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WaltimusPrime
16th May 2010, 04:17
Hi,
while playing Just Cause 2 I noticed there were no trains. It would have been nice to grapple onto the roof of a train and drive through the desert. They could have military oil tanks and passenger wagons. You should be able to explore the train and the airplanes. And another thing. The airport should have a variety of planes from double deckers to private jets. And when are we getting the double decker bus?
Please post your ideas.

Shadowseekr27
16th May 2010, 04:24
there is a double decker bus. it is around where the demo area is. the bottom left of the map i believe.
they are just cruising around the desert

Shadowseekr27
16th May 2010, 04:25
but as for trains, i support that idea, but the way the map is made right now, it just would not work. they would have to redo too much

Carbon X12
16th May 2010, 05:27
Trains! Yes! Great idea. Love it. Cops would chase you on the side of the tracks. That would be great. Driving while soldiers try to board your train. And if you take the train too fast around the corners it'll crash. And there could be missions where it would be worth while to haul like a statue head to the train to haul it to someplace. Great idea.

Bheliom
17th May 2010, 03:45
I don't know if its been suggested before but i think a vehicle with a flack cannon (anti-aircraft) would be pretty cool

WaltimusPrime
24th May 2010, 10:21
there is a double decker bus...
they are just cruising around the desert

Sorry I mean the Leasure Liner.

hibishi
28th May 2010, 03:20
i think that you should be able to order any vehicle from the black market that you have encountered with. i personally think that would be awesome. melee weapons besides your grapple would be awesome. o, and you should be able to like grab a minigun off the turrent and like place it on a vehicle

hibishi
28th May 2010, 03:25
stealth mode or something like that would be awesome in this game for like assassinating colonels without ordering in a sniper. this might sound stupid but also it should have it so that you can destroy buildings and like call in airstrikes (no im not trying to copy mercenaries). going inside buildings like that big casino would be cool too.

NovaSilisko
28th May 2010, 03:45
No Just Cause 3 yet. Patch come first. Patch must come first. Muuuuuuuuuuuuuuuuuuuuuuuuuuusttttt

hibishi
28th May 2010, 14:36
does anyone think that there should be more weapon variations. it seems like there isnt many different kinds of guns in the game

Cavallo1001
31st May 2010, 15:32
How about an Underground/Overground railway system, that way you can travel the islands admiring the scenery if you don't want to drive. It's underground in the cities as many cities have an underground system.
Or how a few large stations scattered around the capital where you change from underground to overground.

Also I would like to see an aeroplane service (why not? They had both in GTA: SA)

ocnfox
31st May 2010, 16:44
some games the AI goes nuts when they're underground

BuxGunny
31st May 2010, 16:53
The game is just out for a little while and people already start thinking about new stuff:rolleyes:
Next thing you know there's gonna be new concepts made by forum members :D

Cavallo1001
31st May 2010, 17:52
some games the AI goes nuts when they're underground

but i find the sound of that quite funny

Enzoforce
31st May 2010, 19:17
What about a new name for the island of Just Cause 3?

Maybe a mix of Panau and San Esperito...

Pan Anauto? :rasp:


Lol, don't know a name. But maybe a location? I was thinking about Africa. Like a bunch of militia try to kill you? That would be awesome, like Far Cry 2 but then in third person and a much better storyline.

Cavallo1001
31st May 2010, 19:24
What about a new name for the island of Just Cause 3?

Maybe a mix of Panau and San Esperito...

Pan Anauto? :rasp:


Lol, don't know a name. But maybe a location? I was thinking about Africa. Like a bunch of militia try to kill you? That would be awesome, like Far Cry 2 but then in third person and a much better storyline.

:thumb: nice idea, not too much blood please, it's not like I'm bothered about it but I think too many games are becoming over-realistic when it comes to blood, you can have too much of a good thing.

sheldon
31st May 2010, 19:54
I would like a wingsuit (http://www.youtube.com/watch?v=I4U6T_BB1N8) It would be a faster way of parachuting and I'm sure they could release it as DLC instead of in Just Cause 3. This would be awesome to have in the game (y)

Fail
31st May 2010, 19:55
Sticky boots. let you stick to any vehicle regardless whether it's upside-down, up-side up or sideways.

cazzer
31st May 2010, 19:56
Stunt position on motorbikes, yes it can be done, have you never seen circus acts? :rasp:

Speed variety, no one wants to drive the car type which has about 3 other car models, which all go exactly the same speed, make the jets go at least 600mph, and make it look like it lol.

hibishi
1st Jun 2010, 22:31
how about a speed boat with two jet engines on it

Cavallo1001
1st Jun 2010, 22:43
how about a speed boat with two jet engines on it

That'd take the "Flying Boat" to a whole new level! :lol:

hibishi
2nd Jun 2010, 00:40
how about a minigun that shoots grenades at rapid speeds? that would be EPIC!

Rocket Propelled Rocket
2nd Jun 2010, 02:47
how about a minigun that shoots grenades at rapid speeds? that would be EPIC!

How about a minigun that shoots rockets at rapid speeds?

OR A MINIGUN THAT SHOOTS NUKES AT RAPID SPEEDS!!!!!!!!

MINIGUNMANIAC
2nd Jun 2010, 05:06
how about a submarine that shoots torpedos

Cavallo1001
2nd Jun 2010, 09:18
how about a submarine that shoots torpedos

That'd be good

cazzer
2nd Jun 2010, 19:56
how about a submarine that shoots torpedos

What about a torpedo that shoots submarines?

hibishi
3rd Jun 2010, 05:19
how about destroying buildings

Negrumir
3rd Jun 2010, 05:39
how about destroying buildings

See Mercs 2. It really isn't as bad as everyone says. Plus the voice acting doesn't make me want to cut off my own ear...

hibishi
3rd Jun 2010, 19:14
im serious about the variation of weapons. does any one think that there needs to be more weapons?

ocnfox
4th Jun 2010, 00:54
honestly this vehicle and weapon DLC needs to stop. The game is just not as fun as it was when it came out. I've been everywhere and anywhere, same with others.

I hope they release mod tools.. I feel like I've wasted 50 bucks. There isn't much replay value

TheZooBoy
4th Jun 2010, 07:10
How about in Just Cause 3 your enemies are Evil Vampire Robot Nazis who are also Zombies?

Buttmunch
4th Jun 2010, 09:15
Sticky boots. let you stick to any vehicle regardless whether it's upside-down, up-side up or sideways.

Oddly enough, That's a win.

Remember that truck with a crane/arm of some sort on it? I'd like for it to work or add a forklift.

dartanyun
4th Jun 2010, 09:52
Hi,
while playing Just Cause 2 I noticed there were no trains. It would have been nice to grapple onto the roof of a train and drive through the desert. They could have military oil tanks and passenger wagons. You should be able to explore the train and the airplanes. And another thing. The airport should have a variety of planes from double deckers to private jets. And when are we getting the double decker bus?
Please post your ideas.
Great Idea.It would be even better if you could go in the trains or in some buildings. Also a little mulitplayer wouldn't hurt i'm sure.

dartanyun
4th Jun 2010, 09:54
Great Idea.It would be even better if you could go in the trains or in some buildings. Also a little mulitplayer wouldn't hurt i'm sure.

Id:EAZ
4th Jun 2010, 09:56
I really like this idea, Trains in Panau would be amazing but that would take a really BIG update, maybe for the next game? or a completely different open world game.

-id:EAZ

IrishDub
4th Jun 2010, 16:34
What about a navigation system that would create 'air corridors' in the sky which would lead you to a specific runway. i.e. you place a marker at a distant runway, and as your flying a line appears in front of the plane guiding you to the airport.

Oh and more lanes on the motorway network (it can get a bit congested!) with exit numbers for each junction and signs in English aswell!

My first post! :D

nimdeXx
7th Jun 2010, 16:24
Heres 10 ideas that could be used in just cause 3(if they plan on making jc3):

#1. Co-op would be amazing to have in this game:D. Not exactly sure how you would make it work but it would be fun to blow up cranes with friends.

#2. Suppressors(silencer, hushpuppy, whatever you call them) that you individually buy and upgrade for your guns. A suppressor would allow you to assassinate without getting heat. A higher upgraded suppressor means a quieter gun.

#3. Who wouldn't like trains that you could explore and drive. Go to fast around a corner you might derail.(I also saw this idea on another thread)

#4 Destructible and explorable skyscrapers because we all want to blow up big buildings :)

#5 Passengers in cars and on motorcycles would be cool

#6 Stronger grappling wire

#7 More types of guns. What I mean is like more types of pistols, sub machine guns, shotguns etc.

these are 7 things that I would like to see in Just Cause 3 :D

xI Jakk Ix
7th Jun 2010, 16:27
All very good but being a passenger in a Reaper vehicle could get pretty boring going where the driver wants to go at 30MPH...

Id:EAZ
7th Jun 2010, 16:31
Heres 10 ideas that could be used in just cause 3(if they plan on making jc3):

#1. Co-op would be amazing to have in this game:D. Not exactly sure how you would make it work but it would be fun to blow up cranes with friends.

#2. Suppressors(silencer, hushpuppy, whatever you call them) that you individually buy and upgrade for your guns. A suppressor would allow you to assassinate without getting heat. A higher upgraded suppressor means a quieter gun.

#3. Who wouldn't like trains that you could explore and drive. Go to fast around a corner you might derail.(I also saw this idea on another thread)

#4 Destructible and explorable skyscrapers because we all want to blow up big buildings :)

#5 Passengers in cars and on motorcycles would be cool

#6 Stronger grappling wire

#7 More types of guns. What I mean is like more types of pistols, sub machine guns, shotguns etc.

these are 7 things that I would like to see in Just Cause 3 :D

There all great idea's and I would love to be able to blow buildings up, but i don't think they would introduce that. The more weapons the better :D, the trains idea is definately the best.

xbox360kris
7th Jun 2010, 16:48
welcome to the forums. there are sooooooooo many ideas (and threads) and too many to post, let's just use 1 :3

Richierich1233
7th Jun 2010, 18:31
You can already be a passenger in cars. You just need to get in a faction car when they are fighting. Go to the passenger seat side and press the button to get in the car. Its hard to do with pedestrians though because if you manage to get in they run away

Rios
7th Jun 2010, 18:34
Great ideas but the neon green font on grey is killing my old person eyes. :mad2:

pkroos
7th Jun 2010, 18:49
so guys,where do you think the next jc will take place?
i really hope a reference to india,sri lanka,bangladesh(yes,with floods)
i enjoyed the south east asian scenario,but india would be better

resistance4103
8th Jun 2010, 12:55
Why do you say "Here's 10 ideas"?

patrickownzya
8th Jun 2010, 17:06
You can already be a passenger in cars. You just need to get in a faction car when they are fighting. Go to the passenger seat side and press the button to get in the car. Its hard to do with pedestrians though because if you manage to get in they run away

Doesn't Rico throw out the driver even if you get in through the passengers door? And I think if you get in a Faction car when the soldiers are fighting, you just slide over and still be the driver.

xI Jakk Ix
8th Jun 2010, 17:18
Why do you say "Here's 10 ideas"?

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL. Change it :p

That's like someone asking you for toast then giving them a C4 that detonates in 2 seconds while you escape to Mexico.

SmC12
8th Jun 2010, 17:20
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL. Change it :p

That's like someone asking you for toast then giving them a C4 that detonates in 2 seconds while you escape to Mexico.

What if your already in Mexico, and you are offered toast? :confused:

Great list!

IrishDub
8th Jun 2010, 21:08
so guys,where do you think the next jc will take place?
i really hope a reference to india,sri lanka,bangladesh(yes,with floods)
i enjoyed the south east asian scenario,but india would be better

Why would it take place in South East Asia again? Its should take place in Europe next time!

Id:EAZ
8th Jun 2010, 21:40
I think they should make it the whole of America, or something like that.,

nimdeXx
9th Jun 2010, 17:11
Why do you say "Here's 10 ideas"?

srry i meant to say 7 lol

OldTheBKBrawler
9th Jun 2010, 17:29
Doesn't Rico throw out the driver even if you get in through the passengers door? And I think if you get in a Faction car when the soldiers are fighting, you just slide over and still be the driver.

It's definitely possible, I think the one time it's happened to me before was when I tried to get in on the passenger side at the same time that a faction member was trying to get in on the driver side. I was very surprised at the time.


Also, about destructable building's, it would be cool to see that in JC3. There's already some of the smaller shanties that you can wreck, and those bell towers that you can knock the top off of. Would be very cool to be able to destroy some of the huts in villages, the generic military buildings on bases, things that you won't miss if they're gone from the scenery forever.

oldage
9th Jun 2010, 17:29
#1: why suggest something if you don't know how to make it? xD splitscreen would be great.

#2: agreed, I hate shooting someone and getting 30+ militia onto me.

#3: this is like the only "real" thing JC2 was missing.

#4: play mercs 2 or red faction: guerilla.

#5: yes

#6: yes

#7: no, this is not a shooter.

resistance4103
10th Jun 2010, 14:09
srry i meant to say 7 lol

Cant you edit the post? :)

matthew
17th Jul 2010, 01:51
Heres 10 ideas that could be used in just cause 3(if they plan on making jc3):

#1. Co-op would be amazing to have in this game:D. Not exactly sure how you would make it work but it would be fun to blow up cranes with friends.

#2. Suppressors(silencer, hushpuppy, whatever you call them) that you individually buy and upgrade for your guns. A suppressor would allow you to assassinate without getting heat. A higher upgraded suppressor means a quieter gun.

#3. Who wouldn't like trains that you could explore and drive. Go to fast around a corner you might derail.(I also saw this idea on another thread)

#4 Destructible and explorable skyscrapers because we all want to blow up big buildings :)

#5 Passengers in cars and on motorcycles would be cool

#6 Stronger grappling wire

#7 More types of guns. What I mean is like more types of pistols, sub machine guns, shotguns etc.

these are 7 things that I would like to see in Just Cause 3 :D

and this time a demo that does not have to much in it the demo made the game boring

gregorian
19th Jul 2010, 04:13
Oh well...

Co-op. For sure. I think this should be the central feature of the next Just Cause. This is what you sell it on. And please, a split screen option.

Silencers? Hmmm... Just Cause thrives on Noisy Chaos. Dunno.

Trains. Absolutely. Great opportunity for mad derailments.

Blowing up Buildings? Only with big, rare, expensive explosives. It shouldn't be too easy.

I'm not fussed with changing the grapple, and more guns? Nah. Keep 'em simple and easily distinguishable. Pistol, revolver, submachinegun, heavy machinegun, shotgun, bazooka. I don't care about subtle details. As long as it goes BANG.

Panau is sort of like King Kong's Skull Island. The geography is completely insane. I'm not fussed where the sequel occurs. I'm sure whatever ethnicity they choose will be horribly parodied.
Do it in a mythical Scandinavian state...lots of mountains and fiords... with awful sort-of-Swedish accents. Bork Bork Bork.

LachieAkaHugh
19th Jul 2010, 10:08
Playing Just Cause 2 I felt there were a couple of things missing. Such as trains. If you've played Infamous you would be aware how useful trains are and with traversing the Panua taking its sweet time. it would be another great addition to the already great forms of transport.

I would also love to see a cover system as it seems that all the third-person shooters this generation are receiving this treatment. It would help make the gun fights more interesting and manageable.

Helicopters in large gun fights are a large pain and it seems quiet frustrating when you can't shoot through the glass to kill the pilot.

I think there are many changes that could be made and many improvements that could be made to make Just Cause a greater series with out pulling away from its over the top action and fun factor.

I know that with most games sequels with receive a graphics upgrade instead of a gameplay upgrade. Just Cause 2's graphics and engine are both already excellent so why over look what could really do with some tweaking. ;D

Also i've tried keeping this short as many will now over look this because of the amount of reading to be had but I would love to know what you felt Just Cause 3 could do with?

LachieAkaHugh
19th Jul 2010, 10:23
COVER SYSTEM
IMPROVED GUNPLAY
SHOOT PILOTS OUT OF HELICOPTER
TRAINS
BETTER STEALTH
SAFE HOUSES**
SPLITSCREEN
SHOPS
ROCKETPACK (like jetpack but ironman style flying) costs $1000000000000000000000 from trader.
BETTER NPCS TO INTERACT WITH
PAINTBALL GUNS & SUPER SOAKER & NURF GUN
ANIMALS TO HUNT
TONES MORE EASTER EGGS
REPAIR GUN TO REPAIR TANKS AND CARS
SNOWMOBILES
JET SKIS

neo2264
19th Jul 2010, 22:11
1. Advanced AI control scheme: For instance, if you are in the Ular Boys faction, the ability to band multiple Ulars together that you randomly run into (up to 4 or something) and give them squad based instructions such as MAN THAT TURRET, DEFEND THAT POSITION, ATTACK THAT TARGET, FOLLOW ME, GET IN MY VEHICLE, DISMOUNT, PATROL THIS AREA, PATROL THIS SET OF WAYPOINTS, etc. It should be easy to do since that kind of AI is already virtually going on automatically in the game's internals. Just put a handle on it for the player.

2. Online multiplayer with perhaps some kind of faction rivalry system.

3. Dismemberment - if you fire a rocket launcher at a guy 30 meters away and hit him right in the belly, he should do more than fall backwards a good bit. He should explode into several pieces and leave a fine red mist cloud behind. If you accidentally hit a pedestrian in a Garret traver - z doing 190 mph.... you get the idea. Shouldn't be too hard to program - just put some kind of a stress threshold on everything and then seperate them into however many random pieces with their own physics similar to that of the original body when they get over-stressed such as in the aforementioned high impact situations.

4. Multiple tethers - I know this is already a mod for the PC version, but it would be really nice to pick up 15 explosive barrels in a large helicopter and turn them all loose high above a batch of unsuspecting baddies.

5. Repair kit - the ability to repair vehicles. Nothing is worse than paying huge money for a nice attack chopper or self propelled howitzer and then it is barely intact after a successful raid, with plumes of black smoke pouring out of it - with no choice but to just ditch it.

6. INDIRECT FIRE WEAPONS!!!! That would be so frikkin cool. In fact, a mortar almost identical in operation and effect as the one that is featured in the game Far Cry 2. Not only portable 1-man mortars like that one, but also complete howitzers like 105mm field howitzer that could be tethered to a helicopter and relocated. Lobbing shells halfway across the island of Panau would rock. And with co-op or advanced AI as mentioned before, you could have a forward observer to see the impacts and/or help to adjust fire.

7. Various kinds of land mines. Haven't you ever wished you could load every white star object down in a town with triggered explosives, and then ambush the responding military with anti-tank and anti-personnel mines such as claymores? It would add a new element of strategy to the game.

8. The ability to have a storage location for your favorite vehicles and equipment. You should be able to steal military hardware, armored vehicles, and attack helicopters and be able to store them for future use at the faction strongholds.

9. Tactical nuke - if you work up a whole, whole lot of money you should be able to purchase a tactical nuke from the black market. Then you should be able to designate a spot on the map, then go and watch from a a couple clicks away as the missle arcs in from the sky leaving a long white trail of smoke and then blossoms a rising sun on the target area big enough to cover any village. Then all you have to do is go in after the impressive mushroom cloud and fallout and grab the pick ups for completion.

10. Daisy Cutter or Paratroops - for the big transport plane, every time you successfully land it, you should get the option for 1 daisy cutter bomb loaded into the back or paratroopers. The daisy cutter is a 15000 lb bomb that deploys out the rear hatch via a palette and a parachute (same kind they used in vietnam war). The other option would be 12 paratroopers from you faction that you can drop on any location for them to engage anything in sight.

OldTheBKBrawler
19th Jul 2010, 22:17
More than anything else, Just Cause 3 needs to ditch the omniscient AI. Plant explosives, fly a kilometer away to the top of a nearby mountain, blow it and... you're instantly swarmed with enemies. Same for sniper kills. Even if you flag them all to instantly be on high-alert and shoot the player on sight, at least make them wait til I'm within eyeshot before they start running straight for me.

LachieAkaHugh
19th Jul 2010, 23:52
3. Dismemberment - if you fire a rocket launcher at a guy 30 meters away and hit him right in the belly, he should do more than fall backwards a good bit. He should explode into several pieces and leave a fine red mist cloud behind. If you accidentally hit a pedestrian in a Garret traver - z doing 190 mph.... you get the idea. Shouldn't be too hard to program - just put some kind of a stress threshold on everything and then seperate them into however many random pieces with their own physics similar to that of the original body when they get over-stressed such as in the aforementioned high impact situations.

