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View Full Version : NEW screenshots and concept art! FRIDAY 17th September



MrFoxter
17th Sep 2010, 18:59
New screenshots and concept art! (via DeusExCentral)

Screenshot Gallery (http://www.deusexcentral.com/games/deusex-humanrevolution/screens1.asp)
SS1: http://www.deusexcentral.com/games/deusex-humanrevolution/screen39.asp
SS2: http://www.deusexcentral.com/games/deusex-humanrevolution/screen40.asp
SS3: http://www.deusexcentral.com/games/deusex-humanrevolution/screen41.asp
SS4: http://www.deusexcentral.com/games/deusex-humanrevolution/screen42.asp
SS5: http://www.deusexcentral.com/games/deusex-humanrevolution/screen43.asp

Artwork Gallery (http://www.deusexcentral.com/games/deusex-humanrevolution/conceptartwork1.asp)
CA1: http://www.deusexcentral.com/games/deusex-humanrevolution/conartw38.asp
CA2: http://www.deusexcentral.com/games/deusex-humanrevolution/conartw39.asp
CA3: http://www.deusexcentral.com/games/deusex-humanrevolution/conartw40.asp

EDIT: Please refer to images with their numbers. Thanks :)

Corpus
17th Sep 2010, 19:09
That last concept and the lower tier view is just perfect.

WildcatPhoenix
17th Sep 2010, 19:42
Ooooh, those laser beams in the second pic are nice!

Esnuk
17th Sep 2010, 19:47
I've just fainted... Beautiful pictures! Thanks for posting them here! :)

Lady_Of_The_Vine
17th Sep 2010, 19:49
Agreed. Stunning.
Yes, thanks for posting!

Badmaker
17th Sep 2010, 19:52
EM, im sorry i didnt had faith in you but the game is getting better and better.
Keep up the good work.

Ninjerk
17th Sep 2010, 19:59
Noob in the 2nd to last SS is reloading/brandishing his weapon in full view of the enemy.

Ashpolt
17th Sep 2010, 20:02
Woohoo! Four first person shots and only one third person one. Someone* at Eidos Montreal has been listening. If the entire game looked like the first, second and third shots, I'd be a lot more positive about this game. They look nice. Now if we could get some shots with HUD enabled, I'd be a happy bunny.

*Presumably Kyle. I'm going to keep saying this til the novelty wears off: thanks dude.

mad825
17th Sep 2010, 20:05
Still no HUD.....what's with that?:hmm:

Irate_Iguana
17th Sep 2010, 20:09
Those bots look sweet. Two thumbs up for the people who design the tech. Adam's hands also look nice. Too bad the level design looks to consist of small chambers dotted with waist-high walls and unexplained outcroppings.

KSingh77
17th Sep 2010, 20:24
Adam better reload quick cause those thugs are taking pot shots at him.

MrFoxter
17th Sep 2010, 20:27
Third screenshot reminds me Mass Effect, but with different color scheme and more dirt.

I'm also looking forward to guns. They look solid & nasty indeed. No blip-whee-whee-wonk-laser-neon-toys for kids.

That fourth screenshot implies good reload animations. Like it! :rolleyes:

Spyhopping
17th Sep 2010, 20:30
Just under the two tiered city ceiling, very pretty image. Some look a little like they were touched up post capture, but who am I to say. I haven't seen an ugly moment in HR so far, just beautiful.

We have the origins of the foetus from the very first trailer in the conference concept, "Human Front". Dead cool bot designs.

Coyotegrey
17th Sep 2010, 20:35
Woohoo! Four first person shots and only one third person one. Someone* at Eidos Montreal has been listening. If the entire game looked like the first, second and third shots, I'd be a lot more positive about this game. They look nice. Now if we could get some shots with HUD enabled, I'd be a happy bunny.

*Presumably Kyle. I'm going to keep saying this til the novelty wears off: thanks dude.

Thanks. :) It'll never wear off.

El_Bel
17th Sep 2010, 20:36
I liked the mini bot!

WildcatPhoenix
17th Sep 2010, 20:36
I really really dig that security bot. Looks very much like a predecessor of the one in Deus Ex. The security turret shooting at 3rd person Adam is also very similar in design to the original game's turrets.

Wow, this batch of screens actually has me in a positive mood! :thumb:

MrFoxter
17th Sep 2010, 20:45
Wow, I haven't seen you guys so positive for very long time! I'm glad that mood goes up in here! :thumb:

Ashpolt
17th Sep 2010, 20:55
Thanks. :) It'll never wear off.

I meant more 'til the novelty wears off for me. :P

Dr_Bob
17th Sep 2010, 21:01
Thanks. :) It'll never wear off.

Would it be possible to get some screenshots of the game with the HUD enabled?

TrickyVein
17th Sep 2010, 21:07
Third screen-shot from the left is pure, awesome, unadulterated cool.

Coyotegrey
17th Sep 2010, 21:09
Would it be possible to get some screenshots of the game with the HUD enabled?

We'd love to show you, but it's not done yet. One reason you don't see work in progress HUDs is due to that image going out and people seeing it and NOT thinking that the game is a work in progress and that the HUD is still being developed. You know what I mean? I'm personally really liking it so far, and I know everyone around here can't wait to show it off once it's fully developed and implemented.

But yeah, sorry again. :(

Jerion
17th Sep 2010, 21:30
Ooooh, those laser beams in the second pic are nice!

Ditto! That one with the beams is fantastic!

MrFoxter
17th Sep 2010, 21:32
EDIT: Added numbers to links to make clear which screenshot we are talking about :)

Frog
17th Sep 2010, 21:40
Love the droid! The game is looking phenominal! Looks just as bada$$ as the concept art from years ago. I can't wait to see non-shakey-cam footage!

Bono
17th Sep 2010, 21:44
Is there a way to actually download these pics to my archive?

Dr_Bob
17th Sep 2010, 22:27
We'd love to show you, but it's not done yet. One reason you don't see work in progress HUDs is due to that image going out and people seeing it and NOT thinking that the game is a work in progress and that the HUD is still being developed. You know what I mean? I'm personally really liking it so far, and I know everyone around here can't wait to show it off once it's fully developed and implemented.

But yeah, sorry again. :(

Alright, thanks for explaining and no worries.

:D

Pinky_Powers
17th Sep 2010, 22:31
I want some higher res shots! Those are so tiny!

Great-looking, though. :)

And Adam equipped with the .357!! :D

Spyhopping
17th Sep 2010, 22:32
Cheers for all your feedback I've seen over the last couple of days Coyote, it's really something to have direct responses like this.

Coyotegrey
17th Sep 2010, 22:50
Cheers for all your feedback I've seen over the last couple of days Coyote, it's really something to have direct responses like this.

