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pramodbutte
23rd Aug 2011, 10:42
I am running DX:HR on win7 64 bit with nvidia GTX460 in SLI.

I have nvision 3d glasses setup on the machine. the stereoscopic 3D is disabled and cannot be enabled.

The 3d setting by the video card make the game unplayable. am I missing something?

jimo
23rd Aug 2011, 11:04
Only AMD HD3D is supported at the moment.

jaywalker2309
23rd Aug 2011, 11:09
I am running DX:HR on win7 64 bit with nvidia GTX460 in SLI.

I have nvision 3d glasses setup on the machine. the stereoscopic 3D is disabled and cannot be enabled.

The 3d setting by the video card make the game unplayable. am I missing something?


Only AMD HD3D is supported at the moment.

That is correct, at the moment, only AMD HD3D is supported.

andysonofbob
23rd Aug 2011, 11:57
Something smells fishy here! Why would the 3D be locked off?

ALL DIRECT X GAMES WILL WORK IN 3D. 100% of them. Unless the devs force it off of course.

Hopefully this will change.

There is no way I will be buying this game without stereoscopic support. I doubt any other nVidia 3D user will either, including DDD and iZ3D 3D users.

gmm1
23rd Aug 2011, 13:18
Something smells fishy here! Why would the 3D be locked off?

ALL DIRECT X GAMES WILL WORK IN 3D. 100% of them. Unless the devs force it off of course.

Hopefully this will change.

There is no way I will be buying this game without stereoscopic support. I doubt any other nVidia 3D user will either, including DDD and iZ3D 3D users.


Any idea when/if Nvidia 3d will be supported? If I would have known, I would not have purchased. I am attempting to get a refund from Gamestop unless a patch is coming soon.

tZer
23rd Aug 2011, 13:43
Patch:
Buy an AMD card.

dannybates
23rd Aug 2011, 14:12
Just get quad 6990's like below

http://i.imgur.com/91Nsp.jpg

MaxxQ1
23rd Aug 2011, 15:32
Just get quad 6990's like below

http://i.imgur.com/91Nsp.jpg

Look closer. There's five 6970's in the front, and two 6990's in the back, with two different cards behind those (can't tell what they are, but they're different from the 6990's).

andysonofbob
23rd Aug 2011, 17:38
Pressumably Eidos had to code in a way to disable 3D for other 3D solutions. Will they remove this restriction at a later date then?

Libertine
23rd Aug 2011, 17:45
This sounds like a great idea. Maybe next time they'll lock out half the buttons on your keyboard if you don't own A MOTHER******* LOGITECH KEYBOARD!!! GREAT ******* PLAN! Piece of **** money grubbing ****s. Sound like a fantastic solution for making money! Awesome plan! A great solution for our society! GREAT THINKING! EXCELLENT THINKING! EXCELLENT COGNITIVE SKILLS!! RIGHT UP THERE WITH STONING WOMEN FOR BEING RAPED! GREAT PLAN!

Before anyone calls me an elitist for having a 3D capability. I have a job where i do real, actual work. I do real, life shortening, hard work, and I use what little money they pay me to pay for my 3D setup.



A great injustice has occurred! I have lived my life with dignity and pride, and they, these people, have cast upon me this great afront! An indignity which shall never be forgotten, ever! How can it? How can i ever forget that these...."people"....have show such visceral disregard for our passion for gaming. Our passion for these sacred games that we play, NO, experience! These real, actual experiences have been tread on before, but never is such a cruel way as this. Never before have we been treated in such a dishonorable way. We, honorable men, full of dignity.

Now, excuse me..... as its time to retire to masturbate to my beloved,..... sacred porno........which i do in a dignified, honorable manner, of course...

Risingred
23rd Aug 2011, 17:59
Normally this wouldn't be an issue, especially since I use nvidia vision and there's AMD splash screens all over the place.

But it was decent, at least, in the preview build. What the heck happened?
One side of the screen is almost black, the other side looks normal. It is ghosted more than anything I have ever seen in a game before.

I have everything on the highest settings, no performance problem (even in 3D) with DX11. But is there some setting I can change to fix this? I was really looking forward to playing in 3D. :(

http://img.photobucket.com/albums/v88/blackbard/dxhr01_90.jpg

Edit: Should have put this in the tech support forum sorry.

JCpies
23rd Aug 2011, 18:04
Is that the kind of 3D where you have to cross your eyes and it makes the illusion?

mad825
23rd Aug 2011, 18:05
You have an Nvida GC? That explains it, the stereography is an ATI/AMD exclusive.

Arioch888
23rd Aug 2011, 18:08
That is correct, at the moment, only AMD HD3D is supported.

Guess I will pass on this game then. Optimizing a game to work better for one solution is one thing but blocking it from working on something else is garbage.

nuchbutter
23rd Aug 2011, 18:09
This sounds like a great idea. Maybe next time they'll lock out half the buttons on your keyboard if you don't own A MOTHER******* SAITEK KEYBOARD!!! GREAT ******* PLAN! Piece of **** money grubbing ****s.

Before anyone calls me an elitist for having a 3D capability. I have a job where i do real, actual work. I do real, life shortening, hard work, and I use what little money they pay me to pay for my 3D setup.

I wish I could disagree with you Libertine, but I, too, know the fix is in...

I also completely understand your frustration with having all your hard-earned (ie you WORKED and EARNED them) successes completely negated by the self-entitlement-mentality of a consumer base that forces developers to cater to Zombies-Of-Low-Accomplishment-Who-Demand-Instant-Gratification-And-REZZZPEKT,-YO!