9. Tactical nuke - if you work up a whole, whole lot of money you should be able to purchase a tactical nuke from the black market. Then you should be able to designate a spot on the map, then go and watch from a a couple clicks away as the missle arcs in from the sky leaving a long white trail of smoke and then blossoms a rising sun on the target area big enough to cover any village. Then all you have to do is go in after the impressive mushroom cloud and fallout and grab the pick ups for completion.


I like these ideas but im not saying the others were bad but they've been said multiple times and these might as well but Tactical Nuke would be the bees knees leaving the location in a crater but the problem is what do you do once you've blown up the whole playing field? Dismemberment would be awesome but apparently its not allowed in open world games with NPCs that represent real people. eg GTA doesnt have it. Fallout 3 im surprised does but they are mostly mutants. Crackdown doesnt have it. But it would be cool for JC3 because shooting a body with a rocket just isn't the same as if you did it in a game that has them explode into a million pieces.

EsotericOne
20th Jul 2010, 00:26
better heat system. theyre should be no heat for sniping
better vehicle variety
better black market PRICING
DEVELOPER SUPPORT
ammo drops

LachieAkaHugh
21st Jul 2010, 10:19
backflips on bikes

Rios
21st Jul 2010, 12:25
DEVELOPER SUPPORT

Ooooooooh wicked burn. :whistle:

darryl-1994
22nd Jul 2010, 00:39
What about a ABILITY to go to SPACE(vacuum) with a space shuttle and visit the moon , saturn etc....
with extra guns, ammo drops , blow up big buildings and co-op multi-player?

Diesel
22nd Jul 2010, 01:39
How about being able to call in airstrikes? (mercs 2 reference?:rasp:)

rinmach
25th Jul 2010, 15:25
What about a ABILITY to go to SPACE(vacuum) with a space shuttle and visit the moon , saturn etc....
with extra guns, ammo drops , blow up big buildings and co-op multi-player?

Then your parachute wouldn't work and you would die. :D

Dashkartn
27th Jul 2010, 19:42
Helicopters and planes with pontoons.
Diving gear.
Underwater bases
Submarine. Maybe a one person fast attack sub with larger subs out on patrol.
A anti gravity gun. Whatever you shoot becomes weightless.

Cosworth36
27th Jul 2010, 20:16
I have ideas: A rail system that goes all around the map and is drivable....also a drivable subway system would be cool....more variety of aircrafts (like biplanes and planes capable of landing on water)....and finally: better animations and more variety for civilians (maybe some of them could fight by punching you or even have criminals that shoot at you)

reden96
27th Jul 2010, 23:26
hows about multiplayer, was really annoyed the game didnt include it -_-

killercam202
28th Jul 2010, 13:48
I have been playing just cause 2 lately and was a bit bored with all the same vehicles, i was thinking of something like a submarine, what do you think?

Yoshack_Fyre
28th Jul 2010, 14:08
My idea for DLC, how about ANYTHING!?! It's been months!

As for Just Cause 3, we've had tropical regions, forests, Just Cause 2 gave us desert and mountains, not sure what's left to visit. China, Russia or Cuba, or all three!

Terma8r
28th Jul 2010, 14:53
i would really like to have the hummer from "G.I Joe the rise of cobra"
http://imcdb.org/images/245/801.jpg

A huge rammer at the front, A pulse cannon at the top (air propulsion cannon) and mini rocket pods that come out of the side, just like in the movie :)
and it should be free DLC, and really really cheap from the black market

xxjaltruthxx
29th Jul 2010, 00:48
how about a submarine that shoots torpedosFinally, I want this so bad...EDIOS, ARE YOU LISTENING GET US SUBMARINE:mad2::mad2::mad2:

xxjaltruthxx
29th Jul 2010, 00:50
im serious about the variation of weapons. does any one think that there needs to be more weapons?yea, a nice old school shock rifle would do nicely:lmao::lmao::lmao::lmao:

xxjaltruthxx
29th Jul 2010, 00:53
Great Idea.It would be even better if you could go in the trains or in some buildings. Also a little mulitplayer wouldn't hurt i'm sure.MULTIPLAYER, it needs to be in this game, u know what i want to do, i want to get a whole bunch of guys, and re create the attack scene from apocalypse now:lmao:

n0name
29th Jul 2010, 13:37
one thing that I would LOVE to see is fixed ammount of vehicles and people. at first there are many cops and paramedics. dead bodys get cleaned away, wrecked cars will be escorted to junkyard of some sort. and if you kill to many people the town goes empty, dead bodyes all over, cars are on fire and everything, just like in movie. and by crashing planes into a buildings they crash.

boyzyy
29th Jul 2010, 17:10
How about an Underground/Overground railway system, that way you can travel the islands admiring the scenery if you don't want to drive. It's underground in the cities as many cities have an underground system.
Or how a few large stations scattered around the capital where you change from underground to overground.

Also I would like to see an aeroplane service (why not? They had both in GTA: SA)

the avalanche engine 2.0 doesnt allow you to dig into mountains or go underground

ITuckzzI
29th Jul 2010, 23:59
multiple grapples i need it

LachieAkaHugh
31st Jul 2010, 13:16
Wing suit.

Nanashi
31st Jul 2010, 20:33
My first post here and already a huge wall of text, I don't know if I should consider this a good or a bad start? :p

The AI definitely needs to be adjusted, as someone mentioned here it's such a pain to have every single soldier in the area find you in a matter of seconds as soon as you open fire on something/someone. Rico is essentially the James Bond of of video games and the grappling hook would allow for some great ways to escape from being detected by soldiers on the ground level, so why not make it possible for players to use that to their advantage?
I know the whole point of the game is to blow stuff up and cause chaos, but honestly, I think that simultaneously setting off a bunch of C4 charges on strategic targets would do a far better job at throwing your enemies into chaos than having the entire base know you're there by the time you've dealt with just one of the soldiers. For a game that uses unlimited freedom as its main selling point I think stealth would only add to the sense of liberty rather than contradicting the chaotic gameplay.

Secondly, I would like to see some more vehicle variety where it counts. I'll try to list what I felt was wrong with the vehicle selection in JC2.
-There's so many jeeps and they all look alike.

-There's no such thing as an actual tank in the game, both the Stonewall and Razorback are essentially APCs with a cannon strapped onto them.

-Any other APCs than the ones mentioned above were virtually useless in combat unless you just used them as a turret. You couldn't drive while shooting and having to stop to actually man the turret quickly became a drag to me. Vehicles that require both a gunner and a driver would be awesome if there was a co-op mode, but for a single player game I'd say they're not so practical.

-I think there's too many civilian vehicles. Just take a look at the amount of boats, for example, how many of the different Kuangs do we honestly need? Or the tractors for that matter, I for one don't see all that much of a difference when comparing them. While it's essential to have enough variety on terms of civilian vehicles, I think they overdid it in Just Cause 2. My main problem is that the military vehicles seem to have suffered from this; there could have been so many awesome vehicles in the game that really make you want to go to a base and kick some ass. Just take a look at some of the more advanced military hardware out there today, I'm pretty sure Rico could put these to good use.
On another note, the only way to military seems to adapt to the terrain is by painting their vehicles a different colour. Why not give the soldiers snowscooters to facilitate offroad travels in the snowy mountains? Or a jetski to quickly intercept boats? Combine all of these with optional black market upgrades to add weaponry at the front and you'll get James Bond begging MI6 to use some more hardcore equipment as well. xD You could apply this to virtually anything: take vehicles with a specific purpose and strap some weapons on there for extra fun.

Long story short: cut down on the amount of obsolete civilian cars/boats and use this extra space to add some vehicles we would actually experiment with and have fun. Only then would the "try everything once" trophy/achievement really invite players to mess around with the vehicles.

On a side note, try taking the voice acting and dialogues up a notch in the next game. Rico could have been so much cooler than he is now, if his lines lived up to his reputation of toppling governments on his own. He's Latino and he kicks ass, use that! His character basically screams: "I'm going to obliterate your army and charm some ladies while I'm at it." but his current lines/voice actor didn't quite capture this. =/

Another slight problem I'd like the developers to deal with is the inevitable deaths you'll suffer when hijacking a helicopter. The problem with hijacking is that it takes quite some time for the next command to show up on screen and while you're unable to move Rico around you take so much damage from soldiers below you as well as the other helicopter pilot who decides to screw his colleagues over...The solution is simple: Rico shouldn't be able to take damage while you're doing the QTE to throw the pilot out of the vehicle. Besides, wouldn't it make more sense for soldiers not to open fire on their buddies up in the sky?

And lastly (yay! you're getting closer to salvation), weapons. I don't think the game requires the amount of guns you'd expect from Call of Duty or Medal of Honor, but as a secret agent Rico should eventually have access to some state of the art guns. I'm pretty sure the Black Market has exactly what it takes to realise this. Right now, finding weapon parts only serves as a currency. It increases the performance of your guns, and that's just about it. Now if you could translate these upgrades to something we can actually see too, that'd be awesome. Anyone here played the latest Ratchet and Clank? The "constructo" weapons in there are pretty close to what I'm talking about here. If you find a certain amount of parts in the field, why not make it unlock things like a silencer, a scope or even laser dot sights? Add a scope to your revolver and you can snipe while still having an assault rifle as your two handed weapon. Put some larger magazines on an SMG and you've pretty much got a shower of death, use armour piercing rounds with a sniper rifle to take out someone hiding behind cover, ...Just some examples, but I think you get my point. Visible changes to upgraded weapons.

Whew, I think that's all for now. xD

rinmach
31st Jul 2010, 21:37
having the entire base know you're there by the time you've dealt with just one of the soldiers. For a game that uses unlimited freedom as its main selling point I think stealth would only add to the sense of liberty rather than contradicting the chaotic gameplay.

Secondly, I would like to see some more vehicle variety where it counts. I'll try to list what I felt was wrong with the vehicle selection in JC2.
-There's so many jeeps and they all look alike.

-There's no such thing as an actual tank in the game, both the Stonewall and Razorback are essentially APCs with a cannon strapped onto them.

-Any other APCs than the ones mentioned above were virtually useless in combat unless you just used them as a turret. You couldn't drive while shooting and having to stop to actually man the turret quickly became a drag to me. Vehicles that require both a gunner and a driver would be awesome if there was a co-op mode, but for a single player game I'd say they're not so practical.

cut down on the amount of obsolete civilian cars/boats and use this extra space to add some vehicles we would actually experiment with and have fun. Only then would the "try everything once" trophy/achievement really invite players to mess around with the vehicles.

Another slight problem I'd like the developers to deal with is the inevitable deaths you'll suffer when hijacking a helicopter. The problem with hijacking is that it takes quite some time for the next command to show up on screen and while you're unable to move Rico around you take so much damage from soldiers below you as well as the other helicopter pilot who decides to screw open fire on a helicopter that still has his colleagues in it...The solution is simple: Rico shouldn't be able to take damage while you're doing the QTE to throw the pilot out of the vehicle. Besides, wouldn't it make more sense for soldiers not to open fire on their buddies up in the sky?

And lastly (yay! you're getting closer to salvation), weapons. I don't think the game requires the amount of guns you'd expect from Call of Duty or Medal of Honor, but as a secret agent Rico should eventually have access to some state of the art guns.

Welcome! :wave::D
I agree with all of these, but with the patch enemies don't attack during the hijack QTE. Also, Avalanche, please make vehicles that have good handling! My favorite car in the game is the Pocumtruck Nomad because it's huge but controllable! Now if the same level of maneuverability were added to all the vehicles in the game, that would be great. As it stands in JC2, the vehicles handle like their tires are made out of pudding.

JAGeng
31st Jul 2010, 22:17
1-tighter controls and camera....JC2 had sluggish controls on vehicles and horrible camera angles
2-more weapon slots....I want to carry a sniper, MG, and RPG at the same time
3-better tanks....that dont take damage from small arms and MG is standard on it
4-more airplane gameplay....this time they were mere transportation
5-powerful explosions.....where they actually produce splash damage
6-multi purchase....I want to buy several items from BM at the same time
7-destructible buildings....that should be really cool! like in Mercs2 or RFGuerrilla
8-weapon of mass destruction....a car bomb, an airstrike, something that causes a huge blast
9-customizable character....I would like to dress rico like a ninja, a soldier, suit.....ect
10-better game structure....not too many missions open at once....more forced missions

Stay III
1st Aug 2010, 00:00
Less pixelated shadows
More different angles if you drive cars
Improved framerate especially If your in town with many buildings(the framerate in towns with huge skysrapers was horrible(ps3version))

RunningBare
1st Aug 2010, 00:58
JC3 wishlist?, we already got one somewhere it's died in sympathy of JC2.

To the one who said "Developer support"; a thumbs up to you.

Nanashi
1st Aug 2010, 09:36
Welcome! :wave::D.

Thanks. =D


9-customizable character....I would like to dress rico like a ninja, a soldier, suit.....ect

You know, I've actually been toying with that idea for a while now too. Although I doubt they'll add character customisation I just figured it would be fun to see how a long trenchcoat responds to the long free falls in the game. Since they've pretty much established Rico's clothing style I think character creation would probably only be implemented if we play as a different character. Rico's getting a bit older, perhaps he'll eventually assume the role of a mentor? Kind of like Sheldon, but a bit more serious. xD

xI Jakk Ix
1st Aug 2010, 09:42
Santa Rico. 'Nuff said.

Mechamod
3rd Aug 2010, 21:00
NO STEAM!!!!


ich und meine freunde hatten steam accounts,aber ein paar von uns wurden gehackt -.- also haben wir ALLE spiele verloren,also das ganze geld....und wir wollen uns keine neuen acc. machen!!! -.-

ich spiel momentan nur die demo,ist auch geil aber nach einer halben stuinde immer neu starten ist auch blöd,und Steam...NIE WIEDER!!!!

rinmach
3rd Aug 2010, 21:39
ich und meine freunde hatten steam accounts,aber ein paar von uns wurden gehackt -.- also haben wir ALLE spiele verloren,also das ganze geld....und wir wollen uns keine neuen acc. machen!!! -.-

ich spiel momentan nur die demo,ist auch geil aber nach einer halben stuinde immer neu starten ist auch blöd,und Steam...NIE WIEDER!!!!

German isn't English, and in the TOU it says clearly that only English is allowed.

2mandude
5th Aug 2010, 00:14
1. u should have the ability to switch to first person mode
2. way better story and cutscenes than da just cause 2
3. MULTIPLAYER
4. Demolition to in big skyscrapers to be noticeable
5. 2 GRAPPLING HOOKS ON EACH HAND WUD BE SWEET!!!
6. more weapons and vehicles
7. different clothes
8. CO-op mode would be pretty cool
9. even bigger map
10. U should be awarded with a special surprise for 100% completion

I hope that the creators would please look at this and improve the game

2mandude
5th Aug 2010, 00:17
OMG to make this the BEST GAME EVER THEY SHOULD PUT the fallout 3 combat system! THINK
ABOUT IT!!!!!!!!!!!!!!!
oh and it should be a lot more accurate

just-cause-nick
5th Aug 2010, 12:46
there needs to be somthing like a GTA SA style garage where you can keep vehicles and stockpile weapons! (would be cool to nick a minigun, put it in the car and then hide it it the garage! :lmao:) also the best car on JC2 needs to be back!!!!!! TITUS ZJ!!!!!!!!!!!!!!!!!!!4 EVER!

Nanashi
7th Aug 2010, 14:22
Another thing I thought of while playing through the game again on hardcore was the lack of real pilots in the game. Hijack a helicopter or airplane, and you'll always find a soldier inside who isn't exactly outfitted to be in a plane. A separate skin for pilots, even if it's just a reskin of the 'elite' soldiers with a visor on the helmet, would be a very cool touch to the game. I don't think those birds would be so cheap as to let the average grunt pilot them, eh? xD

Oh and speaking of aircraft, I think some measures should be taken to make them more useful in combat. I just thought of the lock-on system used in Just Cause 1 for normal weapons (which even allowed you to shoot grenades for speedier detonation! I was hoping you could still do that in the sequel) and figured it could work for jet fighters too. Get a lock on destructibles such as silos or fuel depots and then have your missiles home in on them. I think a lot of people are kind of disappointed when they get into a big bad plane like the G9 Eclipse, only to find that it isn't all that useful in combat. To counter airplanes from becoming almighty, perhaps send in interceptor planes to try and shoot you out of the sky. Although, as with the helicopters, I guess those could get pretty frustrating too if they just keep on sending in new ones the instant you've destroyed the last pursuing vehicle...

EDIT: I think I might have an idea to deal with the problem I mentioned there. As some people before me have said, assassinating colonels should actually tie in with the game somehow, like (temporarily?) decreasing the amount of soldiers and resources spent on hunting you down. Of course, there should be some limitations to this and perhaps there should be some other tweaks to the system. Perhaps the Colonels would disappear forever after killed, like they do now, but then other army officials of a lower rank would be replaced after some time, providing the player with new targets to eliminate. The latter wouldn't add to your completion of the game, unless some system where x-amount of these guys would be required to kill is used.

hotwire
9th Aug 2010, 19:45
Self propagating brush and structure fires and some kind of defoliant like napalm.

Portable med kits.

Bomber type aircraft with dumb bombs.

A good reason to explore more forested areas.

Claymores.

Lengthier campaign.

WADE13x
10th Aug 2010, 05:03
Not making it a total MOD shop for PCs so that console owners are left in the dust.
I mean common is a simple multiplayer add-on really that hard ?
PCs get all the fun and edios should hire the people behind GTA-SA online

patrickownzya
10th Aug 2010, 11:19
- Ability to tether medkits to your car and then use them later on.
- Multiple tethers is a must
- Coop
- Bikes shouldn't explode as quick as they do in JC2
- Planes shouldn't explode as quick as they do in JC2
- Trains
- Ditch the weapon and vehicle resource items and make upgrading cost money. Lower the BM prices so that you can spend money on upgrading.
- Buying a gun once should save the gun in a safe house where you can pick it up with full ammo.
- Ammo drops.
- Rico should be able to make 3 bases his own HQs. One normal base, an airbase, and a port. This way you have quick access to all kinds of vehicles.
- Ability to make allies follow you.
- AI should also use planes and use them to attack you.
- Civilians should use helicopters.
- Silencers for snipers.
- Enemies should have less accuracy as you move further away from them
- The tether shouldn't snap so quick as in JC2, it would be much more fun if you could use it like you imagined, for example if I want to tether a jeep to a LeisureLiner in the hope it will halt the jeep, the tether just snaps and he is right on me again.
- Enemies should use more weapons, sometimes I would like to see a rocket launcher used by an enemy outside of special bases where they were scripted to be.
- Ninjas and demolition officers should make more appearances. Not only in campaign / scripted events.
- The ability to give a gun to an ally and make him use it; imagine the APG used by someone else in the game.
- The ability to buy stunt ramps from the BM and position them where ever you want.
- Unlockable cheats depending on how far you are in the game.
- Artillery like weapons.
- Remote detonation mines should not dissappear. If it takes too much memory, simply prevent trash on the street from spawning to make room or make a small warning message appear (You have used the max amount of explosives for now. Detonate!)
- The tether shouldn't go through objects, but must force the rope to get stuck and force the objects to come to a halt. (this can be very strategic in chases!)
- More misc actions. Make the civilians fight back. Let bridges randomly collapse as you drive over them. Make trash bins explode. We want to see funny random things that makes the world interesting.
- Colonels should be able to be tethered to vehicles so you can dump them on a small island and they should then stay there! The game should remember where objects are and then spawn them there.
- Upgrade for ammo capacity.

rinmach
10th Aug 2010, 19:19
- Ability to tether medkits to your car and then use them later on.
- Multiple tethers is a must
- Coop
- Bikes shouldn't explode as quick as they do in JC2
- Planes shouldn't explode as quick as they do in JC2
- Trains
- Ditch the weapon and vehicle resource items and make upgrading cost money. Lower the BM prices so that you can spend money on upgrading.
- Buying a gun once should save the gun in a safe house where you can pick it up with full ammo.
- Ammo drops.
- Rico should be able to make 3 bases his own HQs. One normal base, an airbase, and a port. This way you have quick access to all kinds of vehicles.
- Ability to make allies follow you.
- AI should also use planes and use them to attack you.
- Civilians should use helicopters.
- Silencers for snipers.
- Enemies should have less accuracy as you move further away from them
- The tether shouldn't snap so quick as in JC2, it would be much more fun if you could use it like you imagined, for example if I want to tether a jeep to a LeisureLiner in the hope it will halt the jeep, the tether just snaps and he is right on me again.
- Enemies should use more weapons, sometimes I would like to see a rocket launcher used by an enemy outside of special bases where they were scripted to be.
- Ninjas and demolition officers should make more appearances. Not only in campaign / scripted events.
- The ability to give a gun to an ally and make him use it; imagine the APG used by someone else in the game.
- The ability to buy stunt ramps from the BM and position them where ever you want.
- Unlockable cheats depending on how far you are in the game.
- Artillery like weapons.
- Remote detonation mines should not dissappear. If it takes too much memory, simply prevent trash on the street from spawning to make room or make a small warning message appear (You have used the max amount of explosives for now. Detonate!)
- The tether shouldn't go through objects, but must force the rope to get stuck and force the objects to come to a halt. (this can be very strategic in chases!)
- More misc actions. Make the civilians fight back. Let bridges randomly collapse as you drive over them. Make trash bins explode. We want to see funny random things that makes the world interesting.
- Colonels should be able to be tethered to vehicles so you can dump them on a small island and they should then stay there! The game should remember where objects are and then spawn them there.
- Upgrade for ammo capacity.

