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toolnin2k
21st Nov 2012, 12:47
I am only a few hours into this game but what happened to all the hits/contracts?

It seems like most of the levels are you just sneaking around trying not to be seen and there is no hit you need to do. The worse part is one of the hits ends up just being a cut scene when you get to it, and you cant even kill the target.

This game is supposed to be hitman not splinter cell. Why did they ruin this franchise and make it an action/stealth game instead of the hitman game we all know and love.

Also what is up with breaking up the levels into pieces? It should be one hit per level, not get to level A, then B then rinse and repeat.

The worst thing about the game is you cant even pick a load out anymore before you hits.

toolnin2k
21st Nov 2012, 16:26
btw
for someone that has beaten the game
how many levels are there in total and out of those how many actually have HITs in them, and how many are just you trying to evade the cops or what not? I play hitman games to kill targets, not for me to be hunted.

Jacket60
21st Nov 2012, 16:45
There's plenty of hits. Some levels have multiple. The only ones that are cutscenes are important characters obviously. I'd say there's well over 20 targets through out the game.

toolnin2k
22nd Nov 2012, 02:09
This game is just not fun and its stupid you need to go through 2 or 3 sneaking levels just to get to a hit level. Every level should be a hit, not oh you need to sneak through these levels just to get to the hit, which is now very linear.

It seems like there are about 20 chapters that have 3 or 4 levels in each chapter and there is only one HIT in each of those levels. So its like there are 80 levels and 20 hits. I think its boring 66% of the game is you just sneaking from level to level to and from the hit, that is not why I play hitman. I also dont play hitman for a stupid story. I just want to kill targets and that is it. That is all most fans of this series want and they made it more story driven.

Also you should be able to dress as anyone its always infurating when you subdue someone and you cant dress like them.

They really ruined this series, who wants to just sneak through level after level and not having to kill anyone (target).
It seems like they just tacked these on to make the game longer, instead of just making the one level you have the hit on longer.

umadsadbadbro
22nd Nov 2012, 02:59
I think too many people are focusing too much on the word Hitman, and forgetting all about the word Absolution.

This Hitman isn't all about the "hits" perse, but more about absolving himself. Giving him a bit of a more human side. I understand that with a Hitman game people expect it to be all about killing people and getting paid for it but, that's been the case the last 4 games. This time they went in a little different direction.

I actually like the story so far, but I gues I'm among the select few who actually enjoy this game.

BTW, there is a mode in Hitman that is all about the hits. It's called contracts mode, and, it's not that bad. Pretty frickin fun actually, give it a try.

Thekokiller
22nd Nov 2012, 03:04
"Umadbadsadbro" is right, i ******* love this Hitman. Changes are sometimes bad, i admit. But in H:A, the changes are AWESOME! I am actually extremely enjoying this game. And your mad? Dude here there's more "Hitman" mission than blood money! (I think). And your crying about it? The sneaking missions are freakin' fun and let you use your brain while still playing "Hitman" Missions. And contracts is SO MUCH FUN! If you only want "Hitman" Missions, PLAY THAT! Thanks IOI, for a great Hitman game! :)

toolnin2k
22nd Nov 2012, 03:04
And that is the problem. They should not have tried to fixed what was not broken. This is not splinter cell, its hitman, if i wanted to do tons of hiding and being stealthy missions, I would play that game but I wanted to be an hitman who kills targets, and that is not what we got with this game. We got a game that is mostly sneaking around trying to not be seen by police or whomever instead of trying to kill a target, which is few and far between and even some of those targets turn into cut scenes where you dont even get to kill them yourself.

I am starting to get bored with all the sneaking levels and am just killing everyone just to get by those boring levels and get to the actual killing a target level. Its not even enjoyable.

cabbagered
22nd Nov 2012, 03:45
I'm right there with you, toolnin2k. I think that if you strip Absolution of the Hitman name there is a decent game here with a lot of potential. However, to tie it in with the Hitman series without actually respecting the progression of the series' gameplay seems like a cynical attempt to cash in on your costumers' good faith.

Hopefully Absolution is anomalous rather than an accurate example of how Square does business as I'd hate to lose the Thief series.

kasi_t
22nd Nov 2012, 03:50
I am starting to get bored with all the sneaking levels and am just killing everyone just to get by those boring levels and get to the actual killing a target level. Its not even enjoyable.

