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View Full Version : Finally going to buy the game - some questions



Somnophore
25th Jun 2012, 16:08
I’ve asked them earlier on another forum, but since the first question needs answering fast, I thought I put them here as well!

- Does the retail version of the game use Steam? From what I’ve gathered, I think it does. I need to know because I want to buy a retail copy (collector after all), but at the same time I could save a few euros by making use of the Steam deal to buy the DLC before my copy arrives! And the Steam deal ends in less than 2 hours! :eek:

- I’m buying the Augmented edition for the bonus mission and the physical extra’s, but I’m really not fond of stupid in-game extras like better weapons and credits. I’d like to know if the retail copy simply comes with extra activation codes for this kind of content so I can choose not to activate it? Are the extra weapons overpowered? How big of an impact do the weapons and credits have?

- Getting ahead of myself, I’m going to do a non-lethal playthrough, like previous games. However, from what I know from the story and the main character, I can imagine not using any additional augmentations as well, for roleplaying purposes. Has anyone tried this? How rewarding is this in terms of in-game content, like extra dialogue that recognises this choice in playstyle? Or is this simply an exercise in frustration, especially for a first playthrough?

Thanks in advance!

Now back to Deus Ex 1 with the New Vision mod (it’s been a while for me, but DX1 sure doesn’t look pretty on my current computer without the mod :D)

Edit 1:
Did some better googling, and the anwser to most pressing question (;)) seems to be yes. I’ll go ahead and buy the DLC.

Edit 2:
Ah crap, can’t buy the DLC without the game.. Aw too bad.

Edit 3:
Haha never mind, found a workaround.

Edit 4:
And the game is orderded, and should be arriving tomorrow. Guess what I’ll be playing tomorrow? Hint: it’s not ME3 with the EC.

m G h m u o s
25th Jun 2012, 18:58
- Getting ahead of myself, I’m going to do a non-lethal playthrough, like previous games. However, from what I know from the story and the main character, I can imagine not using any additional augmentations as well, for roleplaying purposes. Has anyone tried this? How rewarding is this in terms of in-game content, like extra dialogue that recognises this choice in playstyle? Or is this simply an exercise in frustration, especially for a first playthrough?
I think people call this a 'pure human' playthrough, but no the game doesn't recognise these decisions. It only tracks whether you kill enemies or not really.

Somnophore
25th Jun 2012, 19:08
Thanks.
I’ll see what I do when I’ll have to make that choice. I’ve done things in the original Deus Ex that weren’t recognised.. I’ve “saved” all those people from that sinking ship for example. I dunno yet what kind of character my Adam Jensen is / will be.

Romeo
25th Jun 2012, 20:54
Thanks.
I’ll see what I do when I’ll have to make that choice. I’ve done things in the original Deus Ex that weren’t recognised.. I’ve “saved” all those people from that sinking ship for example. I dunno yet what kind of character my Adam Jensen is / will be.
It is a fun experience, let us know when you've done a playthrough. There are a number of variables that affect the story (Weirdly, augmentation choice not being one).

Ilves
25th Jun 2012, 21:59
Just a heads up that as a Role Playing experience HR disappoints. :thumb:

Shralla
26th Jun 2012, 00:24
How? It's a fair bit better than the original Deus Ex in that regard. Nobody thought it was The Witcher.

Ashpolt
26th Jun 2012, 19:00
How? It's a fair bit better than the original Deus Ex in that regard. Nobody thought it was The Witcher.

How is it better as an RPG than Deus Ex?

-Only one upgrade resource (XP) rather than two (XP and aug canisters)
-No stats to speak of: a player at the start of the game will use a pistol just as well as a player at the end of the game
-No mutually exclusive upgrade paths, so you're never forced to decide between playstyles
-You have enough XP by the end of the game to max out nearly all your augs
-(Combining the above 2 points) You can be a master of all trades, no need to specialise, no such thing as "builds"

DXHR does some things better than the original, sure, but "being an RPG" isn't one of them.

Ilves
26th Jun 2012, 19:25
Cheers, Ashpolt. :D

Really, in HR there is no role-playing reward for abstaining from augs. You´ll just gimp your creativity and gameplay variety.

JCpies
26th Jun 2012, 20:19
How? It's a fair bit better than the original Deus Ex in that regard. Nobody thought it was The Witcher.

REMOVES RPG ELEMENTS.

IS BETTER RPG GAME.