:thumb: This.

JAGeng
10th Aug 2010, 23:56
of course....better testing....JC2 was well polished, beautiful and a lot of attention was given to detail....it just had some very bad glitches that shouldnt be in any future entry to the series...this is the second time the series impresses me with pretty graphics, huge world and fun gameplay but is twice plagued by bugs. Im starting to think the games size makes it impossible to debug properly.
still they had the chance to correct the issues in the follow up update but it failed miserably by fixing not one of the most annoying issues and in the process breaking the game worst than it originally was...thats what I call a poor patch!

I think JC3 should follow the core JC2 gameplay but make the following improvements.

1- fix ciclone fence so they can be shot through.

J-MON
18th Aug 2010, 16:43
CO-OP Mode PLEASE ~ featuring both Adversarial and Friendly Mercenaries to join your game


First let me salute the entire development team at Square and Eidos that worked on Just Cause 2

I've been a gamer for 30+ years and I can tell you that if you can implement CO-OP (2, 3, or 4 player) into Just Cause 3 you will have a Game of the year on your hands.

Please consider researching if a similar multiplayer system as used in the recent game Demon's Souls could be implemented into Just Cause 3. Allowing players to request help from other players and have them enter their games to do so. Additionally, allowing for assassins / competitive mercenaries to enter your game to work against you too would be awesome. In Demon's Souls your game could be invaded by a black demon (played by another player on the PSN) and it would not allow you to leave / exit the game (or mission area) until you or the black demon was beat. In Just Cause 3 you could have "black" mercenaries that enter your game (without your permission) at various points throughout the game, or when you surpassed a certain level, or only in specific areas perhaps ?

One of the very kool features of Just Cause 2 was the video replay but let me tell you that if the replay feature is at odds with a co-op system - meaning the two cannot co-exist, than I fully vote that you eschew the video replay for co-op gameplay.

And my last suggestion is for a mission editor.

If Square & Eidos can implement both co-op, and adversial modes, and the mission editor into Just Cause 3.....forget about GOTY....you'll have the Game of the Millenia !!!!

JosephCHansen
18th Aug 2010, 17:22
One of the Most obvious things to ask for in JUST CAUSE 3 is Multiplayer. Including a deathmach free for alll Co-Op Campain. (avalable Online and Local console play) Another idea i have for JUST CAUSE 3's Multiplayer
is a kind of, Versus mode where a team of a eight Rebel Soldiers play angainst a team of eight Govement Militia working through story mission.
If your with the Rebels the idea is to help Rico complete the misssion (and stop him getting captured or killed :eek: ) , kill or capture the
Colenel and fend off the Goverment Militia.
If your fighting alongside the Goverment Militia try to kill or capture Rico kill all Rebel Soldiers sabotage their mission and protect the Colonel (preventing him from being captured :eek: or killed).

Another mode i have thought of is Attack and Defend where at faction stronghold, settlement ,comuncation outpost, offshore rig, airport/military airport or military base etc. attack or defend these areas
10 Rebel Soldiers Vs 10 Goverment Militia.

Eidos and Avalanche if your reading please take this into account when making
JUST CAUSE 3!

Ps. I would also like more buildings that the player can walk inside please. :)

metalmaster96
22nd Aug 2010, 20:09
I think they should:
1. bring in new vehicles, like a challenger tank, bradley, etc. :rolleyes:
2. Call in backup from ur allies, and they could come in armored transports or choppers :lmao:

Lepper
26th Aug 2010, 04:15
Ive played the game for quite a bit now. First of all, what about giving Rico, or perhaps a new agent with a stronger personality, an Iphone as a PDA, so he can listen to MUSIC!! And Radio on the vehicles, it takes hours to travel and one would like to listen some local music, the news and maybe a talkshow about allucinogenous drugs.
Next, the PRICES of the black market, I know is the Black Market and they can charge whatever they want, still, the dealer is your compadre so it is actually the Agency Market. Nevermind this useless explanation, the prices should be fair not by the level the items have. How is it possible that a machine gun is more expensive than a personal jet plane??!.
Next, the enemies, I know at the beggining you fight poorly trained hungry weak soldiers and eventually you are struggling against Panau Top Secret Special Forces Delta Papay. Nevertheless a headshot is a headshot, whether it is a .22 bullet or a .556, people die with headshots, just one if it is well shot.
Next, the Vehicle Physics!!! Im driving my super fast Z something and one idiot gets in front of me crossing with his Tuk Tuk and I have to make an emergency brake, and there goes my car with my inside it. WTF?!?! The controls are tricky and on top of that breaking and controlling the car at high speeds is virtually impossible because one loses control just like that.
Next, micellaneous. The truth is that the competition of this Franchise is GTA and MERCS, so to make the best one you have to take the best of the three, and maybe some other games. It would be nice to decide to take one of four or five different bases from the game to have as HQ and store vehicles there, and once one base is gotten, the others are no longer aviable to take as our own, of course each one with different stuff. Different clothes for the Agent would be a nice change. A wider variety of weapons and a deeper customization of each one, like Fallout New Vegas, and the same with the Black Market Vehicles. The map size is great, and perhaps bigger settlements will make the map less lonely. If not a stealth mode, at least you could make that the enemies dont start shooting at you just because you are flying over a town in a civilian helicopter, or passing through in a sports car.
That is all for now, thank you if you ever read this and consider it.

gregorian
27th Aug 2010, 04:26
I find the barely controlled driving in Panau fun. Both the famously horrible Panau drivers who seem to crash their vehicles at the slightest provocation, and the fact that I can only keep a car vaguely on the road at full speed and often accidentally send it off a bridge or the side of a mountain.

It all adds to the chaos.

Sadistic_Sandbox_Player
27th Aug 2010, 09:52
Freaking damn working vtol fighter jets!!! Yeah!!!
Uh, so long since my last visit. I hope the next time I don't get so overhyped (thanks to all the missadvertisement here) so I don't get that dissappointed. The game's pretty good, but could use some so easy improvements.

Edit:
The increasingly everspawning enemies are an issue for me, I feel like fighting is nonsense and the best I can do is slingshoot away, hide and cry. Mmm, suggestion for JC3 thread...

Learn a bit from Fallout 3.

Stronger hook and maybe multiple attachments next time. And more magic guys, we need more things to do in such huge world!
More unique vehicles too, you did pretty well with the balloon, awesome thingy.

Edit2: Hi Mycoldman! How you doin? You have any info on JC3? Cause I don't want to hear it! Don't overhype me! Tell me only if it's in development! lol

alphanox
27th Aug 2010, 16:59
Finally, I want this so bad...EDIOS, ARE YOU LISTENING GET US SUBMARINE:mad2::mad2::mad2:


though for a submarine the water would have to be quite alot deeper
and the torpedos: i havent actually seen many boats that sit low in the water or have a deep hull
they should make military aircraft carriers or larger boats so there is more of a target lol

t-p-d-a
28th Aug 2010, 19:52
http://www.bilder-hochladen.net/files/dicm-k.jpg

gaffar
29th Aug 2010, 11:07
http://www.bilder-hochladen.net/files/dicm-k.jpg

......................... AHAHAHAHhahAHAHAHAHAHAHAHAHah :lmao::lmao::lmao::lmao::lmao::lmao::lol::lol::lol::lol::lol::D:D:D:nut::nut::nut::nut:

Tall Lankey Bugger
29th Aug 2010, 11:51
More Traffic in citys, main roads an' all that. More PEDESTIANS! In the citys too, I just love road kill. Ha ha lol. I'm a phycopath. :mad2:

Lepper
30th Aug 2010, 17:27
How about some mini games or more interactive real life stuff like eating, getting drunk, getting AIDS form a local prostitute, betting actual in game money in poker or blackjack, going fishing, races against other competitors, joining a local gang, getting a job as a salesman! so you can get a breack once in a while from blowing up Panau.

All the "RPG" stuff from GTA San Andreas and GTA IV is what makes this games great. Shops for different suits and haircuts and the like is a must be. Customizable weapons as someone said, with supressors, aim lasers, telescopical aims, larger ammo magazine, etc. The same to the black market vehicles, which is really the Agency Market, since Tom Sheldon is the supplier.

EsotericOne
1st Sep 2010, 22:24
one word: SUPPORT

n00B8
5th Sep 2010, 01:33
I would just add one thing.............A FREAKIN INFINITE HEALTH CHEAT...................cheats enhance the experience of the game, i just really wanna see rice faceplant from the top of the mile high club, and i like the suppressor idea, would be very kool to be ableto sneak into a base and kill everyone then assassinate the colonel................thank you for letting me contribute to the thoughts on jc3

n00B8
5th Sep 2010, 02:02
I would also add customization, like u can upgrade armor and make it look different im tired of the same old rico look..............id like to be a ninja cause that would make it look awesome i mean a parachuting ninja who fights oppression its just awesome!!

foney95
5th Sep 2010, 15:22
Also real life gun like the ak 47 m4a1 scar-h and real life vehicles like the mi-28 havoc and the ah-64 apache and the f-15e strike eagle and the f-16 and the harrier jump jet

Guitarax
8th Sep 2010, 00:05
It would be soooo epic to be able to customize your cars with mounted weapons paint and anything else u can think of.... then you can buy it from B-Market

aliasz
11th Sep 2010, 09:49
-MP mode, cause havoc together?
-Scuba gear
-Underwater use of your wire, for use against shark attacks or faster movement like attaching too boats or submarines.
-Secret underwater bases
- An APV a sportscar that also can fly and dive
-Sharks
-Tigers,monkeys, crocodiles, elephants
-Scorpions that come boxed too cause havoc
-More idle interiors, which also lower heat
- A functional casino, bar, restaurant,tour guide
- More jobs for Ricoh,"fishing replenish health?", crocodile/shark "wrestling levels up strength?", tour-guide, go go dancer?
-A submarine with torpedo's and/or rockets for hitting land targets
-Some big navy boats with depth bombs
-Freight/passenger trains which you can derail by blockades cars and such, or setting the switch.
-Housing for Richo for storing cars
-Planes have an reverse
-A plane with vertical lift off and landing, like the harrier
- Set the jungle on fire, with a flamethrower or napalm nades
- A mission to the moon, which off course has a space station and a secret base
- A very strong and multiple wire like the pc version has

BOneFIshzz
11th Sep 2010, 15:31
-Having your own small island where you can store vehicles and weapons, like your own base.
-Co-op with max. 4 players.
-Make the Bering actually useful. Would be fun if you could transport a car or something inside the plane without the risk of your plane blowing up (happens if you use double tether).
-Completing the last story mission should give you free black market items.

860
11th Sep 2010, 16:39
Two grapples. Like anyone even uses the running feature? And the grapples wouldn't automatically reel in. Press R1 or L1 to hook, hold to reel in. This way you could swing with the wire like Spiderman.

And a black market wing suit so you can glide long distances.

shawn187
11th Sep 2010, 16:54
Ability to attach mounted guns to any car.

Jet Pack

Black Market extraction dialog (IM TIERED OF FLYING "Air Shelden" hehe!):mad2:

Stronger grappling hook. That will connect ridiculous items together. (Like the pc mod)

No preset extraxtion points! (island where the rocket launcher is!)

MORE AMMO!! (i might be shooting people 30 times but its fun)

TheGamerist
11th Sep 2010, 22:33
I'd like the ability to save my game, and when I load it next time, be exactly where I was when I left off.

Since for a lot of us, we're not on a particular mission, and "just cause-ing" mayhem, there's no need to restart at the same place every time.

I think Just Cause 2 is one of the best video games of all time.

Ollie Helps
11th Sep 2010, 22:34
Ok in my opinion these things need to be included:

All buildings DESTRUCTABLE!!!

more weapons

make the map ever big :)

More vehicles

and just general little improvements

THE GAME IS GREAT THE NEXT ONE SHOULD JUST BE BIGGER AND MORE :)!!!!!!:wave:

aliasz
13th Sep 2010, 15:37
Two grapples. Like anyone even uses the running feature? And the grapples wouldn't automatically reel in. Press R1 or L1 to hook, hold to reel in. This way you could swing with the wire like Spiderman.

And a black market wing suit so you can glide long distances.

yes that too, i saw the multiwire for PC mod
looks like a hella lot of fun.

jack_tall
16th Sep 2010, 18:20
- Higher mountains (at least three times higher)

- At least 20 different helicopters (some of them should have the option to be upgraded with floaters)

- At least 20 different planes (some of them with options to be upgraded to sea planes)

- Icebergs

- Salt flats

- To be able to use grappling hook for rappeling down structures and mountains
(basically to have all the options from Tombraider:Underworld)

- Aircraft carriers and huge cruise ships

- At least 5 different monster trucks (optional 4-wheel steering, as in press a button
and change from 2-wheel steering to 4-wheel steering, different sizes, different body styles,
different tyres (with spikes, chains or without), with hydrolics)

- Thrusters on grappling hook (one is to make the hook go farther, but if it doesn`t connect to any
surface it will still pull Rico in that direction. With other words, point it towards the
sky and Rico will soon be above the clouds. The other thruster is reversed. when you attach the hook
to an object it will be propelled towards Rico. That way heavier objects like cars can be pulled,too.

- Jetskis and submarines (Both were present in Just Cause 1, at least jetskis and an underwater scooter.
Please don`t remove cool vehicles only add,if you want the highest ratings. That`s why San Andreas is so popular)

koenvbr
17th Sep 2010, 20:05
I'd like to see custom extraction points.

Like race tracks.
HQ's
Ammo replenish spots
Car Spots.

Just give us 5 Custom points!!!! it would be so much easier instead of coming from far.

aliasz
18th Sep 2010, 10:42
-MP mode, cause havoc together?
-Scuba gear
-Underwater use of your wire, for use against shark attacks or faster movement like attaching too boats or submarines.
-Secret underwater bases
- An APV a sportscar that also can fly and dive
-Sharks
-Tigers,monkeys, crocodiles, elephants
-Scorpions that come boxed too cause havoc
-More idle interiors, which also lower heat
- A functional casino, bar, restaurant,tour guide
- More jobs for Ricoh,"fishing replenish health?", crocodile/shark "wrestling levels up strength?", tour-guide, go go dancer?
-A submarine with torpedo's and/or rockets for hitting land targets
-Some big navy boats with depth bombs
-Freight/passenger trains which you can derail by blockades cars and such, or setting the switch.
-Housing for Richo for storing cars
-Planes have an reverse
-A plane with vertical lift off and landing, like the harrier
- Set the jungle on fire, with a flamethrower or napalm nades
- A mission to the moon, which off course has a space station and a secret base
- A very strong and multiple wire like the pc version has

aliasz
18th Sep 2010, 11:02
patrickownzya
- Rico should be able to make 3 bases his own HQs. One normal base, an airbase, and a port. This way you have quick access to all kinds of vehicles.

I like that idea, Rico could also have an mobile base that combines all 3 means off transport.
Such as the high mile club, by having a interactive mobile sky base where he could deploy cars and boats from, destroy land targets, a holding cell for interrogations,
setting way-points for its base etc

BOneFIshzz
18th Sep 2010, 13:00
Real Tanks. APCs just arent strong enough.

rinmach
18th Sep 2010, 13:33
Real Tanks. APCs just arent strong enough.

I totally agree, how come my Razorback gets blown up by a few puny grunts with pistols and SMGs?

shawn187
19th Sep 2010, 23:17
-Scorpions that come boxed too cause havoc


This would be cool! Im assuming you mean a bunch of them come out of the box and they don't bother you.

gregorian
20th Sep 2010, 01:51
I'd like the ability to save my game, and when I load it next time, be exactly where I was when I left off.
Since for a lot of us, we're not on a particular mission, and "just cause-ing" mayhem, there's no need to restart at the same place every time.

I'll vote for something like this too.

Right now I seem to be always starting from the same fricken faction base, having to travel further and further afield to get to places. And then I screw up and get killed landing in the wrong spot, and back to the same base with Ular Boys asking me to hop in their trucks AGAIN, "It's the Scorpio!", like Groundhog's Day. And then the long journey which always involves sending the Ular Boys off a cliff or into a Gas Station... and then lots of grapple-chuting... for 5 minutes of fighting and then dead. And start again...

aliasz
21st Sep 2010, 10:50
This would be cool! Im assuming you mean a bunch of them come out of the box and they don't bother you.

yes too me its cool as well.

And yes just placing an order would deliver a crate/box of scorpions.
Either the mechanical ones like in the logo cinematic or the real life thing.

In my opinion they could attack anything civilians and soldiers, yet indeed not yourself.
Because it would be cool too view the action from up-close, and just walk casual right in the middle of the action.

One problem this would also probably cause maximum heat level, if they use their current heat system.

Sivirkin665
21st Sep 2010, 18:15
A few ideas for consideration in Just Cause 3 or alternatively as DLC for JC2.

Weapons: It really annoys me in Just Cause 2 that I have such a limited range of weapons to choose from. I'd prefer at least two types of each weapon. For example, there could be a standard issue version and an improved version. Maybe the assault rifle could be randomly equipped with a Holographic sight. And give the weapons ACTUAL NAMES. Also, I really liked the Japanese mission, and I would like to see a return of a similar mission in JC3, but the Japanese soldiers could be equipped with bolt-action rifles and Type 100 SMG look-alikes that could only be picked up from that island.

alliedavidson
23rd Sep 2010, 11:13
It would be great if Just Cause 3 had the most realistic detailed lifelike graphics possible and the most lifelike realistic physx possible and should make the most of the game’s engine. The game should run natively at 1080p 60fps in stereoscopic 3D or in 2D and should be a multi-platform game.

• Like Just Cause 2 No annoying unnatural looking white outlines around anything.


• Two player vertical or horizontal split-screen plus four online players and up to eight players’ altogether. Each individual person should be able to use whatever controller/s they like from one playstation navigation and one playstation move controller or standard analog controller/s and the ability to invite player/s in-game.

Just Cause 3 should also support the use of two Playstation move controllers per person (four if in split-screen) or up to eight if in split-screen online play, but this should only work if one addable Analog stick is plugged into every one of the Playstation move controllers These addable analog sticks should have USB mini wires that plugs into the USB mini inputs on Playstation move controllers, and a ring clip that holds them in place just between the PS button and move button. This would make it easier for walking and turning in just Cause 3 with playstation move controllers. It would be great if Edios made these addable analog sticks for Playstation move controllers and if they were compatible with next just Cause 3

• All weapons from Just cause 1 and 2 and also with all DLC weapons and loads more new weapons.

• Team up with Genaudio and make game audio with AstoundSound 4D surround sound technology for a much deeper richer and more immersive realistic and fun experience and a lot better sound quality from as low as 2.1 channel speakers Up to 9.1 channels. Just Cause 3 should support Dolby Pro Logic IIz and Dolby Headphone technology for better audio quality on all headphones and headset headphones and Dolby Axon technology for much clearer and better online chat when using Headset/headphones with Dolby Headphone technology in multi player there should be a phone you can use to call all players You want to in 3D surround sound without the player/s getting louder quieter or muffled when they go to behind or in something or get closer or further away. The ability to change sound modes and turn down voice, music sound effects etc in the game’s options menu From as low as 2.1 channel headphones the chat audio should be refined in 4D surround sound with the AstoundSound Technology from Genaudio.

