wink wink who does his own stuntsssss.... who has been accused of being a homooooo... whooooo does a lot of actiioonn moovvviessssss ... TOM CRUISE... PLEASE GOD PUT A HIT ON TOM CRUISE

there could be multiple takes ... kinda like the mission from 'BM' i forget the name.. i think it was called 'curtains' - the play with the brothers in the theater

there could also be a hit on a geological dig/construction site/oil rig or fracking site

maybe the hit is put on by a nature preserve organization - out of character for them but understandable

the 'fracking' boss man has been abusing and damaging the environment and plans to expand

the chinaman with plans to use a rare earth for evil purposes

a wind turbine company is tired of the 'oil man' striking black gold and rumors that one particular company is about to hit it big in the desert must be stifled before it begins

Buscar88
4th Feb 2014, 20:07
Amusement park and film set are awsome ideas. Remember the Opera mission in Blood Money? Damn, that would be so much fun to have a tuned version of it.

Think of all the possibilities to take out your target.:eek:

hitmanfandev
4th Feb 2014, 20:40
airport is a 100% must make mission but i would also like a mission in air, like you have to kill someone in plane (747?), fbi headquartes, prison, simmilar town from movie the adventures of tin tin, like close to beach desert town, dubai...
Or rehabilition center like in Blood money that mission was amazing!
Remeber ideas for maps and ways to kill are limitless!

mcescher1
4th Feb 2014, 21:52
in the amusement park you could also have like little mini games - like the games you pay 5-20$ for...

shooting balloons with darts, using bb-guns to shoot stars out, and the strong man game (with the sledgehammer and the bell...idk what its called)

obviously you would win a prize... maybe you could win a prize that would give you a certain 'assassin's tool' or maybe its just a sweet stuffed animal heh ;)

im sure we could have some fun with remote mines in an environment like this - i guess it could be a good mix of the mardi gras level in BM, the intro level in BM, and the shooting range level in absolution, put it on steroids and throw in a bunch of improvements - bam!

killing targets would be interesting and could get super creative...

maybe you could find a nice snipe spot while a certain target is about to hop on a ride... you have already rigged the ride to malfunction and stop at a certain point on the ride... the target is quite vulnerable to snipers

orrrr you could disguise as a ride operator... before the target is sent off on his ride you can 'check his seatbelt' and rig it to unlock ( please make it so that we can rig any seatbelt... so that we can have a little fun after we complete missions

usually before a ride takes off in real life the operators will come by and check to make sure the 'seatbelts' or harnesses are secured

you could also poison some cotton candy or a 'salted pretzel' or dip'n'dots ice cream (sponnsooorrr!!)

there are also a lot of stunt shows at theme parks... one could 'malfunction' either using the target as a 'volunteer' or not!

bumber cars could turn into a shockkiiing ride

or if you find a high vantage point you could try and take a lucky shot from anywhere, like possibly at the peak of a ride... would be pretty funny if you could just shoot a guy off a ride at a high height to watch him fall

mcescher1
4th Feb 2014, 22:22
a halloween mission would be cool...

you could have a haunted hay ride, a haunted house, annddd a haunted maze

wouldn't be hard to blend a dead body into a 'decoration'

(you could also make 'decorations' out of the many 'hits' along the way instead of dumping them all) the other patrons would be none the wiser as they would think that the dead bodies were part of the 'haunted house/maze/hay ride'

the disguises would be fun and easy but maybe you run into bodyguards through the maze as well as a challenge of not being caught in the act

the main hit would be at the end obviously well protected

you could use bit's from the nun level in absolution where you can disguise as a scarecrow - obviously you would add a lot to it... please add a lot to it, sandbox styylle

orrrr it could just be halloween in a neighborhood or in a city and your hit is at home giving out candy... after the hit you could put out a bowl so all the kids could 'take one' ... i loved those 'take one' bowls

or you could make it a halloween party ... and make it kinda like the 'heaven and hell' mission from BM

with guards and elevators

or the 'santa' mission from BM with vip's and hot tubs and balcony's

mcescher1
4th Feb 2014, 22:32
how about a surfing competition in Hawaii...

paradise environment... mini bar's hot chicks and beefcakes...

you could take out a surfer with a snipe...

or spray a board with a shark 'attractor' ... opposite of repellant

poison a water bottle

run over with a boat

make a trip to their hotel room... which is conveniently located right on the shore... boom goes the remote mine

place a mine on the jet-ski that takes the surfers out to the waves, +1 casualty.. oops

poison a different target at the bar

gkkiller
5th Feb 2014, 11:58
A mission set in a high class party in a large building would work very nicely I think. You have access to the rooftop party, the kitchen, the basement, the lobby (where you start off), and a spa. Lots of accidents waiting to happen - drop a chandelier on target's head, push them off the roof, poison the champagne so they die mid-toast, poison food, plant a bomb in their car ... It would be amazing if the party itself was fully scripted. For example:
- Setting: an engagement party. 47 has to kill the best man and a rich hotelier who's attending the party, recover from the hotel safe a document naming the true heir to the hotelier's property, and plant a forged document on the hotelier's body.
- As the mission begins, security's a bit lax.
- A few seconds later, the hotelier arrives. He'll be surrounded by paparazzi and his bodyguards will be busy so you can plant a car bomb in his car if you wish. You can also get up close wearing a paparazzo disguise and sneak the forgery onto him.
- Hotelier goes to his heavily guarded private room. You can climb onto the balcony from a rooftop maintenance room, maybe? At this time the best man could be easy picking, maybe in the bathroom.
- A little later, he emerges and heads upstairs.
- Rooftop is public so it's a bit difficult to do anything. However, the best man is downstairs and you can drop the chandelier on him.
- The best man makes his speech. If champagne is poisoned, he could die mid-toast.
- Post speech, everyone mills around a bit. A good time to sneak down and break into the safe, or plant the forged document.
- Shortly after, hotelier leaves. If you put the car bomb in, he'll die now.
- End of scripted party.

I also think that, if needed, we could have an 'in transit' set piece level to satisfy anyone who likes going full on shooty, or to serve as a sneaky challenge. On a moving train would be best. You'd have to sneak through the train while enemies, aware of your presence, hunt for you. An unexpected surprise could be to have a sniper on top of the train as a secret objective. Sneaky players would find it fun to climb on top of the train and kill the sniper, while those who simply run-n-gun through the mission wouldn't find the sniper and thus don't have the bonus objective of killing him. This would satisfy three urges at once: it would be slightly linear (somewhat less so if you wanted to climb out of the train or something), it would be an awesome setpiece, and it would give the devs a chance to combine a good old-fashioned stealth assassination with a modern run-n-gun playthrough.

mikom
5th Feb 2014, 12:02
all good ideas, but I want to see all new scenarios. We already had high end parties in You better watch out and Heaven and Hell. We also had a wedding level in Till Death do us part. I want new scenarios and places not seen in former Hitman games.

gkkiller
5th Feb 2014, 12:24
Noted, I also edited my post to include another idea.

I think a lot of Absolution missions could potentially have been great ... but I think that warrants a thread of its own. Instead, I'll put forth this suggestion: GO ABROAD.

Think unnamed Third World country in the midst of civil war. An arms dealer has been dealing to both sides, and the client wants him taken out. Once that's done, enter the base of one of the sides and plant a bomb, then leave. It would be amazing to introduce a story twist in the level. The client tells 47 the bomb is primed to go off in thirty minutes. 47 sets the bomb and then finds out it's about to go off in one minute instead. You have one minute only to get the hell out of the place - without beeing detected if that's how you like to play - and find safety. While this is happening, Diana follows the money trail and tells 47 his new target is on site in another building. 47 gets to enter the building and kill the double-crossing client, while rerouting his financials as well for a nice bonus.

mikom
5th Feb 2014, 12:42
I agree, I want as many different countries and places as possible in Hitman. Absolution really bummed me out when you spent the most of the time in the US, It's more fun globetrotting around the world killing.

When it comes to the train idea, I really think Hitman should focus on sandbox levels. People who want to play linear and not explore can always do that, they simply need to just follow the mission without any detour and they get what they want. But I think Hitman does the best in sandbox levels with plenty of ways to take out your target. A hit on a trainstation would be better I think, maybe if you wait to long the target goes on the train and you can take him out there as a last resort. Or if you think that's the best place to do it. The civilwar could be great, especially if they bring back loadout before levels, which I see as a must.

mcescher1
5th Feb 2014, 21:02
how about a level based at a convention??

maybe like an inventors convention - all sorts of interesting things and possibilities for targets

someone places a hit on a guy who has a product and won't sell patent

or someone has an invention that could be very dangerous

or someone stole a patent from a previously unsuccessful competitor - he made it big on another product but never forgot

or make it like an auto show convention or a boat show

or a UFO convention!!!!! all sorts of 'weirdo's' or maybe someone with actual evidence or incrimintating information on a big wig

mcescher1
5th Feb 2014, 21:07
skull and bones/ illuminati meeting

idk if anyone else has seen these videos on youtube (alex jones has one in particular) where there is this annual meeting in the woods where these 'members' meet and have crazy rituals and supposed sacrifices, george W bush being one of them

would introduce some very unique disguises / security breeches, as well as some very fascinating happenings/ scenes

mikom
5th Feb 2014, 22:32
I would like to see a level in a mall. Could be plenty of different stores in there with plenty of opportunities for creative kills and accidents. I also think that the familiar mundane setting of a mall could be a cool contrast to the act of doing a hit on someone.

S3R6i0
5th Feb 2014, 23:07
skull and bones/ illuminati meeting

idk if anyone else has seen these videos on youtube (alex jones has one in particular) where there is this annual meeting in the woods where these 'members' meet and have crazy rituals and supposed sacrifices, george W bush being one of them

would introduce some very unique disguises / security breeches, as well as some very fascinating happenings/ scenes

Or something similar to Eyes Wide Shut, in a mansion with all the crazy masks. They did it in Resident Evil 4 so I think it might be a little overplayed. Actually, I think there was a similar level in Blood Money, Dance With the Devil, although it wasn't in the woods.

mcescher1
5th Feb 2014, 23:45
i think at these 'meetings' its less of a 'mask' party and more of a gown type deal...

they kind of look like kkk outfits but they are red and black - supposedly these people worship the devil ... idk im not one of them so i don't quite know the details

here's one of the video's referencing these meetings at "bohemian grove"
http://youtu.be/6bK-HQe8XPQ

Here's the long Version
http://youtu.be/FpKdSvwYsrE

AdrianShephard
6th Feb 2014, 01:07
There definitely needs to be some dark (as in creepy/mature) levels like slaughterhouse, mortuary, etc. Something I don't really like, however, is when the series becomes really raunchy. IO has a knack for going overboard when it comes to sex.