I feel like a broken record, but thank YOU (http://twitter.com/Coyotegrey/status/24797856932). It's nice knowing my hard work's appreciated. :)

Tecman
18th Sep 2010, 00:53
SCREENSHOTS:

http://dxhr.nanoaugur.net/dx3-screenshot43-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot43.jpg) http://dxhr.nanoaugur.net/dx3-screenshot44-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot44.jpg) http://dxhr.nanoaugur.net/dx3-screenshot45-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot45.jpg)

http://dxhr.nanoaugur.net/dx3-screenshot46-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot46.jpg) http://dxhr.nanoaugur.net/dx3-screenshot47-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot47.jpg) http://dxhr.nanoaugur.net/dx3-screenshot48-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot48.jpg)

http://dxhr.nanoaugur.net/dx3-screenshot49-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot49.jpg) http://dxhr.nanoaugur.net/dx3-screenshot50-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot50.jpg) http://dxhr.nanoaugur.net/dx3-screenshot51-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot51.jpg)

http://dxhr.nanoaugur.net/dx3-screenshot52-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot52.jpg) http://dxhr.nanoaugur.net/dx3-screenshot53-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot53.jpg) http://dxhr.nanoaugur.net/dx3-screenshot54-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot54.jpg)

ARTWORK:

http://dxhr.nanoaugur.net/dx3-art33-t.jpg (http://dxhr.nanoaugur.net/dx3-art33.jpg) http://dxhr.nanoaugur.net/dx3-art34-t.jpg (http://dxhr.nanoaugur.net/dx3-art34.jpg) http://dxhr.nanoaugur.net/dx3-art35-t.jpg (http://dxhr.nanoaugur.net/dx3-art35.jpg)

http://dxhr.nanoaugur.net/dx3-art36-t.jpg (http://dxhr.nanoaugur.net/dx3-art36.jpg) http://dxhr.nanoaugur.net/dx3-art37-t.jpg (http://dxhr.nanoaugur.net/dx3-art37.jpg) http://dxhr.nanoaugur.net/dx3-art38-t.jpg (http://dxhr.nanoaugur.net/dx3-art38.jpg)

http://dxhr.nanoaugur.net/dx3-weap5-t.jpg (http://dxhr.nanoaugur.net/dx3-weap5.jpg) http://dxhr.nanoaugur.net/dx3-weap6-t.jpg (http://dxhr.nanoaugur.net/dx3-weap6.jpg)

pringlepower
18th Sep 2010, 00:59
FINALLY some hacking screenshots.

It's looking really slick. You can definitely see the Uplink LAN-hacking influence. Looks pretty complex too.

Ahhhh nerd chills.

nomotog
18th Sep 2010, 01:13
I don't think i have mentioned, but i love how good this game is looking.

On another note what is that device with the bags and the pincers. It looks a crazy grenade thing.

Corpus
18th Sep 2010, 01:14
Hacking game, sentry bots, lasers, holographic highlighting, secret labs, explosive gel...
Superb. The environments seem endless and each time its just so very cyber punk :)

@nomotog
Explosive gel I assume, think batman arkham asylum.

The grenade launcher looks nice, they must know how addictive reloading is because they've created some pretty interesting ways to reload.

pringlepower
18th Sep 2010, 01:17
Best. Constitution Day. Ever.

The Louis
18th Sep 2010, 01:20
I wonder if they will give us the option of turning off every kind of visual help as seen in this screenshot http://dxhr.nanoaugur.net/dx3-screenshot54.jpg

For me this feature of highlighting every interactive object in the world spoils a lot of the exploration factor on games, and its ridiculous easy to implement a way of turning it off, so i dont see any reason not to give us an easy way of removing it from the game

pringlepower
18th Sep 2010, 01:22
I wonder if they will give us the option of turning off every kind of visual help as seen in this screenshot http://dxhr.nanoaugur.net/dx3-screenshot54.jpg

For me this feature of highlighting every interactive object in the world spoils a lot of the exploration factor on games, and its ridiculous easy to implement a way of turning it off, so i dont see any reason not to give us an easy way of removing it from the game

It is in the centre of the screen, so maybe it's just like putting your cursor over things. Not a big issue if that's the case.

nomotog
18th Sep 2010, 01:24
It is in the centre of the screen, so maybe it's just like putting your cursor over things. Not a big issue if that's the case.

No it's also highlighting the items on the table to the left.

Corpus
18th Sep 2010, 01:26
I wonder if they will give us the option of turning off every kind of visual help as seen in this screenshot http://dxhr.nanoaugur.net/dx3-screenshot54.jpg

For me this feature of highlighting every interactive object in the world spoils a lot of the exploration factor on games, and its ridiculous easy to implement a way of turning it off, so i dont see any reason not to give us an easy way of removing it from the game

Yeah I think that should be one thing that will be easy to implement. Turn off visual hints option or whatever.
It works well for weapons etc or in dark areas (plenty of those in here) but it can become tedious.

IOOI
18th Sep 2010, 01:31
I thought it was some kind of aug. :scratch:

The Monochrome Man
18th Sep 2010, 01:33
http://dxhr.nanoaugur.net/dx3-art38-t.jpg (http://dxhr.nanoaugur.net/dx3-art38.jpg)

Shhh! I'm huntin' Adams! :nut:

Jerion
18th Sep 2010, 01:36
The highlighting of interactive objects seems a bit silly, but as for the center highlight/tip thing looks like part of an augmented reality HUD aug.

Pinky_Powers
18th Sep 2010, 01:38
I thought it was some kind of aug. :scratch:

I hope it's as simple as that. Either way, I really want an option to turn it off.

Bioshock had a gleam effect for interactive items, and there was a friendly option in the settings to turn it off. So I'm hopeful on that matter.

xsamitt
18th Sep 2010, 01:50
We'd love to show you, but it's not done yet. One reason you don't see work in progress HUDs is due to that image going out and people seeing it and NOT thinking that the game is a work in progress and that the HUD is still being developed. You know what I mean? I'm personally really liking it so far, and I know everyone around here can't wait to show it off once it's fully developed and implemented.

But yeah, sorry again. :(

I must say...these screen shots have done wonders for this old guy.Wonderful job on the bot,again as was said, it's like an updated version from DX1,which is terrific.The lasers inspire yet more hope.IT's looking more and more like a DX title to be proud of.
It must have been so frustrating when one(IN this case a team) believes in what they are doing but can't show very much.I Hope the team makes us all look foolish for our fears.This is even better than the trailer for what this has done for us die hard fans.
Keep up this direction and I'd imagine fans fainting ones they get the game in hand.:thumb:

KSingh77
18th Sep 2010, 01:56
Cool a grenade launcher.

Also is that suppose to be the hacking mini-game on the computer?

Pinky_Powers
18th Sep 2010, 01:59
Also is that suppose to be the hacking mini-game on the computer?

Yeah, doesn't look like much, does it? But it was never going to make sense as a still screen-capture. Lets hope the thing works well when it's active.

nomotog
18th Sep 2010, 02:03
I just noticed this. Steiner bisleu The people who made the grenade launcher and the explosive gel packs also made AJ's body armor.

