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View Full Version : Thumbs up EM! What we like about DX:HR



Graeme
2nd Dec 2010, 05:59
The complaints that people have about this game have been well documented and, I believe, thoroughly expressed. We are, however, all still here and I'd like to catalog some of the reasons why that may be. In other words, here is what I have seen that I like. Links with specific times are provided to examples of what am referring to:

1) Not only do the interior environments look dark and dangerous, but the sparks and flames really add something to the feel (http://www.youtube.com/watch?v=4ABLnDpcseU&feature=player_detailpage#t=17s)

2) Both the sound that the rifle makes in the gameplay footage, and the clear recoil you can see makes the weapon feel powerful. This is amplified by the way the enemies absorb the bullets. This has tremendous immersive value in that it makes it a big deal for anyone other than Rambo-style players to actually fire the weapon and kill someone with it: http://www.youtube.com/watch?v=4ABLnDpcseU&feature=player_detailpage#t=21s. Compare this to the rather cheap and charitable way in which you're able to discharge fire in games like Crysis or CoD (which have their own merits, I understand). The recoil appears in 3rd person as well, pretty clearly...which is good.

3) Moving from cover to cover looks like it's done well: http://www.youtube.com/watch?v=4ABLnDpcseU&feature=player_detailpage#t=26s. Compare this to the recent Mafia II which was not nearly as fluid with its cover system.

4) Cars blow up when you launch grenades at them: http://www.youtube.com/watch?v=4ABLnDpcseU&feature=player_detailpage#t=39s. This is a worthwhile inclusion for advocates of emergent gameplay situations...it's another variable/tool at your disposal. Plus the explosions look meaty...unlike what felt more like fireworks in Black Ops.

5) The street in the game play footage (and the club) appear to be quite a bit more populated than the original DX. This is, perhaps to be expected since its now 2010, but I think there's evidence to believe that there's been a lot of effort put into making the locals more interactive and interesting: http://www.youtube.com/watch?v=akXc9I6cFlI&feature=player_detailpage#t=28s.

6) The animation work for some of the main characters (such as Tong) seems to be brilliantly done: http://www.youtube.com/watch?v=akXc9I6cFlI&feature=player_detailpage#t=53s. The way he engages with Jensen is actually quite intimidating.

7) On a similar point, in the gameplay footage we saw that was recorded with the sketchy cellphone, you really felt like Jensen was in an argument. This is a testament to the script work. It's not just straight-forward dialog choices that you're choosing...the men (in the case of Tong and Jensen) are actually having a real verbal battle of argumentative ability. I figure that it's probably okay to post this now that we've all seen the edited version of it, if not, I hope the mods can just remove the link without deleting the post: http://www.youtube.com/watch?feature=player_detailpage&v=NimB6QpNn2s#t=312s

8) The military bot looks intimidating as hell. I think the first time I encountered one was when I (somehow) got in a shootout with the police near Queen's Tower. I ran around the corner, smack into one of those things thumping towards me. Just before it managed to hose me down I doubled back, with the ground shaking as the bot kept marching forward. I survived by escaping into the tower, but it was definitely a cool experience. Anyway, thumbs up: http://www.youtube.com/watch?v=akXc9I6cFlI&feature=player_detailpage#t=134s. The destruction of the surroundings looks awesome when the bot falls from the sky too.

9) Two final points relate to the newest gameplay trailer: firstly, some of the artwork is really unique and is the sort of thing that comes to define a section of the game. Props to EM for that.

10) I've heard some great music so far.

I encourage other posters, however cynical they may be about features of the game they do not approve of, to contribute their own ideas to this list. A message to the team itself if I may: do not let the loudest members of the community convince you that there are not many more of us waiting (quietly) in anticipation for this game. And certainly do not let it stop you from pouring lots of love into the final stages of your work. We wish you well.

A message to the other users and the mods as well: the purpose of this thread is to compile a list of things we have seen and like about the game. Anything that does not contribute to that end is not up for discussion in this thread - it is off topic and hope it is treated as such (there are many others places to discuss complaints).

Unstoppable
2nd Dec 2010, 06:15
Yep I agree with your post I think the game is shaping up great. It seems to incorporate things from Gears of War, Resident Evil 4, and Mass Effect 2 wether that is a good thing remains to be seen till I get it on my hands.

Overall though I am much more confident in the game than say Dragonage 2 which has like no game play videos out right now that show the true game. (Also the Dragonage 2 is supposedly due out March 8, 2010 but it seems like it's being rushed)

Pretentious Old Man.
2nd Dec 2010, 10:22
It seems to incorporate things from Gears of War, Resident Evil 4, and Mass Effect 2

Please don't ruin my day... ;)

CallMeIshmael
2nd Dec 2010, 10:34
Please don't ruin my day... ;)

The game is going to be more action-oriented. We're going to be shooting people, in third person, behind chest-high cover. I think it's pretty much ineluctable at this point.

lithos
2nd Dec 2010, 10:36
There's a noun missing from the end of the thread title.