Sigh:mad2:

But, the game is only a few hours old; let's let it stew for awhile...
Regards,
Nuchbutter

Risingred
23rd Aug 2011, 18:12
You have an Nvida GC? That explains it, the stereography is an ATI/AMD exclusive.

So that's why I can't even change the depth settings?

Man...that's a massive disappointment. :(

Risingred
23rd Aug 2011, 18:27
Are there plans to support nvidia vision?

I've been following the game since its announcement and I had no idea you guys were going to do this. I'm very disappointed. :(

Shaderhacker
23rd Aug 2011, 18:29
Yea, it sucks man.. but ATI got this round.

Maybe later, we'll see an Nvidia implementation of 3D.

NixxesSoftware
23rd Aug 2011, 18:54
The in-game stereoscopic 3D option is only intended for the game built-in stereoscopic 3D support which is only for AMD HD3D right now.

The game does nothing to disallow any other stereoscopic solutions to work. So you are free to try it on 3D Vision or with IZ3D, and it willl work as well as those title independent solutions are able to make it work. But you will have to enable that through the settings for those particular solutions, and based on what some people are seeing, those solutions do not appear to work very well.

Risingred
23rd Aug 2011, 18:57
The in-game stereoscopic 3D option is only intended for the game built-in stereoscopic 3D support which is only for AMD HD3D right now.

The game does nothing to disallow any other stereoscopic solutions to work. So you are free to try it on 3D Vision or with IZ3D, and it willl work as well as those title independent solutions are able to make it work. But you will have to enable that through the settings for those particular solutions, and based on what some people are seeing, those solutions do not appear to work very well.

No, they don't. Here's a screenshot of the Nvidia version:

http://img.photobucket.com/albums/v88/blackbard/dxhr01_90.jpg

It's unplayable. I never knew there was such a huge difference between the ATi and the Nvidia solutions.

Edit: Save as .jps if you use 3d vision.

andysonofbob
23rd Aug 2011, 19:00
The in-game stereoscopic 3D option is only intended for the game built-in stereoscopic 3D support which is only for AMD HD3D right now.

The game does nothing to disallow any other stereoscopic solutions to work. So you are free to try it on 3D Vision or with IZ3D, and it willl work as well as those title independent solutions are able to make it work. But you will have to enable that through the settings for those particular solutions, and based on what some people are seeing, those solutions do not appear to work very well.

With respect this simply isnt true.

Can you name a game that will not at least work in 3D on any solution? No, because there are none. ALL GAMES WORK IN 3D.

Eidos have simply gone out of their way to make the game work on ATI's 3D and non other. This is really quite shocking and not good for 3D.

Shaderhacker
23rd Aug 2011, 20:20
I was wondering how the 3D looked on the ATI cards.

blackeye
23rd Aug 2011, 22:50
there is something that i don't understand:

i thought AMD HD3D needs 'middelware' to work, like a driver form IZ3D or DDD ?

so you need to enable AMD HD3D in-game, but your glasses will be driven by IZ3D or DDD ...
would this work with nVidia 3d vision glasses ?
or has DX:HR been coded so that AMD HD3D can only be enabeled when you have the right AMD garphic cards ?

try using the IZ3D drivers with nvidia glasses ... (with or without AMD HD3D enabled)
if this doens't work, then maybe the nvidia glasses don't work with IZ3D ?

i have old Elsa Revelator glasses (played through the full original DX in stereo 3D, about 10 years ago :cool:), but they don't work anymore ...
nvidia has dropped support with cards newer than the 7000-series, so if i want to use them, i have to go back to windows XP with my old 7800GT ... that's also not fair from nVidia (they dropped support for other glasses because they wanted to sell their onw glasses)
to be honest, it's nVidia that has started this ... even if you have an nvidia card, you still need to by their glasses to have 3d ...
now it's the other way around with AMD: you can use any glasses, if you have the correct AMD graphics card ...

maybe it's not that different ...

to bad my old Elsa Revelator glasses don't work with IZ3D or DDD drivers :D
(they only work with the old nVidia drivers ... the irony)

but i hope there will come a fix for nVidia users ... maybe nVidia can also support other glasses ?

Darktronik
24th Aug 2011, 00:12
What a joke having 3D restricted to AMD.

nVidia still has the majority of 3D Stereo users on pc gaming.

Tquaife
24th Aug 2011, 02:41
Just got the game for the PS3 have already installed twice now and still getting the same problem.


-Random objects are flashing from white to green during game play
- Pause menu has random flashes of white
- Lines seem to extrude from objects and go straight up (looks like strings)

As I said I have already installed the game twice and it is still happening, I thought the flashing was was part of the game until I watched other players videos posted on the net. I am wondering if this is a bad disc or something else?

Sean272
24th Aug 2011, 04:21
Same thing has been happening to me, and I've tried two separate copies of the game. I hope they fix this soon because it totally kills the atmosphere, which is 3/4 of the reason I got this game.

samssf
24th Aug 2011, 04:34
I think you guys should listen to Nixxes or try the game with 3DV.

The stereoscopic 3D option is confusing and only enables/disables HD3D.

