PDA

View Full Version : GameSpot Video Interview with Jean-Francois Degas



Dr_Bob
20th Aug 2010, 22:02
http://gamescom.gamespot.com/video/6274168/#toggle_video

Sounds very promising.


Deus EX: Human Revolution has been gathering momentum recently, following a trailer from Final Fantasy CGI specialists Visual Works and an impressive E3 demo. At Gamescom this year, the developer was on hand to show a brand new demo that took place about 90 minutes into the game, as the main character of Jensen had to infiltrate a police station. He had the choice of going in guns blazing, using a stealth approach, or just by charming his way in. We saw all these methods as Eidos Montreal demonstrated one section of the game being approached in three different ways.

The infiltration mission took place fairly early on in the game, just after a terrorist attack from an anti-cybernetic group called Purity First. There's a mole in the group, who is actually augmented, and he's passing information to the authorities. The game's protagonist Adam Jensen gets a call to go and check out a police station, infiltrate the building, and extract a piece of electronics from a dead man's head. Initially reluctant, Jensen decides to give it a go, and he has a number of different methods at his disposal.

With the caveat of using unlimited ammo and health, the development team from Eidos Montreal burst into the police station guns blazing. After being warned by a security guard not to go any further, Jensen carried on and took out two officers using a pistol. He then turned a corner, and getting behind a photocopier to form portable cover, he pushed down the corridor. When he arrived in the office part of the building, he engaged Smart Vision, which produced a visual outline of the threats so he could see where they were, even through cover.

He then proceeded to upgrade his revolver so that it could fire explosive rounds, tearing up the entire office as he went. The development team also showed off a non-lethal weapon called the PEPS, or Pulse Energy Projection System, which would fire a wall of energy, incapacitating enemies but not killing them. Having blown away an entire precinct, Jensen then attached explosives to the coroner's room door and forced his way inside to recover the device.

Eidos then showed a more peaceful approach to the situation, demonstrating how you could complete the mission without firing a single bullet. Again going through the front door, Jensen went to talk to the police officer assigned to the front desk. As it turned out, the two had worked together years ago, although some sort of incident where the other man shot a kid meant that the two had lost touch. Still traumatised by the event, the officer was now working on desk duty, and was reluctant to help Jensen get inside the office. However, with enough persuasion, the man eventually gave in and helped Jensen through.

This section of dialogue highlighted the attention to detail in the world--the light streamed moodily into the office, fractured at awkward angles by the slanted, mistreated blinds. After convincing the officer to let him in, Jensen was able to stroll through the building and make his way to the coroner, who assumed that he was some sort of government official. Eidos Montreal commented that this approach also allows you to go through and hack the office's email system if you want, allowing you to glean more information about the world itself.

The final approach was stealthy, with a healthy amount of running, jumping and hacking required to get in to the building. Jensen needed to employ a strength augmentation to push a dumpster up to one of the fences around the side of the building to jump over, and he then needed to hack his way into a terminal to gain access to the rear of the building. Once inside, Jensen had to use cover, avoid cameras and employ camouflage augmentations in order to move through unnoticed, and even knock out a guard at one point to avoid detection. He then sneaked into the room holding the body and exited via the sewers. Eidos noted that Jensen could have just taken the sewers into the building as well, if he'd have looked around and found that there was an access point.

Deus Ex: Human Revolution is looking like it will remain faithful to the other Deus Ex games, at least in the level of choice it offers in approaching situations. The game is looking impressive as a result, and promises to offer 20 hours of gameplay, and that's without any of the side quests. The game is scheduled for a March 2011 release on PC, Xbox 360 and PlayStation 3, so be sure to check back for more information on GameSpot soon.

IH-Denton
20th Aug 2010, 22:12
Dugas... Dugas never changes (=

Pinky_Powers
20th Aug 2010, 22:17
It's great to hear all the levels and content are built. Just balancing and $h1t like AI to work on, and testing... lots and lots of testing.

Irate_Iguana
20th Aug 2010, 22:22
Really annoying interviewer. Props to Dugas for liking Iron Maiden. Sadly nothing new.

mad825
20th Aug 2010, 23:32
.......

This is an Oliver Twist moment, where Oliver asks for some more (porridge?). :mad:

He could have been clearer and stated there wasn't nothing much new worth talking about and it's clear most of the time he was waffling, mind you the interviewer seemed to be thick as brick asking for old information.