Corpus
2nd Dec 2010, 12:14
The game is going to be more action-oriented. We're going to be shooting people, in third person, behind chest-high cover. I think it's pretty much ineluctable at this point.

Yes we're never going to use stealth or social ever :rolleyes:

Unstoppable
2nd Dec 2010, 17:40
Stealth that will definitely be interesting. Since it's line of sight cover is a big role from what I've seen in wether or not you have been detected. I wonder if we are able to create sound distractions like in Deus Ex 1 in order to move through a guarded area :D.

As for cloaking I hope that it's limited via resources, hope it's not overpowered.

Corpus
2nd Dec 2010, 17:50
Stealth that will definitely be interesting. Since it's line of sight cover is a big role from what I've seen in wether or not you have been detected. I wonder if we are able to create sound distractions like in Deus Ex 1 in order to move through a guarded area :D.

As for cloaking I hope that it's limited via resources, hope it's not overpowered.

Well in gameplay trailer two you can kinda see him hiding out of sight while the squad is moving up to search. That indicates they don't instantly know where you are if they're alerted.

Rindill the Red
2nd Dec 2010, 18:16
Stealth that will definitely be interesting. Since it's line of sight cover is a big role from what I've seen in wether or not you have been detected. I wonder if we are able to create sound distractions like in Deus Ex 1 in order to move through a guarded area :D.

As for cloaking I hope that it's limited via resources, hope it's not overpowered.

I liked how cloaking was handled in DX1. Consumable therm-optic camo for tough spots with bots, human enemies, and cameras. Choice of camera-bot invisibility versus npc invisibility. Sounds still plays a factor so you need to crouch near enemies or use run silent.

Camo is energy intensive unless you up-grade it extensively. Things can be picked up from cloak and you can shoot enemies from cloak but no one better be looking when you do and it had better be a silenced weapon or the enemy will search for and probably find you.

Irate_Iguana
2nd Dec 2010, 18:19
There's a noun missing from the end of the thread title.

http://cdn0.knowyourmeme.com/i/000/060/928/original/uN7Ck.jpg?1279830049

Cronstintein
2nd Dec 2010, 19:09
Something about that lizard eyeballing me really got me laughing, thanks Iguana.

Crane
2nd Dec 2010, 19:15
The game is going to be more action-oriented. We're going to be shooting people, in third person, behind chest-high cover. I think it's pretty much ineluctable at this point.

Correction, we have the option of shooting people, possibly in third person, sometimes from behind chest-high cover.

MACGRUBER
4th Dec 2010, 15:24
With all the negativity going around I think this forum needs something positive. Hell the community manager is practically begging for it, besides don't you want to praise some of the fine people at eidos?

I'm really happy with the fact that eidos put an emphasis on dialogue choices in this game. It's something I've always loved about certain rpgs and I think it's great that they kept it from deus ex and even expanded upon it.

AlexOfSpades
4th Dec 2010, 15:32
I think we have similar threads. Or not?

Well!

Okay, anyway, lets go:

1) Originality. Creative characters, unique styles. All of the Cyber Renaissance theme really stole my heart. JJB, i salute you ; The design is indeed fantastic.

2) Adam's voice. Adam's voice. Adam's voice.

3) The music. Although it differs a lot from the electronic beats DX had, it is still great. I love it!

4) The name "Deus Ex" on it. I loved the first, i loved the second. (Yeah, so what.)

Hardly i wont love this title.

5) The community. I dont know if IW had this same community thing, but at least it feels new to me. The official forums, the contact with Eidos employees (Specially our great friend Kyle).

6) The four pillars of gameplay. If its true that i can finish the game only by being "silver tongued", i think the replay value is increased notorously.

7) Adam's voice. Adam's voice

Sotsiak
4th Dec 2010, 15:35
Awesome thread!!! :flowers:
http://advice.lovedetour.com/wp-content/uploads/Positivity.jpg

Angel-A
4th Dec 2010, 17:01
I've never played the game, this is going to be tricky.

handgriffsorgfaeltig
4th Dec 2010, 17:32
Awesome thread!!! :flowers:
http://advice.lovedetour.com/wp-content/uploads/Positivity.jpg

you doing it wrong ! :friends:


http://img441.imageshack.us/img441/1185/badone.jpg

St. Mellow
4th Dec 2010, 17:55
Not much.

Yeah...

BigBoss
4th Dec 2010, 18:00
20-30 hour single player in an fps with several ways to play it. That's justs unheard of these days, and it almost sounds impossible. Can't wait!!!!!!!

Kodaemon
4th Dec 2010, 18:26
Your mom might be in it

http://www.primotechnology.com/wp-content/uploads/2008/03/kotickinvst.jpg

http://img830.imageshack.us/img830/3171/thekotickian.jpg

Oh, and I like most of the art and designs, and the music of course. Generally, the artistic side of the game (minus the monochromatic filter).