If you have Nvidia 3DV turned on, the game will work in 3D automatically just as is suggested. However, it appears that it's unfortunately not implemented well and not supported, so the shadows and highlights don't display correctly. This has been an unfortunate trend with game launches it seems (Witcher 2's 3D was broken for three months after release before it was fixed). Although maybe it's unfair to compare Deus Ex:HR to Witcher 2 since Eidos doesn't claim that Deus Ex:HR is NVidia 3D ready.

andysonofbob
24th Aug 2011, 06:52
I like many other 3D Vision owners are really looking forward to playing this game. I think it is safe to say once you have gamed in 3D there is no going back to 2D. I look forward to buying this once it again works using nVidia.

Thanks

Andy

skyguy
24th Aug 2011, 07:49
Hi,

I have a passive LG 3D tv and I can't find the option to enable the native interleave 3d option for my AMD videocard anywhere.

This video talks at 1:24 said that interleaving and AMD HD3D mode would be supported but there is no option in the game to use the interleaving mode


AEVGqG99LDM

When is this going to be added in the game? Plus there needs to be a convergence level lever somewhere in the settings to get good 3d depth and popout. Right now only the menu has 3d popout.

Munkhee
24th Aug 2011, 07:50
+1 for 3D Vision support

Had a long weekend booked off to play this, but with news of the game not working with 3D Vision I've decided to hold off and pick it up later, once (if?) support is patched in. Crying shame, as I was REALLY looking forward to playing this!

Spango
24th Aug 2011, 07:51
I have been looking forward to this games since finishing the last one 8 years ago, and I think what you have done here is disgusting.

I recently bought the full NVIDIA 3D Vision setup, which I find beyond amazing (ie: could never go back to 2D gaming), and you pull this ATI crap out of the bag.

I for one will not buy this game, or any of your other titles until you drop the ATI-bumming attitude and actually put your customers first.

ENABLE NVIDIA 3D VISION SUPPORT.

tritosine2k
24th Aug 2011, 07:56
Dear devs,
I have no idea what's going on about this 3D thing, but I'm sure , Eidos president, mr. Ian Livingstone has nothing to do with this, and I'm sure , he wouldn't allow this fragmentation either.

I rather think this was a design decision, because game is optimized for 30 frame for consoles, with all the usual depth of field and motion blur tricks. Clearly, we don't want that with 3D. I think the issue is clearly here.

What is the next step? Disabling those options too and forcing whatever undersampled blur on everyone, along with the fake camera tricks? I'd think twice before buying this game then.

Spango
24th Aug 2011, 07:57
Dear devs,
I have no idea what's going on about this 3D thing, but I'm sure , Eidos president, mr. Ian Livinstone has nothing to do with this, and I'm sure , he wouldn't allow this fragmentation either.

I rather think this was a design decision, because game is optimized for 30 frame per eye for consoles, with all the usual depth of field and motion blur tricks. Clearly, we don't want that with 3D. I think the issue is clearly here.

What is the next step? Disabling those options too and forcing whatever undersampled blur on everyone, along with the fake camera tricks? I'd think twice before buying this game then.

No, you're ill-informed.

This game works EXCLUSIVELY with ATI 3D.

tZer
24th Aug 2011, 07:58
You have to buy an AMD card for this. They've apparently purposefully locked out nVidia 3D users of using the 3D in this game.

Spango
24th Aug 2011, 07:59
You have to buy an AMD card for this. They've apparently purposefully locked out nVidia 3D users of using the 3D in this game.

Which, as I am sure ANYONE (3D user or not) can appreciate, is foul play, and an insult to its customers.

tritosine2k
24th Aug 2011, 08:11
This game is made for the aging consoles. 3D looks totally different. Designers want to prevent it, cause it'd start to circulate, with the visuals totally different compared to what they imagined... AMD 3D is good choice, penetration is almost null.

Spango
24th Aug 2011, 08:14
This game is made for the aging consoles. 3D looks totally different. Designers want to prevent it, cause it'd start to circulate, with the visuals totally different compared to what they imagined... AMD 3D is good choice, penetration is almost null.

Pull your head out of their arse, will you?

The truth is, Nvidia 3D Vision works on almost every game, without the support of the developers. I play Neocron and Face of Mankind in full Stereoscopic 3D, ffs. They're 9 and 8 years old, respectively.

What Eidos have done is (seemingly) deliberately blocked the use of Nvidia 3D Vision; likely for ATI's competitive reasons.

tritosine2k
24th Aug 2011, 08:16
Pull your head out of their arse, will you?

The truth is, Nvidia 3D Vision works on almost every game, without the support of the developers. I play Neocron and Face of Mankind in full Stereoscopic 3D, ffs. They're 9 and 8 years old, respectively.

What Eidos have done is (seemingly) deliberately blocked the use of Nvidia 3D Vision; likely for ATI's competitive reasons.

I think we have a provocateur on board too.

Spango
24th Aug 2011, 08:21
I think we have a provocateur on board too.

I'm not playing the provocateur. I simply want whatever block has been put in place to be patched out, and I want this before I buy the game, as many others do.

Let's face it; it's a bull***** decision by Eidos.

jimo
24th Aug 2011, 08:36
Hi skyguy,

We currently only support interleaving 3D on Zalman monitors (and HD3D on all monitors and TVs supported by AMD). However, we're working with AMD to ensure that interleaving 3D will also work on other monitors. Please stay tuned!

As for the lack of 'popout'; we've made a conscious decision to only have the stereo effect go into the screen, because the popout effect - while cool looking at first - was causing gameplay issues and generally made people feel uncomfortable when playing for extended periods of time.