Unstoppable
20th Aug 2010, 23:36
It's great to hear all the levels and content are built. Just balancing and $h1t like AI to work on, and testing... lots and lots of testing.

The levels are not complete and neither is the content. If that where the case the game would come out Holiday 2010. What he said was that the levels are working and that all the features are complete.

Red
21st Aug 2010, 00:19
Haven't watched the video yet, but reading the text... No occurence of word "cool", therefore I think that the real Dugas didn't participate in this interview.

Fluffis
21st Aug 2010, 02:02
Damn him for being a Maiden fan! It's going to make it harder for me to dislike him when he feeds us the same thing over and over again...

Oh well. Up the Irons!

pha
21st Aug 2010, 06:13
It was really great to see an Iron Maiden shirt on Dugas, but we shouldn't exaggerate. Or it'll come to "Damn him for doing aerobic respiration and drinking water, these make it harder for me to hate him!".

Also, let me get your attention to the hilarious comments, some guy describes the game as "a new breed of MGS". Eidos Montréal can be proud of their work for giving people this impression. :D:thumb:

Xenoc
21st Aug 2010, 09:25
Damn him for being a Maiden fan! It's going to make it harder for me to dislike him when he feeds us the same thing over and over again...

Oh well. Up the Irons!

Dont let your love for heavy metal stop you from hating him if the game turns out to be crap, or maybe I will hate EM enough for every DX fan forever??? :D

Sotsiak
21st Aug 2010, 09:29
OT: Don't know if it has been discussed somewhere else but..
From what I read it seems that the "social" path is much faster than the other two. I mean you just talk to a police officer and then you are free to do what you want. I guess these paths could easily lower the hours the game would last.

Xenoc
21st Aug 2010, 09:32
OT: Don't know if it has been discussed somewhere else but..
From what I read it seems that the "social" path is much faster than the other two. I mean you just talk to a police officer and then you are free to do what you want. I guess these paths could easily lower the hours the game would last.

thats why I plan to go the sneaky beaky way in...

Dr_Bob
21st Aug 2010, 09:34
OT: Don't know if it has been discussed somewhere else but..
From what I read it seems that the "social" path is much faster than the other two. I mean you just talk to a police officer and then you are free to do what you want. I guess these paths could easily lower the hours the game would last.

You would have to be successful in the conversation to enjoy the faster route, though.

mad825
21st Aug 2010, 09:35
where would be the fun in that?

Irate_Iguana
21st Aug 2010, 10:55
OT: Don't know if it has been discussed somewhere else but..
From what I read it seems that the "social" path is much faster than the other two. I mean you just talk to a police officer and then you are free to do what you want. I guess these paths could easily lower the hours the game would last.

In this case the social path might be the faster way. Or at least the path of least resistance. Who is to say that it will be that way all the time?

pringlepower
21st Aug 2010, 13:39
You would have to be successful in the conversation to enjoy the faster route, though.

I'm really liking this losing conversations thing. Too often in RPGs you just get wicked persuasion skills and then a nice highlighted option pops up during a convo saying "Golden Tongue: You Win"

avenging_teabag
21st Aug 2010, 14:29
In this case the social path might be the faster way. Or at least the path of least resistance. Who is to say that it will be that way all the time?
Yeah, It should not be available at all times, on all missions, it's just not realistic. Adam can't have an old buddy or whatever at all places he's going to trash.

Sotsiak
21st Aug 2010, 14:42
Yeah, It should not be available at all times, on all missions, it's just not realistic. Adam can't have an old buddy or whatever at all places he's going to trash.

Agreed, I just thought they said that there always will be a social, stealth, action choice.
But I guess talking all the time is too excessive.

Hertzila
22nd Aug 2010, 17:54
While it's conceivable that Adam can get into most buildings by social skills, it will get ridiculous if you can infitrate the main enemy's complex without firing a shot and/or stealth.

Jerion
22nd Aug 2010, 19:09
While it's conceivable that Adam can get into most buildings by social skills, it will get ridiculous if you can infitrate the main enemy's complex without firing a shot and/or stealth.

Why?

Sometimes people are hulking footsoldiers willing to kill because a memo said so.

Sometimes people are just people.

In Deus Ex, you never know where you'll find the latter.

Sabretooth1
23rd Aug 2010, 03:20
I hope there's a mission where you can empty a mall or something by calling them anonymously and telling them that there's a bomb in the building.

"There's a bomb in your building set to go off in an hour."
"Oh my god sir, a bomb!"
"A BOMB."