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sintzu
27th Nov 2010, 19:31
Rocksteady’s Sefton Hill sits down with the guys from GamesTM and discusses boss battles, vehicles and a certain side-kick.

“When we started out on Arkham Asylum, our two real touchstones were to make a game that was as authentic as possible, and also a game that was great fun to, and to combine these two things. And out priorities are the same for Arkham City”

“Every decision we make here is based around Batman, and what Batman would do in the situation: does the game totally reflect who Batman is? Also, coming in to Arkham City, we wanted to make the same step up that we made with Arkham Asylum. We wanted to challenge ourselves. Internally, we wanted to make that same step up again, and the big thing we wanted improve really was this wish-fulfillment of being Batman on the streets of Gotham. How does it feel to glide through the streets of Gotham, taking on supervillains? That’s the thing that got us excited.”

“As a studio we’re not really driven by doing technology for the sake of it. We are a gameplay studio, so our first goal was always to ask how we can release a better Batman game. It’s always about our desire to make a better Batman experience.”

Sefton Hill on vehicles
“This is a funny one. There aren’t any playable vehicles in the game because what we’ve really focused on is Batman himself. We see him as the ultimate vehicles, if you like. Our drive has been to focus on Batman’s ability to get around. Obviously, you’re now in a much more expansive play area than you were in the first game, so a part of our development has been expanding Batman’s navigational abilities, adding different ways to glide around, new ways to use the grapple-boost from the top of buildings. That’s been a massive part of development, to give wish-fulfillment of feeling what it’s like to be Batman inside the district of Gotham City. Our focus was to expand Batman as a character rather than give you lots of different vehicles to go in.”


Sefton Hill on combat
“We’re not trying to completely revise the system because we had a lot of positive feedback from people who played the first game, and something that we wanted to do was create a system that was easy for people to get into but still had that depth to it. We wanted to expand and build upon that system, and make the second iteration of Freeflow rather than make a complete new combat system. So it will definitely be building on the sold structure that’s already there.”

“We’re adding a whole load of new moves for Batman. We have beatdown, which is the ability to do a quick, focussed attack on an enemy without knocking him down; we have environment counters where you can smash enemies into walls; we have combo counters where enemies can attack multiple times in one movie, multiple enemies can attack at once and you can take them down; you can do aerial attacks where you flip up off enemies into other enemies; you can do projectile counters where you parry thrown objects back at enemies. So we’re really expanding the number of moves that the player can do, but still building on the core system of ‘strike, counter, stun, evade’ that we had in the first game. As well as that, we’re also allowing the player to combo in all their gadgets. Something we didn't do completely in the first game was to totally integrate the different gadgets that you have into the Freeflow system.”


Sefton Hill on factions
“The different criminal factions are really interesting. When all of these people escaped from Arkham Asylum, you would think that it would leave to chaos, but what actually happened was that order formed as the Joker managed to recruit a number of inmates to follow him. It’s the same with Two Face and other characters within Arkham City. So the way it will work primarily is the that all these people will be working to support their own boss and their own criminal supervillain that leads them. But the player’s actions in the main story events will affect that. You’ll definitely see Batman and the player’s actions really affect Arkham City, and the structure and hierarchy of the gangs. That;s something that we though was really important.”

Sefton Hill on side-quests
“One of the key things we wanted to do more of was the idea of taking in optional side-stories as you play through the game. That;s a big new element of Arkham City, that while you do have the main narrative you also have these optional side-quests which feature different villains who have been locked up inside Arkham City. We tell their story, how they got there and how Batman interacts with the. How different people - for example Zsasz - how would he react when locked up here, and how Batman would interact with him? You can jump into those quests if you want to find out more about the world, as well as earn extra XP and upgrade rewards when doing so.”

