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View Full Version : First preview of GameInformer - Main facts



Nick56music
6th Dec 2010, 20:48
So, here we go - the first thread and already the first preview, as some people received their copy of GameInformer early and published the main facts:

http://www.neogaf.com/forum/showthread.php?t=415089



- Lara is 21 in this game
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
- They're doing performance capturing with this game
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
- You'll need to gather food and water in order to survive
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.

That's about it. It seems like CD is still be fairly secretive about the gameplay details. There are some nice in-game screenshots. One features Lara hanging upside down in what looks to be a cocoon. Also several screenshots showing her bloodied and with bandages on.


Scans should be coming in the not too distant future, so expect to see the first screenshots of the new TOMB RAIDER. :)

P.S.: I hope scans are allowed here, if not, then we'll just have to live with the facts and no screens. ;)

chriss_99
6th Dec 2010, 21:14
Thanks for posting this! I'm really looking forward to seeing the article.
It's seems to be a serious reboot this time.

kalle90
6th Dec 2010, 22:10
Really don't know what to think about all this. It sounds exactly what I wanted - freedom and survival. But rebooting the series is a bit much

This is different Lara Croft, different, different...

Denis..
6th Dec 2010, 22:44
only one thing i gonna say and most of u old tr fans would agree..
At last a real tr game

Pulse
6th Dec 2010, 22:46
This sounds so freaking amazing!

It seems CD did their research. Free Aim! Hell yeah!

Danielsun_
6th Dec 2010, 23:08
You'll need to gather food and water in order to survive


thats the only part i wont like, i hope there is an option to turn it off, prefer a game not a chore, everything else looks good, so far its pretty much what those leaks were saying was it last year or earlier this year?

i cant remember, im just hoping not too many of the depressed emo girl monsters :/, ill imagine that as a monster that pops out and screams than is actually scary

daffe10
6th Dec 2010, 23:25
Sounds different, as a true Tomb Raider fan just like my dad, can't wait to play it, sounds more serious than the other ones, so we'll just have to see how it works out.

Fox89
7th Dec 2010, 00:12
Loved Anniversary, Legend, and Underworld. If they keep true to the character and spirit of Tomb Raider, then this could be a really interesting game! Liking the emphasis on survival and some open world exploration. Can't wait to see first gameplay.

I have a certain amount of trust in CD after their track record of 4/4 excellent games since they took over the IP from Core Design (I've just realised Core Design can also be abbreviated as CD... :) ), but it's a big risk rebooting the brand and finally moving the series away from its roots. Good luck to them, hope they do it right!

Jurre
7th Dec 2010, 00:18
Because you where all so eager to hear them, here are my humble opinions on these new facts:

- Lara is 21 in this game
-It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
- They're doing performance capturing with this game
If you say so...

-There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
Yes, or how about the scene in which a Predator shows up, rips her spine out, skins her and hangs her upside down from a tree... I never liked goreporn and I don't know what business it has in a TR game, but that's me...

- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol. The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
It can compete with Uncha... competitors. Seriously, that is good news. The pistol better be two pistols though. I was sceptical about the bow, but if it is used in the same way as Totecs spear: to make a way up or across then I'm in, because that opened up many possibilities for puzzlesolving. Altough I believe the same could be done with a harpoongun.

- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
Open world gameplay: I'm all up for that. I am only hoping that the world will be interesting enough.

- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.

- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
All these things I enjoyed very much in Assassins Creed so that sounds very promising.

- You'll need to gather food and water in order to survive
Does that mean food and water are the healthpacks? That would be fine, but if it is meant in some other way I'll have to see whether I like it...

- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
Good, for a decent story you'll need human or humanlike characters.

In general: regardless of the outcome I am very happy that Crystal D has found the courage to step out of line and spread its creative wings. I wish you people the best of luck.

Pulse
7th Dec 2010, 01:14
I agree, the food and water thing makes me a little nervous(?). If it is like health packs that's fine, but I don't really want to have to find water at regular intervals... it could get irritating very quickly.

Fox89
7th Dec 2010, 01:15
Depends how they do it. I always though hunting for food in MGS3, for example, was a great mechanic and was disappointed when something similar didn't return in 4.

Fallout: New Vegas on the other hand made it a chore, so it's not a sure-fire win :(

banballow
7th Dec 2010, 02:49
I'm really not sure how the food and water thing will work out. The few times I've had to deal with these sort of mechanics, I get the feeling that I'm making progress, then realize I have to break it off and race back to camp to feed. Either they have to give the option to shut it off, or they have to be careful not to overdo it.

TrickyVein
7th Dec 2010, 05:57
Part of me wants to say, if it ain't broke, don't fix it.

As much as I enjoy the Capital Wasteland, I just don't see Tomb Raider becoming a sandbox type of game. Following a linear path driven by strong cut-scenes and storytelling has always appealed to me because it's pure entertainment. It's like taking part in an adventure movie.