Dompy
6th Feb 2014, 20:41
How about a level set in a rainy Paris at night to get that noir/spy kinda atmosfear?
So many possibilities and locations:

The Louvre
Notre Dame
The Eiffel Tower
A cafe in the art distric
The Paris catacombs
The Paris opera
A river boat on the seine
The arch triumph

And so on..

S3R6i0
6th Feb 2014, 21:12
What about a night club mission where you have to infiltrate the club and get by guards, like in the movie Collateral, where the target is in the VIP lounge? I think maybe it's been done to death but it's always cool.

mikom
6th Feb 2014, 22:41
A mortuary like Adrian wrote or a funeral could be dark and interesting. Some really dark depraved places would be cool to do hits in. To contrast with a level in a mundane place, like the mall.

mcescher1
7th Feb 2014, 00:07
the Eiffel tower could be a realllly cool level, im sure they could incorporate some of the surrounding buildings and streets as well

i like the 'funeral' idea too - could be just like an intel type mission - gathering information or precious items

gkkiller
7th Feb 2014, 11:35
It's the funeral of a Mafia boss. His younger son has hired 47 to kill the older son and eliminate the investigative reporter who's snooping around. 47 may also need to ensure that the reporter's research is, er, 'misplaced'. Mission takes place in a gloomy cemetery under rain, with a nearby church and clock tower (giving opportunities for accidents and sniping and other creativity). Sound good?

mikom
7th Feb 2014, 17:39
Sounds cool. Just imagine changing out the body in the coffin to the target or dressing up as the priest. Maybe even get into the coffin yourself and scare the target to death when he comes to say his last goodbye.

BridgetFisher
7th Feb 2014, 20:22
Or something similar to Eyes Wide Shut, in a mansion with all the crazy masks. They did it in Resident Evil 4 so I think it might be a little overplayed. Actually, I think there was a similar level in Blood Money, Dance With the Devil, although it wasn't in the woods.

hitman did have a level like that in the past, I forget which. It was in a penthouse right and your target was the guy in the golden suit. ooOOoo that was a fun one! Id like to see that done up again, never fails as a crowd pleaser to take down some rich elitist snob. The more snobby the better cuz then we really want to take them out, maybe have them talking about being on a hot new reality show, or something like that. then its double the pleasure ! haha

HITMANfromHELL
13th Feb 2014, 01:41
A State Fair would be a cool level. Get up on the Ferris Wheel with the W2000 or Kazo and pop some heads. :)

Itsrob
13th Feb 2014, 04:24
- A disturbing environment like the meat kings party in contracts. Lots of blood, bodies, maybe a torture chamber or some sort. Something for shock value and gruesomeness. Contracts was a big shocker for its time in that regard.

- Hawaii. Beaches, waterfalls, etc. No cheesy **** like the Waikiki inn in absolution.

- A residential area like A New Life in BM, but make the area bigger and more interactive. Maybe a high end mansion.

- A high end cruise ship. Like someone else said, a "modern" death of the Mississippi. Lots of floors, swimming pools, and other things that huge cruise ships have.

- A big shopping mall

- Somewhere high profile. Maybe the FBI or CIA headquarters.

- Russia or somewhere with snow

- Airport

- A politician at a campaign event

- Tokyo, new york, a big city

- A big resort\hotel\casino

- A high end restaurant

And maybe DLC's for remakes of previous levels, traditions of the trade for example.

Nate021388
13th Feb 2014, 22:04
a halloween mission would be cool...

you could have a haunted hay ride, a haunted house, annddd a haunted maze

wouldn't be hard to blend a dead body into a 'decoration'

(you could also make 'decorations' out of the many 'hits' along the way instead of dumping them all) the other patrons would be none the wiser as they would think that the dead bodies were part of the 'haunted house/maze/hay ride'

the disguises would be fun and easy but maybe you run into bodyguards through the maze as well as a challenge of not being caught in the act

the main hit would be at the end obviously well protected

you could use bit's from the nun level in absolution where you can disguise as a scarecrow - obviously you would add a lot to it... please add a lot to it, sandbox styylle

orrrr it could just be halloween in a neighborhood or in a city and your hit is at home giving out candy... after the hit you could put out a bowl so all the kids could 'take one' ... i loved those 'take one' bowls

or you could make it a halloween party ... and make it kinda like the 'heaven and hell' mission from BM

with guards and elevators

or the 'santa' mission from BM with vip's and hot tubs and balcony's

I like the Halloween Idea cause its something different and hey why not they already did a Christmas one and a Chinese's new year one so why not do a Halloween one too!!!

Quajek
14th Feb 2014, 18:01
For the prison idea you guys have been tossing around:

I'd love to see it be that you were hired not only to kill your target(s), but also that the brother of the person who hired you is set to be executed, and you must either break him out of Death Row, or manipulate things so he gets exonerated / released. Take the place of the executioner and receive a call from "the governor". Make your way to the server room and plant transfer orders, then take the place of the prison bus driver, so when the guards put him on it, you can drive him away.

Now, my own ideas:

SPACE SHUTTLE LAUNCH

The Target: 47 has been contracted to eliminate an astronaut, who will be on-board the spacecraft; a high-ranking general, who will be on the ground, surrounded by news crews; and a Mission Control engineer, who will be in a crowded room, watching the launch.

47 must find a way to eliminate all three targets.

Disguises: Press, military personnel, astronaut, mechanic, engineer, janitor, civilian.

Possible methods of execution (Astronaut): Can sabotage the rocket in a number of different ways. Can rig it to explode on launch; can sabotage the integrity of the hull, so O2 will escape; can remove / replace / poison O2 supply; can cut fuel lines, so it will reach upper atmosphere and then just plummet back down to Earth. Can snipe him from the control tower.

Can infiltrate the shuttle and eliminate target more personally. Can poison astronaut food / water supply (will count as eliminating target once the launch happens, as target will not be able to avoid consuming the poison). Can kill target after shuttle launches, and then parachute out of the spacecraft before it breaks atmo.

Possible methods of execution (General): Can sabotage his military transport (bomb). Can position yourself as his driver, so after the launch when he attempts to leave the base, you can eliminate him, stuff him in the trunk, and drive away in his car. Can pose as a member of the press, and eliminate him during an interview. Can pose as an astronaut and eliminate him during a photo op. Can snipe him from the control tower.

Possible methods of execution (Engineer): Can pose as another engineer to get close to him. Can poison his coffee. Can laxative his coffee and eliminate him in the bathroom. Can plant a bomb in his briefcase and either detonate it, or military personnel discover it and shoot him.


OIL RIG

The Target: 47 has been hired by a rival oil company to sneak onto an oil rig and eliminate the oil company CEO who is there for a safety inspection.

Disguises: Worker. Maintenance. Private Security. Safety Inspector. Helicopter pilot.

Possible methods of execution: Sabotage the entire rig to explode. Push him overboard. Push him into some machinery. Leak an email that he intends to fire all the workers and start a riot. Trap him in a small enclosed room with an oil leak, he dies from asphyxiation. Sabotage his helicopter.


ZOO

The Target: 47 has been hired by an animal rights group to eliminate the Head Zookeeper of a massive zoo and a major financial backer of the zoo, a notorious drug kingpin, well-known for his love of exotic animals. Rumor has it that the drug kingpin is here to negotiate the sale of an endangered Silverback gorilla to his private collection.

Disguises: Tourist. Zookeeper. Maintenance worker. Police officer. Private security. Animal trainer. Office worker. Clown. Food cart worker. Gift shop worker. Gorilla costume.

Possible methods of execution: Lots of options here for both targets. Can push them into lion / tiger / bear / crocodile / gorilla enclosure, or into snake pit. Can release dangerous animals form the cages. Can use elephant tranquilizers on a target, will die from the dosage. But really, the reason I even want this level is for this kill: Can disguise yourself in the gorilla suit from the kid at the frozen banana stand, make your way through the whole place to the meeting spot for the two targets, sedate the gorilla, pose as the gorilla being sold, and then eliminate both men when they try to make the sale.

mcescher1
14th Feb 2014, 19:49
i mentioned an oil rig level and a zoo level before too, i think both would be awesome

as for coming and going to the oil rig... you could arrive in a 'agency submarine' or a boat, or even sky dive( to the top of the rig and work your way down...

then escape on a stolen helicopter or stolen boat

as for the zoo... theres a possibility for all different type of scenarios, like releasing animals and maybe even knocking someone out... and placing them into a dangerous cage.. so when they wake up .. they get eaten or beaten (by silverbacks :) ... and one of your 'optional' missions could be escaping with a rare bird/animal worth a lot of money

Quajek
18th Feb 2014, 16:01
A mission where the Agency has gotten 47 placed onto a team of bank/museum robbers. The job is to kill all the members of the team after they achieve their objectives, Joker in Dark Knight Returns style. But--TWIST--47 must also make sure that HIS job, to shut off the alarms and cameras, does not happen. So he has to kill everyone, steal the money, not get seen by the cameras, and escape before the police arrive.

Sneakypoison
18th Feb 2014, 22:23
Some of these might have/have been done ... but heres a few ideas i had :)


Location idea's:


Ibiza (lots of drunk/high/partying npc's)

North korea (extreme security, international affarirs, escaping/entering the country)

Apartment buildings

In the woods (cabin(s)

Gated community (senior citizens etc)

Train yard (where they park/maintain subway or regular trains)

Videogame developers office ( :) )

Factories ( woodworking, foundry, electronics developement, waste management etc)

Redlight district

Police station (rural america or rural east europe, maybe with prison cells)

Fire station, Hospital

Research facility

Music festival or other type of concert.

Mosque (church is done to many times)

Midle east countries

cruise ship (modern type)

Tivoli or Christiania ( in Copenhagen )

AdrianShephard
19th Feb 2014, 04:16
I really like the idea of a shuttle launch. Some sort of deer hunting/woods level would also be awesome.