• Realistically fully destructible environment.

• Release an editor for Just Cause 3 for PC.

• Video capture like in Just Cause 2 but longer recording time and in stereoscopic 3D 1080p 60fps and upload-able straight to YouTube.

• Realistic looking bloody violence and more of it.

BOneFIshzz
23rd Sep 2010, 18:44
It would be great if Just Cause 3 had the most realistic detailed lifelike graphics possible and the most lifelike realistic physx possible and should make the most of the game’s engine.

Nooo...don't change physics...ragdoll phisycs pwn...

kidnkorner
24th Sep 2010, 06:29
I don't know about you but I thought it was quite annoying to have to buy the weapon all over again just to get more amo. My vote is to be able to buy amo without buying the weapon. Infinite grenades would be my "wish," but the amo item is a must.

Ha$a
28th Sep 2010, 01:02
Heres 10 ideas that could be used in just cause 3(if they plan on making jc3):

#1. Co-op would be amazing to have in this game:D. Not exactly sure how you would make it work but it would be fun to blow up cranes with friends.

#2. Suppressors(silencer, hushpuppy, whatever you call them) that you individually buy and upgrade for your guns. A suppressor would allow you to assassinate without getting heat. A higher upgraded suppressor means a quieter gun.

#3. Who wouldn't like trains that you could explore and drive. Go to fast around a corner you might derail.(I also saw this idea on another thread)

#4 Destructible and explorable skyscrapers because we all want to blow up big buildings :)

#5 Passengers in cars and on motorcycles would be cool

#6 Stronger grappling wire

#7 More types of guns. What I mean is like more types of pistols, sub machine guns, shotguns etc.

these are 7 things that I would like to see in Just Cause 3 :D

i saw this on a thread too trains and derailin is a gr8 idea and underground trains in the big city? and overground trains outside the city? also buy guns all over again is really gay lol maybe discount when u buy like 2 items or somein like tht lol:hmm:


A few ideas for consideration in Just Cause 3 or alternatively as DLC for JC2.

Weapons: It really annoys me in Just Cause 2 that I have such a limited range of weapons to choose from. I'd prefer at least two types of each weapon. For example, there could be a standard issue version and an improved version. Maybe the assault rifle could be randomly equipped with a Holographic sight. And give the weapons ACTUAL NAMES. Also, I really liked the Japanese mission, and I would like to see a return of a similar mission in JC3, but the Japanese soldiers could be equipped with bolt-action rifles and Type 100 SMG look-alikes that could only be picked up from that island.
good idea


so guys,where do you think the next jc will take place?
i really hope a reference to india,sri lanka,bangladesh(yes,with floods)
i enjoyed the south east asian scenario,but india would be better

tbh i think u should make a fictional island which has features from a lot of different countries includin panau :hmm:

i think they should put a respawn cap on the police whatever they are cos u shoot one and then they there unlimited amount of them comin at u

I merged your posts, use the edit button if you have something to add or use the multi quote button if there are different posts you want to respond to.

Davded_T
29th Sep 2010, 15:56
1. I would like to see Wing suits;http://i3.squidoocdn.com/resize/squidoo_images/-1/lens1991764_1227130220wingsuit-intro.jpg

2. Online multiplayer coop missions and team chalenges.

3. Addons for guns. Eg, laser sights/scopes

4. Other weapons, knifes, swords etc.

5. Ability to switch to first person

6. Ability to sneak and hide from enemys + cover system (Metal gear solid style)

7. Black market supplies are free if you order them from a fraction base.

8. AI will use aircraft as well as helicopters to chase you in the air

9. More realistic speeds of aircraft and more real flight. (Able to stall/dive planes)

10. Short tunnels, hide from helicopters but can't extract or order in stuff.

11. Railway track + Trains that run around the island, military or civilian.

12. Planes land at airports as well as take off

13. VTOL enabled jets, this would be very useful.

14. Stuff like bicycles and animals in field etc.

15. Working tow trucks and ferry boats ramps work. Trailers can be attached if the vehicle has a towbar or trucks can hitch up heavy transport trailers.

16. Repair service, drive into a gas station and stop, your car gets fixed.

ThatJordan
29th Sep 2010, 23:20
how about having split screen 2 player when they work togggether that would be EPIC!!!!
and passenger seats

Ha$a
30th Sep 2010, 11:40
1. I would like to see Wing suits;http://i3.squidoocdn.com/resize/squidoo_images/-1/lens1991764_1227130220wingsuit-intro.jpg

2. Online multiplayer coop missions and team chalenges.

3. Addons for guns. Eg, laser sights/scopes

4. Other weapons, knifes, swords etc.

5. Ability to switch to first person

6. Ability to sneak and hide from enemys + cover system (Metal gear solid style)

7. Black market supplies are free if you order them from a fraction base.

8. AI will use aircraft as well as helicopters to chase you in the air

9. More realistic speeds of aircraft and more real flight. (Able to stall/dive planes)

10. Short tunnels, hide from helicopters but can't extract or order in stuff.

11. Railway track + Trains that run around the island, military or civilian.

12. Planes land at airports as well as take off

13. VTOL enabled jets, this would be very useful.

14. Stuff like bicycles and animals in field etc.

15. Working tow trucks and ferry boats ramps work. Trailers can be attached if the vehicle has a towbar or trucks can hitch up heavy transport trailers.

16. Repair service, drive into a gas station and stop, your car gets fixed.

with u every one there tho really only co op i dont think multiplayer would be a good idea but co op on xboxlive + psn etc. good ideas hopefully theyll think of these n put em as dlc/ jc3

Rotomboy
1st Oct 2010, 20:26
how about a submarine that shoots torpedos

Thats a awesome idea!!!!!
And an underwater city when you attain 100% gamecompletion.

Rotomboy
1st Oct 2010, 20:32
Thats a awesome idea!!!!!
And an underwater city when you attain 100% gamecompletion.
That with the submarine you know and that with the scubapack thats fun because with the graphics of JC2 thats gonna look awesome!!!!!!:):):)

Rotomboy
1st Oct 2010, 20:34
I have a very good idea a very large hotel/casino where you can gamble and where you can hire an chamber for yourself.

cookiekiller6
2nd Oct 2010, 08:11
-Don't change the physics
-Graphics are already amazing

As for ideas:
-More planes
-Even BIGGER planes
-Flyable MHC
-Bigger ships
-A small submarine
-Grapple hook swing feature
-Buildings you can enter and play mini-games(like RDR)
-Big Weapon with Big Explosion(Huge, huge huge huge huge huge explosion)
-Trains
-Public Transport system
-Monkeys, Snakes, Hippos, and Tigers

BOneFIshzz
2nd Oct 2010, 15:11
-Normal vehicles with big weapons: like the tuktukboomboom but better.
-Side missions: taxi driver, vigilante, car theft...

jack_tall
4th Oct 2010, 01:49
- Thrusters on monstertrucks for jumping farther and moving forward while floating on water

- Parachutes attached to the roofs of the monstertrucks, that can be deployed as often as Ricos
parachute

- Some of the helicopters have visible thrusters.You should be able to use them like the thrusters
for the parachute

- Weapon storage vehicles. Since Rico can`t carry more than a few weapons, it should be possible
to buy vehicles where weapons can be stored. These vehicles will have three different versions,
a regular van, a monstertruck van (the monstertruck version of the regular van) and a cargo helicopter,
and can be bought with or without weapons inside.

- To be able to attach mines, with the grappling hook

- Sandbuggys with metal frame body styles (like the one from San Andreas)

- To be able to carry gas canisters and fuel barrels. You should also be able to drag objects with the
grappling hook without attaching it to a car.

- To be able use grappling hook for swinging (like Bionic Commando)

- In Just Cause 2, when you attach the grappling hook to a moving car, it just reels out and nothing happens.
This is what should happen: Rico gets pulled along with it, and if you choose to deploy the parachute,
he starts parasailing.

- Animation for "entering and leaving", for all vehicles

- Camouflage suit (Like in the Predator movies)

- A base built inside the highest mountain in the game. In the beginning it will only be accessible
by using a submarine to reach the deepwater entrance. Inside the base there will be an elevator
that will lead Rico all the way to the top of the mountain. Here Rico will discover a space shuttle
launch site (revealed after actions performed inside the base). After entering the space shuttle
he will reach a space station in outer space. After finishing the mission inside the space station,
Rico will return to earth. On entering earth the player will actually be able to control the space
shuttle. After this mission the space shuttle and the space station (as a safe house) will be unlocked.

- These are the vehicles that I want to return from Just cause 1: Meister LAV 4, Shimizu Mach 2, Water scooter,
Whiptail gyrocopter, Underwater scooter, Stinger buggy, Rotor ATRV Industries, Huerta PAS 1 Aztech, HH22 Savior,
Jackson Z19 SKREEM, Jackson JC2 Alamo, Walker AH-16 Hammerbolt, Twin Fin Walker PA, Ulysses McCoy Redcloud and
Rage Johnston F6 Comet

- No DLC planning until after the game is released. Just focus on the main game, and add
as much content as you possibly can.

- All vehicles should be as detailed as the monstertruck

- Vehicles like in the game "Mercenaries 2"

- RC planes and RC helicopters with various upgrades

- Upgrades for the monstertruck: Oilspills, mines, grappling hook (just like Rico`s grappling hook,
but it`s used while driving. It`s very good for taking sharp turns)

- To be able to choose the colours of the vehicles

- Cryo gun (freezing weapon) and flamethrower

BOneFIshzz
4th Oct 2010, 17:05
- A bigger helicopter, the quapaw thing can't even lift a razorback.
- Faster sports bike.
- Destructible environment and enterable buildings: wouldn't it be sweet to dig a tunnel with explosives under a bank and escaping with the money?
- Snowboards, skateboards, skis, surfboards,etc.

Kendu
10th Oct 2010, 03:32
Grapple an enemy and then push a button to start a shocking experience. or can be used to grapple objects and destroy them instead of always relying on guns. also could start or stop certain things, (simple example): grapple a Train to make it start moving on its own and so on....

BOneFIshzz
10th Oct 2010, 10:42
Grapple an enemy and then push a button to start a shocking experience. or can be used to grapple objects and destroy them instead of always relying on guns. also could start or stop certain things, (simple example): grapple a Train to make it start moving on its own and so on....

How about an explosive grappling hook?

AvalancheFan
10th Oct 2010, 17:31
Just Cause 2 is awesome...

the only things i would change...

- better AI (Artificial Intelligence) for the inhabitants
- more life in cities and nature (some sorts of animals)
- multiplayer!!! that would be awesome... like SPLITSCREEN for 2 Players!!!
- buildings to walk in
- minigames like sitting in a rubber dinghy to cruise down a mountain ;-)
- improving weapon skills by using them
- more hidden things (i loved the lost island, whale, shark...) like sunk ships
- Caves or ice crevices, AVALANCHES!!! ;-)

Physics and Graphics Engine from Just Cause 2! This would be great!!

Altair4
10th Oct 2010, 23:34
-Same size or even bigger game world
-More destructible objects
-Modding tools for PC (with ability to import new models and textures, and create new landmasses)
-Cheats (invincibility, infinite ammo, etc.)
-Better voice acting, less repetition for missions
-Buildings that you can walk into
-Better car handling
-More easter eggs
-A place to store the vehicles/aircraft/etc. you've bought/stolen
-VTOL Jet fighter (PLEASE!)
-Stronger grapple hook?
-Extra content/minigames after you've beat the game (ex. demolition derby, aircraft dogfighting)

BOneFIshzz
11th Oct 2010, 16:41
Snow/surf/skateboards.

Steelers09385
12th Oct 2010, 19:09
Seaplane http://www.ballerride.com/wp-content/uploads/2008/02/seaplane.jpg

Fast attack sub http://www.bornrich.org/images/submersible-concepts_12.jpg

Amphibious Car http://blog.niot.net/blog-images/03_jul/saleen-tapped-to-develop-amphibious-vehicles-for-gibbs.jpg

Tanks with tracks

Jet Packs :naughty:

Ships ( Cargo Ships in JustCause 2 should be drivable, Why not?)

Custom weapons

Walk into any building

Be able to destroy any building

Animals

Minxamo
13th Oct 2010, 22:21
Cheats, civilians talking, cheats, better black market, cheats, more fun weapons, cheats

gregorian
14th Oct 2010, 00:20
I like the "Ships" idea.
I think it would have to be more than "Jump on ship and throw captain overboard".

You should be allowed to control it as long as you are at the wheel, but of course the crew will be shooting at you. So you have a battle for control of the ship.

You can then aim your ship at ports and oil refineries for BIG explosions, but you'd also have to fend off missiles and shore based guns... and... DESTROYERS and BATTLESHIPS. Which you can of course try to take over as well. .Battlefield 1942 stuff :)

Heading off into directions the devs probably don't want to spend 6 months figuring out here.

Nicojustcause2
16th Oct 2010, 13:06
I'd like a city the size of lc with mini games lke poker and pool. And then outside of that city that's about twice the size of the city in panou there will be a big lake and a country side with a rainforest mot far from. In the rain forest there is an anaconda in a lake, a tiger and some kind of reptile. Oh and maybe a piranha. So on the east side there will be the city. In the middle just pure water with an underwater city. Then on the west side there is a country side and rainforest. There should be a jet pack and maybe a space ship. Just the craziest environment.

cazzer
16th Oct 2010, 16:36
Destructable environments and revised explosion size and yield.
Basically more C4 explosives means larger explosion, not a longer explosion which goes on for ages...
Can't think of too much more i am still impressed with the game. The graphics are already good enough as it is to be fair.

Aran34X
17th Oct 2010, 19:10
Just cause 2 was great but to me it was missing one very importante factor: a sense of accomplishment for collecting parts and cash stashes and blowing stuff up after the last agency mission is over. Some kind of shop (apart from the black market, wich should still be there but should be waaaay more efficient and annoyingcutscene-free) , Full of costumes modable weapons vehicles gadgets and access to secret points on the map (wich should be a lot larger and more diverse at this point) where you can spend chaos points. That way you always get rewarded with new toys for making that completion percentage go up, and it keeps you hooked to the game even longer.

Setting the game in some urban post apocalyptic new york looking town would probably be the worst thing that could happen to the game. to me 30% of JC2 is enjoying the scenery wich is the best i've ever seen in a videogame.It looks like everyone is switching to the EPIC War thing these days Just Cause 2 was so refreshing in this sense that ruining it would be just insane

Don't do what crytek did PLEASE!

Other Features:

2 Grapples
More distinct and time consuming settlements
Cover System (Nothing fancy)
Wildlife
Even worse voice acting lol (except for Rico)
Pc editor something like sandbox 2
Tons of skins and easter eggs
Split screen multiplayer
Multiplatform (Pc, Ps3, Xbox360)
Tie yourself to a car and reeling mechanism after tethering
Black Market comes in a window that doesn't interrupt the game
More entertaing civilians
Same Tropical\Desert\Snow Climate zones
"Radio Panau" in the car
Larger and more detailed map (Optional)
Trains
Submarines and interesting underwater life
Building with medium size insides
Homes for Rico to buy
A.I that realises that Rico is God (and eventually gives up) after he's destroyed over 9000 enemy bases and succesfully respawned everytime they finally killed him. LOL :P

These are my suggestions but if the game is just 1% better than JC2, i'll get it :P

rinmach
17th Oct 2010, 23:02
I think it'd be great if there weren't auto-aim grapple points on cars -- for example, if I grapple the back of a pickup truck, I want to be able to attach to the back, not the top.If I grapple to the side, I should stay there. It would add a lot more strategy to vehicle combat, and I hate standing on top of a vehicle with no cover like an idiot.

BOneFIshzz
18th Oct 2010, 16:16
There should be an option to turn wildlife( if there's going to be any) on or off. Unless it's more the farcry2 kind of wildlife, wich was more like scenery.

burk1
19th Oct 2010, 00:54
There should be hundred's of animals.... everywhere ....
bear's,lion,snakes,sharks,whales,piranhas,spiders,camels,horses,dogs,tigers,polar bears, and more birds etc

think about. there is thunder storm and you airplane explodes, and you have to jump in the woods, middle of nowhere......just you, and wild animals......holy **** that would be scary....but remember to do smart animals,

Motanum
20th Oct 2010, 09:07
I baisically bought JC2 because I love flying, and it was done very nicely and funny on JC2 so I am happy, but I believe that there is still much more that can be done to improve flying expirience.

List is this
-Add a button for landing gear up/down

-Add buttons to control the flaps (0, 20, 40, 50, 60, 80, 100%) or (0, 25, 50, 75, 100%)

-Add rotation on the Horizontal plane (To turn left or right without rotating the whole plane, usefull for taxing/landing)

-Add jet combat. Is really cool having Fighter Jets, but maybe a mini game where you try to shoot down jets that fight back (Commercial planes are quite easy)

-First Person View (Or at least design the planes with mods in mind. In JC2 some jets have really dark glass which makes it really hard to see, especially at night)

-More airports! (Commercial and militaty) with different cool designs. Like a tunnel landing, high on a cliff, with an inclination. With proper "safety messures" There are some landing strips in JC2, which have trees or buildings right at the exit! Seriously, that's dangerous stuff.

-Seaplanes and/or boat planes! which leads me to

-Sea airports! (With cool designs!)

-Custom GPS, I.e. alow us to draw lines on the map, so we can prepare our routes and follow them until an airport for landing.

-Flying statistics (Flying hours, distance, succesfull landings, etcs)

If you flame me with "Just cause is not a flying simulator!", I know that. I just think that flying can be greatly improved and be more fun. Everything else is fine, explosion system (Mid-air collisions are SWEET!), vehicles, mapping of controls, etc. I request for this, because I know other people will be interested. During my whole JC2 gaming expirience, I used the extraction no more that 5 times. All the time I was flying to get to places. Yes it is longer, but it is sweet.

Also, if you guys have any suggestions, let me know, and I might add them. And if we can get some word from Eidos in this, that would be sweet!

BOneFIshzz
20th Oct 2010, 10:33
Some way to make an emergency landing, at higher speed or with the landing gear partially or not down.
In JC2 You just explode and die.

xboxhooah
20th Oct 2010, 12:08
or a jetpackxD

swearingmonk
21st Oct 2010, 13:46
I think there should be more stuff to give a feeling that you are in a geniune country, for example the civillians should do more than walk and drive, also stuff like markets and conversations you can have with locals. Also I think the next game should be set on an Island off the arab peninsula (not unlike bahrain) I think this would be a logical place to set the next game (but still to keep jungles etc)
Also I think that the planes should be made more badass In the next game but if you have super heat the government should send planes after you

BuxGunny
21st Oct 2010, 13:50
Great ideas but the neon green font on grey is killing my old person eyes. :mad2:

Yea me to here.. couldnt read it at all from normal distance lol
had to be like with my face against the screen to read it.. no joke ;)
And nice ideas you got there man:) Destructable Invoronment (or w/e its spelled) Would be realy awsome like in bfbc2.. but its gonna be hard to create i think :O Atleast it will take a long time.. but the fun is endless when you can blow up everything:D

Problematique
21st Oct 2010, 20:05
I'd love to see enterable buildings and bigger and more militairy boats. Co-op would be sweet too :D

StandStillDamnIt
22nd Oct 2010, 02:49
Here are some of mine:

* A way to switch of ALL the HUD AND the player character so I can take screenshots of without that junk in view.

* A way to switch OFF items from the map PERMANENTLY -
For instance, I can't really do the race things I don't constantly want to see the damn icons all over the map each time I open it.

* Better AI.
If I sneak up on a guard and brain him and NOBODY else sees it, the alarms shouldn't just automagically go off.

(from this follows:)

* Be able to carry corpses so you can hide them (if you prefer a sneaky approach instead of blowing up stuff)

* Real binoculars
Ie, you actually shift the viewpoint closer - instead of as with the sniper scopes where you just increase the size of the pixels in a bitmap (well, that's what it looks like anyway) - be able to zoom in and look at something with a clean view, without smudge and crime and a tiny viewport.

* Some cars with better road handling instead of the "wroom of the road" dynamics a lot of them have.