Pinky_Powers
18th Sep 2010, 02:05
Right'o. So, this caught my eye. Take a look at the disparity between the weapon mods present on the SB there.

They both have the Suppressor, but what's that other thing strapped on in the second screen?

http://i52.tinypic.com/28bcys0.png

http://dxhr.nanoaugur.net/dx3-screenshot43.jpg

I want this game. :cool:

NKD
18th Sep 2010, 02:06
I'm digging the super-absorbent feminine hygiene explosive ;)


Right'o. So, this caught my eye. Take a look at the disparity between the weapon mods present on the SB there.

They both have the Suppressor, but what's that other thing strapped on in the second screen?

Good catch. Given its positioning it could be a laser sight or a light maybe?

Bushmonster
18th Sep 2010, 02:10
anybody notice that the assault rifle mag looks like a ps1 memory card

Decard
18th Sep 2010, 02:11
For me this feature of highlighting every interactive object in the world spoils a lot of the exploration factor on games

this.

also, here's how it should be done:

http://www.visualwalkthroughs.com/deusex/hongkong3/2.jpg

nomotog
18th Sep 2010, 02:15
I'm digging the super-absorbent feminine hygiene explosive ;)

Good catch. Given its positioning it could be a laser sight or a light maybe?


Or maybe a beam that scrambles cameras... you know if we are lucky. :whistle:

Deus_Ex_Machina
18th Sep 2010, 02:22
I must admit that DXHR is starting to look very visually appealing.

However, looks aren't everything.

Still waiting for some un-edited in-game footage.

The Monochrome Man
18th Sep 2010, 02:31
Still waiting for some un-edited in-game footage.

Given what Coyote said in another thread, that won't happen for a little while. They won't want to release it unedited until they've finalised the HUD, partly so that everyone who's not been following the project can see how the mechanics work. That's assuming that they release unedited footage at all, of course.

The original Deus Ex is a great game to play, but it's not very exciting to watch unless you're playing it like Quake. If HR's the same, the marketing department may decide not to release raw gameplay if it runs the risk of scaring away mainstream buyers. Decisions like that are probably made by the publisher (after doing spreadsheets and numbers and all manner of boring market research), and not the developer.

pringlepower
18th Sep 2010, 03:10
I'm digging the super-absorbent feminine hygiene explosive ;)



Good catch. Given its positioning it could be a laser sight or a light maybe?

Oh I think EM's has learned by now that laser sights in a game with reticules are stupid.

Pinky_Powers
18th Sep 2010, 03:22
Oh I think EM's has learned by now that laser sights in a game with reticules are stupid.

But what if, as some good games are doing, there is an option to remove the reticule?

For myself, I always find laser sight to be stupid, but I image some like it.

pringlepower
18th Sep 2010, 03:36
But what if, as some good games are doing, there is an option to remove the reticule?

For myself, I always find laser sight to be stupid, but I image some like it.

Well from what we've seen they haven't. The assault rifle even has a circular reticule.

Pinky_Powers
18th Sep 2010, 03:49
Well from what we've seen they haven't. The assault rifle even has a circular reticule.

If it is in the game, it would be an option in the settings somewhere for "hard-c0rz" players, and would not be something that we'd see in very much (if any) gameplay footage.

What I'm saying is, don't discount something because we haven't seen it yet. We haven't seen much of anything, really.

free2game
18th Sep 2010, 03:53
I wonder, why does it seem like these are all console screenshots?

Pinky_Powers
18th Sep 2010, 03:58
I wonder, why does it seem like these are all console screenshots?

That's where the money's at, son. Don't bother complaining, that war was lost over five years ago.

Also, at game shows, even if the demo is running on PC, they usually play via a gamepad anyways. It's terrible, but so is hunger and war... that's reality.

nomotog
18th Sep 2010, 05:28
I wonder, why does it seem like these are all console screenshots?

How do you tell the difference?

Kodaemon
18th Sep 2010, 06:04
Mostly because there's no antialiasing.

SageSavage
18th Sep 2010, 07:04
Very sloppy translation there:

http://img97.imageshack.us/img97/4074/dx3weap51.jpg

"Handle carefully" doesn't translate to "Handgriff sorgfältig" at all. The correct German equivalent would be one of these: "Vorsicht zerbrechlich!" - "Vorsicht Glas!" - "Bruchgefahr!" - "Nicht werfen!"

Have a look at these for references: http://www.pitopia.de/scripts/pictures/detail.php?pid=3264&view=1

Very good batch of screenshots, btw..

ZakKa89
18th Sep 2010, 08:58
god i hope these aren't photoshopped.

Xenoc
18th Sep 2010, 09:56
Ooooh, those laser beams in the second pic are nice!

Seconded

Ilves
18th Sep 2010, 10:07
SCREENSHOTS:
http://dxhr.nanoaugur.net/dx3-screenshot43-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot43.jpg) http://dxhr.nanoaugur.net/dx3-screenshot45-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot45.jpg) http://dxhr.nanoaugur.net/dx3-screenshot50-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot50.jpg)


Sometimes I disappoint myself by how easily I'm pushed into total fan girl glee. These are all looking incredible! Thanks for posting MrFox & Tecman!

(Although to be perfectly honest, that one promotional piece with AJ pouncing over a pile of dead people is, while nicely rendered, a bit off the mark imo...)

Pinky_Powers
18th Sep 2010, 10:25
(Although to be perfectly honest, that one promotional piece with AJ pouncing over a pile of dead people is, while nicely rendered, a bit off the mark imo...)

My thoughts exactly.

rokstrombo
18th Sep 2010, 10:27
I wonder if they will give us the option of turning off every kind of visual help as seen in this screenshot http://dxhr.nanoaugur.net/dx3-screenshot54.jpg

For me this feature of highlighting every interactive object in the world spoils a lot of the exploration factor on games, and its ridiculous easy to implement a way of turning it off, so i dont see any reason not to give us an easy way of removing it from the game

Given that this highlighting hasn't been visible in other screenshots and videos so far (including the lower tier of Hengsha, which is set around 90 minutes into the game), it's possible that it is the result of an upgraded augmentation.

VectorM
18th Sep 2010, 10:35
Those bots look sweet. Two thumbs up for the people who design the tech. Adam's hands also look nice. Too bad the level design looks to consist of small chambers dotted with waist-high walls and unexplained outcroppings.

I think in this one they make just as much sense as the number of strategically placed metal crates in the first one.

lithos
18th Sep 2010, 11:04
Looks good, but I'm wondering if that vista of the city through the bars is just a tease, or if there'll be larger areas to explore.

Lady_Of_The_Vine
18th Sep 2010, 11:10
Looks good, but I'm wondering if that vista of the city through the bars is just a tease, or if there'll be larger areas to explore.

