PDA

View Full Version : New screenshots [8/18/2010]



Geralt z Rivii
18th Aug 2010, 13:01
http://i35.tinypic.com/1ha3wo.jpg (http://images.gamersyde.com/image_deus_ex_human_revolution-13508-2038_0006.jpg) http://i38.tinypic.com/beh3rm.jpg (http://images.gamersyde.com/image_deus_ex_human_revolution-13508-2038_0003.jpg)

http://i36.tinypic.com/2my4scl.jpg (http://images.gamersyde.com/image_deus_ex_human_revolution-13508-2038_0007.jpg) http://i33.tinypic.com/fok7rd.jpg (http://images.gamersyde.com/image_deus_ex_human_revolution-13508-2038_0005.jpg)

http://i34.tinypic.com/206zty1.jpg (http://images.gamersyde.com/image_deus_ex_human_revolution-13508-2038_0004.jpg) http://i34.tinypic.com/2qbd6jc.jpg (http://images.gamersyde.com/image_deus_ex_human_revolution-13508-2038_0001.jpg)

http://www.gamersyde.com/news_gc_deus_ex_hr_images-9793_en.html

mad825
18th Aug 2010, 13:09
is it me or there is only one picture that I haven't seen from the E3 tech demo :hmm:

Tecman
18th Aug 2010, 13:22
Thanks for bringing these to our attention. :)

Ashpolt
18th Aug 2010, 13:27
And surprise, surprise, they're all from (or assets from) the footage we've already seen. Seriously, do they not have any other parts of the game working at all?

Thanks for the post nonetheless, Geralt!

Geralt z Rivii
18th Aug 2010, 13:33
Yep, no new zones :(. I'm curious about Montreal :P

Kodaemon
18th Aug 2010, 13:34
At least they're not as obviously photoshopped as the previous batch.

Ilves
18th Aug 2010, 13:50
Hah, even though I know better my first response whenever I see screens or in game footage is to measure it against the visual delicacies that are the Square trailers. :rasp:

I guess the 'graphic novel look' comes together nicely. Although at this point I'm really starving for a sampling of storytelling, writing and character interaction (other than dudes getting skewered and/or jumped on) that tell us something about the game's world & society at large, even more so than extended gameplay, to be honest.

Fluffis
18th Aug 2010, 14:24
I'm starting to think that they only have the Hive, and the adjacent area, finished. ETA: 2015.

pringlepower
18th Aug 2010, 14:27
Good news: egg carton armour only worn by rare elite soldiers?

WildcatPhoenix
18th Aug 2010, 14:34
Good news: egg carton armour only worn by rare elite soldiers?

How does that dude stand up? His top half is twice as wide (and, assuming those aren't really made of styrofoam, twice as heavy) as the bottom half! :confused:

pringlepower
18th Aug 2010, 14:34
How does that dude stand up? His top half is twice as wide (and, assuming those aren't really made of styrofoam, twice as heavy) as the bottom half! :confused:

You're just asking for a "his <insert body part here> is augmented" line.

Anyways I'm liking the helmet. Looks Renaissancey.

ZakKa89
18th Aug 2010, 14:38
When are we finally going to see some PC screenshots!

Pfff


Also, some different locale would be nice.

pringlepower
18th Aug 2010, 14:40
When are we finally going to see some PC screenshots!

Pfff


Also, some different locale would be nice.

Maybe these are PC screenshots?

Dun dun dun

WildcatPhoenix
18th Aug 2010, 14:43
Maybe these are PC screenshots?

Dun dun dun

I lol'd. :lol:

ZakKa89
18th Aug 2010, 14:44
I'm pretty sure they aren't... There's just no way developers would post a low 720p resolution screenshot without any AA from the PC version.

pringlepower
18th Aug 2010, 14:44
I'm pretty sure they aren't... There's just no way developers would post a low 720p resolution screenshot without any AA from the PC version.

Maybe AA is on?

Dun dun dun

ZakKa89
18th Aug 2010, 14:45
Ah you are being funny : )

AaronJ
18th Aug 2010, 14:46
Seeing more of this game has turned me around. I can't wait to play it.

WildcatPhoenix
18th Aug 2010, 14:47
Seeing more of this game has turned me around. I can't wait to play it.

That's weird, I seem to have had the exact opposite reaction. :hmm:

pringlepower
18th Aug 2010, 14:47
Ah you are being funny : )

Eh I wouldn't mind too much if it looked like this. Tong is just so darn handsome.

TrickyVein
18th Aug 2010, 15:20
There it is - the egg carton/radiator armor in all of its glory.

Not too shabby, actually.

TrickyVein
18th Aug 2010, 15:26
The bouncer for the hive reminds me of the drug dealer whom you meet in the Hell's Kitchen subway tunnels - the one you can take out for a LAM from the Rooks (Rooks, right?).

Ilves
18th Aug 2010, 15:30
^ I was gonna say.

pringlepower
18th Aug 2010, 15:34
There it is - the egg carton/radiator armor in all of its glory.

Not too shabby, actually.

It's only cheesy when being worn by a Cockney. At least I think that black guy was Cockney.

