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xcrcmiced
15th Jul 2010, 21:17
Was it the skill system? No. The skill system was really poorly a balanced with unclear rewards for different levels of skill, and costs that didn't quite match up to the skill's usefulness.

Was it the resource management system? Not especially. When you hit the Carrying Caps for the resources you used you'd probably never run down to the point where you had to make any hard choices about using items.

Was it the dialogue? Not really. Most of the political and philosophical discussions felt like talking to my stoner roomate, and the voice acting ranges from passable to actually offensive.

So what mad Deus Ex great? It was level design that enshrined multiple solutions, and environments and plot events that were highly reactive (for the time) when it came to player action.

Stop getting hung up on whether or not you'll be able to spam medkits.

Anyway I'm probably banned. :wave:

Angel-A
15th Jul 2010, 21:26
Cool, you just listed the things that specifically made Deus Ex groundbreaking as unimportant.

My favorite part of DX was you getting banned for trollololing.

TrickyVein
15th Jul 2010, 21:30
Romeo, do you get a special "Hat-Trick!" when you lockdown 3 or more threads in a row like this?!?!? Now with your energy level as it is, you could, like, preform a special take-down move or something.

Ashpolt
15th Jul 2010, 21:30
My favorite part of DX was you getting banned for trollololing.

Ah man, I loved that part! Can we see it again please daddy? Please?

WildcatPhoenix
15th Jul 2010, 21:32
Romeo, do you get a special "Hat-Trick!" when you lockdown 3 or more threads in a row like this?!?!? Now with your energy level as it is, you could, like, preform a special take-down move or something.

I lol'd. :thumb:

TrickyVein
15th Jul 2010, 21:34
It's funny that I saw "adandonware" under the OP's name right as a posted too! :eek:

Angel-A
15th Jul 2010, 21:34
Ah man, I loved that part! Can we see it again please daddy? Please?

Oh...!

Wait...!

Here it comes...!

YEAH
He's bant. That was cool.

biofuel
15th Jul 2010, 22:07
We all have different reasons why.

Shralla
16th Jul 2010, 00:17
Was it the dialogue? Not really. Most of the political and philosophical discussions felt like talking to my stoner roomate

You lost me there. The conversation with Morpheus is probably one of the single most powerful and significant discourses in the history of video games.

Pinky_Powers
16th Jul 2010, 03:29
The conversations right from the beginning were above anything I'd seen before. And by the end of Liberty Island, when you talk with the NSF boss, and you begin to see things are not as clear as they were a few minutes earlier...

Yeah, the game was quite special, and conversations played a huge roll in that.

Ps. Glad he's gone.

tartarus_sauce
16th Jul 2010, 07:31
Your critiques of Deus Ex were spot on.

For me, what made Deus Ex great was how literate it was. This is without a doubt the smartest game ever made. It has thoughtful interpretations of literary, philosophical, and political projects. Even those few games that make reference to philosophy usually only do so with some clunky quotes or whatnot. Deus Ex actually engaged with the Western philosophical canon, playing and juxtaposing ideas like Bakhtinian literary criticism and Dawkins meme theory. The conversation with Morpheus alone is more insightful than any full video game yet made.

When it comes to addressing Deus Ex's success, I'd have to go with level design. The levels were large, thoroughly detailed (for the time), and alive. Most importantly, every major level afforded the opportunity to use whatever skill you were invested in. Very few games give you quite the same freedom, fewer still that manage to preserve a tight, compelling narrative.

Jerion
16th Jul 2010, 07:40
Romeo, do you get a special "Hat-Trick!" when you lockdown 3 or more threads in a row like this?!?!? Now with your energy level as it is, you could, like, preform a special take-down move or something.

http://i160.photobucket.com/albums/t191/Zeoman1001/Achievementaspx.jpg

Exian
16th Jul 2010, 09:39
http://i160.photobucket.com/albums/t191/Zeoman1001/Achievementaspx.jpg

LOL :D


The conversations right from the beginning were above anything I'd seen before. And by the end of Liberty Island, when you talk with the NSF boss, and you begin to see things are not as clear as they were a few minutes earlier...

Yeah, the game was quite special, and conversations played a huge roll in that.

Ps. Glad he's gone.

Agreed.

Alai
22nd Jul 2010, 23:26
Klarkans

Pretentious Old Man.
22nd Jul 2010, 23:31
Your critiques of Deus Ex were spot on.

For me, what made Deus Ex great was how literate it was. This is without a doubt the smartest game ever made. It has thoughtful interpretations of literary, philosophical, and political projects. Even those few games that make reference to philosophy usually only do so with some clunky quotes or whatnot. Deus Ex actually engaged with the Western philosophical canon, playing and juxtaposing ideas like Bakhtinian literary criticism and Dawkins meme theory. The conversation with Morpheus alone is more insightful than any full video game yet made.

When it comes to addressing Deus Ex's success, I'd have to go with level design. The levels were large, thoroughly detailed (for the time), and alive. Most importantly, every major level afforded the opportunity to use whatever skill you were invested in. Very few games give you quite the same freedom, fewer still that manage to preserve a tight, compelling narrative.

http://www.decorativepackagingblog.com/wp-content/uploads/2009/05/sock-puppet_medium.jpg

El Zoido
23rd Jul 2010, 11:35
For me, it was the whole atmosphere.
Which is a conglomerate of the setting, design (level and graphics), dialogue and philosophy.

Also, the whole conspiracy idea - somewhere between downright crazy and at times thought-provoking.

Of course I found the augmentation concept simply cool. :-D

Shinji Ex
24th Jul 2010, 10:19
Goes against the current

Does not follow a predictable course

You can play stealth being the nice guy or can play run & gun being the bad guy

Freddo
24th Jul 2010, 17:43
For me it was 5 things.


The cyberpunk universe, I've always had a soft spot for cyberpunk, wish more games used it.
The good story, and had a decent length too. Many locations to visit and it takes a while to play thru the game.
The skill point and inventory system. Not optional in any way, but I sure prefer it over nothing.
The open nature of the levels, you could proceed in a number of different ways and styles.
The large levels, they were gigantic. I love how when you visit the apartment of Maggie Chow, you can get down to the streets, for example, in any other game that would have been separate levels. But this sort of thing makes the game feel more "alive", and I value that in a game a lot. It makes the game more immersive.


I think my "perfect" game would be something of a mix between Deus Ex and Fallout 3. I would love to see a cyberpunk game like Deus Ex, but in an open explorable gameworld like Fallout 3.

Cronstintein
7th Aug 2010, 06:36
I re-installed two days ago to revisit this classic game to examine what made it so awesome.
Although I think the inventory/resource system is top notch aswell. Resource scarcity makes exploration rewarding. And also forces you to vary your tactics.

Also having an overlapping skill/aug system made character customization remarkably in depth for a shooter.

But level design! That's where this game becomes REALLY inspired. MANY different ways into a location makes things so much better! There should be a class on level design with this game for homework. Even in 10 years since I would say this game is still champ is this regard.

itsalladream
7th Aug 2010, 16:57
And I totally found something new on, like, my 8th playthrough. I never knew that, at the helipad before Lebedev's jet, that you could tap the phone and listen to a conversation about you...found that last night...and it was awesome.

Cronstintein
7th Aug 2010, 20:45
Ooh that is cool!
Yeah, little easter eggs are ALL over the place, be it datapads, newspapers, lines of dialogue for doing something, tons of little treasure nooks, etc...
What other game can generate 8 playthroughs?

Red
7th Aug 2010, 21:34
Tetris.

pringlepower
7th Aug 2010, 22:44
Tetris.

Amen brother

Mindmute
7th Aug 2010, 22:48
Tetris.

But did you really play it to the end on all those playthroughs? :P

Red
8th Aug 2010, 08:50
Yes. Every time I've played it I got to the "Game Over" screen/sign/text. No exceptions.

Delever
8th Aug 2010, 09:57
You sir, win. Deus Ex should be more like tetris. Bring on the boxes!

pringlepower
8th Aug 2010, 13:56
But did you really play it to the end on all those playthroughs? :P

You can't beat Tetris. The vertical speed eventually makes it impossible to move left/right.

So yes, everytime I play, I end up dying, thus playing it to the end.

You can also do things like "playing Deus Ex with only stealth" by dropping your first 6 tetraminoes to make a tower, further challenging yourself.