Fluffis
4th Dec 2010, 18:36
Jesus Christ! That picture freaked the hell out of me!

Damn, that was creepy.

AlexOfSpades
4th Dec 2010, 18:53
Pessimistic people, creepy images and people offending each other's mothers already ruined the thread.

Congratulations guys.

Rindill the Red
4th Dec 2010, 19:03
Pessimistic people, creepy images and people offending each other's mothers already ruined the thread.

Congratulations guys.

Ignore vectorM, is troll.

This is going to be hard. There is so much right about the game it's easier to just list what's wrong with it.

In any case:
1. It's not Invisible War.
2. Large open levels that encourage exploration.
3. Beautiful visuals + allusive and stylized art design.
4. Over 50 unique augs! That's crazy... and awesome.
5. 20+ hours of play time, with tons of options, is insane (even Deus Ex was only about 20 hours with total exploration), and if it's as good as Deus Ex, epic to a degree not before experienced.
6. Cyber-punk atmosphere
7. Stayed true to the heart (if not the design philosophy) of Deus Ex.
8. Stunning, fitting, and atmospheric music.

biofuel
4th Dec 2010, 20:10
Graphics

Dead-Eye
4th Dec 2010, 20:23
I like how there are a lot of different types of guns and different ammunition types. (Especially explosive rounds.)

I like that the inventory and augmentation system are now more complex.

I also like how some conversations are 3ed person, but others are first person when you need to read people's motives.

I like that Adam Jensen's character is a lot more developed then Alex Denton.

I like that Adam Jensen wears a trench coat.

I like that the AI is vastly improved over the original.

I like that they actually revived the franchise when I had assumed it was dead and buried.

I like that takedowns do not make Adam invulnerable when activating them. (Although this is more a good thing about a bad thing.)

I like that they have made hacking more complex.

I like that you don't need to log into computers that someone is already logged into.

I like that they added an option to control bots from the security panel, instead of the special options menu.

I like that they seem to be adhering to the "thinking mans game" design principle.

I like that the hardest difficulty is called Deus Ex.

I like that they are actually making the PC version take advantage of hardware tessellation.

I like that you can play the game with 3 monitors.

I like that the AI aims better on the PC version because the player aims better on a PC version.

I like that multitools haven't actually been removed.

I like that some enemy types have augmentations that actually do stuff now. Unlike a certain drug dealer I know.

I like that you can talk to just about anyone.

I like that some conversations can go on for almost an hour. (At lest I think I do)

I like that in DX the art design was Gray and Blue, in Invisible War it was Blue and Neon Blue, and that Human Revaluation complements this with with Gold, Gray and Black. As sort of a way of knowing where it stands in the franchise.

I like the Square trailers.

I like that Joseph Manderley is the chef of police.

I like that more augmentations are passive and reactive, like the strength and possibly the Armor aug.

I like that choosing to augment yourself further has an effect on the plot.

I like that they have environmental hazards.

I like that the plot didn't remove the N.W.O. elements.

I like that the physics engine is vastly improved.

cartridge
4th Dec 2010, 20:35
The music is near-perfect, compositions with qualities and emotion you would expect from composers like Hans Zimmer and Clint Mansell, but very much McCann's. Love it. The art direction is just wonderful. The character design is some of my favorite. It all fits so well together with such a grace, you can't help but to see it as a whole. I'm sure I will be able to comment on a lot more once I've played the game.

7h30n
4th Dec 2010, 20:56
What I like about this game:

- Elias Toufexis -> voice
- Michael McCann -> music
- cinematic trailers
- Elias Toufexis

AxiomaticBadger
4th Dec 2010, 21:03
I like the way the music makes me feel as though my heart is about to burst from my chest... and then wail on a load of terrorists till thier organs are no longer internal.

I like Adam. He is an alluring mix of Sam Spade, Rick Deckard, Robocop and the Highlander. With a Goatee.

I like the World. It looks futuristic whilst still being grounded in the real. That it looks futuristicer (?) than DE1 isn't a problem for me for reasons I won't go into here.

I like that they seem to be keeping the gameplay and overall "feel" from DE. Games where multiple gamestyles are equally effective are a rarity.

The Hacking looks fun.
As does the PEPS.

Edit-

Missed two.

I like that some of the Augs alter body shape (the legs for example). It's about time some poeople realised that not everyone who replaces parts of thier body are going to go with pure-human replacements.

I love the voice from the end of the second CGI trailer ("It's not the end of the world..."). Every time I hear it it sends shivers down my spine.
And not creepy shivers. The other kind.

Dead-Eye
4th Dec 2010, 21:07
I also really like this video:
sldrKzWnnRs

Fluffis
4th Dec 2010, 21:14
From the things I know:
The music.
Adam and his voice.
Fedorova's look.
Scenery.
Choice of locations and the fact that it's still a globe-hopping adventure.