Ah well, we shall she what becomes of this new Lara.

Ants_27_
7th Dec 2010, 07:52
One question... I hope to God if I get another console in time that there isn't unlimited ammo on the first play through. They can't try and create a scary atmosphere with unlimited ammo!

At least let you turn it off... though if it comes to it I suppose I could just turn it off!

kalle90
7th Dec 2010, 08:25
It seems gameplay tailoring really must return. I definitely want the most hardcore experience with all the food-water gathering and finite ammo and all.

IMO health packs and food/water should be different. Health packs are used to heal injuries and food/water are needed to maintain energy. If I don't heal my wounds it's possible they get worse and I could even slowly bleed to death. If I don't eat or drink my strength, agility and speed decreases, my vision gets disoriented and in the end I can start to fall over and pass out.

As for intervals - I'd say 2 hours is good time between meals. If I can carry food and water in backpack then maybe 1 hour

josh1122
7th Dec 2010, 10:23
Looking inside my copy of GameInformer right on the inside you can see a picture of Lara full figure of her. Shes standing with a cold stare. Basically she just looks like a beat up version of Faang from Final Fantasy XIII.

She has a crossbow strapped around her chest,looks like a shot gun on her back,one pistol in her right hand and ice pick in her left hand

Looks like a blue top(or was blue) that shes wearing in long pants and boots and her arm is bandaged up and visibly cut.

Didn't check and see if that information was given in other threads so I just posted it regardless

Edit: heres a pic i took with my phone, yeah its crappy but whatever

http://img403.imageshack.us/img403/1188/larab.jpg


not a fan of the whole look but no one can deny she looks like shes going to kick the crap out of someone and has that ''survive at all costs'' look

BlueSkiesXXV
7th Dec 2010, 10:44
- The lock on targeting system is gone and it now has a free aim system.
Great news. This will really shake things up a bit.

- As a result there will be no "real" Lara model this time.
After the early photos last time, this is also a good move.

- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
This is interesting. Maybe CD have been enjoying Red Dead Redemption, which is another awesome game.

Denis..
7th Dec 2010, 22:10
Looking inside my copy of GameInformer right on the inside you can see a picture of Lara full figure of her. Shes standing with a cold stare. Basically she just looks like a beat up version of Faang from Final Fantasy XIII.

She has a crossbow strapped around her chest,looks like a shot gun on her back,one pistol in her right hand and ice pick in her left hand

Looks like a blue top(or was blue) that shes wearing in long pants and boots and her arm is bandaged up and visibly cut.

Didn't check and see if that information was given in other threads so I just posted it regardless

Edit: heres a pic i took with my phone, yeah its crappy but whatever

http://img403.imageshack.us/img403/1188/larab.jpg


not a fan of the whole look but no one can deny she looks like shes going to kick the crap out of someone and has that ''survive at all costs'' look
she looks like sheva from re5

josh1122
7th Dec 2010, 22:20
@Denis: yeah she does, almost exactly,clothes wise

Pulse
7th Dec 2010, 22:52
I hate the color of her shirt. It's pretty cool that that is my biggest complaint right? :p

But seriously, fix it. It's too... just no.

Icetea555
8th Dec 2010, 02:10
I would like to see a close up on Lara face.

BraveNewGuy
8th Dec 2010, 07:38
Meh , I really hate the way she looks , but other than that I'm freakin' excited for this game ... this is the beginning of a new era glad they are rebooting because TR games needed something new and fresh to the game

and thats look really promising, cant wait t play this game :thumb:

hakumen001
8th Dec 2010, 08:49
- Lara is 21 in this game
Legal=ok
- It's not only a reboot of the franchise but a reboot of the entire brand. As a result there will be no "real" Lara model this time.
Honestly, I always felt the models were a waist of resources until the last one that had gymnastics and was used for the motion cap, so I had no issues with her. Prob the best one they ever had and wouldn't mind her return. She'll be missed, but if she's used again for the MoCap, then it's all good.
- They're doing performance capturing with this game
Like how any good game does? No shock there...
- There are brutal deaths in the game this time. One is described as a deranged man stabbing Lara in the chest and then closing her eyes after she's dead. Another includes a boulder falling on her leg to trap her before another falls and crushes her head.
Until I see them, cant make a real opinion, but brutal is good. Take Dead Space for instance. When you die, you cringe and improve so it doesnt happen too often! Big fan of that.
- CD won't talk specifics on weapons but concept art shows a bow, shotgun and pistol
Sounds standard. No news there.
- The lock on targeting system is gone and it now has a free aim system. CD says that it can compete with any of their competitors.
If they're talking Aiming like "Gears of War, Resident Evil, etc, Im all in! Sounds great, though the system they had worked for their game
- "I think that the major difference between this game and the old is the concept of smoke and mirrors," begins Darrell Gallagher, the studio head at Crystal Dynamics. "There was an illusion of freedom because of streaming and loading that would pop you out in a different location, but this is absolutely real. You can literally go any direction that you see and carve your own way to the finish line instead of being guide."
Free roam is great and all, but I dont want the game to suffer graphically. Depending on how they handle the game/ gameplay and graphics, this could be good or very bad. We'll see.
- "It was important in the game to not only deliver the character arc of Lara Croft emotionally, but to deliver it in gameplay as well so the player gets to grow into a hardened survivor," says experienced director Noah Hughes. As the game unfolds, Lara will scavenge new tools and gear that augment her abilities. Lara's athletic prowess will also evolve. Some areas begin inaccessible due to physical limitations or scarce supplies. With the right skills and gear, however, the island is Lara's for the taking.
Sounds like they been watch Man VS Wild and I like it! I wander if that mean it'll be a small game though if it's only on 1 Island? That would also mean no diversities in climates or levels as well.Ex) snow/ desert/ swamp etc.
- There are base camps in the game. Here you can combine items to create something new and access a skill system to upgrade Lara's abilities. You'll also be able to use base camps to fast travel to different locations to minimize backtracking.
Just make backtracking worth doing and diverse or don't do it. It sounds like they noticed a problem in level design and made a solution to sort of solve it the way it's worded. Or at least that's what I'm getting out of it, but we know little so cant judge yet.
- You'll need to gather food and water in order to survive
Can be VERY annoying or EXTREMELY FUN! I can have fun hunting Red Dead Redemption style in the Tomb Raider world! Why not? If they make it make sense and not seem like a chore, but a fun game mechanic, I'm in!
- There are humans in the game, including some of the crew members from the shipwreck off the coast of the island.
This is news worthy? I think I'm missing something? I know LC GOL had dinos in it, but That wasnt a norm I was aware of so I just assumed it'd be like the others with humans as the bad guys and some animals thrown in since you'd be in a jungle or something.
That's about it. It seems like CD is still be fairly secretive about the gameplay details. There are some nice in-game screenshots. One features Lara hanging upside down in what looks to be a cocoon. Also several screenshots showing her bloodied and with bandages on.
If you have to learn to treat yourself, that could be a cool feature. Level up you Medic skills

Seeing some of the changes they made just by the concept art for the cover of GI makes me want to look into it again, but I dont like the way she looks. The art detail is amazing, but her looks don't feel like LC at all. She seems to lost her attractiveness. Something about the lips annoys me... The eye brows don't seem LC either, but that isn't anything major. If her hair actually reflects her health or how big of a battle she was in, then that would be a cool game mechanic.

naraku
8th Dec 2010, 10:30
Is this really a reboot? If anyone has even glanced at page 42, it sounds more like a revision of the core era bio....

Sam_kain
8th Dec 2010, 11:05
i got a question, it is kinda stupid, but i really don't know much about GameInformer magazine, isn't this supposed to be January cover ?!, how come we can see the scans now ?! (not those here, but the real ones), i thought it will come in Jan, or is there something else coming in Jan ?!

Fox89
8th Dec 2010, 12:28
i got a question, it is kinda stupid, but i really don't know much about GameInformer magazine, isn't this supposed to be January cover ?!, how come we can see the scans now ?! (not those here, but the real ones), i thought it will come in Jan, or is there something else coming in Jan ?!

Monthly editions of gaming magazines tend to come out the month before they claim to. It's a stupid system, but the January edition of GI hits retailers on December 11th. Strange isn't it?

We can see scans now because people with subscriptions had it delivered a few days early.

Sam_kain
8th Dec 2010, 16:28
Monthly editions of gaming magazines tend to come out the month before they claim to. It's a stupid system, but the January edition of GI hits retailers on December 11th. Strange isn't it?

We can see scans now because people with subscriptions had it delivered a few days early.

I understand how we can see scans, i was just wondering how early we got :nut:

It is really a strange system, God how does people keep track of something when they are going to get month before the actual release, so confusing :lmao:

tombraidergal
8th Dec 2010, 16:42
i love how she looks. i love everything.

Era
11th Dec 2010, 04:46
* Don't get why she's 21 in it unless it's a prequil. I like seeing game characters age as their games go on (Metal Gear, anyone?) and 30-something wouldn't be bad at all. She'd still have it, that's for sure.

* The open-world could be interesting, however, if it's just going to be randomly running around a forest or a jungle, I'm not interested. AC did great with it because of the people and because he could walk up walls pretty much. Maybe it will will be more like Arkam Asylum with this. Not too much, but what you could do, you had free reign of it.

* Brutal Deaths? Unless Lara's doing the killing, I don't care.

* Hopefully the food and water is used instead of med packs. If it's a constant, I'll go crazy.

Overall, I'm excited.

Neily
12th Dec 2010, 17:16
A newer tombraider system ?