S3R6i0
21st Feb 2014, 21:49
skull and bones/ illuminati meeting

idk if anyone else has seen these videos on youtube (alex jones has one in particular) where there is this annual meeting in the woods where these 'members' meet and have crazy rituals and supposed sacrifices, george W bush being one of them

would introduce some very unique disguises / security breeches, as well as some very fascinating happenings/ scenes

Lately I've been very fascinated with the idea of secret societies and The Illuminati. I've noticed the subject is trending now.

A mission in a private ceremony, with a party, rituals, sex and 1 or 2 high profile targets (or not so high profile, depending on how you want to look at it). Security should be top-notch, so getting inside should provide a challenge. Everyone should be wearing feather masks and they're should be a creepy vibe of imminent death.

Blood Money featured a level like this, Dance With the Devil, and I know how a lot of you hate the idea of remaking levels, but I feel this is an idea that demands reaffirmation, especially with Glacier 2 engine.

As a matter of fact, this should be a level where 47 gets discovered and he has to blast his way out. Maybe. Maybe not.

But, I feel they should really develop something out of this. Give it a Stanley Kubrik-esque feel and have the guests getting it on with each other.

mcescher1
22nd Feb 2014, 01:03
did you watch the video??

http://youtu.be/FpKdSvwYsrE

agent047
22nd Feb 2014, 03:42
Location Vatican city
Target some traitor bishop

S3R6i0
22nd Feb 2014, 11:39
did you watch the video??

http://youtu.be/FpKdSvwYsrE

I skimmed through it. Later I'm gonna watch it full.

The ceremony at the end was creepy. lol. Reminded me of Eyes Wide Shut.

Too much of my request was really already done in Blood Money. The way most of the plot involved this secret organization and then later on you faced them head on. I want Hitman 6's story to center on something like that again, but with the Glacier engine and a better story. Tho, I doubt there gonna do it.

As for the video, I'm far too skeptical to believe what I saw, it was still interesting, tho.

agent047
22nd Feb 2014, 18:04
NON-LINEAR SANDBOX OPEN-ENDED LEVELS with mission briefing and the possibility to choose wich weapons to bring into the mission.

Airport

Complex of churches in Vatican City

International convention (maybe Bruxelles)

London stock exange

Museum (maybe Louvre)

Red light district Amsterdam

Shopping Mall

Soma arabic Medina

Train/Underground station

Zoo (maybe Berlin)

Please strong preponderance of civilian situation than military

HITMANfromHELL
22nd Feb 2014, 19:41
NON-LINEAR SANDBOX OPEN-ENDED LEVELS with mission briefing and the possibility to choose wich weapons to bring into the mission.

Airport

Complex of churches in Vatican City

International convention (maybe Bruxelles)

London stock exange

Museum (maybe Louvre)

Red light district Amsterdam

Shopping Mall

Soma arabic Medina

Train/Underground station

Zoo (maybe Berlin)

Please strong preponderance of civilian situation than military

Prefer an EU setting rather than US?

AdrianShephard
22nd Feb 2014, 20:34
Prefer an EU setting rather than US?

For some reason, I would much rather see an EU/Asian setting than a US one. The NYSE idea is perfect though. I really really want to see something that deals with Wall Street.

mcescher1
22nd Feb 2014, 20:45
I skimmed through it. Later I'm gonna watch it full.

The ceremony at the end was creepy. lol. Reminded me of Eyes Wide Shut.

Too much of my request was really already done in Blood Money. The way most of the plot involved this secret organization and then later on you faced them head on. I want Hitman 6's story to center on something like that again, but with the Glacier engine and a better story. Tho, I doubt there gonna do it.

As for the video, I'm far too skeptical to believe what I saw, it was still interesting, tho.

yea take it for what you will... i do believe elites do meet up ... god knows what they do... i mean imagine if you were in a group of the most powerful people IN THE WORLD... im sure you could get away with some crazy **** :whistle:

S3R6i0
22nd Feb 2014, 23:10
Not only that. The illuminati should have their answer for Agent 47. The anti-47. They already had Agent 17 in Silent Assassin but that was whack. A nemesis for 47, maybe not a clone replica, maybe a black guy or a different color suit.

AdrianShephard
23rd Feb 2014, 00:06
Not only that. The illuminati should have their answer for Agent 47. The anti-47. They already had Agent 17 in Silent Assassin but that was whack. A nemesis for 47, maybe not a clone replica, maybe a black guy or a different color suit.

That would be sick. Maybe the final confrontation between anti-47 and 47 can be your all out guns-blazing level.

S3R6i0
23rd Feb 2014, 00:09
Indeed.

agent047
23rd Feb 2014, 04:27
Yes i prefer an Eu but in my point of view it is not fondamental, it s instead fondamental having NON-LINEAR SANDBOX OPEN-ENDED LEVELS with strong preponderance of civilian missions than military, having back missionbriefing and the possibility to choose wich weapons to bring into the mission
There is NO NEEDING FOR STORYLINE,47 is a non ethical silent killer that works for money, basicly the game should be structured like BM: 47 get his target infos on his notebook study the briefing choose the weapons and when he is read he starts at the "job place" marginal storyline make also easy to have DLC missions that don t afflict the storyline itselfs

S3R6i0
23rd Feb 2014, 04:42
I don't know how to approach this exactly, but Blood Money did have a story. It was the continuation of the hitman/cloning saga that carried the first three games. Without a good story the Hitman series would only appeal to people with no imagination besides murdering strangers without consequence.

agent047
23rd Feb 2014, 05:35
I can t express myself in english very well (maybe u already notice it) so sometimes I summarize so much that I generalize and who reads can t understeand what i was trying to explain.. BM have a weft the cloning saga carried the first three games that is an awesome idea .. Absolution have a linear storyline so preponderant that twisted the gameplay and turned absolution into an hybrid hitmangame
I want the levels idea lead the game with a background weft not the storyline lead the levels.. So what I was saying is no needing of a deep linear storyline if the price is sacrifice the gameplay

S3R6i0
23rd Feb 2014, 05:46
Listen to me, my man. A good story does not necessarily have to exist with poor gameplay. Hitman 6 will have both. A bad @$$ game with solid gameplay and a well developed story.

Raise your expectations.

agent047
23rd Feb 2014, 05:46
Level ideas Also

Big Hospital (maybe thailand)

Capsule hotel in japan

merlinm
23rd Feb 2014, 15:17
I would appreciate a mission that deals with the financial industry.

Topic: New York/London Stock Exchange. One investment manager destroyed several lives because of his illegal money transactions. Some client, who was betrayed, uses his last money for revenge and to take him out.

Targets: Two. A top manager of a huge investment bank (maybe with some hints to a real American one) and one of his accomplices.

Location: Company Headquarter, two skyscrapers with a walkable connection on the middle floor. Several floors, including
- basement car park
- lobby
- middle floor
- the three highest floors of Tower 1
- the too highest floors of Tower 2
- roof terrace of Tower 1 and 2.

You start in front of the entrance of the lobby and need to get access to the upper floors first. There is a security checkpoint aswell, so you have to find a way to smuggle your silverballers.

Twist: He's a bit paranoid and has several bodyguards. Furthermore, the FBI department for financial criminalism makes a search on the upper floors and is looking for some evidence.

How to get access to the upper floors:
- Get an ID of one of the employees in the lobby. No disguise needed, because they all wear suits.
- Get a FBI costume
- Get a cleaner costume. They have their office in the basement. Use the material lift with a special ID-Card.
- Hide in an empty container for document waste. He will be transported upstairs by an employee in the material lift.
- Get the costume of a delivery boy. Because of the FBI investigation he has to wait to get access...and a very weak bladder. Good way to get access to his package, too!


Possible ways to take the manager out:
1) Get access to the serverroom. Send an email from his secretarys account for a litte "rendevous" on the rooftop. While he's waiting for her, he smokes a cigarette at the edge of the roof. You have just to push him. Smuggle a suicide note on his desk and delete the email to get extra points.

2) Find a evidence and take your choice
- Play it into the FBIs hands. They will arrest and isolate him from his bodygaurds and bring him into a small room for more interrogation. While the Agent is getting some coffee, you, disguised as a FBI-Agent, could make it easy and quick.
- Smuggle it on his desk while he's telephoning (and enjoying the view out of his office). He finds it seconds later and panics. He storms out of his office and runs to the lift. Use your piano string there to take him out classicly. Or wait until he arrives at his expensive sportscar in the basement car park. Time for little bombing.

3) Some delivery boy in the lobby has a package with cuban cigars in it. A present of one of our managers friend. Get the package, poison the cigars. Profit.


For the other guy: (He has his office in the other tower):

1) He has his periodical break on the rooftop the second tower, but has more fear of hights than the manager (no easy pushing!). On the other hand, you have a perfect view in his office from the rooftop of the first tower. Both ways offer good conditions for a sniper, don't they?

2) He has a heart disease. Exchange his heart medicaments and manipulate the heating in his office. When he's having his break the chilly wind on the rooftop will do the rest.

3) A high amount of caffein could kill him, too! Replace his decaffeinated cup with a much stronger one, which you will find in the employee kitchen in the other tower. You will have to manipulate his medicine as well.

4) Smuggle a weapon in his briefcase. Then send him an e-mail from the managers office for a meeting. When he wants to walk to the other tower, some FBI-Agents will stop him an do some examination. When they find the weapon, the situation gets out of hands and the agents shoot him.

Leave the location as you entered it. Make sure to save videotapes of surveillance cameras wich are located in the lobby and elevators. The security office is located in the lobby behind the safety checkpoint.
Gosh you really thought hard about this level didn't you? I have to say I do like this idea very much, all of it.

But if it was me I'd only suggest the theme and let the IO interactive guys work it out. I trust the way they think about missions in Hitman (except in the linear, non-assassination missions in Hitman: Abs =]).

Plus, if they did follow your suggestion to the letter... then we'd all have a spoiler right here wouldn't we.

But, really nice suggestion though. You could apply for a job in IO Interactive lol

merlinm
23rd Feb 2014, 15:51
I can t express myself in english very well (maybe u already notice it) so sometimes I summarize so much that I generalize and who reads can t understeand what i was trying to explain.. BM have a weft the cloning saga carried the first three games that is an awesome idea .. Absolution have a linear storyline so preponderant that twisted the gameplay and turned absolution into an hybrid hitmangame
I want the levels idea lead the game with a background weft not the storyline lead the levels.. So what I was saying is no needing of a deep linear storyline if the price is sacrifice the gameplay


Listen to me, my man. A good story does not necessarily have to exist with poor gameplay. Hitman 6 will have both. A bad @$$ game with solid gameplay and a well developed story.

