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Cylon
24th Jun 2010, 08:33
Hello!
second post here.

I just wanted to make my own list of what I think made DX1 great, and what was most annoying/irritating.

First of all, the openness! not only could you play like a action shooter(kill all MOB's), but also could you use nonlethal weapons, go melee, yea sure melee kinda sucked: you missed, and the MOB would run away for the nearest alarm button... yea anoying.. BUT you could do it, and it also would make melleing feel different, and just not like a 'gun with new skin/animation' you had to plan yea going non-lethal it was irritating but it was suposed to feel different, since (my impression) other wise why not just simply make the same gun just with different skin?


The fact there was more than just lock picks and skill, there was also multi tools and connecting skill, bombs, you could even open doors with melee weapons! the con with that was that everybody knew instantly where you where Bomb/melee.

You could sneak, you could melee, shoot, tranq, steal, hack, lockpick, and theres more.

And everything you did had its pros and cons, you dint get everything now, you had to struggle, not everything just served on a silver platter instantly (thats what i fear the most right now with DX:HR).
So what I'm trying to say, make shure you keeping the difficulty of DX1, you had to fight to get stuff(xp, guns, etc)!
graphics is nice, but its not everything.

Decho
24th Jun 2010, 15:38
The point at which I realised just how unbelievably good DX1 is was the point at which I, in desperation, fired off a fire extinguisher into the eyes of two guards, which stunned them and allowed me to escape.

bryt
24th Jun 2010, 16:10
People. People made it great, they were using computers.

Manho221
24th Jun 2010, 16:22
The whole world of DX was alive and every item was usable. I remember one time I had no way to get a door open, I had no picks no nothing, then I remembered on my way to this place I had passed one of those metal TNT crates/cubes. I ran back, down flights of stairs and about 2 blocks of city streets picked up the crate and carried it back 2blocks up the flights of stairs and dropped it at the base of the door got safely away and shot the cube. Blam door open. It was at that moment I realized just how amazing this game was. You are allowed to think and make decisions for yourself as to how to progress. It' what made you part of the world while you were playing.

I should mention the first time I got the TNT cube I got back with it and dropped it to hard next to the door, it opened the door but I was gibbed into pieces :lol:

3rdmillhouse
24th Jun 2010, 16:39
The freedom of choice, the well constructed dialogs and the story.

xsamitt
24th Jun 2010, 18:04
Better than kings:thumb:

Kodaemon
24th Jun 2010, 18:18
During PC Gamer's DX week, Tom Francis argued in his Taking Liberties (http://www.pcgamer.com/2010/06/14/taking-liberties/) article that what made DX great is basically the potential to screw up.

This looks to me as a clever jab at DX:HR, since seems to diminish that potential: no body part damage, takedowns are 100% sure to work, cover system ensures nobody sees you when peeking from a corner.

booheads
24th Jun 2010, 18:45
interactivity and freedom of choice. (the very thing uncontrollable takedowns and forced 3rd person cutscenes take away)

Cylon
24th Jun 2010, 18:51
Yea, thats what made DX1 so great! in a nutshell, you could fail.
Sadly DX:HR seems to be more as a fast and simple game aimed at a 'every thing now' audience. but frankly I dont belive for a moment gamers has become stupider in ten years, I mean Deus Ex1 is still buyable, and it sells! not greaty offcource.. but that there should say something. People even today wants games that makes you strugle, or ina nutshell, you could fail.

Shure DX:HR will be great and nice looking, but honistly for how long is impressive graphics impressive? and how fun is it going to be if the game basicly will make it hard to fail?
and dont forget the re-playabillity of DX1 you could play it over and over again and still have(somewhat) different results. XP system, the wellwriten dialogs, multitools lockpicks(and you could bash doors in), eplosive stuff that if you droped them, witch you could! it was bye bye.

Syv
24th Jun 2010, 19:03
Multiple ways, multiple choises, gameplay freedom, that was a key. Till this day there's no RPG where you can complete whole game without shooting a single bullet. And looking at Human revolutions, I see that same old spirit, it's truly sad that everything I see here are complains and complains and complains. Jeez, I'm happy that game looks this way, with all it's takedowns and third person, believe me it could have been a lot worse. You should thank eidos for rebooting deus ex series and respect their work.