Nicely put ;)
Personally, I really like this game. I have to agree with you, though, that this is not necessarily what you'd expect when buying a hitman game.

NiceGuyCody
22nd Nov 2012, 03:52
I think too many people are focusing too much on the word Hitman, and forgetting all about the word Absolution.




Maybe because the frickin' series is CALLED "Hitman".

If we wanted to play Kane & Lynch, we'd play Kane & Lynch.

toolnin2k
22nd Nov 2012, 03:53
I think I would love the game if the levels were just the levels we are killing someone on but maybe just a bit bigger. There is no need to sneak for 2-3 levels per chapter. It just takes away the fun. Maybe once i bet it and can skip all that BS and just keep redoing the HIT levels I will lke the game more. But I need to get to that point first. ANd maybe I wouldnt mind those levels so much if the disguise engine was not so broken and was more like it was in those E3 demo videos.

kasi_t
22nd Nov 2012, 04:03
Maybe once i bet it and can skip all that BS and just keep redoing the HIT levels I will lke the game more.

This is actually true. Since I've bet the game, I replayed various levels that I deem worthy of being part of the hitman series. I think you'll be delighted by the 20th and last level which really brings out the hitman feeling that the game might have been lacking up to that point. I do hope that there will be other levels along the way that you'll enjoy, though :)

toolnin2k
22nd Nov 2012, 04:05
This is actually true. Since I've bet the game, I replayed various levels that I deem worthy of being part of the hitman series. I think you'll be delighted by the 20th and last level which really brings out the hitman feeling that the game might have been lacking up to that point. I do hope that there will be other levels along the way that you'll enjoy, though :)

Thanks, I just hope I can grind my way through the 60 or so levels I wont like to play the 20 I will like.

kasi_t
22nd Nov 2012, 04:08
Seems like I confused levels with chapters... I was referring to the 20th chapter.

umadsadbadbro
22nd Nov 2012, 04:43
Maybe because the frickin' series is CALLED "Hitman".

If we wanted to play Kane & Lynch, we'd play Kane & Lynch.

Way to not read the rest of the post.

Anyway, There is still Contracts mode for people who just want to take out targets, not to mention level select where you can CHOOSE which target you want to take out. People are making a big fuss like it's such a big change sneaking around guards to sneak up on targets and kill them,but, in essense you're just showing that you've never really sat down and played a hitman game because that's what they've ALWAYS been about. They just tweaked the mechanics a little bit.

I agree they could use some toning down and tweaking,but, overall I say they're on the right track. Nothing great starts out perfect. It gradually progresses, and I think Io-I is on the right track they just need some constructive feedback from the comsumers to make it better.

kasi_t
22nd Nov 2012, 04:51
and I think Io-I is on the right track they just need some constructive feedback from the comsumers to make it better.

That's a good point and I hope they'll take our concerns and criticism seriously.

umadsadbadbro
22nd Nov 2012, 06:10
That's a good point and I hope they'll take our concerns and criticism seriously.

So do I. I don't think the game is perfect, but I do believe they have some good key elements in place to build on.

Rekalty
22nd Nov 2012, 08:24
So, this game should be renamed Man: Absolution ?

kasi_t
22nd Nov 2012, 08:26
So, this game should be renamed Man: Absolution ?

Definitely!

parttimekiller
22nd Nov 2012, 09:01
"Hits" like in previous games? Maybe three or or four, one map is rehashed. There are some levels where you sneak around and have to kill someone, but the most levels end by going through a door. That's the only time you pick a lock, by the way, which was another important element of previous games.

vipar
22nd Nov 2012, 09:30
Hitman have never been about emotion.

He is the perfect Hitman, no strings or emotions attached.
The fact he shows some emotion when he kills Diana is understandable, somewhat.

But other than that? **** no.

GTRrocker
22nd Nov 2012, 11:43
There are more hits towards the middle of the game. Once you get to Redwood (I wwont tell you who or what that is to avoid spoilers). Also there is an entire mode for creating hits just like the older games. I like the new direction but I definitely understand how you would be frustrated.

kermy
22nd Nov 2012, 16:57
I do not like how the a mission is divided into 4 levels.
I would rather have to gain entry, execute the hit, evade guards and escape in 1 level, this makes the game slightly more open and is the traditional format which makes the game more challenging. Mini levels is a bad idea, for the first half of the game I ran around not really sure of what my objective was. Sadly not a fan of the new level format :(

I also noticed many objects in the game which should also be possible weapons: pool sticks, pool balls, garden shears, mop and bucket, cans of paint. Although there are a number of items to choose in certain areas, some obvious weapons are not even accessible which is a bit disappointing.

