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View Full Version : Hypothetical HR Sequel Gameplay Music: "Seattle"



iquercus
23rd Sep 2012, 22:16
Listen here: http://www.youtube.com/watch?v=Fp8Bcd7Bcm0


Hey everyone,

With the positive responses to the last two, I wrote a new track for a hypothetical Human Revolution sequel. This time it's music to accompany actual gameplay in Seattle. Check out the YouTube description for more context about the music.

If you missed the first two tracks you can listen here:

Intro Cinematic Music - http://www.youtube.com/watch?v=Ib-Stxx9VtI

Intro Walk and Talk Music - http://www.youtube.com/watch?v=xkR7NT-yfkM

Thanks for all the positive responses, let me know if you all are interested in MP3s of the music!

Zerim
25th Sep 2012, 12:22
I like it!

I still have my initial view though which is that it sounds a bit too... homogenized. I am by no means an expert at making music so please excuse my ignorance and lack of clarity but I'll try my best to explain what I think.

First of all I feel like this is a really good blend of DX1 and DX3.

You do the DX1 thing where it's almost like all the sounds melt together into a tune that's "flatter" when compared to DX3. For instance if you were to listen to McCann's Detroit Ambience music you can hear all the instruments individually and the whole thing is just much more... stronger is the word I guess. Compare NYC Streets to Detroit Ambience or Unatco to Sarif Ambience; and the first things you'll realize is that McCann's work is grittier, more physical, more electronic, moody.

I realize that none of the songs you have shown us here yet are particularly action oriented so I'm not comparing them to the overall higher energy tracks of HR, but you can look at the Zhao Penthouse theme for instance:
http://www.youtube.com/watch?v=-MrFj9sX10w

You can see how McCann does this thing where he has multiple layers and some provide the ambiance while the others provide the tone, the tone being a lot more dramatic and flowing than the ambiance. It's good stuff for video gaming which is essentially the player doing different things in stable environments. It fits just right.

Also, in the description of one of the videos you mentioned there was no piano in McCann's work but listen to Icarus, you can hear piano very clearly, it's just a bit changed electronically to fit the theme.

Some vocals would also really help your stuff.

iquercus
4th Oct 2012, 18:28
Thanks so much for the wonderful criticism Zerim. And I do agree with your points. I think I had a tad too much reverb and blurring of the soundscape in the Seattle track.

I started work another track "VersaLife/Seeking Megan" while I was writing the Seattle track. I sat on it for a while and went back today to see if I could clean it up and make instruments a little more distinct.

Here it is:

"VersaLife/Seeking Megan"
(http://www.youtube.com/watch?v=3kJo0hC-Om4)

McFlabbergasty
8th Oct 2012, 05:35
Thanks so much for the wonderful criticism Zerim. And I do agree with your points. I think I had a tad too much reverb and blurring of the soundscape in the Seattle track.

I started work another track "VersaLife/Seeking Megan" while I was writing the Seattle track. I sat on it for a while and went back today to see if I could clean it up and make instruments a little more distinct.

Here it is:

"VersaLife/Seeking Megan"
(http://www.youtube.com/watch?v=3kJo0hC-Om4)

Beautiful track. I love the piano work combined with the electronic background tune. I could totally see myself walking down a corridor with my silenced pistol at the ready, cyberpunk surroundings everywhere, and a major plot revelation approaching when I hear that track!

iquercus
24th Oct 2012, 00:46
Glad you liked it! I've got one final track for this hypothetical sequel coming, hopefully soon. :naughty:

Jerion
24th Oct 2012, 03:09
Glad you liked it! I've got one final track for this hypothetical sequel coming, hopefully soon. :naughty:

I'm interested in hearing it. :)