Somnophore
26th Jun 2012, 23:37
Yeah I know it’s not an RPG ;). There are still some role playing elements, and there is my imagination of course, there to fill in the gaps.

That said, now I’ve been actually playing the game: the question of using (/ wanting) augmentations isn’t that simple. Adam, well, he.. “never asked for this”, but still, it saved his life, and hey, his ex was (/ is) one of the key figures in this field. So he can’t be totally against it (unless that’s why they split (no, don’t tell :P)). You’re really left to make up your own mind during the course of the game.


I think people call this a 'pure human' playthrough, but no the game doesn't recognise these decisions. It only tracks whether you kill enemies or not really.
It may be minor, but it does recognise your decisions regarding this. Just got back from my first visit to the LIMB clinic, and Sarif was disappointed I didn’t get any upgrades. I haven’t really made up my mind yet about augmentations, so this wasn’t a concious decision. I may (and probably will) use them afterall, but I simply didn’t know what to do with those praxis points yet.


How? It's a fair bit better than the original Deus Ex in that regard. Nobody thought it was The Witcher.
Like how I regard ME as an RPG with shooter elements, I regard DX as a shooter with RPG elements. Mainly the variable story and dialogue. But I never got this game to satisfy my “pure RPG” needs. The Witcher 2 is also on my list of games to get, and I’ll get it eventually. The Witcher 1 was awesome.


It is a fun experience, let us know when you've done a playthrough. There are a number of variables that affect the story (Weirdly, augmentation choice not being one).

Hmm, want updates as I go? Should I do this here or is there a better thread? Spoiler warning? :p Maybe it’s fun for people to read about my playthrough, knowing all the consequences of my actions before I do ;).


Start.
So, started the game! I kept everone waiting, looking for things to interact with. Megan (she’s cute!) got nervous. I read her e-mail, of course :p. Then the attack. With only a lethal gun available, there was no way to take out the enemies, so I simply avoided them (my playstyle is generally: take out everyone so you can explore at your leisure).

Back at Sarif HQ.
I pretty much took my sweet time again, that said, I didn’t fully explore the office as my next mission was waiting for me and I didn’t want to keep David Sarif waiting too long (both he and Pritchard commented on this). Didn’t even visit my own office, now I’ve been there I wonder if I missed some e-mails, or other things.

Into the chopper.
Some horrible, immersion breaking pop-up messages about the DLC. That’s really badly done. And for no in-game reason, suddenly you’re carrying extra weapons and you 10000 credits richer (the game had only 1 extra activation code, one for both the extra mission and the extra stuff. I wanted the mission, so I had to use the code. The mission better be worth it, because I’m beginning to regret using that code)). Dumped all the extra stuff in a corner, and pretend I never had them in the first place. Now to find a way to get rid of 10000 credits without breaking immersion too much. Well, so much for the immersion breaking. I choose the stungun, which may be a mistake, since I’ve only been using takedowns so far. The rifle seems a better choice in hindsight.

At the plant.
I sneak my way towards my goal. I loot as much as I can, but since I don’t use guns, my inventory gets full at some point. Can’t even take that submachine gun anymore. Anyway, I’ve managed to takedown everyone in the plant. I rescue the hostages. And I try to max exp by hacking computers even if I have the passwords, or by backtracking and explore the other routes (but that last one I also did in Deus Ex 1). Finally meet up with Zeke, after a 2 reloads, I manage to have him release Josie, and he gets away. One of the reloads was to see what happens if you fought him, though I didn’t intend that choice for my canon playthough. It went badly, but it seems possible to me to free Josie while incapacitating Zeke. That said, I’m more interested to see what happens now he’s on the loose. He didn’t look happy with the news I told him, perhaps he’s a potential future ally.

Back in Detroit.
That’s where I am now. I’m exploring, and doing all the side quests. At HQ, I was investigating stories about someone stealing that drug. After meeting with David, one of the guys responsible actually comes up to me (triggered by my investigation or scripted?). Anyway, I’m currently trying to get that footage. I broke into Tindall’s apartment, and left his attacker there, unconcious, but without his shotgun. Met up with Tindall, I am at the point of searching for the 2 dealers. I wonder how this is going to play out (As chief security, I shouldn’t be helping them..), but I’ll find out in a minute. Like I said, I’ve already been to the LIMB clinic, where I found some disturbing news that not all of my augmentations were necessary. and I’ve also met up with Greg and Josie. After this, I’ll be heading towards the police station to investigate both the first attack, as well as the hacker from the plant.