Yeah, I really hope we can go to that spot and take in that view!
http://i1189.photobucket.com/albums/z433/Forum_Moderator/DEUS%20EX/game_dx3_screen41.jpg

Sabretooth1
18th Sep 2010, 11:13
This is based on Tecman's post, left to right:

1. Adam is fighting inside a Sarif Industries facility. Is it under attack or is Adam killing Sarif guards?
2. is that a Server Room? Also, those bots look like they're going to be very flexible and will probably hunt you down. At least more so than the trudgers from Deus Ex.
3. What a wonderfully cyberpunk landscape...
4. Many plainclothes enemies here. Are they the anti-transhumanism extremists attacking Sarif?
5. Assembly Line Head Office - Adam's infiltrating a bio-augmentation manufacturing plant.
6. Neato character model, but the hair is pretty creepy looking - like his head is a giant mass of horn. The mirrored texture on the tie is also more than a little obvious. Loving the attention to detail in the background though.
7. Of course, it just wouldn't be appropriate if the scope wasn't gold and black.
8. Sarif has some arty cubicles. More plainclothes bad guys - looks like they've taken the Sarif building and Adam is required to cleanse it.
9. The hacking game looks... nice and weird at the same time. I'm disappointed it says 'Hacking Device' in the corner though. Most hackers name their programs like 'sUpEr-UltIM8 |-|4C|< TOOL'
10. Looks like the shot before the server room shot later on, which confirms that the server room was from Sarif as well.
11. Outside the docks? Those are uniformed baddies, like in the docks video. I just noticed that their colours are suspiciously similar to Majestic 12.
12. Ah, an augmented reality UI. Also, touchscreen keyboards everywhere! Not a bad shot.
13. My favourite screenshort/art so far - love the fact that isn't black and gold (maybe black/gold is a motif for the pro-augmentation guys and blue/white for the anti-augmentation ones). Apparently they're the Humanity Front and that old guy is their leader.
14. Ah yes, quite the magazine shot, that.
15. I'm guessing this is from the PICUS TV offices?

Farouk
18th Sep 2010, 12:00
Very sloppy translation there:

http://img97.imageshack.us/img97/4074/dx3weap51.jpg

"Handle carefully" doesn't translate to "Handgriff sorgfältig" at all. The correct German equivalent would be one of these: "Vorsicht zerbrechlich!" - "Vorsicht Glas!" - "Bruchgefahr!" - "Nicht werfen!"

Have a look at these for references: http://www.pitopia.de/scripts/pictures/detail.php?pid=3264&view=1

Very good batch of screenshots, btw..

I want to cofirm how silly this looks to a native German speaker. That looks horribly computer translated.
"handle with care" should be translated "sorgfältig behandeln".
(the verb "to handle" = "behandeln"; the substantive "a handle" = "Handgriff")
I also doubt that the standard German translation of "fragile"="zerbrechlich" would be used with explosives. Explosives don't break like glass does. Explosives detonate.

But unless Germany is overun by nationalistic pricks with a native language fetish in the Deus Ex timeline the warnings should just be left in English, IMO.

xsamitt
18th Sep 2010, 12:16
Looks good, but I'm wondering if that vista of the city through the bars is just a tease, or if there'll be larger areas to explore.

OH God I hope so as well......That's one thing that really got my goat(that means bad)with IW.I remember when I first started playing looking out side the window thinking how do I get on the roof.....LOl ...None of that was to be.
I sincerely hope we get to explore the city properly instead of being teased.

xsamitt
18th Sep 2010, 12:18
I want to cofirm how silly this looks to a native German speaker. That looks horribly computer translated.
"handle with care" should be translated "sorgfältig behandeln".
(the verb "to handle" = "behandeln"; the substantive "a handle" = "Handgriff")
I also doubt that the standard German translation of "fragile"="zerbrechlich" would be used with explosives. Explosives don't break like glass does. Explosives detonate.

But unless Germany is overun by nationalistic pricks with a native language fetish in the Deus Ex timeline the warnings should just be left in English, IMO.

A friend of mine is German.....I should show him this.My Dog is German to by the way.:thumb:
Almost forgot ....it probably should be in English I agree.

TrickyVein
18th Sep 2010, 12:21
It's more important for a space to expand conceptually than physically - even if AJ can't explore the city vista (which I'm sure he will, just maybe not the exact area we see through the window) we see how the present environment fits into a larger, constructed universe. And that's golden.

lithos
18th Sep 2010, 12:28
Yeah, I really hope we can go to that spot and take in that view!
http://i1189.photobucket.com/albums/z433/Forum_Moderator/DEUS%20EX/game_dx3_screen41.jpg


OH God I hope so as well......That's one thing that really got my goat(that means bad)with IW.I remember when I first started playing looking out side the window thinking how do I get on the roof.....LOl ...None of that was to be.
I sincerely hope we get to explore the city properly instead of being teased.

I spent AGES in Seattle in IW trying to get to the city you could see outside the scenic viewing area thingy (that really rubbed it in,) but all I got were a few alleys, a half a dozen loading zones and a few apartments.

Ilves
18th Sep 2010, 12:30
I'd love to see the layered city offering some outspoken vertical level design. :thumb:

btw, I just noticed some anarchist style spraypaint tags on the far back the cabin in this screen (http://dxhr.nanoaugur.net/dx3-screenshot50.jpg). Can't quite make out the writing though.

Sabretooth1
18th Sep 2010, 12:40
btw, I just noticed some anarchist style spraypaint tags on the far back the cabin in this screen (http://dxhr.nanoaugur.net/dx3-screenshot50.jpg). Can't quite make out the writing though.

Since it starts with an S and ends with an F, "Sarif" is a pretty good bet. Unless it says "Sherrif", in which case, they're probably turning it into Red Dead Human Revolution.

Ilves
18th Sep 2010, 12:45
^ I thought it said Sarif, but it's lame. If I were a militant anarchist and managed to take over EvilCorp's HQ, I wouldn't be spray painting the company name on the walls only to put a big cross through it. I'd be in there smashing the windows and looting the coffee break room fridge.

Pinky_Powers
18th Sep 2010, 12:52
...and looting the coffee break room fridge.

I shall definitely take you on my next trespassing endeavor. Our goals are quite similar.

Irate_Iguana
18th Sep 2010, 13:37
I think in this one they make just as much sense as the number of strategically placed metal crates in the first one.

And those annoyed me to no end in the first one as well. They've taken the easy option to ensure that the cover system will in fact be useful. That option is to stud everything with waist-high walls and unexplained outcroppings. It makes for horrible level design and you will know instantly when you will be fighting and sneaking.

azarhal
18th Sep 2010, 13:57
I don't think i have mentioned, but i love how good this game is looking.

On another note what is that device with the bags and the pincers. It looks a crazy grenade thing.

The new LAMs.