There is also a huge amount of potential in the story and everything. I just hope the game lives up to it.

biofuel
4th Dec 2010, 21:21
The music is near-perfect, compositions with qualities and emotion you would expect from composers like Hans Zimmer and Clint Mansell, but very much McCann's. Love it.

Hey, wait just a minute there Mister.. There is no way, on God's green earth, that you can even start to compare the music in the original Deus Ex to the new incarnation of sounds we may get in Human Revolution. Simply not possible. Therefore if you try, do so at your own peril, and... erroneously.....

Rindill the Red
4th Dec 2010, 21:22
...
I like that Joseph Manderley is the chef of police.
...

I lol'ed.

He's chef of police, not chef of the police... EWWWW.

Kodaemon
4th Dec 2010, 21:24
I like that Joseph Manderley is the chef of police.

http://img502.imageshack.us/img502/8646/chefmanderley.jpg

:thumb:

Dr_Bob
4th Dec 2010, 21:26
The music.

Adam's trenchcoat physics.

Glimpses of the "living, breathing world".

Augmentations for multiple purposes.

Adam has an apartment room.

The takedown moves look good.

Adam has a great voice actor.

The boxart.

The overall graphical design is very stylised and looks incredibly refreshing and unique.

Multiple solutions to one problem.

The conversation system looks interesting.

An overall good representation of what the future could be like.

Oh, and the trailers kick ass.

Fluffis
4th Dec 2010, 21:35
http://img502.imageshack.us/img502/8646/chefmanderley.jpg

:thumb:

:lol: That was really nice.

Kodaemon
4th Dec 2010, 21:38
I'm in a photoshoopy mood lately :P

CoDEllite
4th Dec 2010, 22:38
Combat (take downs) and artistic style.

Fox89
4th Dec 2010, 22:59
For me, pretty much everything! The best bit has to be the implementation of a cover system I really like and the way events react dynamically to you (the best example I know of being an entire boss battle with a giant robot that only happens if guards spot you).

mad_red
5th Dec 2010, 01:07
I kinda like the forum here. Don't know about the game.

Cronstintein
5th Dec 2010, 01:42
So hard to pick since there are many things I like about this game. But if I can pick just one.....

Choices and consequences!

(It remains to be seen how well this is implemented but I like that someone's at least TRYING to get these elements into a game)

Senka
5th Dec 2010, 01:50
The fact that I got the AE for half what the standard edition would cost in shops :cool:

K^2
5th Dec 2010, 01:56
Inventory system.
Physics.
Air ducts.

These are the only things I'm sure of at this point. Visuals also look good, but we've seen very few locations. Augmentations seem to be diverse enough, but it's the question of how they'll all work together, so I'll reserve judgement on that. That's about it.

mentalkase
5th Dec 2010, 02:22
Things what I like about this here game:

The atmospheric and consistant art style.
The lower level of Hengsha is positively dripping with cyberpunk. It's got something from every of the genres main influences rolled into one sexy sleek package.
Adam is total badass. I don't care what anybody says. He can hold his own with Neo, Case, JC, or any of the pantheon.
The conversations look to be more nuanced and realistic than in DX, it remains to be seen if they're as 'intellectual', but I wouldn't be surprised if all the philosophical mumbo-jumbo was there.
Lots and lots of stuff to read. Hells yeah!
Big open sprawling levels are promised. Haven't seen anything quite as open as in DX yet but, we'll see.
Lots of upgrading and options within the aug system.
The focus on transhumanism and it's social ramifications has the makings of an intriguing story. Hopefully less far-fetched with the conspiracy, again ... we'll see.
Choices.

cartridge
5th Dec 2010, 03:44
Hey, wait just a minute there Mister.. There is no way, on God's green earth, that you can even start to compare the music in the original Deus Ex to the new incarnation of sounds we may get in Human Revolution. Simply not possible. Therefore if you try, do so at your own peril, and... erroneously.....

I never compared it with the music in the original DX. There really is no comparison. They're separated by ten years of advancements in audio production and talent.

Archy
5th Dec 2010, 04:16
the typhoon thing looks completely badass on every possible dimension (and even some that aren't possible)

Jerion
5th Dec 2010, 05:31
I like the feel of the game. I like all the little action/consequence branches. I like the gunplay. I like sneaking around in first person. I like the hacking. I like that talking to people involves using my head. I like the ambient world. I like the art style. I adore the music. I like Adam's apartment/building. I like the non/lethal choice. I like the augmentation system. I like the inventory. I like the multipath nature of the environments. I like the writing and voice acting. I like the vents. I like body dragging. I like that the AI is capable rather than having all the smarts of my neighbor's dog. I like the random bits of personalizing detail in the environment.

That enough for ya?

Senka
5th Dec 2010, 05:42
I wonder if adam returns to his apartment or any other significant levels during the game?