We do offer a stereo strength option, allowing you to increase or decrease the separation between left and right to adjust the stereo effect to your taste.

hth,
Jim.

tritosine2k
24th Aug 2011, 08:54
I don't want motion blur, I don't want depth of field, if these "effects" are Deus ex staples then I won't play nor Deus Ex 3 , nor Deus Ex 4.

Think about it. 3D with AMD is hardly , hardly a choice to begin with, its as half baked as it gets.

This is not AMD3D vs 3D vision,

this is Brutal Post Processing vs. 3D vision....

skyguy
24th Aug 2011, 08:59
Hi Jim,

Thanks for the response.

Can you please request AMD to add in 1280x720 at 60 Hz support for AMD HD3D too because right now my only options in HD3D stereo mode is 1920x1080 at 24 Hz which makes playing the game slow. Game is not very playable with 24 fps and HDMI 1.4a 3D is supposed to support 720p at 60 Hz for stereo3d too.

jimo
24th Aug 2011, 09:19
That is already supported. However, we've noticed that 3D setups can be a bit finicky about when or not this is allowed. For example, our 3D TV only exposed 1280x720 @ 60 Hz after we switched it to "game mode".

I recommend contacting AMD support or your TV manufacturer's support directly, as they are probably better equipped to assist you with this.

skyguy
24th Aug 2011, 09:20
Oh and another option I forgot to mention is to add is the Reverse Stereo 3D option in the game option panel because some Passive TVs use different even/odd lines to show the 3D effect like the Vizio vs LG passive panels.

andysonofbob
24th Aug 2011, 09:48
Regardless of the quality of the 3D, what hurts is a little over one week ago beta DE:HR worked with 3D Vision. A week ago ATI released their support and as we see, DE:HR no longer works for 3D Vision users for no other reason than Eidos and AMD/ATI have chosen to lock us them out. Pretty raw.

I feel so sorry for those 3D Vision users who have bought this game.

Dr_Bob
24th Aug 2011, 10:46
Spango, why are you getting angry over a videogame?

thales100
24th Aug 2011, 10:47
+1 for 3D Vision support

XxOsurfer3xX
24th Aug 2011, 11:16
+1 3D Vision

Joohan
24th Aug 2011, 12:30
+ 1 for nVidia 3D Vision! Frankly I find it insulting if it's true that nVidia 3D Vision is intentionally blocked because Eidos made a deal with Ati to only support their 3D system. I bought the game expecting it to work (like almost any other DirectX based game) in nVidia 3D Vision, only to find out that not only does it not work, but it's likely been intentionally blocked from using 3D Vision. I wouldn't have bought the game if I knew of this before I made my purchase. So I seriously hope that there'll be a patch to support nVidia 3D Vision with this game as soon as possible.

Veeediot
24th Aug 2011, 12:58
+1 for 3D Vision support from me as well.

As I've already stated in another thread: customers shouldn't have to worry about which games work with the technology they already own.

Arioch888
24th Aug 2011, 14:00
+1 for 3D Vision support.

baragon
24th Aug 2011, 14:48
I have been looking forward to this games since finishing the last one 8 years ago, and I think what you have done here is disgusting.

I recently bought the full NVIDIA 3D Vision setup, which I find beyond amazing (ie: could never go back to 2D gaming), and you pull this ATI crap out of the bag.

I for one will not buy this game, or any of your other titles until you drop the ATI-bumming attitude and actually put your customers first.

ENABLE NVIDIA 3D VISION SUPPORT.



Agree.
I will not buy the game until Edios removes lockout preventing 3DVision!

NixxesSoftware
24th Aug 2011, 14:50
Blackeye:

AMD HD3D does not itself provide any way to turn 'normal' games into stereo games, like you can do with NVidia 3D Vision. It merely provides a standard for applications that can render stereoscopic themselves.

IZ3D is such an 'application', and can be used to turn existing games into stereo games when using HD3D.

However, Deus Ex is a native HD3D supporting application, and will use a quad-buffer (http://en.wikipedia.org/wiki/Quad_buffering) as provided by HD3D to render the game in stereo and provide all stereo effects itself, without any driver support apart from the quad buffer.

Because the stereoscopic rendering is handled by the game you are seeing things like the control over stereo depth in the game options itself, not inside of the driver.

DDastardly
24th Aug 2011, 15:34
I'm hoping the lack of 3D Vision support is just the result of a bug that crept in at the last minute and we'll see it fixed soon. I can't believe the devs would deliberately cripple their game for nVidia users, particularly given the fact that around two thirds of gamers have nVidia cards. I'll certainly be buying the game as soon as a fix is out and I suspect most 3D Vision users will also be holding off on purchasing until then.
Cheers,
DD

felipaopl
24th Aug 2011, 15:49
Yup, signed for 3D Vision too. Only thing missing to make the game GOTY material for me.

BlackShark
24th Aug 2011, 16:56
Thank you for the explanations Nixxes,

but unfortunately my 3D display is not currently supported by AMD HD3D, so I cannot access this native 3D image.

Nvidia also provides a quad-buffer system within Nvidia 3D Vision so that you can send your native stereoscopic pair of pictures to Nvidia 3d Vision ready displays (it has already been used by Ubisoft's Avatar : the game and Crytek's Crysis 2 and Frozenbyte's Trine)
iZ3D and DDD also offer similar quad buffer systems to access the wide variety of unusual 3D displays they support (Frozenbyte's Trine supports iZ3D's quad buffer, I have not seen DDD's quad buffer being used yet but I have read it exists)

Could you tell us if you are already working to provide support for these solutions in an upcoming patch ?
If yes, maybe an ETA would be very reassuring for these users who have bought or who may be about to buy your game and are desperately hoping for support.