Raise your expectations.

I think I agree with agent047. And I think maybe S3R6i0 misinterpresed agent047's comment.

One of the main differences between Hitman Abs vs previous Hitman games was that in Absolution in order to make the story more "organic" and "personal" the devs needed to create a more flowy plotline, requiring sudden twists and build-up levels in order to create a coherent emotional frame to the whole story.

This means that in Hitman Abs, some levels were linear, short, and not "assassination driven". This resulted in the loss of sand-box exploration opportunities. I even found myself doing infiltration a lot of times, which I don't appreciate in a Hitman game (we have AC game series for that sort of thing. I'm a proponent that Hitman should a logical infiltration game, not a physical one). In summary, because of the "organic & personal" approach to plot, I couldn't feel the excitement of initiating a new mission of which I new nothing about and in which I could be completely surprised by IO Interactive's smarts and whits. In this case I prefer the old games' approach

Another positive thing about previous Hitman games' approach to a more "blank & detached 47" was that it was actually much more emotionally engaging to me. I can only explain this through the example of the movie/play "War Horse", in which a horse is the main character but it remains emotionless throughout the movie/play. The amazing thing which makes it such an enjoyable experience, is that other characters interact with the horse and convey their feelings towards the horse, making the animal a reflector of human emotion to the audience.

Previous Hitman games worked like this. The briefings ahead of missions gave you a very ambivalent view of the targets to kill. In BM, you even had a newspaper article praising how wonderful those people you killed were. This apparent juxtaposition of feelings: "kill target" & "but he's not that bad a person" provided me with a very emotionally engaging experience.

In Absolution, this subtle dynamic was lost. On top of that missions also suffered from loss of "excitement of the unknown" & promotion of "non-sand-box infiltration driven" missions I just mentioned above.

In other words, for Hitman 6, we can get a very good story, but if it is another "personal" story, I'm afraid we'll see the problems I mentioned above again. I believe a good Hitman story which doesn't compromise game play needs to be a somewhat "detached" story similar to previous games.

Note: I really do hope we get a bad*** story and bad*** gameplay in Hitman 6 ;)

agent047
23rd Feb 2014, 16:20
EXACTLY

AdrianShephard
23rd Feb 2014, 16:21
I think I agree with agent047. And I think maybe S3R6i0 misinterpresed agent047's comment.

One of the main differences between Hitman Abs vs previous Hitman games was that in Absolution in order to make the story more "organic" and "personal" the devs needed to create a more flowy plotline, requiring sudden twists and build-up levels in order to create a coherent emotional frame to the whole story.

This means that in Hitman Abs, some levels were linear, short, and not "assassination driven". This resulted in the loss of sand-box exploration opportunities. I even found myself doing infiltration a lot of times, which I don't appreciate in a Hitman game (we have AC game series for that sort of thing. I'm a proponent that Hitman should a logical infiltration game, not a physical one). In summary, because of the "organic & personal" approach to plot, I couldn't feel the excitement of initiating a new mission of which I new nothing about and in which I could be completely surprised by IO Interactive's smarts and whits. In this case I prefer the old games' approach

Another positive thing about previous Hitman games' approach to a more "blank & detached 47" was that it was actually much more emotionally engaging to me. I can only explain this through the example of the movie/play "War Horse", in which a horse is the main character but it remains emotionless throughout the movie/play. The amazing thing which makes it such an enjoyable experience, is that other characters interact with the horse and convey their feelings towards the horse, making the animal a reflector of human emotion to the audience.

Previous Hitman games worked like this. The briefings ahead of missions gave you a very ambivalent view of the targets to kill. In BM, you even had a newspaper article praising how wonderful those people you killed were. This apparent juxtaposition of feelings: "kill target" & "but he's not that bad a person" provided me with a very emotionally engaging experience.

In Absolution, this subtle dynamic was lost. On top of that missions also suffered from loss of "excitement of the unknown" & promotion of "non-sand-box infiltration driven" missions I just mentioned above.

In other words, for Hitman 6, we can get a very good story, but if it is another "personal" story, I'm afraid we'll see the problems I mentioned above again. I believe a good Hitman story which doesn't compromise game play needs to be a somewhat "detached" story similar to previous games.

Note: I really do hope we get a bad*** story and bad*** gameplay in Hitman 6 ;)

You are very articulate. Perfect.

merlinm
23rd Feb 2014, 22:01
You are very articulate. Perfect.

Thanks Adrian, just trying to add perspectives here. I really couldn't care less to post comments about other games. But for hitman, I want to make my voice heard, like all of you in this Forum. Sadly for me and I suspect for a lot of long time fans, Absolution wasn't what I expected, but even then we may disagree on what should change or remain the same. But for as long as someone from IO cares, I'm sure it will turn out fine. We know their portfolio, one hickup isn't a trend :cool:

AdrianShephard
23rd Feb 2014, 22:12
Thanks Adrian, just trying to add perspectives here. I really couldn't care less to post comments about other games. But for hitman, I want to make my voice heard, like all of you in this Forum. Sadly for me and I suspect for a lot of long time fans, Absolution wasn't what I expected, but even then we may disagree on what should change or remain the same. But for as long as someone from IO cares, I'm sure it will turn out fine. We know their portfolio, one hickup isn't a trend :cool:

Except for Kane & Lynch....:D

123
24th Feb 2014, 00:53
I can t express myself in english very well (maybe u already notice it) so sometimes I summarize so much that I generalize and who reads can t understeand what i was trying to explain.. BM have a weft the cloning saga carried the first three games that is an awesome idea .. Absolution have a linear storyline so preponderant that twisted the gameplay and turned absolution into an hybrid hitmangame
I want the levels idea lead the game with a background weft not the storyline lead the levels.. So what I was saying is no needing of a deep linear storyline if the price is sacrifice the gameplay
I agree 100% the gameplay takes priority over story. Its a game not a movie, movies are supposed to be character driven but games are about the gameplay. Hitman should be about a day and a life of a hitman for hire. Story driven games with both good gameplay and story is cool but that doesn't mean that ever game should try and do it. Imagine tiring to shoehorn story and drama in chess or pacman for that matter. That would be stupid. 47 should be a true free agent serving the agency and their agenda. So the story already goes against the premise of a hitman for hire.



Previous Hitman games worked like this. The briefings ahead of missions gave you a very ambivalent view of the targets to kill. In BM, you even had a newspaper article praising how wonderful those people you killed were. This apparent juxtaposition of feelings: "kill target" & "but he's not that bad a person" provided me with a very emotionally engaging experience.

My biggest gripe with the hitman games is that all your targets are generic badguys. That's why the news paper was a wasted opportunity. What the newspaper article your talking about was showing was how the public was misinformed about that mans character. The newspaper was actually really shallow. In one situation if 47 kills a innocent person the paper will say wrong place wrong time and how terrible it was. But on the other hand if you kill a security guard the paper will coldly state that police don't care about them basically saying its ok to kill them because their not even human. I mean their not even mercenaries. The newspaper was a good idea but the way they did it sucked.

123
24th Feb 2014, 01:00
My level idea is simply a big ass nascar race track and the target is either one of the drivers or a car. One of the ways to get the job done would be to disguise yourself as one of the drivers and participate in the race and run them off the road.

AdrianShephard
24th Feb 2014, 02:09
My level idea is simply a big ass nascar race track and the target is either one of the drivers or a car. One of the ways to get the job done would be to disguise yourself as one of the drivers and participate in the race and run them off the road.

Or you could sabotage the car! Great idea!

AdrianShephard
26th Feb 2014, 19:08
A level in a hospital where the target is a VIP wouldn't hurt. I thought the Flatline level in BM was pretty good but I was thinking more hospital less rehabilitation facility.

gkkiller
27th Feb 2014, 06:59
A level in a hospital where the target is a VIP wouldn't hurt. I though the Flatline level in BM was pretty good but I was thinking more hospital less rehabilitation facility.

That's a great idea, hospitals offer a ton of opportunity for accidents.

With all this talk about Illuminati, I hope IO doesn't end up trying to make a Hitman game with a Deus Ex style story :/

AdrianShephard
27th Feb 2014, 14:23
That's a great idea, hospitals offer a ton of opportunity for accidents.

With all this talk about Illuminati, I hope IO doesn't end up trying to make a Hitman game with a Deus Ex style story :/

HA, no Hitman story can have a great story like Deus Ex (1 mind you)

agent047
27th Feb 2014, 19:39
I Would like to play almost only non/military missions located in:

- A big resort\hotel\casino

- A high end restaurant

- A politician at a campaign event

-A residencial area like the mission a new life in BM

-Airport

-Big Hospital (maybe thailand)

-Capsule hotel in japan

-Central park NY the target is doing jogging with 2 bodyguards

-Complex of churches in Vatican City

-Guell Palace Barcellona (you may sabotage the banisters on the roof)

-International convention (maybe Bruxelles)

-London stock exange

-Museum (maybe Louvre)

-Red light district Amsterdam

-Shopping Mall

-Some arabic Medina

-Train/Underground station

-Zoo (maybe Berlin)

AdrianShephard
27th Feb 2014, 22:17
I think the a mission in a military complex wouldn't hurt. The Pablo mission from Hitman 1 was super fun!

agent047
28th Feb 2014, 02:39
Ok one or a couple military missions but never forget hitman isn t metal gear solid
Hitman is an hired killer
You said more dark levels in a post before, I disagree about it

S3R6i0
28th Feb 2014, 04:58
I started a post about the prone position (Agent 47 on his stomach) and crawling. I know 47 is a hit man and not a government super soldier but 1 or 2 levels in a camouflage/military context would be really interesting. 47 could kill a sniper and take his ghillie suit (the suit that makes you look like a bush) and he could low crawl and hide from enemies simply by lying down on his face. The military themed levels are a natural fit for 47's line of work. The advantage that Hitman has over a game like MGS is that the scenery always changes. So they can have MGS-type levels without changing the game.