7h30n
18th Aug 2010, 15:43
Whenever I see new screenshots or new footage I think more and more this game is TPS/RPG with some First Person elements

I recently played Crysis Warhead (I haven't played the game before), although the game is a bit cheesy and most of nano-suit abilities were already done in other games (like Deus Ex) I find the game extremely immersive.
Everything you do is awesomely depicted through First Person perspective. I pick up the gun and I see my hand reaching out and picking it up.
I grab a man I see my hand doing it and throwing him. I drag a human body I see my hand dragging it and not some imaginary 3rd ghost hand dragging him while I hold my gun with other 2 real hands.
Too bad Deus Ex didn't go that route. It would be super immersive experience!

But, then again. I played Casino Royale which had that mix of cover 3rd person and takedown 3rd person cameras. Although it bothered me switching perspectives all the time I got used to it.

I hope they do other things right. Can't wait for release!
Hope it will be around January so I can treat myself for birthday :)

DON_The_Grey
18th Aug 2010, 15:46
Seeing more of this game has turned me around. I can't wait to play it.

Yes Sir,
can't wait to actually play this game.
Knowing about its changes compared to original Dx gives no clue about how the game will really turn out:
As for me I like the atmosphere of golden autumn colors and characters seem interesting. I'd like to read more of the background story.
Btw Gunther eh... I mean Barrett's nose piercing is getting smaller, if only this image on his belt wasn't there :)

avenging_teabag
18th Aug 2010, 15:54
The one with the 'bot looks **** hot, I don't care how many pixels there are. Awesome rocket launcher.

luminar
18th Aug 2010, 16:09
The one with the 'bot looks **** hot, I don't care how many pixels there are. Awesome rocket launcher.

As long as that depicts just one way to deal with that bot I'll tolerate the tpc.

Xenoc
18th Aug 2010, 16:13
When are we finally going to see some PC screenshots!

Pfff


Also, some different locale would be nice.

Agreed, PC screens please! I mean EM claim it is a multi developed platform game so we should be getting equal amounts of publicity for all platforms and not just the consoles???

avenging_teabag
18th Aug 2010, 16:38
As long as that depicts just one way to deal with that bot I'll tolerate the tpc.

I don't really get what's so foul about third person, but agree with you completely over the first part.

KSingh77
18th Aug 2010, 18:06
Adam better keep walking or else those two homies will jump him.

atheelogos
18th Aug 2010, 18:51
thanks for posting OP : )

Unstoppable
18th Aug 2010, 18:57
Looking stellar.

Ashbery76
18th Aug 2010, 19:28
That's weird, I seem to have had the exact opposite reaction. :hmm:

http://img.photobucket.com/albums/v222/scharmers/lolcatsdotcomkj9qqzegnrahk8de.jpg

WildcatPhoenix
18th Aug 2010, 20:18
:lol: That's one very unhappy kitty.

I don't hate everything, just generic, derivative, "appeal to the lowest common denominator" cash-grabs poaching off the good name of a legendary franchise. And cutscenes.

That's all. ;)

Unstoppable
18th Aug 2010, 20:41
If you wanna make enemies, try to change something. -Adam Jensen, Deus Ex: Human Revolution

KSingh77
18th Aug 2010, 20:42
The first security guard's bullet vest has some polygon shape to it,probably to deflect bullets.

Second one has a little more armor and a helmet,but whats with the duct tape all over the armor?

The third guard has alot more armor and a helmet thats shape like a shark's head?Also whats up with those fins sticking out?Is it for poking someone?Hope that guard doesn't go through a crowded area with those things.

Sotsiak
18th Aug 2010, 20:43
This armor sucks, when I saw it at the trailer I thought it was just for fun. But now i see it again... Is it used to make tost with it ?

KSingh77
18th Aug 2010, 20:44
All toasters toast toast.

If those things make toast,I'm in.

Pinky_Powers
18th Aug 2010, 20:51
I understand their drive to achieve some unique design philosophies that stand out from other games the way BioShock did. But... these are a bit pointless. The triangle/polygon shapes don't flow over organic form well, and the heavy armor is just silly.

Shadowdagger
18th Aug 2010, 21:18
All toasters toast toast.

If those things make toast,I'm in.

*Adam plays himself*

http://p-images.veoh.com/image.out?imageId=thumb-v1667525DGz4bdSQ-31.jpg

"If you need instructions on how to toast toast with your armor - check out the enclosed instruction book!"

Adam: *can't find the enclosed instruction book* "FUUUUUUUUUUUU!!!"

----------------

Hey guys, look on the bright side! At least they didn't make ........ HOTEL DEUS EX!

*JC and Paul Denton walk through a park in Paris*

*Bob Page observes the two nano-agents with an evil laugh*

JC: "Nice of Nicolette DuClaire to invite us over a picnic, GAY Paul?"
Paul: "I hope she made lot'sa Spaghetti!"
JC: "Paul, look!"
*takes the piece of paper from the wall*
JC: "It's from Bob Page! Dear pesky agents - the MJ12 and I have taken over Paris! Nicolette DuClaire is now our permanent guest in one of our 7 secret labs! I dare you to find her if you can! ... We have to find her!
Paul: *points at us* "And you gotta help us!"
JC: "If you need instructions on how to get through the secret labs, check out the inclosed instruction book!"


:mad2:

Unstoppable
18th Aug 2010, 21:41
Here's a little wallpaper I put together.