Irate_Iguana
24th Jun 2010, 19:10
You should thank eidos for rebooting deus ex series and respect their work.

Why? When an old franchise is being taken up by a game developer the franchise can either be continued as it was before or it can be changed. If it is changed why should fans of the old formula be happy? Should they be grateful that the chances of them ever seeing a worthy addition to a franchise has just gone down dramatically? It doesn't make sense to be thankful that the torturer only broke you pinky when he could have broken all ten fingers.

Corpus
24th Jun 2010, 19:37
I like how as soon as the forum cools down after some info, we all start asking the same old questions that have been answered countless times.

Cylon
24th Jun 2010, 20:04
Im not gonna be thankfull to edios, if it turns out be as it seems to be turning out: a soul-less action game with cooooool cut scens.

But im trying to be as hopefull as possible..... But when the game arrives I wont buy it. Until I know wether its good or not. Thats the only way I can think of to protest against the (seemingly) sad move towards easy action game.

Pretentious Old Man.
24th Jun 2010, 20:27
Choice coupled with the intellectual plot. DX's plot was better than most cyberpunk books.

Lady_Of_The_Vine
24th Jun 2010, 21:43
"Everything".
That's all I need to say.

nathanj
24th Jun 2010, 23:21
the lesbians dancing at that bar in hong kong. it was my first video game porn. :) oh new topic.

IOOI
25th Jun 2010, 03:39
You should thank eidos for rebooting deus ex series and respect their work.

I'm wishing they had never started working on a new game. The same goes if they try to revamp DX1.

Valdyr
28th Jun 2010, 16:32
Multiple ways, multiple choises, gameplay freedom, that was a key. Till this day there's no RPG where you can complete whole game without shooting a single bullet. And looking at Human revolutions, I see that same old spirit, it's truly sad that everything I see here are complains and complains and complains. Jeez, I'm happy that game looks this way, with all it's takedowns and third person, believe me it could have been a lot worse. You should thank eidos for rebooting deus ex series and respect their work.

I know, it makes me sick all the people crying and complaining about trivial matters on these forums, sometimes I wonder if they have any idea of what they are complaining about and are just complaining because they have nothing better to do with their day. Sure there are things things about the game that I dont agree with and if I were to develop the game I would do things differently, however I am not making the game and I can either accept the changes and appreciate the game for what it is or I can simply not play the game at all. *****ing and moaning all day on a forum wont change a thing.

Besides I prefer the health regen system to the med kits and while I am not a huge fan of the third person view in some areas I dont think it is that big a deal and I can deal with it.

Pretentious Old Man.
28th Jun 2010, 17:42
I know, it makes me sick all the people crying and complaining about trivial matters on these forums, sometimes I wonder if they have any idea of what they are complaining about and are just complaining because they have nothing better to do with their day. Sure there are things things about the game that I dont agree with and if I were to develop the game I would do things differently, however I am not making the game and I can either accept the changes and appreciate the game for what it is or I can simply not play the game at all. *****ing and moaning all day on a forum wont change a thing.

Besides I prefer the health regen system to the med kits and while I am not a huge fan of the third person view in some areas I dont think it is that big a deal and I can deal with it.

Uh, good for you? I'm very happy for you.

xsamitt
28th Jun 2010, 18:02
Uh, good for you? I'm very happy for you.

Lets have a toast......A Toast?.....mmmmm That doesn't sound like our father.

Ashbery76
28th Jun 2010, 18:50
The sums of its parts.

Pretentious Old Man.
28th Jun 2010, 19:06
Lets have a toast......A Toast?.....mmmmm That doesn't sound like our father.

Remember the brown suit he used to wear?

Deus_Ex_Machina
28th Jun 2010, 20:04
Here's what made DX great for me :


- The Cyberpunk universe

- Open, multi-path environments

- Multi-solution obstacles

- A crowded, living world of NPCs that you can interact with

- Player driven conversations that carried the story

- Lots to do; side quests and exploration of the environments

- The ability to truly play as I prefer; talk my way in, shoot my way in, hack my way in, or sneak my way in

- Lived-in environments with books, datacubes and emails that flesh out the reality of the world, characters and story

- Choices that affect the story

- Unknowable alliances of everyone you meet

- World travel to real locations

- Real Conspiracies. Severe Consequences. Intense Action Role Playing. :D




But to sum it all up, as some have already posted, what made DX great for me was the sum of its parts.

xsamitt
29th Jun 2010, 01:43
Remember the brown suit he used to wear?

