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Dead-Eye
22nd Feb 2011, 10:18
I finally realized why the heads are so small:
http://www.gamertechtv.com/wp-content/uploads/2010/12/Batman-Arkham-Asylum-Demo-2.jpg

Look at Gormens head to body ratio, they did this intentionally so it would look like a comic book. My dad pointed this out to me and he's 62, so sometimes it's best to get an unbiased opinion.

VectorM
22nd Feb 2011, 11:12
Congratulations, you've discovered America!

AlexOfSpades
22nd Feb 2011, 12:12
Could be.

However i'm still unable to see this small-head thing. They look normal to me

Pinky_Powers
22nd Feb 2011, 14:02
There is no comic that I've ever seen that uses the same proportions, the same body, for every character in the book. Even hero characters have different body types. Look at Wolverine and Cyclops.

http://media.comicvine.com/uploads/3/39736/788161-cyclops_and_wolverine_by_liquid_86_super.jpg

And the varieties are even more profound for the incidental characters.

TrickyVein
22nd Feb 2011, 14:13
Wolvie and Cyclops?!?!?

How 'bout some Witchblade:

http://www.sarapezzinifan.co.uk/Titles&Misc/front.JPG

There's some proportions for ya. Very different, as you can see.

Pretentious Old Man.
22nd Feb 2011, 14:27
I am disappoint. This thread contains far too little Hergé/Methuen material.

Blake and Mortimer:

http://upload.wikimedia.org/wikipedia/en/thumb/2/2a/Blake_and_Mortimer.png/250px-Blake_and_Mortimer.png

Thompson and Thompson:

http://farm5.static.flickr.com/4008/4462516344_c197d30a67.jpg

Colonel Olrik:

http://oukiouki.free.fr/olrik.jpg

Professor Calculus:

http://1.bp.blogspot.com/_YftnIqYIyYM/TRhRQ8q5BfI/AAAAAAAAAas/dmTgCMvt1Vc/s1600/Prof.+Calculus.gif

3rdmillhouse
22nd Feb 2011, 14:30
I don't think the heads are small. Tough men have broad shoulders from spending too much time in the gym pumping iron, head ends up looking small in comparisson.

Donvermicelli
22nd Feb 2011, 14:33
I am disappoint. This thread contains far too little Hergé/Methuen material.

Blake and Mortimer:

http://upload.wikimedia.org/wikipedia/en/thumb/2/2a/Blake_and_Mortimer.png/250px-Blake_and_Mortimer.png

Thompson and Thompson:

http://farm5.static.flickr.com/4008/4462516344_c197d30a67.jpg

Colonel Olrik:

http://oukiouki.free.fr/olrik.jpg

Professor Calculus:

http://1.bp.blogspot.com/_YftnIqYIyYM/TRhRQ8q5BfI/AAAAAAAAAas/dmTgCMvt1Vc/s1600/Prof.+Calculus.gif

I love those comics, though I know the characters under diffirent names (I live close to Belgium so I read them in Dutch)

puzl
22nd Feb 2011, 15:48
BS. It's because the art guys have been sipping too much juice of the beetle variety.

http://i.imgur.com/fgjXJ.jpg

Ilves
22nd Feb 2011, 16:05
I am disappoint. This thread contains far too little Hergé/[whatshisface] material.


No thread can ever contain enough Hergé material! :worship:

Pretentious Old Man.
22nd Feb 2011, 16:15
I love those comics, though I know the characters under diffirent names (I live close to Belgium so I read them in Dutch)

Well, the Blake and Mortimer characters should remain the same (since B&M were meant to be British, and Olrik was unchanged). Thompson and Thompson would be Dupont et Dupont, and I can't recall the name of Calculus in the Belgian originals unfortunately. :(

oxoxoxo
22nd Feb 2011, 16:24
http://www.otakuako.com/wp-content/uploads/2010/10/panty1-1.jpg

ZakKa89
22nd Feb 2011, 16:47
Heh in manga thle heads are even bigger than normal :)

The small heads are still a problem and immersion-breaking imo. Though I do admit I didn't really notice it when playing batman AA

Pinky_Powers
22nd Feb 2011, 17:15
Heh in manga thle heads are even bigger than normal :)

The small heads are still a problem and immersion-breaking imo. Though I do admit I didn't really notice it when playing batman AA

That's because there's a lot of variety in Arkham Asylum.