The "publicity" clearly says to not:
throw
heat
pierce
fold
place if trigger is armed
place if trigger is damaged

Dr_Bob
18th Sep 2010, 13:59
SCREENSHOTS:

http://dxhr.nanoaugur.net/dx3-screenshot43-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot43.jpg) http://dxhr.nanoaugur.net/dx3-screenshot44-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot44.jpg) http://dxhr.nanoaugur.net/dx3-screenshot45-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot45.jpg)

http://dxhr.nanoaugur.net/dx3-screenshot46-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot46.jpg) http://dxhr.nanoaugur.net/dx3-screenshot47-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot47.jpg) http://dxhr.nanoaugur.net/dx3-screenshot48-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot48.jpg)

http://dxhr.nanoaugur.net/dx3-screenshot49-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot49.jpg) http://dxhr.nanoaugur.net/dx3-screenshot50-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot50.jpg) http://dxhr.nanoaugur.net/dx3-screenshot51-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot51.jpg)

http://dxhr.nanoaugur.net/dx3-screenshot52-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot52.jpg) http://dxhr.nanoaugur.net/dx3-screenshot53-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot53.jpg) http://dxhr.nanoaugur.net/dx3-screenshot54-t.jpg (http://dxhr.nanoaugur.net/dx3-screenshot54.jpg)

ARTWORK:

http://dxhr.nanoaugur.net/dx3-art33-t.jpg (http://dxhr.nanoaugur.net/dx3-art33.jpg) http://dxhr.nanoaugur.net/dx3-art34-t.jpg (http://dxhr.nanoaugur.net/dx3-art34.jpg) http://dxhr.nanoaugur.net/dx3-art35-t.jpg (http://dxhr.nanoaugur.net/dx3-art35.jpg)

http://dxhr.nanoaugur.net/dx3-art36-t.jpg (http://dxhr.nanoaugur.net/dx3-art36.jpg) http://dxhr.nanoaugur.net/dx3-art37-t.jpg (http://dxhr.nanoaugur.net/dx3-art37.jpg) http://dxhr.nanoaugur.net/dx3-art38-t.jpg (http://dxhr.nanoaugur.net/dx3-art38.jpg)

http://dxhr.nanoaugur.net/dx3-weap5-t.jpg (http://dxhr.nanoaugur.net/dx3-weap5.jpg) http://dxhr.nanoaugur.net/dx3-weap6-t.jpg (http://dxhr.nanoaugur.net/dx3-weap6.jpg)

:eek:

Thank you.

H.D.Case
18th Sep 2010, 15:37
Great sshots! I really dig the leaflet-style concept arts. Great work guys!

MrFoxter
18th Sep 2010, 15:43
Screenshots in first post are available in XXL resolution (1600x900). Just go to each page with screenshot and search for 'XXL now available!' button. (via DeusExCentral)

H.D.Case
18th Sep 2010, 15:55
Since it starts with an S and ends with an F, "Sarif" is a pretty good bet. Unless it says "Sherrif", in which case, they're probably turning it into Red Dead Human Revolution.


It is possible it has been sprayed from the outside by the crowd before the place was taken over.

And I second the city tour idea :D I would also LOVE to walk around and enjoy the view, either of the city's skyscrapers, hotel lounges or Chinese bazaars. This is something I am really looking forward to see.

PS. To see how they manage to capture the cyberpunk feel, some pictures from 1997's Blade Runner game (great visuals) :

http://www.cyberpunkreview.com/images_games/BR6.jpg
http://bi.gazeta.pl/im/8/5423/z5423768X.jpg
http://www.offworld.com/assets_c/2009/05/blade_runner2-20221.html
http://www.offworld.com/assets_c/2009/05/blade_runner1-20218.html

lithos
18th Sep 2010, 16:19
http://dxhr.nanoaugur.net/dx3-screenshot49-t.jpg

Sooo...those numbers and yellow flower and crap, they actually do anything?

hiroprotagonist
18th Sep 2010, 16:19
It is possible it has been sprayed from the outside by the crowd before the place was taken over.

And I second the city tour idea :D I would also LOVE to walk around and enjoy the view, either of the city's skyscrapers, hotel lounges or Chinese bazaars. This is something I am really looking forward to see.

PS. To see how they manage to capture the cyberpunk feel, some pictures from 1997's Blade Runner game (great visuals) :

http://www.cyberpunkreview.com/images_games/BR6.jpg
http://bi.gazeta.pl/im/8/5423/z5423768X.jpg
http://www.offworld.com/assets_c/2009/05/blade_runner2-20221.html
http://www.offworld.com/assets_c/2009/05/blade_runner1-20218.html

Aren´t the last 2 links screens from a Blade Runner mod for CryEngine?
You can find more here: http://www.trubritarforums.com/forum/index.php?/topic/2520-crysis-blade-runner-mod/

Ashbery76
18th Sep 2010, 16:25
DX1 never looked this good in art design or graphics back in the day.lets hope the gameplay,story matches.

puzl
18th Sep 2010, 16:32
http://dxhr.nanoaugur.net/dx3-screenshot48.jpg

I'm just gonna say it: WHAT THE HELL IS WITH THAT HAIR TEXTURE?

lithos
18th Sep 2010, 16:34
I'm just gonna say it: WHAT THE HELL IS WITH THAT HAIR TEXTURE?

I think they used the "cappuccino.tga" texture.

Gordon_Shea
18th Sep 2010, 17:10
http://dxhr.nanoaugur.net/dx3-screenshot49-t.jpg

Sooo...those numbers and yellow flower and crap, they actually do anything?

Dunno about the "yellow flower", but the numbers seem to indicate distance to the target.

TrickyVein
18th Sep 2010, 17:12
I think they used the "cappuccino.tga" texture.

He just hasn't showered for a while. Looks like he's pulling too many graveyard shifts as it is.

Dead-Eye
18th Sep 2010, 17:41
No it's also highlighting the items on the table to the left.
I think that panels to the left a self illuminating. The only thing that's being highlighted is the computer in the center of the screen.


Oh I think EM's has learned by now that laser sights in a game with reticules are stupid.
I like lasers. Crysis was smart enough to turn the reticule off when you equipped a laser and on harder difficulties there was no reticule making lasers the only way to get one.


god i hope these aren't photoshopped.
Well technically every texture is photoshopped so...



I'm just gonna say it: WHAT THE HELL IS WITH THAT HAIR TEXTURE?
I would imagine, or rather hope, that on the PC with DX11 that hair will get some much needed hardware tessellation.

This shot makes a great desktop background:
http://dxhr.nanoaugur.net/dx3-art38.jpg

AlexOfSpades
18th Sep 2010, 17:43
Awesome necktie on that officer, though.


And is that Fedorova's male version in the Sports magazine (in the garbage bin) ?

Bono
18th Sep 2010, 17:50
There are quite a few things that I think are being done terribly wrong in this game, but the visual design is absolutely kickass. The shot with the view through the window on the lower deck of the city is just incredible.

