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gronbek
22nd Oct 2013, 19:26
Hi,

So is the game in new game + harder like in the souls games? Or is it just the same.
If latter then its a pitty.

THC 303
22nd Oct 2013, 19:35
it's the latter



what a shame

JCpies
22nd Oct 2013, 19:44
Even if it was harder it would still be easy.

Berr
22nd Oct 2013, 22:06
Even if it was harder it would still be easy.

You can't say that for sure. They could make it 10,000% harder, with all enemies having infinite eyesight, perfect hearing, insta-kill shots and 10,000HP

;)

LegacyOfTheAsh
23rd Oct 2013, 01:50
I probably already know the answer to this. I am assuming that the DC does not use old save files from the original game for New Game+. Is this true?

CyberP
23rd Oct 2013, 02:08
Dark Souls' NG+ mode isn't good just because it increases difficulty, DS' NG+ mode is good because it has greater choice & consequence as well as deeper and better balanced RPG systems than Human Revolution. To see Dark Souls in it's entirety you have to go NG++ at least. Restarting the game each time works too but you miss out on building a true specialist class not possible in one playthrough, and you'll miss out on the competitive PvP aspect also. In Human Revolution you can see and have almost everything in one playthrough. The only things you cannot do:

-Upgrade/carry all weapons
-Exhaust every possible dialogue option
-Witness every NPC reaction/events

Simply starting the game again allows you to try the other options without the player being overpowered and choices are still relevant, which is what this tacked-on NG+ will remove (removes what little choice & consequence there is + makes it easy mode).

Though I am still against NG+ for DX, if they were going the Dark Souls route I'd welcome it as it;s better than the current. But that involves adding 100+ weapons, armour, more RPG elements (skills & attributes), better choice and consequence (remove XP gains for kills/takedowns and hacking, resulting in balanced playstyles and not having all augs in one playthrough), double all vendor prices (and +20% each NG+ too) and much more.

I've played many games with NG+, and Dark Souls is about the only one that does it right. OK, there are others, but Dark Souls is the only one from this generation.

ColBashar
23rd Oct 2013, 13:58
(Ugh. Second time in a week I accidentally posted in the wrong thread. Anyway, copying over from the First Impressions thread.)

I'm not opposed to NewGame+ in principle. It can be very effective at increasing the longevity of a game when executed properly. But to be executed properly the game has to be difficult enough to warrant or compensate for the player's boost in capability and strength. For instance, I could understand if Bioshock Infinite implemented it because the 1999 mode that unlocks after you complete the game offers a substantially greater challenge and it would be interesting to try early-game maps with plasmids that wouldn't normally be available until late game.

For me, though it's difficult to see the appeal in Human Revolution since all augmentations are available pretty much from the beginning. The only location that might warrant it is Detroit but even there you can do pretty much whatever you want if you focus your praxis points enough. But the real problem for me is that the game is easy enough in its original form that I was able to complete the game without investing in -any- augmentations beyond the starting ones and even even in the game where I do spend praxis points I usually end the game with 10-20 in reserve. There's then effectively no reason to accumulate experience. It would have been nice if the Director's Cut had also come with an increased challenge mode with either more numerous or more perceptive guards.

Actually, NewGame+ as implemented in Human Revolution might actually reduce the number of playthroughs for some people since there's now no incentive to try our Detroit with different specializations. Just go through it once with your Bethesda style God character and you've seen almost all there is to see.


Dark Souls' NG+ mode isn't good just because it increases difficulty, DS' NG+ mode is good because it has greater choice & consequence as well as deeper and better balanced RPG systems than Human Revolution.

It seems to me that choice and consequence and balanced character development are good things to have available, at least optionally, in the base game. I think I'd be a little upset if those features were reserved for a NewGame+ playthrough. I wouldn't want to have to play through a game I'm not really interested in just to have the privilege of playing the game that I actually want to play.

CyberP
23rd Oct 2013, 14:19
It seems to me that choice and consequence and balanced character development are good things to have available, at least optionally, in the base game. I think I'd be a little upset if those features were reserved for a NewGame+ playthrough
I wouldn't want to have to play through a game I'm not really interested in just to have the privilege of playing the game that I actually want to play.

Of course, absolutely. And in Dark Souls this is how it is, sorry if it was my poor wording that confused you. I just meant DS has more C&C than HR in the base game so continuing via NG+ makes some sense there.
However, when I say "build a true specialist class only in NG+" this is what I mean:

Vitality
Attunement
Endurance
Strength
Dexterity
Resistance
Intelligence
Faith

Each level up you can add +1 to an attribute of your choosing.

By the time you have completed the game, you are, say, level 85 on average. That's 85 points that you have distributed freely into the above attributes. Going NG+ allows you to keep your level and continue. By the time you reach, say, lvl 300 after NG+++++, you STILL have not maxed out these stats, and it's insanity to even try, so Choice & consequence remains somewhat in the RPG elements, even after 5 playthroughs (whilst still the difficulty is scaling each time).

Some weapons, for example the Dragon's Tooth (Doubt it is a Deus Ex reference, it actually is a Dragon's tooth lol), require 50 strength to use. Whilst you can gain access to that in the initial playthrough, your other stats will be severely gimped, it's better to reach 50 strength going NG+. 50 Strength isn't the cap either, 100 is if I am not mistaken, so you can further specialize there if you want.

Also, agreed on the rest of your post. NG+ will detract from replayability and challenge in DX:HR as it stands.

Btw if you haven't played DS go do it (console pad over M+K recommended though), it's one of the best games this generation, right next to Fallout: New Vegas.
Just be warned it's hard, old school console gaming hard ;)