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Blade_hunter
18th Sep 2010, 14:20
I wonder myself why they used in the artworks two ammunition designs for certain weapons like the rocket launcher
In this article I found pretty much a confirmation of a thought I've got recently
http://gamescom.gamespot.com/story/6274174/deus-ex-human-revolution-updated-impressions

The fact there is no more multiple ammunition is true, and they didn't changed this.
But when you upgrade your weapon, your ammunition changes and is upgraded through the weapon


He then proceeded to upgrade his revolver so that it could fire explosive rounds, tearing up the entire office as he went.

So the fact that the revolver can fire explosive rounds isn't the fact the player reload his weapon with an other kind of round, it's the weapon who is upgraded to make his rounds explosive and by the way more damaging

I actually find this have some sense because the rocket launcher can become a missile launcher, so the projectile is enhanced to track locked heat sources

The assault rifle can have guided flechettes rounds (I have no idea about the guidance system), so the rounds we sew before (flechettes) weren't for a sniper rifle, and even less for a tranquiliser weapon, but for the assault rifle, see weapons like the STEYR ACR which the DX 3 assault rifle was inspired from.

I know there is people who will tell that's wrong DX 3 has multi ammo even after all this, but actually the fact is multi ammo has been removed and it was replaced with ammo upgrade through the weapon.
It won't change the weapon's function, but it will enhance it in therms of fire power or accuracy even if there is also a graphical enhancement.

Bushmonster
18th Sep 2010, 14:25
you are thinking of the steyr AUG, The acr is made by bushmaster and is not a bullpup

and i think flechette rounds are more suited for a shotgun

and the dxhr assault rifle is more resembling of a FAMAS than an AUG

Blade_hunter
18th Sep 2010, 14:34
Steyr ACR, not Aug
http://www.nazarian.no/images/wep/215_acr1.gif
http://www.steyr-aug.com/acr1page3.jpg

The DX 3 flechette looks like a normal piercing bullet with fins

Bushmonster
18th Sep 2010, 14:39
i didnt realize steyr was updating the aug

but i still say its more famas

acr
http://www.steyr-aug.com/acr.jpg

famas
http://www.sturmgewehr.com/bhinton/FAMAS/FAMAS_G2Right.jpg

and to be honest flechette rounds could do either

Blade_hunter
18th Sep 2010, 15:19
Their gun looks like a FAMAS, even if I found it much closer to this

http://www.deusex.pl/images/articles/dx3_weapons_fr-27.jpg
http://playback.pl/numer24/pibi/skriny/screen325.jpg

The concept I was talking about is the weapon system, not the design which I agree is close to a FAMAS, but the concept in therms of function is closer to the ACR since it fires flechettes
The bushmaster ACR was a competitor against the STEYR ACR and the HK G11 with caseless ammo when they were created a while ago.
The weapon in Deus Ex 3 isn't bullpup either, because the firing mechanism is forward the stock, the carrying handle part goes up and you insert a magazine, that is in diagonal

http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/09/ME0001310939_2.jpg

The Deus Ex 3 assault rifle is also called
Sanction Flechette Rifle, that's not my invention, my post here is just an information, not a suggestion, even if I've made a suggestion of that kind before.

it seems they planed their ammo system since a while ago

PCGameplay nr *no idea*. Deus Ex 3 preview.

http://i61.photobucket.com/albums/h73/gamer4/deusex3singletypeofammo.jpg


All weapons have four upgrade slots which you can use to change their stats (for instance: more damage)* and can be equipped with extras like silencers and red laserdots as targeting assistence. Each weapon has its own type of ammo and it is remarkable that the developers have chosen for one type of ammunition per weapon. This means you won't be able to choose between armor piercing or high explosive ammunition for your assault rifle for instance.
That's my translation. The google translation was:


All weapons have four upgrade slots, which you can change their statistics (eg, more damage) and can be equipped with extras such as silencers and direct assistance in the form of red laser dots. Each weapon comes with its own type of ammunition and striking is that the makers have opted for a type* of ammunition per gun. You will not be able to switch between eg armor piercing or high explosive ammunition for your assault rifle.

*in the original text, it says "één type munitie". That doesn't mean "a type of ammo" but "one type of ammo"'.

Originally Posted by Wikipedia
Dutch. Used to disambiguate between words that differ only in stress (vóórkomen – voorkómen, meaning occur resp. prevent) or openness (hé – hè; één – een , meaning one resp. a)) where this is not otherwise reflected in the spelling.
(NB. The original text I let Google translate is:
Alle wapens hebben vier upgradeslots waardoor je hun statistieken kunt wijzigen (bv meer damage) en kunnen voorzien worden van extraatjes zoals geluidsdempers en richthulp in de vorm van rode laserdots. Elk wapen komt met een eigen type munitie en opvallend is dat de makers hebben gekozen voor één type munitie per wapen. Je zal dus niet kunnen wisselen tussen bv armor piercing of high explosive munitie voor je assault geweer.)