* Trains

StandStillDamnIt
22nd Oct 2010, 03:20
Oh, and a console - where we can write commands.
Like

goto 20538,11836

Which brings up an arrow on the hud pointing towards location until you arrive there (not pixel perfect of course)

Gecko_ki
25th Oct 2010, 04:49
I loved JC 2 and here are my ideas:-
-A sort of safe house to store vehicles weapons misc. objects you just randomly collected and be able to walk around freely in. maybe have it on some sort of market you have to buy to use?
-EVEN more vehicles. stuff you can hijack and drive ie cargo ships bigger boats and more of a variety of planes
-more guns
-visually customizable armor (and performance wise)? and guns
-more underground stuff like bunkers
-TRAIN SYSTEM IS A MUST
-randomly derelict areas like abandoned cities
-maybe some fiction stuff like some form of natural selection that only exists on Panau but made up of course ;)
-explorable buildings
-more gameplay after agnecy missions, if thats the focus in the next game.
other than that I love the grphics, physx and so on

Gman

JonnehW
26th Oct 2010, 19:52
I would like to see another mission like the Stranded mission with the Ulars, I would like to be able to extract to the island aswell :/


Maybe have more than one main city, Like London and Birmingham. Also, there are alot of things that are missing that you see everyday here. For example, the only park is in the capital city, there are no supermarkets, and there is no loud music blaring anyway apart from the mile high club. I would also like to see the blank areas covered, e.g. the large icy bit in the mountains.

Zenro
2nd Nov 2010, 03:02
the avalanche engine 2.0 doesnt allow you to dig into mountains or go underground

Use Crytech...

Zenro
2nd Nov 2010, 05:01
I baisically bought JC2 because I love flying, and it was done very nicely and funny on JC2 so I am happy, but I believe that there is still much more that can be done to improve flying expirience.

List is this
-Add a button for landing gear up/down

-Add buttons to control the flaps (0, 20, 40, 50, 60, 80, 100%) or (0, 25, 50, 75, 100%)

-Add rotation on the Horizontal plane (To turn left or right without rotating the whole plane, usefull for taxing/landing)

-Add jet combat. Is really cool having Fighter Jets, but maybe a mini game where you try to shoot down jets that fight back (Commercial planes are quite easy)

-First Person View (Or at least design the planes with mods in mind. In JC2 some jets have really dark glass which makes it really hard to see, especially at night)

-More airports! (Commercial and militaty) with different cool designs. Like a tunnel landing, high on a cliff, with an inclination. With proper "safety messures" There are some landing strips in JC2, which have trees or buildings right at the exit! Seriously, that's dangerous stuff.

-Seaplanes and/or boat planes! which leads me to

-Sea airports! (With cool designs!)

-Custom GPS, I.e. alow us to draw lines on the map, so we can prepare our routes and follow them until an airport for landing.

-Flying statistics (Flying hours, distance, succesfull landings, etcs)

If you flame me with "Just cause is not a flying simulator!", I know that. I just think that flying can be greatly improved and be more fun. Everything else is fine, explosion system (Mid-air collisions are SWEET!), vehicles, mapping of controls, etc. I request for this, because I know other people will be interested. During my whole JC2 gaming expirience, I used the extraction no more that 5 times. All the time I was flying to get to places. Yes it is longer, but it is sweet.

Also, if you guys have any suggestions, let me know, and I might add them. And if we can get some word from Eidos in this, that would be sweet!

How about getting your wings clipped instead of the whole plane blowing up:whistle:... and make it so that hitting a fking lightpost with a 747 doesn't blow up the fking plane.:mad2:

Zenro
2nd Nov 2010, 05:04
I think there should be more stuff to give a feeling that you are in a geniune country, for example the civillians should do more than walk and drive, also stuff like markets and conversations you can have with locals.

How about they have criminals who like mug people and rob stores without your input. And a news system where if you're driving in your car and you turn to the news station you can hear that so and so got robbed today and the theif is at large which leads to an optional vigilante mission!!:thumb:

Zenro
2nd Nov 2010, 05:07
Oh, and a console - where we can write commands.
Like

goto 20538,11836

Which brings up an arrow on the hud pointing towards location until you arrive there (not pixel perfect of course)

or like a pda with which you can play music and call friends online ect.:rolleyes:

BOneFIshzz
2nd Nov 2010, 11:00
How about they have criminals who like mug people and rob stores without your input. And a news system where if you're driving in your car and you turn to the news station you can hear that so and so got robbed today and the theif is at large which leads to an optional vigilante mission!!:thumb:

Random stuff like that would make the game more interesting. Now there is only faction vs. military fights.

McRalmuk
2nd Nov 2010, 17:13
I'd love to see a part of panau being "Zombie infested".
The way heading there should be closed "Doomsday" style. By a big wall. And of course some important missions take place there, like save my daughter, save these survivors, find a cure etc...
The "I am legend" easter egg hints a bit in this direction, doesn't it?

Further more, being hunted by a pred would be awsome. One with a high AI who would also engage in fights with Militairy or Factions and you would have the choice: Should I stay or should I go...
One mission for this pred extra could be something like "Predator, the movie" where you would go deep into the jungle to find a choppah...

And better AI.
Make the blackmarket function through your PDA (No more waiting for that "Air sheldon" thingy)
Have more activity on the street. More variety on the roads and simply more vehicles...

Prl_159
3rd Nov 2010, 10:24
i have noticed that most of the gameplay is on land, what about water missions and to make it a bit better sea creatures; sharks, wales etc maybe more varity of boats ? like a criuse ship and oil tankers traveling to and from oil rigs to the docks? Great way to cause Havoc !!

good airoplane ideas!

Prl_159
3rd Nov 2010, 10:27
just thourght that maybe random weather like hurricane and storms that you have to avoide when flying! and you may be able to find out via plane radio!!!?

BOneFIshzz
3rd Nov 2010, 21:54
I would like to see another mission like the Stranded mission with the Ulars, I would like to be able to extract to the island aswell :/


Maybe have more than one main city, Like London and Birmingham. Also, there are alot of things that are missing that you see everyday here. For example, the only park is in the capital city, there are no supermarkets, and there is no loud music blaring anyway apart from the mile high club. I would also like to see the blank areas covered, e.g. the large icy bit in the mountains.

The ice thing is great. It's open and big, with some rocks. You can land planes, drift, do jumps and have fun over there.

declandaman
4th Nov 2010, 09:23
I think the game is amazing as it is but there is some things it could improve or add but not things like destructable and enterable buildings. There is NO way they could make the map as good as it is now with those types of buildings. Some things I'd like to see:
-the glide suit (as mentioned before)
-much better stealth and tactics
-the ability to climb mountains, trees, rocks and buildings
-parkour
-upgrades for the grappling hook and parachute (multiple tethering)
-animals (lions, tigers, sharks, snakes)
-new vehicles like snowboard (jumping out of a helicopter with a snowboard onto a mountain would be incredible)
-trains
-a cover system
-aerial acrobatics (frontflips, backflips, spins while in the air and off buildings)
-more intense, dangerous and realistic experience when in the extremes (desert, snow, and jungle survival)

BOneFIshzz
4th Nov 2010, 10:07
I think the game is amazing as it is but there is some things it could improve or add but not things like destructable and enterable buildings. There is NO way they could make the map as good as it is now with those types of buildings. Some things I'd like to see:
-the glide suit (as mentioned before)
-much better stealth and tactics
-the ability to climb mountains, trees, rocks and buildings
-parkour
-upgrades for the grappling hook and parachute (multiple tethering)
-animals (lions, tigers, sharks, snakes)
-new vehicles like snowboard (jumping out of a helicopter with a snowboard onto a mountain would be incredible)
-trains
-a cover system
-aerial acrobatics (frontflips, backflips, spins while in the air and off buildings)
-more intense, dangerous and realistic experience when in the extremes (desert, snow, and jungle survival)

Make small common buildings ( like in army bases) destructible, Panau city skyscrapers (+ 3 kings hotel) enterable.

Nitrogoku
4th Nov 2010, 22:08
Here are some of my ideas:

- Stealth, You know it will be fun sneaking around without anybody noticing you ;)

- Cruise Control / Remote Control full-size cars, Plant C4 on the car and let it drive into the base. Destroys things and makes a distraction.:D

- Gun Customisation, add Grenade launchers, scopes, silencers, upgrade magazines etc. maybe let your gun upgrade when you use your gun (Ratchet and Clank-like)

- Better and longer story, There weren't enough agency/faction missions to do.

- Safehouse, store your vehicles in the garage, stash guns and save your game.

- Co-op, who wouldn't want to blow stuff up with friends :)

- VTOL, easy landings/ hang in the air to blow up the base

- Able to snowboard/ski, let there be some pistes to pick up a snowboard and go or have it in your standard gear. (jump out of a heli and snowboard down the mountain :cool:)

- Binoculars, See very far and plan how to destroy a base.

BOneFIshzz
4th Nov 2010, 22:15
What about a wheelchair with rockets strapped to it?

Problematique
6th Nov 2010, 15:52
2 Most important ideas:
- It would be a great improvement if we were actually allowed to play stealth. In JC2 its the same heat if u kill someone with a assault rifle or with a sniper.
- And imo even more important is to change the checkpointsystem.

Other ideas:
- I like burk1's idea with wild animals. Would be awesome.
- Trains would be insane too.
- There should be more people on the street of the citys.
- More vehicles (Giant passenger ships, real tanks, aircraft carriers, oil ships which you can explode ...), also bicycles (would be awesome :D)
- Cheaper Black Market items (also sellin ammo seperatly)
- More weapons is a possibility, but not really necessairy.
- Big buildings and stuff to destroy, but not easy. Buildings like in the mission with the broadcast tower, where you have to put explosives on certain spots of the building. Result: A whole load of chaos. Everry building should be destructible, so that you can really destroy whole cities and alot of smoke & stuff.


Just some ideas though :D

Problematique
6th Nov 2010, 21:22
What about a wheelchair with rockets strapped to it?

Haha that would be awesome ;)

Bubo99
9th Nov 2010, 13:57
Vehicles (replace some of the current with these):

SdkFz 4, Panzerwerfer (http://www.youtube.com/watch?v=fMcVIfebarM)
Waterscooter (http://www.youtube.com/watch?v=dN5PAwc1ns8[/URL]
[URL="http://modernvespa.com/pix/uploads/water_scooter_104.jpg)
mini-submarine with mini torpedos (http://www.freewebs.com/graham7760/Bieber%20model.jpg)
Coastal Corvette like HMS Visby (http://www.youtube.com/watch?v=mbZUHpk2s8U)
Heavy helicopter like super stallion (http://www.youtube.com/watch?v=xbh91w311R0)
vehicle weapons are both remote and manually operatable
BM and military vehicles are better armoured
A proper terrain vehicle that can climb even the really steep slopes.


Weapons:

timefused explosives (with selectable 30, 60 or 90 seconds timefuse) these should work both on land and under water.
Mortars


general gameplay:

Destryoing military bases and assassinating colonels should result in weaker opposition from the millitary.

Sabotaging Pr trailers and statues should result in that the civil population will start to oppose against the military. The more statues and pr tailers that are destroyed the more willing the civilians will be to start uprises against the dictature and since you destroyed military bases the military should have it harder and harder to put down the uprises and eventually the civil population will overthrow the dictature.

Only one resistance faction with which you could work closer with,
a few proper strongholds (like the one in the first mission) and of which one should be sort of underwater/cave base with an underwater entrence and one above water entrence, something like Muskö: http://en.wikipedia.org/wiki/Musk%C3%B6_naval_base

and please no more shiny boxes
A GPS with a waypoint system.
All completed sabotages show up on map with green checkmark after completion
(atleast if outside a settlement ot base).

pmurray84
10th Nov 2010, 00:22
To start, I would like to say that the size of the Just Cause 2 map is amazingly huge, I would not change the size at all, unless it was made bigger.
Next, I know its been mentioned all over the internet, but a Free Roam Multiplayer mode is a neccessity for the next installment of Just Cause.
Also, for just Cause 3 I would highly recommend the following (in order of most important to least important):

- The grapple hook and parachute should be regulated. The use of them is abused in JC2.

Parachute - It takes apporoximitely 2 minutes to free fall from the top of the JC2 map (a height that should remain the same in JC3); therefore, the parachute should only be allowed to be used once every 2 min. An indicator should show the player whether or not the parachute can currently be used. However, the player should also be able to speed up the time by manually folding the parachute for use. For example, after the player has used the parachute they can either wait 2 min for it to be functional again or the player can push a button to show a transparent parachute on the screen with highlighted dots on the it and the player must use the joystick to bring the dots together (as if in a folding motion) to reset his parachute. This should be easy to do when the player is standing still, but the dots should be shaky and difficult to line up if the player is running and even more difficult if the player is in the middle of a free fall.

Grapple Hook - The grapple hook should also function in a similar way. I would say the grapple hook should only be able to shoot 3 consectitive shots before having to reset (If the grapple doesn't hit anything it shouldn't count as one of the three). The screen can have 3 circles indicating the 3 grapples. When a grapple is used one of the circles go blank. Once all 3 circles goes blank they should slowly start to automatically refill themselves one at a time, which indicates that the grapples are winding up. When a
circle is comppletely full again then it means a grapple can be used. Each circle should take about 30 seconds to refill itself. However, the player should also be able to speed this process up. The player should be able to press the grapple button and spin the joystick in a circular motion which would cause the circles to fill faster.

These two features would force the player to play more strategically in battle and not abuse the use of the parachute and grapple. It would also force the player to think about methods of travel. In JC2 the over use of the parachute and grapple allowed the player to ignore automobiles for transportation, making them almost pointless. This would force the player to utilize the automobiles more (unless they choose to use transports).
As the player progresses through the game and earns points/money, he can have the option (key word being option) to upgrade the grapple or parachute which can allow them to reset faster.

- Another point about the grapple is in JC2 when a player is free falling the player can grapple the ground and be ok. I think that should be fixed so that the player cannot do that. Perhaps the program can read that when the player is in free fall that grappling the surface of the map or flat roof of a building will kill the player while grappling any other surface is ok (ie. buildings and vehicles etc.)
- Lastly on the grapple is it would be cool if when the player shot the grapple at a moving object (for instance a vehicle) and held the grapple button, the wire would not break when it gets fully extended. In the case of a vehicle the player should be dragged if he does not release the grapple button by the time the wire fully extends. In the case of a free fall, the player should swing when the grapple fully extends.

- For the free roam multiplayer mode, if one player grapples onto a vehicle being driven, or flown by another player, the same sequence that is in the single player mode should apply. Both players screen should show a random button and the first player to hit 2 out of the 3 buttons should win and either get the vehicle or kick the attacking player off of the vehicle.

- The fact that they updated Just Cause 2 so that a player could jump out of a helicopter and get back in and start flying it again was great, thank you for that. However, I feel it could have been taken a step further. When the player gets back into the vehicle the player should have to pull back on the joystick and continuously press a button in order to regain control of the helicopter.

- When planes or helicopters bump into another plane, or a tree or a bridge, the players vehicle should receive damage instead of instatly blowing up.

- Enemies should not know the location of the player so easily.

- All infinite ammo machine guns should overheat when used consistantly for too long.

- The dynamics of the vehicles could be improved upon.

- The player should be able to holster his weapons. In JC2 when the player takes out his weapon they can't put it away.

pmurray84
10th Nov 2010, 00:25
To start, I would like to say that the size of the Just Cause 2 map is amazingly huge, I would not change the size at all, unless it was made bigger.
Next, I know its been mentioned all over the internet, but a Free Roam Multiplayer mode is a neccessity for the next installment of Just Cause.
Also, for just Cause 3 I would highly recommend the following (in order of most important to least important):

- The grapple hook and parachute should be regulated. The use of them is abused in JC2.

Parachute - It takes apporoximitely 2 minutes to free fall from the top of the JC2 map (a height that should remain the same in JC3); therefore, the parachute should only be allowed to be used once every 2 min. An indicator should show the player whether or not the parachute can currently be used. However, the player should also be able to speed up the time by manually folding the parachute for use. For example, after the player has used the parachute they can either wait 2 min for it to be functional again or the player can push a button to show a transparent parachute on the screen with highlighted dots on the it and the player must use the joystick to bring the dots together (as if in a folding motion) to reset his parachute. This should be easy to do when the player is standing still, but the dots should be shaky and difficult to line up if the player is running and even more difficult if the player is in the middle of a free fall.

Grapple Hook - The grapple hook should also function in a similar way. I would say the grapple hook should only be able to shoot 3 consectitive shots before having to reset (If the grapple doesn't hit anything it shouldn't count as one of the three). The screen can have 3 circles indicating the 3 grapples. When a grapple is used one of the circles go blank. Once all 3 circles goes blank they should slowly start to automatically refill themselves one at a time, which indicates that the grapples are winding up. When a
circle is comppletely full again then it means a grapple can be used. Each circle should take about 30 seconds to refill itself. However, the player should also be able to speed this process up. The player should be able to press the grapple button and spin the joystick in a circular motion which would cause the circles to fill faster.

These two features would force the player to play more strategically in battle and not abuse the use of the parachute and grapple. It would also force the player to think about methods of travel. In JC2 the over use of the parachute and grapple allowed the player to ignore automobiles for transportation, making them almost pointless. This would force the player to utilize the automobiles more (unless they choose to use transports).
As the player progresses through the game and earns points/money, he can have the option (key word being option) to upgrade the grapple or parachute which can allow them to reset faster.

- Another point about the grapple is in JC2 when a player is free falling the player can grapple the ground and be ok. I think that should be fixed so that the player cannot do that. Perhaps the program can read that when the player is in free fall that grappling the surface of the map or flat roof of a building will kill the player while grappling any other surface is ok (ie. buildings and vehicles etc.)
- Lastly on the grapple is it would be cool if when the player shot the grapple at a moving object (for instance a vehicle) and held the grapple button, the wire would not break when it gets fully extended. In the case of a vehicle the player should be dragged if he does not release the grapple button by the time the wire fully extends. In the case of a free fall, the player should swing when the grapple fully extends.

- For the free roam multiplayer mode, if one player grapples onto a vehicle being driven, or flown by another player, the same sequence that is in the single player mode should apply. Both players screen should show a random button and the first player to hit 2 out of the 3 buttons should win and either get the vehicle or kick the attacking player off of the vehicle.

- The fact that they updated Just Cause 2 so that a player could jump out of a helicopter and get back in and start flying it again was great, thank you for that. However, I feel it could have been taken a step further. When the player gets back into the vehicle the player should have to pull back on the joystick and continuously press a button in order to regain control of the helicopter.

- When planes or helicopters bump into another plane, or a tree or a bridge, the players vehicle should receive damage instead of instatly blowing up.

- Enemies should not know the location of the player so easily.

- All infinite ammo machine guns should overheat when used consistantly for too long.

- The dynamics of the vehicles could be improved upon.

- The player should be able to holster his weapons. In JC2 when the player takes out his weapon they can't put it away.

Apache249
10th Nov 2010, 06:10
I disagree with the whole parachute and grapple being limited thing. All it would do is make it more tedious and boring.

BOneFIshzz
10th Nov 2010, 11:42
To start, I would like to say that the size of the Just Cause 2 map is amazingly huge, I would not change the size at all, unless it was made bigger.
Next, I know its been mentioned all over the internet, but a Free Roam Multiplayer mode is a neccessity for the next installment of Just Cause.
Also, for just Cause 3 I would highly recommend the following (in order of most important to least important):

- The grapple hook and parachute should be regulated. The use of them is abused in JC2.

Parachute - It takes apporoximitely 2 minutes to free fall from the top of the JC2 map (a height that should remain the same in JC3); therefore, the parachute should only be allowed to be used once every 2 min. An indicator should show the player whether or not the parachute can currently be used. However, the player should also be able to speed up the time by manually folding the parachute for use. For example, after the player has used the parachute they can either wait 2 min for it to be functional again or the player can push a button to show a transparent parachute on the screen with highlighted dots on the it and the player must use the joystick to bring the dots together (as if in a folding motion) to reset his parachute. This should be easy to do when the player is standing still, but the dots should be shaky and difficult to line up if the player is running and even more difficult if the player is in the middle of a free fall.

Grapple Hook - The grapple hook should also function in a similar way. I would say the grapple hook should only be able to shoot 3 consectitive shots before having to reset (If the grapple doesn't hit anything it shouldn't count as one of the three). The screen can have 3 circles indicating the 3 grapples. When a grapple is used one of the circles go blank. Once all 3 circles goes blank they should slowly start to automatically refill themselves one at a time, which indicates that the grapples are winding up. When a
circle is comppletely full again then it means a grapple can be used. Each circle should take about 30 seconds to refill itself. However, the player should also be able to speed this process up. The player should be able to press the grapple button and spin the joystick in a circular motion which would cause the circles to fill faster.