H.D.Case
18th Sep 2010, 18:06
Aren´t the last 2 links screens from a Blade Runner mod for CryEngine?
You can find more here: http://www.trubritarforums.com/forum/index.php?/topic/2520-crysis-blade-runner-mod/

You are right, I wrote it wrong. I meant the feel they created in the game. And the last two screenshots are obiosuly some fan art, a mod or w.e it is :) Thanks for pointing it out, it might've been misleading. I actually looked for more information about it, but it seems they did not continue the project. Cheers man! ;)

VectorM
18th Sep 2010, 18:25
And those annoyed me to no end in the first one as well. They've taken the easy option to ensure that the cover system will in fact be useful. That option is to stud everything with waist-high walls and unexplained outcroppings.

If the waist high objects don't look out of place, then I don't see the problem. Like, for example, having a room filled with workdesks, like in one of the early screens. Don't forget that you can carrie around stuff to use as cover too, so you could have rooms with no real cover, but with a few copy machines here and there to use.

pringlepower
18th Sep 2010, 18:29
The new LAMs.

The "publicity" clearly says to not:
throw
heat
pierce
fold
place if trigger is armed
place if trigger is damaged

There's nothing on there about putting in your cereal and eating...

pringlepower
18th Sep 2010, 18:31
I like lasers. Crysis was smart enough to turn the reticule off when you equipped a laser and on harder difficulties there was no reticule making lasers the only way to get one.



Well as I read from the other thread, there are laser dot upgrades for guns. If they'll still be as useless, I dunno, but we'll see.

KSingh77
18th Sep 2010, 18:33
OMG JC!

Blue cool aid!

Irate_Iguana
18th Sep 2010, 18:39
If the waist high objects don't look out of place, then I don't see the problem. Like, for example, having a room filled with workdesks, like in one of the early screens.

If they don't feel out of place then there is no problem. Like in the office screenshot. You can see a pillar and a desk. Not a problem. It becomes a bit more odd in the "factory" screenshot. The benches in the middle with the robotic arms etc. are completely believable. The two pallets on the right where the guy is taking shots at Adam look out of place. The screenshots with the patrolling robots show the actual problem. You've got a room with laser and two bots dotted with weird waist-high walls and a hallway with unexplained boxes stacked up against both walls of the hallway just for use as cover. Those last two shots are what annoy me about games with a cover system.

rubiomhs
19th Sep 2010, 01:13
http://dxhr.nanoaugur.net/dx3-screenshot48.jpg

I'm just gonna say it: WHAT THE HELL IS WITH THAT HAIR TEXTURE?

he looks like a football player with those broad shoulders. if he stands up, we'll discover he probabaly has basketball player's height.

sigh...

Psychomorph
19th Sep 2010, 03:50
I agree, the shoulder proportions are somewhat extreme (and arms very thick). It's like "Alien versus Predator 2" back then, the human characters had broad shoulders and small heads, god I so hated it.

You guys gotta fix it!

Dead-Eye
19th Sep 2010, 04:15
SS5: http://www.deusexcentral.com/games/deusex-humanrevolution/screen43.asp

Oh I just realized that's not a bot but a security turret.

lithos
19th Sep 2010, 04:31
Dunno about the "yellow flower", but the numbers seem to indicate distance to the target.

No, the ones that are randomly spread around the circumference of the reticule.

Also, I hope 41 metres is not indicative of the are sizes in the game.

rokstrombo
19th Sep 2010, 05:02
If they don't feel out of place then there is no problem. Like in the office screenshot. You can see a pillar and a desk. Not a problem. It becomes a bit more odd in the "factory" screenshot. The benches in the middle with the robotic arms etc. are completely believable. The two pallets on the right where the guy is taking shots at Adam look out of place. The screenshots with the patrolling robots show the actual problem. You've got a room with laser and two bots dotted with weird waist-high walls and a hallway with unexplained boxes stacked up against both walls of the hallway just for use as cover. Those last two shots are what annoy me about games with a cover system.

I agree that items like crates can seem out of place when added to provide cover for the player, but they are not specific to games with a cover system. I can recall few if any first person shooters which don't frequently use crates in odd places to allow the player character to take cover when under fire. In my opinion, the level design in Human Revolution seems to be quite similar to Deus Ex in that the cover objects in vague paths to the objectives are placed in similar ways, though it appears more care has been taken in Human Revolution to make these objects seem relevant to the scene (a greater variety of cover objects).

Additionally, we have read of an example of Adam moving a photocopier into a room to provide cover, which could presumably be the result of an attempt to reduce the amount of cover available in certain areas. This could be an interesting way to control the difficulty curve for shooting characters.

lithos
19th Sep 2010, 05:32
I think since cover-based shooting is a core part of the gameplay, people are starting to notice it more.

That moving of the photocopier's a great idea, because it provides yet another style of play, and means there'll be less "Why the hell is there a convenient waste-high block in the middle of a foyer?" moments, since you can roll-your-own cover.

Ilves
19th Sep 2010, 08:43
Love these info sheets. But what is this? :lol:


Caution - Do not operate if any of the following apply

- if mentally impaired
- whilst smoking
- if pregnant

in case of accident - do not phone

(from here (http://dxhr.nanoaugur.net/dx3-weap5.jpg))

Irate_Iguana
19th Sep 2010, 10:19
Love these info sheets. But what is this? :lol:

Grenade launcher using a modified FN P90 magazine system for feeding the grenades.

NKD
19th Sep 2010, 10:34
Grenade launcher using a modified FN P90 magazine system for feeding the grenades.

That's exactly what I was thinking. A P90 made of 'nades :P

Lady_Of_The_Vine
19th Sep 2010, 10:40
Dunno about the "yellow flower", but the numbers seem to indicate distance to the target.

The 'flower' shape could denote macro/zoom in?

Corpus
19th Sep 2010, 11:08
Reminds me of the grenade launcher from Red Faction 2. The game might have sucked but the weapons sure were nice.

Ilves
19th Sep 2010, 11:13
Grenade launcher using a modified FN P90 magazine system for feeding the grenades.

I'm having a problem with Steiner Bisley discriminating against pregnant smokers with < IQ's. http://media.ign.com/boardfaces/28.gif

Handgriff sorgfältig. Psssshh.


:rasp:

KSingh77
19th Sep 2010, 16:27
The grenade launcher reminds me of that bullpup rifle from Appleseed Deunan uses.

handgriffsorgfaeltig
19th Sep 2010, 16:34
I'm having a problem with Steiner Bisley discriminating against pregnant smokers with < IQ's. http://media.ign.com/boardfaces/28.gif

Handgriff sorgfältig. Psssshh.


:rasp:

I'm having a problem with Steiner Bisley discriminating german grammar ( and stuff). I know it's normal procedure, but if anybody want to do it right for one time; ask a german ( yeah ok, some germans themself wont do it right either ^^)


total OT: In the steampunkish movie 'Mutant Chronicles' german actor Benno Fürmann was casted as german officer. In one scene his characters file appears on screen, i paused the movie and tried to read it; the text was a compilation of words without any sense. Call me crazy, but I love details in movies / games; wonder if anybody else have similar examples in common for their native language?