:)

http://i59.photobucket.com/albums/g314/Unstop4ever/other_games/DX3_Wallpaper_1.jpg

puzl
18th Aug 2010, 22:34
Here's a little wallpaper I put together.

:)

http://i59.photobucket.com/albums/g314/Unstop4ever/other_games/DX3_Wallpaper_1.jpg

You shouldn't have!

No seriously, you shouldn't have. It's awful.

mad825
18th Aug 2010, 22:49
gah, it isn't too bad however the gold/yellow/???? is rather off putting.

Deus Ex is never meant to have such annoying colours but alas.

Pretentious Old Man.
18th Aug 2010, 22:53
Showing the exact same lack of texture detail that I noticed when playing the Tomb Raider: Underworld demo. Most objects just seem to have a colour rather than a texture.

"Heavily modified engine" my arse. Who wants to bet they just re-wrote the renderer?

Jerion
18th Aug 2010, 22:59
Showing the exact same lack of texture detail that I noticed when playing the Tomb Raider: Underworld demo. Most objects just seem to have a colour rather than a texture.

"Heavily modified engine" my arse. Who wants to bet they just re-wrote the renderer?

Huh? I don't see that much at all. Low res textures are probably just a limitation of whatever console they recorded from. I doubt the PC version will suffer from that.

*fingers crossed*

Unstoppable
18th Aug 2010, 23:13
Well I changed it up a bit here is the new one with less blue.

http://i59.photobucket.com/albums/g314/Unstop4ever/other_games/DX3_Wallpaper_2.jpg

Pretentious Old Man.
18th Aug 2010, 23:13
Huh? I don't see that much at all. Low res textures are probably just a limitation of whatever console they recorded from. I doubt the PC version will suffer from that.

*fingers crossed*

You're less cynical than I am, then.:D

I'm basing this largely on the TRU demo, as well as the shots shown here.

Red
19th Aug 2010, 07:04
Whenever I see new screenshots or new footage I think more and more this game is TPS/RPG with some First Person elements

I recently played Crysis Warhead (I haven't played the game before), although the game is a bit cheesy and most of nano-suit abilities were already done in other games (like Deus Ex) I find the game extremely immersive.
Everything you do is awesomely depicted through First Person perspective. I pick up the gun and I see my hand reaching out and picking it up.
I grab a man I see my hand doing it and throwing him. I drag a human body I see my hand dragging it and not some imaginary 3rd ghost hand dragging him while I hold my gun with other 2 real hands.
Too bad Deus Ex didn't go that route. It would be super immersive experience!

Far Cry 2 also did an awesome job of "always" 1st person.

Wasn't cool enough for Dugas, I guess...

Shinrei
19th Aug 2010, 11:09
Pretty neat what EM have done with the TRU engine. What i especially like about the "new" screens is, that the screens are very close to the initial concept artworks....i like!

Irate_Iguana
19th Aug 2010, 11:19
Bouncer Dude's arms look much less sleek than Adam's. Sharkhead Toaster can forget about firing a gun from anywhere other than his waist. I like his helmet.

Disappointing to see that we are once again looking at Shanghai. That area is the one they selected for demo purposes and we can expect most of the stuff coming out dealing with Shanghai. That probably also means that the area will feel the most complete when you are actually playing the game.

WildcatPhoenix
19th Aug 2010, 13:10
Sharkhead Toaster can forget about firing a gun from anywhere other than his waist. I like his helmet.


Lol! I will be referring to these characters as "Sharkhead Toaster" from this point on. Well done, sir. :lol:

Serendip1ty
19th Aug 2010, 22:39
http://i34.tinypic.com/2qbd6jc.jpg (http://images.gamersyde.com/image_deus_ex_human_revolution-13508-2038_0001.jpg)



The heavy suit armor... *sigh* what a great example of good yet ugly design.

They could easily have made a cool & slick looking type of armor like so:

http://www.planetdeusex.com/dx1/files/art/dxart07.jpg (http://www.planetdeusex.com/dx1/files/art/dxart07.jpg)

but no... they decided to go down the route "how would full body renaissance armor look anno 2027?"

The artists involved into DX: HR have way more talent than I do but design decisions like this make me crumble & irritate me...

Ashpolt
19th Aug 2010, 23:32
The artists involved into DX: HR have way more talent than I do

I wouldn't say that, your design is really good! There are 3 minor grumbles:

1) What's up with the eyeplate? Looks a bit wide, and the bolts make him look boss eyed.

2) The stomach makes him look pregnant.

3) The shield looks like you've been watching a bit too much Gundam :P

Other than those minor quibbles though, I think that's a great looking design, and really well drawn! And as a bonus, you haven't given him a freaking toaster rack chest! As they say, I may not know art, but I know what I like!

Tecman
19th Aug 2010, 23:39
I wouldn't say that, your design is really good! There are 3 minor grumbles:

1) What's up with the eyeplate? Looks a bit wide, and the bolts make him look boss eyed.

2) The stomach makes him look pregnant.

3) The shield looks like you've been watching a bit too much Gundam :P

Other than those minor quibbles though, I think that's a great looking design, and really well drawn! And as a bonus, you haven't given him a freaking toaster rack chest! As they say, I may not know art, but I know what I like!