I was thinking they could have a feature where you could paint your face to hide in the jungle or in a circus, but you have to find a bathroom to remove the paint. That would probably a little too much.

AdrianShephard
28th Feb 2014, 15:45
Ok one or a couple military missions but never forget hitman isn t metal gear solid
Hitman is an hired killer
You said more dark levels in a post before, I disagree about it

Have you played Hitman 1? The Pablo/Rotterdam missions fit perfectly into the storyline/gameplay and it didn't feel like MGS at all. You don't have to sneak through the levels, you just pick up a uniform lying on the ground and you can blend in with the patrols (of course it isn't that easy).

agent047
28th Feb 2014, 17:21
ok a couple military missions wouldn t be a problem, but do you remember "A new life", "till death do us part" , "curtains down" "flatline" in BM, that s the kind of mission I want to see again in a daylife situation

AdrianShephard
1st Mar 2014, 00:50
ok a couple military missions wouldn t be a problem, but do you remember "A new life", "till death do us part" , "curtains down" "flatline" in BM, that s the kind of mission I want to see again in a daylife situation

Yes. IO should definitely throw in some military levels in Hitman 6 as opposed to the mainly urban (i.e. lots of civilians roaming about) levels in Blood Money. They shouldn't overdo it though.

agent047
1st Mar 2014, 02:23
One military mission every four non/military missions .. not more

AdrianShephard
1st Mar 2014, 02:47
One military mission every four non/military missions .. not more

I think that's even too much. Maybe like 2 "sets" of missions (assuming they go the Hitman 1 and Hitman 2 route of putting 1 or 2 levels in the same setting).

S3R6i0
1st Mar 2014, 06:57
One military mission every four non/military missions .. not more

We don't need a quota. 2 military assassinations and 10 civilian. Just enough to get the point across.

AdrianShephard
1st Mar 2014, 18:18
We don't need a quota. 2 military assassinations and 10 civilian. Just enough to get the point across.

On a different note, is it just me or are the civilians in Absolution more static than in BM and other Hitman games i.e. they just stand around doing nothing.

gkkiller
2nd Mar 2014, 05:57
I'd like to see a 'spur-of-the-moment' mission, where 47 has to do something somewhat uncharacteristic but for very good story reasons. For example, on a flight to the location of his next mission, 47 discovers his plane is about to be hijacked and has a time bomb on it. To ensure his security, he'll have to take out the hijackers and disable the bomb. It's really kind of a hit-or-miss idea: if done right, it could be amazing, but if not, it might ruin the game. I'd like to know the community's thoughts.

agent047
2nd Mar 2014, 12:59
I'd like to see a 'spur-of-the-moment' mission, where 47 has to do something somewhat uncharacteristic but for very good story reasons. For example, on a flight to the location of his next mission, 47 discovers his plane is about to be hijacked and has a time bomb on it. To ensure his security, he'll have to take out the hijackers and disable the bomb. It's really kind of a hit-or-miss idea: if done right, it could be amazing, but if not, it might ruin the game. I'd like to know the community's thoughts.

I m afraid this kind of mission will fit in a game developed around the storyline (a game like absolution) but the new hitman will be a nonlinear game with sandbox levels (like BM thanks god)

AdrianShephard
2nd Mar 2014, 17:51
I'd like to see a 'spur-of-the-moment' mission, where 47 has to do something somewhat uncharacteristic but for very good story reasons. For example, on a flight to the location of his next mission, 47 discovers his plane is about to be hijacked and has a time bomb on it. To ensure his security, he'll have to take out the hijackers and disable the bomb. It's really kind of a hit-or-miss idea: if done right, it could be amazing, but if not, it might ruin the game. I'd like to know the community's thoughts.

This could work. Like someone else said, if this was forced, it would destroy the game.

The last level of Splinter Cell 1 did something like this where Sam had to capture the president of Georgia, but before he knows what happens, he's ambushed. You can look it up on Youtube. It was a REALLY unexpected moment and made the game exciting. IO would have to be really careful about this but if they pulled it off, it would be awesome.

S3R6i0
3rd Mar 2014, 00:04
I'd like to see a 'spur-of-the-moment' mission, where 47 has to do something somewhat uncharacteristic but for very good story reasons. For example, on a flight to the location of his next mission, 47 discovers his plane is about to be hijacked and has a time bomb on it. To ensure his security, he'll have to take out the hijackers and disable the bomb. It's really kind of a hit-or-miss idea: if done right, it could be amazing, but if not, it might ruin the game. I'd like to know the community's thoughts.

I mentioned something like this. Like maybe somebody at the agency gives up 47 and then he gets ambushed during a mission. As long as 90% of the game is stealth-sandbox-non-linear-contacts I don't think it should hurt the game. Come to think of it I get the feeling they are.

gkkiller
3rd Mar 2014, 10:43
The problem with these kind of missions is, they're almost a sure-fire way to alienate fans. They're bound to find something to complain about. Even if you have access to a whole 747, and are able to complete the mission stealthily, someone will go, "But 47 is a pro! He wouldn't be caught off-guard like that!"

And that's why I said it has to be done just right.

An idea I have is to fill the game with 10-15 story missions, as always, and then add about 10 more side missions, unlocked as you progress in the story. These side missions would be a little smaller than story missions, so that the main focus of level design would fall on the main story, but they'd give IO opportunity to experiment.

For example, a side mission set in suburbia, like A New Life, except maybe confined to the house area. Now, in the words of the Joker, introduce a little anarchy. Throw in a gunfight between the feds and gangsters. 47 has to make his way to the target and eliminate them, while trying not to be mistaken for either side. Taking a gangster disguise will cause the FBI to go hostile, vice versa for taking a fed suit. 47's suit will let the feds pass him off as a civilian, but they will not let him in the house. Eliminate all other disguises, and force 47 to find a way to kill the target now. 47 can take gangster suit, which will get him on the side with more firepower, allowing him to breach the house and kill the target relatively easily. Taking the fed suit will let 47 sneak into the house more easily, but if the gangsters win the shootout, he is pretty much dead. Or 47 can take his chances wearing his suit, and sneak into the house, or snipe, or do something else. It'd be a very cool way to experiment with new missions without actually forcing the players to do something out of character in the main story.

agent047
3rd Mar 2014, 15:22
I think I agree with agent047. And I think maybe S3R6i0 misinterpresed agent047's comment.

One of the main differences between Hitman Abs vs previous Hitman games was that in Absolution in order to make the story more "organic" and "personal" the devs needed to create a more flowy plotline, requiring sudden twists and build-up levels in order to create a coherent emotional frame to the whole story.

This means that in Hitman Abs, some levels were linear, short, and not "assassination driven". This resulted in the loss of sand-box exploration opportunities. I even found myself doing infiltration a lot of times, which I don't appreciate in a Hitman game (we have AC game series for that sort of thing. I'm a proponent that Hitman should a logical infiltration game, not a physical one). In summary, because of the "organic & personal" approach to plot, I couldn't feel the excitement of initiating a new mission of which I new nothing about and in which I could be completely surprised by IO Interactive's smarts and whits. In this case I prefer the old games' approach

In other words, for Hitman 6, we can get a very good story, but if it is another "personal" story, I'm afraid we'll see the problems I mentioned above again. I believe a good Hitman story which doesn't compromise game play needs to be a somewhat "detached" story similar to previous games.


A lot of fans agree on this

AdrianShephard
13th Mar 2014, 21:36
Anybody else think it would be cool if a target was a huge celebrity/political figure? I was thinking Red Carpet/Awards show.

agent047
14th Mar 2014, 16:00
Yes to a mission located at redcarpet/awardsshow,
No to a mission where the target is an actual VIP (if you meant that)

gkkiller
15th Mar 2014, 06:22
I think he means the target would be an 'in-universe' VIP. For example, the senator in Blood Money was a well-known person in the gameverse, but he didn't actually exist irl.

S3R6i0
15th Mar 2014, 07:01
I don't see why not. Maybe it could be someone who pissed off the Illuminati and the client could be connected with other hits in the game.

S3R6i0
15th Mar 2014, 07:21
On another note. I think the levels should be massive. By that I mean there should be a lot of explorable area around the main building where the hit is supposed to go down, similar to the St. Petersburg level in Hitman 2. That way you could make use of the binoculars and plan your entry; look for snipers from another building, or spot a pizza delivery guy far from the target building and take his disguise to get inside.

agent047
15th Mar 2014, 15:18
I don't see why not. Maybe it could be someone who pissed off the Illuminati and the client could be connected with other hits in the game.

I would say no to an actual VIP target because I think it is unnecessary and about illuminati it will probably make more confusion, we already have Assassinscreed on that

S3R6i0
15th Mar 2014, 15:37
First, explain how a VIP target (Very Important Person; which has been just about every target in every last Hitman game) is unnecessary. Second, about the Illuminati, Blood Money was kind of like that. The level Dance With the Devil was a bunch of high profile guests with feather masks on. The targets were behind almost every hit in the game. Where is the confusion? Hitman was doing this long before Assassins Creed.

agent047
15th Mar 2014, 15:53
SERGIO first an ACTUAL VIP TARGET IS UNNECESSARY
Dance with the devil was kind of "eyes wide shut" party and it may rapresent any lodges is no prerogative of the illuminati one, There is already so much marketing confusion around illuminati I don t like hitman to increase it

S3R6i0
15th Mar 2014, 17:33
I forgot, you're the one who can't speak English. Nobody ever said anything about a real life celebrity like Justin Beiber. It could be a fictional celebrity. And what you said about marketing confusion and the Illuminati makes no sense. IMO, the Illuminati doesn't exist. It's just a very interesting angle for a villain.

AdrianShephard
15th Mar 2014, 18:04
I forgot, you're the one who can't speak English. Nobody ever said anything about a real life celebrity like Justin Beiber. It could be a fictional celebrity. And what you said about marketing confusion and the Illuminati makes no sense. IMO, the Illuminati doesn't exist. It's just a very interesting angle for a villain.

Yeah I was thinking someone who the general population in-game knows. Most of Hitman's targets are VIPs, yes, but they generally are known only by governments/other criminals.

S3R6i0
15th Mar 2014, 19:10
Blood Money alone had several; the Hugh Hefner guy with the politicians son, the opera singer, etc. I don't understand why this idea is so complicated.