Edo1946
24th Aug 2011, 17:17
+1 for Nvidia support or at least for removing the anti NVidia roadblocks..

Spango
24th Aug 2011, 17:19
Spango, why are you getting angry over a videogame?

1. I have been waiting for this game, like many others, for years.

2. My anger is more directed towards Eidos' decision to implement ATI's 3D technology and consequently block NVIDIA 3D users. A poor move for many reasons. The main ones being; there are more NVIDIA 3D Vision users, and their apparent co-operation in what appears to be a highly aggressive move on ATI's part.

3. Why do you care if you don't have 3D Vision?

Risingred
24th Aug 2011, 17:33
So does that pretty much mean I'll never get to use nvidia vision with Deus Ex?

tet5uo
24th Aug 2011, 18:09
Along with 3dvision not working, there is also the fact that only AMD's 3-screen suolution, Eyefinity is supported by the game. It centers the HUD properly no matter if you have bezel compensation on or 5 monitors.

If you use Nvidia cards and a surround 3 screen span, you get a spanned HUD that puts your radar on the far outer monitors.

So it's not only in 3d that AMD gets the special treatment in this game.

This better all just be temporary, there's no excuse for this kind of treatment of a customer, giving me an inferior product because I happen to have the wrong brand of GPU.

10hellfire01
24th Aug 2011, 20:02
+1 3D vision support

Honestly it's just plain wrong if indeed they did implement some measure into the game to disallow 3D vision from working with it. That's just poor business in my opinion and shows they really, really, care about the customer :whistle:

I just don't understand that since the market for 3D vision is vastly larger than HD3D, why side with them? :scratch:

ta0801
24th Aug 2011, 20:03
+1 for 3D Vision support

peanutplanters
24th Aug 2011, 21:03
+1 for Nvidia 3d vision support (and HUD centering)

Ten Wind
24th Aug 2011, 21:31
I'd like to throw in my voice to ask that you expose the passive 3D interleaving mode for more than just Zalman monitors.

I also own a LG 3D TV and while the AMD HD3D does work, it's suboptimal because it seems to be restricted to 1920x1080@24hz whereas simply using the passive interleaving I can use 1920x1080@60hz. There is significant mouse lag at 24hz, that's not present when I play other games in 3D at 60hz. Likewise Human Revolution at 60hz non 3D works perfectly fluidly with no mouse lag.

Alternatively, does anyone know what Human Revolution uses to decide that there's a Zalman monitor present? I tried using a Zalman monitor EDID to trick it into exposing the Interleaved mode, but the option still wasn't available.

BlackShark
24th Aug 2011, 21:48
As for the lack of 'popout'; we've made a conscious decision to only have the stereo effect go into the screen, because the popout effect - while cool looking at first - was causing gameplay issues and generally made people feel uncomfortable when playing for extended periods of time.

We do offer a stereo strength option, allowing you to increase or decrease the separation between left and right to adjust the stereo effect to your taste.

hth,
Jim.

Hello Jim.

This limitation seems well intended, but experienced 3D users use it all the time on other games and will want to fiddle with this setting in your game too.
Even if it's just for the occasional effect and causes issues for extended gaming periods, this is precisely what some people expect from 3D.
Also, on small desktop monitors, you can have it all-in and nothing out, but some people have big TVs, or projectors and the situation here is very different.

Keep the default setting to your safe in-screen effect. But please provide some way to override it and tweak the setting, otherwise there will be many unhappy 3D faces...

Paynefactor
24th Aug 2011, 22:49
+1 for Nvidia 3d vision support. HUD centering would be nice too.

This all seems rather deliberate. I hope that I'm wrong and that a fix is on its way.

vecima
24th Aug 2011, 22:58
if it makes any nvidia folk feel better, I can't get the 3d to work on my Mobility 6850, and my laptop does support 3d (I've used it on L4D2 to great effect)

skyguy
24th Aug 2011, 23:12
I'm posting this again from the other forum but just because it doesn't work in 3d vision doesn't mean it is blocking Nvidia 3d vision.

The DirectX 11 layer of Deus Ex is looking for the AMD Quad Buffer but the DirectX 9 layer does not.

If you have a HDTV, you can run Side by Side or Interleave in this game by selecting the DirectX9 in the Deus EX setup and also Disabling DirectX 11 in the IZ3D options. This will work on both Nvidia and AMD cards.

I've been testing the 3D in this game, I get the same problems with 3D where one eye sees only black that 3D vision users get only when I run AMD HD3D using 23 Hz, it goes away when using 24 Hz in my case. 24 Hz is no good for gaming so the best way is to play it with the IZ3D drivers.

In DirectX11 mode, the IZ3D drivers don't work either so it means Eidos did not specifically block Nvidia users, only that there native Stereo3D option right now only supports HD3D no matter what 3D drivers you use. Its the detection mechanism in this layer that created problems for everyone including IZ3D users.

I can play it natively but at 24 fps its impossible to move the mouse around. And the only advantage you get are cool popout menus. I found using the IZ3D drivers looked better for 3D because you can adjust the convergence. With the native mode, it is stuck to one position.

Summary for now, play in 2d with Directx 11 or play in 3d with Forced Directx9 mode.