These two features would force the player to play more strategically in battle and not abuse the use of the parachute and grapple. It would also force the player to think about methods of travel. In JC2 the over use of the parachute and grapple allowed the player to ignore automobiles for transportation, making them almost pointless. This would force the player to utilize the automobiles more (unless they choose to use transports).
As the player progresses through the game and earns points/money, he can have the option (key word being option) to upgrade the grapple or parachute which can allow them to reset faster.

- Another point about the grapple is in JC2 when a player is free falling the player can grapple the ground and be ok. I think that should be fixed so that the player cannot do that. Perhaps the program can read that when the player is in free fall that grappling the surface of the map or flat roof of a building will kill the player while grappling any other surface is ok (ie. buildings and vehicles etc.)
- Lastly on the grapple is it would be cool if when the player shot the grapple at a moving object (for instance a vehicle) and held the grapple button, the wire would not break when it gets fully extended. In the case of a vehicle the player should be dragged if he does not release the grapple button by the time the wire fully extends. In the case of a free fall, the player should swing when the grapple fully extends.

- For the free roam multiplayer mode, if one player grapples onto a vehicle being driven, or flown by another player, the same sequence that is in the single player mode should apply. Both players screen should show a random button and the first player to hit 2 out of the 3 buttons should win and either get the vehicle or kick the attacking player off of the vehicle.

- The fact that they updated Just Cause 2 so that a player could jump out of a helicopter and get back in and start flying it again was great, thank you for that. However, I feel it could have been taken a step further. When the player gets back into the vehicle the player should have to pull back on the joystick and continuously press a button in order to regain control of the helicopter.

- When planes or helicopters bump into another plane, or a tree or a bridge, the players vehicle should receive damage instead of instatly blowing up.

- Enemies should not know the location of the player so easily.

- All infinite ammo machine guns should overheat when used consistantly for too long.

- The dynamics of the vehicles could be improved upon.

- The player should be able to holster his weapons. In JC2 when the player takes out his weapon they can't put it away.

You can holster your weapon, but I can't remember the buttons combination ATM.

BOneFIshzz
10th Nov 2010, 11:47
Limiting the grapple and parachute would seriously reduce freedom, IMO it's alright the way it is.

Bubo99
10th Nov 2010, 12:35
i have another thing i would like to see and that is that you should be able to put your vehicle (car, motorcycle, ATV etc) on the ferry;

http://petera94.co.cc/justcause2/vehicles/005.png

which means the ramp should be able to be lowered and raised.

Another thing that MUST be improved are the car handling, most of the cars are to oversteered,

Bubo99
11th Nov 2010, 15:50
i would like a more dynamic game, where your actions will have consequences on whats happening in the game.

When you kill a Colonel it says that the military moral have been lowered but it is not noticeable at all. Even when all the colonels have been killed the military keeps coming at you in undiminished forces. Its the same with the Pr trailers and the statues.
Destroying them should means that the the government's influence over the people have been lowered. The same goes for the military bases when they all have been sabotaged the military should have severe problems with mustering soldiers.

All these things combined should be = a revolution, you know people on strike, demonstrating on the streets and etc. I would also like to be able to hijack the national (government controlled) radio and tv station to send out anti-government propaganda.

I also like the suggestion about a railroad with drivable trains, it would be awesome if you could put timed explosives on a train consisting of tanker cars and drive into an oil refinery and watch it all go booom.

tanker car picture:
http://upload.wikimedia.org/wikipedia/commons/2/2d/TILX290344.JPG

another vehicle i would like to see in game is this: http://www.youtube.com/watch?v=fMcVIfebarM (it first appears after 10 seconds)
this would be a truly awesome black market vehicle if it would have some sort of guided missiles when fully upgraded.

mycoldman
11th Nov 2010, 16:31
I'm not going to say much here, but I just wanted to let you guys know that these are all great ideas and that this thread has a lot of eyes on it.

Thanks for the feedback.

Nicojustcause2
11th Nov 2010, 19:29
I would just want more to do. Not even more crazy stuff just like something to do in the city. Like poker or pool. Just something that makes the city more interesting. For example walk into a bar and play pool or something. Don't go all gta iv and have random people calling to go bowling or dating. This isn't sims after all. But I would like an option for a break from the action. And to make action continue add submarine, wildlife and swords, flamethrowers, rocketships, horses, baseball bat and maybe a boat that shoots rockets. Also if this is not too much to ask add multiplayer online. That would make this the BEST game EVER!!! I would pay 200 bucks for that. Also the environment should have deserts, forests and cities. But top 3 things would be pool or poker mini games, radio stations and new weapons/vehicles.

Bubo99
11th Nov 2010, 21:31
I'd like to to see two changes in the coordinates system.

1. i would like th e 0-0 position to be in the lower left corner since that is how it usually works in regular life. see this link (http://www.physicalgeography.net/fundamentals/2b.html)

2. i would like the coordinates numbers to have a higher contrast towards the backgrounds currently the numbers can sometimes be very hard to see.

Janmanni
11th Nov 2010, 23:03
i have another thing i would like to see and that is that you should be able to put your vehicle (car, motorcycle, ATV etc) on the ferry;
which means the ramp should be able to be lowered and raised.


You can lower the ramp now, kind of. Sadly you can't raise it after that. And it is quite difficult to drive vehicles in it if the vehicles are not at the same level. Check out the missions thread (click the link in my signature). There is mission "Five vehicles combo" that is dedicated to that Zhejiang 6903.

It would be nice to get that feature improved in Just Cause 3.

pmurray84
12th Nov 2010, 01:06
Limiting the grapple and parachute would seriously reduce freedom, IMO it's alright the way it is.


I just feel that it would give those aspects just the right amount of realism. Perhaps they could be incorporated into a Hardcore Mode or in Expert Difficulty.

pmurray84
12th Nov 2010, 01:07
I disagree with the whole parachute and grapple being limited thing. All it would do is make it more tedious and boring.


I just feel that it would give those aspects just the right amount of realism. Perhaps they could be incorporated into a Hardcore Mode or in Expert Difficulty.

pmurray84
12th Nov 2010, 01:14
I think it would be good for the future online multiplayer to have two different free roam lobbies. One that allows auto aiming and another that does not allow it.

pmurray84
12th Nov 2010, 01:16
I think it would be good for the future online multiplayer to have two different free roam lobbies. One that allows auto aiming and another that does not allow it.

BOneFIshzz
12th Nov 2010, 10:04
I just feel that it would give those aspects just the right amount of realism. Perhaps they could be incorporated into a Hardcore Mode or in Expert Difficulty.

If it would be an option you can turn off, it would be okay, but IMO JC series don't really need a lot of realism.

rinmach
13th Nov 2010, 00:42
If it would be an option you can turn off, it would be okay, but IMO JC series don't really need a lot of realism.

I agree, Just Cause is an action-based game, not a strategic game. It's supposed to be spontaneous.

resistance4103
14th Nov 2010, 12:58
http://www.youtube.com/watch?v=kcYZYN4Qtws

If they put one of these in the game, I would be like :nut:

Bubo99
14th Nov 2010, 16:43
http://www.youtube.com/watch?v=kcYZYN4Qtws

If they put one of these in the game, I would be like :nut:

yes i agree its a must have for jc3

tcg
14th Nov 2010, 19:37
JC2 is one of, if not the 'funnest' video game I've ever played. The fact that it scored only an 83 on metacritic was shocking to me. It makes you feel like the star of your own action movie.

That said, the potential for JC3 is almost limitless and if met, could make it one of the greatest games ever (even amongst critics).

1. The story has to be improved. Only 9 main story missions? There should be at least twice that. They were the best parts of the game. (And when you beat them, you should be able to re-play the missions without restarting the whole game. There could be time trials, try to complete with one weapon, etc. I loved the mission where you base jumped onto the ice field to catch the vehicles to the submarine.)
I have so many mission ideas:
- Missions on/in the water (subs, battleships?), in the sky (mid-air hijackings, Top Gun-type dog fights), more sky-diving/base-jumping, etc. Just think of the best action scenes from filmdom.

2. The characters - I liked Rico's one-liners, but he has no facial expressions and you generally care little about him. Maybe give him some personal reason to be doing the stuff he does.
- As for the villains, they should be more... 'villainous'. We knew Baby Panay was the bad guy in JC2, but we didn't really know or see why. Because he made it difficult for the gangs? That doesn't necessarily make him a villain.

3. Gameplay - While it was generally great, improvements could be made:
- More weapons: IIRC, there were only 12 weapons in the whole game (not counting the grapple or one-time weapons, e.g. minigun, AA gun). How about an upgrade that gives the missile launcher 'lock-on' capability? Or mines, flamethrowers, rifles?
- The greater use of stealth would be excellent: silencers, knives, dart guns, etc. Stealth missions...
- I'd like the ability to use weapons while sky-diving/falling, especially setting off triggered bombs.
- Called in strikes: perhaps when you collect all the items of a certain gang or complete all their missions, they become available for 'strikes.' e.g. for a fee, they will assist you for a limited time with helicopters, infantry and tanks.
- Planes: this is a big one. I was so excited when I first got into the Harrier and F-15, but was disappointed by their total impracticality. They're great for quickly moving around the map, but as for actual combat, they're nearly worthless. They move too fast. The planes need 'lock-on' capabilities for their missiles, and maybe the ability to drop smart bombs. That would greatly improve their usefulness (but be careful of making them TOO useful).
- One major issue was the inability to shoot while driving. That surprised me in a bad way. I thought that would be a given going into JC2.

4. Transpo - The train idea is a great one. I can imagine awesome battles and missions centered around trains and els.
- Driving vehicles off-road was almost impossible in JC2, even for 'all-terrain' vehicles like ATVs, jeeps and hummers.
- There's got to be some incentive to use the highways. Grappling was often faster and easier than driving from A to B.

5. The camera - there should be a way to look behind you when on-foot. Often I had set triggered explosives behind and grappled away and set off the bombs, and hearing them explode isn't nearly as cool as seeing myself in the reverse angle as I'm parachuting/falling away as the bombs explode.
- Saved video replays should include the ability to move the camera about freely.

6. Location - Panau was incredible, but maybe JC3 should feature a metropolitan area rather than an island paradise. NYC, LA, London, Paris, Cairo, Tokyo (or even a fictional city) would be incredible.
- Some buildings should have interiors.


JC2 was an amazing game, but it failed to tap the awesome potential it had. May it happen in JC3.

J-MON
15th Nov 2010, 17:02
This has to be said AGAIN !

CO-OP, CO-OP, CO-OP

I've been reading everyone suggestions and for the most part they are great (some people are trying to turn the game into a flight simulator which will NOT happen though IMO). My point here is the same one I made at the beginning of the thread - if we all get together and agree we ALL WANT CO-OP then please mention it along with your other suggestions. The more the Just Cause Developers hear our pleas for CO-OP (both a standard co-operative mode in addition to an adversarial co-op mode [like in Demons Souls]) the better.

So by all means mention you want the ability to customize the tattoos on the main player and other minutiae like that but in addition always add in BIG BOLD GIANT LETTERS you also want CO-OP, CO-OP, CO-OP.

Agreed ? ;)

Thanks kindly,

J-MON

BoyeNeE
16th Nov 2010, 12:44
- The grapple hook and parachute should be regulated. The use of them is abused in JC2.

Parachute - It takes apporoximitely 2 minutes to free fall from the top of the JC2 map (a height that should remain the same in JC3); therefore, the parachute should only be allowed to be used once every 2 min. An indicator should show the player whether or not the parachute can currently be used. However, the player should also be able to speed up the time by manually folding the parachute for use. For example, after the player has used the parachute they can either wait 2 min for it to be functional again or the player can push a button to show a transparent parachute on the screen with highlighted dots on the it and the player must use the joystick to bring the dots together (as if in a folding motion) to reset his parachute. This should be easy to do when the player is standing still, but the dots should be shaky and difficult to line up if the player is running and even more difficult if the player is in the middle of a free fall.

Grapple Hook - The grapple hook should also function in a similar way. I would say the grapple hook should only be able to shoot 3 consectitive shots before having to reset (If the grapple doesn't hit anything it shouldn't count as one of the three). The screen can have 3 circles indicating the 3 grapples. When a grapple is used one of the circles go blank. Once all 3 circles goes blank they should slowly start to automatically refill themselves one at a time, which indicates that the grapples are winding up. When a
circle is comppletely full again then it means a grapple can be used. Each circle should take about 30 seconds to refill itself. However, the player should also be able to speed this process up. The player should be able to press the grapple button and spin the joystick in a circular motion which would cause the circles to fill faster.

These two features would force the player to play more strategically in battle and not abuse the use of the parachute and grapple. It would also force the player to think about methods of travel. In JC2 the over use of the parachute and grapple allowed the player to ignore automobiles for transportation, making them almost pointless. This would force the player to utilize the automobiles more (unless they choose to use transports).
As the player progresses through the game and earns points/money, he can have the option (key word being option) to upgrade the grapple or parachute which can allow them to reset faster.

- Another point about the grapple is in JC2 when a player is free falling the player can grapple the ground and be ok. I think that should be fixed so that the player cannot do that. Perhaps the program can read that when the player is in free fall that grappling the surface of the map or flat roof of a building will kill the player while grappling any other surface is ok (ie. buildings and vehicles etc.)
- Lastly on the grapple is it would be cool if when the player shot the grapple at a moving object (for instance a vehicle) and held the grapple button, the wire would not break when it gets fully extended. In the case of a vehicle the player should be dragged if he does not release the grapple button by the time the wire fully extends. In the case of a free fall, the player should swing when the grapple fully extends.


That was some really bad suggestions. The best thing about Just Cause is the fact that you can do whatever you want, WHENEVER you want. If you wanna be strategic, go play Ghost Recon or something like that, Just Cause i all about fun.

DO NOT limit the usage of the parachute and grappling hook!

resistance4103
16th Nov 2010, 14:44
I agree, those suggestions went against everything that makes just cause such a great game. If anything, there should be more freedom and more ways to use the grapple/parachute. :p

Rico-Rodriguez
16th Nov 2010, 16:02
As for my point of view, I missed some underwater action in JC2.
It'd certainly be something new and something pretty unique. There should be submarines driving around, and Rico should be able to use his grappling hook under water to either move, or to hijack these submarines. Of course, the grapple would be slightly slower underwater. But not too slow either, as the JC-genre (Yes, I consider JC as a complete genre) should be about fun, as it has been mentioned before, and not about realism. Of course, some missions underwater would be a great thing.

Aside from that, the grappling wire should partially have physics, and not be breaking as fast as in JC2. It'd be awesome to use the wire as a trap for fast moving cars, for example by tethering one end to one building, and the other end to the other building on the other side of the street, and just watch the car dash into the wire. Also, a bit more grappling distance would be nice. It's 70 meters as in JC2, which is not enough. 200 meters would be fine.

JC2 had a lot of potential in terms of aerial gameplay, but unfortunately, it wasn't really used to a big extent. I really missed dogfights and being chased by combat jets, like in Just Cause 1. There was also a severe lack of missions that involve aerial combat. The cargo plane should have an interior maybe.

If there's going to be anything really huge, like the Mile High Club, make it flyable! Or at least, script a path for it, so it's not just hanging there.

Another thing I'd suggest is to extend the ability of climbing around on vehicles. While in JC2 you could climb around on cars, which was already quite fun, it'd be even more fun to climb around on a plane, instead of having that one spot where you could stand on. That way, you could grapple to a plane from below and climb up to surprise the pilot, instead of only being able to grapple to it from certain angles.

The missions obviously need to be more diversified. More kinds of those Agency missions, instead of a ton of faction missions, which mostly had the same concept and were not long enough. Those faction missions could be replayable side missions.

My vehicle wishlist:
-Trains
-Submarines
-More planes
-Jetskis

Janmanni
16th Nov 2010, 17:21
People have been hoping for a stronger grapple and grapple with physics. But I think that it is good as it is.

If it would be stronger vehicles would just get stuck. It is fun to stand on top of a moving vehicle and tether chasing enemy vehicles to trees, bridges, ground etc. Sometimes the enemy vehicle flips in a funny way maybe landing so that it can continue the chase. And sometimes there is not much effect. Vehicles just slow down a little which is good too. It would be just too easy to tether enemy vehicles so that they could not move. It is great that there is this "loose door tether" (http://forums.eidosgames.com/showthread.php?t=107783) to help when tethering vehicle to vehicle.

And giving physics to the grapple would be fun for a while for tripping people. But I have had many times advantage because the grapple does not have physics. That way it can grapple more easily and it doesn't get stuck to the nearby objects. In fact it is possible now to grapple to an enemy and then move behind an object and then pull the enemy against the object.

BoyeNeE
16th Nov 2010, 17:57
@Rico-Rodriguez: I agree with you. Great suggestions!

jack_tall
16th Nov 2010, 23:40
- ATVs with larger wheels, and suspension that is similar to the suspension of the monstertruck

- Miniature propellors that fold out, when Rico is in the water. These propellors will be located either on his back, waist or shoes.
He won`t be able to move as fast as the underwater scooter, but still alot faster compared to regular swimming.

- Missile truck. A truck with a huge missile on top. There will be a console on the truck, where Rico can choose the trajectory
of the missile and the time (countdown) for the launch. If Rico holds on to the missile, he will be able control it, while it`s
in the air. By moving the left analog stick, Rico will lean to the left or to the right, forwards or backwards. The missile will
change course depending on these movements.

- Underwater base. An underwater base that has a docking station for submarines. The submarines have lights and arms for exploration
(the left arm has a grappling hook. For better visibility, the grappling hook can be used for attaching flares on various underwater surfaces.
It can also be used to pull the submarine quickly towards any surface). The base also has portable oxygen canisters, that can be used
by Rico while diving under water.

- Catapult truck. A truck that has a catapult and fuel drums in the back. Fuel drums and other objects can be loaded onto the catapult,
and launched into the air. By using a console, Rico will be able to choose the trajectory, the force and the countdown for the launch.

- To be able to deliver an electrical jolt with the grappling hook

- Goggles with nightvision and thermovision

- To be able to slow down time, like in Red Dead Redemption

- To be able to grab enemies and throw them

- A miniature version of the hovercraft that can dive under water

- To be able to deliver a powerful shockwave with the grappling hook, when it`s attached to the ground.
The shockwave would make the earth tremble.

- A funfair with a huge rollercoaster

- Please put these vehicles in the next game:

Seahelicopters, seaplanes, submarines (at least 5 different kinds), fighter jets with VTOL (at least 2 different kinds),
Huge helicopters with two sets of rotorblades, tanks with tracks (at least 5 different kinds), snowmobiles and
gyrocopters.

- Various shipwrecks on the bottom of the ocean. Some of these shipwrecks are located in water trenches,
that are thousands of meters deep.

- Dual aiming. This feature will be activated by pressing the R3 button. Currently the R3 button is used for scope/over shoulder zoom,
but if they change the weapon select menu, then up on the d-pad can be used for scope/over shoulder zoom instead.
The weapon select menu can appear by holding the B-button (xbox 360), the left analog stick to choose between weapons,
while left and right on the d-pad can be used to cycle through similar weapons (like in Red Dead Redemption).
By pressing the R3 button, the reticule will turn into two reticules. The one on the left will be controlled by the left
analog stick, while the one on the right will be controlled by the right analog stick. It will be possible to overlap the reticules
with each other, if both are aiming at the same target. Ricos arms will move independently while aiming. While in dual aim mode,
Rico won`t be able to walk or run. But he will be able to crouch and move 360 degrees (if both reticules are moved in the same
direction). He will also be able to turn 180 degrees quickly by pressing L1 and R1 simultaneously. The grappling hook is also available
(aimed with the left analog stick) for a quick escape. The dual aim mode is turned off either by using the grappling hook (for escaping)
or by pressing the R3 button.

- Helium inflated parachute. Canisters that make it possible to inflate the parachute with helium. The amount of helium is displayed
on a meter, that is scaled from -100% to 100%. When the helium meter is at 100%, the parachute looks like a balloon,
and is going to ascend at maximum speed. Decreasing the amount of helium to 0%, will make it hover. By further decrease to -100%,
the parachute will retain it`s normal form, and descend as usual.