http://xbox360hacks.com/wp-content/uploads/2008/08/batman-arkham-asylum-screenshot-12.jpg

http://ps3media.ign.com/ps3/image/article/940/940397/batman-arkham-asylum-20081222092831886.jpg

http://www.videogamegirlsdb.com/Images/Batman/Poison_Ivy/PoisonIvy_BatmanAA_04.jpg

http://ps3media.gamespy.com/ps3/image/article/950/950106/batman-arkham-asylum-20090202111207701_640w.jpg

http://theflickcast.com/wp-content/uploads//batman-arkham-asylum.jpg

http://bulk2.destructoid.com/ul/123865-preview-batman-arkham-asylum/BatmanJokerScan-620x.jpg

Suddenly I really want to load up another play-through. It's still installed... I so could... :o

Jerion
22nd Feb 2011, 17:19
You think there's variety now, but wait until you're in a fight with five of the same burly black dudes.

Loved the game, but that bothered me. Of course it's not exactly relevant to the discussion. :o

Pretentious Old Man.
22nd Feb 2011, 17:21
You think there's variety now, but wait until you're in a fight with five of the same burly black dudes.

Loved the game, but that bothered me. Of course it's not exactly relevant to the discussion. :o

To be fair, the discussion isn't relevant to the discussion here. ;)

Pinky_Powers
22nd Feb 2011, 17:32
You think there's variety now, but wait until you're in a fight with five of the same burly black dudes.

That would never happen. (http://ps3media.ign.com/ps3/image/article/101/1011287/batman-arkham-asylum-20090805051338563.jpg) :p

sonicsidewinder
22nd Feb 2011, 17:36
They're not too small...Your heads are just too big!

"Somebody Gimme 5ive!!"

furai47
22nd Feb 2011, 18:19
^
Sorry bro, I only give high 2's.

But to be fair, seem like a reasonable explanation. That and the fact that humans get taller every year(scientific fact this one).
Also, damn you all, didn't notice the small heads until now, now I will never be able to enjoy the game at all. Noooooes!

I don't have to type /sarcasm do I?

[FGS]Shadowrunner
22nd Feb 2011, 18:29
sorry I can not worship a guy who wears latex and spandex and goes around with a sidekick called "Robin".

VectorM
22nd Feb 2011, 18:40
That's because there's a lot of variety in Arkham Asylum.


The "variety" that you speak of, comes from the bosses and some other important characters. Everything else is the same. Just like in DXHR, from what we've seen...

MaxxQ1
22nd Feb 2011, 18:47
But to be fair, seem like a reasonable explanation. That and the fact that humans get taller every year(scientific fact this one).


Tell me about it. I'm 5' 10" and my thirteen-year-old is already 5' 11". He wanted to try out for junior-high wrestling but they turned him down because they don't have a weight class for him. He was also the second biggest player on his (american-style) football team last fall.

furai47
22nd Feb 2011, 19:23
my thirteen-year-old is already 5' 11"

His height is augmented.

Dead-Eye
23rd Feb 2011, 04:47
tell me about it. I'm 5' 10" and my thirteen-year-old is already 5' 11". He wanted to try out for junior-high wrestling but they turned him down because they don't have a weight class for him. He was also the second biggest player on his (american-style) football team last fall.

it's a conspiracy! They put something... in that water. In the food, in the air! :rasp:

jtr7
23rd Feb 2011, 04:49
They are just ensuring that Hollywood will not be able to find anyone who looks enough like the characters when they attempt to make the movie. Hollywood is the land of--to use the term they use themselves--the "lollipop people"; big heads, slight bodies.

Reven
23rd Feb 2011, 05:00
http://www.gamertechtv.com/wp-content/uploads/2010/12/Batman-Arkham-Asylum-Demo-2.jpg

The bat looks sharp in that cowl.

No thread can have to much batman.

IdiotInAJeep
23rd Feb 2011, 05:59
http://i1194.photobucket.com/albums/aa375/IdiotInAJeep/choclatemilk.jpg

St. Mellow
24th Feb 2011, 01:46
^ I'm like, totally drinking chocolate milk right now. And it's awesome.

Shralla
24th Feb 2011, 03:16
I don't think that's the real Batman.

Why would Batman drink chocolate milk if he hates chocolate ice cream so much?

IOOI
24th Feb 2011, 04:38
I abide for what others pointed out earlier, that the concept art didn't translate well into game models. Probably the modeler wasn't skilled enough or there were technical issues/limitations.