Uh, dude, that picture is a piece of concept art for Deus Ex 1. :o

Serendip1ty
19th Aug 2010, 23:43
No no i didn't make this, sorry if my post was confusing :). This is concept art of the original DX, this design ended up being the MJ12 trooper in the game. I guess the UT engine made it unrecognizable lol ;).

Tecman
19th Aug 2010, 23:44
Well, on the other hand, it certainly explains his "but I know what I like!" comment. :p

Pinky_Powers
19th Aug 2010, 23:48
1) What's up with the eyeplate? Looks a bit wide, and the bolts make him look boss eyed.

It looks very much like the MJ-12 Heavy to me.

Ashpolt
19th Aug 2010, 23:48
Uh, dude, that picture is a piece of concept art for Deus Ex 1. :o

This is me, now:

http://www.nomad4ever.com/wp-content/uploads/2006/11/egg_on_the_face.jpg

Serendip1ty
19th Aug 2010, 23:54
The heavy suit armor... *sigh* what a great example of good yet ugly design.

They could easily have made a cool & slick looking type of armor like so:

but no... they decided to go down the route "how would full body renaissance armor look anno 2027?"

The artists involved into DX: HR have way more talent than I do but design decisions like this make me crumble & irritate me...

Does somebody actually agree with me or am I alone with this... or do you all not care that much about it?

I know it won't change anything but yeah since dx is my fav game i find it mildly frustrating..

ThePrecursor
20th Aug 2010, 00:00
Does somebody actually agree with me or am I alone with this... or do you all not care that much about it?

I know it won't change anything but yeah since dx is my fav game i find it mildly frustrating..

Perhaps there's a good reason for them to have such a..... thing on their armor? There simply must be. Why would a soldier want to wear gear that might limit them if it doesn't even have a proper function.

Tecman
20th Aug 2010, 00:11
I guess this is what the design would look like if it was made for DXHR:

http://www.shrani.si/f/q/L4/1Me5k8tG/dxart07dx3.jpg

atLaNt1s
20th Aug 2010, 00:14
This is me, now:

http://www.nomad4ever.com/wp-content/uploads/2006/11/egg_on_the_face.jpg

that made me laugh hard.

Deus ex is sci fi so it doesnt require scientific explanation.
contradictory?

xsamitt
20th Aug 2010, 00:19
The heavy suit armor... *sigh* what a great example of good yet ugly design.

They could easily have made a cool & slick looking type of armor like so:

http://www.planetdeusex.com/dx1/files/art/dxart07.jpg (http://www.planetdeusex.com/dx1/files/art/dxart07.jpg)

but no... they decided to go down the route "how would full body renaissance armor look anno 2027?"

The artists involved into DX: HR have way more talent than I do but design decisions like this make me crumble & irritate me...

I really like your version......:thumb:

pringlepower
20th Aug 2010, 00:21
I guess this is what the design would look like if it was made for DXHR:

http://www.shrani.si/f/q/L4/1Me5k8tG/dxart07dx3.jpg

Not bad. Bit too mustard for my tastes though.

Serendip1ty
20th Aug 2010, 00:22
I guess this is what the design would look like if it was made for DXHR:

http://www.shrani.si/f/q/L4/1Me5k8tG/dxart07dx3.jpg

Lol very funny:) The triangles add a finishing touch


Perhaps there's a good reason for them to have such a..... thing on their armor? There simply must be. Why would a soldier want to wear gear that might limit them if it doesn't even have a proper function.

I somewhat doubt the armor will actually be explained or has a proper function other than "artistic input aka let's make it look cyber-renaissance-like" but yeah I guess it is posibble... but still :(

Spyhopping
20th Aug 2010, 00:26
The design of the HR troops is alright. There's no hint of the renaissance direction they were headed, kind of in your face in some ways and generic in others. The grunt trooper looks cool if a little bland, but the guy on the end looks just... bizarre! I'm not sure about his helmet, it's like he's put a culinder on his head. I guess he's big in to the augmented reality thing.

My favourite part of the designs are the little flashes of colour on their fingertips and body, small detail but it makes them more recognisable. Our barman's one mech arm and scars are great character design, he's probably my favourite NPC we've seen so far.


Perhaps there's a good reason for them to have such a..... thing on their armor? There simply must be. Why would a soldier want to wear gear that might limit them if it doesn't even have a proper function.

True, but I have the feeling they were just included in the design for visual style purposes. Gotta give credit to Mr. K for this though- an interesting suggestion that those ridges could be something like a heatsink for the heat produced by augs.

Daedalus CiarĂ¡n
20th Aug 2010, 00:38
Does somebody actually agree with me or am I alone with this... or do you all not care that much about it?

I know it won't change anything but yeah since dx is my fav game i find it mildly frustrating..

I agree with you, to an extent. I think what people in control of visual mediums seem to be confused by is that artists aren't designers. Slightly off topic, but Wonder Woman has had a complete design change in terms of costume as part of a larger overhaul. The costume looks like it was designed by a teenager picking out various bits that look 'cool' (leather jacket, tight pants, heels etc etc). But what it wasn't was designed by a person who knows anything about fashion, clothing or about how armour works on a person's body. Or indeed the way people move inside the clothing in question. I think there may be some of the same going on in DXHR.