AdrianShephard
16th Mar 2014, 01:21
Blood Money alone had several; the Hugh Hefner guy with the politicians son, the opera singer, etc. I don't understand why this idea is so complicated.

There's nothing complicated going on...maybe I'm just saying a mission at an awards show or someone on a stage in front of hundreds would be cool.

S3R6i0
16th Mar 2014, 08:28
I know, not you.

agent047
19th Mar 2014, 23:37
One level in a hollywood mansion where the target is a spoiled twerking s:p:p:p who wants to break up with the label and she is talking about that to another musicVIP friend (this one may be an optional target)

Derangedxzombie
4th Apr 2014, 11:58
I have a great idea, a level in a maximum security person where you can infiltrate a number of ways (disguised as a inmate in Orange overalls, handcuffs. Or security etc. And must kill a child molester/killer. There could be a full cycle of in the cells, breakfast, the yard etc. If it was like blood money again would be a fun level.

S3R6i0
5th Apr 2014, 02:58
A prison level would be cool.

AdrianShephard
12th Apr 2014, 04:06
I have a great idea, a level in a maximum security person where you can infiltrate a number of ways (disguised as a inmate in Orange overalls, handcuffs. Or security etc. And must kill a child molester/killer. There could be a full cycle of in the cells, breakfast, the yard etc. If it was like blood money again would be a fun level.


A prison level would be cool.

I would bet that IO is making a prison level. I'm sure they've been reading the forums; this prison idea has come up the most.

RoboCop
13th Apr 2014, 00:49
i want a prison level too

also a mission at an airport would be cool

TomkaDnB
9th May 2014, 14:37
Kill some Masonic/Templar politics .

https://www.youtube.com/watch?v=o7cF2uKDb_I

HyruleSpy
9th May 2014, 16:32
-Airport/Airplane Level
You could be interrogated in the interrogation room if you are too suspicious, try to get a bag with bombs past security. Maybe have the target go through the airport like a regular flier, and go on a plane(you fail if you don't kill him before the plane takes off?)

-Train Station/Train Level
Similar to above, but making the level on a moving train would be MUCH more fun! You could have many train cars with different things, go through tunnels(murdering/passing security in darkness), etc. Maybe the level could take place in the Canadian Rockies(I would like to see a level in Canada perhaps).

-Office Building/Skyscraper Level
Start outside, one way to get in/out the building would be to go underground[parking lot/sewer system], or you could climb the building[mission impossible style, though you may get noticed], disguise as window cleaner[ride the things]. The target could be a CEO on the top floor(a New York stock exchange perhaps?) and you could do things like go in the building, or sabotage the stock machines to the CEO to get to a lower floor and check things out(maybe a few Wolf of Wall Street references for laughs?)

-Prison Level
player starts handcuffed in prison cell?[arrested perhaps and without weapons to start like in MGS3?]

-Amusement Park Level
A working amusement park with the ability to sabotage rides, and references to the first Blood Money level

-Suburb Level
You should be able to go into most houses, and the atmosphere/environment should be like the Leave it to the Saints/Leave it to Beaver shows/atmosphere. As happy go lucky and hilariously stupid as possible to offset the destruction, explosions and other things that happen in that level.

-School Level?

-Mall Level
Go into different stores, interact with people, buy things(new items/clothes/weapons while doing the mission perhaps

-Courthouse Level
Ace attorney references perhaps, and maybe you could be trying to kill the judge, prosecutor, or defense attorney

-Casino Level

-Parliment Hill Level
Kill a target on Parliament Hill(Ottawa) and you could go into the different buildings, areas, etc

-White House Level

-Nostalgic Level
Basically, the level has 47 visit one of the(if not the) most popular/known level from a Hitman game(with new mechanics, much larger, new stuff, etc. This will make the fans feel super nostalgic and awesome[as well as how far the series has come]). It makes a TON of references to the other games(weapons, quotes, disguises from other games).

-Splinter Cell Level
A level where 47 has to work with "A CIA Agent" to take down a target(Sam could be in full gear just regular clothes). It could be in one of the famous Splinter Cell level locations(maybe on the moving train level! There was one in Splinter Cell:Chaos Theory) and it could refrence the Splinter Cell franchise(such as Grim and Diana communicating from time to time) or the target being a character from the Splinter Cell franchise.

-Level in Times Square
This oculd show off the engine and graphics, while having to kill somebody when the are hundreds or thousands of people neear you! It would be really satisfying to get Silent Assassin

-Level Where you get to Kill the Developers?
They could be really stealthy, (or hitmen ingame) and would break the fourth wall a lot(they could be part of the evil bad guys[it was them all along!])

-Exciting First Level/Tutorial?
Player could be in taxi/car, with equipment in briefcase at your side. (land mind?)Car Explodes/Flips, driver killed(perhaps other Hitman is target?). In briefcase is earpiece to talk to “mission announcer/giver” and basic equipment. First, get out of car, retrieve briefcase, avoid getting shot/sniped (if target is hitman, you cannot find him/her yet).

You could get equipment from the level(like blood money), if you have it when you beat the level then you can equip it for any mission(though the condition of the weapon(bloody, broken) is the same unless you pay money to repair it to original condition(ubprage system similar to blood money can be in the game).

HyruleSpy
9th May 2014, 16:48
[QUOTE=Buscar88;1979391]
2) He has a heart disease. Exchange his heart medicaments and manipulate the heating in his office. When he's having his break the chilly wind on the rooftop will do the rest.

maybe the second guy could have an artifical/wireless pacemaker and you could do something with that!

HyruleSpy
9th May 2014, 16:54
Reposting here.
what do you think? Players, are you salivating thinking about this level? As soon as I thought of it I was....
PLEASE PLEASE PLEASE can we have a superbowl level???



This would be great! Could you imagine a NHL hockey game in Toronto(Maple Leafs playing and tons of fans! That could work too, though your level could be an AMAZING idea!

HyruleSpy
9th May 2014, 17:00
I would appreciate a mission that deals with the financial industry.
Topic: New York/London Stock Exchange. One investment manager destroyed several lives because of his illegal money transactions. Some client, who was betrayed, uses his last money for revenge and to take him out.


Maybe you could start outside, one way to get in/out the building would be to go underground[parking lot/sewer system, mess with the electrical system], or you could climb the building[mission impossible style, though you may get noticed], disguise as window cleaner[ride the things]. The target could be a CEO on the top floor(a New York stock exchange perhaps?) and you could do things like go in the building, or sabotage the stock machines to the CEO to get to a lower floor and check things out(maybe a few Wolf of Wall Street references for laughs?)

HyruleSpy
9th May 2014, 17:04
A State Fair would be a cool level. Get up on the Ferris Wheel with the W2000 or Kazo and pop some heads. :)

What about a level during an event like Expo 67, where all the worlds leaders and politicians meet up(you can stir up international controversy+kill your target, and what happens with certain people[China leader. etc] could determine where you go next!

Also, bring back the newspaper thing from blood money!

HyruleSpy
9th May 2014, 17:30
i mentioned an oil rig level and a zoo level before too, i think both would be awesome

as for coming and going to the oil rig... you could arrive in a 'agency submarine' or a boat, or even sky dive( to the top of the rig and work your way down...

then escape on a stolen helicopter or stolen boat

as for the zoo... theres a possibility for all different type of scenarios, like releasing animals and maybe even knocking someone out... and placing them into a dangerous cage.. so when they wake up .. they get eaten or beaten (by silverbacks :) ... and one of your 'optional' missions could be escaping with a rare bird/animal worth a lot of money

Skydiving would be cool, maybe you could enter every level different. You could enter from the sky(plane/skydiving), water(boat, scuba, submarine), or land(walking, car, etc)

HyruleSpy
9th May 2014, 17:32
[QUOTE=Quajek;1985009]For the prison idea you guys have been tossing around:
SPACE SHUTTLE LAUNCH

The Target: 47 has been contracted to eliminate an astronaut, who will be on-board the spacecraft; a high-ranking general, who will be on the ground, surrounded by news crews; and a Mission Control engineer, who will be in a crowded room, watching the launch.

47 must find a way to eliminate all three targets.

Disguises: Press, military personnel, astronaut, mechanic, engineer, janitor, civilian.

Possible methods of execution (Astronaut): Can sabotage the rocket in a number of different ways. Can rig it to explode on launch; can sabotage the integrity of the hull, so O2 will escape; can remove / replace / poison O2 supply; can cut fuel lines, so it will reach upper atmosphere and then just plummet back down to Earth. Can snipe him from the control tower.

Can infiltrate the shuttle and eliminate target more personally. Can poison astronaut food / water supply (will count as eliminating target once the launch happens, as target will not be able to avoid consuming the poison). Can kill target after shuttle launches, and then parachute out of the spacecraft before it breaks atmo.

Possible methods of execution (General): Can sabotage his military transport (bomb). Can position yourself as his driver, so after the launch when he attempts to leave the base, you can eliminate him, stuff him in the trunk, and drive away in his car. Can pose as a member of the press, and eliminate him during an interview. Can pose as an astronaut and eliminate him during a photo op. Can snipe him from the control tower.

Possible methods of execution (Engineer): Can pose as another engineer to get close to him. Can poison his coffee. Can laxative his coffee and eliminate him in the bathroom. Can plant a bomb in his briefcase and either detonate it, or military personnel discover it and shoot him.


YES! YES! YES! That is great! Maybe you could watch the stereotypical launch!(with the music, then suddenly, the entire rocket would just explode!)

HyruleSpy
9th May 2014, 17:36
Videogame developers office ( :) )

That would be great! The devs can put themselves in the game (each with their own persona and signature clothes/weapon that was not any of the game beforehand and can only be obtained in that level). This would be cool, they could break the fourth wall, some acting like Rambo being a total badass, other being stealthy like Sam Fisher, maybe make fun of action hero/hitmen tropes, etc!

HyruleSpy
9th May 2014, 17:38
Location Vatican city
Target some traitor bishop

interesting... I would prefer to kill the Pope, just for ****s and giggles. Plus that could affect other hits(religious buildings/symbols/people could be guarded more later in the game)

HyruleSpy
9th May 2014, 17:43
Ok one or a couple military missions but never forget hitman isn t metal gear solid
Hitman is an hired killer
You said more dark levels in a post before, I disagree about it

Lol, could you imagine a level where Snake helped 47 (referring to my comment about a Sam Fisher cameo/level) you could have him in a level(not target) or a cameo in a level(make it crowded, and have the old voice of Snake). Hell, maybe the level can have the iconic Metal Gear Solid Theme(from MGS4 first phase of the final boss).