Nvidia users are so used to 3d just working because of Nvidia's 3d vision program. Everyone else that has been using 3d for a long time has had to find workaround on our own to fix problems like this that come up very often because the Nvidia optimizations end up breaking 3d on IZ3D drivers side.

kregan
25th Aug 2011, 00:35
I'm unable to turn on Stereoscopic 3D and I have crossfire 6870 AMD cards.

Is anyone else in the same predicament ?

thales100
25th Aug 2011, 01:11
There is an easy way to enable 3D Vision, there are several issues, specially with lights, but at least its a beginning, please check http://widescreengamingforum.com/news/enabling-3d-vision-deus-ex-human-revolution . Yes convergence is unlocked ! :)

peanutplanters
25th Aug 2011, 03:00
Now all we need is to get the HUD centered for Nvidia users :-/

Seem like the minimun you guys can do is release come reg keys or console commands to hack the UI to be correctly displayed. I feel like I'm being punished because I "purchased the wrong graphics card" - I get that AMD gives you a little extra cash to push their product, but at the end of the day you guys owe it your consumer base to release a product that is ambiguous to what "side" they chose.

skyguy
25th Aug 2011, 03:25
Good news for passive 3d users like Zalman monitor or LG TV.

I found out how to enable the line-interleave format in Deus EX HR. It looks really good now at 1080p at 60 fps. I get 0 input lag using this mode on the tv and I don't think you need an amd card for it to run either.

Go here
http://widescreengamingforum.com/forum/forums/stereoscopic-3d-gaming/general-stereoscopic-3d-discussions/16660/workaround-enabling-3d

And change the Stereo Mode to 2 for Line interleave. You have to wear the glasses upside down for LG TVs and set the resolution to 1080p for this to work with DX11 enabled. The mode that Deus Ex uses is the horizontal but not optimized so lines and jaggies show up more on the screen. But at least I can play and its faster at this resolution than it was using IZ3D drivers in DX9 mode. 1080p at 60 fps 3d FTW!!!

Change to 4 for Shutter I think.
_________________

Ten Wind
25th Aug 2011, 05:06
Good news for passive 3d users like Zalman monitor or LG TV.

I found out how to enable the line-interleave format in Deus EX HR. It looks really good now at 1080p at 60 fps. I get 0 input lag using this mode on the tv and I don't think you need an amd card for it to run either.

Go here
http://widescreengamingforum.com/forum/forums/stereoscopic-3d-gaming/general-stereoscopic-3d-discussions/16660/workaround-enabling-3d

And change the Stereo Mode to 2 for Line interleave. You have to wear the glasses upside down for LG TVs and set the resolution to 1080p for this to work with DX11 enabled. The mode that Deus Ex uses is the horizontal but not optimized so lines and jaggies show up more on the screen. But at least I can play and its faster at this resolution than it was using IZ3D drivers in DX9 mode. 1080p at 60 fps 3d FTW!!!

Change to 4 for Shutter I think.
_________________

Brilliant, thanks for the info. It works very well, though as you say it's not optimised so the FSAA isn't perfect. Still, it's much better than the 24hz mode that we were stuck with previously. Wearing the glasses upside down is actually fairly comfortable as well, so that's not that much of a downside. Hopefully they'll add full support soon, but this is more than adequate for now.

LordK77
25th Aug 2011, 10:43
i can't play it without 3D vision, please...

mad825
25th Aug 2011, 10:50
I do not want to play it without 3D vision, please...

Fixed for correct translation.

andysonofbob
25th Aug 2011, 11:49
Fixed for correct translation.
Maybe, but it is really tough to play games in 2D once you have gamed in 3D. Until someone tweaked Mass Effect 2 to remove the OTT 3D breaking lenseflare effect I gave up on it. I really tried to play in 2D, even pretending it was a cool film but to no avail.

Imagine viewing day to day life from a screen, that is how it feels going from 3D to 2D. Gaming in 3D removes that screen.

Sadly, until 3D Vision is sorted, there is no point in me buying this game, I would rather by a cool sci-fi book.

area51tazz
25th Aug 2011, 16:38
+1 for nVidia 3D Vision!

Buzzark
25th Aug 2011, 17:48
Hi skyguy,

We currently only support interleaving 3D on Zalman monitors (and HD3D on all monitors and TVs supported by AMD). However, we're working with AMD to ensure that interleaving 3D will also work on other monitors. Please stay tuned!

As for the lack of 'popout'; we've made a conscious decision to only have the stereo effect go into the screen, because the popout effect - while cool looking at first - was causing gameplay issues and generally made people feel uncomfortable when playing for extended periods of time.

We do offer a stereo strength option, allowing you to increase or decrease the separation between left and right to adjust the stereo effect to your taste.

hth,
Jim.
That's a relief, I have an nVidia card but chose the Zalman monitor/Tridef solution (having run with shutter glasses since 2001 until nVidia locked out us early adopters to sell their own solution).

Still, from the published interviews and videos there has been discussion on how the game has native 3D support that is open and allows either interleaved or page flipped modes - that does sound like it would support nVidia's glasses were it not greyed out? If it's built in and open, leave it open and then it's up to nVidia or another middleware/glasses supplier to tweak their own software to work with it.