I could be wrong of course, maybe the artists working on the game have a background in fashion of some sort and their designs were based on that knowledge. Sometimes I don't think so though.

pringlepower
20th Aug 2010, 01:13
I agree with you, to an extent. I think what people in control of visual mediums seem to be confused by is that artists aren't designers. Slightly off topic, but Wonder Woman has had a complete design change in terms of costume as part of a larger overhaul. The costume looks like it was designed by a teenager picking out various bits that look 'cool' (leather jacket, tight pants, heels etc etc). But what it wasn't was designed by a person who knows anything about fashion, clothing or about how armour works on a person's body. Or indeed the way people move inside the clothing in question. I think there may be some of the same going on in DXHR.

I could be wrong of course, maybe the artists working on the game have a background in fashion of some sort and their designs were based on that knowledge. Sometimes I don't think so though.

They have been studying fashion trends and stuff, to try and make the Renaissance style look more grounded. It was in a Belletete interview somewhere.

Serendip1ty
20th Aug 2010, 01:35
I agree with you, to an extent. I think what people in control of visual mediums seem to be confused by is that artists aren't designers. Slightly off topic, but Wonder Woman has had a complete design change in terms of costume as part of a larger overhaul. The costume looks like it was designed by a teenager picking out various bits that look 'cool' (leather jacket, tight pants, heels etc etc). But what it wasn't was designed by a person who knows anything about fashion, clothing or about how armour works on a person's body. Or indeed the way people move inside the clothing in question. I think there may be some of the same going on in DXHR.

I could be wrong of course, maybe the artists working on the game have a background in fashion of some sort and their designs were based on that knowledge. Sometimes I don't think so though.

Interesting & very true.


I think what people in control of visual mediums seem to be confused by is that artists aren't designers.

I had a teacher who once said something in the line of "A good design isn't always attractive or appealing to the eye but it has to be functional"

In case of games i don't agree with this philosophy but take car design for instance, when people look at a new car there is always a group of people who almost instantly say "what an ugly car" or "nice front, ugly back" etc.. because sometimes there is a "quirk" in the design that makes the overall appeal of the car dissapear instantly. They don't take the time to consider it might have something to do with function/safety regulations or that the design reaches back to the past (brand heritage) or is bound to a certain design language to fit with the rest of the line up of the brand.

But back to DX. It's obvious they've put some serious thought into the look of the game but at the end of the day it still feels like a missed opportunity for the armor at least. This isn't how i imagined DX3 to look like taking the previous games into consideration.

TrickyVein
20th Aug 2010, 01:39
Unless somebody comes up with a good explanation for the radiator-chest on these guys, I'm calling just plain bad design on this one. Right now, it's not possible to see any function for those things.

pringlepower
20th Aug 2010, 01:58
Unless somebody comes up with a good explanation for the radiator-chest on these guys, I'm calling just plain bad design on this one. Right now, it's not possible to see any function for those things.

They're racks, for anything from grenades to baby back ribs. Add heat sinks from augs, and you get... a grille! (that explodes grenades, killing you)

Gordon_Shea
20th Aug 2010, 02:39
Interesting & very true.
But back to DX. It's obvious they've put some serious thought into the look of the game but at the end of the day it still feels like a missed opportunity for the armor at least. This isn't how i imagined DX3 to look like taking the previous games into consideration.

Their reasons for dismissing the first game's visual style seem really good to me, actually. Especially since Deus Ex's art design was not only terrible, but largely abandoned for an even more terrible look in-engine.

WildcatPhoenix
20th Aug 2010, 02:41
Why does everyone post-Bioshock assume every game needs an "art style?"

It sounds like alot of people who went and looked up the term "art nouveau" in an online dictionary and declared themselves experts on videogame art design!

The art of Deus Ex was grounded in our real world, or at least as close as the engine could render. Buildings, cities, interiors, vehicles all looked like plausible representations of our current world, only slightly advanced in a few cases. I guarantee you the world of 2050 will look more like Deus Ex than Deus Ex: Human Revolution, and DXHR is set almost thirty years earlier!

pringlepower
20th Aug 2010, 02:53
Why does everyone post-Bioshock assume every game needs an "art style?"

It sounds like alot of people who went and looked up the term "art nouveau" in an online dictionary and declared themselves experts on videogame art design!

The art of Deus Ex was grounded in our real world, or at least as close as the engine could render. Buildings, cities, interiors, vehicles all looked like plausible representations of our current world, only slightly advanced in a few cases. I guarantee you the world of 2050 will look more like Deus Ex than Deus Ex: Human Revolution, and DXHR is set almost thirty years earlier!

They don't need to, but it adds a nice touch. People rail against the sameness and tedium of game design these days, but criticize DXHR when it tries something new? You could argue DX's design was gritty and grounded, or you could say it was boring and uninspired.

Honestly a game that doesn't give me brown AKs and RPGs shooting at brown terrorists in Brownsville really isn't too bad. Or in the case of Deus Ex, Gray-and-bluesville

Gordon_Shea
20th Aug 2010, 02:59
Why does everyone post-Bioshock assume every game needs an "art style?"

It sounds like alot of people who went and looked up the term "art nouveau" in an online dictionary and declared themselves experts on videogame art design!