General comments so far:
It’s seems a weird thing to say, but it really does feel like a sequel to Deus Ex. And I started a new playthough for that game yesterday (in anticpation of this game, don’t know if I’ll finish it). Level design feels simlar. I miss the interaction with a lot of things (I don’t get to buy crap from the vending machines anymore! What’s up with that! :p), but the attention to detail makes up for it. I mean the ambiance. The newspapers that change, the news reports, the people having conversations or phone calls, it’s great. And I really love the clothes people wear! This game must have the most stylish characters I’ve ever seen in a game!

Well, enough talking, more playing ;).

El_Bel
27th Jun 2012, 00:18
Yeah, the start of the game feels like Deus ex. Too bad that doesn't last long.

singularity
27th Jun 2012, 00:51
Yeah, the start of the game feels like Deus ex. Too bad that doesn't last long.

I don't know... it felt like Deus Ex to me all the way until the last level. I won't spoil it, but let's just say it was very un Deus-Exy.

Walking around in China and Detroit, all the hidden, cluttered things to find. Hundreds of emails to read that really give everything a lived-in feel.

Going back to Sarif HQ numerous times and having different conversations with different people about things that had happened.

Even though people complained about the ending(s) -- even they kept the spirit of the original (probably for worse).

The only thing that really bugged me about the game:
1 Not much variety. You get Chicago and China and little missions through-out... and that's it. I'd rather have quality than quantity, for sure -- but the original had both. Multiple return trips, sure, but it definitely didn't have the sweeping scope of the original.

2 And the hacking got a little tedious on multiple play-throughs.

Shralla
27th Jun 2012, 19:19
The "role-playing experience" to me has nothing to do with stats and customization, but instead to do with the social options you're given. If Ilves meant it as "anything that is tied to RPGs as a genre" then that's my bad. I miss skill points just as much as everybody else.

Jerion
27th Jun 2012, 20:12
How is it better as an RPG than Deus Ex?

-Only one upgrade resource (XP) rather than two (XP and aug canisters)
-No stats to speak of: a player at the start of the game will use a pistol just as well as a player at the end of the game
-No mutually exclusive upgrade paths, so you're never forced to decide between playstyles
-You have enough XP by the end of the game to max out nearly all your augs
-(Combining the above 2 points) You can be a master of all trades, no need to specialise, no such thing as "builds"

DXHR does some things better than the original, sure, but "being an RPG" isn't one of them.

We've had this discussion before, pretty sure. Role Playing Experience != Role Playing Game Mainstay Elements. One is the experience of quite literally playing a role of one's choosing in a virtual world, the other refers to stats & mechanics that artificially define that role. :)

Ashpolt
27th Jun 2012, 20:23
We've had this discussion before, pretty sure. Role Playing Experience != Role Playing Game Mainstay Elements. One is the experience of quite literally playing a role of one's choosing in a virtual world, the other refers to stats & mechanics that artificially define that role. :)

The gameplay mechanics play into the "role playing experience." Because you can basically max out all skills, there's no need to (quite literally) play a particular role. I wasn't "Adam Jensen, stealth assassin extraordinaire", I was simply "Adam Jensen, skills dictated by the situation at hand." In the original Deus Ex, however, I was very much "JC Denton, fist fighter par excellence" or "JC Denton, master of unlocking."

As for the "role" you play in personality terms...well it's entirely player defined, much like it was in the first game, no more and no less. There's no in-game reason to stick to a particular personality, and I'm willing to bet 95% of us had an Adam who was schizophrenic at best - as in every game with dialogue options.

Sure the conversations were better voiced, but ultimately they boiled down to the same things as they always do:

-"Tell me about plot device x."
-"Tell me about plot device x please."
-"I'll pay you to tell me about plot device x."
-"Tell me about plot device x....you bastard."
-"What do you think about plot device x?"

So overall, whether you define RPG by its mechanics or in the very literal (but, let's be honest, no longer relevant) meaning of the phrase, DXHR doesn't go as far as the original.

JCpies
28th Jun 2012, 08:25
ASHPOLT TELL ME ABOUT PLOT DEVICE X YOU BASTARD.



ye.

Pinky_Powers
28th Jun 2012, 11:47
Yeah, the start of the game feels like Deus ex. Too bad that doesn't last long.

I can't agree with this. Apart from the boss fights and the last level, it remains consistently Deus Ex-y.

As for those elements which lack... forty hours of superb gameplay makes just about anything easier to digest. :)