Of course, they may have changed that. There was one change in gameplay and it was not health-regen, so it could be this one. Or something else. I don't know.

And Dugas confirmed this in recent interviews

Bushmonster
18th Sep 2010, 15:29
ah, i see now

i think it may be a flechette rifle as a defualt because , if you upgrade it, what would happen to the standard ammo?

and if you look at the screenshot with the assualt rifle magazine, it looks too small to hold an amount suitable enough for battle

lithos
18th Sep 2010, 15:33
i didnt realize steyr was updating the aug

They're not. The ACR was from a US trial to find a flechette-firing replacement for the M16...in 1989.

Blade_hunter
18th Sep 2010, 15:50
They aren't using a realistic system here. I can pretty much say it's arcade in this way
Your ammo will be upgraded through the weapon, it means your ammo box is the same, but the ammunition will work with small differences because of the upgraded weapon.
Your weapon won't change its function in a proper sense.
For example the rocket launcher will launch always rockets even with the heat seeking upgrade, but you can track enemies, so the weapon is enhanced by its ammunition since missiles have a guidance and seeking system on board.
As for the assault rifle it seems it can be upgraded to have guided flechettes, so your flechettes will become guided after upgrade.

El_Bel
18th Sep 2010, 18:34
Hey, wait! We have a community guy here!

Coyotegrey, can you tell us if we have multiple ammo type per weapon or what Blademaster is true?

Pinky_Powers
18th Sep 2010, 21:47
I wonder myself why they used in the artworks two ammunition designs for certain weapons like the rocket launcher
In this article I found pretty much a confirmation of a thought I've got recently
http://gamescom.gamespot.com/story/6274174/deus-ex-human-revolution-updated-impressions

The fact there is no more multiple ammunition is true, and they didn't changed this.
But when you upgrade your weapon, your ammunition changes and is upgraded through the weapon

Yeah, I thought I caught a whiff of that myself from the earliest previews of the Detroit demo. Still nice to be able to upgrade your ammo though. :)

Pinky_Powers
10th Oct 2010, 03:06
I'm resurrecting this old thread, as I found a point of interest in some scans I reviewed.

Now, this is clearly not the final word on the subject, but it's food for thought.


It also uses an innovative magazine/revolver hybrid cartridge system to combine reloading speed with reliability, and accommodate multiple ammo-types."

Source for quote. (http://dxhr.nanoaugur.net/mag-playstation-uk-2.jpg)

And here we can clearly see multiple ammo types; some with six rounds, some with five rounds, some eight.

http://www.xbox360achievements.org/images/news/1360DXHR_conceptart_revolver_632x409.jpg

Is this all the doing of merely a weapon Mod? Maybe. But it makes you wonder. :)

Facebyface
10th Oct 2010, 03:11
I just realized how many gun experts we have around here. You guys know your stuff.

Blade_hunter
10th Oct 2010, 11:31
I'm resurrecting this old thread, as I found a point of interest in some scans I reviewed.

Now, this is clearly not the final word on the subject, but it's food for thought.



Source for quote. (http://dxhr.nanoaugur.net/mag-playstation-uk-2.jpg)

And here we can clearly see multiple ammo types; some with six rounds, some with five rounds, some eight.

http://www.xbox360achievements.org/images/news/1360DXHR_conceptart_revolver_632x409.jpg

Is this all the doing of merely a weapon Mod? Maybe. But it makes you wonder. :)

This isn't multiple ammo types, dude this is the magazine upgrade you start from five ammo up to eight. I can count even from up to down 5 - 7 - 6 - 8
And even we got artworks showing two different rockets, two different arrows, but they aren't ammo types in the sense where you have to swap between them, but just upgrades you have to do through you weapons, in fact there upgrades gave you the ability to fire an ammo X ie explosive or seeking rounds for some weapons
I don't know if they even gone for bouncing rounds, because it's fairly possible.
Or even proximity rounds for the grenade, when upgraded you can fire up from a cover and the grenade will explode in mid air.
The interview from Dugas which is the lead designer pretty much said that there is one ammo pool per weapons but you can change some functions just like having the seeking missile

Now you can tell they probably changed their mind about this, but I don't think so, second what I see.

Pinky_Powers
10th Oct 2010, 12:05
This isn't multiple ammo types, dude this is the magazine upgrade you start from five ammo up to eight. I can count even from up to down 5 - 7 - 6 - 8

I gotch'ya. I see it now. :thumb:

OwlSolar
10th Oct 2010, 19:55
I'd be happy with this if you could freely add and remove mods. Then functionally, it'll be the same as multiple ammo types anyway.