AdrianShephard
9th May 2014, 22:57
-Splinter Cell Level
A level where 47 has to work with "A CIA Agent" to take down a target(Sam could be in full gear just regular clothes). It could be in one of the famous Splinter Cell level locations(maybe on the moving train level! There was one in Splinter Cell:Chaos Theory) and it could refrence the Splinter Cell franchise(such as Grim and Diana communicating from time to time) or the target being a character from the Splinter Cell franchise.


I think the moving train level was in Pandora Tomorrow. That was my favorite mission in that game (being a complete badass on the side of a moving train).

Itsrob
10th May 2014, 00:32
A high end party like "You better watch out.." in Blood Money would be cool. I loved the atmosphere in that level.

Aybroe
31st May 2014, 17:39
I too like "You'd Better Watch out..." from Blood Money. Isolated mansion somewhere in the mountains. I have a couple of ideas in similar settings, but totally different environment.

First one takes place in Africa, somewhere in the savannah along the Nile. Or some other river or a lake. A huge mansion right on the coast, maybe partially over water. Perhaps some corrupted war lord who has been ripping nearby villagers from water, food and other resources and demanding their crops as taxes could be the target living in the mansion. It's not a high-end mansion, just something similar that has been seen in Say Hello to my Little Friend in C47. Possible assassination options could be pushing the bastard in the river (alligators eat him), sniping from distance, exposing his ass to mosquitos causing malaria etc. Another task in the mission could be stealing something from the mansion and delivering it to the villagers. Medicine or something. (Like insert mansion here (http://upload.wikimedia.org/wikipedia/commons/5/5f/Aswan_Nile_R10.jpg))

Second one takes place in Scandinavia in the middle of a forest or beside a lake. It's summer and the forest mainly consists of spruces. The target lives in three or four-storey villa. The lot also has other buildings like sheds, stables, storages and sauna. One option for assassination could happen in the last-mentioned as a tribute to one of the most legendary missions of the series, Tradition of the Trade. Block the door and shut the chimney and let the target burn/choke to death. (Like insert buildings here (https://peda.net/oppimateriaalit/e-oppi/alakoulu/Biologia_maantieto_5_6/kuvitus/kuvamappi/biogeo/biologia/elinymparistot/metsat/havumetsa/kuvituskuva-taiga/taiga:file/download/c3b5d69821c012797eb1ab28b805ff6c444f0f71/havumetsa_lampi_Tatiana_Grozetskaya_shutterstock_77382727.jpg))


I don't know how far the game is in the making process, but I do hope that we'll see some of these in some form in the final game, because they are great.:thumb: Especially the superbowl game and the space shuttle sound fantastic, new and still really fitting locations.

SancLunatic
3rd Jun 2014, 23:13
I love maps where it feels like a sandbox. Like the French Quarter, Downtown Hope, that Indian Bazaar, the Cornfield, Chinatown, Gontranno Church, the Bendingford Manor, the Hotel, the Japanese Castle, Downtown St Petersburg, the Hollywood Hills Neighborhood

S3R6i0
5th Jun 2014, 07:54
A jungle level. Let me go into detail. 47 has to kill a target(s) in a mansion or compound deep inside the forest or jungle. The level is broken up into 2 parts, the forest, then the building.

Through the forest part, 47's objective is to pass the forest without being eaten alive by tigers or crocodiles by using stealth. Maybe he can trap a live snake that he can use later to throw at someone as in "accident". In the forest there will be enemy snipers that the player won't know about until after a few play throughs. Basically, these snipers make 47's objective inside the building harder. Every once in a while you'll hear a bullet whizz or the guards become alarmed. Whatever. As you explore the level more, players will then start sneaking up behind the snipers while in the jungle and take them out silently. From here, options open up, you can dress up in their ghillie suit (and look like a giant bush, which will allow you to explore the jungle more freely) or take their sniper rifle [during the mission brief it's revealed that 47's weapons couldn't be delivered, so he has to improvise]. You can snipe the target or the sniper position can reveal other openings or more satisfying possibilities to take out your target(s). Once inside you have to ditch the ghillie suit and find another disguise.

mcescher1
5th Jun 2014, 15:05
I love maps where it feels like a sandbox. Like the French Quarter, Downtown Hope, that Indian Bazaar, the Cornfield, Chinatown, Gontranno Church, the Bendingford Manor, the Hotel, the Japanese Castle, Downtown St Petersburg, the Hollywood Hills Neighborhood

me too :D

AdrianShephard
6th Jun 2014, 18:29
Something that always doesn't feel right is when the target walks around in a loop waiting for you to kill them. I think it would be alright if IO allowed us to fail a mission if we took to long (longer than say...thirty minutes). Or, maybe instead of failing a mission, it could be harder to perform the hit.

For example:

Say your target is in an airport (like the previous post mentioned) and he is waiting for his flight to catch. If you don't get the target in a specific time, then the level progresses to where you must board the plane. Now, it's like you are in another smaller level but there are more witnesses.

Another example:

Target is at a golf course playing on the green. If you don't take care of him promptly, the target moves into the clubhouse. Maybe after that, the target attends a party outside of the clubhouse.

There are many ways to implement this and I think this would greatly increase replayability.

AdrianShephard
7th Jun 2014, 17:08
There shouldn't be cut scene .. From airport to the plane .. We should be able to go through the checking and security by ourselves .. And the checking should be realistic .. And we would have to drop our guns and ru ap mine etc somewhere before going through the checking.

This is really what I'm expecting from these new-gen games. I don't really care for graphics (as long as they're not terrible) but level complexity and smarter AI is a must.

S3R6i0
7th Jun 2014, 21:42
A level where it's Hitman vs Hitman. It starts with 47 going to an exotic hotel to kill a target, some douche bag political ambassador. But somewhere at the beginning of the mission, Diana calls him to say that this contract is, in fact, an ambush. Someone unknown, or maybe, somebody that has been on 47's tail the entire game, his nemesis, if you will, placed the order on the hit just to lure 47 out.

Now, 47 has to take the target out and the would-be assassin. He has an idea of where the target will be but he has to draw out the assassin. Outside the hotel there's a large gathering of people, which 47 can use to blend in (Mardi Gras maybe, or 47 can pull a fire alarm to get everyone outside). Maybe he can use thermal goggles to scan the rooftops. Throughout the hotel, 47 has to cover his tracks because he's being watched on the CCTV cameras. In some instances, he'll have to spray paint the cameras to get by a portion of the level, which will alert security, maybe an elevator could be rigged with an explosive, and 47 has to constantly look over his shoulder because a bell boy could be the one to kill him. There could be a path that is only accessible by maintenance. Sometimes 47 will find a maintenance engineer, whom he can kill and take his disguise, other times, the maintenance guy will be already dead, and his uniform missing, forcing 47 to find another path, although that gives him a clue as to where the assassin is. Maybe there's another scenario where 47 makes it up to the target's hotel suite, just to find that the target is already dead, along with his mistress. At which point he hears a repeated beeping noise and he has to run out of the room before it blows up. Finally, when 47 manages to find the assassin, they either shoot it out or 47 can find an alternate path and strangle him from behind. The assassin should be a bad ass just like 47. The police and fire department should be at the scene and it should be chaos.

Bardack92
8th Jun 2014, 17:27
I hope the new Hitman game, really has the biggest stages ever seen in the entire series. I hope that each scenario is an open world.

I will give an example on a mission in a level:

A customer has contacted the Agency to be 47 eliminating a major leader of the Russian Mafia in Moscow.

The scenario recreate much of Moscow, which would be the scenario of a huge size and an open world. Diana give details about the leader of the Russian mafia, as your age, places of the city which is usually important persons accompanying him and a photograph of him.

That would not be sufficient, so 47 should seek information in different parts of the city (bars, club's, etc.) where they can be side characters 47 can interrogate and extract information about l target (hobbies, coming where it will be, meetings and businesses that will in the next few hours, etc).

Once 47 has traveled the city and have found characters which have given the information necessary to remove the target, 47 will go to a hotel where they are staying during his stay in Moscow, and begin to decide between different strategies to eliminate the objective. For example, in a strategy, 47 expect the target to go to a meeting in a city park, where he closed a business purchase or sale of drugs or weapons, and there you will kill 47. Another strategy is to wait until it is in his mansion and stealthily infiltrate and kill. And different strategies to eliminate the target, depending on where the lens is (if in a club, if at home, whether in a park or neighborhood shoal in a business meeting, visiting the cemetery, etc).

Once you delete the target 47, must return to the hotel or the place where you are staying, call and tell him that Diana has met the goal, and once you do that, it would have ended the mission.


Because the scene is a recreation of much of Moscow, making the game an open world, the chances of eliminating the target increase exponentially.

It would be great to be that way as the example I gave. Thus, each mission / level of the game would be a huge and different stage, and each would start with 47 arriving at an airport and after that, we would have to take a taxi, go to a hotel or motel or better yet, a hiding place provide the Agency and there have an arsenal of weapons and a vehicle (also made by the Agency) to move around the huge stage and go seek information to strategize.

Also, at each level, we would Diana secondary missions or side objectives that would be linked or not, the main goals and objectives that would be optional only. These would be well worked (although not as much as the main obejtivos) and serve to give more life and realism to each of the scenarios that offer open play.

If the next Hitman reaches Otherwise, stay happy and satisfied. It would be a dream come true.

PS: Everything I said, I'd joined a high level of artificial intelligence (AI decent new generation). Moreover, in each scenario there would be a day / night cycle (as there will be in MGS V: The Phantom Pain), which would give greater realism and immersion to the game.

Please guys IO Interactive fulfill my dream of seeing a new Hitman with huge scenarios that are open each, with day / night cycle (which has real time on each level) and have secondary objectives that complement the goals world main and give more game content.

AdrianShephard
29th Jul 2014, 23:36
See very first post of thread for a summary of what has already been suggested

sammy66
31st Jul 2014, 09:04
I would like to see a level in a mall. Could be plenty of different stores in there with plenty of opportunities for creative kills and accidents. I also think that the familiar mundane setting of a mall could be a cool contrast to the act of doing a hit on someone.
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AdrianShephard
3rd Aug 2014, 20:03
... the familiar mundane setting of a mall could be a cool contrast to the act of doing a hit on someone.