He savored every moment of it.:rolleyes::whistle:

luminar
29th Jun 2010, 01:54
Here's what made DX great for me :


- The Cyberpunk universe

- Open, multi-path environments

- Multi-solution obstacles

- A crowded, living world of NPCs that you can interact with

- Player driven conversations that carried the story

- Lots to do; side quests and exploration of the environments

- The ability to truly play as I prefer; talk my way in, shoot my way in, hack my way in, or sneak my way in

- Lived-in environments with books, datacubes and emails that flesh out the reality of the world, characters and story

- Choices that affect the story

- Unknowable alliances of everyone you meet

- World travel to real locations

- Real Conspiracies. Severe Consequences. Intense Action Role Playing. :D




But to sum it all up, as some have already posted, what made DX great for me was the sum of its parts.

I agree wholeheartedly sir!

3rdmillhouse
29th Jun 2010, 02:06
Here's what made DX great for me :


- The Cyberpunk universe

- Open, multi-path environments

- Multi-solution obstacles

- A crowded, living world of NPCs that you can interact with

- Player driven conversations that carried the story

- Lots to do; side quests and exploration of the environments

- The ability to truly play as I prefer; talk my way in, shoot my way in, hack my way in, or sneak my way in

- Lived-in environments with books, datacubes and emails that flesh out the reality of the world, characters and story

- Choices that affect the story

- Unknowable alliances of everyone you meet

- World travel to real locations

- Real Conspiracies. Severe Consequences. Intense Action Role Playing. :D




But to sum it all up, as some have already posted, what made DX great for me was the sum of its parts.

This needs to be printed en masse and shipped to EM's offices in Montreal.

Invictus Sol
29th Jun 2010, 05:09
This needs to be printed en masse and shipped to EM's offices in Montreal.

From what I've seen so far, DX:HR is not lacking in any of those things (or, at least, it appears the devs *want* to deliver on DEM's bullet points), it's only the format that has changed. :'(

HR certainly looks cyberpunk; is said to have open, multi-path environments closer to DX than IW; multi-solution obstacles are a given (and c'mon, I loved DX, but I would hardly call being able to bypass a locked door 90% of the time by looking for a vent "multi-solution"); NPCs from what we've heard will have far more depth than DX; conversations appear to be more player-driven (like picking the obvious solution out of three options and then listening to JC repeat it verbatim in the original was so deep *rolls eyes*); lots of side quests are a given; ditto with the point after that; not sure about the "lived-in" environment in terms of data cubes, etc., but this would also appear to be a given; "choices that affect the story"... like what? Really shallow ones like whether Jock or Smuggler die that have zero influence in any fundamental way on how the story progresses? The fact that you could kill every NPC in the game and suffer no consequences? Give me a break. I hope HR goes a long way to removing the no consequences aspect of DX -- one of the few things I really disliked about the game; "unknowable alliances"? All the alliances in DX were pretty obvious and knowable...; world travel to real locations is confirmed; "real conspiracies" is a matter of perspective.

MR X
29th Jun 2010, 06:24
Till this day there's no RPG where you can complete whole game without shooting a single bullet.

I just beat Dragon Age Origins without firing a single bullet... :nut:

db2450
29th Jun 2010, 06:35
Dont forget the awesome music!

pringlepower
29th Jun 2010, 06:51
I just beat Dragon Age Origins without firing a single bullet... :nut:

Super Mario World too!

Anyways Half Life Episode 1 can be beaten by firing only one plot-related bullet (at a lock)

Irate_Iguana
29th Jun 2010, 07:08
I just beat Dragon Age Origins without firing a single bullet... :nut:

Fallout 1 lets you beat the game without firing a single bullet. Using the tactic of "advancing in the opposite direction" and some metagame knowledge you can finish the game without combat.

xsamitt
29th Jun 2010, 12:09
Dont forget the awesome music!

As a music lover I couldn't agree more.:whistle:

LisuPL
29th Jun 2010, 20:31
Loads of things made DX1 great...
But what made, that game also funny was, that people only ate candy bars....soy food....and soda.....truly unique cuisine lol