Dead-Eye
5th Dec 2010, 05:56
http://img502.imageshack.us/img502/8646/chefmanderley.jpg

:thumb:
I'm glad I'm such an inspiration.


I like that the AI is capable rather than having all the smarts of my neighbor's dog.
I think dogs are smarter.

Pinky_Powers
5th Dec 2010, 06:18
I think dogs are smarter.

Smarter than what?

Thank carefully... it's a trick question. ;)

Rindill the Red
5th Dec 2010, 06:30
I wonder if adam returns to his apartment or any other significant levels during the game?

Definitely, I'd say, besides being a big part of the Deus Ex experience, it also....

1. Helps cut back on development costs
2. Let's the player develop intellectual and emotional connections to places in the game.
3. Is just ****in' cool when awesome **** happens in places that previously were connected to feelings of security and "home".

I'm hoping Jensen's got a secret keypad behind a painting that opens a secret high tech armory/computer station. Oh, and the password better be 4321.

Dead-Eye
5th Dec 2010, 06:31
Smarter than what?

Thank carefully... it's a trick question. ;)

Real dogs, in real life, are usually smarter then the AI in Deus Ex.

Human
5th Dec 2010, 06:58
Here's what I like:

1. The Atmosphere. I'm tired of WWII/WWIII/Apocolyptic settings. HR brings something new and refreshing to the table.

2. The Potential. There's a reason why a lot of people are interested in a DE3. It has potential, promise and the backing to be great.

3. The Music. The soundtracks have been great so far and I haven't heard any negatives about it. It's one thing to create an epic trailer using third party music; it's another thing to create epicness by using an "inhouse" composer.

4. The Music. It's so good that it is worthwhile to repeat.

5. The Characters. OK, some of them seem to be pretty cliche, but at least there's some substance behind them (unlike some games ex. Gears of War where you don't know what's happening).

6. The Detication. Although some people will think otherwise, I believe that we have a deticated developing community behind the game. The trailers, the music, the viral marketing campaign (www.sarifindustries.com). It all took a lot of time and effort. They have seemed to give this game their all and even have suffered through it by listening to the criticism. Maybe hurting so much leading to their unresponsive nature on the forums? Just wanted to say that I do appreciate their efforts no matter what others have to say.

Pinky_Powers
5th Dec 2010, 07:01
Real dogs, in real life, are usually smarter then the AI in Deus Ex.

Oh, yes. I agree. :)

Senka
5th Dec 2010, 07:21
I dunno, quite often my dogs are convinced they hear something, bark at it for awhile, then think something like "Hm. Coulda sworn I saw somebody" or "I need to get my sonics checked" before forgetting all about it and going back to sleep, leaving me awake wondering how I can get rid of them.

AlexOfSpades
5th Dec 2010, 07:24
I like the feel of the game. I like all the little action/consequence branches. I like the gunplay. I like sneaking around in first person. I like the hacking. I like that talking to people involves using my head. I like the ambient world. I like the art style. I adore the music. I like Adam's apartment/building. I like the non/lethal choice. I like the augmentation system. I like the inventory. I like the multipath nature of the environments. I like the writing and voice acting. I like the vents. I like body dragging. I like that the AI is capable rather than having all the smarts of my neighbor's dog. I like the random bits of personalizing detail in the environment.

That enough for ya?

From the man that played the game himself.

I feel that i can rest assured.
:thumb:

mentalkase
5th Dec 2010, 08:58
I like the feel of the game. I like all the little action/consequence branches. I like the gunplay. I like sneaking around in first person. I like the hacking. I like that talking to people involves using my head. I like the ambient world. I like the art style. I adore the music. I like Adam's apartment/building. I like the non/lethal choice. I like the augmentation system. I like the inventory. I like the multipath nature of the environments. I like the writing and voice acting. I like the vents. I like body dragging. I like that the AI is capable rather than having all the smarts of my neighbor's dog. I like the random bits of personalizing detail in the environment.

That enough for ya?

I like that you've played it and liked that.

Mindmute
5th Dec 2010, 10:23
From what we've seen I like:

The presence of a rich dialogue system;
A hacking mini-game which requires some point investment;
The aug-skill tree seems rather vast;
The aesthetics of the game world;
The main character;
The music;
The inventory system;
The impression that the levels are huge and open or at least following as little as rails as possible.

Ashbery76
5th Dec 2010, 11:22
Art design and graphics, DX1 was bland even back in the day.
Sound and music seem fantastic.
Jensen is my age.
FPS combat is much better.
It seems to have the multiple approach and choice and consequence.

I am very positive about the game.

Lady_Of_The_Vine
5th Dec 2010, 12:15
From what I have seen and heard so far, I like everything about DX:HR :cool:
That is, all the points that others have already listed as their personal positives. I can't really add anything further.

Thanks EM. Fabulous job! :thumb:

pha
5th Dec 2010, 13:02
Inventory system.
Physics.
Air ducts.