Irate_Iguana
19th Sep 2010, 17:12
wonder if anybody else have similar examples in common for their native language?

You know that Madonna song Sorry? One of the languages in the introduction is Dutch. Unfortunately they managed to translated I'm sorry completely wrong. Annoys the **** out of me. On the other hand the makers of the Hitman series have managed to incorporate perfect Dutch in the games where it is featured. So, props to them.

handgriffsorgfaeltig
19th Sep 2010, 17:38
Yeah, thats what i meant. Don't get me wrong, i am able to criticize myself or get corrected ( my typing is far from any english grammar or orthography ^^ ). I like to consume my media mostly untouched and that way you notice all the goof ups to your language. But because of my lack to most foreign languages; i wanna thank all translators and subtitle-wizzards around the world; thx a lot :flowers: !

KSingh77
20th Sep 2010, 05:06
That bot sure looks like Wall-E's bigger,meaner brother.

An EMP grenade is the way to go.

SageSavage
20th Sep 2010, 07:49
I also doubt that the standard German translation of "fragile"="zerbrechlich" would be used with explosives. Explosives don't break like glass does. Explosives detonate.

Err... you're right, of course. Sorry for that, it was early and I was more or less in a hurry.

Lady_Of_The_Vine
20th Sep 2010, 09:19
That bot sure looks like Wall-E's bigger,meaner brother.


I hope I don't get emotionally attached to it, like I did with Wall-E. :o

handgriffsorgfaeltig
20th Sep 2010, 12:50
Err... you're right, of course. Sorry for that, it was early and I was more or less in a hurry.

I think, you explained the 'handle with care' translation mistake quite well.


I also doubt that the standard German translation of "fragile"="zerbrechlich" would be used with explosives. Explosives don't break like glass does. Explosives detonate... the warnings should just be left in English, IMO.

Thats right, there isn't any proper sample of german ammunition.
Most recognizable warning notices are designed for public safety.

http://www.hauswartshop.ch/images/product_images/thumbnail_images/1666_0.jpg http://www.gifte.de/Chemikalien/images/EU-Explosiv.gif

German ammunition-boxes are very similar to the ones in other countrys. The standard procedure is to print on the specs and / or the transport classification.

http://bilder.afterbuy.de/images/25261/Handgranatenkofer.jpg http://www.waffeninfo.net/waffen/munition/kiste.jpg

the classification is symbolised so there are mostly no text hints of handling the stuff.

http://www.feuerwehr-ettenheim.de/home/assets/images/kl1_gefahrzettel.GIF http://www.feuerwehr-ettenheim.de/home/assets/images/kl1_bw1.GIF http://www.feuerwehr-ettenheim.de/home/assets/images/kl1_bw2-4.GIF

I should contact some bundeswehr-connection, maybe i can get some pix out of the armory :D .

Pinky_Powers
20th Sep 2010, 21:51
I hope I don't get emotionally attached to it, like I did with Wall-E. :o

If you do, I'm sure your emotions will wane when the damn thing starts firing a solid stream of bullets at your eye balls. :)

I had a girlfriend who did that to me, and you'd be surprised how fast the relationship can change after that.

Mindmute
20th Sep 2010, 21:52
I hope I don't get emotionally attached to it, like I did with Wall-E. :o

Maybe that was their plan when they designed it, it's nearly too cute to shoot! The perfect killing machine! ;)

Lady_Of_The_Vine
20th Sep 2010, 21:58
If you do, I'm sure your emotions will wane when the damn thing starts firing a solid stream of bullets at your eye balls. :)

I had a girlfriend who did that to me, and you'd be surprised how fast the relationship can change after that.

Haha! Pinky, you've so far led one hell of a life that others can only dream of! :D

KSingh77
23rd Sep 2010, 19:07
The detonator reminds me of a plastic clothes pin.

Looks like you have to press back the trigger and release it?

Pinky_Powers
23rd Sep 2010, 20:17
The detonator reminds me of a plastic clothes pin.

Looks like you have to press back the trigger and release it?

No, you squeeze down with your trigger finger, and the lower plate connects with the upper plate.

At least that's how I read it.

Archy
24th Sep 2010, 00:53
this.

also, here's how it should be done:

http://www.visualwalkthroughs.com/deusex/hongkong3/2.jpg

:lol:

Facebyface
24th Sep 2010, 01:53
SS5: http://www.deusexcentral.com/games/deusex-humanrevolution/screen43.asp


He looks so old... WHY IS HE SO OLD.

Probably just weird lighting. It's looking very smooth so far. Can't wait to see more stealth elements.

KSingh77
25th Sep 2010, 15:59
Because old men are the future

SageSavage
25th Sep 2010, 16:19
http://actusf.chez.com/images/Celebrites/Gary%20Oldman.jpg

Mindmute
25th Sep 2010, 16:35
:lol:

What's so funny about it? You had to look for things close up for them to actually be highlighted as interactable, but it still kept you from randomly right-clicking everything around in absolute darkness. It's not perfect, but it's functional and non-intrusive..


Or is this more of that generic "Oh that's old, nothing is salvageable from that design decision" mindset?




He looks so old... WHY IS HE SO OLD.
Can't wait to see more stealth elements.

He's being shot at by an automatic turret, I'd say stealth just went out of the window there ;)

But yeah, aside from how much you can see in cover without exposing yourself (read: I think you can see too much) everything else looks decent about that screen, I like the visual effects.

KSingh77
25th Sep 2010, 17:46
I sure a good ol emp grenade should do the trick.

That or crawl through the vent,make sure the guards don't hear ya or else they'll open on you.

Pinky_Powers
25th Sep 2010, 22:35
http://actusf.chez.com/images/Celebrites/Gary%20Oldman.jpg

:lmao:
Made my day!

Shadowdagger
25th Sep 2010, 23:39
http://actusf.chez.com/images/Celebrites/Gary%20Oldman.jpg


http://www.youtube.com/watch?v=ZMkrk2MJYrg&feature=related

Archy
30th Sep 2010, 23:46
What's so funny about it? You had to look for things close up for them to actually be highlighted as interactable, but it still kept you from randomly right-clicking everything around in absolute darkness. It's not perfect, but it's functional and non-intrusive..


Or is this more of that generic "Oh that's old, nothing is salvageable from that design decision" mindset?


i'm thinking this is more blind love for the original deus ex

Mindmute
1st Oct 2010, 14:31
i'm thinking this is more blind love for the original deus ex

So instead of an actual arguement against my point, you go towards the "You think everything in DX was great" falacy.


DX *WAS* flawed in some areas and those really needed a total overhaul. This specific part of it, however was done right as I explained in my post. How is it blind love if I offer justification?