In some of the very early stages, whilst changing disguise, 47 does not apply the hat or the face mask, its the tiny details like this which are annoying, it would strengthen the disguise to also wear the hat/face mask.

Not sure if it is me, but I can not swing the baseball bat freely to break objects in the game to cause distraction, is this possible? if not, it should be.

Lastly, most of you will think this is not important, but when people engage and talk to you, you should be able to respond, for example, going over to a counter and ordering a beer or some food, this gives a more dynamic world experience, like GTA and other games . I know Hitman isn't an RPG, but i re-call interaction in the early Hitman Budapest hotel levels.

I feel this Hitman has gone in a different direction, the major issue I have is the break down of levels which distracts from the mission as a whole and confines the mission to areas depending on your level progress. This Hitman feels more linear than any other Hitman previously unfortunately, which I hate to say :(

I don't suppose a patch could fix this, really disappointed with the format.

toolnin2k
22nd Nov 2012, 17:06
I do not like how the a mission is divided into 4 levels.
I would rather have to gain entry, execute the hit, evade guards and escape in 1 level, this makes the game slightly more open and is the traditional format which makes the game more challenging. Mini levels is a bad idea, for the first half of the game I ran around not really sure of what my objective was. Sadly not a fan of the new level format :(

I also noticed many objects in the game which should also be possible weapons: pool sticks, pool balls, garden shears, mop and bucket, cans of paint. Although there are a number of items to choose in certain areas, some obvious weapons are not even accessible which is a bit disappointing.

In some of the very early stages, whilst changing disguise, 47 does not apply the hat or the face mask, its the tiny details like this which are annoying, it would strengthen the disguise to also wear the hat/face mask.

Not sure if it is me, but I can not swing the baseball bat freely to break objects in the game to cause distraction, is this possible? if not, it should be.

Lastly, most of you will think this is not important, but when people engage and talk to you, you should be able to respond, for example, going over to a counter and ordering a beer or some food, this gives a more dynamic world experience, like GTA and other games . I know Hitman isn't an RPG, but i re-call interaction in the early Hitman Budapest hotel levels.

I feel this Hitman has gone in a different direction, the major issue I have is the break down of levels which distracts from the mission as a whole and confines the mission to areas depending on your level progress. This Hitman feels more linear than any other Hitman previously unfortunately, which I hate to say :(

I don't suppose a patch could fix this, really disappointed with the format.

Could not have said it better by myself, this is what i was getting at. Since there are 20 missions and 80 levels, it seems like 75% of the game is just sneaking around and 25% it just doing the hit. That is not why I bought this game. And the people that say well there is a contracts mode in this game. Big deal, that is not even as good as they claimed, and the worst thing about it is you have to be connected to the server which seems go down a lot.

I do like your idea about interaction, if they were going to go in a new direction make it more like skyrim where you can interact with everything, steal everyones clothing, and talk to NPCs.

mcescher1
22nd Nov 2012, 17:14
I do not like how the a mission is divided into 4 levels.
I would rather have to gain entry, execute the hit, evade guards and escape in 1 level, this makes the game slightly more open and is the traditional format which makes the game more challenging. Mini levels is a bad idea, for the first half of the game I ran around not really sure of what my objective was. Sadly not a fan of the new level format :(

I also noticed many objects in the game which should also be possible weapons: pool sticks, pool balls, garden shears, mop and bucket, cans of paint. Although there are a number of items to choose in certain areas, some obvious weapons are not even accessible which is a bit disappointing.

In some of the very early stages, whilst changing disguise, 47 does not apply the hat or the face mask, its the tiny details like this which are annoying, it would strengthen the disguise to also wear the hat/face mask.

Not sure if it is me, but I can not swing the baseball bat freely to break objects in the game to cause distraction, is this possible? if not, it should be.