The art of Deus Ex was grounded in our real world, or at least as close as the engine could render. Buildings, cities, interiors, vehicles all looked like plausible representations of our current world, only slightly advanced in a few cases. I guarantee you the world of 2050 will look more like Deus Ex than Deus Ex: Human Revolution, and DXHR is set almost thirty years earlier!

No. It wasn't. In fact some of it, including this art for what (IIRC) eventually became Versalife actually looks like Human Revolution

http://img576.imageshack.us/img576/1083/m12techdevcenter.jpg

Deus Ex was hideous. it's hideous now, and it was hideous for its time. It came out the same year as No One Lives Forever. There is literally no reason to be beholden to a game that was that ugly when it came out when you can do something that actually looks good.

WildcatPhoenix
20th Aug 2010, 03:05
No, it was not hideous. You are trying to prove retroactively how "hip" you are by acting superior to something everyone loves.

There are plenty of legitimate flaws in Deus Ex to criticize. Its "lack of art direction" is hardly one of them.

Gordon_Shea
20th Aug 2010, 03:10
No, it was not hideous. You are trying to prove retroactively how "hip" you are by acting superior to something everyone loves.

There are plenty of legitimate flaws in Deus Ex to criticize. Its "lack of art direction" is hardly one of them.

No it really is. It is a very ugly game. I might go so far as to call it atrocious.

I love it quite a lot. But even I have to admit that the big square box buildings and atrocious texture work weren't doing it any favors. The anime-influenced art direction in the concept art isn't at all visible in game, probably because it must have been hard to make an island made of boats in the canals when the only shapes they seemed terribly comfortable with were squares so they just made it a straightforward complex.

Big Orange
20th Aug 2010, 03:15
I like the three "stages" of enemy guards, with a beat cop grade guard on the left, a heavier SWAT guard in the middle, and the incredible hulk on the right. The first two guyx look pretty generic and as functional as any guards you found in the first game, but the third guard seems a bit too bulky and over engineered for my liking. I don't mind his ugliness, I mean he's a part of the heavy response team who are supposed to look intimidating and some of the most feared soldiers in history tend to look unpleasant (by wearing scowling armoured masks and tall helmets, etc), but tone down the pouches and costume gimmicks.

pringlepower
20th Aug 2010, 03:23
No it really is. It is a very ugly game. I might go so far as to call it atrocious.

I love it quite a lot. But even I have to admit that the big square box buildings and atrocious texture work weren't doing it any favors. The anime-influenced art direction in the concept art isn't at all visible in game, probably because it must have been hard to make an island made of boats in the canals when the only shapes they seemed terribly comfortable with were squares so they just made it a straightforward complex.

From all the pine trees... was JC supposed to hit Versalife and ruin their Christmas party? (there would be weaker security...)

TrickyVein
20th Aug 2010, 03:29
No it really is. It is a very ugly game. I might go so far as to call it atrocious.

I love it quite a lot. But even I have to admit that the big square box buildings and atrocious texture work weren't doing it any favors. The anime-influenced art direction in the concept art isn't at all visible in game, probably because it must have been hard to make an island made of boats in the canals when the only shapes they seemed terribly comfortable with were squares so they just made it a straightforward complex.

You obviously have no prior knowledge of the Unreal engine 1 (or 1.5) on which DX was based. Nowadays, graphical limitations are not not a factor when it comes to art direction. It's farcical to compare this to when games like DX came out. And for the time the Unreal engine was pretty close to - if not the cat's paws.

Dismissed.

WildcatPhoenix
20th Aug 2010, 03:29
No it really is. It is a very ugly game. I might go so far as to call it atrocious.

I love it quite a lot. But even I have to admit that the big square box buildings and atrocious texture work weren't doing it any favors. The anime-influenced art direction in the concept art isn't at all visible in game, probably because it must have been hard to make an island made of boats in the canals when the only shapes they seemed terribly comfortable with were squares so they just made it a straightforward complex.

It sounds like you're upset the game didn't turn out exactly like the concept art. Seriously, complaining because the buildings were square? :hmm:

Gordon_Shea
20th Aug 2010, 03:36
It sounds like you're upset the game didn't turn out exactly like the concept art. Seriously, complaining because the buildings were square? :hmm:
Complaining that this
http://img291.imageshack.us/img291/4529/tracertongslab.jpg
turned up in game as a box under a more different box is perfectly fair and, further, indicative of the lack of artistic talent/quality art assets in Deus Ex. Deus Ex had a lot of strengths. It had a great personality.

Hell, compare the outside of La Porte de l'enfer with this screenshot from a game that came out the same year:
http://img705.imageshack.us/img705/500/nolfclub.jpg
The textures and models are more detailed. The buildings, while still largely cubes, had more of an architectural look in how features like stairways and arches were implemented, and it has way more ambiance than a DX still since Deus Ex's ambiance was mostly reliant on its (admittedly pretty amazing) soundtrack.

E:

You obviously have no prior knowledge of the Unreal engine 1 (or 1.5) on which DX was based. Nowadays, graphical limitations are not not a factor when it comes to art direction. It's farcical to compare this to when games like DX came out. And for the time the Unreal engine was pretty close to - if not the cat's paws.

Dismissed.