Jamir
26th Aug 2011, 07:22
+1 For 3D Vision

rajkosto
26th Aug 2011, 09:04
the game uses native amd hd3d
this means it generates the left/right images itself, without the aid of the graphics driver (same as crysis 2, avatar 3d, etc)
now, the problem is, both NVIDIA and RECENTLY AMD support passing left/right images to the graphics card via d3d hacks
the way nvidia does it is you make the buffer double WIDTH and then place the left/right images there along with some tag
the way ati does it is you make the buffer double HEIGHT and then place the left/right images over/under

SO, they ONLY suport the ATI part because ATI has partnered with them.
supporting NVIDIA as WELL would require a few more lines of code, and it would look and work exactly like amd hd3d (wouldnt require nvidia driver updates or stereoscopic profiles or anything), so this is a dick move, eidos.

i bought the game because it had "SUPPORT STEREOSCOPIC 3D" on it, and i wanted to play it that way
nvidia started the 3d support, and now youre backing ATI for no reason (there are very few ati 3d users, and plenty of nvidia 3d users, because nvidia started with 3d, ati only supports hdmi 1.4 TVs afaik, but then, nvidia supports those as well just fine, so you have a smaller 3d base by supporting ati vs nvidia)

all in all, if you want to put "STEREOSCOPIC 3D SUPPORT" on your box, you better implement it so that it works on most hardware out there (look at avatar 3d, they support EVERYTHING, im not saying you should go that far, but supporting both nvidia and ati is required), not just the company that gave you money to put their logo on the game

Buzzark
26th Aug 2011, 14:15
I can confirm that the Zalman monitor solution works without any external middle ware required (e.g. DDD) however it does not identify the monitor, instead the StereoMode setting needs changing in the registry to 2 (for line interleave).

The path is the same as noted here and thanks to thales100 for finding it;
http://widescreengamingforum.com/forum/forums/stereoscopic-3d-gaming/general-stereoscopic-3d-discussions/16660/workaround-enabling-3d

Not sure of frame rate but on a GTX460 @ 1920x1080 with everything set as standard including DX11 it runs fine so far and looks great. Nothing popping out but it looks natural and solid. Can't see any issues with lighting so far either.

rajkosto
26th Aug 2011, 20:17
is there a mode that enables 3d vision quad buffer support ? mode 4 has messed up glows/etc on the right image when using 3d vision

murry
26th Aug 2011, 21:30
I am very dissapointed. I made the mistake of assuming that supporting 3D means that a game supports 3D and not supports only "AMD 3D" so unfortunately I pre-purchased the game two weeks ago on steam. Only to realize after five minutes into the game that playing with my NVIDIA 3D Vision system is an eysore. For me as for most 3D players it's once you play 3D you don't go back. So you got my money, keep it. I have pressed the "delete local content button" in Steam to at least free the space on my harddrive again. I'll give the game a try when I hear of improvements about NVIDIA support and for now I have spent 45 EUR for the lesson to never pre-purchase a game again.

I wonder who had the idiotic idea of teaming up with graphic card manufacturers and implementing "special support" for AMD or NVIDIA or whatever company first. The game developers or the graphic card companies. I wonder who the marketing genius was: "Hey we will implement special support in this game for a specific manufacturer and you know what, just to be able to play people will throw away the equipment they bought for a few hundred Euro a few weeks back and buy new equipment from the supported company and we will share the profit."

Eh - no. Doesn't work that way. My first impulse is to delete the game and never buy an Eidos game again. I have done the first part already, if I do the latter... time will tell. And to limit your game to a specific audience with specific equipment is not marketing genius, its bad business practice.

gmm1
26th Aug 2011, 23:19
I am very dissapointed. I made the mistake of assuming that supporting 3D means that a game supports 3D and not supports only "AMD 3D" so unfortunately I pre-purchased the game two weeks ago on steam. Only to realize after five minutes into the game that playing with my NVIDIA 3D Vision system is an eysore. For me as for most 3D players it's once you play 3D you don't go back. So you got my money, keep it. I have pressed the "delete local content button" in Steam to at least free the space on my harddrive again. I'll give the game a try when I hear of improvements about NVIDIA support and for now I have spent 45 EUR for the lesson to never pre-purchase a game again.

I wonder who had the idiotic idea of teaming up with graphic card manufacturers and implementing "special support" for AMD or NVIDIA or whatever company first. The game developers or the graphic card companies. I wonder who the marketing genius was: "Hey we will implement special support in this game for a specific manufacturer and you know what, just to be able to play people will throw away the equipment they bought for a few hundred Euro a few weeks back and buy new equipment from the supported company and we will share the profit."

Eh - no. Doesn't work that way. My first impulse is to delete the game and never buy an Eidos game again. I have done the first part already, if I do the latter... time will tell. And to limit your game to a specific audience with specific equipment is not marketing genius, its bad business practice.

ah, Murry, I hear ya buddy. I attempted to get a refund from my pre-purchase without luck. It seems the game works as designed. Can't blame Gamestop, it's not their doing. Guess the only thing I can do is toss my dual 580s and go get some AMD cards....or I can just wait for the patch. This is the first time I have been burned by a prepurchase, and, it will be the last. Edios, score one for you. Ya got me good. One to nothing. Game over.

rajkosto
27th Aug 2011, 10:55
What a shame.
Especially since it's so trivial to support both vendors APIs if you already support one

micla
27th Aug 2011, 12:10
I was wondering how the 3D looked on the ATI cards.

