View Full Version : Energy Mod for 1.3.643.1?

17th May 2012, 03:14
There is a lua script out there (http://forum.cheatengine.org/viewtopic.php?t=541372&postdays=0&postorder=asc&start=15) for use with Cheat Engine that changes DXHR v1.2.6 so that all cells regenerate.

This script doesn't work any more as the game has been updated to 1.3.643.1. Any smart people out there that can find the address, whatever that is, and update the script?

Or is there another fix out there like dgbple's (http://www.gamefaqs.com/boards/944090-deus-ex-human-revolution/60163380?page=14) that works with the new version?

Note: I know that unlimited energy is available through the dev menu. Thanks, but that's not what I want.

Note: Also, please don't turn this into another debate thread about whether batteries should recharge or not. I have read many posts, I comprehend both sides of the issue, and I have decided that it will be more fun for me (←important) if all batteries recharge. Mostly because I am OCD and it drives me crazy to walk around with an empty tank. Thanks in advance for respecting that.

17th May 2012, 08:38
Actually, someone wrote an application that does this:


17th May 2012, 09:26
Tecman, you're my hero. Thank you! :friends:

17th May 2012, 09:33
I believe he's everybody's hero. :cool: :thumb:

23rd May 2012, 22:38
Sure enough ... after 8 months with no updates, I start playing again with a mod, and a week later 1.4.651.0 comes out and breaks it.

I don't suppose there's a chance that anyone can get a new version of the mod going? :)

26th May 2012, 12:13
I sure hope so. The regen mod was the ONLY reason why I re-installed DXHR.