Instead of resorting to passive agressive generalisations when confronted with an opinion, try to repply to it. It's what people actually do when they want to argue something.
Or just say nothing at all if all you can do is repply with pseudo-witty one-liners to bypass a discussion for which you have no arguements.

Blade_hunter
1st Oct 2010, 14:49
Well the best way is what was made in Thief, all interactive things just have a clearer color when we are in range to interact with. an other thing is just changing the color of the crosshair or putting a little circle around the crosshair ...
The Deus Ex way is good and other than that we can remove these brackets ...

That's better than a big press use button at the bottom of the screen or a large bright halo around the thing in question ...

OwlSolar
2nd Oct 2010, 00:50
The brackets would actually make sense in-universe, as you could explain it as a sort of augmentation.

Archy
3rd Oct 2010, 08:22
So instead of an actual arguement against my point, you go towards the "You think everything in DX was great" falacy.


DX *WAS* flawed in some areas and those really needed a total overhaul. This specific part of it, however was done right as I explained in my post. How is it blind love if I offer justification?

Instead of resorting to passive agressive generalisations when confronted with an opinion, try to repply to it. It's what people actually do when they want to argue something.
Or just say nothing at all if all you can do is repply with pseudo-witty one-liners to bypass a discussion for which you have no arguements.

i think you're angry over a game
deus ex had a crappy pulsating box
this has an outline which contours around the shape and brings it to your attention easier all without the ridiculous LOCKED and UNLOCKED bs

Mindmute
3rd Oct 2010, 19:05
i think you're angry over a game
deus ex had a crappy pulsating box
this has an outline which contours around the shape and brings it to your attention easier all without the ridiculous LOCKED and UNLOCKED bs

Angry? :rolleyes: Once again, you're holding on to the idea that anyone that praises anything at all about DX is a fanboi who's angry.


Outlining interactive items is something that can either work wonders or work poorly and dilude exploration altogether, for example if the item is outlined when you mouse over it close enough to reach it, it usually works (and, in fact, follows the very same idea behind the brackets of DX, just with a different presentation).

Usually however, it leads into a HUD where items are outlined several feet away. That just cheapens curiousity and exploration, rewarding someone playing on the fly in the same way as someone carefully explorating.




If you plan to answer with more "you're just a fanboi" comments, I'd rather you'd just say nothing at all, however if you actually want to present some justification for your inane comments, I'm all for hearing it.

OwlSolar
3rd Oct 2010, 19:52
By your reasoning then, it wouldn't necessarily be the outlining that's the problem, it's just that it activates at the wrong time (or something like that).

Mindmute
3rd Oct 2010, 19:57
By your reasoning then, it wouldn't necessarily be the outlining that's the problem, it's just that it activates at the wrong time (or something like that).

Exactly. It spoils the exploration and mood for me when I take two steps into a room and everything I can interact it is in plain view and/or totally outlined already. I'd rather have that confirmation that I can use something when it's at the reach of my grasp and my cursor is on it. At least that way it forces you to be curious and rewards you for being meticulous.


What I was pointing out was good in DX's system was those types of ranges/feedback, not the way it is presented, that's secondary to behaviour for me.

KSingh77
4th Oct 2010, 01:17
http://dxhr.nanoaugur.net/dx3-screenshot50.jpg

Who are these guys?

Are they responsible for the raid on the place Adam worked at?

SageSavage
4th Oct 2010, 01:18
Terrorists?

Pinky_Powers
4th Oct 2010, 01:20
They do sort of have that rag-tag militia feel.

-~::Edit::~-
I'm wonderin' if this might be Jensen's old SWAT partner. I can't quite make out the nametag...

http://dxhr.nanoaugur.net/dx3-screenshot48.jpg

SageSavage
4th Oct 2010, 01:26
I keep asling myself why that guy on the right wears those bulky knee protectors.

Pinky_Powers
4th Oct 2010, 01:41
In the future, all vital organs are consolidated in the knees.

pringlepower
4th Oct 2010, 02:12
In the future, all vital organs are consolidated in the knees.

That explains Malik's iPod pants too.

KSingh77
4th Oct 2010, 02:23
Hee hee

Hey!Check out the cool screen savers on my Iphones!

pringlepower
4th Oct 2010, 02:37
Hee hee

Hey!Check out the cool screen savers on my Iphones!

Actually, they're for combat. The enemy stares at your thighs, transfixed by the movie Inception (or the 2027 equivalent) playing on them, not noticing the gun in your hand.

AlexOfSpades
4th Oct 2010, 16:38
I thought they showed vital information about your own body, so Malik could check pressure and so on while in flight.

Maybe thats why they didnt released anything with a HUD yet.

To see the hud you must look to your thighs.

BOOM!

Who said DXHR isnt innovating, huh?

Irate_Iguana
4th Oct 2010, 18:30
I thought they showed vital information about your own body, so Malik could check pressure and so on while in flight.

Fighter pilots in real life tend to have notepads strapped to their upper thighs. These contain checklists, mission information and stuff like that. It is one of the few places that they have that is easily accessible when strapped into a fighter. Malik just has those things in high tech.

OwlSolar
5th Oct 2010, 03:57
I wish I had two iPhones to put on my knees. :(

Irate_Iguana
5th Oct 2010, 08:53
I wish I had two iPhones to put on my knees. :(

That's nothing an afternoon of brigandage can't fix.

AlexOfSpades
5th Oct 2010, 11:48
Fighter pilots in real life tend to have notepads strapped to their upper thighs. These contain checklists, mission information and stuff like that. It is one of the few places that they have that is easily accessible when strapped into a fighter. Malik just has those things in high tech.

Are you serious?

Wow. I didnt knew that.

Abram730
5th Oct 2010, 13:44
The brackets would actually make sense in-universe, as you could explain it as a sort of augmentation.

3D brackets would be nice, rather then the usual overlay. Particularly because of 3rd person shifting.

By 3D I mean it floats in front of you.. If blocked by an object it renders in front of that object.

OR I'd like no brackets.. lasers, scopes, iron sites..


@EM
Love the pictures... I'm more and more hopeful... glad you got the letdowns out early.

Irate_Iguana
5th Oct 2010, 13:49
Are you serious?

Wow. I didnt knew that.

Yep. Completely serious. Check out these pics. They show use of the thigh pouches.

http://afmonline.phpwebhosting.com/~afmswiss/survival/tectarers1%5B1%5D.jpg
http://afmonline.phpwebhosting.com/~afmswiss/survival/f16-4961%5B1%5D.jpg

Corpus
5th Oct 2010, 17:35
Yep. Completely serious. Check out these pics. They show use of the thigh pouches.


Wow, I never knew about this and the fact they paid attention to something like this is awesome.

KSingh77
5th Oct 2010, 18:14
Top Gun with knee notepads

Vasarto
5th Oct 2010, 18:50
This game is gonna be beautiful! I just hope the gameplay and story are just as nice as the graphics!