These are the only things I'm sure of at this point. Visuals also look good, but we've seen very few locations. Augmentations seem to be diverse enough, but it's the question of how they'll all work together, so I'll reserve judgement on that. That's about it.

^

This. Exactly this.

Ephemeral
5th Dec 2010, 13:20
6. The Detication.

Got a chuckle out of me.

Irate_Iguana
5th Dec 2010, 13:23
What I like about the game so far is mostly the industrial design. The bots, augs and weapons all look good. Both in the concept art, on the viral page and the tiny amount we've seen ingame. Certain locations seem pretty good as well. We've only seen the tiniest fraction possible, but there is some nice art. I like the concept of making the dialog an important part of the game and giving it better mechanics. That's about it, really.

Ilves
5th Dec 2010, 13:51
Oof, there’s plenty that really has me hyped:

* The insane amount of effort & dedication put into the overall aesthetics; specifically the design of the prosthetics and futuristic medical equipment. There’s so much happening in that field in real life atm, and I just love to see artsy minds run wild with it. :D

* Adam’s design. Plus extra points for casting Toufexis. A perfect addition to the pantheon of bad ass game leads.

* Overall character design. From Fedorova to Barret to Eliza - they just all strike a chord with me. :thumb:

* Weapon design. I know exactly squat about guns, but simply love the way they look and appear to be handling: heavy, hot, metally, and mechanical. Purrfect.

* Promise of 40+ hours of gameplay, plus insane replay value. I’m not big into games and purchase maybe one every 1,5 year on average, so when I do add one to my library, I like it to be hefty.

* The insane level of detail put into the in game environments. Judging from the good ol' E3 demo, there doesn't appear to be a single object that's not carefully designed and textured. Really stunning attention to detail. :thumb:


Stuff I’m not 100% convinced of:

* The engine.

* Amount the game is grounded in real life: as a whole the visuals & footage released so far have a sort of trippy feel to them; I guess a lot of that is due to the color scheme and over the top action. I really hope as a whole it’s not going to feel like taking place in a bubble universe.

* Cyberpunk credentials. I know it’s not the eighties anymore, but part of me is revolting against the dominant I-phone aesthetic. It looks beautiful, but is it cyberpunk?

* Story and writing. Fingers crossed.

Human
5th Dec 2010, 19:36
Got a chuckle out of me.

Me too! Can't believe I did that (twice) without realizing it. I'm not a good speller and typing on a mislabeled german keyboard doesn't help either.....

Pinky_Powers
5th Dec 2010, 21:30
// The conversations in the game excite me. We still have yet to really understand how it works in its fullness, but they seem to be really pushing this area, which suits the hell out of me.

// The fact of the populace being real AIs, who react to your presence and actions is a monster achievement we just don't see much in games... even RPGs. And seeing first-hand just how full the streets and clubs are is like an enema to this bored gamer. And being able to interact with each and every one is a truly golden virtue that is too often under-appreciated.

// I like that hacking is a level-based thing, that certain doors and security consoles cannot be hacked below a certain level. Only time will tell if this minigame turns out to be a blessing or a curse, but so far it seems really nice.

// Being able to hack a turret, or EMP it, or blow it up... hack a door, or blow it open, or find a vent and go around... shoot or stab or strangle, or completely avoid a guard... the freedom afforded by the mechanics and player tools is almost as deep as Deus Ex. And while it would have been nice to see HR surpass a decade old game, it is nonetheless reassuring to see how close it is to the old pinnacle; as it stands very alone in that regard.

// After glimpsing just how vast the Aug system really is, I no longer have any worries about character growth or customization. It seems even greater than Deus Ex, and with very real benefits.

// If what we've been told can be trusted, the game is utterly brimming with content. Casually spending over an hour exploring an area you could've beaten in under ten minutes... this tugs on my heart like only Deus Ex ever did. Eavesdropping on conversations, talking with folk, reading newspapers, hacking computers and browsing their emails... exploring every nook and cranny and looting the place without anyone noticing... :)

// The world seems incredibly deep and a place your should have no trouble losing yourself within. The environments are rich and detailed, the Cyberpunk setting real and tangible, the citizenry alive and bustling... it's beautiful and powerfully engaging.

// To me, the game looks to control very well. It's hard to be positive until I've played it firsthand, but I can usually tell from the footage how tight the controls are. Bloodstone looked kinda loose and awkward, as did Alpha Protocol, and sure enough, when you play them they are bow-legged and ungainly.
Human Revolution appears to handle solidly... I hope I haven't been deceived.

// There's a bunch of things to mention, like Inventory, Weapon Mods, manually entered keycodes... lots and lots of wonderful things, but I think I should wrap this off with a final nod to the Art-direction.
JJB and his team have crafted a glorious image of the near future. It's GitS and Bladerunner, yet very original in the end with the Renaissance twist and the painted-by-candlelight feel. It's a grim and numinous aesthetic that lends itself well to Deus Ex. They've already achieved a plateau of greatness, even if the game fails in the end. And that's something to be proud of.