Well, it's not !!! I've all the hardware to run HD3D and it is just simply NOT WORKING !!!!!

| hope they'll fix this soon, i've bought my monitor for this game (syncmaster t27a950 on HD5970)

@md_Guy
27th Aug 2011, 14:24
Well, it's not !!! I've all the hardware to run HD3D and it is just simply NOT WORKING !!!!!

| hope they'll fix this soon, i've bought my monitor for this game (syncmaster t27a950 on HD5970)

See my other post in your other thread.. for HD3D you NEED to use compatible hardware (http://www.amd.com/US/PRODUCTS/TECHNOLOGIES/AMD-HD3D/Pages/supported-hardware.aspx)/software:

IIRC, the 5970 runs in crossfire and you must disable this for HD3D to work, also due to bandwidth issues (again IIRC) you must use either DisplayPort 1.2 or HDMI 1.4a for 1080 @ 60hz, DVI I believe does not. There for you would be limited at best to 720p@60Hz or 1080@24Hz on your current card. Going by memory the HD5000 series uses HDMI 1.3 and Displayport 1.1a (http://www.displayport.org/consumer/?q=content/components).

BlackShark
27th Aug 2011, 16:50
Well, it's not !!! I've all the hardware to run HD3D and it is just simply NOT WORKING !!!!!

| hope they'll fix this soon, i've bought my monitor for this game (syncmaster t27a950 on HD5970)

Hi Micla,
I gave you some advice you can try on your other thread : http://forums.eidosgames.com/showthread.php?t=120400

10hellfire01
27th Aug 2011, 21:14
Hi Micla,
I gave you some advice you can try on your other thread : http://forums.eidosgames.com/showthread.php?t=120400

Well any card previous to the 6000 series doesn't support HD3D. It's also blatant since its one of the tools being used a lot to sell the cards. Although I guess any card (5000 and below) works in 3D using dual-link DVI with iZ3D

BlackShark
27th Aug 2011, 21:49
Well any card previous to the 6000 series doesn't support HD3D. It's also blatant since its one of the tools being used a lot to sell the cards. Although I guess any card (5000 and below) works in 3D using dual-link DVI with iZ3D

I have hardly tested all the cards and displays myself but I can definitely tell that Radeon HD58x0 users have reported successes with both hdmi1.4 frame-packing for 3DTVs (not just side by side), and frame sequential 720p 120Hz for DLP-link projectors, when using AMD's HD3D mode.
This has been achieved over the last year (6 months really working) using software the used the beta version of AMD HD3D : iZ3D and DDD offer specific modes for HD3D, video players such as Stereoscopic player, as well as BluRay 3D video players from Cyberlink and Arcsoft which also use it.

AMD upgraded it's hdmi1.3 ports on their high-end Radeon HD5000 series exactly the same way Sony upgraded the PS3 and Nvidia upgraded their Geforce 8800 and GTX 200 series (no bandwidth increase was required : it was just a software update). AMD does not advertise it much because the old cards can't Hardware decode BluRay 3D movies (it works but it's done with CPU only). They also want to show the superiority of Display Port 1.2 which offers really interesting features over Hdmi and DVI (display daisy-chaining, display hub, enough bandwidth for the next 5-8 years). But the stereoscopic features are not brand new under the DP roof.
Display Port 1.1 also had provisions for standardized Stereoscopic 3D frame sequential content and could provide enough bandwidth for FullHD 3D @ 60Hz per eye. I don't know though if AMD had already implemented the features when they first released the cards or if they also needed to add support via driver update since there were no Display Port 3D monitors like the new Samsung 750/950 series at that time.

Reaversword
27th Aug 2011, 22:04
+1 for Nvidia 3D Vision.

It makes non sense do things as this, if this is truth, I only hope the "deal" wont go among three months, in such case, I'll eat my 40€ in prawns.. I its only a stupid bug, I hope it be fixed soon.

C'mon Eidos, there is a gap in my shelf, Human Revolution goes between Crysis2 and Metro 2033!. I hope acquire your new game soon!.

I'm pretty sure you'll get it fixed and working this feature really fast.

rajkosto
31st Aug 2011, 22:44
so
it's been a few days now
i've finished the game in 2D
what a shame
when will 3d vision output mode be supported ?
if not, time to make a fake atidxx32.dll and a d3d11 wrapper to translate hd3d calls into 3d vision

blackeye
3rd Sep 2011, 23:17
FullHD 3D @ 60Hz per eye

hello BlackShark,
can you give some information on how a 1080@24Hz (or 1080@60Hz) "video signal" from a PC-game works ?

imagine a 3D TV that displays the 3D "video signal" of 1080@24Hz with active shutter glasses:
that would mean a "flicker" of 24Hz for each eye ?
if yes, wouldn't that be unbearable ? (i thought 60Hz for each eye was the standard/acceptable minimum)

or is it the Hz of the screen that is used instead ?
like a 200Hz 3D TV, that would give 100Hz per eye ? (wich would be nice and unnoticable)
if yes, how is the 24Hz of the "video signal" syncronized with the 100Hz flicker ? (or would it just be 96Hz flicker)
and how would that work for a 60Hz "video signal" ... also 60Hz flicker on a 200Hz TV (instead of 100Hz flicker)
or is this 200Hz not the real refresh rate of the screen but some "appearance factor/marketting magic" and the real refreshrate is 120Hz like LCD computer monitors ?

passive glasses @24Hz, that could be ok (for those that like 24fps for a game)

thx

rajkosto
14th Sep 2011, 06:46
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: http://rajko.info/hd3d/
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun