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View Full Version : New Commentary Trailer out now!



Nick@IO
3rd Nov 2011, 13:58
Yessir!

IO Has just released a new commentary version of the 'Run for your Life' trailer where Tore and Christian (Game Director and Gameplay Director) talk about the level, the game features and many other interesting things. You can enjoy that right here.

n8909F4GI7Y

jam13
3rd Nov 2011, 18:00
Uh....... Have a question .............
Why does all people not to use umbrellas ? Its rainy day !
Even GTA IV (http://www.youtube.com/watch?v=pkSWHykGRRA) have umbrella. (Or Minority Report (http://www.youtube.com/watch?v=LHuzQ-akG0E)):)
I think 47 should get an umbrella in 'Run for your Life' .

nirvana1
3rd Nov 2011, 21:45
Uh....... Have a question .............
Why does all people not to use umbrellas ? Its rainy day !
Even GTA IV (http://www.youtube.com/watch?v=pkSWHykGRRA) have umbrella. (Or Minority Report (http://www.youtube.com/watch?v=LHuzQ-akG0E)):)
I think 47 should get an umbrella in 'Run for your Life' .

yeah,this game need's very more work to do,they didn't Attention to rain & and umbrella's for people and they don't Attention animation too,pick up objects really like 1999 games :D but i tink they will fix this problem in complete game,willn't they?

BigBoss
3rd Nov 2011, 23:12
I just want you to know, you guys are handling PR about 1000000 times better than any other eidos team(or most other studios for that matter). The level of involvement and vids like these go a long way towards making people feel like you're actually listening to them, keep it up.


About the video.......I heard if you are caught, more enemies "spawn" into the level??? PLEASE tell me that it is only one wave that does, and it's not infinite. I HATE infinite spawning enemies.

big_hitman_fan
4th Nov 2011, 01:46
This was very awesome for you guys to do - the commentary is excellent.

BigBoss has a good question - the chance "SWAT" members could get called in is cool, to start a standoff. But will this be an infinite spawn? or is the game balanced that you could (if armed properly) take down the police force?

Thank you for explaining instinct mode - it makes sense when you show that it's used for a variety of "outsmarting" techniques: disguises, environment interaction and predicting AI. I got the impression that at higher levels, you have less instinct to use, and that may affect the number of disguises you can use... is that accurate? or does instinct mode only help you hide from AI that's dressed the same way?

The dark humor is great: like the "slience" librarian sign, and the "bong hits" achievement.

That all said, I hope the scenarios in levels are more unique. I went and played through Contracts for the first time, and noticed that Blood Money did a much better job of adding variety to various targets. The story for Absolution sounds a little constraining if Hitman is always on the run... can you offer previews of any of some unique scenarios at a "high level" (not giving away the story)? (like "47 is placed in <locatoin>, and needs to take out <target> who <???>. The only problem is 47 disallowed from doing any <action> in the level...)

Anyway, I continue to look forward to this game.

Driber
4th Nov 2011, 09:38
yeah,this game need's very more work to do,they didn't Attention to rain & and umbrella's for people and they don't Attention animation too,pick up objects really like 1999 games :D but i tink they will fix this problem in complete game,willn't they?

Dude, you're killing me! :D

nirvana1
4th Nov 2011, 14:05
Dude, you're killing me! :D

:whistle: why?

Suxita
4th Nov 2011, 14:23
:whistle: why?

LoL and plus you asking why? I m asset you about umbrella idea,but about
other ones,I dont.

Driber
4th Nov 2011, 15:01
Suxita, I said about the post not referring to the other one besides yours also not very much into it.

Maybe you can click button to edit mostly if thread is about commentary and I made new one, too.

Ok, ok, I'll stop now :D