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View Full Version : GamesRadar wants the next Hitman to be Open World ...



GrievousOdyssey
14th Jun 2010, 13:59
http://www.gamesradar.com/f/why-the-next-hitman-should-go-open-world/a-20100614114222130023

What do you think ? ...

I like the whole idea of atmosphere , where you have to drive / walk to the location itself instead of having a loading screen that just puts you in there ...
But then again this would mean that there's a whole bunch of contracts waiting for 47 at the same city , whereas Hitman is always about travelling around the world , or all over the states in Blood Money , so ... what do you think ? ...

UhUh
14th Jun 2010, 16:00
This won't happen, and I don't think it will be a good idea anyway.
IOI loves it's scenes, they craft very defined places where the action happens, and spreading it out to a whole gta4 like world would mean making everything more generic.
They never did a sandbox before, and this is the major problem, doing a big world require big resources that maybe they don't possess.

I'd like a new Hitman in the way of Arkham Asylum, storydriven, openworld but in a small enviorment.

But even before the next 47, I'd love to play an open world Mini Ninjas; the stylized graphics are a perfect match for a big world, making it easier to create and with better performance than a realistic counterpart. Since the story isn't much of a big deal for MN, it's also easier to make it non-linear. Well, let's stop dreaming for now.

GrievousOdyssey
14th Jun 2010, 16:07
Yeah well i wouldn't exactly call Arkham Asylum story driven but i get your point ...

The closest IO did at showing a open world environment was the Crackin' Up chapter in Dead Men , and despite the fact that the streets looked pretty generic and identical at every turn ... it kind of had a style on its own that i would like to walk in it ...

Especially with the skyline backdrop from the Late Night Checkout from the Fragile Alliance map ... it felt like there was a whole city beyond the mall out there ... it felt like we were just in a small part of a whole world ...

UhUh
14th Jun 2010, 18:41
Yeah well i wouldn't exactly call Arkham Asylum story driven but i get your point ...


Allright, I'll bait.
Why is that?

GrievousOdyssey
14th Jun 2010, 18:47
I'm probably the only one who will say this , but i found the whole exploring part of Arkham Asylum , meaning visiting Joker in the visitor's room , the solving of the Riddler's 'puzzles' and discovering the secret of Arkham , to be the real story of Arkham Asylum ...

The rest of all that Joker wild goose chase , that's just bonus material ...

To me anywya ...

Brackstone17
14th Jun 2010, 20:45
I'd prefer they keep the current structure. Putting it in an open world really restricts things.

GrievousOdyssey
14th Jun 2010, 20:56
Maybe so ...

But i do like the idea of taking (in-game) days to kill a target ...

It can make each killing quite satisfying , instead of just walking up to the dude and putting a bullet in his head you'll have to plan , study his whereabouts and such , to either get closer to him , or have him in a open view where you can snipe him ...

Storywise it could work ... after the end of Blood Money 47 hasn't re-contacted with the Agency yet , suppose that he now works as a independent killer , he won't be getting any of the Agency's intel and maps , 47 will then have to do all the plannings on his own ...

JackGordon
14th Jun 2010, 21:17
I'd prefer they keep the current structure. Putting it in an open world really restricts things.
That's a little contradictive, don't you think?

Brackstone17
14th Jun 2010, 22:15
It's not when you think about it. The great thing about Hitman is variety right? You could be assassinating someone on a riverboat one level and then be in a high end vegas casino the next. Making it open world restricts what you can do to that open world, so unless the world is mismatched and pieced together, variety in mission location goes out the window.

GrievousOdyssey
14th Jun 2010, 22:32
It's kind of what i was trying to say in my first post but you made it clearer ...

Now i'm angry ! ...

But they could make three open world cities , each city with at least a dozen unique locals ... kind of like Assassin's Creed's location , but better / more diverse and varied ...

BeardedHoplite
15th Jun 2010, 00:21
I actually think an open-world Hitman could work. IO would just need to develop it for a bit longer.

GrievousOdyssey
15th Jun 2010, 01:47
Well then i doubt Hitman V will be the open world one , probably for Hitman VI though ...

Why ? because asside from the new Hitman and Dog Days IO has said they were also working on a "third secret project" ...

So i doubt they had the manpower to make the next Hitman a open world game ...

Vulture
20th Jun 2010, 16:18
well im pretty sure that hitman 5 wont be open world.. because its very,very hard to do an open world game but if IOI really manages to do it i would stand up the whole time i play hitman 5 and clap my hands (at cutscenes :P)

as long as the enviroments are bigger than blood money,hitman 5 should be fine

Bevacur
21st Jun 2010, 18:49
Never ever played a Hitman game before. But i guess a open world assassinations does sound good but i believe Assassin's Creed fits that perfectly.

GrievousOdyssey
21st Jun 2010, 19:06
Never ever played a Hitman game before.

Wut ? ...

WHAT THE **** ARE YOU STILL DOING HERE ?! ...
Go buy that damn trilogy edition and finish them Hitman games three hundred times each , NOW ...

Bevacur
21st Jun 2010, 19:51
It just never got my interest. Hitman blood money demo was not very good so i lost interest in it.

ohitspatty
22nd Jun 2010, 00:47
Some games don't need open world. I believe Hitman is great the way it is really...maybe have bigger maps and longer/harder missions but open world might not work as well, I think.

GrievousOdyssey
22nd Jun 2010, 15:37
It just never got my interest. Hitman blood money demo was not very good so i lost interest in it.

I kind of know what you think since i had the same experience with the Blood Money demo , i only went halfway , the gameplay was so 'odd' to me , i never experienced anything like it before and , well , i got inpatient with it ...

A week later i said to myself , well , it did had some style in it , maybe i should play it by its rules ... so i finished the demo , and a trailer played ... and , one frame in particular in this trailer left me amazed ...

It was a CG shot of 47 pointing his gun to another hitman , who is in turn pointing his gun at 47 , and they walk in a circular way in a room ...

That shot was not in the game , however , But , it was that shot , that choreography that made me say "whoa , this is Next Big Thing" , and i bought the game , the special edition no less , and thought that the structure And , to some extent , the 'choreography' of the game was a geniune masterpiece in gaming ...

But it's true , had i not finished the demo , i never would have been a fan of IO Interactive ...

Tricky business game demoes are , aren't they ? ...


Some games don't need open world. I believe Hitman is great the way it is really...maybe have bigger maps and longer/harder missions but open world might not work as well, I think.

I guess that's what everyone's response is , but I , or perhaps We , all want to see IO making a open world game one day ...

Bevacur
22nd Jun 2010, 15:57
Heh Grievous i had that issue with Kane and Lynch.

Thoguht the demo was meh and it was a obvious bad choice of choosing Retomoto tower level. Man that level sucked, it was just so empty...

But a friend offered to let me borrow it. I borrowed it and loved it so much.

GrievousOdyssey
22nd Jun 2010, 16:35
a obvious bad choice of choosing Retomoto tower level. Man that level sucked, it was just so empty...

Haha , it's funny because when you were at the top of the building you had this huge view of the city of Tokyo , meaning you were just in a small operation compared to this huge world ...
Ironically you felt the interiors itself felt 'empty' ...

ohitspatty
22nd Jun 2010, 23:06
Yes, an open world game from these guys would be interesting! However, it's not Hitman.