- Locomotive car. If the developers add railroads to Just Cause 3, they should also add the locomotive car. The locomotive car will
be a regular car, with rail wheels that can be folded down, when driven over railroads. It will then function as a locomotive,
that can travel really fast.

- Metalplate shoesoles for sliding while holding on to a car in motion. Rico will be able to move around the car for cover. Sparks will
fly, due to friction between the shoes and the road.

- Cars with gullwing doors

- Monorail

- Suction cups for climbing on buildings, metalclaws and spiked boots for climbing on mountains

- Helicopter controls, where the right analog stick can be used for looking around the helicopter

- Nitros on cars and motorcycles

- A chopper trike (a chopper motorcycle with three wheels)

- Throwing knives

jack_tall
17th Nov 2010, 04:01
In my previous post about the helium inflated parachute. This is what I meant to write:

- Helium inflated parachute. Canisters that make it possible to inflate the parachute with helium. The ascending and descending speed is displayed
on a meter, that is scaled from -100% to 100%. When the meter is at 100%, the parachute looks like a balloon, and is going to ascend at maximum speed.
Decreasing the meter to 0%, will make it hover. By further decrease to -100%, the parachute will retain it`s normal form, and descend as usual.
The helium canisters will be located on the rig of the parachute.

Bubo99
17th Nov 2010, 13:12
this Russian snowmobile type would be pretty cool to see in the game.
Its a russian NKL-26: http://en.wikipedia.org/wiki/NKL-26

http://upload.wikimedia.org/wikipedia/commons/7/77/Aerosan.jpg


this kind of vehicle would also be cool (click for larger image):


http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/H%C3%A4gglunds_BvS10.jpg/300px-H%C3%A4gglunds_BvS10.jpg (http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/H%C3%A4gglunds_BvS10.jpg/1280px-H%C3%A4gglunds_BvS10.jpg)

Kam Solastor
17th Nov 2010, 21:03
Personally, I'd love to see some real Tanks, not just those Armored Cars. At the very least a light and heavy tank for each faction (plus a light and heavy for the black market). One of these should resemble an Abrams.

Co-op.

More helicopters, and it'd be even better if with helicopters (and possibly Armored Personnel Carriers, if put in) you could actually have allied faction troops jump in and then you could land them in a military base, and have them jump out and assist you in destroying the place.

Co-op.

Submarine (a civilian version and a military one with a torpedo launcher [underwater missile, could lock on against boats], and a sort of Harpoon (essentially think a larger version of your grapple mounted to a vehicle)).

Co-op.

More parachute types, and some more clothing types for Rico. I'd love it if you could buy a snow-camo parachute and outfit for Rico for when you're on the mountains, change over to some jungle camo for the forest, or when you just want to be bad-ass some matte-black clothing and parachute.

Also, it would be nice to have some more parachute TYPES. As in, say, a parachute type that would give you more control (as in turning) but would not keep you in the air as long. Also, there could be a type made to keep you up for a long amount of time (essentially it would just need to be a 'larger' parachute than normal, making more drag), but it might take you longer to turn.


But really, out of all of these, I'd settle for the new parachutes (and colors) and the outfits, plus COOP!

Edit: By the way, the suction cup idea seems really neat, for climbing up buildings. It would give you a new advantage, but if there was, say, an enemy helicopter, you'd have to be really thinking on your feet to react against it.

BoyeNeE
17th Nov 2010, 21:55
In Just Cause 3 I would like to be able to lock on to targets in my plane and helicopters with missiles. It would make it a lot easier (and more fun) to take out ground targets with a military jet.

Kam Solastor
18th Nov 2010, 14:23
Yeah, being able to lock on to targets with jets would be nice.

I'd also love to see one of those big transport planes (forgot their designation in-game, they're the ones that are huge, always taking off when you first get to the airport, as if fleeing from you) allow you to actually drive a vehicle into the back of those, then be able to drop it somewhere with a parachute (well, really, it'd be better if there was like a metal 'cage' around the vehicle that goes around it, and attach a parachute to it (could just make the game look at the length, width, and height of the vehicle, add some space, and then have the game use those dimensions for the cage so the vehicle appears inside it). When you push a button in the cockpit (maybe pushing RB and LB at the same time, so you don't accidentally hit it?), the vehicle in the back would be ejected (dropped, slid out, whatever. Maybe just make the back door open and have the vehicle+parachute combo be 'ejected' out, and have the parachute activate a moment later). This way, you could transport any ground (or water, but sorry, you can't put helicopters or jets into it :D) vehicle to nearly any spot. Want a limo on the frozen glacier? Done! How about a Firetruck in the middle of the oil refinery island, for those pesky oil fires? You could do it! ANY ground or water vehicle could be transported by this airplane (however, if they were to allow you to put water vehicles into it, you'd have to be able to float the plane on the water so you could 'drive' the vehicle in.


Also, a ferry would be nice, with a gate that goes up and down, so you can transport cars from one area to another. Obviously very large vehicles, such as, say, the limo or firetruck, or other similar sized vehicles might not fit, but most cars and trucks would. Alternatively, they could just code the 'gate' to fold down if it registers land being within 5 feet of the vehicle.

Bubo99
18th Nov 2010, 18:11
something like this would be kinda sweet (click image for larger version of the image).
It is a Bergepanzer BPz3 Büffel which is an armoured recovery vehicle (http://en.wikipedia.org/wiki/Armoured_recovery_vehicle)

http://upload.wikimedia.org/wikipedia/commons/thumb/9/90/Bergepanzer_Bueffel.jpg/220px-Bergepanzer_Bueffel.jpg (http://upload.wikimedia.org/wikipedia/commons/9/90/Bergepanzer_Bueffel.jpg)

and or a civil version (click for larger image):

http://www.raddningssidan.se/bargare/bargare_175_assistanskaren_nynashamn_081025_1340_small.JPG (http://www.raddningssidan.se/bargare/bargare_175_assistanskaren_nynashamn_081025_1340.JPG)

Kam Solastor
18th Nov 2010, 20:41
Nice ideas! I'd love for YOU to be able to have more bases than just what they start out giving you. It would be nice if the game would 'remember' where vehicles were placed by you, and it would respawn them when you turn your console/pc on again.

More ammo capacity would be nice.

The tether idea, where the rope would be solid would be pretty funny in my opinion. Imagine there being a road, you're being chased, and you use a dual-grapple on a lamppost on one side of the road to another on the opposite side. Can anyone say Ultimate Clothesline?

Or better yet... grappling a jet taking off to the ground... it arcs up.. then swings down... and them slams into the runway 60 feet away.


Also, we need the ability to store vehicles we are currently using, so we can call them any time we want. Maybe have certain areas where you can ''call'' the Black Market and add items to a personal Stockpile, then you can order them to you anywhere in the world if you have them already in your stockpile (essentially, a similar system to the way Mercenaries 2 works).

gunz2233
18th Nov 2010, 20:46
Yes!!!

just-cause-nick
19th Nov 2010, 22:18
hope this game gets made!



tracked tanks

trains

jet-skis

subs

more helicopters (chinook please!!!)

cargo plane with opening doors

faction airports

civilian airport

rico's own island base (like the "agency island")

civilian wildforce Jeeps

less open spaces (but keep map sizes)

be able to go in buildings

video recording to stay PS3 exclusve :D

Cycieties
19th Nov 2010, 23:19
Personally, I wish there was an actual radio station that had fake commercials and played music. It gets tiring listening to motors while alone on the road.

Problematique
20th Nov 2010, 10:11
Some vehicle ideas:

HUGE tanks would be sweet, instead of the armoured cars that we have now.
Something like this? http://wallpapers.free-review.net/24__tank_challenger.htm

Aircraft carriers would be awesome too
http://www.google.be/imgres?imgurl=http://yelamdenu.blogsome.com/images/USS_Theodore_Roosevelt_ucak_gemisi.jpg&imgrefurl=http://yelamdenu.blogsome.com/category/iran/&usg=__sjUW_nZ6Vv6_NsqiSQpe6YYDbZY=&h=768&w=1024&sz=187&hl=nl&start=0&zoom=1&tbnid=JuabZrGNJWAobM:&tbnh=128&tbnw=196&prev=/images%3Fq%3Daicraft%2Bcarrier%26hl%3Dnl%26biw%3D1024%26bih%3D595%26gbv%3D2%26tbs%3Disch:1&itbs=1&iact=hc&vpx=137&vpy=121&dur=361&hovh=194&hovw=259&tx=161&ty=132&ei=057nTL-KKIqdOo2J4fwN&oei=xZ7nTIGVJsSBOoXpuJAK&esq=3&page=1&ndsp=14&ved=1t:429,r:0,s:0

And really long trucks like this:
http://www.google.be/imgres?imgurl=http://www.hankstruckpictures.com/pix/trucks/bc_trucks/langley/aggressive/at_wstrnstr8.jpg&imgrefurl=http://www.hankstruckpictures.com/aggressive_transport.htm&usg=__y14UmWiGoR7rJrJzjHJXETcD84A=&h=522&w=800&sz=222&hl=nl&start=0&zoom=1&tbnid=alZUYtYc73QGXM:&tbnh=145&tbnw=200&prev=/images%3Fq%3Dtransport%2Btrucks%26hl%3Dnl%26biw%3D1024%26bih%3D595%26gbv%3D2%26tbs%3Disch:1&itbs=1&iact=rc&dur=168&ei=nqDnTMzRAYSQjAf9qqGGAw&oei=nqDnTMzRAYSQjAf9qqGGAw&esq=1&page=1&ndsp=12&ved=1t:429,r:11,s:0&tx=97&ty=36

More offroad vehicles

F1 cars + Race Track? :D

Trains ofcourse

And I read here somewhere the idea to form your own factions with players from all over the world and then fight against other factions.. U know... that would be fckin aweosme!

And finally, but the most important: STEALTH!
silencers and stuff... And there should be no heat when you use a sniper..

Comments?

BOneFIshzz
20th Nov 2010, 11:17
I like the chinook idea.

matthew
20th Nov 2010, 11:49
thay need to make just cause 3 more like just cause 2

TheMrPatrick
20th Nov 2010, 19:50
First off all. I dont want to see any limit in JC3, like you have a limit for grapling hook or parachute.
There should be more guns.
-A in car camera. I hope JC3 would be such a huge island again, and cruising around in abit more realistic way would add something great to the game.
-Ability to mod JC3. Also on consoles--> http://forums.eidosgames.com/showthread.php?t=114808 <-- Please support this idea, since it will virtually add everything you want.
-I liked the range of cars in JC2. But I want to see a car that can drive on land and water.
-Some interiors. Like in GTA.
-Be able to wear clothes of police so you can drive police cars, tanks etc. without getting a wanted level.(or another solution to that)
-Be able to take over cities, army bases etc. and then enter it without getting a wanted level or police being in or near the place.

Kam Solastor
21st Nov 2010, 01:33
I loved JC 2 and here are my ideas:-
-A sort of safe house to store vehicles weapons misc. objects you just randomly collected and be able to walk around freely in. maybe have it on some sort of market you have to buy to use?
-EVEN more vehicles. stuff you can hijack and drive ie cargo ships bigger boats and more of a variety of planes
-more guns
-visually customizable armor (and performance wise)? and guns
-more underground stuff like bunkers
-TRAIN SYSTEM IS A MUST
-randomly derelict areas like abandoned cities
-maybe some fiction stuff like some form of natural selection that only exists on Panau but made up of course ;)
-explorable buildings
-more gameplay after agnecy missions, if thats the focus in the next game.
other than that I love the grphics, physx and so on

Gman

I agree with everything you said. A few additional ideas:

Submarines (maybe even make them like the airplane described a bit lower)

Jet-skis.

The ability to para-sail (yes, I know you can use the parachute and grapple a boat, but I mean being able to STAY in the air, STAY grappled, and just let the boat pull you.)

Some kind of vehicle that could drive up walls (I'm thinking something with some kind of tread on it).

A new motorcycle that is totally encased (think kind of like the old school Tron motorcycles. I mean, I think a enclosed motorcycle would be awesome, especially if it had WEAPONS. Maybe a Agency vehicle for fast attacks and faster getaways?).

More airplanes - let us be able to walk around INSIDE of the airplane, and have the cockpit itself be the 'vehicle' (as in you go to a door, it says 'Press 'insert button here' to enter cockpit, and THEN you are able to fly the plane. When you leave the cockpit you go to the hallway outside of the cockpit door). This would allow so many more innovations - how about gunnery stations ON the airplanes? Maybe a friggen AC-130? How about adding a vehicle slot where you can drive a vehicle in and lock it in during flight.. then fly over a road and drop it - and you - on it while the plane keeps going? What, that doesn't sound like fun?

MORE TYPES OF HELICOPTERS! I was so disappointed by the selection of helicopters! Sure, the Panauen military ones looked alright.. but I wanted something that looked fierce, and had better weapons! I wanted something like a Superstallion or a Blackhawk as a transport helicopter, yet all we get is some weird Russian looking thing (which we can't even load up with friendly troops??).

More underwater 'stuff'. I thought it was awesome how Rico could actually dive under the surface of the water and swim around under the waves. I absolutely loved the views from underwater - they were breathtaking and often beautiful - but there wasn't much there past the nice view. Sure, a few of the boxes for the Reapers.. and that was IT. What? No underwater base? No secret caves? Not even a giant octopus? I feel that under the ocean was a hugely wasted chance for the developers to let out some more creative ideas. Why not some Scuba equipment to let Rico breath for longer - maybe even indefinitely? How about a submarine - maybe one with some weapons, or torpedos that could lock onto ships above the surface? I mean, I felt that was SUCH a wasted opportunity for you guys - one you should take as soon as possible.

More 'air' stuff. I admit - the first time I saw the mile High Club I said ''NO way. Oh NO way. OH MY FRIGGEN GOSH'' and then I ran, skipped, hopped, and used a helicopter to get up there as fast as possible. I thought it was amazing! A location hanging there in the sky! So... why was that the only one? Out of a huge skybox you guys only had the MHC and a few scripted planes... (discounting the helicopters and enemies). Why not have a huge plane like S.H.I.E.L.D.s Helicarrier as a friendly base that you could land on? Why not even have the airborne and sea-borne locations actually MOVE in a scripted pattern, maybe even around the whole island? Again, I felt this was a bit of a wasted opportunity.. (Still, the MHC was AWESOME!!!!)

More outfits for Rico as well... I'd love to see some funny ones (maybe give Rico a Hawaiian T-shirt like Tom Sheldon's, plus a floppy hat? Or maybe a nice suit, to blend in with the politicians? And why not some good-old-fashioned Black camouflage gear, for when you want to have that 'spec ops' feel? Again.. wasted opportunity.. (oh, and parachutes as well... you guys have the Chaos Parachute.. why not make others? Maybe others that have SPECIAL ABILITIES? More hang time? Better control? Funky music? WHO KNOWS!).

That's all I can think of.. (for now <_<).

Edit: I ALMOST FORGOT! ONE OF THE THINGS I LOVE BEST ABOUT JUST CAUSE 2 I ALMOST FORGOT TO MENTION!

THANK YOU, THANK YOU, AND THRICE I THANK YOU, DEVELOPERS, FOR WEATHER EFFECTS! It's absolutely awesome to have a game that will actually have different weather patterns - the first time I was out in a boat when a storm rolled in I was quite nervous, expecting lightning to strike me or something - and I love how the rain looks! And it even makes the ocean get bigger waves!
some additional ideas for weather patterns for an island like Panau - sandstorm (in the desert, obviously, and a snowstorm/blizzard for the snowy areas). Slight flood (maybe even have some areas that are only accessible during a flood, or during a drought?), cloudy weather (no rain, just low sunlight), and finally misty (I love foggy weather, how if it gets really bad it's like you're the only thing in a world of mists... epicly cool (and creepy) feeling. KEEP UP THE GOOD WORK!

Cycieties
21st Nov 2010, 03:06
I agree that there needs to be stealth available.

Safari Man
21st Nov 2010, 03:38
ok. im going to be realistic here. I don't know much about the devs of this game, like how much they listen to they community, like treyarch. i dont even know if this will ever be read, but ive noticed a lot of people asking for ridiculous things. guys, we have to remember this is a video game, and it is defined by the previous games. destructable environment? to some extent, yes. maybe small shacks on the road. but huge buildings? that wouldnt make the game fun, and would take away from its ability to provide a cool environment. so with that lead in i say i will not ask for anything to ridiculous, just expansions on the basic idea.

-location (this decision has probably already been made but i will provide input anyway)
I really would like to see a location more to home. (i live in the usa). some of you might be thinking no right now, but think about it. a location more like the cities we live in. it doesnt have to be a real place, just something that resembles a more developed country. also because the civilians would finally speak english and not look so foreign (not to be racist)

-vehicles
vehicles in just cause 2 were an awesome thing, but can still be improved upon. variety is important. The amount of cars in the game was amazing, but the boats and planes? not so much. variety is something that makes jc2 what it is and why it is so addicting, why not add more? i like the previous comments about jet skis and giant vehicles around the map. cruise liners would be cool to get on. also i dont belive the submarine idea would work, unless in a certain context. (more later)

-easter eggs
the easter eggs were really cool. only improvement is make more, as they made the game really fun, and maybe make them more interactive.

-underwater
just the fact that this has its own category should say something. the water in jc2 looked amazing, but the quality didnt quantity. assuming jc3 will be on an island, as i dont see how they could do it otherwise without make the invisible barriers we gamers hate otherwise. the potential for the ocean to be a whole other environment was incredible. the reefs were waaaaay to similar. it was the same rock multiplied 1000 times. an improvement would be to make some areas reefs, while other areas not so much. scubaing could be a big part of the game, and improve it in some many ways. underwater areas should also be added, ie a submarine that you can go in and walk around in.

-ricos life
although rico is a secret agent, we cannot ignore the fact that he is human. dont think im asking to make it like sims, where rico has to go to sleep and go to the bathroom, but a house where you can maybe customize it a bit, or buy multiple houses all over would be EXTREMELY cool. also maybe some different outfits he can wear. (again maybe some easter egg ideas there)

-animals
i have seen a lot of comments about animals, and i dont know if this is such a good idea. adding some like dogs in the city is fine, but tigers in the jungle? i have mixed opinions on this, but i do know this is a game altering decision.

-the sky
again with what i talked about with the ocean, but not as much. the sky doesnt have as much potential, but the mile high culb was definitly something i would like to see more of. (because of the variety you sick bas****s).

-story
we all know the storyline wasnt that amazing. when a story can be summed up in a few agency missions with small missions in between, theres a problem. i really hope to see some twists and turns in the story of jc3. also the missions could be repetitive at times. but they did better than assassins creed.


Thats all i have to share, if you actually read all this, good for you. you are now educated in ideas for jc3. also none of these ideas are meant to sound or are in any way confirmed as of november 2010. also if anybody who has a sayy in avalanch is reading this i hope you take my ideas into consideration and can help build a more innovative game out of it.

:wave:

Kam Solastor
21st Nov 2010, 17:38
Actually, submarines wouldn't be that much of a stretch from what I've seen. A few times I accidently rammed another boat with the speedboat (the one near the drunken gambler guys house, where you spawn at usually), and the speedboat would duck underwater. It would show the oxygen meter, and then the boat would rise up to the top of the water. Why not just make a vehicle be able to float or not (i.e. you press a button and you go 'down', just like in the helicopter), then give you a unlimited oxygen meter while in the vehicle. Maybe even add a few weapons.

By the way, the animal idea sounds very interesting. Also, regarding tigers, if they made the tigers like the scorpions, as in you can see them, but they aren't really 'there', as in you can't shoot them and you can walk through them, but they're shown as an image. Might be interesting to go through the jungle and see a tiger running away from you in the distance.

BOneFIshzz
21st Nov 2010, 17:48
Radio station that uses mp3's on your PC/console

Safari Man
21st Nov 2010, 18:36
Actually, submarines wouldn't be that much of a stretch from what I've seen. A few times I accidently rammed another boat with the speedboat (the one near the drunken gambler guys house, where you spawn at usually), and the speedboat would duck underwater. It would show the oxygen meter, and then the boat would rise up to the top of the water. Why not just make a vehicle be able to float or not (i.e. you press a button and you go 'down', just like in the helicopter), then give you a unlimited oxygen meter while in the vehicle. Maybe even add a few weapons.