I dislike mundane settings...doesn't make me feel compelled to complete a level in one sitting. That being said, a mall doesn't necessarily have to be boring. It could be a jam-packed mall and customers are standing in line for the release of a big new product or a new store opening.

On a separate note, I wonder how it feels to be in one of IO's brainstorming sessions. "Alright, we gotta think of all the ways we can kill this guy" :)

EDIT: I vote for DLC level where our target is one of the developers (presumably the guy(s) who designed the disguise system in Absolution :D). We could overhear them discussing ideas for a game. I'd pay for that.

Aybroe
4th Aug 2014, 17:15
EDIT: I vote for DLC level where our target is one of the developers (presumably the guy(s) who designed the disguise system in Absolution :D). We could overhear them discussing ideas for a game. I'd pay for that.

That could be a sniper challenge -style of DLC and you could hear through a earpiece and planted mics what the targets are discussing. The targets would be spread around this officebuilding and balconies, talking to eachother.

-Hey, let's make 47 get caught by a massive wrestl... BAM HEADSHOT
-What about some latex ninja nuns... BAM HEADSHOT
-In the old games you never knew where to go, let's make this more linea... BAM HEADSHOT
-You know eagle vision in Assassin's Creed? I think we could... BAM HEADSHOT
-What if everyone in the same clothing could instantly see through your disguise? I mean it's only realistic that the guards know eachoth... BAM HEADSHOT
-Quicktime even... BAM HEADSHOT

That would be hilarious.:lmao:

AdrianShephard
4th Aug 2014, 17:21
Oh yes...that would be great. A safe way to take out our anger :)

Travis_IO
5th Aug 2014, 12:58
That could be a sniper challenge -style of DLC and you could hear through a earpiece and planted mics what the targets are discussing. The targets would be spread around this officebuilding and balconies, talking to eachother.

-Hey, let's make 47 get caught by a massive wrestl... BAM HEADSHOT
-What about some latex ninja nuns... BAM HEADSHOT
-In the old games you never knew where to go, let's make this more linea... BAM HEADSHOT
-You know eagle vision in Assassin's Creed? I think we could... BAM HEADSHOT
-What if everyone in the same clothing could instantly see through your disguise? I mean it's only realistic that the guards know eachoth... BAM HEADSHOT
-Quicktime even... BAM HEADSHOT

That would be hilarious.:lmao:


Oh yes...that would be great. A safe way to take out our anger :)

I get that there are parts of Absolution that you didn't like - but that's no reason to suggest having the dev team as targets. It's pushing a delicate line.

There are plenty of existing threads where you can discuss these things, so please do so there and stick to good taste.

AdrianShephard
5th Aug 2014, 14:43
We jest Travis. As much crap as we give Absolution, it's still a very fun game that has its merits. We just have nothing to do with our time (the real reason why we lurk around forums). A level with the devs though would be great as it allows for the fourth wall to be broken. With witty writing (and IO has a more than a few comedians in the house) the mission could be home run. You could have a bit where you tell Allan to add details or other small running gags.

Obviously I wouldn't expect IO to use the real names of the devs though (except for Allan).

Sorry about that though. I get that it is a touchy subject. Of course we all appreciate the work that they do...that's why we keep coming back to this board.

Aybroe
5th Aug 2014, 22:42
I get that there are parts of Absolution that you didn't like - but that's no reason to suggest having the dev team as targets. It's pushing a delicate line.

There are plenty of existing threads where you can discuss these things, so please do so there and stick to good taste.

I know this is a bad answer (like some 12-year-old's excuse after picking on someone and later saying he was only joking), but it wasn't even a serious suggestion. I was just pushing forward Adrian's (which I consider also a joke) idea and I admit it went too far. Yes, the list is about the ideas which I (emphasis on the word I) didn't like and literally shooting them down seemed like a fun idea. It was not meant as an insult to the development team. I should've obviously put it up in more delicate words as the message comes out really harsh. I'm sorry for that.

Even if and when us fans are giving you **** and complain, it only shows we care about the series. Sometimes - like now - it comes out the wrong way.

Also sorry for the OT, but I felt like I needed to respond.

Travis_IO
6th Aug 2014, 07:20
We jest Travis. As much crap as we give Absolution, it's still a very fun game that has its merits. We just have nothing to do with our time (the real reason why we lurk around forums). A level with the devs though would be great as it allows for the fourth wall to be broken. With witty writing (and IO has a more than a few comedians in the house) the mission could be home run. You could have a bit where you tell Allan to add details or other small running gags.

Obviously I wouldn't expect IO to use the real names of the devs though (except for Allan).

Sorry about that though. I get that it is a touchy subject. Of course we all appreciate the work that they do...that's why we keep coming back to this board.

It was clear to me that it wasn't a serious suggestion - but the topic isn't something that I would take lightly. That's what I meant about the delicate line. I just wanted to point it out before it maybe went too far and not have anyone else misunderstand what sort of discussions we want to encourage here.


I know this is a bad answer (like some 12-year-old's excuse after picking on someone and later saying he was only joking), but it wasn't even a serious suggestion. I was just pushing forward Adrian's (which I consider also a joke) idea and I admit it went too far. Yes, the list is about the ideas which I (emphasis on the word I) didn't like and literally shooting them down seemed like a fun idea. It was not meant as an insult to the development team. I should've obviously put it up in more delicate words as the message comes out really harsh. I'm sorry for that.

Even if and when us fans are giving you **** and complain, it only shows we care about the series. Sometimes - like now - it comes out the wrong way.

Also sorry for the OT, but I felt like I needed to respond.

As above, I was pretty sure it wasn't a serious suggestion but I didn't want it to get out of hand. Something like that can be taken the wrong way and I just wanted to make you guys aware of it.

Also, I just want to be clear that I'm not trying to stop you giving your opinions about Absolution or HM6 in any way. It was purely having the dev team as targets that I wanted to point out as unsavoury.

No harm done, so let's draw a line (-----) and move on.

Are there any other sorts of locations that you think would fit to Sniper Challenge-style gameplay?

Aybroe
6th Aug 2014, 09:06
Are there any other sorts of locations that you think would fit to Sniper Challenge-style gameplay?

One thing that comes to mind is an isolated mansion/cottage in the middle of a forest. It could have a couple of floors and outside buildings like a shed and a garage and targets spread across the lot. 47 could be sniping from on top of a nearby hill or perhaps a hunting tower.

Then there's the one thing that always comes to mind when I'm thinking about a Hitman level which hasn't been done. The cruise ship. It could work pretty much like the sniping option in Deadly Cargo; the ship is at bay, targets walking on the decks and seen from the windows. 47 on the roof of a nearby storage/other building. Or just redo Deadly Cargo in UHD and convert it into a sniper level, although I would prefer the luxuriousness of a cruise ship.

And finally perhaps some public event like a speech from a person who is running to be a president. His guards could be shot to fall in the sewers, into cars, piles of trash etc. And finally the last headshot to the elects head when he gets in the backseat of his limo. It's hard to imagine how his assassination would remain unseen by the public though. Maybe a piano or a block anvil is hanging above him or something to cause an accident. Maybe just create the epic moment to shoot him mid-speech between the eyes, he falls off the stage and no-one oddly realizes anything.

Silverballers
8th Aug 2014, 23:21
Yesterday, I went to a concert, and a bald guy in front of me had a barcode tattooed on his neck. I don't know if he knows the Hitman series, but if he does, he put the tattoo at the wrong place. :p

Anyway, it got me thinking: How about a mission that takes place at a concert, and you have to kill one of the performing artists? You arrive before the concert starts. You don't have a ticket because the show's sold out, so you have to find another way in. You don't have much time because the show's about to start. If you're too late, you either have to kill him during the concert, or wait until the show's over and when he's backstage.

agent97
10th Aug 2014, 22:15
I don't know if this has been said already, so sorry if it has been. I have had this really cool idea that I thought of after reading a post about killing targets in the airport and I thought.... Why not have a level on the actual plane.

It could include sneaking on in the luggage, posing as a ground crew member or whatever else, and then having to kill targets, maybe more than one. You might have sneak up to business or first class, poison their drink or food by acting as an cabin crew, or hiding in the spaces above the toilets (you'll understand if you've seen flightplan) , while avoiding civillians, cabin crew and air marshalls (air marshals are pretty much armed policemen dressed in civilian clothes).

I haven't put down all my ideas for this level I just think it could be a very interesting and tricky level and would appeal to the people who want more of a challenge of the tight confines of an aircraft.

AdrianShephard
11th Aug 2014, 02:27
I don't know if this has been said already, so sorry if it has been. I have had this really cool idea that I thought of after reading a post about killing targets in the airport and I thought.... Why not have a level on the actual plane.

It could include sneaking on in the luggage, posing as a ground crew member or whatever else, and then having to kill targets, maybe more than one. You might have sneak up to business or first class, poison their drink or food by acting as an cabin crew, or hiding in the spaces above the toilets (you'll understand if you've seen flightplan) , while avoiding civillians, cabin crew and air marshalls (air marshals are pretty much armed policemen dressed in civilian clothes).

I haven't put down all my ideas for this level I just think it could be a very interesting and tricky level and would appeal to the people who want more of a challenge of the tight confines of an aircraft.

There has been a mention of this (read first post of the thread to see the ideas already mentioned) but nothing as detailed as you said. Great idea.

LeMoN_LiMe
11th Aug 2014, 06:28
I don't know if this has been said already, so sorry if it has been. I have had this really cool idea that I thought of after reading a post about killing targets in the airport and I thought.... Why not have a level on the actual plane.

It could include sneaking on in the luggage, posing as a ground crew member or whatever else, and then having to kill targets, maybe more than one. You might have sneak up to business or first class, poison their drink or food by acting as an cabin crew, or hiding in the spaces above the toilets (you'll understand if you've seen flightplan) , while avoiding civillians, cabin crew and air marshalls (air marshals are pretty much armed policemen dressed in civilian clothes).

I haven't put down all my ideas for this level I just think it could be a very interesting and tricky level and would appeal to the people who want more of a challenge of the tight confines of an aircraft.

I like this as well. Really would have a great feel to it.

Would also make a violent plathrough very fun.