Sefton Hill on Villains
“We’re really spoilt. We’re the cliched kid in the candy shop because there are so many great villains to choose from. But the story and characters are so important to us, that instead of picking villains we want to put in simply because we like them, we’re asking ourselves what is the best and most interesting story we can tell, and we’re picking villains who can challenge Batman and give the best dramatic beats for that story. It’s a great position to be in because we’ve got such a great Rogues’ Gallery, and that’s why we’re no introducing our own characters. Once we’d got a story and framework in place, we look at which villains can challenge Batman based around that story.”

“We are making the game for Batman fans, but also as a great introduction to Batman for those people who aren’t familiar with every aspect of the universe. We always provide the bios for every character and, when we introduce them, we always make sure that the player understands who they are, what motivates and differentiates them. That’s something that we’re always very mindful of, and we do a lot of testing just in case. We’re not just throwing a lot of faces at the player without them understanding who they are. They motivation behind these characters is so important to is that we’ll always spend a lot of time focusing on those elements. We’re not just trying to squeeze as many characters as we can into the game; we’re picking the ones that will tell the best story. Each of those characters will be there for a reason.”


Sefton Hill on boss battles
“Boss battles were interesting in Arkham Asylum. They were started quite late in development, so the first thing we wanted to do for Arkham City was to start them really early in production. Our focus this time is that each of these villains is going to try and challenge Batman in the way that they’re strongest. Batman is a great all-rounder, but these people are going to use what it is that makes them special, and use those abilities to take Batman down. So the main thing in terms of how we’re going to develop these, in terms of production, is that we’re spending a much greater proportion of our time on them. We’ve got some great boss fights lined up and some really surprising ones too.”

“Since everyone's inside Arkham City is technically already incarcerated, Batman can’t really arrest people and lock them up. So that creates an interesting dynamic between Batman and the villains. There are some friendly people there that you’ll have to help, such as the triage group that;s in there offering medical support to people, but at the same time there are also people in there who have their own agenda, and there are some fragile alliances that Batman will have to form in order to get through the night and survive. There will be some people in there whose objectives might temporarily line up with those of Batman,, so I think there’s an interesting dynamic there.”

Sefton Hill on Robin
“Yeah, I think you definitely can. There’s a checkered past for him, but I really feel that some of the latest iterations of the character in the comic book universe are really interesting and exciting. I don’t really want to say much more than that, but I definitely feel that, if ind right, he can be a fascinating character.”

Sefton Hill on Batman
“You never saw Bruce Wayne himself in the first game but I do feel that we still touched on his character, and that’s also something we’d like to develop for Arkham City, it’s something we’d like to develop for Arkham City. It’s really important to us that we let the player feel the drive, motivation and origins of what makes Batman who he is. For us, that’s what Bruce Wayne needs. It’s not about being this unstoppable fighting machine; it’s about understanding why he’s doing this, and what his limits are. There are obviously a lot of things we did in the first game to show that psychological aspect of Batman, and show who this man behind the mask is. That;s something that we’ll continue in the game because it’s something that really interests us. It differentiates Batman as a character.”


GamesTM issue 103, featuring a Batman: Arkham City cover story is available on the app store and all good UK retailers.

http://arkhamcity.co.uk/viewtopic.php?f=4&t=923

thejokethatkills
27th Nov 2010, 20:26
Great info here; These guys really seem to know what they're doing and it's great to see the game being handled by people who know exactly what Batman and his villains are about, motivation. It's great that they are focusing on the story first and then adding the villains around that and not just piling in as many as they can. I also love how they want to make sure the villain's motivations are very clear as soon as players see them and make there introduction in the story logical and add more emotion. There was not one thing in this article that I didn't like. Thanks for posting it.

sintzu
27th Nov 2010, 20:32
Great info here; These guys really seem to know what they're doing and it's great to see the game being handled by people who know exactly what Batman and his villains are about, motivation. It's great that they are focusing on the story first and then adding the villains around that and not just piling in as many as they can. I also love how they want to make sure the villain's motivations are very clear as soon as players see them and make there introduction in the story logical and add more emotion. There was not one thing in this article that I didn't like. Thanks for posting it.

no problem its my duty as a bat-fan

mwkcope
27th Nov 2010, 20:50
I felt like Batman in the first game.


Fall 2011,I'll BE Batman.

JD_Method
27th Nov 2010, 20:51
Yes! You can smash people into walls! :D

Argel319
27th Nov 2010, 21:50
Thanks for posting this, dude.
This sounds freaking amazing. I thought the first game only needed better boss battles, and it looks like Rocksteady is giving us those, as well as a hell of a lot more.

Smashing people into walls sounds like great fun, and I was wondering why it was missing from the first game. I hope we can smack peoples' heads on the ground too!

thedarknight2016
27th Nov 2010, 22:45
Thanks, sun-tzu. I just realised somethig. Sefton said you can counter MULTIPLE enemies. Meaning the brazilian source was right.And since that was part of the info was right, it is pretty logical to assume that the rest of the stuff he reported is true...... MAYBE. I still want confirmation from Rocksteady.

LukeAC
27th Nov 2010, 22:56
Thanks, sun-tzu. I just realised somethig. Sefton said you can counter MULTIPLE enemies. Meaning the brazilian source was right.And since that was part of the info was right, it is pretty logical to assume that the rest of the stuff he reported is true...... MAYBE. I still want confirmation from Rocksteady.
We got in contact with the original source of that information and the poster claimed he had included things he wanted to see in the game aswell as stating confirmed info. The translation lost a lot of structure but Daniel translated it perfectly here (http://arkhamcity.co.uk/viewtopic.php?f=4&t=833).

Also I typed up this article, GamesTM did a great job in getting some interesting quotes from Hill.

Doat1
27th Nov 2010, 23:04
awesome article, i just watched The Dark Knight i kept thinking about this game, soon i'll be able to grapple up and glide, glide from a high point and into a window and start fighting people and counter multiple enemies.

The Caped Crusader
27th Nov 2010, 23:30
Ohh all of this is looking incredible.
One thing that is bovering me, Sefton said that "there are some fragile alliances that Batman will have to form in order to get through the night and survive."
Does this mean it will only last over the one night!!!!!!

thejokethatkills
27th Nov 2010, 23:50
Ohh all of this is looking incredible.
One thing that is bovering me, Sefton said that "there are some fragile alliances that Batman will have to form in order to get through the night and survive."
Does this mean it will only last over the one night!!!!!!

Well, if it does, it really won't detract from the experience. The gameplay, story, and replay value will still be amazing.

Doat1
27th Nov 2010, 23:53
Ohh all of this is looking incredible.
One thing that is bovering me, Sefton said that "there are some fragile alliances that Batman will have to form in order to get through the night and survive."
Does this mean it will only last over the one night!!!!!!
Well in AA it all took place in one long night, to be honest i don't care if they still don't have a day and night cycle. This is a Batman game and i want to play as Batman throughout the entire game.

The Caped Crusader
28th Nov 2010, 00:02
Well in AA it all took place in one long night, to be honest i don't care if they still don't have a day and night cycle. This is a Batman game and i want to play as Batman throughout the entire game.

True but just because it might be in light doesn't mean that we still cant play as Batman some incarnations Batman still works in day time.
And Sefton did say that he wants to be more in depth with Wayne and his origins.

Doat1
28th Nov 2010, 00:09
True but just because it might be in light doesn't mean that we still cant play as Batman some incarnations Batman still works in day time.
And Sefton did say that he wants to be more in depth with Wayne and his origins.

yea i am interested to find out what he means by that.

The Caped Crusader
28th Nov 2010, 00:11
yea i am interested to find out what he means by that.

Me too dude.

The Bat
28th Nov 2010, 00:30
Wow, I do not play very many games, but I really cannot wait for this one, and coming from me for a game, that's saying a lot =P

thedarknight2016
28th Nov 2010, 01:55
We got in contact with the original source of that information and the poster claimed he had included things he wanted to see in the game aswell as stating confirmed info. The translation lost a lot of structure but Daniel translated it perfectly here (http://arkhamcity.co.uk/viewtopic.php?f=4&t=833).

Also I typed up this article, GamesTM did a great job in getting some interesting quotes from Hill.

I have seen this. I was hoping of something along the lines of ,"Sefton Hill confirms the brazilian info",.

thedarknight2016
28th Nov 2010, 01:57
We got in contact with the original source of that information and the poster claimed he had included things he wanted to see in the game aswell as stating confirmed info. The translation lost a lot of structure but Daniel translated it perfectly here (http://arkhamcity.co.uk/viewtopic.php?f=4&t=833).

Also I typed up this article, GamesTM did a great job in getting some interesting quotes from Hill.

Also, which peces of info did he see and wich did he WANT to see in the game.

Batman The Trailer Hunter
28th Nov 2010, 19:53
Yay Trailer in 2 weeks!

mwkcope
29th Nov 2010, 21:48
Yay Trailer in 2 weeks!

Personally,I'm still very cautious of what happened with E3 and Leaky Con.
http://imagemacros.files.wordpress.com/2009/06/its_a_trap.jpg
Still excited though.:D:D:D

Argel319
29th Nov 2010, 23:35
Well the description on my DVR says " Featuring a look at Batman: Arkham City."

JackWinz
29th Nov 2010, 23:45
Well the description on my DVR says " Featuring a look at Batman: Arkham City."

Sounds like somthing worth watching...

Wait..

...


FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU--

I'M LEAVING ON THE 11TH AND WONT BE BACK UNTIL THE 13TH.

Explain this bullshart.

mwkcope
29th Nov 2010, 23:52
Well the description on my DVR says " Featuring a look at Batman: Arkham City."

If it is not there,I will force the Hulk to eat 99,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999 nuclear bombs and send him to Rocksteady's doorstep.

KnightHero
30th Nov 2010, 00:43
If it is not there,I will force the Hulk to eat 99,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999 nuclear bombs and send him to Rocksteady's doorstep.

What if he blows up too soon?

EDIT: P.S. What channel are the VGAs on?

Argel319
30th Nov 2010, 01:40
On Spike.
Does anyody have Spike HD?

Batman The Trailer Hunter
30th Nov 2010, 01:59
I dont have cable. DANG IT

Argel319
30th Nov 2010, 02:10
Why the hell not? I suppose that puts you in the same boat as JackWinz - waiting a few hours for it to hit the web. :/

Batman The Trailer Hunter
30th Nov 2010, 05:24
Why the hell not? I suppose that puts you in the same boat as JackWinz - waiting a few hours for it to hit the web. :/

Record it and post on youtube!

sintzu
30th Nov 2010, 16:51
wownt it be live on the net?

The New Blueguy
30th Nov 2010, 18:49
Gametrailers will have it up almost immediately.

HA_laughingfish_HA
1st Dec 2010, 00:44
^^^^^ and youtube

gazzilla8000
1st Dec 2010, 14:34
Are some people honestly upset that the game will take place over one night? Arkham Asylum took place in the period of a single night, and it didn't detract from the experience at all.

Batman dosn't operate in the daytime anyway. Whats the problem here?

Argel319
1st Dec 2010, 16:01
I don't think that anybody's really *upset*...

Batman The Trailer Hunter
1st Dec 2010, 18:43
Who could be upset at batman

sintzu
4th Dec 2010, 19:18
Who could be upset at batman

the joker

Joseph Kerstein
4th Dec 2010, 23:55
Who could be upset at batman

Wolverine? :p

Argel319
7th Dec 2010, 00:13
Just a reminder, the VGAs are less than a week away!

thedarknight2016
7th Dec 2010, 00:44
Just a reminder, the VGAs are less than a week away!

I KNOW!!!!! I can smell it!!!!! :D