Lastly, most of you will think this is not important, but when people engage and talk to you, you should be able to respond, for example, going over to a counter and ordering a beer or some food, this gives a more dynamic world experience, like GTA and other games . I know Hitman isn't an RPG, but i re-call interaction in the early Hitman Budapest hotel levels.

I feel this Hitman has gone in a different direction, the major issue I have is the break down of levels which distracts from the mission as a whole and confines the mission to areas depending on your level progress. This Hitman feels more linear than any other Hitman previously unfortunately, which I hate to say :(

I don't suppose a patch could fix this, really disappointed with the format.

nicely said, how do you feel about instinct and the view??

imo

- losing the maps didn't help the game -
- instinct has proven to be not very functional / not fun for use in gameplay
- the view is to close in on 47 and shrinks the levels not to mention there is no first person

also i agree about the interaction - i don't think we should choose what 47 says though like in dues ex - just enough for distractions, information, and or access to secure areas- whatever the situation calls for

kermy
22nd Nov 2012, 20:43
I mean a brief chat or communication, nothing too adventure game style,:eg: monkey island.

Am not a big fan of the instinct, i feels it as partly a novelty from assassins creed which makes your life abit easier as a hitman. I found the earlier Hitman games far more challenging. Still not sure about this instinct view, I just feel like am using it to my aid too much, making it too easy.

I don't understand why the maps are not in the game, or maybe its because it's not official contracts assigned from the agency, which is plausible, but i miss them rather than a sonar radar.


I have noticed on the first level you can not change in to the first guards outfits after killing them, why? I thought part of the idea was to blend in any means possible.
You should even been allowed to steal women's clothes, not that it will work, just as evidence of how interactive and open this game is meant to be.

I don't like how Hitman hides large weapons in his pockets, you should not be able to carry a sniper rifle and a smg. I know am knit picking for realism now, but many games these days allow players to carry only one primary weapon, creating inventory spaces.
Unless the smg is on a strap, you would have to carry it with one hand, making one hand free to hold another item, aim or reload. This is something i noticed in Kane & Lynch which made you made more decisions on what you carry or don't. This makes the game more strategic rather than arcade style.

I have noticed the level of zoom is pretty close, sometimes I can not see what 47 is holding. There should be an option or keys to press to adjust the zoom setting until you reach first person mode.

Am not sure if the developers are going to patch this game or make adjustments based on the communities concerns.

mcescher1
23rd Nov 2012, 21:32
the maps are not in the game because of instinct.... instinct was viewed as a 'replacement' for the maps...

take away instinct and give me my maps in my opinion

they were on to something when they came up with instinct... but they made it wayyyy to much of an important part of the game - im still just disappointed by it all

Laokin
24th Nov 2012, 07:00
nicely said, how do you feel about instinct and the view??

imo

- losing the maps didn't help the game -
- instinct has proven to be not very functional / not fun for use in gameplay
- the view is to close in on 47 and shrinks the levels not to mention there is no first person

also i agree about the interaction - i don't think we should choose what 47 says though like in dues ex - just enough for distractions, information, and or access to secure areas- whatever the situation calls for

This.

Bring back the maps. They are so helpful, instinct cannot show you the layout. Instinct was a cool solution for showing you the enemies like in previous games, however -- we didn't have a resource tied to that AND we could see the level layout. I often feel lost, like -- I was just at this guys car but I didn't have the bomb, now I have the bomb, but WTF is the car....

Bring back loadout selection for level select after a level has been completed. Allow all weapons that have been previously found and escorted out of a level. I understand absolution is about the story -- but once you beat the story, it should be about the gameplay. All the previous hitman's have been like this. When the level was beaten you could take the other weapons you've found back to this level. This adds so much replayability it's not even funny.

Keep contracts mode, because that's a great new addition. [Currently the only reason to collect items -- and TBH, it's not that big of a deal, since I'd rather play contracts than make them. This makes collection a bit of a moot point for players that enjoy doing contracts more than making them.]

1st person is missing. It's been in every Hitman to date -- it should have been here too. Snapping to third when going into cover and snap shooting or fiber wiring is fine. 1st person executions with guns and melee weapons would have been immensely enjoyable in Glacier 2.

The FoV is waaaaaaaaaaaay too low in both modes. I like the new angle, but the FoV is awfully narrow.