K^2
5th Dec 2010, 22:14
Damn it. I can't read the text that's commented out. I'm skipping it by habit. Had to copy to notepad and remove the comments.

Senka
6th Dec 2010, 01:36
// I think you're weird <3

jd10013
6th Dec 2010, 02:34
have they said if the game will use "data cubes", books and email like the original did? I always like how you could glean little bits of info here and there if you took the time to read everything that was lying around. I always thought it was a testimony to the greatness of that game that they took the time to include that stuff even though most of it wasn't necessary. they kind of did it in IW, but the damn levels were so small it was hard to hide anything.

lithos
6th Dec 2010, 04:40
* Promise of 40+ hours of gameplay, plus insane replay value. I’m not big into games and purchase maybe one every 1,5 year on average, so when I do add one to my library, I like it to be hefty.

This. You know what's funny? There was a review of Conker's Bad Fur Day - you know, all the way back on the N64 - on IGN or one of those similarly old websites, where they say something like "At twenty hours, it's a bit short."

Apparently, that's changed. A five-hour game is now apparently OK. Bullsh-

While it's hard to measure actual game length, by no stretch of the imagination could you stretch out something like MW2 to forty hours on a single playthrough.

A hundred bucks for five hours worth of game doesn't do it for me. It's like paying three-course meal prices for a cupcake. Ok, it might be the best cupcake you've tasted, but you'll still be hungry at the end of it.

Deus_Ex_Machina
6th Dec 2010, 06:37
What do I like about DX:HR?


- The potential that it may live up to the original (It won't)
- The potential that it may surpass Invisible War (It better)
- It looks very Cyberpunky
- Even though the music is different, I like it
- I like the visuals overall (I don't like the art direction for some of the character designs)
- I like the weapons overall (based on what little we've seen)

pringlepower
6th Dec 2010, 08:04
have they said if the game will use "data cubes", books and email like the original did? I always like how you could glean little bits of info here and there if you took the time to read everything that was lying around. I always thought it was a testimony to the greatness of that game that they took the time to include that stuff even though most of it wasn't necessary. they kind of did it in IW, but the damn levels were so small it was hard to hide anything.

You ever notice the datacubes in DX weren't at all cubular?

Anyways the game has PDAs, personal secretaries, and regular scrawled notes lying about. You can see it in the old 20-minute gameplay demonstration of Shanghai, when the player finds a PDA with a door code on it lying in the bathroom, and uses it to open a locked door. Eidos also mentioned newspapers and books lying around, and ELIZA will supply newscasts.

deus ex fan
6th Dec 2010, 14:41
the only thing that i like is of course the UNIQUE CYBERPUNK ATMOSPHERE which is the best i've ever seen in a computer videogame

dark,gloomy,gritty,futuristic metropolishes of tomorrow.......pollution,drags and overpopularity,mind control e.t.c.....

i really admire how dev's attempt to portray our world in 2027....

I LIKE OVERALL THE CYBERPUNK VISUALS-ART DESIGN-AND INDUSTRIAL FUTURISTIC MUSIC SCORES

jd10013
6th Dec 2010, 14:54
You ever notice the datacubes in DX weren't at all cubular?

Anyways the game has PDAs, personal secretaries, and regular scrawled notes lying about. You can see it in the old 20-minute gameplay demonstration of Shanghai, when the player finds a PDA with a door code on it lying in the bathroom, and uses it to open a locked door. Eidos also mentioned newspapers and books lying around, and ELIZA will supply newscasts.

sounds good, and thanks for the info. development of this game got so bogged down and secretive I haven't been here regularly in well over a year. now that release time is getting closer I'm trying to get up to speed

Lady_Of_The_Vine
6th Dec 2010, 15:58
Yeah, looks like you've picked a good time to return to the forum. :)

jd10013
6th Dec 2010, 16:07
Yeah, looks like you've picked a good time to return to the forum. :)


it looks that way. a lot of what I'm seeing is making me a lot more optimistic about the game. the weapons, inventory, AI, even health regen are looking good. I'd prefer no auto heal, but it sounds like they haven't screwed it up too bad. I don't think I'll ever be happy with 3rd person cover, but if the rest of the game is great, I can overlook it..

Lady_Of_The_Vine
6th Dec 2010, 16:08
it looks that way. a lot of what I'm seeing is making me a lot more optimistic about the game. the weapons, inventory, AI, even health regen are looking good. I'd prefer no auto heal, but it sounds like they haven't screwed it up too bad. I don't think I'll ever be happy with 3rd person cover, but if the rest of the game is great, I can overlook it..

Exactly. I like the way you think. :thumb:

IOOI
6th Dec 2010, 16:26
What I like so far:


Some of the environments and general mood;
The animations of Tong;
FP/TPP convos (not the cutscenes);
Inventory;
Convo system and Hacking system concepts - we'll have to see how well they fare in the game.