No, it really wasn't. Compare to NOLF, American McGee's Alice, Giants: Citizen Kabuto, Hitman, Elite Force, Even Unreal Tournament. They all either have better art assets or way better art direction, usually both. NOLF, Alice and Unreal Tournament in particular stand out as games that had way more coherent art direction and way more interesting and fully realized areas.

Shralla
20th Aug 2010, 03:47
I can't even believe people are defending DX's art direction. IT HAD NONE. There was no sense of cohesion between pretty much ANYTHING in the game, from the way people dressed, to how the robots looked, to how the buildings and interiors were designed. It was a big mishmash of cyberpunk archetypes and references, without much thought as to how they fit together inside the world. The fact that this didn't impact how immersive and "real" the game felt just goes to show how well the game itself was put together.

But seriously. DX looked like crap. All the reviews when it first came out practically started on the graphics by saying "It runs on the same engine as UT, so the visuals are a little dated..."

Gaunt88
20th Aug 2010, 03:47
I'm looking at the "toaster rack" armour and trying to think up a possible purpose for the weird features.

-The huge helmet looks like it has a serious optics package in there - for tracking cloaked or super-fast moving targets?

-The shoulder-neck thing looks like it's supposed to deflect attacks away from the neck joint. The first thing I though of was shrapnel or sniper rounds. Maybe it'd also make sneaking up behind him and stabbing him in the neck with a wrist-blade more difficult.

-As for the eponymous toast racks, my first thought was some sort of "crumple zone" armour to help him survive body blows from super-strong augmented attackers. The wrist guards could be the same thing, letting him block a blow with his arm.

My Rampant Baseless Speculative Theory - It's armour designed for riot troops who are expected to go into close-quaters with mech-augs. The only things it still needs are big, heavy, shin-protecting, neck-stomping knee-high boots.

Fluffis
20th Aug 2010, 03:57
You obviously have no prior knowledge of the Unreal engine 1 (or 1.5) on which DX was based. Nowadays, graphical limitations are not not a factor when it comes to art direction. It's farcical to compare this to when games like DX came out. And for the time the Unreal engine was pretty close to - if not the cat's paws.

Dismissed.

Well, to be fair... Rune used the same engine, if modified:
http://www.runegame.com/images/about_rune_images/Screen_Shots_Pg3/WendolHit.jpg

But Deus Ex still wasn't hideous. Like I've written before, the graphics were functional. That's all I really need in a game.

Fluffis
20th Aug 2010, 04:07
No, it really wasn't. Compare to NOLF, American McGee's Alice, Giants: Citizen Kabuto, Hitman, Elite Force, Even Unreal Tournament. They all either have better art assets or way better art direction, usually both. NOLF, Alice and Unreal Tournament in particular stand out as games that had way more coherent art direction and way more interesting and fully realized areas.

Yeah, but then again: none of those games even came close to the sheer scope of Deus Ex (both in levels, locations and story). They could focus more on art direction, because they had less places to put it. Can you even imagine the amount of work that would go into each level, if they tried to do in-game what they did in the concept art? With the Unreal engine... They'd probably still be working on the damn game (slight exaggeration, but the point is what matters - it would take a loooooong time). And they never would have been able to fit it onto one CD.

Jerion
20th Aug 2010, 04:10
Part of the reason for the poorer graphics in DX was that pretty much everything was a physics object IIRC.

I agree with the poster above, I can discern no consistent art direction in DX.

Big Orange
20th Aug 2010, 12:07
Judging the first screenshot we've got street walkers in skimpy latex/vinyl dresses (who look high-class).

hardwired
20th Aug 2010, 12:56
In many ways its overstyilized, like the dialog, music and some special abilitys.
Deus Ex design isnt much different from a real world, so a comprehensible advancement of the present reality, with some stylistic inconsistencys.
Its overall a typicall example of overstyling. That may appeal to some people, but like the some of the special things like breaking throug walls, the falling from a roof with the claymores and the flashy takedowns, instead of beeing cool, you can simply see it as unrealistic and just ludicrous, like matrix, where the lag of real substance is compensated by flashy action and a ridicilious plot, where some people actually think it is demanding.

There are different kinds of scifi, Deus Ex wasnt comparable to the best scifi-books ever written, but - in my opinion - not designed for fans of poser-action flics and with far less hollywoodappeal.

Overall I think its just to much over the top, if you are a adult person with some taste. Im not happy about a mainprotagonist, who look slike a mix of a animecharacter and a gay pornactor.

Pretentious Old Man.
20th Aug 2010, 13:25
I don't find polygons and textures in any way makes a game feel like real life. What does is interactivity with the world, and almost everything in DX could be picked up, manipulated, switched on/off, etc. That's why I can still go back to DX1 today, whereas I can't go back to most games of that era, nor could I go back to Call of Duty 4 or MW2, because virtually everything is a static.

xsamitt
20th Aug 2010, 17:25
I don't find polygons and textures in any way makes a game feel like real life. What does is interactivity with the world, and almost everything in DX could be picked up, manipulated, switched on/off, etc. That's why I can still go back to DX1 today, whereas I can't go back to most games of that era, nor could I go back to Call of Duty 4 or MW2, because virtually everything is a static.'

100% Agreed.