More so when shooting making the tighter gun battles actually quite sloppy since it's like playing the whole game though a 2x zoom, and when shooting like you always have an 8x scope on.

It's waaaaaaaaaaaaaaaaaaaaaay too narrow. Did I mention how narrow it was?

Keep instinct but change it.

Instinct should be used for blending, that's it. And blending should be designed to be for close range. This should be treated like a tool for 47, not a reliance.

Same costume enemies should have a slightly larger radius of detection than others.

^^^^^

All of that should be patched into absolution, with the exception of the maps and the first person [since those are unfeasible amounts of work.]

Hitman 6 should have less stealth only levels, infact -- it would be nicer to switch back to a contracts style format. I'm okay with the cutscenes between missions and before them as introductions, or for "Bosses" [read main narrative character assassinations] so it could still feel every bit as cinematic as absolution, but put an end to the "running" from enemies thing.

47 is the best assassin of all time, he doesn't get caught -- he's a ghost. He preys on targets, because that is what is fun. Hiding and sneaking only levels took up really huge amounts of the gameplay.

Sneaking is fine, if we choose that route to assassinate a target. It's not fine in mandated chunks, because that's tedious. It's actually quite boring too... since 90% of it is just waiting for the puzzle to advance to the next pattern.

This again is also fine in a normal hit type mission, since the patterns let us learn the level. We have an objective and a creative way to achieve said objective, so we set out to explore and learn the patterns and points of interest inside the level so we can then go ahead and come up with a strategy for our new "high score" or rating challenge.

That is the gameplay that is FUN in hitman.

Running from the law because 47 chose to try to fiber wire the strongest guy in the universe when he had his silenced ballers was a really stupid mcguffin to launch 47 into this run from the law.

Same thing with the personal contract, 47 shoots and kills Diana for stealing the girl from the agency, only to get this, steal the girl from the agency.

This was also a really stupid plot device. From playing the past games, it actually out of character for 47 to shoot Diana in the first place.

The opening level of absolution should have been;

47 gets an anonymous call with a warning that the agency is going to assassinate Diana. That first mission could have been 100% exactly the same, except have 47 walking into the shower just in time to shoot Diana's would be killer.

[Remember 47 is the best in the world and doesn't fail at missions.]

Then 47 sends Diana and the girl off to the church. When the girl gets kidnapped, Diana should have escaped and went off into hiding for the rest of the game.

As for 47 being chased by the police -- he shouldn't have been. He should have been chasing a target who is being chased by the police, after a level or too, the police could figure out that there is inconsistency in the crime scenes and figure this must be the work of the legendary assassin.

All the levels could have been the same -- but the story is really just, out of character for 47. It doesn't make him feel human, it makes me feel like the writers are. All humans make mistakes, and the writers just have me saying "Now why on earth would the worlds greatest assassin do that? That's awfully dumb."

No sympathy for 47, it actually made me respect him less as a character since he now isn't perfect, he makes huge illogical mistakes, which is out of character completely for him.

Furthermore, Diana saved 47 with the fake death and equipped him with his weapons in the crematorium. Why would he shoot her to begin with?

He obviously didn't want to do it, he shoots her and then the dialogue is like he didn't even shoot her.

He says and I quote "I should have killed you, you know" -- um, hello.... He just delivered a fatal injury to her and she is laying bleeding out in broken glass.

It's beyond stupid and out of character and is for the "Shock" factor of "killing" off a loved character. It only works if you don't trivially kill them off.

Diana died for nothing and 47 is responsible after she saved his life.

That's just not 47.



If you want 47 to feel human -- he should have fallen in love with Diana. The next game could have been like Taken. Hitman going all assassination heavy to rescue Diana. All planned in advance, no stupid I'm running from the law stealth only missions. 47 is a hunter. The point of 47 entirely is that he is NOT the hunted. The closest to "Hunted" he should ever be, is by another clone assassin.

Sadly, what's done is now done in terms of bad story.

ghostD0C
24th Nov 2012, 12:32
Game is fun but the sneaking part is totally exaggerated. Hitman always was about disguise and infiltration in plain sight.

Now you have to hunchback-sneak around like it's splinter cell even if you have a perfectly legitimate outfit and alibi, always in fear of the xray-vision enemies with photographic memories.