EDIT: Still bargain bin to me. :p (I'm not happy - stupid smilie.)

jd10013
6th Dec 2010, 16:29
I'm still a little nervous though. I just can't get past the whole IW thing. I took them at their word, assumed they knew what they were doing, were telling us the truth. and then that damn demo came out.

but where I was consigned to picking up HR from the bargain bin, I'm moving very close to release day purchase. a good demo released a week or two before release might even get me to augmented edition, hint hint :D

deus ex fan
6th Dec 2010, 17:24
i like also the general depressing mood of Human Revolution.....

ObamaKRZY
6th Dec 2010, 18:00
You have to see this picture Toufexis tweeted that someone made for him.

http://twitpic.com/3ddql0

Rindill the Red
6th Dec 2010, 18:20
Know something else I really love about the game... the attention to detail: all of the augmentations, the setting, etc. A lot of research went into the game to base the fiction in some good plausible science.

jd10013
6th Dec 2010, 19:06
I noticed in the Q&A thread they said you'd only be able to use crates and boxes to throw around and distract, and that there wouldn't be ATM's. have they said if corpses will be lootable, or if there will be smashable crates like in DX. or will they do the IW style npc drops everything when killed, and all "goodies" in pickable, er, hackable containers?

Mindmute
6th Dec 2010, 19:07
Know something else I really love about the game... the attention to detail: all of the augmentations, the setting, etc. A lot of research went into the game to base the fiction in some good plausible science.

From what I could tell, I agree with that, I'll add that to my list!

Irate_Iguana
6th Dec 2010, 19:41
or will they do the IW style npc drops everything when killed, and all "goodies" in pickable, er, hackable containers?

From what we have seen so far the enemies drop all their gear upon death. Things that you can pick up just lie around in the environment. You will not loot a corpse or open up a crate.

MrFoxter
6th Dec 2010, 21:20
From what we have seen so far the enemies drop all their gear upon death. Things that you can pick up just lie around in the environment. You will not loot a corpse or open up a crate.

I was angry many times in original game, when I needed to hide a dead body and it was not possible because corpse was not looted and I didn't have space in inventory for those items.

jd10013
6th Dec 2010, 21:25
it was also kind of irritating to pick up that pack of smokes and combat knife every time you looted a corpse also.

Irate_Iguana
6th Dec 2010, 21:34
I was angry many times in original game, when I needed to hide a dead body and it was not possible because corpse was not looted and I didn't have space in inventory for those items.

See dead body. Select it. Side screen with two options. Top one says "loot". Bottom one says "drag". Select desired option. Problem solved.

WildcatPhoenix
6th Dec 2010, 21:40
it was also kind of irritating to pick up that pack of smokes and combat knife every time you looted a corpse also.

The PS2 version addressed this particular annoyance, but yeah...I got pretty tired of leaving a trail of cigs and combat knives in my wake on the PC. :hmm:

pha
6th Dec 2010, 21:46
See dead body. Select it. Side screen with two options. Top one says "loot". Bottom one says "drag". Select desired option. Problem solved.

Or maybe something like Shifter, where you loot and grab bodies simultaneously, and extra stuff is dropped to the ground if you don't have enough room.

MrFoxter
6th Dec 2010, 22:04
See dead body. Select it. Side screen with two options. Top one says "loot". Bottom one says "drag". Select desired option. Problem solved.

Anything would be better than original. I agree with you that two buttons seem to be good way to go :thumb:

I like how it is done in Metro 2033, no artificial invetories, all items are directly placed on dead body.
___

Back to the topic:

I like visual design, ambient/electronic tunes, strong personality of Adam, his voice.

Guns look heavy and robust, modifications are visible directly on the weapon. It'll be gun fetish!

Lot of augs, visible on Adam's body.

Social pillar. I wanna talk them to death!

Daedalus Ciarán
6th Dec 2010, 23:30
Or, give each NPC a bag to keep their gear in so you have to highlight the bag to get the loot, whereas highlighting the body allows you to pick it up, or drag it.

Deus Ex Natura
18th Dec 2010, 23:02
Please don't ruin my day... ;)


The game is going to be more action-oriented. We're going to be shooting people, in third person, behind chest-high cover. I think it's pretty much ineluctable at this point.

:-(

lithos
22nd Dec 2010, 04:35
The upping of the AI and the revamped interface for PC sounds promising (hope that means extended, one-button-one-function controls. I loathe parasite keys.)

That's more than most devs do, and what really needs to be done more in the industry. Some consider "game only crashes every hour, and averages 25FPS on high-end PCs" as shippable, others have technically great ports but some of the game mechanics are fine on console, flawed on PC (parasite keys, useless reticles designed for auto-aim, mouse look clearly optimised for thumbsticks.)

Rindill the Red
22nd Dec 2010, 05:05
Social pillar. I wanna talk them to death!

http://thegamingliberty.com/wp-content/uploads/fan.jpg