FrankCSIS
21st Aug 2010, 06:09
Not defending DX or attacking HR on this topic, but a game with the scope such as those two should be careul with an art direction too defined. Bioshock was one big setting, split in areas. Having a common, widespread and very defined art direction made sense. In comparison, a game like DX is composed of entirely different settings, and so the art direction should not always be as visible and consistent, or at least prominent as it was in a game like Bioshock. It would greatly reduce its scope, and the illusion of a living world, whereas it greatly helped create the illusion of a confined area designed by one man and his dream in Bio.

There's no one size fits all solution to entertainment. Recipes don't work, at least not when you're truly looking to build an experience.

pha
21st Aug 2010, 06:42
Hopefully they know better than c/p'ing their generic "lots of yellow paint and lots of Renaissance elements" throughout the whole game. If I haven't missed anything obvious (my apologies if I have), they've only shown content from a minor part of the game so far, like that famous police station. They gotta have additional surprises in their pockets. The color theme appears to be permanent, an unnecessary "one size fits all solution" if you will, but I'm sure unrevealed content will be at least slightly different than what we've seen, and separate areas will stand out.

And after reading your posts, I am once again amazed at the genius behind Unreal Engine 1. Unreal, UT, Deus Ex, Alice, Undying, Rune... Good times.

FrankCSIS
21st Aug 2010, 06:53
Definitely haven't seen enough of the settings to make a judgement on this. I'm just thinking a really defined art direction is not necessarily a good thing for a game, depending on how it's built.

In that regard, the three model of guards are all fitting a little too well with what parts of the world we've seen so far, design-wise. Clothes and outfits need not necessarily match with buildings :p I know it speaks well of the artists behind it, but too much cohesion in a multi-setting, multi-layered world would not work.

But hey, they're just one design of one type of guards. It doesn't mean anything yet. I'm just thinking out loud at 3am, when I ought to be sleeping.

VectorM
21st Aug 2010, 10:11
And surprise, surprise, they're all from (or assets from) the footage we've already seen. Seriously, do they not have any other parts of the game working at all?


Do you really want them to show you half of the game before it's even out, like with Starcraft 2? Srsly, of like 5 pre rendered cinematics, we saw 4, MONTHS before the game was out.

If you wanna see the rest of the game, wait for it to come out. You should have seen enough of it to know what to expect already.


I'm pretty sure they aren't... There's just no way developers would post a low 720p resolution screenshot without any AA from the PC version.

Yeah, because you know EXACTLY how ALL developers think, right? And if it was full AA people would have called bullshot anyway....

Bump.

Ashpolt
21st Aug 2010, 12:09
Do you really want them to show you half of the game before it's even out, like with Starcraft 2? Srsly, of like 5 pre rendered cinematics, we saw 4, MONTHS before the game was out.

If you wanna see the rest of the game, wait for it to come out. You should have seen enough of it to know what to expect already.

Ah, the "if you don't want one thing, you must want the exact opposite" school of argument.

No, I don't want to see half of the game. I would, however, like to see more than one area. The beauty of screenshots (and even well edited video) is that, without context, you can show pretty much whatever you want without fear of spoilers: a shot could show part of Detroit (where we know Adam goes during the game already) but without knowing how Adam got there, why he's there, what he's doing there etc it won't give anything away.

Also, they could show us some shots with the HUD enabled.

Pretentious Old Man.
21st Aug 2010, 12:12
And if it was full AA people would have called bullshot anyway....

Bump.

Yeah, because anti-aliasing is a magical, mystical power that none of us truly believe in...

Mindmute
21st Aug 2010, 12:26
Yeah, because anti-aliasing is a magical, mystical power that none of us truly believe in...

Kinda like what lesbians are for most men.

Pretentious Old Man.
21st Aug 2010, 13:11
Kinda like what lesbians are for most men.

Shhh, Lesbians aren't real.

Pinky_Powers
21st Aug 2010, 16:37
Shhh, Lesbians aren't real.

Oh... they are for me. :cool:

Pretentious Old Man.
21st Aug 2010, 16:39
Oh... they are for me. :cool:

Lesbian fish are different.

Unstoppable
21st Aug 2010, 17:31
My steam spray =]

http://i59.photobucket.com/albums/g314/Unstop4ever/deusex3.jpg

Save in TGA for it to work with Steam. You will need something to covert it to TGA like Photoshop. Got the pic from the trailer hehe!

Fluffis
21st Aug 2010, 17:39
Lesbian fish are different.

They taste like chicken?

Pretentious Old Man.
21st Aug 2010, 18:00
They taste like chicken?

They taste like well-seasoned Pinky Powers.

Which tastes like chicken.

xsamitt
21st Aug 2010, 18:12
I've always wanted a pair.:thumb:

Pinky_Powers
21st Aug 2010, 18:32
They taste like well-seasoned Pinky Powers.

Which tastes like chicken.

I've always been told I taste like Cajun-fried alligator. :confused:

Fluffis
21st Aug 2010, 19:27
I've always been told I taste like Cajun-fried alligator. :confused:

Huh... I've always been told that I smell like my ***** would be bigger.

mitch82cc
21st Aug 2010, 21:23
All the pics being from the same zone....that reminds me of MGS2 back in the day. They only showed the tanker, because they didn't want to ruin that Raiden was the main character of the game. Hopefully nothing on that level of suck happens here!