Bloodartist
24th Nov 2012, 13:34
Even though Ive been having fun with absolution, I understand and second the OT:s concern. There are too many levels that are just linear (and at worst, rectangular) obstacle courses with no target to hit and huge amount of enemies specifically hunting for 47. It doesn't feel like assassin game at all at times. Feels more like filler.
I could understand if there were few levels like that just to show off 47's
bad-assitude, but its gone too far.

The best the devs could do is release new maps as an update in the future to be used in contracts mode or something. That would make me very happy.

Sekissa
24th Nov 2012, 18:36
Chased by police was probably the worst part of game and mainly used to move on with the story, though you can make pretty decent contracts from those levels.

I think aside from the chase part and "prison" rest was pretty good. You can see they tried varied objectives in some maps, sometimes they work, other times they feel like a nuisance. I think maps could have been more open and they could have used some more of the stuff they did in prologue (one of the best looking maps, despite being very cramped).

Sean Rubin
24th Nov 2012, 18:52
And that is the problem. They should not have tried to fixed what was not broken. This is not splinter cell, its hitman, if i wanted to do tons of hiding and being stealthy missions, I would play that game but I wanted to be an hitman who kills targets, and that is not what we got with this game. We got a game that is mostly sneaking around trying to not be seen by police or whomever instead of trying to kill a target, which is few and far between and even some of those targets turn into cut scenes where you dont even get to kill them yourself.

I am starting to get bored with all the sneaking levels and am just killing everyone just to get by those boring levels and get to the actual killing a target level. Its not even enjoyable.

Quoted For Truth.

kermy
19th Dec 2012, 19:49
the chase was rubbish.

Really broken down into sections.

As i remember correctly, if you messed up a hit you would have to evade the guards or kill them.

You have done the whole 'Leon' evading guards in a past Hitman game, that was a good mission.


Feels like this chase is added to pre-long or add to the story.

I admit the small level where you kill Lenny via Ice Cream truck on acid is fun and adds, but slightly more could be done with these mini levels.

Some of the levels, eg: barbershop, a big building consists of 6 room's? Where is the rest of the place? It felt like structures where made small on purpose, Vixxen Club is small, compared to the range of rooms in Meat Factory where people could use opium and get frisky. I loved the seedy side of Hitman, going into dark corners of the world which instantly intrigue.

Ristar85
19th Dec 2012, 20:19
Sadly, what's done is now done in terms of bad story.

and u havent even mentioned why'd a billionaire arms manufacturer with a super huge R&D building give a damn about 10 million dollars. hell, with such a huge company, he would be able to sell shares, rights issue, sell bonds, and raise 10 billion with no problem. 10 million is like chump change.

would any commoner (like us) get excited about a cent or two? excited enough to risk our own lives to extort that cent or two from the feared Agency? :lol:

Bondlover1313
19th Dec 2012, 20:49
I think too many people are focusing too much on the word Hitman, and forgetting all about the word Absolution.

This Hitman isn't all about the "hits" perse, but more about absolving himself. Giving him a bit of a more human side. I understand that with a Hitman game people expect it to be all about killing people and getting paid for it but, that's been the case the last 4 games. This time they went in a little different direction.

I actually like the story so far, but I gues I'm among the select few who actually enjoy this game.

BTW, there is a mode in Hitman that is all about the hits. It's called contracts mode, and, it's not that bad. Pretty frickin fun actually, give it a try.


"Umadbadsadbro" is right, i ******* love this Hitman. Changes are sometimes bad, i admit. But in H:A, the changes are AWESOME! I am actually extremely enjoying this game. And your mad? Dude here there's more "Hitman" mission than blood money! (I think). And your crying about it? The sneaking missions are freakin' fun and let you use your brain while still playing "Hitman" Missions. And contracts is SO MUCH FUN! If you only want "Hitman" Missions, PLAY THAT! Thanks IOI, for a great Hitman game! :)


Way to not read the rest of the post.

Anyway, There is still Contracts mode for people who just want to take out targets, not to mention level select where you can CHOOSE which target you want to take out. People are making a big fuss like it's such a big change sneaking around guards to sneak up on targets and kill them,but, in essense you're just showing that you've never really sat down and played a hitman game because that's what they've ALWAYS been about. They just tweaked the mechanics a little bit.