Kodaemon
24th Feb 2011, 05:33
Heh in manga thle heads are even bigger than normal :)

Depends on the manga in question:

http://img834.imageshack.us/img834/3746/x1999.jpg

IOOI
24th Feb 2011, 05:43
Well if at least they had those expressive big eyes I would accept it... oh wait oh wait oh wait. I mean big eyes in conjunction with good animation and good voice work can make facial animations more expressive (noticeable), not anime per se, but more like this.

http://www.youtube.com/watch?v=xxVP-UwpYGk

ZakKa89
24th Feb 2011, 09:18
Touche Kodaemon ;p

handgriffsorgfaeltig
24th Feb 2011, 09:45
head - shoulder - ratio .... get to the top, or die tryin ^^


http://jaymckinnon.com/blog/wp-content/uploads/2010/08/super-mario-bros-movie-goomba.jpg

Lady_Of_The_Vine
25th Feb 2011, 20:25
The all-knowing Cow has answered you:

New Ask JJB! Why do the characters have small heads in the game? JJB responds to the FORUM.
http://youtu.be/JCMv4yovmRI

Partydrank
25th Feb 2011, 20:31
http://www.readaboutcomics.com/images/042004_ironempires02.jpg
Messing with the different body part size ratios seems pretty standard when trying to stylize characters.

IOOI
25th Feb 2011, 22:24
Yes, but observe the picture. If you're trying to give characters an heroic likeness give them wide sholders aswell (How to draw heroic figures 101).

Small heads + Narrow sholders = Silly.
Small heads + Wide sholders = Heroic.

The lesson's for free.

http://disneyexclusiveonline.com/images/Disney_Exclusive_Online_Store_Goofy.jpg

Pinky_Powers
25th Feb 2011, 23:20
Also, there is nothing heroic when every soul in the universe has the same proportions. That makes you ordinary in context yet hideous in reality... lose lose.

The NPCs making up the world should be impressively different from one another. And as JJB just told us they have a randomizing character generator for their NPCs, I have no idea why they all have the same exact bodies and proportions.

It makes my head hurt.

3rdmillhouse
26th Feb 2011, 00:47
http://www.readaboutcomics.com/images/042004_ironempires02.jpg
Messing with the different body part size ratios seems pretty standard when trying to stylize characters.

O___o, Why does he have one shoulder bigger than the other?

IOOI
26th Feb 2011, 01:57
Ask the artist. ;p

Dead-Eye
26th Feb 2011, 06:16
Looks like my old man was right.

Well, he did say they overdid it in some places so maybe in the sequel we will see more variety. If anyone thinks this will ruin the game realize Deus Ex has never really had good looking characters in...

...


anything:

ye68o5tRgLI
xBeoreJr4Yc
Oh, JC Denton you Dark knight philosopher.
FQHtTHmkhDU
kihGm4KfY7k

Edit: On reflection, I finally realized Alex D's main character flaw. He is always playing the devils advocate instead of having some attitude with it, like JC Denton.

BigBoss
26th Feb 2011, 09:50
head - shoulder - ratio .... get to the top, or die tryin ^^


http://jaymckinnon.com/blog/wp-content/uploads/2010/08/super-mario-bros-movie-goomba.jpg

I always kinda wished they made a sequel....... a terrible, terrible sequel

Donvermicelli
26th Feb 2011, 10:12
Well, the Blake and Mortimer characters should remain the same (since B&M were meant to be British, and Olrik was unchanged). Thompson and Thompson would be Dupont et Dupont, and I can't recall the name of Calculus in the Belgian originals unfortunately. :(

Well in the Dutch version Thompson and Thompson are called Jansen and Jansen. Professor Calculus is called
Professor Zonnebloem (sunflower). Not sure what the name of the main character is in English(Tintin?) but in Dutch it's Kuifje, guessing that Haddock's name remained the same.

Knoted
26th Feb 2011, 20:05
Sigh... people still nitpick about these small details ? :hmm:

Nyysjan
26th Feb 2011, 20:10
Sigh... people still nitpick about these small details ? :hmm:

well, the problem is that this itty bitty detail is that small, when it shouldn't be. ;)

vallux
26th Feb 2011, 20:14
well, the problem is that this itty bitty detail is that small, when it shouldn't be. ;)

burrrrnnn!:d

FrankCSIS
26th Feb 2011, 21:07
Is that Colonel Olrik I saw earlier in this thread?

Splendid.