By the way, the animal idea sounds very interesting. Also, regarding tigers, if they made the tigers like the scorpions, as in you can see them, but they aren't really 'there', as in you can't shoot them and you can walk through them, but they're shown as an image. Might be interesting to go through the jungle and see a tiger running away from you in the distance.

i think if they make subs they will have to make underwater a more interesting environment and it will have to be deeper at some parts.

Kam Solastor
22nd Nov 2010, 14:39
Well, from what I remember last time I played (admittedly it has been awhile), the ocean they put in is VERY deep. There are some areas you can barely get to the floor of the ocean and back up without drowning. Some you literally CAN'T see the bottom of the ocean before you drown. the only thing they'd need to add in would be a few more 'interesting' things down there, some extra scenery, and maybe a few military and civilian submarines or other craft.


Edit: By the way, I was watching some videos about mods in JC2, and I've seen at least 2 unique outfits for Rico - a white Ninja outfit (complete with usable sword), and what I thought of as a 'disguised' outfit - a black t-shirt with black pants, plus a ski-mask. How hard would it be for the developers to (ask permission, and THEN) take those outfits, run through the code on them to make sure they'll work on all versions of the game, and to take out anything too overpowered (like if the sword with the ninja outfit did a few thousand damage), then put them up for download? Heck, I'd pay 400 Microsoft Points ($5.00) for a outfit pack that had, say, 4 or 5 new outfits for Rico to use.

Kam Solastor
22nd Nov 2010, 15:25
1. Advanced AI control scheme: For instance, if you are in the Ular Boys faction, the ability to band multiple Ulars together that you randomly run into (up to 4 or something) and give them squad based instructions such as MAN THAT TURRET, DEFEND THAT POSITION, ATTACK THAT TARGET, FOLLOW ME, GET IN MY VEHICLE, DISMOUNT, PATROL THIS AREA, PATROL THIS SET OF WAYPOINTS, etc. It should be easy to do since that kind of AI is already virtually going on automatically in the game's internals. Just put a handle on it for the player.

2. Online multiplayer with perhaps some kind of faction rivalry system.

3. Dismemberment - if you fire a rocket launcher at a guy 30 meters away and hit him right in the belly, he should do more than fall backwards a good bit. He should explode into several pieces and leave a fine red mist cloud behind. If you accidentally hit a pedestrian in a Garret traver - z doing 190 mph.... you get the idea. Shouldn't be too hard to program - just put some kind of a stress threshold on everything and then seperate them into however many random pieces with their own physics similar to that of the original body when they get over-stressed such as in the aforementioned high impact situations.

4. Multiple tethers - I know this is already a mod for the PC version, but it would be really nice to pick up 15 explosive barrels in a large helicopter and turn them all loose high above a batch of unsuspecting baddies.

5. Repair kit - the ability to repair vehicles. Nothing is worse than paying huge money for a nice attack chopper or self propelled howitzer and then it is barely intact after a successful raid, with plumes of black smoke pouring out of it - with no choice but to just ditch it.

6. INDIRECT FIRE WEAPONS!!!! That would be so frikkin cool. In fact, a mortar almost identical in operation and effect as the one that is featured in the game Far Cry 2. Not only portable 1-man mortars like that one, but also complete howitzers like 105mm field howitzer that could be tethered to a helicopter and relocated. Lobbing shells halfway across the island of Panau would rock. And with co-op or advanced AI as mentioned before, you could have a forward observer to see the impacts and/or help to adjust fire.

7. Various kinds of land mines. Haven't you ever wished you could load every white star object down in a town with triggered explosives, and then ambush the responding military with anti-tank and anti-personnel mines such as claymores? It would add a new element of strategy to the game.

8. The ability to have a storage location for your favorite vehicles and equipment. You should be able to steal military hardware, armored vehicles, and attack helicopters and be able to store them for future use at the faction strongholds.

9. Tactical nuke - if you work up a whole, whole lot of money you should be able to purchase a tactical nuke from the black market. Then you should be able to designate a spot on the map, then go and watch from a a couple clicks away as the missle arcs in from the sky leaving a long white trail of smoke and then blossoms a rising sun on the target area big enough to cover any village. Then all you have to do is go in after the impressive mushroom cloud and fallout and grab the pick ups for completion.

10. Daisy Cutter or Paratroops - for the big transport plane, every time you successfully land it, you should get the option for 1 daisy cutter bomb loaded into the back or paratroopers. The daisy cutter is a 15000 lb bomb that deploys out the rear hatch via a palette and a parachute (same kind they used in vietnam war). The other option would be 12 paratroopers from you faction that you can drop on any location for them to engage anything in sight.

Very nice ideas! The only thing I'd add to that would be submarines (and some more underwater 'stuff', maybe some submarine bases located deep in the ocean?), and possibly a small area of outer space (turn the rocket you blow up in the one mission at Cape Canaval (yeah, that's a typo) into a vehicle, make it so when you're in THAT vehicle you can go past the atmosphere. If you get out of the vehicle when in 'space', you'd instantly die (unless they made a 'space suit', in which case you'd have to get back into the vehicle or you'd suffocate (yeah, that'd essentially be a copy of the underwater breathing system there). I always thought it would be amazing to fly up to the moon, maybe see some aliens or some other cool easter egg). To get back to earth, you simply turn the ship around and accelerate towards the ground (when in space the vehicle should kind of operate like how a boat does in water, sluggishly moving, kind of just 'floating' there, but in 3 dimensions, not just 2 like boats on water do). When you're back in the atmosphere you either parachute out or try to land the thing (or if we wanted to get REALLY intricate, you could have part of the original space ship break off into a small shuttle that you fly back to earth that would operate like a normal jet).

Have I given this idea way too much thought? Probably. Doesn't mean it isn't cool! :)

Wrighty23
22nd Nov 2010, 20:55
I think in just cause 3 there should be the back to the future car to drive around and then there could be 3 different time zones, olden days, present day and the future where you can drive flying cars. Also during the game you have to do different missions depending on the time zone your in. Plus, at the end the 3 gangs have a war and you have to choose which side you want to be on, but in different time zones you have to go with a different side.
Special weapons for the different time zones: In olden days there should be different swords, In present day there should be the guns you get in just cause 2 and in the future there should be different laser guns.

Cybuster
22nd Nov 2010, 23:12
I have prepared a list of things categorized under "Necessary" and "Would Just Be Awesome". I am still playing and loving Just Cause 2, but I would really like to enjoy Just Cause 3 even more.

NECESSARY
-----------------------------------

-More incentive to explore. Yes, Just Cause 2 did accomplish this quite well, but it still hasn't reached its potential. There should be more mysterious/interesting areas to which to visit, such as the "Lost" island in JC2. There should also be some rare/one-of-a-kind weapons that can only be found in one or two certain areas. The reason for this is to keep players interested. Yeah, there was a "Lost" island and a bubble blaster in JC2, but it wasn't enough, considering the huge size of the game world. There should be enough secrets and mysterious events to keep players talking for years. A good example to follow would be Grand Theft Auto: San Andreas. People still talk about Bigfoot, UFOs, the Epsilon Cult and Yellow Door Valley to this day, despite the fact that they may not exist. Do what San Andreas did in terms of secrets and rare weapons, times a billion. This would make a very happy Cybuster, as well as millions of other obsessive fans.

-More weapons. This is pretty self-explanatory. I am bringing up San Andreas yet again; there was a great balance of weapons in that game. Although some weapons were not entirely necessary to use, the fact remains that there were several kinds of each weapons, and no players chose the exact same ones. Speed? Take the standard pistol. Stealth? Take the silenced pistol. Power? Take the Desert Eagle. This made San Andreas quite fun, giving players such a wide choice of weapons. I'd say that there should be at least 65 unique weapons in Just Cause, in addition to rare or DLC weapons. That is not in the least bit excessive, so long as you, Avalance/Eidos, be sure that they are balanced. Many developers are going by the "Less is more" philosophy for video game weapons these days, yet in the opinion of a huge number of gamers, that's just not true, nor is it fun.

-Bigger Map. What, Cybuster? Bigger map? Is this...is this some kind of joke? No, I'm dead serious. This is seriously the most important thing. Bigger map. While JC2's map was big, it wasn't big enough to deliver the level and scale of destruction and exploration necessary for adventurous players; and believe me, lots of players are adventurous. Players should get the sense that they're in a big, diverse country, rather than a small, sparse island nation. In Just Cause 3, there should be a map size on par with the video game FUEL, if not even bigger. Not randomly generated. It will take time, but it will be well worth it. Imagine a world much more beautiful and massive than Panau, complete with the familiar sparsely populated countryside, but also consisting of a large amount of thriving, modern, lively cities, as well as hundreds of airports, seaports, military bases, secret ruins, snowy mountains, deserts, shores, forests, caves, and more, all ripe for destruction. To traverse this massive space, the extraction system should remain availiable in order to travel to already-visited locations; to solve the problem of flying for hours to get to undiscovered locations, players should have access to civilian airports, and should be able to spend money to board a plane, and fly to other airports. This would best succeed by emulating San Andreas; the player should be able to watch the flight, or even watch their character (presumably Rico) sit around on the plane. This could be made even more fun by having the ability to terrorize citizens or hijack the plane from the interior. Though, given the current sensitivity of people to terrorism, this may not go over well with the real-life public. Anyway, the whole flight could also be skippable, allowing the player to "instantly" travel from one airport to the next, though time will still pass on the in-game day/night cycle.

More story missions. It's that simple.

More mission variety. Ayup. Preferably involving interiors and stuff. Internal base infiltrations would be awesome.

Stealth. E.G: Silenced weapons, knife, swords, melee weapons, etc. These could be used in tandem with the aforemention internal infiltraitons for some epic espionage action. James Bond does it.

VTOL and swiveling plane weapons. Yeah, everyone saw this coming. It would make taking off and landing easier and more accessable. The swiveling guns (guns that don't just shoot in the direction the plane is flying; therefore, can be aimed by the player/right analog stick) would be unrealistic, therefore should be available in a secret military plane or something. It, combined with VTOL, would actually make planes USEFUL for combat. Also, put in some dogfights!

Multiplayer. Free roaming multiplayer and deathmatches would result in some fun friendly action.

Interiors. Just make them. There weren't that many buildings in JC2 in the first place, so why not have some of them be enterable? It's pretty dissapointing to soar around a casino, or a beautiful tower complete with external elevators, yet not be able to enter. Even with a significantly bigger map and many more cities and buildings, at least have the interesting ones be enterable.

Stores.They'd just be plain fun. Rico should be able to enter convenience stores to buy health-restoring items and whatnot. There may also be vehicle salespeople, as well as weapon vendors. That's not to say that the Black Market system should disappear entirely. Merely, Rico should not have to depend on it entirely. Why not add to the fun of exploring by letting Rico buy stuff in certain buildings?

More vehicle variety. Exactly what it says. More vehicles. 5 planes isn't enough. They get familiar far too quickly. 20 or 30 is enough planes. Same principle extends to cars and boats. Keep up the good work with the secret vehicles though. Hovercraft kicks ass.


And lastly...
Mercenary Mode PLUS. Many players were dissappointed by the limits of the grappling hook, and modders removed these restrictions rather easily. But, without such restrictions, the hook would be broken. Therefore, after completing the main story, players should have the option to disable the restrictions. This would be REALLY fun. Having a superstrong double-grapple, as well as having the ability to zip to surfaces miles away would be just awesome. There's no harm in it. Give us the option! This video is a good example:

http://www.youtube.com/watch?v=6ez4KQNDii0

The problem of the player going too slowly could easily be averted by having a "Quick Grapple" checkbox. Or, the player could simply deal with it, as they will be able to break the grapple and go into parachute mode whenever they want anyway, as they are in Just Cause 2.

WOULD JUST BE AWESOME
--------------------------------------------------------------

Experimental weapons. Like, the air turbine DLC weapon. There should be more of these. Just Cause is about beauty, destruction, exploration, and fun. Weapons that don't yet exist in real life would add greatly to all those aspects.

Space. Hell, why not go to a moon base? Please? Just for one mission!

Submarines. Underwater base infiltrations, and torpedo battles!

Visiting San Esperito and Panau. Would be an awesome option, and would create for the player an image of a true, massive world with various islands in other, faraway countries. This would not necessarily have relevance to the story, but there could be a link to the three countries via some missions, a la the Liberty City visit in San Andreas. Except, the entire maps should be traversable.

---------------------------------------------------------------

There you have it. Following these suggestions will result in an awesome Just Cause 3 that will sell even more millions. Thank you for reading.

Kam Solastor
23rd Nov 2010, 20:18
Wow, Cybuster! You really put some thought into this! I have to agree with you, if they put all the things you listed into JC3, it would make it a truly epic game! Especially with the larger area and actually using airports!

just-cause-nick
24th Nov 2010, 16:13
some ideas,
- place to save vehicles in like GTA garages
- more planes and helicopters (chinook please!)
- cargo plane that works (doors)
- snowmobiles
- tracked car (view my post in DLC ideas thread)
- tracked tanks
- ability to have two pistols and two SMG/sawn offs.
- two weapon slots for rico's back (one assault rifle and one shotgun/rocket launcher/cluster launcher/you get the picture)
- have bases for rico's own use (one normal base, one airport one harbour with any vehicle stored there in garages as shown above)
- agency island MK2 with stockpiles of guns and all black market stuff.
- air cannons on at least one car
- missile launcher mounted on rowlinson and one other BM vehicle.
- be able to damage small buildings, im not to sure on the "blow up a skyscraper" idea
- more mission variety
- jetskis
- hang glider
- be able to drive a robot into a base and start planting C4 on stuff. (random i know!)

Safari Man
25th Nov 2010, 22:38
I was playing just now when I realized it would be cool for black market vehicles to come in different colors. They always come in the same color and it gets boring

Yankeefan46
26th Nov 2010, 21:25
1 word multiplayer black hawk down re enactment anyone?

BOneFIshzz
28th Nov 2010, 13:48
some ideas,
- place to save vehicles in like GTA garages
- more planes and helicopters (chinook please!)
- cargo plane that works (doors)
- snowmobiles
- tracked car (view my post in DLC ideas thread)
- tracked tanks
- ability to have two pistols and two SMG/sawn offs.
- two weapon slots for rico's back (one assault rifle and one shotgun/rocket launcher/cluster launcher/you get the picture)
- have bases for rico's own use (one normal base, one airport one harbour with any vehicle stored there in garages as shown above)
- agency island MK2 with stockpiles of guns and all black market stuff.
- air cannons on at least one car
- missile launcher mounted on rowlinson and one other BM vehicle.
- be able to damage small buildings, im not to sure on the "blow up a skyscraper" idea
- more mission variety
- jetskis
- hang glider
- be able to drive a robot into a base and start planting C4 on stuff. (random i know!)

Agency island with runways, helipads, weapons and piers??

A robot like RC-XD in CoD BO??

just-cause-nick
29th Nov 2010, 17:08
Agency island with runways, helipads, weapons and piers??

A robot like RC-XD in CoD BO??

yeh that's pretty much what i had in mind!

jakeduncan
30th Nov 2010, 00:51
quote:

Originally Posted by just-cause-nick
some ideas,
- place to save vehicles in like GTA garages
- more planes and helicopters (chinook please!)
- cargo plane that works (doors)
- snowmobiles
- tracked car (view my post in DLC ideas thread)
- tracked tanks
- ability to have two pistols and two SMG/sawn offs.
- two weapon slots for rico's back (one assault rifle and one shotgun/rocket launcher/cluster launcher/you get the picture)
- have bases for rico's own use (one normal base, one airport one harbour with any vehicle stored there in garages as shown above)
- agency island MK2 with stockpiles of guns and all black market stuff.
- air cannons on at least one car
- missile launcher mounted on rowlinson and one other BM vehicle.
- be able to damage small buildings, im not to sure on the "blow up a skyscraper" idea
- more mission variety
- jetskis
- hang glider
- be able to drive a robot into a base and start planting C4 on stuff. (random i know!)

YES! Great ideas. I think the snowmobile and the bases are the best though, but they're all great.

Saber Spartan 8
4th Dec 2010, 06:15
Things I would personally like to see in Just Cause 3 --

-A bigger arsenal (the one in JC2 wasn't bad at all, but # 3 should have more)
-Better cutscenes (the faction "cutscenes" were short. Longer, better, maybe?)
-destroyable terrain!!! (Okay. I'm not asking for a "smash-into-a-skyscraper-it-explodes" thing (ok, maybe I am) but more things should be destryoyable. I mean, Just Cause?)
-GAWD stop the respawning!!! I'm going around in this base, and I just killed what should be the last guy, and... there are ten more behind me! I don't know how the @!#$ you guys do it without me seeing, but there are waaay too many respawns.
-Places to store vehicles, and MOAR vehicles!!! Snowmobiles!, Jet Skis!...

-MULTIPLAYER!!!!!!! Not Cooperative, not Competitive, but something else. I was thinking along these lines --
--Online Matchmaking
--Like 5 -- 10 people
--10 -- 20 mins
--Rack up as much Heat as friggin' possible. Whoever gets the most in the time limit WINS.


Still, Just Cause 2 is still one of the most kickass games out there. Keep the gameplay, add the stuff above, and it will be one of the 5 best games out there. GO Eidos and Avalanche!!!

avondale
4th Dec 2010, 12:50
There should be hundred's of animals.... everywhere ....
bear's,lion,snakes,sharks,whales,piranhas,spiders,camels,horses,dogs,tigers,polar bears, and more birds etc

think about. there is thunder storm and you airplane explodes, and you have to jump in the woods, middle of nowhere......just you, and wild animals......holy **** that would be scary....but remember to do smart animals,


Love the thinking on this... here are some more ideas...



Just Cause 3 Amazing Wish List

based on a real life unstable political situation - South America - Sao Paolo
spherical planet
space
low gravity
indistinguishable accents and amusing catchphrases "sada mia"
more blood
severing of limbs
grappling hook to attach to specific parts of bodies e.g. if you grapple each leg the person will rip in half. or if you grapple the front of aeroplane it will spin round.
torture
animals and animal hunting
strange creatures
unlimited grappling hooks
more physics
crash cruise ship of a tropical waterfall
pick people up with GH then put them down

hand glider
able to damage buildings, by driving into them or blowing them up.
calling people to your aid to help cause chaos
shoes with springs on
jetpack
ball you can get in to roll down mountains
skateboard with rocket pack
ninja weapons, close quarters combat
take hostages for money

Kuroodo Ditory
4th Dec 2010, 14:27
Doesn't Rico throw out the driver even if you get in through the passengers door? And I think if you get in a Faction car when the soldiers are fighting, you just slide over and still be the driver.

If u hold triangle u can be a passanger to ure faction ppls ;P

Kuroodo Ditory
4th Dec 2010, 14:41
I whant the milliatry to calm down. I cant even plant C4 quietly. And hey... What about jetpacks? Like a built in jet pack lol? 1 thing i like and ive posted it before is random events. Like a riot, a big attack on milliatry, probably a flood? you know what i mean... I whant action suspence rushing moments and ETC. I thought of being inside the BERLIN, the plane is going down and you rush your way out of the exploding free falling plane. And hey what about a phone-ish PDA thing. Your friends, or gang ppl call you saying SCORPIO! WE NEED BACKUP! COME HELP US!

Safari Man
12th Dec 2010, 22:45
lolz. a ball to roll down hills. sounds like an easter egg.

anyway some ideas for multi.
-a free roam multi. idk how many people you could have in one lobby, but a bunch of people in a huge free roam killing each other? awesome.

jakeduncan
13th Dec 2010, 05:04
I'm sure that if they do come out with a third Just Cause it will be amazing. I haven't played the first but from what I've heard the second is like 10x better. I can't imagine why they wouldn't put a bunch of the sweet stuff mentioned here in it, look at the air propulsion gun and all the easter eggs.

gam300
13th Dec 2010, 12:52
i think there should be more destruction like in red faction guerrilla it would be awesome to drive a car or plane though a building and watch it smash to the ground wow i sound like a terrorist never the less it would be cool also i am liking the train's idea

Apocalyptic Fish
13th Dec 2010, 20:21
The black market heli should be a Chinook, as with the cureent cargo heli. Also, some kind of targeting system for fighter aircraft, to make the fighter jets more useful and encouraging to be used. There should also be VTOL for the Harrier (and put in an arctic-camo Harrier, like we once saw briefly on the website) and reverse for boats and planes.