I agree they could use some toning down and tweaking,but, overall I say they're on the right track. Nothing great starts out perfect. It gradually progresses, and I think Io-I is on the right track they just need some constructive feedback from the comsumers to make it better.


So do I. I don't think the game is perfect, but I do believe they have some good key elements in place to build on.


There are more hits towards the middle of the game. Once you get to Redwood (I wwont tell you who or what that is to avoid spoilers). Also there is an entire mode for creating hits just like the older games. I like the new direction but I definitely understand how you would be frustrated.

Hitman is about HITS, nothing more, if you think anything else, STOP playing hitman and pick up a different game. You are obviously not a vet of Hitman, probably a Splinter Cell fan boy, albeit that series went to crap to. The direction in this game is crap, the story is cliche at best, it is really crappy sci fi that makes no sense, ALL the characters are bad, even the voice acting is horrible, except 47, which they just gave him bad dialogue.

Contracts mode is boring after a few missions, the methods that people make are bad for a SILENT ASSASSIN style of game. Making a contract is boring aswell, you can pick the first 3 people you see as targets and not have a challenge.

Every single element in HA is bad, Instinct mode? call it cheat mode, it seriously is for retards who can't think. It makes the game to easy, they integrated it into the disguise system, right of the bat that tells you the devs have never played a Hitman game, unless they did it Rambo style.

Thekokiller: what the ****! Blood money is the best hitman game and the most true to the original goal of the series. This game is Splinter Cell conviction 2.0 period. They basically copied it from its core. Almost every element, if not every. Going to point A to B challenges you? ok, then you need serious help. Thanks IO for ******* up a great series nice job! :(

GTRocker: There are only really 5 good Hitman style missions and those are bad because they are so small and linear.

MoreModestThanU
24th Dec 2012, 00:50
OP is right, this game is horrible. I'm so butthurt about it. The people defending this game should be ashamed of themselves.

YOU ARE THE REASON MY FAVORITE GAME IS GONE FOREVER!

Rekalty
24th Dec 2012, 01:44
Man: Absolution.

seargentmayor
24th Dec 2012, 04:03
I miss calmly walking through the level, the disguises still feel pretty useless.

wilm987
26th Dec 2012, 14:11
Things that annoy me the most:

- About the story: what's the easiest way to make a character shine? Surround him by idiots and sickos. The world of 47 is full of both. Cheap, very cheap.

- The setting is the good ol' country. The charachters look like they come from a western movie. Even the main menu music is country music. How appropriate for Hitman.

- The proper hitman missions (you know, when you have to kill a target) are ridiculously easy and dumbed down. I really don't know why you guys on the forum think they are so good.

these are the first things that comes to my mind

Original 47
26th Dec 2012, 14:26
Things that annoy me the most:

- About the story: what's the easiest way to make a character shine? Surround him by idiots and sickos. The world of 47 is full of both. Cheap, very cheap.

- The setting is the good ol' country. The charachters look like they come from a western movie. Even the main menu music is country music. How appropriate for Hitman.

- The proper hitman missions (you know, when you have to kill a target) are ridiculously easy and dumbed down. I really don't know why you guys on the forum think they are so good.

these are the first things that comes to my mind

Not everyone on the forum thinks it's good. I could care less for the story or the characters. A country setting, really ? Couldn't they have come up with something better. I guess the writer(s) watch too much American movies. Since the entire games is set in the U.S. I was hoping to see some different locations in other countries.

And the country song at the end that was playing. WTF is up with that. At least a different team if working on Hitman 6 so hopefully it will go back to the classic games.

wilm987
26th Dec 2012, 14:50
Also, about the AI: it's not like it's better than Blood Money. NPC are walking detection cameras , if you walk in their FOV the alarm-bar raises until they get souspicious and follow you. If you start running when they are following you, they automatically set the alarm, even if they can't see you because you are behind a wall (they don't do this in Hitman 2, a 10 years old game!). Disguises only slow down their alarm bar. They go check if you throw something near them, like in Blood Money.
The rest is scripted.

hititman
26th Dec 2012, 18:08
Contracts Mode sucks too. After playing it almost for 12 hours the only Level I have fun with is the first with cook and security chief. There he is still the normal Hitman. Not the new gay one.

Why the ******* hell are all Levels so friggin dark??? It SUCKS!!!!